#Changing Beyond rewards

1 messages · Page 1 of 1 (latest)

crude shuttle
#

I think the economics of ILV rewards needs to change for the leaderboard. It is way too top heavy and even the #1 position player admits they don't do it for the ILV. The ego gratification of top 10 is enough with less payoffs at the top, and take that extra and create break out tiers by groupings of ten down to 100 to incent people who do want the ILV to move up. Right now the 50 point break is about the only incentive available to most people. I would also add at least 25 more spots (so a top 125+) when wave 2 comes out, to allow new players a chance to make the board and drive values for older illuvitars, as people want to fill out the collection. And each wave, add to the leaderboard spots available.

weary ocean
crimson fox
crimson fox
median mist
atomic pumice
#

I personally don't understand the concept of giving ILV to the top of a leaderboard in a pay-to-win game. Personally, I don't care about the Illuvium Beyond leaderboard, so maybe I'm missing something, but why would someone spend that much money and get excited about the small portion they receive in return? Do the top players even value the rewards because I would ASSUME that most would want something else?

weary ocean