#Guild Ranger/Mozart Skins

1 messages · Page 1 of 1 (latest)

tropic solstice
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Let's team up with guilds that have been actively involved in Illuvium for a year or more! The DAO could create unique skins for these guilds, adding a touch of excitement to their streaming potential for overworld and PVP

Here's how it works: Guilds will have a chance to submit their logos and descriptions to the talented art team, who would work their magic to bring their visions to life. Guild members would then get one OR vote on two captivating skin options crafted by our artists. The Art team/ Council would select guilds based on their active involvement with the project - our way of recognizing and celebrating their commitment.

To ensure a smooth distribution process, should explore options such as using registered wallets through the DAO? Allow guilds to purchase through a central wallet for internal distribution? or allow anybody to purchase freely?

To make exclusive skins accessible to guilds that have been by our side throughout the promotional and development phases. We could set the price low ($??USD) each for both Ranger and Mozart skins. It's our way of saying "thank you" to these exceptional guilds and their unwavering support, giving them the opportunity to mint more - ready for distribution for future guild members

By selling these skins, we can generate proceeds to possibly fund smaller third-party web3 tournaments and offer enticing prizes for smaller ongoing competitions and giveaways. As PvP is released and reaches its full potential, guilds would have the incredible opportunity to showcase their web3 teams on grand stages, later hosted by Illuvium.

The implementation of this idea is flexible, and we're in no rush. We can introduce it at a later stage, ensuring we do it right and create an unforgettable experience for our dedicated web3 guilds.

Let's embark on this collaborative journey together—exciting times lie ahead!

barren cliff
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@ember veldt @late prism @snow nebula @wild reef @true dagger @queen tiger

I think you guys will like this one.

Distribution-wise i would let someone more knowledgeable about blockchain than myself express what is the best way to do it or the pros and cons of each process @tropic solstice describes here. But i have some doubts about the fact of "selling these NFTs" when the intent is to say "thank you", I guess the intent here is to not "make the DAO pay for this"

And i'm curious about what you think Muffinman about this compromise :
Selling it at the actual "production cost" calculated by the team (so nobody feels like this is just a way to "milk even more" the early adopters.)

By the way that was just a quick thought i had, but in a general way i support this idea and think it's a great one! Thank you MM !

tropic solstice
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selling, minting same thing.. should of used the word "offering" 😅

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tbh would $50 usd each be an unfair price? They would be limited and custom made.
Funds generated would be used for continues smaller giveaways

barren cliff
# tropic solstice tbh would $50 usd each be an unfair price? They would be limited and custom made...

fair or unfair is up to anyone's interpretation. And irrelevant while we have no clue how many artists would work on this and at what price etc. maybe the production cost is actually higher than 50$ x #### (number of NFTs we expect to "offer")

I would also mention as a side note, that target audience is mostly Lower revenue people (that's why they enter guilds in the first place, to benefit from scholarships and DON'T pay 50$ for an asset)

tropic solstice
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I believe that the $$ is something that should be up to the art team & devs to calculate.
Agree it should a reasonable price for all to enjoy but also remember that these funds could help with future promotional endeavours that include guild members

frozen sonnet
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In general I like the idea. The idea of guild skins is cool for tournaments and creates a interesting competitive aspect. Guilds could decide in guild intern tournaments, who gets them or distribute to the team that is playing illuvium. I believe they should be free and scarce.

That being said, I would weight cost vs rewards here. The idea to incentivise the guilds at this moment does not do much for the project I believe. With PvP out maybe more, best in Open Beta. Guilds are already incentivised to promote Illuvium. Either they hold assets or Illuvium is just a good game, which you can recommend to your players or build initiatives around of which there are not that many around. Especially the supportive guilds don't need more incentives. Maybe more the ones not yet involved.

Later on I believe there can be a very cool implementation to this, but at the moment it seems just to be a nice "thank you" and I assume the resources could be put to work better otherwise.

compact smelt
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Not sure what the upside is for the DAO here. The target audience is already captured. Were not adding new eyes or interests to the protocol. At the same time, the target audience is too small for the cost and time to develop. If any exclusive skin would be made available it should be thats something everyone would want to get rather than a small niche group to maximize profit.

queen tiger
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Sorry for the screenshot message, but my original message was blocked by the auto-bot, and I don't understand why.

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@barren cliff @compact smelt @frozen sonnet @tropic solstice @pulsar burrow @wild reef

wild reef
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This is an interesting idea for sure and emphasis would be in "implementation timeframe is flexible and in no rush".

My mind immediately goes to call of duty skins for their e-sports "Team Packs" - these are yearly sets available (niche recurring revenue streams) to everyone in the community to represent your Guild, or you favorite E-sports Team. This echos part of Scrub's point about the potential size of the audience in reference to the cost/reward aspect it will take to develop these skins.

Time to develop and implementation would be the main things to consider, as well as the pricing structure for the skins. What is the potential benefit to the dao? Who would have access to them? Guild only, or Anyone - since they are assets, they can be freely traded on the market to sent to someone else. Would there be a minimum purchase amount required by the Guild to develop? This would open the door to other groups that would want "custom skin developped" (for instance IlluvialMaster, IlluviHub, IlluviData...)

With or without this implement, what I predict will happen, alot of guilds will select skins and adopt them as their "official guild skin":
Wildfire = either Fernite or Blotto skins (Wildfire type illuvials)
LoL = water affinity that would encompass the blues/white/black of their logo
Polemos = Red/Black from a Rhamphyre or Sear (fire illuvial)
Etc.

Ending off this message, would it not be more beneficial to REWARD ALL PLAYERS that are here early and supporting the game (not specifically the Guilds)? Similar to the "Alpha Blueprints" that will be available shortly in Illuvium Zero which will reward the land owners (if they manage to acquire the blueprints).
I would see more value in creating a skin to celebrate the community and have it claimable for a limited time - this would be a thank you to all that have supported illuvium and were here early.
Again, this leads to larger questions about the development time, cost to implement and if there should be a price associated with these skins.

wild reef
# queen tiger

Ahh these are some interesting ways to gage who would qualify for the skins - this is an interesting starting point.

Having an "Early Adopters" set with a Stage 1, Stage 2, and Stage 3 skin would be interesting.
Based on the DISCORD level required, this would also encourage more participation/engagement in Discord over the next 6 months leading up to Game Launch

golden hinge
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I think it's an interesting idea, but I'd like an implementation more where the council weren't designated to decide on which guilds would be chosen to have exclusive skins. There's just a lot of room for subjectivity and drama if the council or team is tasked with deciding which guilds meet the criteria of being active and supportive of the project. Additionally, many of the council members would have to abstain from voting or deciding, due to conflicts of interest (by nature of being members of the guilds in question).

I'd be aligned with a paid service whereby guilds (or other groups) could commission a skin (for a price), which would be available to everyone (also for a price).

Alternatively, an "early supporter" type skin could be fun, but is fairly different from the original idea.

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As an example of a parallel model, I'd offer up Path of Exile's ultra-premium supporter kits, whereby community members got to work with the development team to create in-game items. That could be something appealing for guilds to band together to purchase, and have their colours be part of a skin.

Being a paid service would remove any subjectivity or bad blood around which guilds were deemed to "make the cut" and which ones were not.

queen tiger
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I really like your ideas, but I find them so elitist while the game is not yet out and real guilds have not yet proven their worth on the field that I don't know if this type of product is really interesting to set up at this time.. (that said, these are excellent ideas!) I think we will need to focus more on the community and make sure to attract other people to grow our ranks and the guilds in question in the first place. Moreover, with the idea of a promotional skin, we can really bet on the beauty of these skins by creating a 3D card with a holographic background and a Mozart really designed to share the efforts of the community - personally with my ideas I had imagined a Mozart in the style of Rambo! Let me explain, don't take me for a fool (stage 1 Mozart is full of wounds but shows a determined face remaining basic color in a rainbow holographic decor) (stage 2 Mozart is shining just holo has wounds and a determined look but this time a red ribbon like a real fighter) (stage 3 Mozart is always holographic in a dark holo decor has a shiny red ribbon with colors varying between purple and black keeping his determined look with sparks of blue flame coming out of his wounds) the goal of these skins is to show that despite all the difficulties faced by the community they stayed for the project and they did everything to make it work with a quote from this promotional set a quote that sums up well the efforts made by the community.

white sequoia
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I like this idea @tropic solstice ! I think this is a simple way to greatly show appreciation to the supportive guilds around the project and its amazing members.

It might be simply a skin but for people within the guilds having a skin and represent your team would mean the world, truly.

Overall it would also be a nice type of item to have in the ecosystem and would add a nice little something.

As the goal is to reward the communities that have support and contribute to the project during its development i dont see this being a paid suit though.

I believe the way to go would be to have a X amount of skin to the guilds eligible (there isnt a lot) and give those to the guild management and themselves can decide how they distribute it.

Just reading after writting this initial message and its pretty much what @barren cliff & @frozen sonnet said.

@compact smelt This is a good point but i would argue that its not only about capturing more audience. If a relatively simple add is a super big upside for its current community members its worth considering. You say small audience and in a sense it is but if you look at it in another way, a big % of investors and current beta players are all in those couple guilds. Most of the core community is in those guilds and have been supporting the project hard for over a year.

For current guild members, future ones and the futur fan of those guild/esport teams being able to represent your team with an in game rare skin would mean the world. I believe the upside is quite big.

compact smelt
# white sequoia I like this idea <@362900550062309378> ! I think this is a simple way to greatly...

I dont think doing the art design plus modelling of a skin would be as simple as you say it to be. Its a numbers game at the end of this. Why add more dev time that might takeaway from finishing more important features. Even if assuming its low dev time needed, what would the projected income be?

Honestly, if its a fan service to cater to the most loyal why gatekeep it to guilds? And even if we give it to all guilds or everyone whos been here before launch, wouldnt a cosplay NFT be better? Less dev time, easier to make, and execute.

queen tiger
white sequoia
# compact smelt I dont think doing the art design plus modelling of a skin would be as simple as...

I agree, its probably more dev time than i think but i imagine as the suits are already done & modeled adding a skin design isnt too much. Would love to hear from someone on the art team on this.

Guilds because it englobes most and this is what gives the value to the skin. For current members, future ones and future fans being able to represent what you associate with means a ton. It would also add something cool for the competitive spirit of the game.

For me a general skin for being part of the general community before lauch is 0.01% the value of what a exclusive rare team skin can be for its members, future ones and the future fans. Yes it may be 10 skins instead of 1 but the value is all in the fact that its to represent your team to me.

compact smelt
# queen tiger Could I also have a return on my idea please ? x)

Oh sorry. I like the principle of having conditions or stages but using discord as the condition is not ideal. Aside from spamming just to get the promotional nft theres also an issue of building platform to get this done. Having stages and conditions is great but we would need a better system for it.

Before we go into the nuance of things we need to ask fundamental questions of how will the idea benefit the DAO vs how much it will cost in terms of money, time, etc. At the same time, take into consideration if there is an easier alternative. Is this is a near future idea or a far off to execute? Does it align with what we need to do vs what we want to do. These are the things I try to think about on situations like this one.

barren cliff
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I like the idea of actually doing something for "early adopters" rather than Guilds only actually like @wild reef suggested.

This way it makes the intent more clear and it's really good marketing. Does it Capture any audience? no, but it would definitely help retaining the one already in here.

As for dev time, i was expecting this to be done after launch to address @compact smelt's concerns, as I expect our artists to have way less work at that time compared to now.

I keep going with your concerns about the benefit to the DAO: I believe that some people who've been here for long, specially 2021 adopters deserve at least the promess of some sort of candy like that, to reward them for remaining supportive of the project even after losing so much money and so many delays. That would also probably help calming down the discussions about accountability. Is this specific Idea worth the benefits resource-wise ? that's something else to be discussed.

As for @golden hinge idea of commission, that would sick later on but imo it needs to be either that, or what's proposed here by @tropic solstice / @wild reef . We can't do both or the entire concept of doing something special for early supporters is lost.
It would help capturing new guilds though and that's definitely a pro to be considered.

I do see the point of @white sequoia as well, in the fact that for guilds specifically, having their own skin is really something to look out for, so here's my suggestion:

We make a second idea to make an "early adopters reward" thread. And keep this one for the idea specific to guilds?

white sequoia
# barren cliff I like the idea of actually doing something for "early adopters" rather than Gui...

Even though i believe (and yes im biased a bit 🙃 ) the guild/team ones are way more valuable, the goal behind this train of idea is to reward early supporters and therefore include all in a way.

I think it can stay in the same idea @barren cliff . What about both together, like X personalized guild theme exclusive skins for the couple guilds that there is and then Y exclusive early supporter skin made for the current community to be won through something or giveaway?

barren cliff
# white sequoia Even though i believe (and yes im biased a bit 🙃 ) the guild/team ones are way ...

In my personal opinion what makes the most sense, Marketing and business-wise though would be to follow @golden hinge's idea for commissions for guilds/groups/esports teams.

And have one skin (all the same) that would be for early adopters. Throwing out here some random thoughts on how we could chose to consider someone early adopter:

  • Joined this discord for the 1st time before Private Beta 1
  • Holds and/or stakes ILV

The early adopter skin would be a gift from the DAO to the DAO basically to reward people who kept believing in the project. (and therefore free)

The custom skins would have a fee, that the guild leader or the guild as an entity would have to pay so that they can order their skin. This way we can use that possibility as a marketing tool to attract even more guilds and esports teams. AND there isn't the problem Blickter mentionned about having to decide who deserves it or doesn't.

This is what i would've personally done according to what's been said here if i was the person deciding.

lone stratus
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also a big fan of the idea of some kind of "early supporter" skin for all that have remained through thick and thin.
But I believe something like that should be up to the discretion of the Team.
It will cost time/resources but also providing value to those who have stuck with Illuvium through the ups and downs is certainly a good thing