#Illuvium Beyond Avatar Recycling Program

1 messages · Page 1 of 1 (latest)

trim perch
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What about a feature, details can be debated, where you can recycle an Illuvitar, basically the premise which is completely open for debate is that you can take an Illuvitar with bondings, it will go to auction, the card is then reset to default, cleared of all bondings and the seller gets XX% (i dunno 50%) of the sale, the rest goes to the vault, after fee's of course.

The idea behind this is that some cards bonded may have lost their value and these cards are basically like a kid took a marker to the cover... They are never to return, but in this case, they can return to the general population. I've seen great cards destroyed in d1sk battles, that could come back and be big power items, I've seen people make big power items only to realize now the leaderboard is out that they should have waited and went for those 18-20% items...

The collection game is fun, but I see that in the very far future, there is just not enough cards to go around to what we hope will be hundreds of thousands to millions playing... How will a small % of a million players be able to compete in the leaderboard of beyond if there is not enough cards to compete? Too bad too sad? we can at least bring back some dud cards from the graveyard for fans to enjoy...

And finally it could mean power cards that were earmarked as total possible can actually have a dream they can be upgraded to their full potential, at this wont be cheap to do, so it wont be abused as far as I can tell? Your thoughts?

livid dock
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I always thought that the next step for illuvitars (and I'm somewhat certain it was discussed/mentioned) was allowing to overwrite accessories.

marsh ore
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I like the permanence of bonding, it's a genuine decision as it currently exists.

For far future leaderboards, it would certainly be possible to have the leaderboard represent the current Set. Unbonding also doesn't make more cards exist, it just creates more flexibility for the existing cards to slot into collections.

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An important part of any in-game rewards is the return the DAO can realize by incentivizing collection, or tournament partipation, etc. There needs to be (IMO) some amount of value driven back to the DAO in some form for rewards distributed. That value can exist as exposure (to bring in new players or convert pros from other games), or as direct fiscal value (via trading fees or increased sales of product). That's not an exhaustive list, but what I'm getting at is that having a leaderboard for old sets may not be desirable as compared to a leaderboard for current sets.

Regardless, I'm generally not in favour of being able to unbond Illuvitars. I also don't know if it's something that is possible on a technical level, that would need investigation as well.

vapid vault
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I see bonding as a sort of "playing" with your traditional TCG cards. Sure you can have fun with a $100 card and put it in your deck but if you want it to retain it's value you don't touch it and put it in a hard case. Makes the mint (unbonded) condition more rare and is a good thing IMO.

trim perch
# vapid vault I see bonding as a sort of "playing" with your traditional TCG cards. Sure you c...

Exactly a reason why there needs recycling, soon no one will touch an attachment, the leaderboard will be pointless, because bonding = loss of value, competing means tossing thousands of dollars down the drain for a chance to win a couple ILV. Recycling is a way for the card to change hands for a few dollars, and keep the card mint in existence. It's not intended to clear your hand, you will lose it in the auction, sure you can outbid everyone, and thats the fun of it and it creates revenuue. One downside i do see, is the effect clearing a card compared to other card holders, but i dont think they count clown nose rhamphyres as one less in existance because it has a clown nose

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The only other way I can think of doing something "overwrite wise" would be upgrades only.. if you have a tier 1, you can update card with a tier 2 or 3, as long as the stage matches or is above as well...you can't put a different tier 2 on a tier 2... would have to upgrade to tier 3 or higher..

haughty pagoda
trim perch
# haughty pagoda Some have went hard on leaderboard. Don’t think it’s accurate to say it’s pointl...

If leaderboards are for sets only, set 2 leaderboard will fail. Set 2 will also fail if there is no recycling, because there's no way to compete if you dont have any set 1. You have to open your mind, not play your feelings in design. You have to consider short and long term, and know your resources. There's 88 million tons of lithium in the world for example... but only 25% is actually really obtainable.... Approximately 2.2 million litres of water is needed to produce one ton of lithium, we are on a path to disaster in real life, let alone a game. Point being, if you know you dont have the resources for players, then why make the game? Once players realize this, reality happens, the buying stops. if buying stops, the market ends. There's no fixation when you can't create more wave 1, giving early people advantage, meaning newcomers dont come.. you can only change the game, changing the game is not going to get old investors, reinserting hundreds of thousands again. recycling is a must, on the rare card level. For just one example, there is only 3, THREE Holo Leaking Singe cards in existence, thats not 2000 out of a million players, 3. There is no resources to have a competition

trim perch
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trim perch
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regal vigil
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I dont like the idea since it would devalue the remaining clean ones and it would not be fair for the ppl that did not bond and could therefore not participate in the leaderboard because they wanted to keep them clean.

slender gulch
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I like your idea, i would even take it a step further, however i am still mulling over the best way to structure it, but upgrading your base avatars with no items/accesories added. Building further on the luck/chance gamification of avatars, you would essentially combine avatars in a roulette style game which you don't like (potentially a 3 avatar selection + small value of ETH/ILV or SILV2) for a chance of getting a higher power-rated avatar. Those burned illuvitars would be sent to the illuvium treasury/wallet for either sale, or even to use as giveaways (imagination can go wild here). I think this would keep the buy pressure on illuvitars (especially the lesser-liked ones, which are pretty much doomed for a race to 0 value) and it would incentivise players to "gamble" to get more holos higher power-rated ones etc. The illuvitars consumed in the process could be re-listed by the treasury or permanently burned which would facilitate a deflationary amount of illuvitars in the market and again making illuvitars which have 25k+ similar traits to decrease in supply and thus increase in price

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This could even be implemented as part of illuvitars wave 2, where the wave 1's can be burned / gambled to get a higher power/ tier wave 2 illuvitar. Decreasing supply, increasing value for Wave 1's and keep the gamification of Illuvitars relevant where players continue to use the burn/roulette function adding another additional revenue stream for the treasury. The biggest problem i find right now is that illuvitars need to be given relevance / purpose, maybe the burn = a notional value of fuel received for ingame use. Otherwise it's just another collection of PFP's which slowly bleed over time. Look at any PFP, NFT launch total volume and total value. There is a big input and then the lag phase kicks in with a slow bleed over time. We are no longer in the PFP NFT bubble. NFT'S need to be given utility and real-use for them to appreciate in value.