#Define DAO illuvitars mint

1 messages · Page 1 of 1 (latest)

hazy scaffold
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Hello. This is an IIP draft, for a topic that was discussed a while back, which is maybe ready to be submitted.

Summary:
The DAO should mint some illuvitars(d1sks) at no cost and add them to the DAO treasury.

How to:

  1. A percentage has to be defined as to how much the DAO can mint based on the total minted amount.
    Example: The DAO can mint 5-10% at the end of the illuvitar sale. Or maybe 5-10 illuvitars per 100 minted throughout the period.
  2. Usage of these treasury illuvitars has to be regulated by the council.
    Example: An IIP is approved about giving x illuvitars from the treasury to the marketing team to promote the games.

Reasoning:

  1. This will align the incentives of the investors/the DAO by both benefiting from the upside of the product.
  2. This allows for a "free" marketing budget.
  3. This allows for some extra competition/tournaments/leaderboard rewards.
  4. By having this defined before the actual sale, investors will know what dilution to expect when they do their research.

Discussion points:

  1. The DAO can vote to mint illuvitars after the sale, but that can create FUD around the product.
  2. Maybe the ability to mint illuvitars beyond these defined percentages can be forbidden, just to strictly define the total amount beforehand.

Some archived talk about this:
#1003469605005692948 message

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I know @gentle chasm was thinking about writing this up for a while, but I took the initiative.
Since this was discussed with the previous council, I'd love to hear thought from current <@&814435151307866142>

gentle chasm
# hazy scaffold I know <@406208756364607498> was thinking about writing this up for a while, but...

Previous council had approved a budget for marketing for Illuvitars to be clear, was discussed a while back here https://docs.google.com/document/u/3/d/1P2XviLU-kydIFoPzaqaoVi35LDSuDgj82ERgwy2rYG4/mobilebasic and a few times since then, I’ll have to get the exact numbers that’s been decided on now as it’s changed a few times. But to the best of my knowledge this was essentially approved by previous council and it’s close to those numbers. I think the % after was scrapped and it’s just a hard number now.

random elk
hazy scaffold
random elk
hazy scaffold
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I'm pretty sure if it's not written and the team mints these we'll see a shitstorm.

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Cool. Then it's good to have this here collecting feedback meanwhile. Thanks @random elk