#🎮〕illuvium-arena
1 messages · Page 172 of 1
I have groom on and didn't have any crashes (mac)
well the past 3 days i had actualy 0 crashes even though i grinded more. maybe today its just my turn to also have some 😛
@proven ember btw. i dont know if actualy planned or discussed already, but it would be so awesome to have a little affinity counter circle on the top right of the Survival Mode UI, i think this will also help new players alot and due to the high importance of this to be able to reach some higher waves it would be awesome to not alwys tab out (since im struggling to learn those :P) Something likes this in the top right maybe:
you have to beat me tho!!!! go back, and play some more xD
try to blow AIR on something that is on fire xD it will work, fire will get stronger 🙂
Turned groom off, will report results.
About half of our automatically generated crash reports are groom.
yea I see what you mean but the air dosen't get weaker either
So it should help, but won't be a magic fix
just crash now, graphics at max, but not the 2 checkbox checked
I ve had quite a few crashes (in beta since 05 may, around 50 crashes), and never groom/hair, my gtx 1650 handle full maximum but not this 😆
i believe hyper works only one way (with benefits), there is no disadvantages, so still everything works 😛 but totally not sure
Definetly 😄
I don't remember which brother mentioned it, but left over mastery points will gain "interest" i.e. increase. So your incentivized to use the least amount of points to beat a wave and are rewarded for it.
Yep - got plans to get something like this in. Just need to work out the best way to get it in!
Feel free to pitch ideas! 😄
normal, fire need ''nature'' and Air to burn
Any estimation on how often you folks get a crash? Every how many minutes of gameplay?
Been playing for 4 days straight, 6-9 hours daily. Had not gotten a crash once
its freakin random for me
yesterday 0 crash in 3h
today 2 crash in 30 min
same things open (discord chrome and illuvium)
litterally no difference
weirdly I had a looot of crashes when playing in "fullscren"
I got not that much now while playing "windowed fullscreen"
don t get the difference, but the difference in terms of crash is huge
basically if I do a guess, for me it s probably 1 crash for 3h in the last 10 days
For anyone interested how to beat waves 10-19, I made some pictures of the compositions and some explanations of what are the main goals of the wave. https://twitter.com/ShabimTtv I will try to do this daily, for those of you interested in learning more, and sharing your knowledge as well.
I rarely crash, maybe once per 6-8hours on avg. If you say groom might make crash more could it be possible weaker graphic cards crash more even if it looks like it can handle the game fps wise sometime its too much?
Once every 2~ hours for me
Play now arround 4 days. Just had a crash once. Could also have been a WLAN problem
Maybe one crash every couple hours, but it's very inconsistent.
Tried it because i wasn't able to Beat 18....
Died easely on wave 16
using my screenshot you died on 16? 16 is one of the easiest waves for me
now 17 on the other hand.... I think my composition barely beats it, and when i move somebody out of place even by 1 hex. its gg. Not saying I am a pro, but that is how i beat those levels 
ty for the feedback!
Yes... I killed Like 2, maybe 3 enemies
hm. Well if you would like to confirm, I will be on 16 soon. I am streaming it in the discord
No time sadly... But i will do until 18 on my own comp and try your 18 Team 🙃
Anyone got a screenshot of 25? Don’t mind if it was successful or not just want to think about it please 🙂
Attention PB1 testers! We are looking for additional feedback specific to certain aspects of the Autobattler experience. Please, at your earliest convenience, fill out the form pinned here https://forms.gle/N6zcDtV1y9YGyXoc9 . This is an anonymous form so please answer with your honest & truthful opinions. Feedback like this is essential to helping us improve our gameplay experience for future players coming in to play Illuvium! Thank you for your time and effort in making Illuvium great!
Please help encourage all players to fill this form as well incase it gets buried in here guys!
<@&795142782133207063> please folks
done ❤️
Done 🤝 
is this a quiz? Do I need to cheat again? 
i am afraid my answers will be influenced by strength of illuvials representing affinity line rather than strength of the affinity bonus. Dont remember exactly every single one without hovering over them or having access to illupedia, cuz of that i think i will skip this form, or will go with "no opinion" on affinities to dont mess up the data
all I know is: bullwark gud. Air: whats that
With the feedback form there are a lot of the composite synergies that we havnt seen in action yet so have out no opinion for quite a few cos it’s difficult to know how they actually play out until you experiment. N the main thing currently is the rogues hyper is way too strong
Vermilliare is op
I'd love to see the difference between player reported strength vs the results of the AI testing the team is doing.
Done!
Alright gamers, another day has passed, and the hyperion guild is still standing strong on the top. Not for long, mark my words. WE WILL DETHRONE THEM. But all jokes aside, good night, sleep tight, dont let the bed bugs play the beta while you sleep.
No more tips for you then 😂
Does casual mode still place you on the leaderboard?
Also is there a way to save your login?
yes
no 🙂
Thanks friend
Any tips?
I get hardstuck past waves 15ish
I'm not very good
Guessing its cuse I don't use the hyper type advantages
If we are being honest, the problem with stuff like this is 95% of the players have no idea what they are doing so you are getting worthless data from them that will skew the results of what is 'correct'
dont ban me
oof, sjud casually saying he's the guy you should listen to and we are noobs
😛
It's just how any game works. If this was an FPS game then Shrouds opinion would be worth more than someone like me who cant hit a target to save their life
@smoky python So there are two things we have to consider while balancing a game.
-
Pro gameplay for sure. And that's the balancing you are talking about.
-
casual gameplay. Even if a class is OP, it doesnt mean it is OP for the casual player. Maybe a pro can use a mechanic so well it looks like 300% overpowered. But if you nerf it, Casual player might end up with something that is at 25% power cuz the mechanic is too hard to harness for them.
TL;DR : you cannot ignore casual gamer input
The pros can tell the casuals what is good
If you lose the pros then the game will die
From a competitive standpoint
Nobody loves a game where you have to google "best build made by XX pro player".
We have to design a game that is both balanced for pro and casual
Take Rhamphyre for example
Nobody thought he was top tier until I got invited to the beta
Now everyone knows he is the best unit in the game
His power level didn't change.
congratz you are a pro player 🙂 Now casual also have the right to enjoy without your input lol
Nobody knew what they were doing so the team didn't know
not to interrupt your conversation, but thought I could drop this here
Nice!
Not nice!
It’s still good for them to have some data, but overall yes I think the developers have a good understanding of what needs fixing considering they made the game lol. But I will say the form was Bens idea so he’s looking for something 😏
And I can tell you they dont have a good understanding of what needs to be fixing because there are certain broken things
That are super obvious
They haven’t done any balancing yet
Well I assume before they released the beta they did
Its best if you can effectively balance for all skill levels. I agree that final balancing should be catered to the highest level of play but if theres a perception by a large part of the audience that a certain thing is too weak or too strong it can be balanced in such a way that it feels more fair at low levels without ruining the balance at high levels.
Yah my main point is if you balance around what the casuals think is good or not then I'm just gonna break the game with what is actually going on
Its also hard to know what is really overpowered before we have the full illuvial set
VERY TRUE
balance shouldn't be based on skill level though. balance is balance.
And augments
Some of these illuvials cant even activate one of their composites!
For example, if we are going to have a couple more bulwark illuvials with granite, i think it will be broken
It already is broken
It just seems obvious to me that there can exist balance problems at a low level too. Even if you balance the game for high skilled players. The casual guys, including me, might think that idk Atlas is OP because of some reason y'all pro players counter easily.
But he might still be OP at my skill level. And it still has to be noted
@smoky python
Thats what I'm saying
yes, there is so much we don't have, that it's hard to really comment on balance going forward. All we can do is work with what we have
And then I'll just coach people to take advantage of the unbalanced product
Might as well try and actually balance things
exactly! Lets balance for both pros and noobs!
so we need to hear both
The ideal scenario is having a lot of viable teams and the ones harder to play being slightly stronger
Well you have to assume some level of skill. We could gather data by randomly placing Illuvial teams on the board and balance it so that each Illuvial has an equal winrate but that doesnt reflect how the Illuvials will actually be used in the game so while it might be 'balanced' It would lead to gameplay that feels unbalanced when more technical characters are used properly instead of just randomly thrown on the board.
Thats not what balance is
If the game is balanced when played optimally then even if the casuals are having tough times with things they can improve and get to that state where things are balanced
yes, you're right, that's the equivalent of balancing for low skill
balance should be around how the illuvials and mechanics are used properly
Y'all seem to assume that, if pros think units are balanced, they are.
Its not true. Cuz y'all know how to counter specific things. Casual need to be heard. A unit considered balanced might be hard to counter without that Pro level skill. we need to hear casual people input
but games should be hard. if you make something easy to beat at low skill, but impossible to deal with at high skill, that's not balance
also if you are a low skill player your rank will match you with other low skill players, so it should be balanced for you as well. Then the main point is to balance for the high level players so we don't have one single meta team and everyone always playing the same stuff
the idea is if people are struggling, they should learn and get better
Get good
or accept that they're not going to be playing at the highest level, which is also fine
I'm speaking from experience in autobattlers where if you dont listen to the pros and balance around them then the game will die
I think the implication is that casuals dont actually know whats balanced. If i use a bunch of nature types to try and tank a ramphyre and keep getting rekt, that doesnt mean that ramphyre is OP. It just means I suck.
This
correct
you don't nerf rhamphyre because of data like that
If you can't do 2+2 = 4 then that doesnt mean that math is unbalanced
because that's low skill unknowledgeable play
When did survival mode and arena become the same thing? I thought Arena was supposed to be the hearthstone like mode where you pay a fixed fee to enter a tournament style gauntlet where you get your input back after winning a few rounds?
I'm not going to change math cause you cant do it
They will accept that for sure. But what if, at perfect balance for High skill level, 1 unit is OP at low skill level? Then every one uses it and its no fun? If you dont have it you lose? Get your wallet cuz you're not gonna get better anyway So just play with the unfun mechanic for low level people
everyone that's bad will use it
and the players that learn the game and get better will understand how to beat it
and therefore advance to higher tiers of skill
that's how competitive games work
Not everyone gets a trophy
Why not just accept to hear low level people too and see if there's something that can be done so the mechanic is changed a bit and fun for both pros and noobs
Because the low level people dont know what they are doing
I might have missed the beginning of the convo, but I'm not implying that you shouldn't listen to everyone's opinion
lmao
then you just make an easy counter for people in the lower level use it
That's just elitist. "Trust the pros, get over with it and dont talk we dont wanna hear you"
Everyone's opinion should be heard but with these anonymous surverys I'm saying you arent going to be getting good data
I'm just saying in terms of 'balance', which I thought was the topic, higher skill players are generally better at understanding what could use tweaking
this is standard across all competitive games
You're mixing the data with top level players and low level players so you wont be actually getting something worthwhile
Instead of separating it out
If there are certain Illuvials that are OP at low levels you can do things to balance for lower levels of play. Its just more important to preserve balance at high levels than low levels.
Everyone can learn and get better at the game.
Nobody can fix bad balance if one thing is just straight up better than another.
sorry I joined late, you were talking about the survey, now I understand
I'm also just speaking in general but yes the survey was the starting point
@smoky python the way yyou worded it was that casuals dont know what they're doing. Even if it may be true, it just doesnt mean they should be ignored
straight up better, yes, that's bad. perceived as straight up better by people that don't understand why that's potentially not the case, this is fine.
They can be heard but decisions on game balance shouldnt be made based on what they think
and that perception becomes more reliable with more skill and game understanding
Martini and I have been down this road before with devs who want to cater to casuals
it doesnt end well
I don't think it hurts to get mass data from the playerbase about how they feel about things
Cuz you're a pro and they should listen to you
Alright i have a suggestion that will stun you:
Listen. To. Both.
Sure listening is always good
My sons spend most of their free time talking about balancing issues in Overwatch, there is a character called "Wrecking Ball" that all the noobs use, then nobody touches mid tier, but then the top 500 players use it in comp, because they understand the character much better and know how to use it. Making changes to cater for n00bs in this example would be counter productive.
Doesnt mean you act on what you listen to
For casual players the main concern is to don't have frustrating mechanics, like if there was something with a lot RNG involved it could make people unhappy by losing to it even if it wasn't a good illuvial at all
Yes this is the type of stuff that should be listened to from casuals. If game mechanics are just actually unfun
yep, listening is good. def don't ignore anyone.
The discussion here is always awesome.
I think we all want the game to succeed
I just know from experience what happens when you go down different paths of balancing
Its a good thing the form is open to everyone then, not just the Pros
Unbalances can be unfun
Then get better
Like Vermilliare feels OP as fuck to me. Obviously the top level players have figured out ways to deal with him but he could still be better balanced IMO. Maybe if he had a little less health and more damage he would feel more balanced to less skilled players, AND he would still be balanced at high levels. Its not a zero sum game.
I dont find chess super fun because I am not good at it. I'm not trying to get the game to nerf Bishop
I need to get better
I don t understand
balancing is balancing, there is no balancing for pro and balancing for casu
this unit is trong against this, it wouldn t change at different skill level 🧐
lmao this is going in circles. Ok i'll repeat.
what if i'm casual and cant get better? Than fuck me? No way we can look into that character and find a way to modify it so it feels balanced for both pro and casual ?
It does if the casuals dont know how to use a certain illuvial
You aren't forced to use any Illuvial you arent good with
sure, but it s not balancing
Exactly my point
it s just you dont play how it s suppose to be
Yup
We should be happy people find the game hard, that adds shelf life.
so you just get stuck with around 50% winrate at a lower rank and play against people with the same skill level and have fun
Tons of room for growth which is rewarding
But people wont all get to pro levels that's impossible, so lets hear from casuals too and find out if they feel something is too strong at their level too so we can look into how the character interacts and see if there's a way to change it and make it fair at casual and pro levels
exactly that s the beauty of MMR, you gonna play people of same skill level so it s btw balance
Easy to learn and hard to master
look my last comment on MMR
so we dont need to balance for pros' either cuz they have the same MMR anyway
We dont require pro soccer players to all be 300 pounds so that the game is 'balanced' when the fat fucks watching it on TV want to go outside and kick a ball.
LOL
it s not balancing pro or casu
can we balance basketball for height
it s balancing the UNIT
let me dunk on a lower hoop please
people get stuck at various experience levels in every game out there. everyone can't move to the top, that's just the way it is, and it's totally fine. If there is an unfun mechanic, it should be looked into to keep up enjoyment. this is not a balance issue though.
There is no MYSTIC option on the Illuvium Beta feedback document
alright y'all just make fucking jokes about unrelated stuff, moking my point, so its the end of the discussion
I think it's important you brought it up though
Because it's something to show the devs what not to do
Survival mode is also a horrible indicator of balance since the teams are imbalanced in point value and certain characters are better at later stages in the game than earlier.
Ramphyre feels too weak if you put him in on round 5 and super strong when you put him in on round 25.
This will lead to low level players feeling like Ramphyre isnt good when they actually just dont get far enough in the game for him to be used properly.
He's sticking the knife even deeper. "@ devs please dont listen to casual like this guys said he's a fucking casual. If a character is balanced in its pure definition, its no use checking that character to see if its possible to make it enjoyable for fucking noobs too"
Another good example
Survival challenge mode is a small part of the game. We can't make decisions about wether the game is well balanced or not just by playing the survival mode with +- 35 illuvials to choose from. Especially since "balancing" is way more important to be checked at the pvp tournament arena, with stats equalized, where the esports tournaments will happen.
This game NEEDS to be hard, imo. Being easy will make it a BOT festival on the overworld, for example. There has to be someone playing to get things done efficiently, because it's hard. Casual player will play casually, just like they do on every game. Elden Ring, for example, an work of art game, is fun because it's hard.
Yes in the future we will need to see how ALL the illuvials interact with each other
Because that is when you need the true balance
The original Demon Souls was crazy hard to finish, and I loved it, years ago. No wonder it became a whole new game genre
Really the game needs to be balanced for PvP. If that leads to imbalance in survival mode that can be corrected by changing game mechanics specifically within survival mode.
Aaron "We would like players in 5 years time to still be finding new ways to use the battle mechanic".
When I get a new game, I go straight to Hard mode. Thats where the fun is at.
Real quote?
Thats awesome
In an interview, yep, the moment I heard that the smile split my head in two.
I love that yesterday I tried and didnt get past wave 11-12. today I was happy to go to 19
Think of how good it would feel to be that player who discovered something new after years
Guys they're trying to make a fun game, that's the thing. I understand your definition of balance. and we need it. But they dont ask the question only to see if its balanced, but also to see if people FEEL like its balanced.
If at low level, there's only fire that is relevent as an element. the rest is too hard to use. Does this looks like a fun game to you? Sure its balanced in its definition, and pros show it. But you only see 1 type of character at low level.
The point again is that even if its balanced, you CAN make modification to mechanics while hearing your community in a way that its balanced around something new, but isnt bullshitty unpleasant to noobs.
And that form is all about that. They ask us, everybody not just the pros, if something feels unbalanced, cuz that's unfun. Even if their algorithm and pros told them that the numbers are balanced
I think thats all well and good in theory. But in practice if they are balancing around that then the competitive scene will be a failure
You're the one insisting on the definition of balance and not applying it.
They can balance a new mechanic, but that will FEEL more balanced for casuals too. BUT STILL BALANCED.
In a perfect world yes
Everything would be balanced for all skill levels
Thats just not how the world works though
Balancing is super difficult
I'm not talking straight up about nerfing like. Oh look we make Rhamphyre 50% weaker. I'm talking some mechanic change which will still be balancable for pros, and once balanced it dooesnt feel as bullshit for noobs
it is
And I'm sayin if there is a fork in the road and they have to choose between balancing for the top players and balancing for the casuals
Choose the top players who know what they are doing
I'm honestly just annoyed that you're dismissing casual player opinions. I agree with you about the need for a balance to keep a game alive and pros playing and bringing players in
I don't think he's suggesting you ignore anyone's opinion.
It's what should be valued higher when making game decisions
In the fire example, something would need to change if it was uncounterable
What if its counterable cuz pros do it with ease and feel its balanced. But Noob feel like its not counterable
But if it's winning at a low level because people don't realize they can jam a bunch of earth on their board, that's not a balance issue
That's people being bad at the game
that is a problem in games where you need actual reflexes and fast twitch skills
This is a strategy game that anyone can play
It's about knowledge
And you can always gain more knowledge
There's a line where the difference in skill cause an acceptable feeling of unbalance, and on the other side not
Then they can always come to me for coaching 🙂
But knowing that x counters y is not skill. It's just time and effort to learn
yeah but fuck that, Noobs dont live to support streamers. We also want an enjoyable game without the requirement of googling "best build"
If someone doesn't put the effort to learn, then claims something is unfair, that's not a signal that it needs to change
I think too many people get caught up in the great tokenomics, the amazing graphics, the prize pools for future tournaments, and rightly so.
There’s a lot to be excited about, but I think when it comes to the council etc, these conversations need to be at the forefront of that and there needs to be more representation from the competitive gamers perspective
I’m not saying it hasn’t been discussed because I know it has, but to a limited extent imo.
If your honest then you’d have to admit that this game will live or die based on its competitive integrity, irrespective of all the other great things it has going
The discourse above shouldn’t be limited to only the pb1 discussion
Once you start understanding things, your enjoyment increases heaps, you just have to keep practising.
You don't have to Google anything. Try stuff and see what works. If you haven't found it, you haven't tried it.
Completely agree. Games like dota, league, counterstrike survive for so long because of the competitive scene
No one's perfect
If you dont want to put the effort in then why do you deserve anything?
I'm in total disbelief how CSGO is still going lol, I played that shit when I was a teenager.
Absolutely nuts.
watching streamers isnt making an effort.
playing the game is. and it should be enjoyable
I hate what you just said
Correct. Enjoyment is not equal to balance
Two different topics
implying noobs gonna stay noobs if they dont watch y'all pro players
No
I'm saying if they are struggling after putting time in on their own
Then they should seek help
If they want to improve and not be a noob
The implication is people who don't put in the effort to get better won't get better
It's not directed at any individual
It's the same with anything in life
yes and we can do that without living for streamers
Did I miss something? Who brought up streamers?
Maybe it was mentioned as one potential source of knowledge?
Oh okay. But that was not directed specifically at streamers. More like, if someone doesn't put in effort to get better, they won't get better, whatever the source of knowledge may be
As far as im aware balancing is something that will be left up to the game devs, not the council.
The game has to be enjoyable without the necessity of looking for builds yes
but someone doesn't have to play at the top competitive level for it to be enjoyable. sometimes you're gonna lose a match. lots of times you're gonna lose matches. doesn't mean it isn't fun.
If you arent finding something fun solely because you are losing then get better
even at top competitive levels, people lose all the time, and have to adapt if they want to stay competitive, otherwise they fall off
just cause you lose, doesn't mean something is unfair
Lets say I play Diablo 2 for the first time.
I dont want to get completely rekt at the first ennemy right? That's unpleasant. What if some pro says that the game is balanced. The items to be able to beat it are there, you just gotta have the knowledge. That's still unpleasant for the noob
i dont wanna be googling about D2 builds the first second i enter the game
It's really frustrating to die on levl 12, then watch someone get to level 30 after a smashing out chest/biceps, I agree.
Sorry, but I'm confused where the break in understanding is on this topic
I enjoy singing but im a fucking terrible singer. I wont win American Idol but I still enjoy it anyways
I keep getting that bug too
LOL I feel like this is targetted at someone
the best part is trying it out for the first time and knowing it's hard
Yah
if it's easy for a beginner, then there's nothing to work toward
you need progression
Exactly!
exactly
Finally we agree that things shouldnt require pro level instantly, but a progression
Yes
someone losing to rhamphyre when they're playing 11 nature doesn't mean rhamphyre needs to be fixed
it means if that player wants to improve they're game, they may wish to learn that rhamphyre is good against lots of nature
and if they don't wish to improve they can continue playing without that understanding, and that's fine too
And if that is the case then maybe the game can make it easier to find out that nature is bad vs rhamphyre
and maybe their next low rank opponent blindly plays 13 air, and the full nature build crushes
this is how lower level play tends to go with counter systems
at a higher level, there is more nuance
and that's where balance matters
for instance, giving archie 5 extra points of attack damage will not change anything at low level play
But it could make a huge difference in top tier play
but it could make a huge impact in high level play where the smallest things can matter
stop copying me
maybe that 5 extra damage gives him enough damage to be able to kill an illuvial that usually counters him
and so now its not a counter anymore
It's like reducing attacks frames in fighting games
it can completely change a matchup with 1 small difference
Do you guys have any guides over there on the HYPE server? Tryin to not suck.
And the casual player would have no idea that there is this interaction between the units that can make all the difference
but the pros would
haha, don't think there are any guides yet, coming soon probably. We do have a friendly community where people chat about game strategy all the time though.
Alright so basically:
If fire is the only viable option at low level, y'all dont care. People will just learn and get better. Noobs dont deserve a game with diversity at that level. If they cant get better, well fuck them
And it’s hard to criticise that, when it’s people like Aaron and Ben etc. But It is easy to fall into the trap of feeling there needs to be some great distance maintained between game devs and players. It’s important yeh but only up to the point at which it’s reasonable. The two perspectives are completely different and maybe it would be wise to have more of a relationship between the two
Have full faith in the devs their clearly intelligent and I’m sure the whole balancing issue is perpetually on their minds, but it’s too important an issue not to have input from the top players at the higher levels of council discussion
fire will never be the only option, that's where there's a break in understanding
I'm stretching my point here cuz y'all dont seem to care about noob opinion, like their feeling of unbalance doesnt matter
If fire is that OP at lower levels where there is literally no other option then it will be broken everywhere
to understand that it's not the only option requires more knowledge
and that's where the skill gaps form and you end up with people that are effectively better at the game than others, across a very wide spectrum
correct. if it truly is OP, that is a balance issue, but not if it's only a problem at low rank
that just means people need to get better to advance
at some point everyone hits a wall
if you're wall happens to be "I can't beat this OP fire team", then so be it
as long as OP fire team isn't actually immortal
and it's just a lack of knowledge/skill preventing you from beating it
'you' being general here, not directed at an individual
and obviously the fire scenario is just a toy example, it could be anything
Yah there's a major difference in the imbalance at lower levels being due to knowledge and skill and actual broken mechanics
to be quite frank, this version of the beta isn't balanced. It's not terribly balanced, but it's for sure got some outliers. That's due to a few things.
#1 we haven't really run a focused balance patch yet.
#2 because you're played with a fraction of the game. Small roster of Illuvials, no Augments ect.
if its a broken mechanic then that needs to be fixed
for sure. we can't really examine balance properly until more stuff is in the game
When 🐧 ?
Wen!
and that's not accidental, it's entirely known going into it. It's not worth the dev time to perfectly balanced when that balance state is going to be obsolete soon.
@proven ember make sure to not listen to noobs when balancing tho 😛
Wenguin?
But we'll be balancing for the next round of survival as we've got 103 new Illuvials... dozens of new Augments ect.
I just want the T0 😢
Those 20 mp synergy boosters are gonna be 🔥
103 = 75 + 31 ☑️
103 new.
It's Lynxes and T0's
YASSS
yeah that was my 75 + 31, is that not right?
unique stats.
106?
So no penguin?
Will we not get deck building until all the Illuvials are released?
😡
No penguin 😦
uninstalling
bonding gonna be 🔥
Dont tease awesome illuvials then withold them !
but this poll, isn't being used as the foundation of the balance. It's a sounding board to see what the players think vs design team, vs the neural net.
I don't care about any individual opinions for the time being.. long as you've played pb1 - your feedback is valid.
End of the day - we balance for the top end, but need the design to be relevant to all
Ohhh so people's opinion matter, not just pros? (sorry i'm annoyed rn)
you'll notice questions very much not aimed at balance in there
Awesome to hear
Mother of God... Cancelling my plans to go back to work 🤣
Are you guys gonna start putting bulwarks back in the deck after the patch? I miss being able to get to bulwark 6
Advantage of an autobattle vs highly mechanical games is we don't end up with effectively 2-5 different games at different skill levels.
Please don't be annoyed. All friendly discussions here about a game we're all interested in. Maybe some slightly differing opinions, but that's okay.
Lol for example - has characters with sub 45% winrates in one elo, and 55%+ in another.
which is just impossible, and then when you consider onboarding...
That's the thing. Friendly discussion, except that the points that noobs might bring is not important compared to pro's opinion
where you need low skill threshold characters for newer players..
it's an impossible task to balance at all levels.
(for them)
The survey also asks for rough time spent in game, so that can be used to split the data into buckets that may show differing opinions on things
I can spend 10 hours a day playing dota i still will be trash
I wonder why I included it 😛
That doesnt really matter
Hey man, Its not you. Your teammates just suck.
same thing happens to me
true
Not my fault they cant win 4v5s while I'm jungling for 30 minutes
I got gold to farm
But I could argue the same in the other direction. That you don't understand my point when I feel strongly that it is correct. And no one said a 'noobs opinion' doesn't matter, just that it's less relevant for balance.
So I should ignore this channel? 😛 None of you even got past 30!
It's just slightly differing opinions for now, and that's okay. No one needs to take it personally.
Grant made it to 150.
I made it to 31 today. All of my units survived.
ez
Grant was using the OP *archie though. We all know it.
Think 1 did
for realz?
took him like 18 hours
It's impossible to go past 30
LOL
and the difficulty capped at wave 18..
ahahah sorry dont mind me. I'm annoyed by previous discussion but you basically confirmed what i'm saying for the past hour here:
Oh don't tell me we're getting elitist chat already 😄
"relevent to all"
Yes they will balance the game for people like me
the design will be fair for everyone though
Like I've said
you just linked a comment saying feedback matters, but balance is for the top end
Thats the healthy way to do it
yes
cool, all good
You do realize that comment you linked is exactly what I wanted and you didnt want right?
Even noobs you imagine?
"design relevant to all"
Wave 31 isn’t for the faint of heart.
Looks like everyone agreed the whole time 🤣
noooope you're still not listening
The game will be balanced for the top end
Design "relevent". Kinda implies a sort of balance for noobs too
yes
You ever see 6 different people do the same maths problem? You'll get at least 4 different ways of achieving the same outcome, we all want the same thing.
kind of yes. Thats just to make sure things arent broken fundamentally
The actual balancing will be for the pros
Yes! so we have to listen to noobs too what a surprise
No
Ill be one of the two with the wrong answer
If things are broken fundamentally it will be broken at the top end
And trickle down
Like how Wall Street works
I always got in trouble because I never showed my work 😦
@proven ember and that's the elitism you were looking for
this is more towards interesting mechanics that are fun
Guys... ben isnt here to settle your little squabble...
He is here to hurry up and push that patch so we can have more Illuvials
Yah if something is just a pure random diceroll thats not fun then it should be changed because the design is flawed
thats nothing to do with balance
Our game is intended to be deep and complex enough to play chasing mastery for 10,000+ hours. And you can't have a competitive game without balancing around the top end. But it's pointless having a game that is only fun / balanced when you've spent that much time. Or nobody ever gets there.
simplexity
Yup
that's what Aaron called it
fun and easy to understand on the surface, deep and complex at the highest level
I can tell you right now though that wont happen haha
It's an almost impossible task
It's incredibly complex and incredibly subjective
simple truth is nobody is ever happy with balance
LOL so true
My go-to example for this one is Fortnite. The dept of the building mechanic in this game is endless. But noobs have fun too at low level in their lobbies
now it's midnight here and I need to stop working. But please remind folks to fill in the poll please. More data makes the data more accurate.
yep we've been sharing it in language communities too
Kukkaraphs border colour must be incorrect?
Yeah sorry lol had an argument
Haha no I’m glad Ben chimed in
Yep
We were talking before I made the form and were talking about this exact thing basically lol
👀
That it would happen this way
Ben sees into the future btw to be clear not me
Hey actually did you guys get the email
Didn't receive a thing
Refreshing my boxes give me a sec
Suggestion: Players will have to consent sharing those data like a button on/off simple as that.
Illuvium can ask of it's can collect data from player while they are playing in game...
Like how many time did you play .... what region have you been on x% Santum Mesa x% Crimson Waste....
Why ask them just collect lol
Yes,
Don't do that linkky
Heeeee
I had a cat that looked exactly like this
Did he dance like that
Most cats look like that brother.
Rain of fire incoming, perfect Rhamphyre screenshot.
I’m sure he does in cat heaven his name was qbert
This is sick
Fully
Im playing Illuvium on a tv screen and it looks unreal 👀👀 The phone camera doesn't do it justice
The feathers and the steam though
When the guys are doing the film clips and the camera is panning around the battle, is that pure software or will they have a joystick of some sort that helps with those smooth strafing action shots?
Last run of the day. No air staff needed
check the video where I took the screenshot. the Omega I captured was incredible.
yea, no idea
I'm tempted to get the baddest GPU I can find and make video clips of the battle engine on max settings with music, it's stunning!
No staff needed, just a little strategic nudge on 25 😉
Well done, just in time.
Please 'balance' synalph
I keep falling into the trap of using him
He is unplayably bad
Yeah, this Illuvial isn't working well
Damn he's my MVP
Just take him out of the deck so I wont even be tempted to use him
He was my top damage on wave 17 today
His best use is to take a lot of damage and die so your other units survive longer.
lol
Yeah when you go psion this guy is stronk
He's not
He is not strong
He costs about 30 gold too much
he needs work
and he often loses all his energy and don`t cast the omega because the focus target gets killed when he is about to cast
You're thinking of Seeforus
Seeforus bug is annoyinggg
Yah Dualeph is really strong
seeforus does it also, but it happens to my synalph
ah weird
I have entire battles where seeforus doesn't get an omega off, I need to place him better.
They'll fix the bug
You see, I'm not sure that's a bug, just put him on stronger targets or use the baby version of him. But alas the team have recognised it as a bug where I see it as a feature.
It is weird tho I wonder how it happens in the code. I mean the fight is all calculated in advance, I wonder how the stack fails
Seeforus animations also bug sometimes, he just stays "frozen"
Makes me laff.
Have you ever seen people play live chess? It's a weird meme chess where pieces move on a cool-down, we don't play turns so everything can move at the same time.
It reminds me of this lmao. Imagine throwing your queen at the enemy but they just move before the queen gets there
You know how I got my best level so far? Playing on comp mode lol, I'm waaay overthinking each round 🤣
10am, spam time over, new deck 💪
Ohhh
I filled questionnaire. Also want to add that would like to see fire illuvial to be stronger. And its like Fire and water illuvials are not as strong as other in my opinion . Its very hard to balance between attack and def when u need to have those 2 on the deck.
The fire illuvials as a whole are prolly the best units in the game
This is the kind of stuff I was referring to before
Yeah I don’t think anything can out-damage ramphyre and scoriox.
what do you mean by 'need to have those 2'?
To counter the wave
What happens if a strong majority of casual players suddenly agree with his statement?
They are wrong
Who cares if they agree
Get good
Really there should probably be 2 separate surveys one sent to the top players and then one for the public
That way both playerbases get their viewpoints heard and it doesnt mess with the data
I'm screenshoting this gem
Ramphyre dies before he can use his skill
They can just look at top player Illuvial usage to determine top player preference. Overall sentiment about "fun-ness" and the "feel" of different affinities is different than what is currently the most performant when played correctly.
Yah this is a good point. I don't know what kind of data they have on the backend. Something like this would be very helpful for the team to look at
But also with a limited illuvial pool right now, sometimes we have to use units we dont want to
Do u really think that game should be so complicated ?
Yes
Yes
Like we have to spend 100 hours to be on same lvl?
Like I had to use Blazenite and Synalph with yesterdays deck just cause there was nothing else
Yes
If you want to be good you have to put in the time
Stop trying to get everything handed to you for free
Then its not a game.
Yes it is
I am very good in chess 😂
Kukka just facetanked Mallura on the back line like a champ lol.
Those birds are always MVPs
love them
If you could beat the game completely on your first try without practicing why would you ever continue to play it?
Seriously I had 2 in and they fucken bossed it 🤣
There's a balance that has to be struck with all competitive games.
You need the entry barrier to be low enough and relatively friendly so that adoption can exist. Without a playerbase, no one cares about the top end. You also need systems where you can learn and become skillful, because without a top end, there's no point in putting more than 10-20 hours into a game.
This is only my opinion as a person, but I'm seeing the poll as a way to gauge how people think about the current lineup of Illuvials, as opposed to how they perform. Sentiment is (unfortunately?) usually different than reality.
Sentiment being different than reality is what gives the top players their edge a lot of the time
I'm starting to love these chickens...
Kukka may be the best illuvial in the game for its cost.
It's certainly close in my opinion
I think you're onto something...
Gonna have KFC tonight.
LOL
For example MBLL chess game has. An option which gives u advice who to pick u can follow it or add some other heros. That helps to adapt
rip chickens
So you literally want the game to tell you what to do
Let the game place them and start the rounds too. Gives a whole new meaning to autobattler.
We won't get that sort of assistance in this game! But you will be matched against people of your level, giving you time to learn
I am writing this because i dont find it fun when it is so complicated. If i have those feelings maybe some other players will have .
I just tried a cheeky little Ninja Kukka on Ador and she didn't cast one heal... I love it.
You can always spend some time trying to learn more about the game and improving
So maybe both of u think that earth goes around you but game is supposed to be fun for lot of people not only for those who can play 24/7
You should still be able to have fun at things you arent good at
Don't worry! The team will listen to the majority of players too, the casuals, and make a fun game for everyone. We know that the game isn't only for the competitive scene
For Science 🤣
It's a good option for a tutorial for new players. Suggesting a simple tank/DD/utlity setup to start out with. Never underestimate how many people haven't played the genre before.
I don't personally think that Illuvium is too complicated to learn from scratch, but I have context from a massive amount of other games I've played. The more complicated it is to the successful, the more people have to turn to outside resources to figure things out. That can be good for content creators etc, but it can also be a barrier for people who aren't willing to do research.
There's a big gap between "I want to try this game out, but wtf is going on." and "I want to be #1 without wearing pants."
Yeh like 2/3 hours doing autobattler is ok tho, even when the game will be released i am not sure if people spend so many time for this mode
the autobattler is the mode
Isn't this what the first part of the overworld will be like?
huh?
Tier 0 Illuvials and your ranger to learn the basics
Thats what i ment. Its not about me i was able to do 20 waves when desk was strong and i can do better but its my opinion and advice.
Yeah, but an intro to the basic mechanics of the genre (even going so far as placement suggestions in your first few battles), could be helpful.
I'm not really sure what the team has planned for onboarding stuff.
Yah I think we might find out soon with PB2 !
I’m pretty sure the end goal for survival mode is to have enough waves that it becomes impossible at some point so nobody will ever ‘beat’ survival mode. When pvp is released there should be matchmaking so you end up playing against people of a similar skill level.
Yep, Aaron said we weren't supposed to reach wave 30
For me PVP is the best part of any game. Survival has to have some good rewards to play it.
I personally prefer survival! But yes there will be rewards in both
Not bad for a first run
Different strokes for different folks. I can see some people preferring the ‘puzzle’ aspect of survival. Pvp will probably be more popular though.
Yeh and hope we can compete. 😉
This will be my goal today, see how far triple chicken can go 💪
just did, well 15 was the endpoint
So much fun.
Lol I definitely need to download and play the “new” build.
yes it worth it, really fun to watch it play
finally
Sorry bro Hype > Polemos 🙂
I hate dying in the late 20s with no checkpoints though 😦
Seeforus bug on 24 now. Not happy. This is a definite deck for 30 but might be too frustrating to keep going
I like the seeforus bug. I think they should up the damage a bit and leave the high failure rate in as a feature. The high risk/reward aspect would be really cool in pvp as a hail mary.
Well good thing I didnt even want to play anyways!
Good luck to everyone. 30 is 100% achievable
The problem is its not just a Seeforus bug but for every Illuvial with a multi hitting Omega
So youll be seeing a ton of illuvials 'bug out' in the future if they dont fix it
Yeah seems like a simple fix. Just have the illuvial select the target(s) after the omega charges not before. I just like the idea of seeforus being like a slot machine where he either wrecks or not. Lower tiers need a tank killer anyway.
I really dont like slot machine rng stuff for competitive play though
Unfortunately they have to recode the targetting system to change it so not so simple of a fix but it should be their #1 priority
It’s been a while since they pushed an update so I’m expecting big changes with the pb2 launch.
And I get not wanting randomness but it’s not exactly random. It’s just a complex condition that needs to be met where no targets can die while it’s charging. Much like some skill shots in Dota where they are incredibly hard for inexperienced players but pros know exactly how to time them to make it work.
But its a skill shot that you have to predict before the match starts
Yes it is theoretically possible but not really
Get gud
Personally I don’t have a lot of fails with the seeforus ult so maybe I’m biased.
Like maybe 20% failure tops.
The number of waves wouldn’t change the percentage…
But your fails arent happening at wave 24
If it fails at wave 5 its no big deal you can get back there in two minutes
True. I can see how that would be annoying especially since we don’t have checkpoints yet. I’m thinking about pvp mostly. My super sweat game was StarCraft 2 so I’m used to the idea of an ‘all in’ move that’s very high risk high reward. I can see how coming from autochess it would be a big difference for competitive play.
Yah autochess is more about getting that information known and trying to predict how the battle plays out
if you have some 50/50 cast from your carry its becomes far less skill based
But this is an autobattler not autochess. They’re different 🤣
Very true 🙂
But the general concept remains
I think the fact that it has such little hp gives it that high risk high reward feeling anyways
You really have to protect it or itll die to 5 autos
I’m just messing with you. I trust that the devs will make the right decision and after that it’s our job to play with they tools they give us.
submitted my PB1 feedback survey! hope it helps 🙂
I like the checkpoints since they have like a max 3 use and what not. I would like them less if they didn't
I do like the idea of emulating what pvp might look like more. Your ranger has 100 hp or whatever and no single battle can wipe you out
But you can have a close run in 2 battles and still be barely alive
While I get that, I'd rather keep the two game modes separate. Let PvP be PvP and let Survival be Survival
They will both be fun
Maybe we will get the real pvp game mode in PB3
Switching to NVIDIA studio drivers to see if that impacts crashing.
Apparently you can press b while you are playing and it tells you how many crashes you have had
32 for me
Pretty large number
Filled in the questionair, go Illivium 🙂
Hello everyone. I have a problem with display in the arena. In main menu colors are good but in the arena i have very bright colors and I can see nothink. I play on the macbook m1 air
Checking after drivers are done.
Everyone playing, remember to help the team out by filling this in!
You've submitted 32 crash reports?
Yup
I've stripped everything NVIDIA related from my PC, rebooted, installed fresh studio drivers, groom is off. Let's see what happens.
@bronze rock i was mistaken!!! I am ashamed of myself, but @analog carbon proved me that hyper system takes in consideration disadvantages as well 
Hello everyone,
I've only been playing the beta for 2 weeks.
So far, i haven't had any crashes or bugs in the game.
I sometimes have connection problems, i have to go about it twice to connect because the password is not recognized the first time.
My setup: intel core i5 4690k, rtx 3060ti, 16 gb ram, sss samsung 870evo, windows 10.
I've reported 3 crashes, I've probably had 10 but I've been playing a lot.
Ive had 0 because i cant play much and dont get very high
Ihave not played that intensely... my issue is that I do not learn anything new. I start each day, try 2-3 times and then I inevitably lose interest, because I have no idea why my team was great in wave x, but totally sucked in x+1. The whole hyper mechanic is completely incomprehensible if you have no background knowledge. I one time had a game where an enemy started hyper in second 1, in other lengthy battles it never occurs. Then I try a different build and die in a completely different wave - which may be intended, but again I learned nothing new to improve.
Have you gone online to different websites to learn how the hyper system works?
thanks for this, we need to provide a lot more clarity regarding hyper.
Some guys found broken things after playing 1000 hours and use them as a cheat and they thing they are pros. Thats my opinion.
You need to come with receipts with a statement like that
I know there are people who obviously found out how the mechanics work. And I think it's cool if a game rewards high mastery levels. But in this case there is a gap. You have some things like the synergies which are explained through the UI, so you have a chance to pick them up without doing a thousand runs of trial & error. And there are other things that are completely opaque.
There really should be an ingame glossary of some sort
Even if it is really basic
Are you trying to insult actual pro gamers by calling them 'pros?' I dont think this is the own you think this is.
Naah ask them to stop insult non pros pls
I dont disagree with you there. I do think you might have more success by asking questions and trying to learn from them rather than being upset that others are more ahead of the curve than you are.
Synergies: cool, UI helps you through it. You can calculate and try out, you have a basic idea how to use them.
Basic movement and placement: you can intuitively learn who is going to attack whom, who moves where and so on. Also good or at least ok (in some cases, it's hard to judge what is going to happen, but i'm fine with the state - this requires mastery)
Hyper:???
Affinities: after playing this for weeks, it is still not clear to me how affinities interact with each other or how they counter each other. I know they do and I tried to learn the order, but what bugs me out is already that the order of countering affinities is NOT the order in which they are presented in the UI... (or I really did not get it)
Yah I don't think calling people that are better than you cheaters is a smart way to go about it
Check out the affinity page on illuvialmaster
Don't bother, they only help if you pay
My knowledge is valuable
Not 100% true. Ive picked up some valuable info by talking to these guys.
They can certainly be dickweeds a lot of the time but high level gamers aren't exactly known for being cordial and friendly. Its just the industry we are in.
Nope not cheater. But if there is some overpowered champs in the game or there is a synergy it has to be nerfed. When someone find out it and uses for his own success that is not a skill believe me.
That's 100% a skill
Especially in a monetized game where skill can translate directly to profit. If they give their knowledge away for free its akin to just handing out free money
The whole point is to try and find the best illuvials and synergies and use them
Whole point is to search and find those illuvials and build good teams while playing overworld
Nope
Not like make team of 4 kuka and 4 seeforus
The whole point of the overworld is to find illuvials to use in the autobattler
It's like opening a pack of cards
But more fun
Ok, so apparently it's Water>>Earth>>Fire>>Nature>>Air>>Water.
However, in the placement screen it's ordered Water->Earth->Nature->Air->Fire.
Can someone please please swap the order of these icons to the relevant one? 🙏
I will submit this, it has been confusing me for weeks.
There will be so much more depth added to the game by the time its released. Deck building, augments, and higher level synergies will totally change how things play. We are basically playing a limited demo and the devs have acknowledged that the game isnt currently well balanced so I wouldnt read too much into the fact that some people have mastered the current build.
The skill gap will only increase as more and more depth is added
So if you think I'm cheating now....
See. 👆 Like I said. Dickweeds most of the time 🤣
In our server, they give plenty of tips. But yeah they're not going to give all their secrets or individualized coaching. I have learned a ton, though.
He's just describing the lifeline of a game. As games get more complex, skill gaps matter more.
I've worked with and played with SJUD. Most people in PB1 have no idea how to play the game. It's not being a dickweed, it's just honestly the truth.
I know. IDGAF because I know what it takes to play a game at a high level. It doesnt hurt to be a little more soft handed with other members of the community though. Not everyone has the background you do.
Yeh otherwise theres no sense to make synergies and other stuff. There has to be logic why team is strong or its not. Why one can beat another. .. again sorry for my English.
I agree with you. I dunno, he's always been super nice to me. I think he just doesn't take kindly to when someone suggests he cheats or abuses bugs.
There is plenty of logic to why teams are good/bad currently
There is. It takes time/practice.
I only talk trash because I know he can take it.
I definitely can !
Ok good. He can definitely take it. He loves eating trash.
The important thing is that the motivation to play the game needs to carry you through this. I will not practice if I do not see the point.
The point is to get better
And eventually make money
Trust me if you put in the time to learn properly you will see improvement and good results
That's the difference between pros and relaxed players.
Nothing wrong with playing more relaxed. I, for example, am pretty decent at the game. But I dont play a ton, and I probably wont be a pro. And that's ok :)
It is important to remember we are building a community here. Nobody will benefit from this game if we dont encourage new players to get better and enjoy the game. There are many ways to do this but some are certainly better than others.
I encourage everyone to get better
yes, but if that means i need to repeat the same stuff for 5 mins just to maybe get a split second where I can maybe see something... nah...
I just want them to work for it and not expect it to be handed to them
Not exactly how it works, I'd say.
I think it's more that you play the game, analyze what happened, and try new things, then analyze those too
Yeah your great at the game. As far as encouragement goes youre stuck on round 7.
I'll take it
Yeh but there will be so many areas for this to happen, it doesn’t mean that the best players should be super liberal with regard to giving away all their knowledge
Community is all well and good but it’s worthless without competitive integrity
You can be his coach to teach him how to encourage. Plz.
I already have a problem with the analyzing part since I cant replay, I get no damage statistics when I lose etc
Working on it.
Yah the stats page of the last round should be available
Just another UI thing that needs to be implemented
Definitely makes it hard. Gotta kind of focus on one aspect at a time.
You can also play with friends for more eyes on the screen, and discuss what you see
I understood everything about you. Yeh guys are trying to fix the balance but u say its ok i am good as i found some broken illuvials, that is my skill finding them. You are not helping this way. The questionnaire was send to find out what has to be fix. And i m not crazy about anything i am just more lazy and i dont care if u do better then me just be more polite next time when someone puts his idea to help.
Ok... it seems to work...
I also found another explanative video:
https://www.youtube.com/watch?v=7Twnmhe948A
New single “The Spell Remains” out now: https://scooter.lnk.to/TheSpellRemainsYo
Latest Scooter album “God Save The Rave” OUT NOW!
Get it here: https://scooter.lnk.to/GodSaveTheRaveAlbumYo
►SCOOTER LIVE:
GOD SAVE THE RAVE ARENA TOUR 2022
30.04. UK-Manchester - O2 Victoria Warehouse
01.05. UK-London - O2 Academy
11.05. DE-Hannover - ZAG Ar...
Another thing I was wondering about: what determines with how much energy an illuvial starts?
Its a pre set stat that differs between characters.. To me thats one of the huge things thats missing from the UI currently. It would be super useful to know what the starting energy and max energy of every Illuvial is.
https://twitter.com/ShabimTtv Wave 11-14, 17-19. Sorry for not having 15 and 16, I got lucky on them and could not repeat what i did! Hope this helps!
Not broken, it's all positioning and understanding special attacks, ie, know where that shrimp cannon is gonna shoot and keep troops clear.
Its autobattler there are no similar 2 battles even with same positioning and illuvials
This game is actually preditermined. if you place them exactly the same way, the result will be the exact same
Every battle is exactly the same, deterministic engine.
Sjud, what do you do for wave 15? elp 
Sometimes they miss or get more dmg u never know that. Yeh u can get same result if u have much stronger illuvials but its not same
I force a draw on it every time haha
no, thhere is no randomness
ah so you are having trouble with it too huh

With my current build yah its just a draw
I beat it once with the air build, but i had probably like 1 guy survive with 5 hp 
No reason to change it because I need to be able to get to my Wave 16 team
Once you find something that works might as well stick with it
Theres no or it supposed not to be ?
Battles are preditermined when you press start. So if you put them exactly the same way each time, you will get the exact same result every single time without exceptions
Idk even while 1st wave my illuvial finish fight with different HP
so maybe you put it 1 hex to the side or to top or bottom idk
Place it in the same exact same hex
I had situation where 1 vermilliare killed alone my axodon and vermilluare alone with half hp plus my ranger. I was surprised as i was already thinking i have done that wave.
I thought it was maybe because of synergy but what kind of synergy can make him so strong somewhere while the 8th wave.
Vermiliare omega ability hits in an AoE
so, in one hit he can kill a group of characters
So i had him too in my team
It was not 1 hit fight mine missed his special 2 or 3 times
unlucky 
What i wonder is: Lets say an illuvial dodges an attack, and he will do so every time with same positions. WHat if you change positoin by 1 hex, does the dodge chance get rolled again?
Yeh thats what i was trying to say even if everything is determined before the fight starts u can be
Unlucky
My plan is to learn illuvials step by step while playing the game the one which i ll be able to collect and find best strategies using them. IMO PVP should be balanced, i am ok if there will be some op illuvials who are stronger then others thats very important in terms of game economics, but i dont want to get like 10% of total illuvials op and rest trash.
Thats why balance changes exist
Think devs are trying to do so and will be very much grateful to those op players who has better understanding of game then me help in this, to cover all disadvantages or bugs and not just show off their skills 🙂
i got an easy wave 15
wave 16 tho
How i beat 16!
how easy?
not too easy xD I doubt it's a failsafe solution like maybe even only phyriox alive now that i think about it
but yall can fix the positioning and it should work xD
experimenting on wave 17 
Is there a new button for dropping units or something? I left-click them and then when I left-click on the board location they are still stuck on the cursor...
Hello, I got an email to a google form for some additional feedback about the autobattler. But I am not in the Beta. WHy did I get this email @zenith mortar ?
You should be in beta then lol
That would mean, I missed my invitation somehow? Can we check this somehow?
Dm me
I did, don't know why
I think its missing Mystic
Fraggy never misses the chance to slide in those Rich dm's
You have no idea
No stream no party 😤😤
I am a generous God. If 3 people tell me to stream I will
1 down
are there video's of the top players getting to wave 30?
Sure, for $50 
Yeah. Check some of the posts in #🎨〕community-content some of them have YouTube channels and have shared there. Or others have helped capture it.
GAMERS! Today was a day. We got to top 4, ended the day on top 10. The hyperion guild is still giving me wet dreams. BOIS! TOMORROW. RANK 1! FOSHOFOSHO. Good night illuvium, love yall.
GL and GN 🙌
10 mins to new deck 💪 
Now I'm getting the greyed out button, time to sacrifice something to the gods.
For real?
Nope, just came good.
Ah phew
OK, I'm aroused:
Driver refresh didn't help, I'm switching back to Game Ready drivers.
So strange since you've hardly had any issues with the game before
I am my own worst enemy sometimes when it comes to tinkering with my PC.
I made the same mistake when I upgraded to windows 11 the other day... as soon as I restarted I had the blue screen of death and it took 3 hours to fix.🙄
I'm not happy with 11, I regret upgrading. Feels sketchy.
Agreed. They even managed to jack up the display settings so I can't hook up my extra monitors anymore.😡
Good morning, how is it going today out there bois
i feel like wave 30 is waiting for us both today ^^
is that so 
When we launch the game does it let us know if there is a update? Or do we have to do that manually?
last time we just couldn't play the game on old version so you knew that you have to download new (we were receiving error, and info to update)
Thanks friend 🙏🏽
Never lucky with tiebreaks
19 on first try, pretty proud
I'm struggling today.
16 was the hardest wave for me
That's what I'm stuck on, but I'm not using Rhamphyre, I will now.
Even when I beat it , it was really close
My Rhamphyre died before he got to do his ult in 19 so I guess that's what rekt me
I will try in the morning ima morning guy
interesting, I had never crashed in the last few weeks, but today I encountered two bugs, one crash and one time where the opponents illuvials were placed in the wrong direction 😄
I havent used Rhamphyre until wave 23. Which is where i died 😂
Stupid dragon 🤣
i'm more terrified of atlas tho
he wrecked me yesterday
have you ppl seen hyper atlas? MONSTER...
Damn it looks sweet when Seeforus sends it from the bottom left to the top right 😍
I've had whole rounds today with no casts 🤣
Had multiple rounds too 😂
And now 2 crash in 60 min 😔
Is it a Bug or intended, when seeforus Stopps his Omega ?
Anyone using a Macbook Air M1 Laptop to play PB1 Beta? My laptop gets extremely hot so wasn’t sure if that was same for everyone else using Macbook Air M1 model, or if it’s not even feasible to use this laptop to play (and need something else to play it) thanks
They die as he's trying to cast

It's a bug I've heard, I prefer they leave it as it is, unpopular opinion.
Yea... Or vanish
Me too 2 crash same level
Guys Private Beta 2 will be the same as Private Beta 1?…the arena gameplay?
yep, only the survival mode but with more stuff
if u have accès tu PB1, you will have acces to PB2
Yeah but it’ll be pvp now if I’m not mistaken
soo pb2 release in 13 days?
Nah. No dates set.
@reef basalt
The twitter-Gleam-giveaway is ending in 2 weeks. Giving away PB2 acces without PB2 live is kinda silly. So it could be expected to release in 13 days. But the land giveaway didnt hand out the rewards right away either 😬
So 13 days is the most optimistic date for sure and i dont think we should expect that to be the actual date of release.
@noble radish @zenith mortar @low halo
I have a proposal for the game....
Can we have a temporary tutorial gameplay ( like survivor but with info and sugestions) say i have a certain enemy lineup there would be a message saying remember rougue steam can be counter by this kind of afinity.
Or whenever we rightclick on an illuvial on the deck it shows whats strong agains and weak agains very shotrly
I think this would help people especialy in these early stages of the game learn the games mechains better and have better results and be more proun to share their success
For ex. As for now until i learn the affinities and all the roles ... i have to have this pic on my phon ready to peak at when i need to counter rouges or carries
Yeah for sure. Hope is alive but temper expectations lol

Do remember that the closed beta is purely that. :] the open beta will have a thorough trailer, training grounds and everyone will start with only 5 types of Illuvials (T0s) so the gameplay will be wayyy easier than it is now.
If you need help just tag me and we can go over the game togerher :)
Ask @smoky python :]
Please do tell I'll add it to our database xD
Once you clear 29 it ends
It makes sense ...
Ty for the info
It would be nice to have a walkthrough together at some point
We are working on writing one :) Though it might need to be ever so extensive and in depth to satisfy complete beginners 😅
Maybe make a video tutorial on hos you play from wave 1 thgough 17 or whatever and explain your thought process or smth
Im not a compelete beginner
I finish at wave 12-13 daily
😅
But still dont know whats good agains what
By heart
I have all the screen shots of waves on my twitter
You can find video tutorials by frobei and Illuvination on youtube. Zeptyle sometimes streams on Twitch. If you join the discord streams, you can find me, Dzierski, Timmey, Shabim etc also play a lót :) So if you need help we are always around and i think happy to help.
or almsot all... I will add the rest in a bit
Thank you all
This is one of the reasons i love this game... the community is awesome
Tutorial is coming. Getting the game working perfectly comes first.
@frank pawn had some cool tutorials i dived today.. i lernt there for the first time practicly what is hyperactive and how to take advantage of it..
Was it the old or new version of hyper?
Stall the rouges ... rouge atack the carries
You can check out my stream live in thsi discord, last run until 29 if i can make it
to see what I am doing
Ty
For anyone who is interested, waves 10-29 on my twitter. Will try to do this daily. IF enough people will need - I will add description with why my strategy works for particular waves! https://twitter.com/ShabimTtv
@bronze canopy dude do u have a big poster on the wall with info whos strong agains who ... cus i felt like u kept staring st ur wall for it
I do have resources yes, one second
Gr8 stuff btw just what i was looking for
illuvialmaster(dot)com/affinities - here you can click an affinity and you will se how good/bad other affinities are against it (for hyper status) if you do not know what hyper statsu is you can ask here as well
and I hand-drew a cheat sheet for myself screaming at me EARTH BEATS FIRE DUMBASS
stuff like that
Yeah the old version took into account all enemies on the board. The new version is only affected by the illuvials in a 50 hexagon radius (check out Illuvium.fandom.com/hyper
Garf, Enlighted this padawan about hyper 
Lol duh... i knew abt the site.. just never though of useing it like that lol i feel so dumb
That would win the meme competition
Ty...
5 surrounding water illuvials (+2) and 4 nature illuvials (-2) would net the Air illuvial [5x2 - 4x2 =] 2 points per second. .... so much math for one placement.. damn this game gonna have a long life...
yes, i love the complexity. Literally grinded 6 days in a row 6-10 hours daily to FINALLY beat all the waves
Gonna be changing the status quo around here 
Yeah, you gotta do some maths alright. 0+2+2+2-2+2-2+1-1 oof there are two's and ones xD
At some point you'll become quick at 2s and 1s
What is your username on the leaderboards ?
CuddlyDoka
Actually if you put all your stages online until Final Stage, there is no Status quo anymore... Leaderboard just useless then imo 😂
Yea, that is the change
Atm, the only way someone will show you those waves is for money
I do it for free
I can do explanations for free too if people need
leaderboards do not mean much, i want people to know how to play
I love illuvium
I might take up on this one day
I love the illuvium comunnity
It will come a time i will come to collect this promise (mafia voice)
Don't think it's a good one...
And no offenes, i Like your enthusiasm, but i would actually rather do it with explenation why illuvial x is good against illuvial y...
yea no probs, I can add descriptions to pictures with the main problem of the wave, main goal etc
yeah i can add descriptions if people need
like this is the main goal, these are the main threats, this is how i beat it
and you can try your own way etc
this is obviously a lot more time consuming, but if i get requests - no probs 
Thatd be awesome
So for example for wave 11: Main goal: Make enemy Rogues useless. Sear is very good versus Vermilliare by himself, he will get hyper and take a lot of punishment before going down. Goliant/Titanor is also good versus Umbre/Rake. Hide your Scoriox behind A tank (Arlen here). Add DPS. I chose Vermi. Is this enough info?
twitter does not allow for bigger responses x.x
IDK what is a better medium of distribution
Discord seems good 👀 make a new server. Name it: private beta help-desk
Maybe
I think so too... all the most invested plyrs are here
I dont think Illuvium will allow a new channel for this
It’s a noble pursuit Shabim, will you be committing to this long term ?
I sure hope so 
@umbral oracle
@zenith mortar what do you think?
We should make a seperate page on Infoluvial for this
But do remember I am still a newb, I am making progress daily with you, I am not a well of knowledge yet, all I can do is to do my best 
There will be other who will want to contribute i think
Once you become pro, you will right? :]
would be amazing
Also formatting - a lot gets lost in discord as soon as it leaves the screen
Imagine having 20 pictures with 2-3 paragraphs of info on each
daily
Maybe a youtube video?
Running down each wave etc
Yeah
That’s my phrase 🤓🫣🚂
Open a yt channel named illuvium atlas
I just borrow 🥰😅🍬
For what
Am ibreally the only one in here, having concerns about puting a solution for every single stage online?
There is no competitive aspect anymore if everybody easely conplete all the stages...
Like i said before, i Like your atitude of starting content, i am just not sure this is the rigth Way... People Like to Be on the leaderboard if it's Hard to get there, if everybody finishes all the stages there is no point of having a leaderboard at all...
Well people literally pay money to get that info right now
And you are free to not look at it, right?
we are just discussing atm
There is no reason to be on the leaderboard either way :] it id a private beta
I get you, and I agree. But there’s what 100 new illuvials added in the next patch I think, so while what Shabim is doing is nice, it’s virtually impassible to keep that up, you’d need to be doing it full time pretty much
But it’s a nice gesture now for newbies
I don’t think it affects anything too detrimentally. Paying for stuff in the early stages of a beta I’m not a fan of but it is what it is
I am not a fan of it as well, the only reason I wanna do it 
I stream everything anyway
Anybody can go look at vods etc
I always say what I am doing before I do it
That is actually not more workload, there are just more viable Solutions
He has to be the one committing to providing these solutions, it’s way more workload, as the game is growing into its full version with the majority of illuvials in it
This it’s for fun currently
