#š®ćilluvium-arena
1 messages Ā· Page 93 of 1
to make the APG work you need a decent sample size, 2 hours aren t enuff to trigger it, but I can be wrong.
so basically win 1 game?
Maybe we get 2-3 each
We will see how it goes
Just meant to be a fun test event
testnet build?
Donāt think we will be live yet but if we are itās a good idea except Iām fairly confident there will be bugs
But bug finders squad will be happy
Oh yeah we are meant to announce that @dark scaffold? right?
Or did we
is it just actual average placement or score like quants things?
Score
iam somwhat off a bug hunter,right @dark scaffold some say the best,but idk
So then if you start a game at 17:30 and finish at 18:10 does that game count ?
Yeah we probably will count all games started before the 2 hour
Because thatās the way the tracking is setup
Remember we are testing this haha
There could be issues
Arena 7/8, come , i wanna lose 200 Score to finish my 15games testing builds. Way to go, i ate another 5th some minutes ago
true I will take a look, thanks
Seriously is there a better way to put a team together than team builder? Team Builder is so resource heavy in the brower that it crashes alot.
@left snow GG !! what a team you had
if you had the s2 weapon you probably would have won
@zenith mortar lets go !!
š
Thank you. new to arena.. didn't know there was something ingame
I hope this gets fixed before the marketing campaign
the craziest is when a ranged carry gets somehow stuck unable to attack in a gap that's the size of 2 units
It can't really be easily fixed, they would need a big update like reducing the size of every units
Well that sounds like a good idea
I've heard that they wanted to change the grid system
Having units that grow bigger when their stage increase makes things super complicated
@summer frigate what do you laugh of? of the broken game as it is?
yeah, keep laughing.
Yeah,right. that“s the way bulwark players dance after thinking they got the bigger brain
enjoy, a real game will come
7/8
Won the last 11 rounds in a row on 6 points to take this one out! Got a little lucky with 4 invoker! Feels like cheating but definetly fun!
Wow I did not realize you had 4 invokers lol!
no wonder I always lost
Zap zap zap
I wasted like 50+ gold to find my last Pho hahahaha
GGs !
I was holding them from u bro
hehe
Just had a weird bug where I tried to sell a unit and instead my weapon from the stack got sold and I kept my unit. Just because of this shit I didnāt have my 3rd weapon available
When is this?
18 00 utc
any idea how 150 gold lose to 80 gold build?
i've been complaining about this for 5 months
but in this picture the problem is monarch and rhamphyre are actually 10 gold combined value right now
Whatās your idea for solving this issue? Strengthening Illuvials of higher tiers?
no weakining 1 costs
Bullwarks everywhereš„³
It has become a race to get 5 and then fill with Psion
rhamphyre is just an extremely awkward unit cuz it has basically no counterplay when it's broken and it does nothing when it's not, and 45 gold psyons are awkward cuz they get every 2nd ult canceled and still get oneshot / disrupted for the whole fight by one rogue
one lolura currently is worth more than rhamphyre+monarch combined
inferno doing 0 dmg. it's problem here
yea inferno deals no dmg, monarch deals no dmg, rhamphyre hard to get any useful ult
3 inferno = 2% dmg to full board. it's same like this red aug. but units with this aug have small range, and still doing 5-15k dmg.
and 2-3 inferno doing 0 dmg. i check from moment i got 2nd. in fight untill fatigue. all board in red dust, but enemy get 0 dmg
i think blightfire in one fight dealt more dmg than inferno
if someone have time>can check it in common arena. 3 inferno vs healer team. i'm sure this synergy just don't work now.
coz i remember before global patch 2-3 inferno = all board just melted in 10 sec
What does 4 shock do? I've never seen it
3 target
Maybe mud is playing a huge role here, stealing your DMG from the units
And grilla one shooting your healers maybe
well yea in this game on this patch the real 80 gold build is his but that's the problem
I suggest to nerf Krunk
It's such an OP tank for a T3S2
Make its cloud last for a shorter duration like 1 or 1.5 sec
imo krunk's w/e, blotto with wildfire super strong but krunk is kinda the worst bulwark out of the 5 usually
In my games it's usually the best, it can blind 5+ units for something like 3 sec several times per round which is insane
yes yes. mud. and inferno doing nothing not only for his team, but for every
So we will have the new features in testnet today?
every stage has the same size, they changed that a while ago
Yes their grid size stays the same so that we can always increase their stage without having space issues but Relentless Terralynx's body is bigger than Lynx's body which makes things tricky if they want to make Lynx grid size smaller
anyone know where is the raffle ticket?
you can check in game LB amount of your raffle ticket
every 2 week.
Too long, he played the whole game with 8 hp
5 units stage 3 at some point
It's a risky comp, but without nerf totally worth it
That augment on grills is ridiculous
Every cast is one kill
He killed my stage 3 phosphorus with 1 ulti lol
you miss 5 bulwark buff
That probably wouldn't matter in this game , that grilla was like an assassin, taking 1 by 1
#š®ćilluvium-arena message
seems it doesn't help š
i play with different set-up.
in my opinion, win-condition not phosphorus against his team.
Its always the grilla man. Literally the only unit that makes the T1 teams viable. Usually I try to just keep grillas on my bench to deny people to find the S3 but still they somehow manage to get him
was the fight close? cuz if u put the dmg amp + 20% 20% 20% item on phosphorus it might've won
Nil was already mentioning though that grilla will be addressed
Nop, he won at least 3 matches with 50% of his team alive
I tried different positioning in all of them but everytime the grilla just wiped my team 1 by 1
I played the same guy with a similar team and had the same outcome
Hes always going for the same
Most of the time hes bot 4 though, its frustrating when he hits but its not performing well
it's just worse than going earth, the whole point is that grilla's the broken thing
5/8
Yea. Grilla is the only reason that team exists
Baby Kangaroo for the win.
š¤£
The problem isn't that they are T1 illuvials since there are a lot of stage 3s and you can't reliably pull that off in a tournament lobby, in other words it's only a comp that can work if lobbies aren't strong
The problem is that its omega can oneshot psions behind other illuvials
There's a caveat though because you can put a resistance buff item on them to prevent Grilla from targeting them with its omega so there's some counterplay possible
Still I would like to see its omega damage nerfed a bit and maybe compensate by making its AD higher or something like that
We could also make its omega damage scale less with OP since it doesn't look like the kind of illuvial that has BiS psion items
By the way there were 6 people playing 3+ bulwarks in this game, I hope they will become less oppressive next patch
this isn't true, this is strong in tournaments too
This comp with Artace or Exalted Grilla?
no earths
I agree, I was specifically talking about this comp
but if u hit blightfire early u're top 4 no matter the comp
it's me, Iām DfromVN, honestly i don't have time to research so this is how i usually play, but honestly this playstyle is quite risky when the meta changes, bulwalk and empath will counter it
I placed 2 defensive augments on my Fernite to try and hold templar for longer but it didn't work either
That augment on grills is broken, few hits and he jumps and kills units ultra fast
It not help me rasing rank point
Just sometime Fuel and Raffle ticket but I donāt know use the Raffle Ticket ?
Guy relax n pls donāt nerf playing style :)))
*my
grilla's getting changed 90% when nil is back in town
Hit blightfire too while weāre at it
blightfire might be fine assuming they touch up a lot of legendaries, i'm more often just looking at a legendary choice phase and thinking that everything is trash more than blightfire being broken
STarting in 30 mins
I just played against that same team with 2 blightfires and the 1 legendary that gives 5 resistances and still lost the game
5 bullwarks too
MUD + Mystic + Healers... nothing can stop it
who is Immaf1shy?
don't say nothing. at lest i know 3 different way to stop it.
its 2 fckn strong
I finished the game with 81 gold lol
if you get 4 mystic on this build its not possible to win
gg
7/8
you can also take armour off your ranger to counter it. I really dont see it as a problem. Its cool to have a strong S3 T1
all the complaining about corner comps and now there is something that can kind of counterit and all of a sudden nerf that
Here comes a quick pop-up Saturday @illuviumio Tournament! š
Register here: https://t.co/P1sksZKnX0
Sorry, i“m a little confused. It says the tournament will start like in 6 hours?
sure this is a silly question, but whats a blightfire?
yes
<t:1745654454:F>
is your local start time, be in the phantom tournament discord rdy to rumble, illuvidata is buggy and doesnt let me put the right time
THis starts in a hour ? Might be my first tourney
yes! in 27 minutes
Round 4? for real? HAHAHAHA
Its a legendary augment
https://x.com/Phantom_ilv/status/1915940306895442060
tournament starts in a few minutes. still some spots left. will be a fast one today. 4 games total
Here comes a quick pop-up Saturday @illuviumio Tournament! š
Register here: https://t.co/P1sksZKnX0
Where do we join for the tournament after registering?
there is a link to the tourney discord on illuvidata
@hot pond
there you can join voice and check in
his name is terminator for a reason haha
this elo system is starting to get nonsense, I'm only around 1500 points, far far from the top, yet I now lose 7-10 points for a 5th position while never gaining more than 1 point for 4th... losing 10 is just nonsense, 3 of the 4 ahead of me are higher than me on the LB...
Did all top players joined Paz' tournament? HAHAHAHAHA
can confirm lol this was too easy
i spoke too soon i just lost this round
we did have 100% of top 8 haha š
GGs @uncut comet and the rest!!! Thanks for playing / watching!
Its basically top 20 right there š
Anyone have a quick go-to guide on how to learn Gauntlet? I'm not new at all, but I just can't figure it out at all. I know all illuvials, affinities, etc. I just don't get Gauntlet.
Seems like random luck to get the illuvials I want but I know that must not be the case
look for tournament vods watch slickz pov and copy what he does
foxpirit pov should be helpful as well
Appreciate that bro š
FoxSpirit. i play not well this time. bad choice strategy for some games
but i feel like legendary augments get you win sometimes. you have 3-4 augments which x2-x3 stronger that any other. you can pick them>then off brain, and stay at win streak for next 5-10 rounds.
Or you can watch Hollow pov. In general try not to waste gold early, even if that means losing some hp. Play meta teams, right now that is 5 bulwark + empaths + some damage dealers. Find some composition from a good player and go for it. Save your gold and roll on lvl 7 to stabilize and get most of your comp, try to use stage 1 lynx early because it deals pure damage + some frontline.
don't think my pov's that useful because i almost never level early and too many people win doing that to be right
but current patch it's for sure just augment diffs if there's no big skill gap
2nd place got bright aug in 3/4 games as 1st aug. then you have do nothing after. just lvl up> pick some extra stage 2 units>win game
yea same with adaptive
i think it's insanely troll that u have so many legendary augments that give no stats
for adaptive you have to got 5 bulvark. for bright>just pick it
i winstreaked with one 2 star grokko with adaptive dealing 10k dmg per round at lvl 4
75% as after you drop to 25% hp. or 2% dmg every second aoe. hm. what to pick
the burn is basically extra 1% dmg
and if u rolled the normal burn poison augment into legendary burn or adaptive you go afk and are guaranteed top 2
i tell about 60% legendarys = garbage. 10% super strong. and 30% around fine sometimes.
i think 2 are super strong on this patch because 5 bulwarks exist, 3 (true sight 40% as and 30 omega power + per second and arcane conduit) are very good but slightly worse on 5 bulwarks patch cuz tank items are just better, the freeze is decent, defiant, retribution, nullifier, sapping, resist+hp, voidcleaver are decent, actually somehow a lot of them are decent but the difference between the decent and really good is from 30% to 100%
i do think basically half of all normal augments are insane trash tho
and the fact that we have a drone augment that deals 20 dmg per unit per fight or one that gives 450+ shield to whole team is so insane i have no idea how this can make it on live
and they really need to rework cast times, units having every 2nd ult cancelled is terrible
even not count only bulwark. it's much bad aug at all. execute unit which already almost dead>wtf?
drone augments? i think half off them not worth at all. 5% lifesteal or 30 resistance? this 5% give you overall +200hp in lifesteal.
buff for tier-0? who pick it?
ye there's 4 you always wanna pick and 3 you wanna pick if nothing better and then all the rest never wanna pick
with differences of thousands of hp per fight from best to worst
i hope they rework some of drone augs. you can give instead of usseles>evasion, crit apm, magic apm, restore drone hp, give extra gold for streak, it's some other good things can be add instead of current
they really fucked up by making it so u can't pick multiple of the same one because now the 3 cost, 4 cost and 5 costs are useless trash
i think it's good decision. so - you not stack +50% as
but ye, when i see someone pick stage-3 drone aug for tier-5 unit and play at late game without tier-5 unit, i think - "what are you doing"
still - most of time, buff for full team>that buff for 1 unit
Really appreciate this!
Hollow and Fox Spirit š
Me too thanks for sharing your thoughts on augments. 
@devout estuary if you play Overworld it also shows you both teams your team and the defending team skills great way to see the max build in action...
haha sniping rank que as tourney is on smart play
I never thought there would be a game if all active players are busy in the tournament
Worth going back to this post from Aaron a month ago, a lot of things will change and Gauntlet will get a massive upgrade.
someone's pissed. going for 7 bulwark build haha
@ashen mango gg wp )
Oh that was the two of u. Earth build and the ramphyte op
like can we fix the ghost games already or 3 months is just too little time for that?
if i cancel que to ranked - i every time start common game.
i didn't even cancel this one, game crashed at 8/8 and i had no reconnect button
it's just -63. play 5-6 hours to got it back. it's fun play game, no?
@zenith mist had to crawl from your 100 HP. Nice game!
yeah was on a crazy win streak for a while there, gg!
you had 1 alphie left i had 1 pho left 
IMO only worth if you play squizz carry or pho carry
buff 8 units or buff 1. as well - you can pick it as 1st aug, and not got this tier 5 units for next 10 rounds. and after you got him - he die in 10sec. is it worth?
Well if you play full air and hour squizz dies in 10 secs itās gg anyways, if you canāt protect it you lose your win condition
And you really need it to have as much OP as possible to make kills and get resets
not squiz win-condition on air.
but if you feel this dron aug good - why not. play with it. i'd love see my opponents pick it, and lose hp
Whatās the win cond for you then
only for subscribers
it's different, depent which air you play. but on all - not squiz main unit
not octius too then
So if you have Goliant and pho in the same team, you need to flip a coin that the drone augment applies to your pho? I never like to pick that shit š
Yeah I donāt like those augment either I never even know who it applies to
Late game... double augmented Rhamphite banging on Dualeph entire fight - 40s - didn't even get it to half health. No def augs, just an unkillable psion. #justilluviumthings
your mistake was putting in a rhamphite instead of a 2 star grilla
best team for gauntlet currently ?
oops no self promotion
mute me @west plume
I'm downloading now, you got a game going yet?
same installing š¤£
Sounds wild, 3 augments on 1 unit š
super saiyan phosphorus š„ š„ š„
Shortly
lol
You guys in already
Trying to fix the wifeās phone it grenaded yesterday
First thing that came to mind was super OP Grilla meta š
Triple augment exalted grilla lol
whos downloadning
@west plume
@viral marsh
@frozen tartan
@sharp geyser
@safe valve
Devs cooked
Also Iam not allowed to Mute the Community manager.
Trust me i tried
Many times
@zenith mortar i read the Patch notes and have made the meta build
BFNBKN - casual testnet, will start in 2 min
don't have time whait 20 mins
i figured we could get 8 ranked
and if there is issues with ranked we need to find them
like these placement matches
@viral marsh
join us
7/8?
3\8
xD
lol
5/8
you can play casual, and when you got 7-8 ppl ready for ranked>join it, instead seat and whait
does this mean exact same things for all 8 players or for example if someone gets an augment then everyone gets an augment but not the same?
Sorry, my friend, I can't right now, unfortunately.šÆ
can i get this fuel on mainnet?
5\8 testnet
need balance patch for water/nature/fire. treshhold/effect of full synergy. otherway we will see 2 comp dominated any other
ranked
that was fun GG
my grilla will kill them all
not made screen from my game, but i think that build something crazy. 5 templar, 7 earth
probably can add 5 bulwark as well here
iw atched
this class synergy which drop everywhere - probably to much. you can get 1 from drone, other from random drop, and got 2 synergy at lvl5. then build weapon. gg
3 behemoth at lvl5. it will be more random that got blightfire
for carusel feels like need more space for move around, or have learn how move. pick unit i don't whant and can't change my choice.
it has to change to unlock 2 at a time like tft otherwise this is a straight up spawn luck
7AVN9K
go casual + 2 bots testnet
How's the new patch?
My drone doesn't move when I right-click during the draft, how can I get it to move?
Very promising
Yeah I'd love that too, I said since the beginning that suits and weapons on the shop were too complicated
Can't wait for that
I used to think it was fine, and I've never had a major issue with weapons. But Suits are just 1 too many for my brain to process
I'm watching Mal, that looks really neat
is bonding back yet? Gonna read notes in a sec
Not yet
SInce there are still weapons
Regions are in as well
So far I've only seen Brightland Steppes +30 drone HP and Crimson Waste +2 drone dmg per round
It changes the game a lot
Yeah regions are really exciting
During every draft, I expect my drone to be visible in the top right corner, but it's not there. I can't move it either. (It may be moving but I just can't see it.)
Are you having this issue with draft time right now?
Alright, this is already the third time this has happened, okay? The match starts, the game crashes, I have to close and reopen it, and when I get back it shows "1 out of 8" ā in other words, I donāt actually get into the match and automatically lose points, without being able to do anything about it. At this level, this kind of thing shouldn't be happening. In 10 matches, I lost 100 points, even though in none of them did I place outside of the top 4. Just this problem alone cost me 100 points. So now, how am I supposed to stay motivated to play? I grind 10 matches to earn 100 points, and then in 3 games that bug out, I lose all those points? You guys should fix this, create a point protection system or something to solve this issue. It happened 3 times in less than 10 matches ā it's impossible to compete like this.
@ember sail
It's about that ā there isn't even an option to reconnect to the game, it just shows the lobby as if I had quit.
I had just finished the previous match in first place, and it all went down the drain. Besides the lost points, my time was also wasted in this whole situation.
@stiff helm I know you are probably already aware, but do you have any quickfire updates to share regarding this?
ugh
Lovely review š
yeah i mean, feels weird, too many items and options and very little time. Carousel looks super ugly and buggy. no change in weapons, no change in suits
i can see some improvements in animations though
so theres that
the components get easier as you use them i think as you know what to expect when combining parts
i've played over +100 games and items even without components are hard to grasp. Images and names are not intuitive to what they are used for
and not related to anything else in the game or in another game like league
thats what im saying though i feel like its easier now
2 reds
gives me these 3 augments
2 purples give me these 3
I am also dissapointed that weapons and suits weren't changed first. But I don't think suit updates are far away
also no bonding
Can you give us any insight as to when?
We talking early May or much later?
I just feel like bonding/weapons/suits/forge was the most important stuff. Just excited for when its all there
there is no relation between orb colors and what they are used for. like how is violet realted to energy?
anyway, that was just from 1 game i just finished. Nice end screen
Oh yeah that's so funny. Make Omega stuff blue (magic is always blue). Attack stuff remains red, naturally.
Then defensive stuff should be purple to align with Earth's defensive traits across the ecosystem.
Yellow is a good indicator for utility, so wouldnt be the worst
its clear that anything they cant copy paste from TFT is messed up. Weapons, armour, in this case there is no icons to asociate items with what they do.. .and so on
tbh survival mode with bonding we had years ago was still better than gauntlet now a days
I always thought a full rogue-like pve mode would be fun
Everything is an iterative process. Even TFT hasn't nailed anything on their first try.
Also they had DOTA Underlords to work off of anyways.
Yikes this testnet build is crazy.... kind of feel like we are back to not have enough time between rounds
ooo i'm dowloading it rn
Personally I quite like the time pressure in the new build. Makes the game more exciting imo.
testnet 2/8
Oof
I wanna play
Putting the kid to bed
@umbral oracle we gonna test
If itās work related I canāt make an excuse š
XD
u still have time.... still 2/8
You could test casual
This is a rough time
For testnet especially
What are people playing? I wanna play someone but the q takes like 5 minutes then I give up lol. I think I am selecting the wrong game mode
On mainnet, Ranked. On testnet probably casual
The new testnet patch just dropped so I think its hurting the mainnet queue times a bit
š why the illuvials walking around a catwalk?
Cause they gotta strut their stuff
The Carousel is a staple of TFT, and a fun catchup mechanic
Whoever is getting rekt the hardest gets first dibs basically. And each Illuvial also has items, incase thats a priority.
Do they have to walk tho?
Can they be on platforms that move so they can be semi static?
There's so much going on just in that roundabout it's like wtf is going on...
I think like a travelator and simple idle animations could be fine
yes please
Yeah its one of those things thats not inherintely intuitive until u do it once
then you'll never forget
Not being able to pick up loot crates because your illuvial bench is full sucks bad!
We can definitely do a better system than that!
Just adds more frantic clicking when time is already a issue
loot crates? is there a new patch
Make sure to give any feedback you have back to the team, #š¬ćtestnet-discussions
Oh in a feedback machine right now
I havent tried it, and i fear you are right. But I like the idea of additional strategy.
I'm guessing the reason they did it like that is so when you are choosing augments you can pick to do it when you have time.
But in fact you loose a tonne more time picking up the crate, shuffling your bench then repicking it up, then choosing the augment.
Don't get me wrong I love it, I just think it could be done better.
Put the augment straight into the bar with the other minor ones so you can pick when your ready
I'd actually remove using your drone to pick them up and just put them straight into your bar, to save time.
One less thing to watch out for in between rounds.
lol did you know you can block your opponents drone to make it harder for him to pick up the crates!
I cannot access this channel - can you give me authorization?
The picking up was something TFT originally had. Which they changed about a year later cause its dumb. Now in TFT u can pick them up if u want to, but it auto collects them at the end of the round.
In TFT you normally spend PvE rounds figuring out Augment related things. Maybe we need to extend PvE timer again
Just need to tick of this in the channel roles selection
It was shorter for past mechanics
Interesting... I've never played tft
Usually you want them equipt straight away. You don't want to wait for the end of the round
TFT is a bit different, equipping items has a major cost associated since removal isn't easy
So TFT is critically different in that way
And Illuvium hasn't adjusted yet
Half the time you don't even realise they have dropped till you finish buying illuvials and start to adjust your positioning
So it's a rush to pick them up and pick/equip them in time
There's something to be said about adding an element of skill expression through game knowledge
I'd recommend making them flash and play a sound effect
Oh for sure, this would all be important
they are impossible to miss in tft
giant glowy orbs
They are glowy already, but they are easy to miss
They r probably too small
Testnet
anyone playing testnet?
im gonna play one in 10min
btw, now you can also spectate other players, just by clicking their icon
can we get keyboard shortcuts that take you to the next player board/previous player board
Despite what these 'pros' suggest. I way prefer the hover thing you guys have already, TFT had it wrong.
But we do need an indicator of their bench and items
thats great, will we also be able to spectate games when we're not in them soon? like be able to see running games and spectate?
u know what, both is important, but I'd love to see the rollover display expanded upon
not rn
the hover is still there
but now you can also click and see their board
@zenith mortar surely we run a testnet tournament, like tonight?
kieran did you play already?
Yep, unbelievable
did you already tell the devs how to fix carousel?
haha there are some bugs, they are working on them already
do they have any way to make the space a flat 2d space so clicking goes smooth?
š
lets get this on mainnet asap ple, i dont even want to play the old one now lol so good rather play bots
Played a few games last night and I really like the new UI and making your own Augments, feels like you can customize a lot more towards your play style.
The draft deck was a Bit chaotic and a bit too dark for me atleast
yeah draft deck defo super buggy, but the game is so chaotic and supper fun, cant wait to play against real people lol
I'm ready!
can we make it less family and team member related. How t f am I supposed to know the name of @noble radish and @umbral oracle dogs?
No one said there going to be a trivia yet
i believe @west plume started rumor
I since the last week, I was more focused on developping Gauntlet section on illuviVault website (not live yet). It's starting to be decent, just need 2-3 more things.
Lars is a rumor 
He's good at starting rumor about those trivia in fact hehe
sound aweome) wen u think illuvivault will be live?
Vs Kieran and Rich
Plz I'd prefer a challenge
Could be live pretty quickly but in the other hand, I would like to have at least 2 special features developped for players/users. I have no date but i will be finishing school pretty soon 1 month in IT (axed on programmation)
tried joining ranked - got 8/8 players and game did not load. Cannot reconnect and cannot find a new game. What do I need to do?
u take an 8th place
downloading testnet... anything but playing actual ranked Russian Roulette seems fun. What a sad game i just had... 20mins queee, bulwark monkey , that sums up the whole lobby...
amazing. Lost 32 points, even though I restarted the game a million times to try to get a reconnect.
ye i took a -80
Feedback so far:
Carousel - decent, just needs to be cleared of bugs/polished + unlocking 2 players at a time based on position is way better than
based on hp and everyone getting out at the same time, it creates clusterfucks. Clicking needs to be somewhat improved.
Units teleporting is actually so unintuitive and does nothing but troll you, straight up would prefer to get rid of this and just let them move consistently.
Item/Crates - right now a lot of the time you can't pick them/you can't see them/you can't sell them.
There's also way too many items given in a game, at the end of games half the board is 3 items and you have basically no way to reitemize and roll/reposition in a round.
Possible fixes: less items per game or make it so you can drag a single item from a unit to take it off, instead of having to bench for all 3.
Crates are not visible enough, they're sometimes hard to reach, if you can make it so when pve round ends it gets auto picked that'd be a big improvement.
Gold is still bugged.
QoL:
Scouting: would like a key shortcut to be able to go to next player board/previous player board.
Would like an option to "close" item selection temporarly and be allowed to scout to see what others took and then resume the pick.
Would make it a priority as new feature for items to be able to be equipped in battle this fixes the no time per rounds we currently have.
Huge unmentioned change: On live if you have a unit selected and you hover it to a new position without clicking to confirm it will put it there last second,
on testnet if you do that the position stays unchanged.
Balance wise I can't tell until it hits live and i've played dozens of games, overall having these features in is great, just need to be polished.
My prio preference would be carousel insanely polished, gold bug fixed, items/timer polish.
Don't ask me. But in any case feel free to ask me if you don't know something. I might just accidentally tell you the answer.
Regarding drafting, the intuitive parts or coming as QOL. As for the timing, there are a few small adjustments, but we aren't moving to a 'two at a time' metric.
Hello Aaron,
Who should I speak to in order to get access to the Illuvium Advanced API?
I'm currently building useful tools for the community through my personal project, IlluviVault.
I already have access to Illuviumās standard API, but it is limited to matches played through Gauntlet on the mainnet and testnet, as well as to nomenclature and synergy data.
I fully understand that developing the API may not be a top priority for Illuvium at the moment, especially given the current context. Still, I believe that expanding access to certain data ā such as augments and drone augments ā could provide significant value to players and the community, ILZ and OW as well.
Thank you very much for your time and support.
Looking forward to your reply!
@wispy quail get good g
Try without bots @tribal glade
Anyone up for testnet now?
I could join in like 20 min or so if we get ppl
we had a full game yesterday at night
I gotta work soon, should be able to in like 3 hours from now hopefully have a tourney later today
goldgolum20 didnt stand a chance lol
That is a mean comp gg
Love all the new changes, but it would be good to see some pre game tutorials or demos, of how to do things for newbies to the game. New players won't want to read through regular patch notes... so the carousel etc will be confusing...not sure if it's something already in the works?
you can't really tutorial this, ideally u'd wanna watch streams if not play yourself,, but there's almost none
Or have a training gym at the start of the game going through the basics... we need to make it so new people can easily figure out the game on their own, as most won't go to discord or a streamer trying to figure out how to play a game.
it's to hard. just give to every new come people welcome 3000 rating, so they can lose it and not stress much, while learn game
At this stage of a game you kinda need to outsource that stuff to people streaming/making videos.
Full tutorial etc. stuff in a game, that might change again and again is lots of resources used inefficiently.
if it's not time / resource intensive maybe they can add all the main mechanics to survival and have some descriptions other than that there's not much they can do
you still have casual to learn
Don't tell me you want us to bet on those people again lol. We've had enough pain resulting in 69 views. People should be able to play the game without opening youtube, discord or whatever
I suggest all the content creators and council members pay back illuvium for lack of output. We might eventually enter the real world
I am telling you what the reality is.
There aren“t good incentives in place to create valueadding content, after overall revenue wasn“t high enough to make ref codes worth.
it's 2 kind of people: who know how play games and who dont.
1st - open game and learn everything by themself after 24 hours.
2nd - open game, open youtube, open guides, and still can't play after 100 hours.
I also think this is pretty insulting to people who did create a lot of valueable content in good faith expecting the game to do a lot better and be in a better stage at launch.
I am telling you what the reality is
lmao
You prob wonder why most of the ones making content left, people like you and how you treat good faith/effort others put into are surely part of it, gj bro.
i mean the league tutorial has been an iconic meme for decades and tft doesn't even have one so idk
The guy is just a down bad bag holder lashing out.
You mean when my ears were bleeding when listening to illuvinations microphone? Or keyboard stroaking scoriox mid stream? Or maybe the lizard lab pumpers damn i miss those
The order of operations was just wrong and I still like those people
FGJT3H
Hope you didnt lose too many followers over that pump my own bag wayfinder syndrom you had for some weeks. Onto the next game to milk and leave!
Testnet if anyone wants to join
gained 300 and made 8k$
wish I would have had reasons to play more overworld, but there were none, illiquid market, and TFT-clone is like an alpha
Same
I also got badmouthed and blocked for constructive criticism I put towards ILV-products, not sure what else you“d want me to do than stop talking about it mostly.
Others in the same boat I believe.
All i want is the game not to depend on content creators like you mentioned. They should always be an extra and not something we rely on. Good games bring players and content creators
Soon we will have millions of tft players coming over!
i mean i didn't say they had to pay people to make content
Yeah I agree, but the "good" games are either enjoyable game/community, and then people put time/effort/good faith into creating content or it is new hype thing and monetizeable in some way, either due to amount of views you get or because ref links/company pays you/has incentive programms.
So if you want tutorial and content now, from e.g. my pov it isn“t monetizable via views nor ref link.
Best thing likely is don“t share any information and farm rewards from ladder/tournaments even.
aka you won“t have tutorial like content by many on high level, as incentives don“t align for creating it and it is likely too expensive for labs to make it either in-game in high quality I assume, as they wanna get the game good first
Waiting room for next lobby:A2YWAE
Sorry to ask a question off topic. But is it possible to use skins I made in Overworld to work in Arena? If so, how? I have them in my inventory but they don't show up in the Arena menus.
not atm
I see. Thank you!
Hopefully we will see them fairly soon in main menu, etc...
in the testnet build it's working
Is that normal I did get augment and othjer players have some ( on testnet)
Wha tto do with normal augment crate
anyone playing? either main or testnet?
Hoo we have to sell it š
how do u get the little poke balls?
Spawn on the board
yah i see them on the other team... how do u get them?
move here them
stack with each other. depending of colors you stack you can got different augs.
Why make 30+ health bonus for everyone when brightland is rolled? That just makes games longer /:
coz you have 6-8 different regions, and depending of this you can think about 1 or other strategy for your game.
Yah but is it different for everyone? or the same?
Otherwise 130 starting health is cool if other people choose something else
every game different region. but it's same for everyone in this game.
why start with 130?
just makes games longer
would make sense if it was different for everyone
but otherwise seems like a forced way to make every game a bit different.... but it's still the same start for everyone idk
play 2 game with 130hp. both end at round 32-37.
There a lot of information for new players. Wow
not this made game longer, but 2 opponents with 90+ hp when everyone else eliminated. and when they around same strenght. and start> 1 win 1 round, next win other. both fight close and they do -5-8 dmg to each other
What's the point of 130 then?
why not? how much it should be? 101?
100
100 it's default
to play different strategy, other rounds have extra drone damage so some games you have to attack others sustain
and make a different bonus altogether
i don't understand you. it's new mechanic in game with different regions. 1 region give to everyone +30hp, so you can play other strategy. play with higher economy, or choice late-game build.
when region for extra-dmg - you have play more agressive, or you lose at round 16.
at other region we will get some other futures
I'll keep feeling it out... I played two 130 and felt longer even if it was psychological idk
if you play casual - yes. it will be much longer.
imagine - 7 bots, each play with weak deck, and when win other hit him for 1-5 hp.
ok... havent been able to play testnet with ppl yet... just testing casual
seems like early game is longer? more t0?
what you mean?
maybe cuz its casual idk... but testnet version there are T0 in shop for more early rounds
if you stay at lvl 3 - yes, chances for T0 will be higher, that if you rush lvl 5 from 3rd turn.
ahh yah I am playing different style since its casual
as well - keep in mind units pool. and when someone buy it > it's become less units in store.
for most of ranked - every player build 1-3 T0S2. for casual - bots just buy units T1-T3 and use them
got it
so u need two pokeballs of the components to get an augment?
I like that augments are mostly at your own pace
3 types of Components
will ranger bonding ever come back? i miss that
Anyone playing testnet atm?
we did earlier, but dont think right now
You should not have carousels where some illuvials have a component and some have a completed item btw
is it ingame now? i see only different rounds. at early you have component>later in game completed item
i saw in casual 2 illuvials had full item and the rest components
if all will work like should>low HP start move faster that other. it will make sence - you decide pick unit/item you need, or just gold
but it doesn't make sense, the amount of value u get from a chosen full item compared to a component is too much u're just turning the game into coinflips
and if you're last with 3-4 hp below 5th and u go out of that carousel with component because of spawn rng u wanna smash keyboard
"Drones are released based on a Health-Based Player Order Algorithm - in short, the lower the health of a player, the faster they get released in comparison to other higher health players"
if time betwine releases will be 3-4 sec - you can get all you need if you 8th at hp
and value of components is 0.5 compare to completed item, probably higher. coz you take "random item". and from component you craft item you need
it's way higher it's probably more than double the value to get a completed item vs component cuz u don't have to hit good rng on fuse, you have instant up tempo over the whole lobby and you might end up stuck on an item component unpaired for the whole game
i think this new patch more about synergys you got from "boxes" and dron augs, that about items
i can got 6 colosus, and i don't care you got 3 or 5 more extra common items
Yeah I agree on this. There is also class emblems vs normal items which is a even higher diffrence in value.
it;s not only common items, i saw components + emblems in the same carousel
yes, just saw bulwark/rog vs components. xD hard choice
I'm down if we get more players
can ping u if some more join
Yeah sure
@wide aspen Updated the sheet you guys so you can go and see the augment combinatiojns
testnetāļø
Test Net!!!
You're IseeU right?
yes, ser
Ranked 2/8
How do people feel after day 2 of testnet
I was watching Paz's video and noticed that the timescale for draft deck is way off
was funny š¤£
It scales based on min possible health rather than current min health
5/8
so... why when we are in the ranked lobby we can't see who else is qeued?
just spinning wheel for each square
If you could that could set an oddly dangerous precedent. Could dodge the pros.
Probably not a big deal cause at low numbers or high numbers its mitigated. But in the middleground its an issue
then change the ui... cuz it looks like a mistake
Why when they are revamping the entire UI?
hopefully that changes thren'
7/8 someone join
yah looks much better
Will be nice when gauntlet is all buttoned up... I wanna see marketing push so we get more players. But I get it needs to be tip top first.
The biggest thing to avoid is players coming in then leaving. Much harder to acquire them the second time (without a major upgrade)
for sure
Anyone playing testnet?
Are the basic class buffs affinity for the whole team or for that class or affinity
The basic class like fighter, bulwark and basic affinities like nature and fire apply to the whole team. But the actual units of those classes and affinities get the double values. So a bulwark unit gets 20 resistances while the non bulwark units would get 10 for example
Arena on Mobile š
Acces locked
hmm... maybe check id:customize
Which role ?
hey devs, possible to please consider equipping weapons and gears by right clicking the icon?
Heyo Carablu, Thanks for feedback, but you better send it in-game with "b" button directly to devs
Anyone down to play testnet?
if u get a lobby ping me
yeah sure š
same here @spring basin ill be ready in about an hour
Maybe we can get a game going at <t:1745933400> then
@sinful hornet
@uncut comet you down?
might have time then too
yea
Nice! Then we are 4, should be abele to get 4 more ppl
Creating testnet lobby: WTWHCQ @safe valve @sinful hornet @open ibex @native mauve
coming in 2 mins
just wanted to run out for a smoke... give me 4 m ins
1min
@safe valve are you IseeU?
yes
Ok we are 6/8 then
Iāll be there in 2-3 minutes
7/8. who wants last spot?
Are you dooomtest?
I am š
No
hurry then
Mine is still updating. You guys can go ahead
full lobby would be nice
Lets wait a few more mins then š
š
lets gooo
Itās crashing
but devs this is not acceptable wtf
i'l take this pengui, if you don't need him.
We need more time on the rounds right after pve, like 10s or something extra
+1
Next lobby?
lot's of good things in the new version, the one thing that's a total failure for me is the carousel, I have no idea what is happening, just keep clicking and never get the item I want, I don't even know when is my drone released, I genuinely don't even know if we are supposed to get the illuvials as well, or only the components? it seems like out of 4 illuvials I think I picked up I saw 1 of them on my bench, no idea what happened to the rest...
ye carousel if tft carousel was a 10 arena carousel is like a 2 currently, it's a complete mess clarity wise and even balance wise
you can just pick one
there's a yellow hexagon arround your drone as time bar
but ya, it's a little whacky š
but it should be easy to fix u'd assume, just get rid of teleports, fix the release period, balance should be insanely easy to fix just have every item be of the same category
we play one more or we done?
i gota go
Go host
sounds good in theory š so it's just 1 illuvial per player per round? and we keep both the animal and the augment/component right?
2/3 games my drone spawn out of circle. at 1/3 he move with delay/lags
ya
ya mine didn't move at all after first movement in last round i played š
for sure some room for improvement/bug fixing
on the brightside everything else in the patch didn't bring new bugs so with an increased timer after pve you could ship the rest live today if u wanted to
Seems we don't have 4 š¤£
5T2646 if anyone wants to face 4 bots
start already?
omw
DDYJJN
are you denoveli?
nah thats me
ok then we have 6
at this point I fail to see the point of this whole carousel feature, unless you make it newbie proof it just makes the already strong players stronger cause they will pick the best ones, and they don't need that - also, players with lower health are often strong players in the process of building up their teams and they will turn it around anyway
i think its a good feature for normies. It gives a break in the play and you get to see illuvials walking around. Its a little bit of fun. Right now its completely broken but when they fix it up I think its a nice feature for the game
ok, I've never player tft so I don't know how is it when it works well, I will reevaluate it then š but yeah, as it is now, it just adds frustration for me
yeah right now its completely broken just ignore it lol
Its the first itteration and hopefully when we have enough players people will be paired towards their own Elo,not like it is now where you end up with Slickz hollow and Web3gamingš
Which feels like this
mobile with 5k players, game changer!) lets get it
Localization for Asian countries and we can 10x that numberš
cant wait for the Asian Slickz and Web3 lobbies! lol
It's in theory a Catch up Feature where lowest health can pick first.
But the time ist a little short for the just freed drone to pick until Next drone gets freed
if you're not gonna copy it exactly the way tft does it i don't even understand why you even have gates and unlocks instead of straight up pick from the pool based on position
with a mouse click
Localization and mobile can really turn the tide guys, I hope these two features come at the same time..and then
2 sports left
testnet 
- YTSP6C
There should be daily and weekly prompts to motivate players to play Gauntlet mode, not just Survival mode.
mainnet ranked 3/8
@wide aspen hey ser, maybe ther is a typo in the "Gauntlet public Info" pls check it thx
what are people thinking of the new testnet patch? i havent had time to try it yet
Do we know the name of the rating tier for this range?
you mean yours?
Rank Titles
Not mine but the data range
Like range 3000 to 3200 = " Rinkanor"...
i think slickz get only shown "error404" on his rank š
@spring basin rank should be SL1Ckz..period
I dont have access to this channel
Hey @zenith mortar do you think the new patch will be on prod before the tourney?
Wait how does Sota have double the tickets of Sl1ckz
100% no
Woulda been kinda crazy to destroy the meta right before, damn exciting!
it resets every week , this week sota played 100 and slickz 50
Ohhhh right raffle is fortnightly
I completely forgot
i mean im in
but others might not be 
If we play ranked matches during these 4 hours, will our points be automatically calculated?
Jesus, I'm to bad on gauntlet, is there any advanced video or site that can help?
Holy that 4 predators are scary af @noble hinge
Couldn't believe I got 2 predator augments. Amazing RNG. Too bad I wasn't better at placement but they carried me to a second.
GG.
I think maybe I should have taken one off my Monkier and put it on Phorus when I rolled up to it. I thnk Monkier would have been better to put with the ranger?š¤
Phorus definitely better than S3 Lynx imo, and let lynx tank some damage
7/8
7/8 ranked mainnet
I played a lot in the last 2 weeks
And Slickz didn't play that much
I know this tournament format's already locked in, but this is legit the worst format we had ever and this is the biggest prizepool we've had, please consider having an actual competitive format for the next ones not a straight up coinflip into another coinflip
the raffle tickets draw is more competitive than this format
even this one u could somewhat salvage with at least top 4 moves into 2 lobbies top 4 again moves into finals, but the top 2 bo1 into finals bo1 is legit the worst competitive format i've seen ever in any game
@zenith mortar @umbral oracle I have a few questions regarding the next tournament:
- for the leaderboard qualification, if one player from the 16 can't make it, will the next player in line (#17 and so on) fulfill that spot?
- regarding the sit n go qualifier, who can participate? And how do we apply? Just play ranked games and you'll automatically retrieve the info to qualify the best 16?
Nefer is grinding HAHAHAHA top 10 will change soon
haha yeah but takes ages never got more then +13 i think
i agree just saw that now , one bad rng / crash and its actually done
no it's even worse than that, in any normal rng scenario you don't make it, you have to roll 10 heads in a row to make it
perfect, I can have almost no clue, but highroll augments or w.e. 2x in a row ^^
I just saw the sit n go is 1st = 8, 2nd = 4, 3rd = 2, 4th = 1, 5th-8th = 0
that“s tough as well, so you always have to play for first, which is giga variance as well
so whole thing is basically super high variance thing, so that "anyone" can win
if that was the goal, well done tbh
what are those augments btw, asking for a friend
adaptive blightfire
I just bribe @zenith mortar to give me those augments every game, lfg!
Is there a place where i can see all illuvials omegas and general abilities
I just used Hollow Repressor VS Hollow
It didn't repress him š
bugged
It doesn't work?
Wait finals is bo1? Omg rough
It's not great but I can understand the time constraints. But yeah grand final should always have some depth.
i mean it takes 1 extra game to give it like +300% the competitivity
Yeah I agree, but I see this first tournament as an initial test.
yea but then why do u want it over as fast as possible what are u testing
I do have to say tho the fuel for whole top 32 is pretty nice so that's a big thumbs up
Assuming it is intentional, it makes it more ālucrativeā high variance low time commitment for people to look back at Illuvium after they left.
I think of playing eg, as even if I have little clue whatās going on, like you said I can get lucky augment 1-2 games
but i think it's literally only u
Maybe, idk who else this could apply to
I can ask Smartass xD
Idk what the take from people atm is that play like 15/week into log off or how many of those exist
top 3 became that
From a make a somewhat competitive tournament pov this is obv very bad.
on average top 20~ is playing like 30 games a week
IMO being lucky in the shop with weapons and hitting the actual units that should come once a player having most of those units dies is more important or at least equal to getting the right augments
weapons are overated all u really need is a 1 star tier 1
If you hit behemoth with sear and jotun it wont matter if they have blightfire
ye but if you have shit items u're never getting to lvl 8
Unless you hit the units before the others. I had double blightfire yesterday and lost because my bulwarks were mostly s1 and couldnāt get better tanks before the rest
some weapons change your game. and you get weapon lvl2 in half of games only
yea, but even if u hit perfect weapon if u lowrolled items u're still fucked
if u hit adaptive or blightfire 1st legendary u guaranteed top the game with 1 star weapon
i lowrolled now, and get 2nd. but i got both weapon i need
Idk man Templar weapon does a lot I feel like
u hit jotun in somewhat weak lobby
templar's the only weapon that matters
Or the behemoth shield š”ļø
i hit him at the end. half of lobby play with him
If you hit chip or sear / jotun
Most of the time I canāt even find 3 shields
Until the very end
it's what i talk about weapon stage-2
and if you take 1st legendary behemoth, and after roll 70 gold and can't hit stage 2 shield at lvl5 - what is it? unlucky?
New testnet patch has even more coinflips and RNG when the synergies stay as they are. You can shit on all the augments all that matters is hitting the right composite chips that fit for your team and lose if you get random composites that you canāt use
who got better legendary? 1st or 2nd place? i think 2nd place have better, especially with adaptive 1st.and fast templar weapon. but he still lose.
when this bonding come to us. can't wait more. 1-1.5month?
Behemoth > legendary augments
Adaptive doesnāt do anything if Goliant dies in 3-4 hits from behemoths
And he got leviathan fury and the 50% def reducer. Actually really strong
yes, but he got a free top
new patch soon. no more random with legendary. random with chips you got. let's go
random with both, and now more bad drone augments
Is there a link that shows all the augments?
Thatās very helpful, thank you so much for sharing!
- Yes
- Just play ranked and win in the 4 hour window
Does a Grokko with higher AS genetic generate more energy than a Grokko with lower AS genetic in Leviathan?
If I understand correctly all illuvials generate 10 energy per sec and they generate more when their AS increases during the round but I don't know if the AS genetic bonus is calculated before or after the round started
autoattacks give energy so the faster u attack the faster u get energy
difference between a 3 AS and 5 AS squizz when i last tested was cast about 1-1.5 second faster
I see thanks
Stats dont count as baseline so yes it matters for energy
So AS is the best stat for pretty much every illuvial except maybe some exceptions that prefer omega power
Or nevermind I forgot that tanks prefer hp and res
for tanks it's not that relevant cuz they basically autoattack 3 times before ult either way, for carries it's basically u can't win with 0 AS vs 5 u'll get run over
quick test net anyone
Kind of wondered why no one wanted to play as soon as I showed up.
@ebon flume doesnt know how to use the game because its not localised
6/8 ranked testnet
7/8 ranked testnet
Next one š
main just started
Well played @lean ivy
What a battle
I couldn't get my Umbre
1st time I get to lvl 10 in months
ya I'm a little sad I lost that...thought I had it
Ahhh lv 10 with enchanter š¦
Brutal
True I forgot that enchanter scales with nb of units
Ya I had 4 templar and 5 bulwark nice coumnter
I wonder if my energy items would have been better on Ghazotep then
I put them on Octius out of habit
Getting such synergies is super fun š
Testnet: 8EGEJW
Starting in 6mins
Hey does anyone have a database of all the augments in Testnet?
@stiff helm is this is a thing I could acquire for a video? pleaseeee
Winnie for Council!
Is this up to date? I thought there was supposed to be 60 or something? And this doesnt say which combination makes them up
Is this what you were looking for?
7/8
7/8
If i can ever get him on da board and keep him safe expect trouble
i got higher tpi but need a training gym to level up them guys š
uhhh that a reeeeeaal bad man
-29 for 5. is crazzy , got never more then +13 for 1st even with people in lobby who had hundreds of elo more idk didnt felt so garbage in tft
thats 3x 1. place +1,5hours to compensate 1x 5. place and its not even that easy like in other games to play against people who are lower elo cause everyone is forced to go the same build and knows the most "tricks" already
TFT doesn“t have such big mmr gaps outside of top 10 players or so, if someone 2k lp goes 5th they would lose a lot as well.
When I played HS-Battlegrounds e.g. 4th was minus for me and for the ones bit higher on the topend 3rd at times was minus, because the mmr gaps were huge.
TFT forced the +10 for 4th at some point as well, that“s when people started to get the 2k kinda crazy numbers, cause they just didn“t bot 4.
TFT and HS one though have more agency obv, so people keep getting super far ahead of others in most patches, when there is more than 1 op thing.
These matchmaking mmr things are super tough on low playerbase games, either you force some similar +-number, then people can play a lot and climb infinite or you have the setups, where at some point being unlucky 1 game needs X amount of wins to make up for it.
Extending rewards and keeping leaderboards / Elo system as it is is a big mistake . I losed 3 games on 5th place on a row yesterday . This Game is not about skill or knowledge or unit positioning or anything , it's about who actually gets the most broken build.
Right now Elo's just a number , any player that knows the game and the broken builds has almost the same posibility than you to win. Also , they get more MMR and we lose like 3x. Game ' s unplayable with these conditions.
I had a match where we were 5 people from top 10 and I still got the same points as usual. +7 for second place
Did they disclose what system they use?
And -38 for 5th place šš
This sounds like it takes the lobby avg or something, which is still low even with 5 good players and has some low threashold to trigger low gains, seems fucked
Yeah, for anyone with 1900+ elo, it's almost always same winning score , +7 2nd; +13-15 1st place.
yeah i understand that just feels like a dead end for me to play like that ( the only things which could help in my mind atm are more frequent patches so everything gets mixed up again and people who understand quick get rewarded )
Never seen more than 13 for me at first place
yeah I agree, same reason 1v1 felt so shit to que games when I was above 2k
would get +3-30
Yeah ,also u have much more Elo than me. Perhaps thats the case
unless you knew the new op thing and others didn“t, you could only lose
thats also crazzy š
Well, another dead week for arena ... Zzz ... I was really hoping they pause for some Days ,and reset with a new balance patch at least...but carrying with this , nah ... Not interested
yeah but i need to say the realtime positioning switch now makes for sure a big difference
Did they ever say why it isn“t a more low playerbase quantity focused system, with less big differences between +- due to elo?
Would make it that people who play more get more advantage, but at least you can que without feeling bad for 5th
As a top 100 pleb I'm kinda enjoying not having 3 of the top ten in every match!
I wonder if this just becomes apm check or coinflip if people just let go last sec on a unit e.g., it is like future sight every game.
No hate to the truly skilled players, but as a more casual it was kinda painfull doing 3 games in a row with foxspirit holo and slickz
Just counterpick all the earths against hollow and youāll win š
Question isn“t matchmaking, but if they should get super low points and lose infinite if this happens.
Also top 100 kinda high in big playerbase games, usually top 200 players in 8+ palyer lobbies get matched vs top 1000 +-
Its really just a player base issue, need more people
It was like a fixed system at the beginning of the season , but they put this crazy system to avoid top grinders keep climbing ... , at least on fixed numbers. Reality is that they helped top players get unreachable score , becuase they got that score 1st week getting +25 from every Game , bots included.
I don't really blame top players or the benefits they got, just feel like decision making in this Game is horrible , as it is carrying with the broken Game as it is , broken leaderboard and keep giving rewards based on that
Yeah Hollow mentioned that to me, part of why playing seemed uff, when it was grind all day meta into super high scores.
I spent about 4 hours grinding to go from top 60 to top 35 earning 1-7 points a game.... then came up vs a stacked lobby finished 6th lost 2 hours of work
I feel 0 motivation to keep playing like this , perhaps that's just me
it has for sure some coinflip to it , but there are so many things like stuns , items which do damage in a area , carries move to the right place if consider everything into the positioning at least some units will be on the right place to counterplay
idk, my take from the beginning in 1v1 and of gauntlet, was that leaderboard topheavy rewards always shit, cause if you do the grind heavy system, playing all day is needed, if you do e.g. current one feels super shit to press que button as it is just net negative mmr
should just have more flat rewards
Yeah , but when a broken augment / lucky OP build counters your skill and unit positioning,is when You Wonder if this Game it's worth taking seriously on current state
and the grind heavy system, but then people don“t need the 10h/day stuff
thats another story was just referring to viper , just meant the positioning really makes a difference in most of the times
yeah, I am just bit cynical on it, as in like TFT below Master you outplay everyone on positioning all the time easily, once they start to be reasonable players and also move, becomes bit coinflippy at times.
Of course it does. But laughable enough,i ' ve been beaten by players that put their 5 bulwarks on same spot all Game and win every round š¤£. I search for elo and it's like 1100... They just do what they see others doing , and it works , because is OP and broken.
Anyway ... We will not be seeing changes anytime soon , ill be taking some Days to free my mind from dumb gameplay
Question, would less top heavy rewards, but mmr system that doesn“t make you feel bad for loosing hours of progress with one 5th be better?
Because I understand system change is just cause rewards, not because people were unhappy with the smaller range of gains and loses?
for me personal 100%
I honestly think we should make a Elo Reset, game balance (fix the broken stuff) and Start with a new "season" for 4 weeks. I don't see new patch on testnet being ready in little time , it needs a lot of improvement
I think game balance always sounds nice, but will be super hard.
Should for sure reset, question is kinda what system after I think.
Also fixed Elo system applies more to current Game/player mentality and doent punish you for getting a 5th and throwing hours of effort away in 1 Game
(I do agree I often didn“t get how some things made it into live patch)
its cause of rewards , if u would have asked me i would have waited like 2 months more with the rewards but i can understand the point to gather data for improvement , i really would like to grind 24/7 but some things can be really frustrating to keep going
yeah reality in web3 atm is you kinda have to pay your starting user base to get reasonable amount of players and better feedback.
I think flat rewards are better for that though, not like this is worth the time of actual gaming pros to farm atm anyways.
(fc some low income country grinders will hate me for this comment)
what would more flat rewards look like? Ive always thought this too but not sure how it would look
i think the elo system is working well for the player base. Other than it feeling bad to lose more than win
i lost 80 elo in 2 games yesterday and its not luck i just made bad decisions
if this wasnt the case it would just be purely grinding more hours than others
Would be interesting to see some data on if people who got X kept playing 15 games or more next week to find good numbers.
Could do top X% brackets, and have a minimum for the max? or all bracket sizes, like either top 2% or 25 people? top 10% or 50? 100?
Or super simple e.g. top 100 rewards 100-51; 0.8ILV each, 1-50 1.2ILV e.g.
Yeah that“s true, but the more casual player pov on this is more negative in general, they wanna play some amount of time and see progress, not stagnation or 1 game making few good ones disappear.
Major games also do this in the mid to lower elos, 50% winrate let“s you go up usually.
Things like ranked floors etc. also exist for that purpose.
oh I see so people in lower elo are experiencing similar thing
from the chat above yeah, but lower in low playerbase can be still top 100 etc.
I will prob only play some again with the new basic TFT features, so can have the low elo climb exp then myself š
mmr diffs are just super huge in lower playerbase games, so lobbies for others in top 50 or 100 or 200, are like chall vs master (or even dia in low playerbase servers like OCE) lobby for them as well, even though they aren“t top 10 e.g.
speaking more broadly on low palyerbase games and mmr systems in general here
Just want to hop in quickly to clarify some stuff:
- The rating system that we have in place is in place for a long while, way longer than the latest reset. We have changed it from "Fixed" to "Adjusted per lobby average" a few months ago, and the last reset was 4 weeks ago.
1b) What we did change after a week was the banking system - yes we made it harsher, we reduced it from 2100 Rating to 1800, but people that were above 1800 grinded daily anyway so it's exactly the same as if they were on old banking system. This had zero effect on players that play at least one match per day. - The current rating system helps lower-skilled players. One of the reasons there is an adjustment, just like in most if not all serious competitive games, is because it is harder to win against a higher-skilled player (and easier for them).
- Another reason is to keep numbers in check. If not for an adjustment, players like Sl1ckz would have over 20k Rating, while other players with an average placement of 3.5-4 would be around 1200-1300, even lower.
We currently have players around 1600 rating with an average placement of 4+. With a fixed system, these players would be under 1200. While players like sl1ckz would, again, be well over 10k.
Some players did make new account and reached top25 in under 60 games (with an average placement of 2.42, so not even THAT crazy).
This proves that a good player can climb on a low number of games, as long as they consistently get a good average placement.
It is a whole different world when you beat a really good player vs when you beat someone that stayed afk the whole match, and it has to be visible in the rating.
Honestly, a "Fixed Elo" system would only benefit the amazingly good players, not the lower skilled ones - because they are the ones with a crazy average placement per match.
To be fair the argument isn“t about what“s best for competitive integrity, but what feels better for majority of people.
Those don“t always align for casuals, because mmr number go up or rank go up aren“t necessarily same.
Not saying "go change this" but interesting topic to me, as this is common theme in many games.
But would it feel better for a casual player with an average rating of 3.5 to have 1400 Rating while top sharks are at 17000 Rating?
Versus now when the average casual of 3.5 has 1600 Rating and top sharks are around 3000
There is more to that than avg placement as well, matchmaking impacts this as well.
Yeah that is sadly a consequence of a low playerbase - it will feel a lot better when we get more players in
Also fixed could be in a range, not same for every lobby and adjust within boundaries to players.
I assume there is a formula that would get the example result above or "better".
And allowing people to surely quantity rewarding, but not get this "day of progress gone from 1 lose feeling"
We had the same in 1v1, was pretty unfun to play for many when they needed 80%+ wr to not lose mmr and sometimes some variance of the game or unlucky matchup rekt them with no agency.
Fundamentally playing a lot is always rewarding anyways, as at some point in e.g. current system used you just play for hit winstreak and hope other guy doesn“t hit same one.
(Also an 8 player-lobby issue anyways, hard to get balanced games obv)
You argue that what feels good for the player is important, and I agree with that to some extent. However, I often see people in chats saying itās "impossible to catch up to the top," even if thatās not actually true.
What would happen without games that include high negative points? Iād be sitting at a much higher score, as Meko mentioned, which would make it feel even more impossible to catch up. It would also incentivize even more grinding, making players who canāt play as much feel like they have no chance to climb even if they wanted to.
The reality is that we have a small player base, so thereās no perfect solution. Given that, I think the current system works well with what the devs have to work with. In my opinion, focusing on balance and new features would lead to a much more positive outcome.
Thatās why I asked above if people are annoyed at this catch up thing cause rewards or ranks or mmr.
Does it change the scenario, though? Weāll either end up with even larger point differences and more games required, or with a system where more people have a chance even if they canāt put in 12+ hours every day.
The one thing a flatter system might help with is giving a sense of progress, but if that kind of system truly worked well, wouldnāt it already be the industry standard?
currently feels maybe 10x better in terms of agency compared to 1v1 imo, especially considering only need top 4 to protect yourself from any loss
TFT forces +10 on 4th and minus 10 on 5th.
Most games gives people mmr until they reach some rank when being 50/50 all the way more or less.
Ranked floors exist, protecting the visible mmr compared to hidden in many games.
So games do use some inbetween of wanting to cater to people and give positive feedback for playing, while wanting to balance that not anyone can gain infinite mmr/ranks at some point at least.
Some games will let you go positive for 50/50 at highest ranks even when you face same mmr opponents.
So yeah question is what is the avg guy in this hyper casual web3 space happy with, mmr number go up? rank go up? rewards skill heavy, quantity heavy, combination?
idk I could mostly relate to what people complained about above
5/8 lets get playing instead of microscoping a game with 50 DAU
at work š¦
I was actually inviting the noobs, not the people that keep slapping me
it's apm check on testnet it's last second swap like in tft when u could hover unit on enemy board on live, idk why they changed it
nah, can still do that in TFT
it“s how I free win most games I recently played xd
this isn't true, at 1400 we already started getting +13 +7 +3 +1
no i mean why they did that on testnet
ah yeah
probs a live game going will fill once people drop out of it
but positioning in this game is kinda a joke, literally every time we had a broken team they had both rogues and cluster punishers, so u literally have no counterplay to something
hollow what are op items and units, I clicked play
grilla and loura op units, adaptive and blightfire op items
I do like that TFT became very front to back, without these giga punishers
the meta's 5 bulwarks with either templars or rogues and empaths
ye me too, rogues have almost always been pure aids
Wish making it more front to back was tested here at some point
yeah I wanted them removed since over a year ago xd
but they made even rogues acceptable in tft now
there is only 1 item, that makes a unit rogue for 8 sec and then teleport back
we're a couple months away from millions of tft players coming in and riot asking us to partner for beyond wave 5
TFT forces the system on lower ranks yes, but that leniency fades at higher tiers. Isnāt it somewhat similar here? Lower ranked players generally gain more points for a win than they lose for a loss. They get + points for top 4 and lose points for bot 4. Itās only once you break into the top 50 that the negative points really start to sting. Of course, it can vary depending on the lobby.
imo rogues are in a good state right now
and that item is gated behind augments
Not throwing shit at anyone, not saying u don't deserve ur spots at leaderboards, neither u climbed with bugged stuff. U guys are definitively the top players, but system right now is broken, and started as something and ended totally different... , useless, and not rewarding to play, neither for top players or newcomers.
ye because the meta's complete dogshit
i had patches where i was playing 10 hours a day with no rewards cuz the game was fun
This is the low playerbase difference, someone rank 50 or 100 here feels shit compared to you, while someone emerald in TFT feels like they got to a decent point.
what rating are you now?
Yeah, this is what i'm talking about. I feel like dogshit after a game, empty, idk.
they're in a terrible state, vertical rogues are unplayable and splashing 1-2 rogues is broken