#๐ฎใilluvium-arena
1 messages ยท Page 51 of 1
With 50 slots and no augments, you can fit in almost all viable illuvials now into one team lol



After many discussions we simply reached a conclusion that it's better this way. Making an early-game comp where you put units together, and then having to move a lot of units around just because of a few Ascensions also felt weird. This felt like the optimal solution. And again, it really isn't that bad.
Sure, I can't say anything more on this as I need to feel it myself. I guess once I get the ingame experience I will understand better your decision ๐ Thanks for the feedback though sir!
Hhahahahaha, how much ILV for that? ๐๐ฅ
mastery points still the same?
yes, for now
this doesn't show when adding a Lynx evolution
Lynx is a special case, you have to add them manually
Are the rest of the illuvials in this patch? Or no new ones added?
Nope, no new illuvial out yet
damn so basically you can now get to 9 psions, 9 bulwarks, right? am i reading this right?
Yes, it is now much easier to get to your synergies
So 2 empaths wont do synergy proc, until you upgrade them to be mystic , i think putting empath class activate at 2 units like rouge would fit better
I put small monkey and small gey , they aint having synergy till late game ๐
Well it's up to you to create comps that can bypass this ^^
So As I understand it, right now you can't have two illuvials of the same line at the same time right. You can't go with the 3 rats anymore?
That is correct.
If that is true, this is a massive paradigm shift
Holly, the meta is completely new with this. Amazing. This way, the stages of the game will be differentiated much more clearly.
Congrats guys, you have figured it out in the smoothest way possible.
Is the illuvidata site teambuilder already updated as well or did they not have access to the changes before?
Damn then I need to hope I can steal a deck from a streamer soon๐
Can you ascend an illuvial twice in the same turn?
All stage ascentions cost just one token?
Yes, you can ascend an illuvial twice in the same turn, and yes, all stage ascensions cost one token (+ the difference of MP to the next stage)
Excellent, thanks for clarification.
2 ascention tokens each turn starting in round 2 and max storage of ascentions tokens is 3.
If you refund a stage 3 illuvial and you already got 3 tokens, what happens with the token? You lose it?
you gain the token, so it will be 4
So you can have up to 4 tokens but you need to burn them before the round as only 3 will be trespassed to next round?
or even 5 tokens
in other words, there is no cap of tokens but between rounds only 3 can be stored?
No, for example, if you have 5 Tokens, and you don't use them, only one will carry over.
1 only one carries over
For now, longer term you'll be able to place multiple lynxes into your deck.
๐ฅ
but then you earn 2 extra in the next round so you get 3 at your disposal in the next round.
Yes. 1 Carry + 2 Round Tokens
Great, then this "there is no cap of tokens but between rounds only 3 can be stored" is a pretty accurate summary.
Thanks @topaz lake
HAHAHAHAHHAHAHA
Are there new starter decks or no decks at all now?
Yes, they are updated to match the new stuff
Guess I'll try those out till I find something better
ohh, glad i finished my 25 games on my new account haha
Question, a ranger bonded forming composites also counts towards basic affinity and class?
Ie, you have a ranger bonded with axodon, forming harbinger and tsunami. Does it provide water and bulwark as well?
Yes. If you bond with Axodon with i.e. a water Gauntlet, you will end up with: 2 Water, 1 Psion, 1 Bulwark, 2 Tsunami, 2 Harbinger
Exquisite!!!
These are gonna be some strong teams
Damn right
And the caps 3-5-7 (2-4-6 for rogue) are not moved? Or you have 3-6-9 now?
$tip @worn tree 0.001349 ILV
@zenith mortar sent @worn tree 0.001349 ILV (โ $0.18).
Hahahahahahhaha man you are joking Hahahah I love you โค๏ธ
I will be Rich thx to Rich
Today. You. Chose. RICH.
let me finish my deck and I send you the link
Hahahahahah
Sorry if it's trash tho, Normally I iterate a lot
Cant be worse than something I make myself
@topaz lake can you confirm me this please sir? Sorry for the spam
All I'm saying: we have stuff planned
Seems cool! but does it work with 3-5-7?
Currently I mean
Yes, it works, only thing is that you can easily exceed the max threshold number (i.e. 7)
bro send me a team pleeease
Gotcha
Haven't finished one dude
when you doo
We still don't have team builder in the app? we still have to go to the site to do it? ๐ฆ
just saying it again a secondary market for team building/sharing would drive a ton of revenue
So in order to play a stage 2 illuvial we need three stage 1 illuvials on the board, and when they ascend the stage 1 illuvials will dissapear?
Please note - this is an unstable and a rush out quick patch. There WILL be bugs, there may even be gamebreaking ones. Balance is likely to be messy. We're interested in feedback on these fundamental changes and the community has been vocal in the past about wanting to see things sooner rather than in a more polished state.
Things we're interested in
Ascension
Hyper
Synergy Calculation Changes
UX/UI
Things we're not interested in.....
Pretty much everything else.
What you'll be playing is something considerably more rough than most games would ever release to the public. This is a bit of a trust experiment, if the community cannot handle such early access to new features and we'll be forced not to release so early in future.
is no1 playing yet.. im searching with the first thing i threw together... this could be free elo for you ๐
No, in order to play a stage 2 illuvial, you only need one stage 1 illuvial on the board. Once you ascend the stage 1 illuvial, it will turn into stage 2.
Ok, thanks for clarifying
Thanks for the clarification. This is a very important disclaimer. Synergy calculation changes stand for affinities and classes counting even though in composite state?
correct
makes me wish i had a smurf account
Honestly, i don't know how to feel about this. I mean, if i have in my illuvidex a stage 1 and a stage 2, why can't i play them together?
seriously someone play.. take my ranking ๐
u cant use nylers team
He hasnt sent me one yet lol
thats for noobs... Il do it after i get annihilated
my elo 965 lol
so right now you cannot use any lynx at all? It keeps saying invalid team if i have a lynx in
i got someone
uhoh I hope u dont win
steph11wa
im 1716 but I think all the clever people are actually putting thoughts into their teams... its a wory
if you have a stage 1, stage 2 and stage 3 lynx that are part of the same progression
it should be OK
so Stage 1 Lynx, Stage 2 Fighter Lynx, Stage 3 Earth Fighter Lynx
oooo can u play 2 stage 3 lynxs or will it think you only had one baby lynx?
you cannot currently, longer term you will be able to
so 1. grey baby lynx 2. grey stoic lynx 3. I can have multiple stoic lynxes in deck but choose to play one only?
thats what im thinking
the lynx army is not the play ๐
Ah yea, that seems to work now. Just built a team
come beat me
I will defo play on my lower smurf first. There are so many things i need to see ingame
Just threw together the things
same but I am a one account man ๐ฆ
First feedback from me is that it's a bit buggy and rough around the edges.not sure I can handle this build
@wide aspen hey, if im put ramph he is count as additional fire, but do he get bonus as fire or as non fire?
we can play custom match if you like
tutorial is looking slick
sure il DM
Was just about to post the same thing. The tutorial is a massive win for the team. An absolutely essential onboarding tool and I really like how it looks and the progression so far.
As fire
so whats the thing with more synergies? Composites count towards the non-composites too now?
yes
so spore gives +1 to nature and +1 to air?
I think it should just be +1 nature for adorius/adoredo, right?
yes, Soda got it right
only V1
ah the dominant affinity gets added
Yes
I definitely will do the tutorial ๐ฌ
So Adorius will have +1 Mystic, +1 Spore, +1 Nature and +1 Empath
I needed help to complete it ๐
and it also directly benefits from that affinity buff. So spore with dominant nature counts and benefits from that. So nature buff benefits a spore with dominant nature as if it was nature as well. Correct?
Lol
Correct
I would not admit that
Thanks!
In his defence it was designed to be challenging, not a totally brain dead "click here, do that" type thing.
Oh, I might DM you later then๐
You really need to use all mechanics for the last fight!
How long does it take?
This is a good idea (although makes deployment more difficult) - it should help new players be better prepared once tutorial is fully completed. I love how you all aim to do things the "right way" instead of the easy way.
oh wow... Just did one game... What an amazing update!!! We really have an actual game now!
is there a list of augments somewhere?
Yup, I'm also in love with the changes ! I feel that there is so much potential, so many possible builds, I don't even know where to start
Same, but I do subscribe to KISS - keep it simple stupid - so for a game like Illuvium, I like to start with the linear builds first. So, 7 empath, 7 psions, 7 fighters, 6 rogues, etc and then 7 water, 7 air, etc. then I'll check single carries like maybe 7 fire with a rhamphyre carry progressively getting more complex as I get an understanding of what I believe to be strong - have potential.
i'm highly anticipated to test the new changes
@wide aspen should be bug. when i recell unit i just place it still cost me something
Did you ascend a unit and then recall it?
If you recall, the fee is applied for the ascended unit (75%), but it's not displayed.
I'd say 20-25m
and if you place it again, it will cost the full amount. I assume you placed the S1 unit in i.e. R1 and ascended in a different round, then recalled it, right?
no,i place at 1 round unit, uprgade it, then decide to make diff turn and sell him, but still lose money
that's a big change on playtime
We're talking about the tutorial
Well, yes, the recall fee is applied
Question, a ranger with fighter weapon bonded to a psion counts as basic affinity as fighter or psion?
Now we have a game ๐
For the 2 matches i played so far it seems that after a few rounds we have too many mastery points, even runing an expensive team and don't wasting any evolve tokens
oh ok
Example: Place Atlas (30) in R1, ascend to Axon in R2 (-10MP for the ascension), recall Axon (gives back 75% of 40MP - the cost of Axon)
if you place Atlas again, it costs you 30 MP, and if you ascend (10 MP)
Good info. Thanks!
A ranger with fighter weapon bonded to a psion counts towards fighter or psion as basic affinity?
always the weapon
unless it has no weapon
Fighter, the weapon class/affinity are the dominants for the ranger
Ok, thanks
loving the new tutorial battle music (or maybe i just never heard it before)! This image is quite blurry and doesn't help when depicting the energy bar. It now does shine a bit but it's difficult to see what you are focussing on at first glance. Could be a bit more obvious. Naturally, when the units start fighting it does become obvious.
Thanks โค๏ธ
Yeah couple of edge cases to iron out with the highlighting and background blur, we're on it ๐
Example of my situation: Place little umbra (45) in R1, ascend to middle umbrain R1 (-20MP for the ascension), recall middle umbra in R1 (gives back 75% of 45MP - the cost of little umbra). AND last upgrate cost is wrong. it should be 25, but it 45!!!!!
does someone have a team?
Now that you said, I just realized that when ascending to stage 3 we are always paying the cost of stage 3 - 1 instead of 3-2
but stage costs probably needs a rework anyway, it would be too cheap just paying the difference
not on every unit i guess
ramph is fine
It's 75% of the middle thylacine (rake), not dash (s1). So it's 75% of 65MP, not 45. It will clear once we fix the UI issue ๐ซก
why i pay anything if im just recall it at raound im place it (so enemy not even see that i did this)
adorius, scoriox and phosporus have this issue, i think the rest of my team had it too, i will check later when I play again
I don't think singe can be upgraded ๐ฆ my fav character
For Umbre (S3), that's a UI bug, which you can report. It doesn't actually cost 45, it's just displayed wrongly (it's the difference between S1 and S3, not S2 and S3)
i had a sear in the tutorial though ๐
but i cant play umbra for tunrs 1-2 coz UI doesnt allow me to
Loool so much info for dev team ๐
Is it bttter to do in game bug report pressing B
Havenโt been able to play yet, howโs the update feel?
so when upgrading your unit through stages, is it normal for you to carry over your affinities? e.g. flare is fire bulwark... upgrade it to sear = magma / behemoth... you still keep the bulwark and fire synergies?
its new game, and randomness is good, but bugs and 0 understanding
i played vs viper so got killed. but my one game seemed fun
They do now, yes
Howโs the game feel with this update?
is it supposed to be like that or bug?
About to do my first game sir, gimme a sec. I will compile my feedback brother
They changed it, it's supposed to be like that now
isn't there a undo button anymore? Just sold an upgraded Illuvial by accident >.<
Well this is a brand new gameโฆ
They removed it temporarily
Sweet thanks
where is it on the patch notes? am i being blind?
announsment
someone can send a team please?
do you have sear in the team ?
u have 3 basic team
interesting that all Illuvials now have the width of their stage 3 form! just checked that out. good stuff ๐
im asking about the changes to the affinities being carried over through upgrading your illuvials within the patch notes
not where the patch notes are
Would be funny if I didn't
@frigid wharfcan we have full list of new augments?
?
It starts with:
They are,
And end with:
awesome
not all, but i want to know what my opp can get so
Iโm not home rn to playโฆ but curious initial thoughts. How does gameplay feel?
arena.illuvium.io/team-builder/012ad34c-754c-4b87-9c81-4767f1713a1f
It's a nothing team, but it will allow you to get in and play.
@zenith mortar 
Yes ser
Nope sir
We could post the list but where is the fun of finding them out and discovery.
So you'll have to wait, we'll post in a week.
How is the new mode?
terrible.
I'm rank 1
awful
so pretty good
what were they all thinking
why we dont get back our upgraid chips when we sell upgraded one?
fire the lot of them
me first
Post proof???
Im Home in 1h i play all night
You receive a evo chip back if you sell a Stage 3
too easy to pivot to completely different comps
you get 1 back from a stage 3 recall.
Congrats
yep, not fake, gg
i need a button that will bring all stages when i build a deck by only stage 1
Its what will happen, just with the speed of release the feature didn't make the deadline
just give a feed back : )
is the team builder bugged?
Longer term we'll have you team build via the line in Ascendant ๐
appreciate it!
btw 50 is 2 much, at least for day1 of deckbuilding xd
It got reset for new mechanic if thats what your wondering: #๐ฃใannouncements
You can select the S3 and bring all stages in the meantime.
yes, but how i suppose to count to 8 units on board? xd
If you think about it, you now use about 3x more illuvials than you did in the past (in the past you used only stage3, now you have to add all stages). That's why we raised the number. For 8 Stage3 Illuvails, you now need 24 cards.
I mean in the team builder
and im too talk about it, when i deckbuilding i want to know how much units for board i have now
ye, maybe we just need to carry 2 deck in 1, then it will be ~50 card
i thought it was bugged, cuz i lost all my decks
ill read the patch now, ty
they nerfed my deck ๐ฆ
u called it ๐
What's the verdict guys? Everyone enjoying the new PvP? I've not had chance to play yet
Nah not yet
So do the composite affinity illuvials also get buffed from the normal affinities? So do invokers get the bonus from psion traits?
Yes, they do
Was there any change in the MP per round? It kinda feels like there are more points available
There was no change - and this is exactly why you feel like there are more points. Augments are now free, and Ascension smoothed out the game progression, leaving you with spare MP
i mean a team for this patch
Yea augments costing nothing definitely leaves a lot more MP. Can be pretty good for more positioning changes etc ๐
someone have a team for this meta?
noob question. a berserker now give berserker + fighter.
But does the berserker unit gain the bonus from fighter full ? or as before ?.
Just found a bug in the tutorial
i was able to place a greater aapon next to my lesser aapon instead of evolving it and it visually deleted my other illuvials.
not really sure what i did exactly to get there.
(how can i show the screenshot here?)
@vague storm
update if you play tutorial 5 and you sell the exalted aapon then you can place the greater aapon next to your lesser aapon!
As the berserker is now considered a fighter as well, it fully receives the fighter bonus, along with the berserker bonus
How is everyone enjoying the new Mode? I will be able to play in a couple of hours.
Tutorial is great!
Exactly what's needed to bring in new people and keep them coming back.
Ser,thats going to hurt my Ilv rewards
How can this be understood?
more people coming in less (easy) chance of getting rewards ๐
Oh gotcha.
Well it's a good reason to simply improve yourself in the game - what helps the econ as well.
totally agree with you there ๐
this tutorial is SO AWESOME!!! well done! SO NEEDED!
Great to see that the feedback has put in the game so quickly!
anyone else get an error when trying to save team in teambuilder?
Refresh page, this means you have been to long without saving.
he know how to play more then 1 lynx, but still weak for testing decks
lets see how fast it evolves ๐
new teambuilder feels amazing, with automatically adding all units from a line and no augments it is so much faster than the old one even tho the decks are double the size ^^
also feels more intuitive and more fun to try out stuff and play around with it
@worn tree whats the scoop
Just was about provide it. I have played 5 games and I am ready for some feedback ๐
Alright sweet
Hope you practiced well i am coming soon ๐
can someone help me pls:
if i use an axon now it will always be bulwark dominant?
so in order to make a harbinger with an axon my ranger needs to be psion?
does a harbinger always just count as a bulwark or is it also a psion (bonuswise)?
yes
bug, posted bug report
axodon will always be bulwark water dominant because it's stage one - atlas is bulwark water.
this aims to reduce complexity
thanks paz ๐
ranger could also be bulwark if u bond with some other psion water ^^
ya but it takes out something i was wondering for overworld when fusing illuvials ๐
i think its much better
ye, i think the new rule is they will always be dominant with what their stage1 is. im sad squizz is air and not fire tho ๐
ya i didn't manage to get through all these illuvial changes and what you can or can't do now, but i just wait till you explain it in a video ๐
Before, the game was random in many situations, now it is the most random possible, you can positioning your illuvial to infinity. and a match lasts even 10 minutes or more...๐
way ahead of you ๐
Click my Illuvium Creator Link and register/download the Game for free to support the Channel, thank you! http://link.illuvium.io/Illuvination
https://illuvium.io/news/ascendant-arena-ascension-update
https://illuvium.io/news/illuvium-arena-beta-3-0-3-6-patch-notes
- 5% on Illuvium Merch with Code: Paz5 https://store.illuvium.io/shop
- Use my...
but i missed a lot tbh, gonna do a video after some practising tmrw morning
Exactly, I thought I would like the new mode, but it seems not..
ye its no insights just a rundown
after i posted my game was downloaded i played one round and was like, damn i kinda need to make another one right away ๐
rly happy there is a lot of stuff to make content around again, and i dont have to pull it out of my ass ๐
relax write everything you don't like about it, its an improvement stage.. meaning they wanna know exactly what is good or bad about it
like how do i make playing the 1000x playing dust rev interesting for viewers.. ๐
i like that the games are a bit longer, and that we have some more room for positioning personally
but ima play it some days before writing any real feedback ๐ the amount that changed is overwhelming. it feels like a new game
Was debated internally, but since Squid are water based. Certain people objected to fire ๐
a shock feels closer to a burn than to wind i would argue ๐ but fair ๐
mainly sad about it cause it woulda been a nice dmg boost for it, as fire dominant ophisto would be getting full fire affinity boost? or is that a bug atm
well its an air and fire squid ... where is the water anyway?
squids live in water ^^
Whats the point system?
๐
How many points do i get per round
100-120-140-160
We had an issue IIRC with finding enough shock based creatures. Stingray, Electric Eel were vetoed for a variety of reasons
So its the same it didn't change
same with wildfire and some of the more eclectic synergies
some critters are more simple than others ๐
But Squizz as shock is iconic. It looks incredible when it raises its tentacles and brings down the lightning
This new game mode is definitely a good step towards what we want. There are plenty of things to be polished, and that is obvious as the team has clearly stated that current game status is in DEV-STA environment rather actual PRO. We are lucky to have a DAO that listens to our queries and they are lucky to have us to provide feedback.
Focusing first on what mister Ben Nietzsche regards as relevant:
Ascension:
The concept is great and it is actually the core change in the game mode stategy. I think it feels great from a gameplay perspective although much tweaks should be made to release its full potential and actually make it make sense. Right now the solution proposed by the team that illuvials hex rad is the one as stage 3 for all stages feels weird and is not a perfect decision. I know they have made that as evolving to further stages would bring an issue as hex rad gets bigger and maybe the illuvial doesnt fit anymore. They chose this approach and I think is inconsistent UX/UI wise, and also it kills the beauty of small illuvials, which allow for clusters that biggy ones don't. I much more rather prefer to have scaling radius that fits illuvial dimensions and whenver that illuvial is ascended, it can be moved again for free (which by the way, this is what currently happens as there is a bug that allows you to move the illuvial for free the round it is ascended).
Augments:
Augments have no cost anymore and they feel much more like tft items. This is a great step in terms of game variability that we were clearly missing before. We are not there yet in terms of game variability factors, but clearly a nice step towards it. We need more of this to prevent the game to be fully copiable (which is what has been happening so far, people just copy each other until everyone ends up playing exactly the same decks and doing same actions each turn). Implementing game variability factors like the new basic augments system on top of legendary augment system is nice and much needed.
However, since augments don't cost anything, around rounds 5-6 you start having way to much spare mastery points and you can't ascend illuvials because tokens are missing. This should be adjusted as the "mana" curve is no longer aligned with the usable resources. Many solutions to this issue...
Hyper:
Hyper is by far the best implementation in the mode. It gives oxigen to the game design team in terms of balance, as even the most ridiculous champ (rha, and yes, I will get into that later) which has no natural counter, at least can be countered by hyper.
Hyper feels great, it definitely changes the meta as everyone will soon be playing around it. It's impact is no longer neglectable and this enriches the game and its progression among rounds.
SCC (which stands for how dominant affinities count towards synergy and also how now a composite class directly benefits from its sub synergies):
Not much to comment on this, it allows for more active synergies at the same time. Overall it's good as players like it when more shit is going on. I also want the highlight the simplicity of reducing illuvial branches to the dominant class and affinity. Much simpler for new starters. Maybe it's worse for high competitive gameplay but hey, it's hard to make everyone happy and I am sure other solutions can make up for this loss.
UX/UI:
A lot of stuff here to work on, pretty sure anything I will say the team is already aware of, but here it goes:
-All menus (lobby, team builder, start of the game, in-game, etc.) the deck should not display illuvials on it's own but the entire illuvial line. And if an illuvial is missing, apply visual effect such as shadow to clarify it is not run on the deck.
-Hyper bar could still be improved imo and at max hyper smthing should happen visually as hyper now is a major milestone.
I don't think I can provide any additional relevant stuff in the UX/UI stuff right now.
Bugs:
Basic augment selection timer sometimes is fake.
Sometimes stage 3 ascension shows the cost gap between 1-3 isntead of 2-3, this avoids the player to actually ascend the illuvial even though he has the needed MP.
Round 1 and 2 augments consistently appear on the deck even though they are placed on illuvials.
Hyper bug, sometimes at max hyper or when enemies step out of hyper activity range, the hyper bar disappears.
Non-DAO relevant stuf:
Rha is still ridiculously broken. The only way to counter it is with hyper and soon a strategy to prevent enemy hyper will be found. If you remove hyper, there is not a single comp that consistently wins rha. This is a major issue that has been taking place ever since the energy constant was switched. Inferno still fits a bit too strong maybe 1.5-2-2.5% is the right balance. However, what makes rha so strong and uncontestable it's its ability to gather omega energy before getting killed.
Sorry for typos and badly phrased sentences.
hey i was just messing around, totally love every aspect of the game, totally bullish - i mean cardulox on the game ๐
Hyper now has a VFX that that triggers on every character that is hyper. Is that not showing?
big olde golden glow
very caradulox indeed ๐คฃ
Need to double check that as at least I didn't notice it :S
Does playing with lower quality graphics affect on this?
Definitely did not notice this, and it's pretty noticeable
beginner level AI is too good, it's recking me
Canโt wait to leave work to try out this cool new game mode. Seems there will be loads more diversity and less complexity to build a team at first.
I believe it's learning in real time
it's learning too well ๐
@wicked cloak fyi sir ๐
every fibre in my body says i should do this first....
It means how fast hyper will incrase
I'm on the final stage, it's been SO AWESOME
Ok thanks, is 3 the max?
Visually, yes, but not mathematically wise
and it's based on which enemies I put it next to?
Not real time you donโt see the improvement / changes immediately
the cap is 18
Can it change during combat as it moves to other enemies?
Thatโs not the tutorial ๐
Yes, you can have 9 enemies applying 2x on you illuvial. Say you have 9 enemy water illuvials and you have 1 air illuvial in hyper range, you have 18x factor towards hyper
Since you can't have more than 9 enemies and 2x factor, 18 is the cap
yup got it, very good analysis i think, about to hop into my first game, thanks!
Hahahahahah Yeah man! โค๏ธ
Ok thank you and as they move around the board, does the value change?
Good luck, let me know your thoughts as well please! ๐
should be fine...iam a Pro Jeremy
this version is definitely buggier, just had a twine in play and a twine in my cards as well
Yes yes, hyper has like an active radius I think exactly the same as rha omega. I think it's 40 hexes. Anything outside of 40 hexes does not count towards hyper
For every illuvial that is
So yeah, it changes with positioning
Wow I just got like 10% better thanks. So I dont always want to put fliish as far away as possible, if I have a hyper range opportunity I might position him differently now...
Exactly!!!
I did an AI casual first.
the ascend tokens make choosing which illuvial to evolve really difficult!
Just evolve your rhamphyre
Yeah it's a very good addition - especially for new players
will do
press B in game to report ๐
I did, no worries, Just posted it here as it probably gets picked up here faster
is there a way to play 2 lynxes from same affiniity but different class? e.g. Stoic fire lynx and a Arcane Fire lynx?
Nailed it
at the moment i think you can only play one lynx in total as we cannot bring more than one basic lynx. this gonna be fixxed ben said
Thx for this. The way illuvials are ascended in terms of UX/UI doesn't feel triple AAA right now.
What is 10% Health Execution? (on combat start)
It acts something like at 10% health for the enemy the next attack executes him?
if the hyperactive rogue does dmg to a unit at or below 10%hp it instantly kills it
So i found that in a augment .. maybe it should be mentioned it procs only at hyper.. or actually i'm not sure if it works only IF the unit has hyper activated
oh i thought u were talking about rogue hyper, they have that effect now
Nope ๐
if it's in an augment, same thing just always
It was an augment - Bloodlust ... something ๐ .. i ended the match already
does anyone know the conversion rate when we over cap in Attack speed and it gets converted to attack damage ?
Havent back read but ive experienced a huge bug where when recalling a stage 3, i cannot replace the stage 1 onto field
@unkempt cypress 
I love your PFP it's insane!!
Spore Revenant still rocks! ๐ Any ideas how to counter it?
There is a bug with the amount master point cost.
To upgrade rhamphite to rhamphyre. it should be 30.
It show 50.
You can't upgrade if you don't have 50. but if you have it. you place rhamphyre. it reduce only 30. and you have 20 left.
Just looking for a clarification on an issue I've been seeing... nm @lilac grail beat me to it.
same issue with Jotun... I'm curious which is the intention - 50 cost final upgrade or 30?
Have to say I love the new game mode after some games.
A bit random with the augments this is why I lost to @junior geyser couple of times but other than that very fun ๐
I am with my smurf at +1700, let's queue together!!
I will anihilate you brother โค๏ธ Hahahaha
Doing tutorial rn, and rolling some broccoli ๐ฅฆ
I will match you soon
I jad very good team build up in theory cant wait to test out if its working ๐
Let me know brother
Electric Bee line.
Can we just use one stage 3 Lynx now?
Little feedback here:
burger menu improvement!
i need to be able to see all my illuvials and their hyper status, doesn't make sense if i cant scroll down to see my last illuvials hyper stage in combat.
same for affinities, a simple "+2" without being able to see what the +2 is exactly (and if it is just a single unit or maybe 2 and one more would complete the set of 3 for a bonus), is frustrating (or at least costs a lot of time figuring out) especially now that it is a new meta(or if you are a new player)
also:
if there is a chance to scroll down or see the +something illuvials at the affinity and hyper menu pls let me know ๐
good question !
i would also like to know how to play multiple lynx
the new mode is alot of fun,having a blast.and requires alot more strategies.
btw where did the "Undo" go? 
50 cards now lol?
it hopefully just got lost temporarily ๐คฃ
I want it back !! pls!!
Yep 100% .. also love that the pacing seems to have slowed down a bit.. i'd love it to go down even more
disabled for now it was causing a few issues
Yu-Gi-Oh had also between 40-60 cards.
temporarily removed
They had thousands to choose from
Its 30%+ of our options lol
We'll prioritize updating this considering the major revamp of arena.
But the listing of teams should still be workable. We'll be on the lookout for the new meta!
it seems but it's not
really good upgrade on the game
Wait how will u place multiple lynx? Can u drop infinite stage 1 lynx on the board?
Anyone streaming? I wanna see the new patch
You can only place 1 lynx atm. But will be changed to 3 in the future.
It is not that much. If you want 10 Illuvials and be able to play all stages that is already 30 cards in your deck. Then you need some weapons and armours too. Maybe now the different stages of the weapons will be used instead of only 10 MP and 70 Mp ones
What about when he upgrades to stage 2?
Someone summaries the new update for me simply?
Atm you can only put every illuvial line in your deck only once. Which doesn't work for lynx as you can only put 1 basic lynx in it. When you ascend it to stage 2 and then stage 3 it stays at stage 2/3. So you are unable to put another basic lynx on the board to get another stage2/3 lynx. This will be fixed by allowing up to 3 basic lynx in your team in the future. When your illuvial ascends you "loose" your previous stage in your deck
10+ winning streak and no bonus rating, feels bad
https://illuvium.io/news/ascendant-arena-ascension-update
This is basically the summary. The game mechanic changed. So it's hard to summarize it in 2 sentences
Has hyper area been increased?
Great work on the new game mode team! I am honestly super impressed with all the updates. Faith entirely restored.
- a novice
Yo these new changes sound really cool, keen to get home and play.
Changed, but overall a huge buff
Psions can essentially triple their omega power on max hyper
Like if ur ophisto goes hyper its literally game over
Btw can you choose which hyper class? I forget
Or its also based on stage 1
Fighter also gets 60% piercing on max hyper which is huge for the game imo
๐ฎโ๐จ I hope u have Komodo line in ur deck ๐
i can't really protect a psion unit in the corner (unless empaths surround it) because the "placing area" is huge for all units and rogues just jump in and delete my backline
Im glad they fixed the ability to abuse rogues with tight packing tbh
I always thought that was silly
I have played a few games, and although it is obviously early, I think the game still has the same problem, it isnt a game to play, it is a game to study. People are going to do the same thing again, they are going to copy a deck that is broken from the internet, they are going to copy the optimal order to play the illuvials, and without making absolutely any effort they are going to have very optimal plays and it is going to be difficult to beat them .I wouldn't even consider that to play, it's copying something and doing the same thing all the time. And if you want to be good, you are going to have to do the same, study the order to play a deck and the most optimal plays. I don't think augments really changes anything or almost anything, it adds some RNG but that's it, in the best of cases you can change the play of a turn depending of the augments you have but that's it. This is not a game to play, it's a game to study, so it's not very fun, and as long as you continue to have access to your entire deck from the beginning I think it will continue to be that way. I really like these types of games and I'm usually very good at them, And this game, far from making me want to play it, makes me very lazy, and if I, who am the target audience of a game like this, think that, then something is being done wrong, and that something again is that this is a game about studying, not playing, and that's not fun. Furthermore, in chess the game is always the same, at least studying movements and situations is useful in the long term. Here you learn how to play a deck, a patch comes out and that knowledge is no longer useful, and you have to re-study the play orders of a new deck... not even I, who love building decks, find fun that dynamic.
What about Hyper? You'd have to adjust pretty considerably against the hyper matchups no?
Not saying youre wrong about its a game to study but tbh, thats what most CCGs and even autobattlers are. Thats the appeal of it. Youre learning new metas, countering meta, etc.
Most CCGs and even autobattlers shine when theres multiple viable teams. I think the problem now is that were bottlenecked to a handful of teams that people are just copying.
That sums it up well. But even things like Hearthstone have multiple viable Mage teams, instead of playing the same 30 cards if u r mage, we haven't fixed that yet, but I think its just based on available options
If we had 300 cards then I suspect itd be a different story
feedback on the tutorial experience?
Having the rest of the illuvials released will make a big difference
For sure, it enables 3-4 synergies that are forced into a ranger bond rn. Which opens up at least a dozen new combinations
I wish, I am at work, will be home tomorrow night
๐ oh i see
no worries m8, have fun at work ๐
In card games your hand and draws are random, you cannot study the optimal orders of plays because the number of variables are infinite, In the best of cases you can study someone, but that's it. In a game like that you learn how to play a deck by playing the game, and you learn which cards work well by playing the game. You can copy a deck but that does not ensure that you will play it well, because you do not have all the cards from the beginning so you cannot make the same plays every game. In autochess something similar, you can study which compositions are good, but the pieces you get are random, so you have to adapt to what they give you which makes each game different, very few games do you get that optimal composition, and getting there can be a different challenge in each game. In a game like illuvium where you have all the illuvials, you simply study what the optimal move is and that's it, in the worst case you have to study some variants to beat those decks that counter you in some way and that's it, it's a game of studying what the optimal play is in a certain situation and doing the same thing all the time.. If you have played chess you will know that the first moves are usually always the same, previously studied moves that are known to be the best. It happens that after a certain number of moves the player can no longer study all the variables and that is when the game really begins. In illuvium this does not happen, the game simply ends. Having all the illuvials from the beginning also makes balancing very complicated, because everyone has a broken deck and can play it in the most optimal way possible. In chess, studying all those moves is useful in the long term, since the game is always the same.
In games like illuvium you study the optimal plays of a deck, which is what you have to do if you are waiting to be good, a patch appears, that deck is no longer viable, and you have to study another deck again... I like to create decks, but in this game that does not consist of playing games while you change cards and see how it works, it consists of studying which Illuvials you are going to play each turn and in what order, seeing if those combinations really manage to win and if not, studying yourself beforehand others that may be more optimal and beat the rival... it makes me lazy just thinking about it, but that's what this game consists of. You can say I'm wrong, but even though it gives rewards and is free, very few people play it, and it doesn't surprise me, even I, who love these types of games, find it boring. And the problem is not with the game itself, the illuvials, mechanics, synergies, etc., are fine, the problem is the game mode, and I don't think that will change until the game stops being a game of study and passes to be a game to play. Just my opinion.
Sounds like the game needs more random/variance. Which is my personal opinion what we need as well.
Is the leaderboard not updating?
Is there a list of the new augments?
any build guys ?
You're not wrong ๐คฃ . Especially with the part where TfT has large amounts of randomness in what cards you draw
I really enjoyed it and feel that it's exactly what the game needs for a pleasant onboarding experience. So far, it's the best part of the update for me. Not a knock on anything, I just feel it's that important and was very well executed.
I tried it and liked it. Now I feel like there's an introduction to new players.
Do any augments cost mastery now?
No sir
why leaderboard no update?
We're good, big things inc
We have some issue while in the match..happens too much frequently...you click ready...for example..round 4..and infinite waiting..you alt f4 relog..get back into the match...ready...infinite wait again...
happened to me and other guys while we were on discord chatting bout the stunning new mode
Love to hear it, cant wait!
I am a complete novice to auto battlers, so I enjoyed the tutorial a lot.
But I have a hard time figuring out why I lost or won a battle. Once it starts, there is a lot going on, that I just can't follow quick enough.
As a novice I would love to just watch the battle again in replay, learn from it, make some changes and then start a battle with the same opponent configuration again. By keeping the opponents side of the board the same, and just changing my side of the board until I can win or give up, the learning effect would be great.
Just watching the battle again in 3D from different angles would also be a lot of fun and would showcase the Illuvials and the VFX much better.
It could even be a game mode for beginners: Basically each player would have a chance for a second or third try at the same opponent board.
Not sure if its been mentioned but theres a typo in the tutorial "That's a Figher Class Synergy" - when going through augments
Leaderboard has been paused, unless I am mistaken
Would be cool if there is an advanced tutorial like this. The tutorial could even tell you what you did wrong, ie you should have placed an Illuvial here and not there etc
Going to try out the new arena in a bit. You guys stealth dropped it and donโt think many are aware yet๐
Wow it does send my brain into a frenzy at times trying to unlearn and newlearn, but I am really enjoying it. The tutorial is pretty nice too!
Sorry about the โunlearnโ stuff. But it is part of the process. All the feedback is good though. We put this one out when it wasnโt super polished just to get feedback quickly and see if the direction is right.
Feedback so far seems like what we expected and will give us confidence that the next updates we do will be the last required to get it going well.
Maybe you could activate a few such hints/jokers during normal game play? Anything that removes frustration and friction especially early on in your learning phase will keep players engaged.
I tried it out after playing a few ranked games. It's really good. I can see it really helping with onboarding new players
No way people are already using the same/similar deck.
I did 2 test matches yesterday, thereโs still no change to rhamphyre in my opinion. You can still slap him on and turn into inferno revenant late game.
Is there an untargetable / indomitable augment available now? If so, then you can slap that on against behemoths/fighters again.
BTW, I am not sure the whole ascension thing is changing that much other than full comp swaps. Previously you could play rhamphyre in R2 already, which is possible now again. The only thing that went away is that you donโt have the dust slayer opening anymore, but nerfing dust basically buffed rhamphyre again - thereโs also no need for immune augment anymore.
I havenโt seen many augments of the list, but to me it feels like the same build with just some RNG added depending on which of the good rhamphyre augments you get each round
We have rewards this week, so what the point of testing if u can be 1st who steal strong deck and use it xd
mm
Very good point about rewatching battles to improve
I like the new tutorial concept so I won't need to hard coach my friends when i teach them
For older guys like me a slow motion would also be helpful ๐ And maybe the Illuvials on the board could output some chat/text messages to tell me what they are doing at the moment. Almost like a debug log for me to investigate what went wrong ๐
I do agree it is sometimes hard to tell why you lost. Even having a look at the last board would help analyzing the last round and synergies etc. , but currently you cannot see anything after the round is over
This brings me to another suggestion: The health and energy bars on top of the Illuvials confuse me, mostly because they obviously keep moving around and hide other Illuvials.
Would it be possible to have mine and the opponents Illuvial cards show below the battle board instead of hiding them during the battle and display this information (instead of the ones actively fighting on the battle board) ?
The cards of the Illuvials currently fighting each other could be visually grouped together to make it even more obvious what is happening on the battle board.
It would make the fight look so much more cinematic and I could follow the stats of the Illuvials fighting each other much better by looking at the cards instead of just on the battle board.
It would also lend itself nicely to a future mobile version where we might not have the real estate to show all the information on a 3D battle board. On my MacBook 14 the screen size doesn't allow for great insight into the battle board.
Huge kudos to the team by the way. It is the first time I am actually motivated to play Arena and I am enjoying the tutorial experience so far.
is it true that now u need 13 illuvials to use the 3 stages?
Really appreciate you in this community you bring a lot of value, thank you!
it used to be 1 illuvials
then, 9 illuvials
now, 13 illuvials?
Stage 1 : 1
Stage 2 : 3
Stage 3 : 9
13 right?
It is a great community. Thank you.
@scarlet spindle ggs, huge comeback there ๐
I seem to have had my pockets picked for a fair bag 'o points there! lol nice work ๐ฅ
3 tier 1 merge into 1 tier 2
3 tier 2 merge in 1 tier 3
So 3x3 = 9
Same as tft, 9x base illuvial to get one tier 3
dont u need the tier 1 and tier 2 as well in your deck?
Oh youre meaning to use it in ascendent. Then yeah 13 my bad.
More demand for illuvials on marketplace then ggez
They still havent set the costs, spawnrates, etc so it wont change the price they were and are aiming for
more illuvials needed should means more cost
despite the fuel price
Not necessarily, 20x4 = 100 and 50x2 also = 100
thats not how it works
9 illuvials vs 13 illuvials
since price hasnt been published yet
its different if they have published the price and then reduce the price after this change
Yea, prices haven't been published, so there can't be an increase in price ๐
but now u need more illuvials lol
Yea, which increase the demand for low stages, which is a good thing for the DAO.
The Chance of "dead" illuvials nobody would have bought decreased tremendously
Liking the direction, just played a few games. Feels like you have more agency and can make different decisions
if you want to speculate on price of things, which seems hard without any numbers etc. to do, but for fun/entertainment I guess, donยดt forget that you donยดt need augments anymore now
we went from 1 illuvials per line for ascendant to 13 illuvials
If your 1 illuvial was a S3 he was already 9 illuvial if you want to count like this
it used to be just 1 s1 needed to access all stages
Not a big difference and as price and spawnrates arent decided yet it doesnt matter
1 year ago yea
It doesn't matter as Long as the Deck costs are payable for the majority as intended
but if that one s1 was 10$ and now its 1$ its the same. Price isnt determined yet
So things can move
Anyone from the team could clarify if hyper area has changed? The hyper induction doesnt fit with the positioning. For instance, yday my geyser got hyper and he didnt have any enemy unit near him at all.
its not the same
a year ago u only need to spend time to capture one illuvials per line
now u have to capture 13 illuvials and level them up
time needed increased
Haven't tried new Version, but can't you Show hyper area anymore?
time = cost, so my comment is still valid lol
the good side of this is u get more time-played in the game
and we have to decrease the fuel price to compensate that
it could be good to get more players
i mean farmers
question: do both players get the same 3 random augments to choose from or are they different?
No it's not.
All these parameters aren't set yet, so they all could be changed so it is like before.
Yes that is a fair point but its still mainly determined by price and spawn rates
Different
The only thing for sure is that low stages get bought more since you also need them in Battles.
So 1v1 Arena with me?
Good question, ive noticed too a geyyser in the back getting hyper while im fairly certain almost no illuvials were in his 50 hex range. Didnt pay close attention since the beginning of the round though so cant confirm
I think they can easily tweak other things to compensate for needing 13 Illuvials. Maybe adjust spawn rate of higher tier Illuvials to be higher, adjust the chance to capture an Illuvial to be higher (= less Shards used = cheaper). I think there are a lot of options to compensate from needing 9 Illuvials to 13 Illuvials in Arena.
nah im farming blast rn
What's blast?
blur's L2
from 1 illuvials to 13 illuvials, if u want time to remain constant means capture time + leveling up need to be 13x faster
I guess I need to look into it if Jag is participating for max money ๐ง
It's from 1 to 1
Or from 9:13
It's not from 1 to 13
its from 1 to 9 to 13
we used to only need 1 illuvials per line to access all stages in ascendant
Aah... Yea....That was Change really Long time ago.
If i remember right that idea didn't even stay alive really Long.
can we pls acknowledge, that we never knew a $ number for any of these cases, nor did we know $ number for augments, so it isnยดt a correct starting point to assume price go up
Lol
I donยดt think trying to change the whole economy of the game when it wants to launch in q2 is a real talking point
its challenging to get people to play with rewards
i cant imagine when they have to pay to play
TFT cost $0
my idea, keep ascendant fully F2P and leviathan P2W
that is another thesis, ownership has always been the baseline pro of web3 so trying to compare some god account beta testing with finished product isnยดt a fair one
They added a 30% less shielding augment (which is awesome) but it doesn't do anything against revenants still. They get too much shield to get through it.. You basically can only wait for the shield to go away. Even a buffed invoker Ophisto cannot get through the shield of the ranger when he gets a takedown. Not a single HP lost, with the augment. Kinda rough
degens just want to make money, we dnt care about ownership
for us its just jpegs
you keep changing the topic
get F2P players, get them to spend on cosmetics or maybe some battle pass (VIP in pixels), give some earnings.
if they want to earn more they spend more and do leviathan
you personally assume a f2p arena would make more money?
that is changing the whole economy of the game, seems not doable, outside of that it is an assumption not a fact
we changed a lot of things already
because they just realised that web2 wont be coming for awhile
been saying this for 2 years
ownership was never changed, has always been the idea
ILV is basically TCGs, but online
like i said the market is web3
web3 just want to make money
not a cosmetic driven game
this is just a different point, that has nothing to do with the monetization
you try to argue/assume f2p cosmetics>you need to own what you play with, which isnยดt a universally true fact, many games need you to own what you play with and make lots of revenue
the F2P is too get traction
you want to post 600k DAU
like pixels
and then people will flock in
but overworld and arena are f2p to some extent
you can play tier 0 regions, get tier 0 illuvials, you have test teams, you will have a free rotation, you have survivial mode
some percentage of that F2P will convert to P2W
that is dozens if not 100h+ f2p content already
you can easily consider all the ILV games atm f2p under what is considered f2p in games atm
anyone can log in and play something
i said fully F2P for ascendant
meaning u can access all illuvials in OB just like rn
so you just assume fully f2p would be better?
why?
e.g. one of the problem points people have atm is that everyone has everything->they can copy every thing
people been enjoying pre-OB arena, they can use all illuvials, but in a few months they gonna have to spend money
let me ask, what is the arena DAU with our current fully F2P arena plus token rewards?
how low is super low
Below 500 i guess
hey guys, can I still participate in this week leaderboard?
Maybe we should delete game and Make a better pixelz
You again realize you compare an on chain live game, with a beta testing one that isnยดt on chain,
also trying to pic one game in comparrison isnยดt a good argument, I could say letยดs look at this succesful on with ownership focus and make the same claim
we def need to make the game more accessible, meaning easier to play, very low cost of entry
Entry cost are 0 ... Can't go lower than that
what is your target arena DAU for the first 3 months post OB?
thats why i said fully f2p ascendant
That's not entry cost... That's total cost
if people want to earn more they can do leviathan where they have to spend
big time f2p
shrapnel $20
chronoforge $0
pixelmon $0
Jag, you keep getting away from what you initially claimed, as you seemingly canยดt prove it.
you said arena cost goes up with the teambuilder change, that isnยดt true, we donยดt know if it goes up down, stays the same
you said you need game to be f2p, low entry, it already is that
then you said full f2p->revamp entire economy of the game 1 quarter before launch?
and then again what you say are assumptions with at most so far 1 game as an example, when I can prob do little research and just handpick some game that wouldnยดt fit your narrative
in web2 many games with different monetizations are successfull, this full f2p is only option to make 9-10figure revenue just isnยดt a true statement, in reality many games arenยดt full f2p and spending money either gives you save time advantage or get items/chars others who donยดt spend could never get
how is it F2P when u have to buy fuel to get to t1 area
I thought last snapshot was in 36 hours?
its free to try
if u have to grind T0, sell T0 (earn eth) then buy fuel (spend eth) then its not F2P
see here
not every game gives you god accounts, many make you grind currency to then get a small bit of what a paying customer can have, that is just a normal model
also this is a repeat of above
u can play big time, pixels, chronoforge, pixelmon without spending
yes you can, and there is a clear discrepancy
Absolutely. But not just Geyser, all illuvials suffer from this hyper area discrepancy. Either a bug or a change I wasn't aware of.
@topaz lake @wide aspen could you please confirm this?
can u get fuel from just playing T0?
or do u need to play T0, earn ETH by selling T0, then spend ETH to buy fuel?
I think the team is looking for feedback on how we like the new gameplay mechanics. They are aware of bugs and imbalances I think. They are probably looking for feedback on how to improve.
The regular gamers I play with are still not really interested in Illuvium yet, I am not sure why. I know they would love the Overworld, with the resource and crafting aspect. The Ranger needs a special item slot (in Arena), that can be filled with an item found in OW. (what will be the point of slugs and bugs you capture in OW?) But what would make Arena enticing for a casual player who does not own enough illuvials to make it interesting? In League of Legends, there are a set of free characters from each class. that you could build a team with.
Yes, the Hyper Range has been increased to 70. This was done so units in the back can also receive the benefits of Hyper.
Thanks for the info. So there is now a mismatch with hyper hex in the UX/UI and actual computation. Was this clarified in the patch notes?
The UX/UI should not be mismatched. If it is, please submit a bug report. And no, I don't think we mentioned this in the patch notes. Thanks for the heads-up, I'll talk to the team to include it!
Great thanks! What I meant by mismatch, is that hyper area shown in game is still the old (50 hexes I think). From here the mismatch.
Yuga is trying to win web2 with a F2P version of DooKey Dash starting next month. They definitely don't want more web3 speculators "playing" their games.
We should watch this closely and learn from it. There is a good chance that we need a similar casual fun mobile game with Illuvials etc. as prizes to win over mainstream. If Yuga is successful we might benefit from their success. Might not be the worst to let Yuga pave the way for us and be a successful copy cat of their recipe.
Our games are definitely not for a web3 speculative money making community. For them we could have gone online years ago with pixel graphics.
one matrix for me to know if a game is popular or not is if the filipinos are playing.
i see this in mavia and pixels.
then again mavia, pixels and dookey dash are casual games
On another note,
There is a misalignment with the MP curve and the expendable resources around round 5 onwards as the lack of tokens don't allow you to stage up the illuvials. Since augments no longer have costs, there is an excess of MP that makes no sense.
My proposal to adjust this would be to increase the amount of ASC. tokens provided by round 5 onwards.
Yuga is play testing it first in the Philippines starting today, next is Europe etc. and then global.
yuga is smart then
web3 gonna flock into popular games
despite what people said about cagyjan
i am watching him, hes a very important figure in web3 gaming, because he is actually playing the game
people like becker is coin pump and dumper, i dnt think even try the game, well tbf he said he never care about the actual game, just the narrative
It is painful for Yuga asset holders at the moment, prices are down a lot, but I don't see it as negative. It is a normal adjustment process going from a pure speculative environment to a hopefully stable mainstream and gamer customer base.
wasnt expecting for fp to this low, i guess token is the play
I would say instead of ascendant being fully F2P I would rather it have a weekly rotation of free illuvials for players to choose from. And instead, create an entirely new mode that is F2P and has no access to tournaments or leaderboards.
It will have weekly Decks plus illuvials afaik
just create a separate F2P mode for players to enjoy the game and we're gucci
Why leaderboard is not updating? Is it paused untill snapshot?
can someone share a cool deck?
this is factored into the curing costs, travel costs and so on
if the demand side increases - then to maintain our price goals we adjust on the supply side. So we've updated our models. Price targets for decks remain the same as before this change.
is the ascend token capped at 3 points?
yes
how does adjusting supply work with the bonding curve?
we adjust the bonding curve
so if I have 3 and sell 1 stage 3 illuvial I wont get any refund?
thats what i fear
trying to manage the economy by tinkering supply
is risky
there is no economy to manage as you've all never played with the economy turned on
we've also not communicated details on this so we can develop and tune as needed until release
as far as I know yeah.
some people would want to speculate on rising price
most of the volume usually come from traders
what ur saying here is you want to keep prices constant
by adjusting illuvials supply instead of sticking to the bonding curve
why do we need bonding curve if u can adjust the bonding curve
we're not adjusting the bonding curve after release, we're adjusting it presently because prior to release the demand side changes we could be making need to be carried through the supply side.
we're adjusting and tuning before release via the models
once we release it doesn't change
then wdym by adjusting the supply side to maintain price goals when demand side increases?
Model says 10,000 X illuvials will exist.
New model says 100,000 illuvial X will exist.
know? nobody does. we forecast and predict.
maybe you mean expected demand?
yes
thats one very tricky thing
especially with web3 gaming where its very volatile
do u have plan to discuss about this with the community
like pricing and illuvials supply
im in the camp to make it as cheap as possible
very low barrier to entry
just to grab that market share
one, the hardware requirement is already relatively high
this is #๐ฎใilluvium-arena chat
we don't even need to create a new mode, we already have casual mode. Why would anyone play casual if not to try out illuvials they don't own or to test different teams?
Sudden game update?
My game crashed and 400 mb update?
Well not crashed but froze
do you guys get issue where you can't play stage 2 because youre stage 1 is missing on the deck
You have to include stage 1 to upgrade it to stage 2
pm you bro
?
nvm found what im missing hahahaha
Oh oke
I got duplicated augments cards, but only had one. don't know if this is a known bug
the lynx line is completely broken with more than one stage 2 and stage 3 as well
I really think the team nailed the hyper mechanic
the deck is so big now, that I had some AP.
Typo detected
It is a bug
Yup, deck is overwhelmly big, they need to make it simpler by just displaying the illuvial line rather than the 3 stages
Need 200 IQ to know what your opponent is playing now
revenant rhamph a bit strong, no?
stop wanting to make games completely free, we have a good ecosystem๐
scholars will be able to play fo free
Casual mode should be F2P with all the illuvials available, change my mind.
what not but not reward
ofc no rewards, it's a testing mode
I see another patch. Do we know what was changed / fixed?
IZ F2P
Play-to-airdrop
Not only its free, u can get airdrop
Hello, we fixed a bug causing the Illuvials and Augments to reappear in the Team Panel when doing certain actions.
Please update the game. Version: 14171
it is to reward investors the airdrop it is not part of the economic system do not take it into consideration
question: jotun for example is frost with air as base affinity. With the new mode the "Air" trait isnt going down when upgrading to frost. Does jotun then get both bonuses?
Hi, why i cannot copy team from link ?
I put 30% energy resist reduced augment , on same unit that had 50% energy resist reduction augment .... So first game starts instantly selling 2nd augment , but responded with NO UNDO command, so it went in to a loop of buggs , where my pc exploded of bugs, and game is not even working rn for me
If i didnt pull out power supply pc could have died :C
Iโm glad you are ok. You seem to have terrible bugs.
Have you updated to this new new patch? #๐ฎใilluvium-arena message
@worn tree invincible titanor
Hahahahahah it didn't work as expected tho :S hjahahahaha
LOL
This question plus: Is this why I can no longer select Jotun with Water/Bulwark dominant in Team Builder? Looks like Air/Fighter dominant is only option...
yes, higher stage illuvials dominants are always what the dominant of the stage 1 illuvial was.
yes
Thanks much! Bit of a bummer though, would love to have that flexibility back.
From round 4-5 onward you can full sideswap every turn because you have so much gold to spend. I don't like that because any of the positioning of the first turns does not matter anymore, and it is just random guessing where your opponent will be.
rhampyre is still kicking it haha
I had a bug where i got the exact same 3 augments to choose twice in a row. Selected the same augment twice, the game froze for a while, then it worked again but I didnt receive any augment. So I guess duplicates cant be a thing?
@cyan olive these game crashes... gg
Yes, the composite affinity Illuvials now keep their base affinity and class as well. So jotun is air, fighter, frost and behemoth and receives the full hyper bonus for fighter as well as the full affinity bonus from fighter and full air class bonus.
I just wish to express how amazing it is that you all fixed this issue so incredibly quickly. Thank you so much for being the best gaming development studio.
Yo!! The reward system became disable aflter the patch?
Before the patch was the last week, right?
It ends tomorrow at the scheduled weekly cutoff and will likely be back once this new mode is stable.
I see, thanks!!
the synergies window should give an option to see all active synergies and not simply say +3 or +2
Yeah agree with this. Not as easy to know what you have anymore
we have fuel crate airdrop and upcoming play-to-airdrop
that's a one time event don't talk like it's the norm
One question, after the next snapshot there are several weeks without rewards right? So we can troll and experiment
Nevermind is answered here my bad
the arena leaderboard doesn't seem to update anymore, is it because you already took the snapshot and froze the end result ?
still completely free. Zodd was saying i should stop wanting to make games completely free, while we have IZ F2P. i reckon u can max build your plot for free without a pay wall unlike OW.
plus johnny was discussing some small value generation for F2P IZ
I just backed you up back there regarding F2P, what you must get straight is that the F2P is only a version of the game that doesn't grant you access to any rewards, you're just playing for fun.
Do we? ๐
Leak some secret council Stuff mate ๐
im hoping we can reward F2P. it can be a very small reward and treat it as marketing cost. maybe very small percentage of revenue
or use in game rewards token
cmiiw u can farm pixel token, like few pixels a day, like 5. worth about $4/day?
This balancing team blows my mind
i know nothing
They made clear that the game is not balanced and it's actually incomplete. So there is no way we can critize them for that
At least not now.
if you're good maybe you'll be able to place on the bottom part of the leaderboard with the free weekly illuvial rotation. If we start giving away rewards to F2P we're just asking for the system to get flooded with bots, no matter how "small" the reward is.
I didnt have any unaranked matches, I started with 900 ish points straight away is this normal?
I thought I won almost all of them and am still battling in 1050 points range crushing noobs
(really liking the changes though)
Love the new Arena. The ascension mechanics really do make a huge difference. Not having to put augments in team building is a win in my book. Love having 50 spots but having to commit to all 3 stages to get tier 3 illuvials. Amazing work!
is it bot able?
what's not?
Sora enters the room
That doesn't make sense to be honest. Overworld would be completely obsolete if arena is F2P. No point in catching and collecting Illuvials if you can play arena for free and have every Illuvial for free. You say that you want Leviathan P2W which won't create any significant demand for Illuvials caught in the Overworld because (according to your thesis) majority will play F2P arena.
Illuvium is a collection game. Nobody will collect anything if you get everything for free. So this would kill any trading and revenue in the game.
yes majority will play F2P, and if they want to earn they can catch/buy illuvials
Well, thats how it is intended right now... You can play for free with t0 and if you wana get serious and earn Stuff you can catch/buy higher tiers
how much do you think is decent cost for a deck
Way more than the majority want it to be ๐
I See it as a longplay game, not a game i buy play for 100h, bin it and go for the next game
That won't create any significant demand. Whales will buy all the perfect stat illuvials. 99% of the caught illuvials will be worthless. Majority of people realizes that they can't compete with whales and switch back to F2P for a free and fair competitive environment. This will kill all revenue after the first few weeks
It would be super cool to See Decks grow over time, and not like after two months there are 3 meta Decks and everybody plays them because they cost 5$
I'm with Spoon here
This will also create no excitement in catching any illuvial because you just have to switch game mode and have every illuvial anyway. When you catch the illuvial you will be disappointed most of the time if it has no perfect stats
OW is a gacha
for us to be sustainable most people shouldnt make profit
how many people made money from d1sk?
i mean net profit
and to have whales buying up all the perfect stat you need a popular game
the current meta in web3 is F2P
sorry, F2P plus airdrop
I'll just say this. NFT's when tied to a game have value long term and that value increases with time.
So to answer your question, yes most of the d1sk buyers didn't made money unless they were lucky. But that might not be the same 1 or 2 years down the line when these assets appreciate due to their scarcity.
in the bear market?
irrelevant
wave 1 illuvitars appreciated during the bear market
same will happen when set 1 illuvials end and no one is able to catch em anymore
Good point, thats why we shouldn't even consider making it f2p + p2e
sadly we prob do
I mean he was talking about OW. Isn't it F2P and P2E already? with the stage 0?
jag who is defining this meta?
the market
doubt that
pixels
pixelmon
chrono forge
mavia
I've said this to you before but I'll say it again. There isn't actually any good web3 game atm.
Correct. But we need people to trade. Otherwise we dont have revenue. People trade to expand a collection or to make progress in a game. People wont trade if they get everything for free
yes games that are so bad that they need to airdrop to attract players
bruh get your references straight
lol we are airdropping token to attract players
what ru trying to say about ilv
last time I heard Kieran said the airdrop was to reward the current playerbase
arena leaderboard rewards
content creator rewards
beyond leaderboard rewards
the biggest airdrop in gamefi history
play-to-airdrop
bruh get your facts straight
i listed 5 airdrops
the airdrops are a 1 time event
Players wont even play if they get everything for free because there wont be any progress. Making 2 out of 3 games obsolete
the leaderboards are the p2e part of our ecosystem
and people received token without paying a dime
how many ILV have we airdropped to players
same thing
it's not
it is
so play to earn is play to airdrop?
its the same thing
then why change the name?
oh so there's a negative sentiment about NFT's should we change their name too?
we just changed the name, its essentially "play our game, earn token"
yea some tried to call it digital collectibles
i think reddit did that
i'm done, pointless conversation
first of all, we need people to play the game
the trade (volume) only comes if the game is popular
Yes. We do. But with your modell there is no need to trade at all
we have leviathan
people can work their way up the rank by owning lesser stats, make some money from leaderboard
save up, trade up their illuvials
Why would they pay money to play a game mode where the odds of winning are worse than in ascendant mode which is completely free? And where they have to pay to have less units to play compared to the free mode? Just hoping that at some point in time they might earn a few bucks? While probably 90% of leviathan players will never reach a rank where they earn enough to even get the money back they invested
This means you pay money to earn money to buy better units. Which means you wont earn anything because you have to reinvest. So isnt it better to stay in f2p mode?
why would anyone pay money to play any game
TFT cost $0
Palworld $30
Idk, ask those who play wow
CS:G0 $0
Fortnite $0
LOL $0
but let's stop comparing ourselves to other games
Its just you giving away everything for free and expect people to pay for a mode where they have less
clash of clan $0
Normally you make f2p games and people spend money to upgrade their gaming experience. Not downgrade it
u can earn, its an upgrade
Thats why i think making ascendant completely free doesnt work
think of the investing player, you just think of the investor (token)
players want to play and invest in illuvial
we don't play just because it's a good game we play because you can also earn money
it is the strength of illuvium to be the owner of nft
Not really. You start way worse than in f2p. So you are selling a mode where you have to pay an absurd amount of money to unlock everything that others get for free. If you did that only then you get a better version of ascendant arena. That feels very bad and wont create a significant demand for illuvials because most playee wont reach that point
thats how i imagine TFT players thinking about arena
how much do you think is a reasonable cost for a deck?
when you are going to capture a ramphy that you can sell for $5k don't worry you will have the entire population who will invest in fuel to try to capture it
but thatโs what makes the difference with web2 ^^
Idk. But every meta deck so far had some T0 in it. So you can catch some T0 for free. Then buy some more Illuvials and you have a starter deck that you can expand when you want higher ranks in arena. I hope a starter deck won't be too expensive. Hard to speculate without knowing fuel prices. Even the arena mode has been changed with last patch. So idk how many Illuvials or illuvial lines you need in your deck on release day.
An update 24h later:
MP supply/demand curve is disaligned.
Ascention system feels clunky in some ways. The core concept is great but the fact that stage 1-2 illuvials occupy the same amount of hex as S3 makes no sense. I would definitely lean towards correct hex dimension and free move on ascention. Or at least introduce a slight MP fee for moving on ascention but a way must be found to keep original hexes. Now all illuvials are big as fuck in terms of hexes and no clusters are allowed.
Augments need polishing in terms of balance and consistency for the sake of fair gameplay.
UX/UI needs work
Bugs
And overall I have the feeling the game feels cluncky prolly due to unbalancing and MP curve disalignment. Maybe thats it or maybe there is something else. But I am not having as much fun as I anticipated.
Maybe that because only a certain amount of illuvials are actually playable due to unbalancing and I am tired of facing and playing the same teams for a month in a row.
We are getting there guys but now the hardest thing is yet to be done, which is achieving actual game balance. I suggest some focus is put on achieving an acceptable level of game balance as it gets hard to make fair assessments if the game is balance-broken as it is now.
Illuvium: Mirror
will CTRL Z make a return?
i had to sell my stage 2 illuvial so i could rebond to another illuvial
thern realised i coudlnt place that stage 2 back on the board
went to undo
but failed
๐ซจ
You cannot undo in this patch
Why would they balance the game now when they are probably waiting until all the illuvials are going to be available in pb4? They probably released the new game mode to see if there are any bugs in the mode on different configurations. Balance should be expected in pb4 because it doesn't make sense to do twice this late.
did you spot my mistake too?
sold my singe so i could rebond to snek for 3x arcanite
but lost my singe in doing so and could only put flare back on board
ooops
No. Was busy enjoying my win. Only happens like 1 out of 10 games, so had to embrace it
wonder wtf is this, coz he has no avatar, but for me he has this instead of avatar xd
I dont see how improve game balance now is an issue. Its a net positive and to be fair it shouldnt be that hard.
bot avatar
we are food for them bots
@ people complaining about balance, I am genuinely curious: did you guys try every comp possible?
I feel that many of you barely tried ~5 comps and complain about mirrors, hell some people don't even bother to try to create something. They just see someone play X, so they play X too.
There are soo many possibilities right now, I am having a blast playing 7 psion invokers (or 5 psion invokers with a solid frontline), 5 empath blazenite, 7 fighter terrorbird, 7 fighter berserkers
I'm not saying that balance is perfect by any means, but I feel that you are exagerrating a little, you should at least try as much stuff as possible before complaining
even viper had some success against rhamphyre decks with a scoriox deck
hyper is also so great now at countering stuff
augments do need some work though
Problem:
There is an issue with ascention tokens. It is definitely not as valuable to upgrade a tier 0 illuvial than a tier 5 illuvial. Sure, MP cost is difference but right now the most precious asset in the game are ascention tokens. Also, MP doesnt make up for the difference. Because a tier 1 illuvial can provide composites and upgrading it to stage 2 costs the same as upgrading a tier 0 to stage 2, the only difference is that you don't get a composite. There are many things that feel weird and mismatched with current game experience. Don't get me wrong, this is a clear step in the right direction but much more is needed. Maybe instead of a flat resource as a "token", what about something more divisible?
MP provides that divisibility, but still it feels weird to pay the same amount of ascention tokens to upgrade a volante to stage 2 than a rhanphy to stage 2.
Proposal 1:
2 different currencies should coexist in the game, both being divisible (not just tokens). One is MP and the other is an essence that allows illuvials to go to the next stage, and this essence is harnessed by winning/losing, activating more synergies, etc.
Something to increase in-game decision making, game variability and stuff. We need a lot more of that or everything feels too repetitive.
Proposal 2:
This "essence" could also be used to add moves & passives to the illuvials in play. This moves & passives thing is linked to the proposal I made back when @noble radish asked us to give ideas on the 1v1^8 mode.
Idk guys, so much to be done, so many possibilities...
Seeing the change they have made, I understand why they don't put much effort into the balancing. I do not believe and hope that this is not the final version of the game, and with that in mind, balancing the game around a mode that is going to change is a waste of time. By the way, evolving the Illuvial in the game doesn't seem bad to me, but the way it is done now it reduces the game options, and it is also not very organic because I understand that you evolve an Illuvial but it is assumed that in reality you already have the 3 phases of that illuvial. Changes like that make me think they don't know what to do with the game. In fact, with the current system from a certain point you will always have gold left over because you cannot evolve all the Illuvials, and there are no more augments to spend it on, and phases 2 or 3 of Illuvials like Grokko are useless because you will never evolve them, Phase 3 of the lynx will practically never be used. etc.
redo is disabled atm due to causing many bugs
I was winning rhamph matchup 100% after I figured out positioning, idk why people just copy paste rhamph either
I agree with the ascension tokens needing a little help for the reasons above - t0 upgrades are a complete waste of the token and so weโll rarely, if ever, see the second and third forms of these Illuvial used. A distinction between composite lines and straight affinity lines should be made in resource management imo to remedy this.
Also, as desperately as we players would like to see balance addressed, it would simply be time wasted given where we sit currently in development.
overall, it is a beta to test and get feedback, we got giga early version of new features and systems, I like them, happy we got it and hope most people can appreciate that as well
thanks
one day he will get his revenge
I love the idea of evolving them and only having one version of the ilv on the board.
Yes, but whatโs the best way to address the disparity between evolving a grokko vs evolving a rhamphyre?
just dont be a ass illuvial.. idk
Well, I think this patch is worse than the previous one. It doesn't solve the game's problems, and I think it adds new ones. There are ideas that may be good, but I don't think they are well implemented.
Also, the more time passes, the more I miss being able to select at least dominant affinity. Maybe class its fine as it is, but afinity rules on hyper, and that is pretty important.l
Also, since they have made the hyper more powerful, removing that option is more noticeable.
I wonder if something as simple as making t0 cost .5 token to evolve and composites cost the full token would work? Feels like an improvement, but not good enough for final form to me.
@zenith mortar any idea ?
Yeah, we have a known issue with ranks being frozen, we know and are investigating.
I don't like the system, I think it only limits the game, I would remove the token system to evolve directly.. What would be good is that, for example, you play squizz because in early it is better and easier to play because it has a lower cost, and when you want to play ophisto, instead of having both on the table or having to sell squizz and play ophisto, squizz get off the table and ophisto enters for only 50. It would help to give more importance to low costs in early, and also to high costs because it would be easier and cheaper to make the transition. In addition, it makes the transitions simpler and solves the balancing problem that is sometimes created by being able to play the same illuvial in its 3 phases.
Why not create a more divisible resource rather than a token? Token is way too lineal
t0 cot 1 t2 cost 2 and t3 cost 3 and add more tokens in play instead of 2 per round.
Would anyone be kind enough to link a poor Jimberino one of those Revenant/Rhamphyre decks? UwU
This sounds like it could work and it simplifies things, a potential win win.
Yeah, like the idea below yours, but this introduces more complexity, which Iโm against. So would love to see this mode with no tokens, just mp needed. Thoughts on that?
Good idea, but Iโd like to see no tokens first because itโs simpler and in my mind simple in function is good. My ideal game is a simple ruleset that is incredibly complex and impossible to master. Aka chess or poker. Crazy simple games that can be taught in an afternoon and still not learned in a lifetime.
Team, we need an extra tutorial lesson on what each of the stats mean and what they do please ๐
It always gets passed over but is a key basic building block for the game
Crit amp/crit chance etc etc
Newbies have no idea what the mean
Me too pls
They*
ty ๐
I don't think adding an extra resource for staging up and potentially unlocking skills and passives for your illuvials would make the game terribly complex.
damn how to counter this ramphyre rogue builds ๐คฆ๐ปโโ๏ธ will we again play mirrors?
I don't get what you mean sir
Guys do you know what happend with the emotes that we earned I think it was around Christmas by playing arena?
Nah man, they gotta do smthing about it. Rha is designed to kill squishy backline targets, but with the inferno kit he is strong AF vs tanks now. And now it can't get bursted consistently by perfecet positioning on fighter style illuvials bcz the energy constant make him cast too fast for that. So yeah, they created a monster. I said this right after reading the patch notes and I say this now.
They gotta fix this.
Good day.
In my opinion, the most interesting arena format is the random draft of cards for both players. Let's assume that each match the players' decks will be generated randomly and identically for both players. In this way, matches should become more varied and interesting than the same teams battling against each other and โCoin flipโ
I think team builders make the game less varied and more boring than if each match the players had different decks of illuvials, weapons, augmentations and armor, something like a survival mod, but with its own adjustments to the number of cards, etc.
What do you think about it guys? What could be wrong with the random draft format?
how do you add collectionist aspect to this? Bear in mind that the IP is all about ownership
hopefully soon, cause I thought finally some change and less mirror matchups.. played just 3 matches and all had the same play, like bots.. ๐คฆ๐ปโโ๏ธ
What I mean is, players should not be able to play illuvials they do not possess
They thought that tuning down inferno a bit was enough, but the thing is so OP in so many ways that a small nerf won't make the cut just yet.
then you should be able to counter it easily, right? Again, there are players that can consistently win against rha decks
if you always face same deck, you just have to find its counter and then you get free wins, right? ๐
I find it mind-boggling how people complain, but refuse to train a myriad of deck possibilities, especially now that rewards are going to get paused
Yea, I know, will try somehow, but I lose focus and dont want to play .. Iโm so low elo, and just getting smurf account that have the decks, its not playable right now for casual guys like me
Now is the perfect moment to try stuff, go wild, find the next broken thing
and keep it secret until the rewards are back xd
Its not fun, not enough players, just hard core grinders playing the game now
And testing stuff on low elo doesnt help
Maybe it should be one of the game's mods. Separate for competitive games and separate for those who like to collect
well yeah, you got that right, low amount of players will lead to that, sadly
but after the last inferno nerf, rha really isn't that much of a problem now, it's more of a pubstomper if anything
I simply refuse to accept the argument that rha is a problem until the one that is saying that has tried at least 10 different comps against it and all of them failed
that would mean that either he played really badly, or the comps were all bad
You lack an option here
sure, there needs to be a counter, hope there is a way, thatโs why I wrote ๐ cause i played some games, everyone had the same
For the past 4 weeks there has not been a counter.
will try to find something, but if other say its hard to find anything, probably i dont have a chance
๐
You know, there should not be A counter, there should be so many counters.
The problem is that Ramphyre is a rogue + his ability has too much range. An Illuvial who kills everything he touches cannot have an ability with that much range.
again, our almighty viper has had a stream today on twitch where he played a scoriox comp that fared pretty damn good against rha - you can search for his video on twitch from today
and trust me, that is not the only counter
he simply was the only one bold enough to actually try something else for once
rather than copy paste like everyone
When countering a single unit is so hard to achieve, it's clearly poor balancing. All units should have multiple strengths and weaknesses
but is it hard to achieve? I don't believe it is
xD, I saw that and the rha players were awful. Go play with me at rank 2 and bring me that deck, let's see what happens.
Regardless, you don't get the point. There should not be A counter, there should be multiple of them. The fact that we have been talking about rha for so long indicates something.
Go and test it for yourself man.
Rha Omega needs higher energy cost.
that's what I'm doing ^^ I am personally having a lot more fun trying crazy stuff like 7 fighter phosphorus than copy-pasting a deck
It can obliterate all your backline in one hit, it can't be that easy to cast. The biggest buff to rha on its own was the fact that they doubled the energy constant.
you'd be surprised by what good comps you may find if you'd actually search for them
I think the solution is simpler, and it is as simple as you building your deck, but drawing cards randomly as in traditional card games. This allows your deck to consist of illuvials, weapons, augments, etc. that are yours, and each game is going to be different and not always the same as the cards you draw in each game are different.
Good, that is great dude. But a proper game needs to be balanced competitive wise.
lol ๐
Eventually the team will address this, mark my words.
Psion are completely unplayable due to rha. Colossus are weak against Rha because of inferno, when actually bulwark type should be strong against rogue type. Not the case thanks to this unreasonable rework on inferno. So what does kill rha? Fighters on the backline solely placed to kill that unique threat in the entire enemy team. It's all about rha. Either you play it yourself or you invest all resources to counter it. Tell me a reasonably balance game in which you invest all resources to counter smthing and still can't beat it consistently. There is none, because reasonably balance games don't have this. It's not about balance right now, I know. But why the hell did we reach this point in the first place? How did we not see that patch 0.3.5 was a shot in the foot.
Scoriox is a good choice bcz it can target airbornes and is the only high dps dealer with airbone targetting. But still, it's squishy and you need to place it upfront and hope you win the 50/50 so that rha is not at the same corner.
It's just poor design and experience.
I would love a draft mode personally.
I had some successful games with invokers against rhamphyre, but it is really augment depending. A big problem I see is that a team like invoker needs too many ascend tokens to get the team going. rhamphyre starts strong from turn 2 on.
Is this fixed?
