#๐ŸŽฎใ€•illuvium-arena

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alpine dagger
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Lol

west quartz
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give us another predator then ๐Ÿ˜‰

hot pond
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With 50 slots and no augments, you can fit in almost all viable illuvials now into one team lol

worn tree
wide aspen
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After many discussions we simply reached a conclusion that it's better this way. Making an early-game comp where you put units together, and then having to move a lot of units around just because of a few Ascensions also felt weird. This felt like the optimal solution. And again, it really isn't that bad.

worn tree
lavish python
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stoked

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but yeah, this means my 3 remaining matches will be the new game mode

worn tree
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Hhahahahaha, how much ILV for that? ๐Ÿ†๐Ÿฅ‚Atlas_Yeah

gritty wren
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mastery points still the same?

topaz lake
sacred finch
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this doesn't show when adding a Lynx evolution

topaz lake
onyx sundial
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Are the rest of the illuvials in this patch? Or no new ones added?

wide aspen
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Nope, no new illuvial out yet

alpine dagger
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Danggg i made some sick deck, cant wait to try it out , gl boys

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:S

vernal forum
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damn so basically you can now get to 9 psions, 9 bulwarks, right? am i reading this right?

wide aspen
alpine dagger
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So 2 empaths wont do synergy proc, until you upgrade them to be mystic , i think putting empath class activate at 2 units like rouge would fit better

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I put small monkey and small gey , they aint having synergy till late game ๐Ÿ˜„

wide aspen
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Well it's up to you to create comps that can bypass this ^^

worn tree
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So As I understand it, right now you can't have two illuvials of the same line at the same time right. You can't go with the 3 rats anymore?

wide aspen
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That is correct.

worn tree
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If that is true, this is a massive paradigm shift

worn tree
# wide aspen That is correct.

Holly, the meta is completely new with this. Amazing. This way, the stages of the game will be differentiated much more clearly.

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Congrats guys, you have figured it out in the smoothest way possible.

silver merlin
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Is the illuvidata site teambuilder already updated as well or did they not have access to the changes before?

zenith mortar
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Dont think it is

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@reef basalt ?

silver merlin
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Damn then I need to hope I can steal a deck from a streamer soon๐Ÿ‘€

worn tree
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Can you ascend an illuvial twice in the same turn?

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All stage ascentions cost just one token?

wide aspen
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Yes, you can ascend an illuvial twice in the same turn, and yes, all stage ascensions cost one token (+ the difference of MP to the next stage)

worn tree
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2 ascention tokens each turn starting in round 2 and max storage of ascentions tokens is 3.

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If you refund a stage 3 illuvial and you already got 3 tokens, what happens with the token? You lose it?

topaz lake
worn tree
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So you can have up to 4 tokens but you need to burn them before the round as only 3 will be trespassed to next round?

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or even 5 tokens

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in other words, there is no cap of tokens but between rounds only 3 can be stored?

topaz lake
proven ember
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For now, longer term you'll be able to place multiple lynxes into your deck.

dull wind
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๐Ÿ”ฅ

worn tree
topaz lake
worn tree
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Thanks @topaz lake

silver merlin
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Are there new starter decks or no decks at all now?

topaz lake
hollow citrus
silver merlin
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Guess I'll try those out till I find something better

hardy minnow
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ohh, glad i finished my 25 games on my new account haha

worn tree
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Question, a ranger bonded forming composites also counts towards basic affinity and class?

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Ie, you have a ranger bonded with axodon, forming harbinger and tsunami. Does it provide water and bulwark as well?

topaz lake
worn tree
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Exquisite!!!

silver merlin
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These are gonna be some strong teams

worn tree
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And the caps 3-5-7 (2-4-6 for rogue) are not moved? Or you have 3-6-9 now?

zenith mortar
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$tip @worn tree 0.001349 ILV

misty sigilBOT
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ILV @zenith mortar sent @worn tree 0.001349 ILV (โ‰ˆ $0.18).

worn tree
zenith mortar
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Generational Wealth

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youre GMI

worn tree
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I will be Rich thx to Rich

zenith mortar
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Today. You. Chose. RICH.

worn tree
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let me finish my deck and I send you the link

worn tree
worn tree
zenith mortar
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Cant be worse than something I make myself

worn tree
topaz lake
worn tree
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Currently I mean

topaz lake
old lark
worn tree
old lark
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when you doo

ebon dust
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We still don't have team builder in the app? we still have to go to the site to do it? ๐Ÿ˜ฆ

old lark
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just saying it again a secondary market for team building/sharing would drive a ton of revenue

granite echo
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So in order to play a stage 2 illuvial we need three stage 1 illuvials on the board, and when they ascend the stage 1 illuvials will dissapear?

proven ember
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Please note - this is an unstable and a rush out quick patch. There WILL be bugs, there may even be gamebreaking ones. Balance is likely to be messy. We're interested in feedback on these fundamental changes and the community has been vocal in the past about wanting to see things sooner rather than in a more polished state.

Things we're interested in

Ascension

Hyper

Synergy Calculation Changes

UX/UI

Things we're not interested in.....

Pretty much everything else.

What you'll be playing is something considerably more rough than most games would ever release to the public. This is a bit of a trust experiment, if the community cannot handle such early access to new features and we'll be forced not to release so early in future.

late lagoon
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is no1 playing yet.. im searching with the first thing i threw together... this could be free elo for you ๐Ÿ™‚

wide aspen
worn tree
late lagoon
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makes me wish i had a smurf account

granite echo
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Honestly, i don't know how to feel about this. I mean, if i have in my illuvidex a stage 1 and a stage 2, why can't i play them together?

late lagoon
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seriously someone play.. take my ranking ๐Ÿ™‚

zenith mortar
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Im coming

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did anyone do the tutorial?

late lagoon
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u cant use nylers team

zenith mortar
late lagoon
zenith mortar
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my elo 965 lol

hot pond
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so right now you cannot use any lynx at all? It keeps saying invalid team if i have a lynx in

zenith mortar
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i got someone

late lagoon
zenith mortar
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steph11wa

late lagoon
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im 1716 but I think all the clever people are actually putting thoughts into their teams... its a wory

proven ember
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it should be OK

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so Stage 1 Lynx, Stage 2 Fighter Lynx, Stage 3 Earth Fighter Lynx

late lagoon
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oooo can u play 2 stage 3 lynxs or will it think you only had one baby lynx?

proven ember
late lagoon
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aaah stop the search

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so 1 stage 3 lynx in your entire team..

hot pond
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so 1. grey baby lynx 2. grey stoic lynx 3. I can have multiple stoic lynxes in deck but choose to play one only?

late lagoon
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the lynx army is not the play ๐Ÿ˜›

hot pond
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Ah yea, that seems to work now. Just built a team

late lagoon
hot pond
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I will defo play on my lower smurf first. There are so many things i need to see ingame

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Just threw together the things

late lagoon
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same but I am a one account man ๐Ÿ˜ฆ

west plume
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First feedback from me is that it's a bit buggy and rough around the edges.not sure I can handle this build

edgy flower
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@wide aspen hey, if im put ramph he is count as additional fire, but do he get bonus as fire or as non fire?

hot pond
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we can play custom match if you like

vale coral
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tutorial is looking slick

late lagoon
vernal forum
# vale coral tutorial is looking slick

Was just about to post the same thing. The tutorial is a massive win for the team. An absolutely essential onboarding tool and I really like how it looks and the progression so far.

hot pond
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so whats the thing with more synergies? Composites count towards the non-composites too now?

hot pond
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so spore gives +1 to nature and +1 to air?

vernal forum
wide aspen
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yes, Soda got it right

hot pond
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ah the dominant affinity gets added

worn tree
west plume
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I definitely will do the tutorial ๐Ÿ˜ฌ

wide aspen
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So Adorius will have +1 Mystic, +1 Spore, +1 Nature and +1 Empath

hollow citrus
worn tree
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and it also directly benefits from that affinity buff. So spore with dominant nature counts and benefits from that. So nature buff benefits a spore with dominant nature as if it was nature as well. Correct?

west plume
west plume
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I would not admit that

worn tree
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Thanks!

exotic sinew
west plume
hollow citrus
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You really need to use all mechanics for the last fight!

west plume
vernal forum
dull wind
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oh wow... Just did one game... What an amazing update!!! We really have an actual game now!

hot pond
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is there a list of augments somewhere?

vernal forum
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Yup, I'm also in love with the changes ! I feel that there is so much potential, so many possible builds, I don't even know where to start

vernal forum
# vernal forum Yup, I'm also in love with the changes ! I feel that there is so much potential,...

Same, but I do subscribe to KISS - keep it simple stupid - so for a game like Illuvium, I like to start with the linear builds first. So, 7 empath, 7 psions, 7 fighters, 6 rogues, etc and then 7 water, 7 air, etc. then I'll check single carries like maybe 7 fire with a rhamphyre carry progressively getting more complex as I get an understanding of what I believe to be strong - have potential.

vague karma
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i'm highly anticipated to test the new changes

edgy flower
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@wide aspen should be bug. when i recell unit i just place it still cost me something

topaz lake
edgy flower
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(after im upgrade it)

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yep

topaz lake
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If you recall, the fee is applied for the ascended unit (75%), but it's not displayed.

hollow citrus
topaz lake
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and if you place it again, it will cost the full amount. I assume you placed the S1 unit in i.e. R1 and ascended in a different round, then recalled it, right?

edgy flower
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no,i place at 1 round unit, uprgade it, then decide to make diff turn and sell him, but still lose money

vague karma
hollow citrus
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We're talking about the tutorial

topaz lake
worn tree
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Question, a ranger with fighter weapon bonded to a psion counts as basic affinity as fighter or psion?

edgy flower
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btw my umra cost is 45 + 20 + 45(!)

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so its 110 now??

sacred finch
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Now we have a game ๐Ÿ™
For the 2 matches i played so far it seems that after a few rounds we have too many mastery points, even runing an expensive team and don't wasting any evolve tokens

vague karma
lavish orchid
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empath again?

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someone can send a link for a team in dm please?

topaz lake
# edgy flower btw my umra cost is 45 + 20 + 45(!)

Example: Place Atlas (30) in R1, ascend to Axon in R2 (-10MP for the ascension), recall Axon (gives back 75% of 40MP - the cost of Axon)

if you place Atlas again, it costs you 30 MP, and if you ascend (10 MP)

worn tree
sacred finch
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unless it has no weapon

topaz lake
fair hemlock
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loving the new tutorial battle music (or maybe i just never heard it before)! This image is quite blurry and doesn't help when depicting the energy bar. It now does shine a bit but it's difficult to see what you are focussing on at first glance. Could be a bit more obvious. Naturally, when the units start fighting it does become obvious.

worn tree
exotic sinew
edgy flower
lavish orchid
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does someone have a team?

sacred finch
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but stage costs probably needs a rework anyway, it would be too cheap just paying the difference

midnight comet
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Love the new UI on illuvials when you select them

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clean

edgy flower
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ramph is fine

topaz lake
edgy flower
sacred finch
zenith bough
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I don't think singe can be upgraded ๐Ÿ˜ฆ my fav character

topaz lake
fair hemlock
edgy flower
alpine dagger
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Loool so much info for dev team ๐Ÿ˜„

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Is it bttter to do in game bug report pressing B

wicked cloak
raven obsidian
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so when upgrading your unit through stages, is it normal for you to carry over your affinities? e.g. flare is fire bulwark... upgrade it to sear = magma / behemoth... you still keep the bulwark and fire synergies?

edgy flower
vale coral
wicked cloak
raven obsidian
worn tree
rancid raptor
dark vine
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isn't there a undo button anymore? Just sold an upgraded Illuvial by accident >.<

late lagoon
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Well this is a brand new gameโ€ฆ

rancid raptor
raven obsidian
edgy flower
lavish orchid
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someone can send a team please?

frigid wharf
edgy flower
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u have 3 basic team

fair hemlock
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interesting that all Illuvials now have the width of their stage 3 form! just checked that out. good stuff ๐Ÿ˜„

raven obsidian
# edgy flower announsment

im asking about the changes to the affinities being carried over through upgrading your illuvials within the patch notes

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not where the patch notes are

zenith bough
zenith bough
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I don't

edgy flower
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@frigid wharfcan we have full list of new augments?

lavish orchid
zenith bough
edgy flower
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not all, but i want to know what my opp can get so

west musk
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Iโ€™m not home rn to playโ€ฆ but curious initial thoughts. How does gameplay feel?

stray gull
frigid wharf
zenith mortar
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Yes ser

topaz lake
proven ember
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We could post the list but where is the fun of finding them out and discovery.

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So you'll have to wait, we'll post in a week.

gritty wren
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How is the new mode?

proven ember
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terrible.

zenith mortar
proven ember
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awful

zenith mortar
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so pretty good

proven ember
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what were they all thinking

edgy flower
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why we dont get back our upgraid chips when we sell upgraded one?

proven ember
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fire the lot of them

zenith mortar
topaz lake
gritty wren
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Im Home in 1h i play all night

stray gull
proven ember
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you get 1 back from a stage 3 recall.

zenith mortar
gritty wren
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Congrats

topaz lake
edgy flower
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i need a button that will bring all stages when i build a deck by only stage 1

proven ember
edgy flower
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just give a feed back : )

pine steeple
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is the team builder bugged?

proven ember
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Longer term we'll have you team build via the line in Ascendant ๐Ÿ™‚

proven ember
edgy flower
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btw 50 is 2 much, at least for day1 of deckbuilding xd

zenith mortar
topaz lake
edgy flower
wide aspen
topaz lake
edgy flower
edgy flower
pine steeple
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ill read the patch now, ty

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they nerfed my deck ๐Ÿ˜ฆ

mighty tulip
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What's the verdict guys? Everyone enjoying the new PvP? I've not had chance to play yet

west plume
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Has the rank system been reset with this update?

mighty tulip
hot pond
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So do the composite affinity illuvials also get buffed from the normal affinities? So do invokers get the bonus from psion traits?

wide aspen
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Yes, they do

hot pond
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Was there any change in the MP per round? It kinda feels like there are more points available

wide aspen
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There was no change - and this is exactly why you feel like there are more points. Augments are now free, and Ascension smoothed out the game progression, leaving you with spare MP

lavish orchid
hot pond
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Yea augments costing nothing definitely leaves a lot more MP. Can be pretty good for more positioning changes etc ๐Ÿ˜Š

lavish orchid
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someone have a team for this meta?

lilac grail
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noob question. a berserker now give berserker + fighter.
But does the berserker unit gain the bonus from fighter full ? or as before ?.

wraith jay
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Just found a bug in the tutorial
i was able to place a greater aapon next to my lesser aapon instead of evolving it and it visually deleted my other illuvials.
not really sure what i did exactly to get there.
(how can i show the screenshot here?)
@vague storm
update if you play tutorial 5 and you sell the exalted aapon then you can place the greater aapon next to your lesser aapon!

wide aspen
west plume
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How is everyone enjoying the new Mode? I will be able to play in a couple of hours.

lament frigate
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Tutorial is great!

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Exactly what's needed to bring in new people and keep them coming back.

west plume
lament frigate
wraith jay
lament frigate
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Well it's a good reason to simply improve yourself in the game - what helps the econ as well.

wraith jay
past mica
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this tutorial is SO AWESOME!!! well done! SO NEEDED!

lament frigate
vivid stirrup
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anyone else get an error when trying to save team in teambuilder?

worn tree
edgy flower
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he know how to play more then 1 lynx, but still weak for testing decks

vivid stirrup
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lets see how fast it evolves ๐Ÿ˜›

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new teambuilder feels amazing, with automatically adding all units from a line and no augments it is so much faster than the old one even tho the decks are double the size ^^
also feels more intuitive and more fun to try out stuff and play around with it

wicked cloak
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@worn tree whats the scoop

worn tree
alpine dagger
wraith jay
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can someone help me pls:
if i use an axon now it will always be bulwark dominant?
so in order to make a harbinger with an axon my ranger needs to be psion?
does a harbinger always just count as a bulwark or is it also a psion (bonuswise)?

zealous vortex
#

bug, posted bug report

vivid stirrup
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this aims to reduce complexity

wraith jay
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thanks paz ๐Ÿ˜„

vivid stirrup
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ranger could also be bulwark if u bond with some other psion water ^^

wraith jay
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ya but it takes out something i was wondering for overworld when fusing illuvials ๐Ÿ˜‰

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i think its much better

vivid stirrup
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ye, i think the new rule is they will always be dominant with what their stage1 is. im sad squizz is air and not fire tho ๐Ÿ˜›

wraith jay
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ya i didn't manage to get through all these illuvial changes and what you can or can't do now, but i just wait till you explain it in a video ๐Ÿ˜„

warped basalt
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Before, the game was random in many situations, now it is the most random possible, you can positioning your illuvial to infinity. and a match lasts even 10 minutes or more...๐Ÿ˜‘

vivid stirrup
# wraith jay ya i didn't manage to get through all these illuvial changes and what you can or...

https://youtu.be/-H9ygzaNU_E

way ahead of you ๐Ÿ˜„

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but i missed a lot tbh, gonna do a video after some practising tmrw morning

wraith jay
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na seen that one already

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๐Ÿ˜„

karmic token
vivid stirrup
#

ye its no insights just a rundown

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after i posted my game was downloaded i played one round and was like, damn i kinda need to make another one right away ๐Ÿ˜„

rly happy there is a lot of stuff to make content around again, and i dont have to pull it out of my ass ๐Ÿ˜›

wraith jay
vivid stirrup
#

like how do i make playing the 1000x playing dust rev interesting for viewers.. ๐Ÿ˜›

vivid stirrup
#

but ima play it some days before writing any real feedback ๐Ÿ˜„ the amount that changed is overwhelming. it feels like a new game

proven ember
vivid stirrup
vivid stirrup
wraith jay
hoary mason
#

Whats the point system?

wraith jay
hoary mason
#

How many points do i get per round

vivid stirrup
proven ember
hoary mason
proven ember
#

same with wildfire and some of the more eclectic synergies

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some critters are more simple than others ๐Ÿ˜„

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But Squizz as shock is iconic. It looks incredible when it raises its tentacles and brings down the lightning

worn tree
#

This new game mode is definitely a good step towards what we want. There are plenty of things to be polished, and that is obvious as the team has clearly stated that current game status is in DEV-STA environment rather actual PRO. We are lucky to have a DAO that listens to our queries and they are lucky to have us to provide feedback.

Focusing first on what mister Ben Nietzsche regards as relevant:

Ascension:

The concept is great and it is actually the core change in the game mode stategy. I think it feels great from a gameplay perspective although much tweaks should be made to release its full potential and actually make it make sense. Right now the solution proposed by the team that illuvials hex rad is the one as stage 3 for all stages feels weird and is not a perfect decision. I know they have made that as evolving to further stages would bring an issue as hex rad gets bigger and maybe the illuvial doesnt fit anymore. They chose this approach and I think is inconsistent UX/UI wise, and also it kills the beauty of small illuvials, which allow for clusters that biggy ones don't. I much more rather prefer to have scaling radius that fits illuvial dimensions and whenver that illuvial is ascended, it can be moved again for free (which by the way, this is what currently happens as there is a bug that allows you to move the illuvial for free the round it is ascended).

#

Augments:

Augments have no cost anymore and they feel much more like tft items. This is a great step in terms of game variability that we were clearly missing before. We are not there yet in terms of game variability factors, but clearly a nice step towards it. We need more of this to prevent the game to be fully copiable (which is what has been happening so far, people just copy each other until everyone ends up playing exactly the same decks and doing same actions each turn). Implementing game variability factors like the new basic augments system on top of legendary augment system is nice and much needed.

However, since augments don't cost anything, around rounds 5-6 you start having way to much spare mastery points and you can't ascend illuvials because tokens are missing. This should be adjusted as the "mana" curve is no longer aligned with the usable resources. Many solutions to this issue...

Hyper:

Hyper is by far the best implementation in the mode. It gives oxigen to the game design team in terms of balance, as even the most ridiculous champ (rha, and yes, I will get into that later) which has no natural counter, at least can be countered by hyper.

Hyper feels great, it definitely changes the meta as everyone will soon be playing around it. It's impact is no longer neglectable and this enriches the game and its progression among rounds.

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SCC (which stands for how dominant affinities count towards synergy and also how now a composite class directly benefits from its sub synergies):

Not much to comment on this, it allows for more active synergies at the same time. Overall it's good as players like it when more shit is going on. I also want the highlight the simplicity of reducing illuvial branches to the dominant class and affinity. Much simpler for new starters. Maybe it's worse for high competitive gameplay but hey, it's hard to make everyone happy and I am sure other solutions can make up for this loss.

UX/UI:

A lot of stuff here to work on, pretty sure anything I will say the team is already aware of, but here it goes:

-All menus (lobby, team builder, start of the game, in-game, etc.) the deck should not display illuvials on it's own but the entire illuvial line. And if an illuvial is missing, apply visual effect such as shadow to clarify it is not run on the deck.

-Hyper bar could still be improved imo and at max hyper smthing should happen visually as hyper now is a major milestone.

I don't think I can provide any additional relevant stuff in the UX/UI stuff right now.

Bugs:

Basic augment selection timer sometimes is fake.

Sometimes stage 3 ascension shows the cost gap between 1-3 isntead of 2-3, this avoids the player to actually ascend the illuvial even though he has the needed MP.

Round 1 and 2 augments consistently appear on the deck even though they are placed on illuvials.

Hyper bug, sometimes at max hyper or when enemies step out of hyper activity range, the hyper bar disappears.

#

Non-DAO relevant stuf:

Rha is still ridiculously broken. The only way to counter it is with hyper and soon a strategy to prevent enemy hyper will be found. If you remove hyper, there is not a single comp that consistently wins rha. This is a major issue that has been taking place ever since the energy constant was switched. Inferno still fits a bit too strong maybe 1.5-2-2.5% is the right balance. However, what makes rha so strong and uncontestable it's its ability to gather omega energy before getting killed.

#

Sorry for typos and badly phrased sentences.

wraith jay
proven ember
#

big olde golden glow

vivid stirrup
worn tree
proven ember
#

What it should look like - golden ring

worn tree
# proven ember

Does playing with lower quality graphics affect on this?

Definitely did not notice this, and it's pretty noticeable

zealous vortex
#

beginner level AI is too good, it's recking me

quasi sage
#

Canโ€™t wait to leave work to try out this cool new game mode. Seems there will be loads more diversity and less complexity to build a team at first.

past mica
zealous vortex
#

it's learning too well ๐Ÿ˜…

quasi sage
worn tree
past mica
#

What are these?

#

the gold up arrows

west plume
#

every fibre in my body says i should do this first....

worn tree
past mica
past mica
worn tree
past mica
#

and it's based on which enemies I put it next to?

hollow citrus
worn tree
#

the cap is 18

past mica
#

Can it change during combat as it moves to other enemies?

hollow citrus
worn tree
#

Since you can't have more than 9 enemies and 2x factor, 18 is the cap

wicked cloak
worn tree
past mica
worn tree
west plume
zealous vortex
#

this version is definitely buggier, just had a twine in play and a twine in my cards as well

worn tree
#

For every illuvial that is

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So yeah, it changes with positioning

past mica
mighty tulip
zealous vortex
#

the ascend tokens make choosing which illuvial to evolve really difficult!

hot pond
#

Just evolve your rhamphyre

fluid lagoon
raven obsidian
zealous vortex
raven obsidian
#

is there a way to play 2 lynxes from same affiniity but different class? e.g. Stoic fire lynx and a Arcane Fire lynx?

west plume
#

Nailed it

vivid stirrup
worn tree
# zealous vortex

Thx for this. The way illuvials are ascended in terms of UX/UI doesn't feel triple AAA right now.

fluid lagoon
#

What is 10% Health Execution? (on combat start)

#

It acts something like at 10% health for the enemy the next attack executes him?

vivid stirrup
fluid lagoon
vivid stirrup
#

oh i thought u were talking about rogue hyper, they have that effect now

fluid lagoon
#

Nope ๐Ÿ™‚

vivid stirrup
#

if it's in an augment, same thing just always

fluid lagoon
#

It was an augment - Bloodlust ... something ๐Ÿ˜„ .. i ended the match already

west quartz
#

does anyone know the conversion rate when we over cap in Attack speed and it gets converted to attack damage ?

junior geyser
#

Havent back read but ive experienced a huge bug where when recalling a stage 3, i cannot replace the stage 1 onto field

junior geyser
#

@unkempt cypress To_The_Moon

unkempt cypress
#

Combo haha

#

how the fuck did you turn that arround hahaha

unkempt cypress
#

I love your PFP it's insane!!

faint ibex
#

Spore Revenant still rocks! ๐Ÿ™‚ Any ideas how to counter it?

lilac grail
#

There is a bug with the amount master point cost.
To upgrade rhamphite to rhamphyre. it should be 30.
It show 50.
You can't upgrade if you don't have 50. but if you have it. you place rhamphyre. it reduce only 30. and you have 20 left.

vernal forum
#

Just looking for a clarification on an issue I've been seeing... nm @lilac grail beat me to it.

#

same issue with Jotun... I'm curious which is the intention - 50 cost final upgrade or 30?

unkempt cypress
#

Have to say I love the new game mode after some games.
A bit random with the augments this is why I lost to @junior geyser couple of times but other than that very fun ๐Ÿ˜‰

alpine dagger
#

Lets play ๐Ÿ˜„

#

@worn tree wanna try me out

#

?

worn tree
#

I am with my smurf at +1700, let's queue together!!

worn tree
alpine dagger
#

I will match you soon

#

I jad very good team build up in theory cant wait to test out if its working ๐Ÿ˜„

vale lantern
#

Can we just use one stage 3 Lynx now?

wraith jay
#

Little feedback here:
burger menu improvement!
i need to be able to see all my illuvials and their hyper status, doesn't make sense if i cant scroll down to see my last illuvials hyper stage in combat.
same for affinities, a simple "+2" without being able to see what the +2 is exactly (and if it is just a single unit or maybe 2 and one more would complete the set of 3 for a bonus), is frustrating (or at least costs a lot of time figuring out) especially now that it is a new meta(or if you are a new player)
also:
if there is a chance to scroll down or see the +something illuvials at the affinity and hyper menu pls let me know ๐Ÿ˜„

wraith jay
west plume
#

the new mode is alot of fun,having a blast.and requires alot more strategies.

open ibex
#

btw where did the "Undo" go? Atlas_Pepe1

fallen vortex
#

50 cards now lol?

wraith jay
fluid lagoon
hollow citrus
pastel plank
#

wow

#

so much changes

#

50 cards seem like too much

cedar cloak
wicked cloak
fallen vortex
#

Its 30%+ of our options lol

reef basalt
dull wind
#

really good upgrade on the game

fallen vortex
#

Wait how will u place multiple lynx? Can u drop infinite stage 1 lynx on the board?

#

Anyone streaming? I wanna see the new patch

south glacier
south glacier
# pastel plank 50 cards seem like too much

It is not that much. If you want 10 Illuvials and be able to play all stages that is already 30 cards in your deck. Then you need some weapons and armours too. Maybe now the different stages of the weapons will be used instead of only 10 MP and 70 Mp ones

fallen vortex
serene lance
#

Someone summaries the new update for me simply?

south glacier
# fallen vortex What about when he upgrades to stage 2?

Atm you can only put every illuvial line in your deck only once. Which doesn't work for lynx as you can only put 1 basic lynx in it. When you ascend it to stage 2 and then stage 3 it stays at stage 2/3. So you are unable to put another basic lynx on the board to get another stage2/3 lynx. This will be fixed by allowing up to 3 basic lynx in your team in the future. When your illuvial ascends you "loose" your previous stage in your deck

dull wind
#

10+ winning streak and no bonus rating, feels bad

south glacier
# serene lance Someone summaries the new update for me simply?

https://illuvium.io/news/ascendant-arena-ascension-update

This is basically the summary. The game mechanic changed. So it's hard to summarize it in 2 sentences

Illuvium, the world's first IBG (Interoperable Blockchain Game) is an upcoming open-world exploration, NFT creature collector and autobattler game built on the Ethereum blockchain. Join a graphically-rich sci-fi adventure and conquer the wilderness to help your crash-landed crew flourish!

worn tree
#

Has hyper area been increased?

junior geyser
#

Great work on the new game mode team! I am honestly super impressed with all the updates. Faith entirely restored. To_The_Moon - a novice

serene lance
#

Yo these new changes sound really cool, keen to get home and play.

fallen vortex
#

Psions can essentially triple their omega power on max hyper

#

Like if ur ophisto goes hyper its literally game over

#

Btw can you choose which hyper class? I forget

#

Or its also based on stage 1

#

Fighter also gets 60% piercing on max hyper which is huge for the game imo

edgy bough
wraith jay
fallen vortex
#

I always thought that was silly

young wagon
#

I have played a few games, and although it is obviously early, I think the game still has the same problem, it isnt a game to play, it is a game to study. People are going to do the same thing again, they are going to copy a deck that is broken from the internet, they are going to copy the optimal order to play the illuvials, and without making absolutely any effort they are going to have very optimal plays and it is going to be difficult to beat them .I wouldn't even consider that to play, it's copying something and doing the same thing all the time. And if you want to be good, you are going to have to do the same, study the order to play a deck and the most optimal plays. I don't think augments really changes anything or almost anything, it adds some RNG but that's it, in the best of cases you can change the play of a turn depending of the augments you have but that's it. This is not a game to play, it's a game to study, so it's not very fun, and as long as you continue to have access to your entire deck from the beginning I think it will continue to be that way. I really like these types of games and I'm usually very good at them, And this game, far from making me want to play it, makes me very lazy, and if I, who am the target audience of a game like this, think that, then something is being done wrong, and that something again is that this is a game about studying, not playing, and that's not fun. Furthermore, in chess the game is always the same, at least studying movements and situations is useful in the long term. Here you learn how to play a deck, a patch comes out and that knowledge is no longer useful, and you have to re-study the play orders of a new deck... not even I, who love building decks, find fun that dynamic.

fallen vortex
reef basalt
#

Most CCGs and even autobattlers shine when theres multiple viable teams. I think the problem now is that were bottlenecked to a handful of teams that people are just copying.

fallen vortex
#

If we had 300 cards then I suspect itd be a different story

tribal glade
#

feedback on the tutorial experience?

serene lance
#

Having the rest of the illuvials released will make a big difference

fallen vortex
wraith jay
#

can't find any matches???
nobody playing atm?

#

@fallen vortex wanna play a game?

fallen vortex
wraith jay
#

๐Ÿ˜„ oh i see
no worries m8, have fun at work ๐Ÿ˜‰

young wagon
# reef basalt Not saying youre wrong about its a game to study but tbh, thats what most CCGs a...

In card games your hand and draws are random, you cannot study the optimal orders of plays because the number of variables are infinite, In the best of cases you can study someone, but that's it. In a game like that you learn how to play a deck by playing the game, and you learn which cards work well by playing the game. You can copy a deck but that does not ensure that you will play it well, because you do not have all the cards from the beginning so you cannot make the same plays every game. In autochess something similar, you can study which compositions are good, but the pieces you get are random, so you have to adapt to what they give you which makes each game different, very few games do you get that optimal composition, and getting there can be a different challenge in each game. In a game like illuvium where you have all the illuvials, you simply study what the optimal move is and that's it, in the worst case you have to study some variants to beat those decks that counter you in some way and that's it, it's a game of studying what the optimal play is in a certain situation and doing the same thing all the time.. If you have played chess you will know that the first moves are usually always the same, previously studied moves that are known to be the best. It happens that after a certain number of moves the player can no longer study all the variables and that is when the game really begins. In illuvium this does not happen, the game simply ends. Having all the illuvials from the beginning also makes balancing very complicated, because everyone has a broken deck and can play it in the most optimal way possible. In chess, studying all those moves is useful in the long term, since the game is always the same.

#

In games like illuvium you study the optimal plays of a deck, which is what you have to do if you are waiting to be good, a patch appears, that deck is no longer viable, and you have to study another deck again... I like to create decks, but in this game that does not consist of playing games while you change cards and see how it works, it consists of studying which Illuvials you are going to play each turn and in what order, seeing if those combinations really manage to win and if not, studying yourself beforehand others that may be more optimal and beat the rival... it makes me lazy just thinking about it, but that's what this game consists of. You can say I'm wrong, but even though it gives rewards and is free, very few people play it, and it doesn't surprise me, even I, who love these types of games, find it boring. And the problem is not with the game itself, the illuvials, mechanics, synergies, etc., are fine, the problem is the game mode, and I don't think that will change until the game stops being a game of study and passes to be a game to play. Just my opinion.

reef basalt
#

Sounds like the game needs more random/variance. Which is my personal opinion what we need as well.

supple beacon
#

Is the leaderboard not updating?

grand bluff
#

Is there a list of the new augments?

mental gazelle
#

any build guys ?

fallen vortex
vernal forum
# tribal glade feedback on the tutorial experience?

I really enjoyed it and feel that it's exactly what the game needs for a pleasant onboarding experience. So far, it's the best part of the update for me. Not a knock on anything, I just feel it's that important and was very well executed.

grand bluff
fallen vortex
#

Do any augments cost mastery now?

stray gull
fallen vortex
#

How u been Nick?

junior geyser
#

why leaderboard no update?

stray gull
twilit storm
#

We have some issue while in the match..happens too much frequently...you click ready...for example..round 4..and infinite waiting..you alt f4 relog..get back into the match...ready...infinite wait again...

#

happened to me and other guys while we were on discord chatting bout the stunning new mode

fallen vortex
solemn tundra
#

I am a complete novice to auto battlers, so I enjoyed the tutorial a lot.

But I have a hard time figuring out why I lost or won a battle. Once it starts, there is a lot going on, that I just can't follow quick enough.

As a novice I would love to just watch the battle again in replay, learn from it, make some changes and then start a battle with the same opponent configuration again. By keeping the opponents side of the board the same, and just changing my side of the board until I can win or give up, the learning effect would be great.

Just watching the battle again in 3D from different angles would also be a lot of fun and would showcase the Illuvials and the VFX much better.

It could even be a game mode for beginners: Basically each player would have a chance for a second or third try at the same opponent board.

random sluice
#

Not sure if its been mentioned but theres a typo in the tutorial "That's a Figher Class Synergy" - when going through augments

olive hedge
olive hedge
vast nymph
#

Going to try out the new arena in a bit. You guys stealth dropped it and donโ€™t think many are aware yet๐Ÿ˜†

scarlet spindle
#

Wow it does send my brain into a frenzy at times trying to unlearn and newlearn, but I am really enjoying it. The tutorial is pretty nice too!

noble radish
#

Sorry about the โ€œunlearnโ€ stuff. But it is part of the process. All the feedback is good though. We put this one out when it wasnโ€™t super polished just to get feedback quickly and see if the direction is right.

Feedback so far seems like what we expected and will give us confidence that the next updates we do will be the last required to get it going well.

solemn tundra
mighty tulip
serene lance
#

No way people are already using the same/similar deck.

hot pond
#

I did 2 test matches yesterday, thereโ€™s still no change to rhamphyre in my opinion. You can still slap him on and turn into inferno revenant late game.
Is there an untargetable / indomitable augment available now? If so, then you can slap that on against behemoths/fighters again.

#

BTW, I am not sure the whole ascension thing is changing that much other than full comp swaps. Previously you could play rhamphyre in R2 already, which is possible now again. The only thing that went away is that you donโ€™t have the dust slayer opening anymore, but nerfing dust basically buffed rhamphyre again - thereโ€™s also no need for immune augment anymore.
I havenโ€™t seen many augments of the list, but to me it feels like the same build with just some RNG added depending on which of the good rhamphyre augments you get each round

edgy flower
unkempt cypress
low comet
#

I like the new tutorial concept so I won't need to hard coach my friends when i teach them

solemn tundra
worldly token
solemn tundra
#

This brings me to another suggestion: The health and energy bars on top of the Illuvials confuse me, mostly because they obviously keep moving around and hide other Illuvials.

Would it be possible to have mine and the opponents Illuvial cards show below the battle board instead of hiding them during the battle and display this information (instead of the ones actively fighting on the battle board) ?

The cards of the Illuvials currently fighting each other could be visually grouped together to make it even more obvious what is happening on the battle board.

It would make the fight look so much more cinematic and I could follow the stats of the Illuvials fighting each other much better by looking at the cards instead of just on the battle board.

It would also lend itself nicely to a future mobile version where we might not have the real estate to show all the information on a 3D battle board. On my MacBook 14 the screen size doesn't allow for great insight into the battle board.

Huge kudos to the team by the way. It is the first time I am actually motivated to play Arena and I am enjoying the tutorial experience so far.

ebon pagoda
#

is it true that now u need 13 illuvials to use the 3 stages?

unkempt cypress
ebon pagoda
#

it used to be 1 illuvials
then, 9 illuvials
now, 13 illuvials?

#

Stage 1 : 1
Stage 2 : 3
Stage 3 : 9
13 right?

solemn tundra
stray gull
#

@scarlet spindle ggs, huge comeback there ๐Ÿ˜‰

scarlet spindle
serene lance
ebon pagoda
#

dont u need the tier 1 and tier 2 as well in your deck?

serene lance
#

Oh youre meaning to use it in ascendent. Then yeah 13 my bad.

#

More demand for illuvials on marketplace then ggez

ebon pagoda
#

not sure thats a good thing

#

it could increase the cost of entry

turbid osprey
ebon pagoda
#

despite the fuel price

turbid osprey
#

Not necessarily, 20x4 = 100 and 50x2 also = 100

ebon pagoda
#

thats not how it works

#

9 illuvials vs 13 illuvials

#

since price hasnt been published yet

#

its different if they have published the price and then reduce the price after this change

safe valve
#

Yea, prices haven't been published, so there can't be an increase in price ๐Ÿ™ƒ

ebon pagoda
#

but now u need more illuvials lol

safe valve
#

Yea, which increase the demand for low stages, which is a good thing for the DAO.
The Chance of "dead" illuvials nobody would have bought decreased tremendously

timber wasp
#

Liking the direction, just played a few games. Feels like you have more agency and can make different decisions

cyan olive
#

if you want to speculate on price of things, which seems hard without any numbers etc. to do, but for fun/entertainment I guess, donยดt forget that you donยดt need augments anymore now

ebon pagoda
turbid osprey
ebon pagoda
#

it used to be just 1 s1 needed to access all stages

turbid osprey
#

Not a big difference and as price and spawnrates arent decided yet it doesnt matter

turbid osprey
safe valve
turbid osprey
#

but if that one s1 was 10$ and now its 1$ its the same. Price isnt determined yet

#

So things can move

worn tree
#

Anyone from the team could clarify if hyper area has changed? The hyper induction doesnt fit with the positioning. For instance, yday my geyser got hyper and he didnt have any enemy unit near him at all.

ebon pagoda
#

its not the same
a year ago u only need to spend time to capture one illuvials per line
now u have to capture 13 illuvials and level them up
time needed increased

safe valve
ebon pagoda
#

time = cost, so my comment is still valid lol

#

the good side of this is u get more time-played in the game

#

and we have to decrease the fuel price to compensate that

#

it could be good to get more players

#

i mean farmers

worldly token
#

question: do both players get the same 3 random augments to choose from or are they different?

safe valve
turbid osprey
safe valve
#

The only thing for sure is that low stages get bought more since you also need them in Battles.

grand bluff
turbid osprey
grand bluff
# ebon pagoda time = cost, so my comment is still valid lol

I think they can easily tweak other things to compensate for needing 13 Illuvials. Maybe adjust spawn rate of higher tier Illuvials to be higher, adjust the chance to capture an Illuvial to be higher (= less Shards used = cheaper). I think there are a lot of options to compensate from needing 9 Illuvials to 13 Illuvials in Arena.

ebon pagoda
grand bluff
ebon pagoda
#

blur's L2

ebon pagoda
grand bluff
safe valve
ebon pagoda
#

its from 1 to 9 to 13

safe valve
ebon pagoda
#

we used to only need 1 illuvials per line to access all stages in ascendant

safe valve
#

Aah... Yea....That was Change really Long time ago.
If i remember right that idea didn't even stay alive really Long.

ebon pagoda
#

yea long time ago

#

i think the idea was to make ascendant very accessible

cyan olive
#

can we pls acknowledge, that we never knew a $ number for any of these cases, nor did we know $ number for augments, so it isnยดt a correct starting point to assume price go up

ebon pagoda
#

im leaning more to fully F2P ascendant

#

we can get so many players

safe valve
#

Lol

cyan olive
#

I donยดt think trying to change the whole economy of the game when it wants to launch in q2 is a real talking point

ebon pagoda
#

its challenging to get people to play with rewards
i cant imagine when they have to pay to play

#

TFT cost $0

#

my idea, keep ascendant fully F2P and leviathan P2W

cyan olive
#

that is another thesis, ownership has always been the baseline pro of web3 so trying to compare some god account beta testing with finished product isnยดt a fair one

worldly token
#

They added a 30% less shielding augment (which is awesome) but it doesn't do anything against revenants still. They get too much shield to get through it.. You basically can only wait for the shield to go away. Even a buffed invoker Ophisto cannot get through the shield of the ranger when he gets a takedown. Not a single HP lost, with the augment. Kinda rough

ebon pagoda
#

degens just want to make money, we dnt care about ownership
for us its just jpegs

cyan olive
#

you keep changing the topic

ebon pagoda
#

get F2P players, get them to spend on cosmetics or maybe some battle pass (VIP in pixels), give some earnings.
if they want to earn more they spend more and do leviathan

cyan olive
#

you personally assume a f2p arena would make more money?
that is changing the whole economy of the game, seems not doable, outside of that it is an assumption not a fact

ebon pagoda
#

we changed a lot of things already

#

because they just realised that web2 wont be coming for awhile

#

been saying this for 2 years

cyan olive
#

ownership was never changed, has always been the idea

#

ILV is basically TCGs, but online

ebon pagoda
#

like i said the market is web3
web3 just want to make money

cyan olive
#

not a cosmetic driven game

cyan olive
#

you try to argue/assume f2p cosmetics>you need to own what you play with, which isnยดt a universally true fact, many games need you to own what you play with and make lots of revenue

ebon pagoda
#

the F2P is too get traction

#

you want to post 600k DAU

#

like pixels

#

and then people will flock in

cyan olive
#

but overworld and arena are f2p to some extent
you can play tier 0 regions, get tier 0 illuvials, you have test teams, you will have a free rotation, you have survivial mode

ebon pagoda
#

some percentage of that F2P will convert to P2W

cyan olive
#

that is dozens if not 100h+ f2p content already

#

you can easily consider all the ILV games atm f2p under what is considered f2p in games atm

#

anyone can log in and play something

ebon pagoda
#

i said fully F2P for ascendant

#

meaning u can access all illuvials in OB just like rn

cyan olive
#

so you just assume fully f2p would be better?
why?
e.g. one of the problem points people have atm is that everyone has everything->they can copy every thing

ebon pagoda
#

people been enjoying pre-OB arena, they can use all illuvials, but in a few months they gonna have to spend money

#

let me ask, what is the arena DAU with our current fully F2P arena plus token rewards?

safe valve
#

Super low

#

Maybe f2p godmode isn't a good thing to do

ebon pagoda
#

how low is super low

safe valve
#

Below 500 i guess

ebon pagoda
#

this is pixels active wallet

#

475k

ruby plover
#

hey guys, can I still participate in this week leaderboard?

safe valve
cyan olive
# ebon pagoda this is pixels active wallet

You again realize you compare an on chain live game, with a beta testing one that isnยดt on chain,
also trying to pic one game in comparrison isnยดt a good argument, I could say letยดs look at this succesful on with ownership focus and make the same claim

ebon pagoda
safe valve
ebon pagoda
ebon pagoda
safe valve
ebon pagoda
#

if people want to earn more they can do leviathan where they have to spend

#

big time f2p
shrapnel $20
chronoforge $0
pixelmon $0

cyan olive
# ebon pagoda what is your target arena DAU for the first 3 months post OB?

Jag, you keep getting away from what you initially claimed, as you seemingly canยดt prove it.

you said arena cost goes up with the teambuilder change, that isnยดt true, we donยดt know if it goes up down, stays the same

you said you need game to be f2p, low entry, it already is that

then you said full f2p->revamp entire economy of the game 1 quarter before launch?

and then again what you say are assumptions with at most so far 1 game as an example, when I can prob do little research and just handpick some game that wouldnยดt fit your narrative

in web2 many games with different monetizations are successfull, this full f2p is only option to make 9-10figure revenue just isnยดt a true statement, in reality many games arenยดt full f2p and spending money either gives you save time advantage or get items/chars others who donยดt spend could never get

ebon pagoda
#

how is it F2P when u have to buy fuel to get to t1 area

junior geyser
ebon pagoda
#

its free to try

#

if u have to grind T0, sell T0 (earn eth) then buy fuel (spend eth) then its not F2P

ebon pagoda
#

free-to-try then

#

like lv 10 wow

#

then u have to pay to progress

cyan olive
#

not every game gives you god accounts, many make you grind currency to then get a small bit of what a paying customer can have, that is just a normal model

#

also this is a repeat of above

ebon pagoda
#

u can play big time, pixels, chronoforge, pixelmon without spending

worn tree
worn tree
ebon pagoda
vast nymph
#

I think the team is looking for feedback on how we like the new gameplay mechanics. They are aware of bugs and imbalances I think. They are probably looking for feedback on how to improve.Atlas_Grr

steep linden
#

The regular gamers I play with are still not really interested in Illuvium yet, I am not sure why. I know they would love the Overworld, with the resource and crafting aspect. The Ranger needs a special item slot (in Arena), that can be filled with an item found in OW. (what will be the point of slugs and bugs you capture in OW?) But what would make Arena enticing for a casual player who does not own enough illuvials to make it interesting? In League of Legends, there are a set of free characters from each class. that you could build a team with.

wide aspen
worn tree
wide aspen
worn tree
solemn tundra
# ebon pagoda can u get fuel from just playing T0? or do u need to play T0, earn ETH by sellin...

Yuga is trying to win web2 with a F2P version of DooKey Dash starting next month. They definitely don't want more web3 speculators "playing" their games.

We should watch this closely and learn from it. There is a good chance that we need a similar casual fun mobile game with Illuvials etc. as prizes to win over mainstream. If Yuga is successful we might benefit from their success. Might not be the worst to let Yuga pave the way for us and be a successful copy cat of their recipe.

Our games are definitely not for a web3 speculative money making community. For them we could have gone online years ago with pixel graphics.

ebon pagoda
worn tree
solemn tundra
ebon pagoda
#

yuga is smart then
web3 gonna flock into popular games
despite what people said about cagyjan
i am watching him, hes a very important figure in web3 gaming, because he is actually playing the game
people like becker is coin pump and dumper, i dnt think even try the game, well tbf he said he never care about the actual game, just the narrative

solemn tundra
ebon pagoda
#

wasnt expecting for fp to this low, i guess token is the play

dull wind
# ebon pagoda i said fully F2P for ascendant

I would say instead of ascendant being fully F2P I would rather it have a weekly rotation of free illuvials for players to choose from. And instead, create an entirely new mode that is F2P and has no access to tournaments or leaderboards.

safe valve
dull wind
supple beacon
#

Why leaderboard is not updating? Is it paused untill snapshot?

gritty wren
#

can someone share a cool deck?

proven ember
#

if the demand side increases - then to maintain our price goals we adjust on the supply side. So we've updated our models. Price targets for decks remain the same as before this change.

low comet
#

is the ascend token capped at 3 points?

proven ember
ebon pagoda
proven ember
low comet
ebon pagoda
#

trying to manage the economy by tinkering supply

#

is risky

proven ember
#

there is no economy to manage as you've all never played with the economy turned on

#

we've also not communicated details on this so we can develop and tune as needed until release

proven ember
ebon pagoda
#

some people would want to speculate on rising price
most of the volume usually come from traders

#

what ur saying here is you want to keep prices constant

#

by adjusting illuvials supply instead of sticking to the bonding curve

#

why do we need bonding curve if u can adjust the bonding curve

proven ember
#

we're not adjusting the bonding curve after release, we're adjusting it presently because prior to release the demand side changes we could be making need to be carried through the supply side.

#

we're adjusting and tuning before release via the models

ebon pagoda
proven ember
#

once we release it doesn't change

ebon pagoda
#

then wdym by adjusting the supply side to maintain price goals when demand side increases?

proven ember
#

Model says 10,000 X illuvials will exist.

#

New model says 100,000 illuvial X will exist.

ebon pagoda
#

demand only come post OB

#

how do we know demand pre-OB

proven ember
#

know? nobody does. we forecast and predict.

ebon pagoda
#

maybe you mean expected demand?

#

yes

#

thats one very tricky thing

#

especially with web3 gaming where its very volatile

#

do u have plan to discuss about this with the community
like pricing and illuvials supply

#

im in the camp to make it as cheap as possible

#

very low barrier to entry

#

just to grab that market share

#

one, the hardware requirement is already relatively high

proven ember
dull wind
silver merlin
#

Sudden game update?

#

My game crashed and 400 mb update?

#

Well not crashed but froze

low comet
#

do you guys get issue where you can't play stage 2 because youre stage 1 is missing on the deck

silver merlin
#

You have to include stage 1 to upgrade it to stage 2

low comet
#

pm you bro

silver merlin
#

?

low comet
#

nvm found what im missing hahahaha

silver merlin
#

Oh oke

vague karma
#

I got duplicated augments cards, but only had one. don't know if this is a known bug

#

the lynx line is completely broken with more than one stage 2 and stage 3 as well

#

I really think the team nailed the hyper mechanic

#

the deck is so big now, that I had some AP.

worn tree
#

Typo detected

worn tree
turbid osprey
#

Need 200 IQ to know what your opponent is playing now

gritty wren
#

revenant rhamph a bit strong, no?

cursive echo
#

scholars will be able to play fo free

dull wind
#

Casual mode should be F2P with all the illuvials available, change my mind.

cursive echo
dull wind
#

ofc no rewards, it's a testing mode

worldly token
#

I see another patch. Do we know what was changed / fixed?

ebon pagoda
#

Not only its free, u can get airdrop

gritty wren
#

elo hell

topaz lake
#

Hello, we fixed a bug causing the Illuvials and Augments to reappear in the Team Panel when doing certain actions.

Please update the game. Version: 14171

cursive echo
worldly token
#

question: jotun for example is frost with air as base affinity. With the new mode the "Air" trait isnt going down when upgrading to frost. Does jotun then get both bonuses?

fringe zephyr
#

Hi, why i cannot copy team from link ?

alpine dagger
#

I put 30% energy resist reduced augment , on same unit that had 50% energy resist reduction augment .... So first game starts instantly selling 2nd augment , but responded with NO UNDO command, so it went in to a loop of buggs , where my pc exploded of bugs, and game is not even working rn for me

#

If i didnt pull out power supply pc could have died :C

worldly jolt
cursive echo
#

@worn tree invincible titanor

worn tree
unreal siren
proven ember
unreal siren
#

Thanks much! Bit of a bummer though, would love to have that flexibility back.

supple beacon
#

From round 4-5 onward you can full sideswap every turn because you have so much gold to spend. I don't like that because any of the positioning of the first turns does not matter anymore, and it is just random guessing where your opponent will be.

hardy minnow
#

rhampyre is still kicking it haha

hot pond
#

I had a bug where i got the exact same 3 augments to choose twice in a row. Selected the same augment twice, the game froze for a while, then it worked again but I didnt receive any augment. So I guess duplicates cant be a thing?

dull wind
#

@cyan olive these game crashes... gg

vernal forum
vernal forum
faint plinth
#

Yo!! The reward system became disable aflter the patch?

#

Before the patch was the last week, right?

vernal forum
#

It ends tomorrow at the scheduled weekly cutoff and will likely be back once this new mode is stable.

faint plinth
#

I see, thanks!!

dull wind
#

the synergies window should give an option to see all active synergies and not simply say +3 or +2

late lagoon
ebon pagoda
dull wind
obtuse imp
#

One question, after the next snapshot there are several weeks without rewards right? So we can troll and experiment

obtuse imp
west quartz
#

the arena leaderboard doesn't seem to update anymore, is it because you already took the snapshot and froze the end result ?

ebon pagoda
dull wind
safe valve
ebon pagoda
#

or use in game rewards token

#

cmiiw u can farm pixel token, like few pixels a day, like 5. worth about $4/day?

echo yew
#

This balancing team blows my mind

safe valve
worn tree
#

At least not now.

dull wind
rustic berry
#

I didnt have any unaranked matches, I started with 900 ish points straight away is this normal?

#

I thought I won almost all of them and am still battling in 1050 points range crushing noobs

#

(really liking the changes though)

quasi sage
#

Love the new Arena. The ascension mechanics really do make a huge difference. Not having to put augments in team building is a win in my book. Love having 50 spots but having to commit to all 3 stages to get tier 3 illuvials. Amazing work!

dull wind
#

what's not?

ebon pagoda
#

me

#

sydney sweeney

dull wind
south glacier
# ebon pagoda thats why i said fully f2p ascendant

That doesn't make sense to be honest. Overworld would be completely obsolete if arena is F2P. No point in catching and collecting Illuvials if you can play arena for free and have every Illuvial for free. You say that you want Leviathan P2W which won't create any significant demand for Illuvials caught in the Overworld because (according to your thesis) majority will play F2P arena.

Illuvium is a collection game. Nobody will collect anything if you get everything for free. So this would kill any trading and revenue in the game.

ebon pagoda
#

yes majority will play F2P, and if they want to earn they can catch/buy illuvials

safe valve
ebon pagoda
#

how much do you think is decent cost for a deck

safe valve
#

I See it as a longplay game, not a game i buy play for 100h, bin it and go for the next game

south glacier
safe valve
#

It would be super cool to See Decks grow over time, and not like after two months there are 3 meta Decks and everybody plays them because they cost 5$

dull wind
south glacier
#

This will also create no excitement in catching any illuvial because you just have to switch game mode and have every illuvial anyway. When you catch the illuvial you will be disappointed most of the time if it has no perfect stats

ebon pagoda
#

OW is a gacha

#

for us to be sustainable most people shouldnt make profit

#

how many people made money from d1sk?

#

i mean net profit

#

and to have whales buying up all the perfect stat you need a popular game

#

the current meta in web3 is F2P

#

sorry, F2P plus airdrop

dull wind
#

I'll just say this. NFT's when tied to a game have value long term and that value increases with time.
So to answer your question, yes most of the d1sk buyers didn't made money unless they were lucky. But that might not be the same 1 or 2 years down the line when these assets appreciate due to their scarcity.

ebon pagoda
#

in the bear market?

dull wind
#

irrelevant

#

wave 1 illuvitars appreciated during the bear market

#

same will happen when set 1 illuvials end and no one is able to catch em anymore

safe valve
ebon pagoda
#

sadly we prob do

dull wind
dull wind
ebon pagoda
#

the market

dull wind
#

doubt that

ebon pagoda
#

pixels
pixelmon
chrono forge
mavia

dull wind
#

I've said this to you before but I'll say it again. There isn't actually any good web3 game atm.

south glacier
dull wind
#

bruh get your references straight

ebon pagoda
dull wind
#

last time I heard Kieran said the airdrop was to reward the current playerbase

ebon pagoda
#

arena leaderboard rewards
content creator rewards
beyond leaderboard rewards
the biggest airdrop in gamefi history
play-to-airdrop

#

bruh get your facts straight

#

i listed 5 airdrops

dull wind
#

the airdrops are a 1 time event

south glacier
#

Players wont even play if they get everything for free because there wont be any progress. Making 2 out of 3 games obsolete

dull wind
#

the leaderboards are the p2e part of our ecosystem

ebon pagoda
#

and people received token without paying a dime

#

how many ILV have we airdropped to players

dull wind
#

leaderboards are not airdrops... wtf

#

you only airdropped the crate fuels so far

ebon pagoda
#

same thing

dull wind
#

it's not

ebon pagoda
#

it is

dull wind
#

so play to earn is play to airdrop?

ebon pagoda
#

its the same thing

dull wind
#

then why change the name?

ebon pagoda
#

because of axie

#

and the negative sentiment towards p2e

dull wind
#

oh so there's a negative sentiment about NFT's should we change their name too?

ebon pagoda
#

we just changed the name, its essentially "play our game, earn token"

ebon pagoda
#

i think reddit did that

dull wind
#

i'm done, pointless conversation

ebon pagoda
south glacier
ebon pagoda
#

we have leviathan
people can work their way up the rank by owning lesser stats, make some money from leaderboard
save up, trade up their illuvials

south glacier
#

Why would they pay money to play a game mode where the odds of winning are worse than in ascendant mode which is completely free? And where they have to pay to have less units to play compared to the free mode? Just hoping that at some point in time they might earn a few bucks? While probably 90% of leviathan players will never reach a rank where they earn enough to even get the money back they invested

south glacier
ebon pagoda
#

Palworld $30

safe valve
ebon pagoda
#

CS:G0 $0
Fortnite $0
LOL $0

cursive echo
#

but let's stop comparing ourselves to other games

south glacier
#

Its just you giving away everything for free and expect people to pay for a mode where they have less

ebon pagoda
#

clash of clan $0

south glacier
#

Normally you make f2p games and people spend money to upgrade their gaming experience. Not downgrade it

ebon pagoda
#

u can earn, its an upgrade

south glacier
#

Thats why i think making ascendant completely free doesnt work

cursive echo
#

players want to play and invest in illuvial

#

we don't play just because it's a good game we play because you can also earn money

#

it is the strength of illuvium to be the owner of nft

south glacier
# ebon pagoda u can earn, its an upgrade

Not really. You start way worse than in f2p. So you are selling a mode where you have to pay an absurd amount of money to unlock everything that others get for free. If you did that only then you get a better version of ascendant arena. That feels very bad and wont create a significant demand for illuvials because most playee wont reach that point

ebon pagoda
#

thats how i imagine TFT players thinking about arena

ebon pagoda
cursive echo
#

when you are going to capture a ramphy that you can sell for $5k don't worry you will have the entire population who will invest in fuel to try to capture it

ebon pagoda
#

yea web3 degens love to gamble

#

i mean memecoin

cursive echo
#

but thatโ€™s what makes the difference with web2 ^^

south glacier
# ebon pagoda how much do you think is a reasonable cost for a deck?

Idk. But every meta deck so far had some T0 in it. So you can catch some T0 for free. Then buy some more Illuvials and you have a starter deck that you can expand when you want higher ranks in arena. I hope a starter deck won't be too expensive. Hard to speculate without knowing fuel prices. Even the arena mode has been changed with last patch. So idk how many Illuvials or illuvial lines you need in your deck on release day.

worn tree
#

An update 24h later:

MP supply/demand curve is disaligned.

Ascention system feels clunky in some ways. The core concept is great but the fact that stage 1-2 illuvials occupy the same amount of hex as S3 makes no sense. I would definitely lean towards correct hex dimension and free move on ascention. Or at least introduce a slight MP fee for moving on ascention but a way must be found to keep original hexes. Now all illuvials are big as fuck in terms of hexes and no clusters are allowed.

Augments need polishing in terms of balance and consistency for the sake of fair gameplay.

UX/UI needs work

Bugs

And overall I have the feeling the game feels cluncky prolly due to unbalancing and MP curve disalignment. Maybe thats it or maybe there is something else. But I am not having as much fun as I anticipated.

Maybe that because only a certain amount of illuvials are actually playable due to unbalancing and I am tired of facing and playing the same teams for a month in a row.

We are getting there guys but now the hardest thing is yet to be done, which is achieving actual game balance. I suggest some focus is put on achieving an acceptable level of game balance as it gets hard to make fair assessments if the game is balance-broken as it is now.

cursive echo
#

@west quartz j ai peur haha

west quartz
#

not even close

gritty wren
#

Illuvium: Mirror

raven obsidian
#

will CTRL Z make a return?

#

i had to sell my stage 2 illuvial so i could rebond to another illuvial

#

thern realised i coudlnt place that stage 2 back on the board

#

went to undo

#

but failed

#

๐Ÿซจ

zenith bough
raven obsidian
#

gg btw

gloomy barn
raven obsidian
#

did you spot my mistake too?

#

sold my singe so i could rebond to snek for 3x arcanite

#

but lost my singe in doing so and could only put flare back on board

#

ooops

zenith bough
edgy flower
#

wonder wtf is this, coz he has no avatar, but for me he has this instead of avatar xd

worn tree
gritty wren
#

we are food for them bots

vernal forum
#

@ people complaining about balance, I am genuinely curious: did you guys try every comp possible?
I feel that many of you barely tried ~5 comps and complain about mirrors, hell some people don't even bother to try to create something. They just see someone play X, so they play X too.
There are soo many possibilities right now, I am having a blast playing 7 psion invokers (or 5 psion invokers with a solid frontline), 5 empath blazenite, 7 fighter terrorbird, 7 fighter berserkers
I'm not saying that balance is perfect by any means, but I feel that you are exagerrating a little, you should at least try as much stuff as possible before complaining

#

even viper had some success against rhamphyre decks with a scoriox deck

#

hyper is also so great now at countering stuff

#

augments do need some work though

worn tree
#

Problem:

There is an issue with ascention tokens. It is definitely not as valuable to upgrade a tier 0 illuvial than a tier 5 illuvial. Sure, MP cost is difference but right now the most precious asset in the game are ascention tokens. Also, MP doesnt make up for the difference. Because a tier 1 illuvial can provide composites and upgrading it to stage 2 costs the same as upgrading a tier 0 to stage 2, the only difference is that you don't get a composite. There are many things that feel weird and mismatched with current game experience. Don't get me wrong, this is a clear step in the right direction but much more is needed. Maybe instead of a flat resource as a "token", what about something more divisible?

MP provides that divisibility, but still it feels weird to pay the same amount of ascention tokens to upgrade a volante to stage 2 than a rhanphy to stage 2.

Proposal 1:

2 different currencies should coexist in the game, both being divisible (not just tokens). One is MP and the other is an essence that allows illuvials to go to the next stage, and this essence is harnessed by winning/losing, activating more synergies, etc.

Something to increase in-game decision making, game variability and stuff. We need a lot more of that or everything feels too repetitive.

Proposal 2:

This "essence" could also be used to add moves & passives to the illuvials in play. This moves & passives thing is linked to the proposal I made back when @noble radish asked us to give ideas on the 1v1^8 mode.


Idk guys, so much to be done, so many possibilities...

young wagon
#

Seeing the change they have made, I understand why they don't put much effort into the balancing. I do not believe and hope that this is not the final version of the game, and with that in mind, balancing the game around a mode that is going to change is a waste of time. By the way, evolving the Illuvial in the game doesn't seem bad to me, but the way it is done now it reduces the game options, and it is also not very organic because I understand that you evolve an Illuvial but it is assumed that in reality you already have the 3 phases of that illuvial. Changes like that make me think they don't know what to do with the game. In fact, with the current system from a certain point you will always have gold left over because you cannot evolve all the Illuvials, and there are no more augments to spend it on, and phases 2 or 3 of Illuvials like Grokko are useless because you will never evolve them, Phase 3 of the lynx will practically never be used. etc.

raven obsidian
#

take that G4UDI

cyan olive
cyan olive
vernal forum
#

I agree with the ascension tokens needing a little help for the reasons above - t0 upgrades are a complete waste of the token and so weโ€™ll rarely, if ever, see the second and third forms of these Illuvial used. A distinction between composite lines and straight affinity lines should be made in resource management imo to remedy this.

#

Also, as desperately as we players would like to see balance addressed, it would simply be time wasted given where we sit currently in development.

cyan olive
#

overall, it is a beta to test and get feedback, we got giga early version of new features and systems, I like them, happy we got it and hope most people can appreciate that as well

raven obsidian
gritty wren
hoary mason
#

I love the idea of evolving them and only having one version of the ilv on the board.

vernal forum
young wagon
#

Well, I think this patch is worse than the previous one. It doesn't solve the game's problems, and I think it adds new ones. There are ideas that may be good, but I don't think they are well implemented.

worn tree
#

Also, the more time passes, the more I miss being able to select at least dominant affinity. Maybe class its fine as it is, but afinity rules on hyper, and that is pretty important.l

young wagon
vernal forum
#

I wonder if something as simple as making t0 cost .5 token to evolve and composites cost the full token would work? Feels like an improvement, but not good enough for final form to me.

zenith mortar
#

Yeah, we have a known issue with ranks being frozen, we know and are investigating.

young wagon
# vernal forum I wonder if something as simple as making t0 cost .5 token to evolve and composi...

I don't like the system, I think it only limits the game, I would remove the token system to evolve directly.. What would be good is that, for example, you play squizz because in early it is better and easier to play because it has a lower cost, and when you want to play ophisto, instead of having both on the table or having to sell squizz and play ophisto, squizz get off the table and ophisto enters for only 50. It would help to give more importance to low costs in early, and also to high costs because it would be easier and cheaper to make the transition. In addition, it makes the transitions simpler and solves the balancing problem that is sometimes created by being able to play the same illuvial in its 3 phases.

worn tree
hoary mason
gentle bronze
#

Would anyone be kind enough to link a poor Jimberino one of those Revenant/Rhamphyre decks? UwU

vernal forum
vernal forum
vernal forum
latent moss
#

Team, we need an extra tutorial lesson on what each of the stats mean and what they do please ๐Ÿ™

#

It always gets passed over but is a key basic building block for the game

#

Crit amp/crit chance etc etc

#

Newbies have no idea what the mean

latent moss
#

They*

worn tree
karmic orbit
#

damn how to counter this ramphyre rogue builds ๐Ÿคฆ๐Ÿปโ€โ™‚๏ธ will we again play mirrors?

worn tree
#

I don't get what you mean sir

rancid raptor
#

Guys do you know what happend with the emotes that we earned I think it was around Christmas by playing arena?

worn tree
# karmic orbit damn how to counter this ramphyre rogue builds ๐Ÿคฆ๐Ÿปโ€โ™‚๏ธ will we again play mirror...

Nah man, they gotta do smthing about it. Rha is designed to kill squishy backline targets, but with the inferno kit he is strong AF vs tanks now. And now it can't get bursted consistently by perfecet positioning on fighter style illuvials bcz the energy constant make him cast too fast for that. So yeah, they created a monster. I said this right after reading the patch notes and I say this now.

They gotta fix this.

static crane
#

Good day.

In my opinion, the most interesting arena format is the random draft of cards for both players. Let's assume that each match the players' decks will be generated randomly and identically for both players. In this way, matches should become more varied and interesting than the same teams battling against each other and โ€œCoin flipโ€

I think team builders make the game less varied and more boring than if each match the players had different decks of illuvials, weapons, augmentations and armor, something like a survival mod, but with its own adjustments to the number of cards, etc.

What do you think about it guys? What could be wrong with the random draft format?

worn tree
karmic orbit
worn tree
#

What I mean is, players should not be able to play illuvials they do not possess

worn tree
vernal forum
#

if you always face same deck, you just have to find its counter and then you get free wins, right? ๐Ÿ˜›

#

I find it mind-boggling how people complain, but refuse to train a myriad of deck possibilities, especially now that rewards are going to get paused

karmic orbit
#

Yea, I know, will try somehow, but I lose focus and dont want to play .. Iโ€™m so low elo, and just getting smurf account that have the decks, its not playable right now for casual guys like me

vernal forum
#

Now is the perfect moment to try stuff, go wild, find the next broken thing

#

and keep it secret until the rewards are back xd

karmic orbit
#

Its not fun, not enough players, just hard core grinders playing the game now

#

And testing stuff on low elo doesnt help

static crane
vernal forum
#

well yeah, you got that right, low amount of players will lead to that, sadly

#

but after the last inferno nerf, rha really isn't that much of a problem now, it's more of a pubstomper if anything

#

I simply refuse to accept the argument that rha is a problem until the one that is saying that has tried at least 10 different comps against it and all of them failed

#

that would mean that either he played really badly, or the comps were all bad

karmic orbit
#

sure, there needs to be a counter, hope there is a way, thatโ€™s why I wrote ๐Ÿ˜Š cause i played some games, everyone had the same

worn tree
karmic orbit
#

will try to find something, but if other say its hard to find anything, probably i dont have a chance

#

๐Ÿ˜…

worn tree
#

You know, there should not be A counter, there should be so many counters.

young wagon
vernal forum
#

again, our almighty viper has had a stream today on twitch where he played a scoriox comp that fared pretty damn good against rha - you can search for his video on twitch from today

#

and trust me, that is not the only counter

#

he simply was the only one bold enough to actually try something else for once

#

rather than copy paste like everyone

worn tree
#

When countering a single unit is so hard to achieve, it's clearly poor balancing. All units should have multiple strengths and weaknesses

vernal forum
#

but is it hard to achieve? I don't believe it is

worn tree
worn tree
#

Rha Omega needs higher energy cost.

vernal forum
#

that's what I'm doing ^^ I am personally having a lot more fun trying crazy stuff like 7 fighter phosphorus than copy-pasting a deck

worn tree
#

It can obliterate all your backline in one hit, it can't be that easy to cast. The biggest buff to rha on its own was the fact that they doubled the energy constant.

vernal forum
#

you'd be surprised by what good comps you may find if you'd actually search for them

young wagon
worn tree
worn tree
#

Psion are completely unplayable due to rha. Colossus are weak against Rha because of inferno, when actually bulwark type should be strong against rogue type. Not the case thanks to this unreasonable rework on inferno. So what does kill rha? Fighters on the backline solely placed to kill that unique threat in the entire enemy team. It's all about rha. Either you play it yourself or you invest all resources to counter it. Tell me a reasonably balance game in which you invest all resources to counter smthing and still can't beat it consistently. There is none, because reasonably balance games don't have this. It's not about balance right now, I know. But why the hell did we reach this point in the first place? How did we not see that patch 0.3.5 was a shot in the foot.

Scoriox is a good choice bcz it can target airbornes and is the only high dps dealer with airbone targetting. But still, it's squishy and you need to place it upfront and hope you win the 50/50 so that rha is not at the same corner.

It's just poor design and experience.

vernal forum
worldly token
#

I had some successful games with invokers against rhamphyre, but it is really augment depending. A big problem I see is that a team like invoker needs too many ascend tokens to get the team going. rhamphyre starts strong from turn 2 on.