#🎮〕illuvium-arena
1 messages · Page 37 of 1
eth or usdc i think
uhhh they produce elements slower, those elements are used to build the structures needed for blueprint minting. it just takes longer on T1. but T1 is so so much cheaper
whatever its listed for. most people list in ETH. you can list for APEcoin if you want
yea i see
can i list in spyro the dragon coin XD
list in shiba xD
lmao i think it is a limited list created by IMX
maybe doge is on it idk
spyro the doge
what is lesser, greater and exalted?
and why do only T0 illuvials have those?
its technically their 3 evolution stages
they just dont actually look much different, they just get bigger, but same idea you need 3 lessers to fuse to a greater
ok so lesser means stage 1 for T0 only
greater is stage 2 and exalted stage 3
and this is only for T0
yes sir. you wont see any non T0 illuvials called lesser and stuff
can you beat T1 illuvials with T0?
say for example youre a free player and suddenly you decide to put some money in
you can. ive actually noticed some T1 illuvials are better than the T3 and stuff. maybe balancing will change that over time. but if you entire team is T0 and you play against someone using All T1+ you might be screwed
getting some land is a good way to make sure you can get all the T1-T5 illuvials :p
why
cause you produce your own fuel you mean?
yeah and then the fuel is used for the T1-T5 runs
ok how much fuel will you need though?
lets say you only play in stage 1 overworld and you have 1 T1 land. how many rides can you do per week with the fuel your produce for yourself?
that, only the internal team knows. i think they are still working on it.
what do you speculate though?
idk about me personally, but most people on here seem to guess anywhere from $0.50 to $15 a run. theres 3 'tier' options when you jump into a run and they cost different fuel ammounts
T0 is free
so... is this an interval for stage 1? or like... 0.5 for stage 1 and 15 for stage 3?
something like that yeah, but if cheapest is $1 then maybe the highest will be like $10? all speculation
but fuel will only be available to trade in eth, no?
i think so, yeah
so you either sell your fuel for eth, use it to upgrade your land more, or burn it in game for runs/fusing/etc
Update from Nick #💬〕general message
@dark vine you can tag im taking a quick break so we don't tag a 4th time for the same result
lol people in esports just never learnt be respectful, kinda crazy
hey man no need to be like that, didn't think you'd take it badly, was just saying in case you'd like to dodge me that you were safe queueing. There was really no offense intended
in that case my bad, sorry, nice deck. Actually, I still think there could be a way for my deck
but obv hard to find that
yeah a friend of mine made it, i deserve no credit for it. Just took his list and instructions and now learning the small subtilities by playing
seems to work quite well 🙂
'You can tag' is shorthand for u can queue up? I've never seen that before
yep
what deck
this one 🙂
Rip god
Seriously nothing is stopping me from making a zeptyle_2 account lol 🤣🤣
Then if we queue into each other
The best screenshots ever
I just had an idea for a new team ohhhh I am excited to lose some elo
What team do you play?
same as Protozoaire and Lowelo
we all been climbing today with it, Proto stopped at 4pts from the Diamond and top10
why not? i have no intent of making a smurf so you can take it lol
yeah one of them, there's multiple variations around
yeah im playing a new variation i just made
ive been expermenting with it
decent counter vs arcanite teams
mud is winnable as well depending on positioning
the version i'm playing is pretty well rounded and only has one really bad matchup which thanks god most people don't play
REVENGE
Nah nah I wouldn't do that. Would make me feel kinda gross tbh, I don't like the idea of impersonating others even as a joke
Its just a funny thought 🤣🤣
oh wait that was you the arcanite? yeah i fucked up trying something i hadn't before, all good gg
Is mud actually good? I haven't seen it win a game in such a long time and I've versed heaps 🤣🤣. I think if u lose to mud u gotta rethink your life choices
it is still plaied and can win the arcanite matchup if the arcanite player doesn't know the wincons or doesn't position properly
I mean as long as grilla doesn't get on phyriox arcanite wins every time lmao
Thats been my experience
And it's not that hard to forcefully position opposing rogues that aren't rhamphyre omega
yeah but people learned now they put survival protocol on fucking grilla meaning that when it finally gets to the phyriox, instead of getting killed it keeps proc-ing the mud for 6 seconds + 2 that he gets for the extra clone it gives him
leecher helps arcanite match 2
i mean yeah bugs always help in any matchup
the sad part is that bug is so easy to splat in any comp that nobody above 1800 isn't playing it in a way or another
I mean if you haven't killed the rest of the mud team about 15-20 secs in then idk what to tell u 🤣🤣
Im talking like round 5 arcanite
Maybe Mud can try finish it round 4-5
id rather play vs leecher then a good bird player
any day
atleast u can kill the leecher unit
that's not a bug, it's a balance issue. only issue with bird is bloom being too strong, which well was to be expected when you buff something that was already dominating tournaments xD
i was making a joke
All I know is I don't think I've been beaten by mud in over 20 games. So maybe I am just playing newer mud players idk
what comp u playing
bird/
?
da word
mud stopped beating arcanite past 1800 for me
no offense but at your elo you're mostly playing the bad ones. face the ones in the 1900s-2k like Patate and come back to say that again 😉
The bird need a nerf. Only one illuvial can carry all the enemy team
yeah i know, you know, the team knows, everybody knows. it's probably in next patch's to do list no worries
its such a vanilla team imo 2
i get bored playing it so fast
but kudos to those with the dedication
i'd rather play arcanites all day than 3 games of enchanter tsunami
i dont play enchanter tsunami so
THAT is a boring team to play.
and worst part about enchanter tsunami is, all your plays are simply "where do i put my ranger?"
A banning scheme would be really good. At the beginning of the game, each player could banish one card (illuvial or augment) from the enemy. That would bring a huge balance
oh ranger is on left you predicted right gg you win, oh no ranger changed sides, you lose too bad.
nature or air enchanter
beats tsunami enchanter hard
even if u dont go leecher
XD
tho ul lose to most other shit with those comps
not sure how i feel about that suggestion...
also good players play double bird to play around hyper anyways so... 🙂
It's a common practice in other games, such as Dota. Its bring another lvl of strategy
thank you i think i know about other games... the thing is that this is not a Moba dude xD
I know. Its other kind of game. But this strategy is not used only in Mobas
so a system where every player has 3 decks and each player gets to ban one deck from their opponent could be implemented for tournaments, that was the case in Hearthstone for example.
But banning a single card in a deck is not viable imo. doesn't bring balance, just literally does nothing.
Any good resources for some starter teams? Been wanting to jump in but dont know where to start with building a team
Yeah. It could be a variation
I CHOOSE TO BAN THE RANGER
@bronze spire has some great videos and is usually the one to follow to have very regular and up to date team lists
btw i'm off guys
the hit box 2 big on theb ird
for melee units
literally unit can almost be behind it and it stilkl gets hit xd
Sounds fair to me, cant tag him for some reason, but I challenge him
Also since Synergies are so hard to play you can effectively delete a synergy, Even by removing Phyriox u make Arcanite less effective on their team for example.
What I think would be super wild is every game u draw ur entire team sans 5 cards
Now u cant build a team around a single strategy anymore
Id recommend this one as a starter and its also in the meta atm. All the team builds are linked in the description so you can just click on that to import it
https://youtu.be/So5R0hKHJ6o?si=YEmmzox14kSvRqtZ
In this video I give my current best team build for Illuvium Arena. Let me know what you think and subscribe if it helped!
| Pre-Built Teams |
Invoker Shock Granite
https://play.illuvium.io/team-builder/db7b839f-2b24-4bd1-8441-fac9cee27dde
Mud Predator Mystic:
https://play.illuvium.io/team-builder/2d8f763c-f0ae-4225-a783-2be1046462d2
Wild F...
Yeap. It brings another lvl of strategy
17 GB and my download speed is slow 
plenty of time to start building some teams haha
Generally i don't use my brain while playing games
🥲
Thanks! 🙂
I'm the opposite, I cant play a game where I dont use my brain, extremely painful
?
it does
if u cant beat em join em XD @west quartz
exactly lmao
i shoulda knowned ud go rev start
i grouped mine up 2 much
clumsy op]
briuh the monkey ran it down XD
gg
gg
Ok im done till patch
Does my ranking on arena have to be in the top 20 to show up?
same
no
you can just scroll xD
Do you mean scrolling while holding down the D button?
Still, it only shows up to the 20th position...
are you playing survival mode then? yeah in Survival mode only top20 show up
yes, survival mode. arlight, thanks!
LOL @reef basalt did you see that most of my nukers all nuked that little blue spot on the mid line on that last match. Like the very last round of combat all 3 of them nuked that spot. I've seen that happen here and there for one critter but all 3 at the same time! I guess maybe their target(s) had all died as they were winding up there animation maybe? Funny though!
I wish I had been recording.
didnt notice im just shooked at how you just clean my units every round
I cant touch your invokers its annoying
Yeah this team as the one team that I have a lot of trouble beating with my usual Earth Mystic Fighters, so I figured I would give this one a shot and see how it feels. I am liking it so far.
stop queueing to me lol I cant reach that damn squid lol
I'm totally with ya, I have proposed changes for the match maker, hopefully it will be better after the next patch or two.
Backdraft has taken me out 4 times in a row now. That tsunami deck is more heal than I can dmg, but I bet your Arcanites wreck his deck.
Rock Paper Scissors haha
Thats usually the case with 1v1 deck games. Rock Paper Scissors 😄
Would omni vamp apply to Magma pools?
Do we know when the techno leecher will be fixed? Its impossible to play any omega dependent teams currently.
Not from primary/composite. Like enchanter True damage isnt included too etc.
Its on the list for the next patch. I hope this week but worst case probably next week
not even sure if I want this fix because instant cast psion isn't that much affected and tsunami/ench/gauntlet will just be insane but yeah ofc. bugs should be fixed
Yea hopefully they nerf tsunami at the same time
fix gauntlet damage rather than tsunami maybe
hmm, this is not an easy fix because axodon+techno+tsunami could be an issue on its own. So, maybe just nerfing gauntlet might doesn't cut it but at the moment we see a lot of spore in the meta, so, nerfing both could also be too much
Yes i just meant adress this team, not the tsunami itself necessarily
sure, tsunami is too good currently - but I am running invokers and they basically dont cast at all once the leecher hits the board.
Leecher is bugged so were hoping for a hot fix soon
agree, the invoker team I loved to play is dead atm but there are still omega based teams that aren't bad atm. Styles instant cast psion and Tsunami/ench/gauntlet are still not bad or even strong atm. With techno fixed at least tsunami could be totally op but maybe that is not the case, don't know. Just saying that is something we need to keep an eye on after fixing leecher.
i think tsunami itself will keep being an issue pretty much regularly. We've seen it in the TFT History everytime they made traits or items that would allow to "perma-cast" they were an issue for multiple patches. Also TFT made the smart choice right from the start to not make an emblem (here imprint) for everysingle synergy. There are always some that don't exist to not let things get out of hand.
In Illuvium with Tsunami and the ability to give that imprint to ANY illuvial i can see it come back as an issue every now and then. You can say it's "fine" we don't have the imprint everytime, but not only the team has already mentioned tailoring the synergy augments to always give something useable by at least one of the 2 players which makes it will be way more likely to get it as a tsunami player, but also is the kind of augment that just is a pain when it appears alongside something else good.
The non-Tsunami player HAS to go 3 on it to not auto-lose, and even if they get it they can't even use it. while the Tsunami player can just safely go for the other augment and they get a benefit you dont, they can even afford putting only 1 on it and make a 1-2-1 if they want to and guarantee 2 augments for themselves. regardless of the outcome, the non-tsunami player is just playing a guessing game to try to damage control anincredibly unfair situation.
Same can be applied to other synergies for sure, just the Tsunami one tends to be more cancer than others cauz if you get to put that on a kukkulus or an Adorius game is just literally over
very good point
@molten arrow ggs
what do u all do when the game stuck?
I wait about 15 or 20 seconds and then restart. If you get back in fast enough, you can reconnect to your match.
i restart right away after 1-2 sec so that I can make it to placing units lol
Can I only use my own illvuials in the arena play after the production is released?
in the leviathan
do we know if 2 graviton piercer stack and work like intended?
yes they are additive and work properly
is the Arena Rank saved by wallet or email? if i change the email associated, does my Arena Rank reset?
Cant find a ranked match... is because i am so low? (I lost like 4-5 games) or is nobody playing it? 😄
4 spore 5 air isn't enough to beat tsunami ... I tried
4 spore 5 air is bait. you don't have enough damage.
The good spore lists play fighters or Berserkers with it.
not even 3 air
Spore is easily counterable imo.
yeah very easily
that thing is carrying me to the top10
Good for you?
Well done for your top 10!!!
not yet
but omw
top10 right now is 2100
Oh trust me. Found that out very soon
Can't stand playing anything OP . Why I'll never be good. Trying to make things like aegis behemoth work
Sorry I wassure you were, because you are talking as you were already
OP is always relative, who knows maybe next patch behemoth is a top deck. but as it is, i don't feel like anything is OP. everything has at least one bad matchup
if anyone was interested i was able to reset my rank back to 1500
might be a good idea before rewards kick in
if you;re terrible like me
LOL nvm default rank is now 750
why is this illuvial changing tier only at stage 3?
I assume thats incorrect
hm ok
I'd have to disagree. definetly outliers as the game stands
such as?
Spore has an almost un-winnable matchup, lucky me almost nobody plays it.
Arcanite loses to Earth Rhamphyre
Spore vs Arcanite is a skill matchup where most of the time Spore has the advantage
Tsunami loses to both
Toxic Colossus fighter loses to both as well
Toxic colossus with 7 psions loses to arcanite
etc etc
Not in team but in individual affinities or illuvials. Spore definitely loses to alot
you summed it up well👍
can anyone tell me what physical and energy piercing is?
grilla statues dont count into over time do they?
They don't add damage but they help spread the overtime damage
I have seen the statue being the last one “alive” and win the round a few times…. Example in last Inferno #6, SM4RT-AsS match around (2:50) in the youtube….. I think this is a bug.
Wen patch
Having some issues playing into Toxic/Colossus/Mud comps for some reason with Phosphorus
any suggestions?
u mean with the shield ranger and spore?
with vermilliare?
what does that OP mean here?
Omega Power
ok
where do i see that though?
it always start at 100% and then there are augments, classes etc that can give more OP
100% of what though
aaaa its 1 for all illuvials you mean. except when you have augments or other bonuses
No the normal one with 2 mystic
just 100% in the equation here, for example if you don't have nothing giving more OP here it will gain a (22% max hp + 250) * 1 shield, if you have this augment giving 30 OP it will gain (22% max hp + 250) * 1.3 shield
30 OP meaning 30% though. right?
Yep
hm normaly its free win u put cleanse and scaling def on bird and attackspeed pure damage on snake , snake shouldnt be to far infront to get hit by monkey 2nd auto effect and bird shouldnt get stunned by mystic monkey
also bird should be backline to get not first in and get hit by scorpion and monkey and have time to scale def
and i like to put 4. round augments on snake and cleanse augment on bird instead of the fire grokko and flare
@junior geyser well this is brutal
More or less
If u gain 30 OP your Omegas now deal 130% of their damage typically
Some things calculate slightly differently but in the case of rhamphyre its quite simple
do you have an example where its calculated differently?
Phosphorus is a good example
Gimme a sec
240*OP + AttackDamage
So the scale isn't purely linear
at 100 OP it does 240+91
at 130 OP it does 312+91
331 > 403
about a 20% increase overall
so OP is a percentage anyways
Yes
But its not always a flat calc
omegas can take things like attack into consideration
yea i got it
thank you
Just whatever the Omega text says, u can figure out the damage this way
but arent there different stat illuvials even if its the same one?
for example this one absolutely always has 91 attack damage?
cant you find a different phosphorus with 93 attack damage for example?
Arena Leaderboard Rewards: We're introducing rewards for Arena gameplay. More info on this soon. - this is for ranked pvp right? not pve?
Yes and no.
In the Overworld u can find a Phosphorus with a range of stats. But in the ranked Ascendant mode every Phosphorus will be balanced to the same number
U can also increase its attack damage with augments and Synergies, so they will go into the calculation
so the illuvials that i catch in OW will have their stats evened out if i wanna use them in arena?
so they basically have 2 different sets of stats?
i think theres no leaderboard in pve
Yes and No again 😛
In the Ascendant Arena which is competitive ranked, it'll be evened out.
In the Leviathan Arena it'll be the stats u caught them at.
Tournaments may even choose to use the Leviathan rulesets and such as well
There is 2 ways to play Illuvium, the Ascendant will be the most common
However your illuvials have their special stats in the Overworld, it'll be easier to battle and win with stronger Illuvials
ok so basically only in ascendant its evened out and everything else whatever you catch them with
Basically yup
Otherwise its pay to win
i mean... only arena ascendant seems not pay to win 😄
cause in zero you can buy a higher tier and more lands and you can buy coins to fasten everything
in overworld - you dont need to play it, you can buy whatever illuvials you want
and in beyond... well thats literally only pay to win 😆
When is leecher getting fixed? Is there an update any time soon?
Well Only Ascendant is the competitive PvP video game. So I don't really see that as an issue
sadly i dont think so
yes, i agree 👍
We have a Prod deployment for the Leech fix today.
👀 LFG!
With other changes or just that?
Just a hotfix for Leech for now, expect another balance patch prior to larger changes to gameplay itself.
this week?
Thank God and ty ser ❤️
welcome back to tsunami enchanter 😆
well, as said above, yes leecher fix was needed, but, without this, countering tsunami gonna be like more than difficult :/
so that will bring us back in a one comp meta until the next proper patch
pls no fc this enchanter meta...
maybe time for some days off playing until the proper patch
I don´t like arcanite mirror, but enchanter is worse
@sacred finch That Fludd was spreading FUD
i thought the 3 rogues would be able to kill him 🤦♂️
yeah, bird needs a buff 😉
😂
maybe a buff to bloom, because it s too weak 😄
More Bird Buffs please Game Design
Imo the fix will make the game less playable untill next patch😂
my 2nd fav anime 
So good, love it also.
next season wen 
if fix isn´t disabling the augment or nerfing the way it interacts with tsunami for sure
Imagine if devs buff the bird even more just to mess with us.. 😂
3rd time playing against a deck with stage 1 lynx and 3rd time that I can't see any round because the game bugs in waiting for opponent, someone eles having this issue?
Whens this balance patch? I am greatly looking forward to it
think I got dcd vs a lynx team today as well
I shall confirm, as it stands I'm not across the specifics.
Thank you, we should inform the community of upcoming patches even a week out if we can, not everyone is in discord and this sort of info on the Illuvium twitter will be really good
Yes bug right now right stage 1 lynx's dc the other player
we havent found this until now because nobody plays stage 1 lynx;'s
happened to me too
Where can i find a actual dictionary of the terms?
illuvialmaster . com/dictionary
Illuvial master website
thanks
I can't find my xmas emotes on the Illuvidex. Might they be somewhere else?
So its free wins?
Good morning, players that met the requirements will be airdropped the emotes once the L2 Collection is available
Thats an insane bug
Ok thanks, thought I saw somebody flashing them already. May have been something else.
you have to close your game and open again every turn so you don't get to watch the fights and have less time to position but you can still play
Thats such a wild bug
lol
i dont think its actually that big of a change. Lowelo beat tsumami in the finals without leecher bug. Mud mystic also beats tusnami
imo right now the damn bird is the biggest problem haha. And leecher is the one way you can beat it sometimes
what buff on the bird are we expecting?
LOL I might literally not be going to sleep ffs
its not even late yet Jimbo?
Im pretty far behind my goal lol
how many elo?
the mind is willing but the body was not lol
wait leecher beats the bird?
leecher + suppressors can nerf the bird and phyriox enough for mud mystic to win. Can actually get down time on immune on the bird. But this is going off a small sample size and defs isnt an auto win at all
less energy or less healing on suppressors?
energy
I will either get back to where I was or I wont sleep tonight I cba lol
so tilted right now 
@candid peak sorry for all the points .....
is leecher change live yet?
not yet ser
Res reduction not working is what makes bird so good, if you could half the bulwark/nano sequencer res it would die vs lots of things without healing vs it.
Diff on 200-100 res is making your 100dmg go to 33/50, the jump from 33-50 is about 50% more dmg you could deal with a 40 cost augment on your tank or other melee DMG dealer.
is there something in the game thats meant to reduced res that isnt working? Or you mean theres no counter available atm
As far as I am aware the quantum nullifier only reduces base and not bonus res, which I believe isn’t intended
sry was trying random things on this account than got bird so wanted to que into it with mudmystic
Otherwise we’d play that augment in prob every team
yes seems that way
Is it possible to get hot fixes in sooner or just eliminate certain things from the game until its playable again like leecher and vermilliaire?
Just play clumsy augment
I dontt have clumsy augment
took it out 5 games before because I hadnt ran into a vermi

interesting yea always seemed to "feel" not that effective, dispite almost 50% reduction, didnt look at how much it was actually reducing
That’s me when I take rhamphyre out and Que into psion next
sry jimbo didnt wanted to q into you :S
I thought this was known
probs is im just unaware
You can just play arcanite and play most of the techs, only matchup you need lecher would be enchanter
idk if the game will be better without leecher Scorpion combo 
It keeps the evil enchanter away
haha have the same feeling
i didnt even use leecher btw mud mystic just wins that. But yea not worth playing any caster teams atm. Either phso or mud mystic it seems
I think there are good spore lists as well, just can’t all in on it and autolose to clumsy
I was expecting a nerf to enchanter when they fix leecher
yea and true sight I imagine? havent played many spores myself
I think truesight isn’t enough unless you also have anti heal biogenic
Could combo truesight and clumsy to not rng the crit/dodge
I did kinda like the leecher days, could play fighters which would be unplayable into almost all psion based teams otherwise.
Will miss them once gone
Same as locket season 1 TFT
will see how they fix it, maybe now going to be good on other illuvials
Yeah, idk anti energy augments, when there are so few pro energy options is scary overall to me
I Think the team should think in some way to control the supremace of one single deck. Every patch tends to be the same. I keep My suggestion of some kind of banishment of enemy card
I see many different things when I play tbh, people play arcanite, spore, mud mystic, psion, fighters, arcanite is likely the best, but there will always be a best. I wonder what winrate it actually has, if it is 60ish or only in mid 50s.
yea its actually quite balanced but they are aware of the issue you are talking about and have changes planned
for me the game is perfect 🙌
Omg jimbo plz
If u look at only top elo, probably 52-54%
If u look at everything, probably more like 60%+
I have a mid mystic enchanter build that was made to counter tsunami enchanter. Cant wait to use it again once tsunami enchanter gets pickedup again
Lol my last 6 or 8 losses have been tsunami enchanter, they are overly plentiful in the 1500-1600 range
I think the leecher bug fix is good, but I'm very interested in the opposing team only being able to play one hah! This 3 of them is a mess.
nice swap up @bronze spire !
Hello all did the leecher bug already fixed?
Don’t think so
you were destroying me so had to mix things up haha ggs!
Ahhh thanks
those first 2 the matchup is legit 95%+ i think i havnt lost with it. Anything with rhamph is a great counter tho
great counter vs what
he was playing psion
yea vermil and grilla didnt do shit to your backline early haha
agreed yea, just rhamphye seems like auto loss for them
yeah prob not much they can do vs the indom rhampyre
im still working on a coutner for it that game was a lot closer than i was getting yesterday
i was stomping them with fire rogue team
yea @edgy flower might have a solution. His the psion master
@candid peak u not playing anymore?
damn that was intense
that comp crash
3 air fighters option with 2 air Psions my solution to kill ramph and girl, indom proc be4 cast and enemy girl should not shoot her bullet into my girl ranger, depends on matchups that can win against ramph
You can rewatch me Vs mindya games at inferno 5, that was Psions against toxic colossus mystic with ramph option
Yea Wp! Gave me no chance
I wonder if they just nerf immune augment
Thanks! I rly love your vid guides btw. It really helps me with the thought process of playing units and positioning.
Oh awesome thanks for that appreciate it
I think yea. Nerfing the duration is good so it's not 100% uptime imo.
Yea exactly, I think better that than nerfing phos into the ground. But not sure they would risk phos being the best for another patch haha
Maybe a CD time on it rather than on omega - Like first cast on omega then every 8-10 seconds after or something
Yea anything like that
this make sense. Making it proc on a cool down like what they did to synaptic
yea exaclty, hopefully find out soon
Is the Leecher hotfix live?

Pve is tough today
Me and my friend are who in leaderboard ,want Chinese language so bad for my friends 😂
Haha I noticed those accounts
you always on lederboard early everyday
Yeah I usually play early
Me and my friends love this game from Chinese community,we fked hard by another rug game,lol.hope ilv pve online soon
ramphire doesn't work against terror bird :p
@reef basalt Intense moments at the end.
Noice. Are you playign the pvp version?
Not a lot,pve is more casual and easy
And the leaderboard can show the dev should add Chinese language soon🤣
Lol okay.
Haha yea nothing I had there would help. Was hoping it would get rid of phyriox. Wp on the clumsy too!
@bronze spire your video is amazing,top 1
Idk in lower elo people still play invoker/enchanter which does counter it 😅
Thank you!
Yeah I should've moved lol
Gg
@grand bluff my game just froze 3 times in 1 game and I couldn't move illuvials. Did you experience the same?
Mm yes
right now my game froze
Trying to reconnect
😦 Loading ever so slowly for some reason.
It happens a lot to me too. I usually close the game and reconnect.
same here. I was just wondering if it was on both ends or just one sided
Happened to me during Legendary Augment.
Then it got stuck.
I just reconnected.
Now I'm stuck again lol xD
hahaha exactly same here
But I see you didn't place any Illuvials.
Yeah annoying issue since like 3 weeks ago 😢 It's a miracle I can still win games LOL
I'm new but yeah when it happens it happens like a couple of times. I will take a little break 😄
Ohh I see. Well... Just saying, you can expect that to happen a lot.
Happens to me a lot of the times at least. Not sure about others.
We're still early!
What would you guys say that biggest counter to bird team is?
Gotta be a cat
the teams they aren´t running the techs against, psion, enchanter, spore are all counters if you don´t have techs
Whats techs?
vs enchanter you need nature bird (while vs mirror you want earth, so tech is running both) + techno leecher or omnigenic modulator, vs psyion you need rhamphyre and vitality veil, vs spore you need clumsy augment or you lose those matchups
the more techs you run the worse your mirror gets
Nice thanks for the explanation, been toying with adding the 2nd phos to my team but dont like losing out on 3 extra augments
1 for phos 2 for weapon right, nothing earth or nature psion to bond with in that team anyway
yeah, I haven´t played 2nd bird ever since enchanter were gone, but if they are 10+% prob worth running, as you otherwise autolose 1/10 games
only need 10 cost weapon, bird+ leecher/modulator, so only a 3 card tech unless you run the augments anyways, I don´t consider them normal, as they suck in mirror
True. Super interesting times anyway still no real meta few variations going around with spore now, psion still good, I been liking the earth/rhamph build too feels pretty nice
yeah, it does feel like a normal ccg meta tbh, lots of stuff is playable and if the techs to counter some disappear you can make a good call and play it until they find their way into peoples teams again
@vivid stirrup go retag i need to see if that is sustainably beating bird 🙂
Do you beat it 100% with this 3 conditions ?. I tried so many different things to counter it. but i still be rekt against tsunami.
Nature Phosphorus, Suppresors.
How do you counter the fact that the bird is 1/2 time stun.. and then all the units have the time to fully heal back.
still looking for the winning conditions in this matchup..
3 suppressors, leecher and immune on bird, protect Phyriox with pure damage and attack speed, aim Loulura to their ranger imo.
Try to not get the bird to be targeted first. Once it's hyper, it has 100% uptime on immune
If you can get away with no immune, damage reduction/resist is good.
is mud bugged ? whenever i cleanse 1 hit afterwards i lose 40% AS
I have played against Only Mud for last couple of days.
What's going on.
is the techno leech fix is running ?
I think Cleanse is either not working properly or it doesn't work on Mud. Currently, afaik, only Immune prevents the AS slow.
I don't think it's live yet.
@stray gull just tried and indeeed when fighting against mud the cleanse works up until i get hit once. it's like the cleanse didn't make me lose the "mud debuff stacks" so just 1 hit refreshes it fully
Did experienced this one too.
guess it isnt 😄
ggs tho! glad i was able to get my points back
super scary the last fight, coulda gone either way
yep xD
arena? didnt notice, im still ingame since a few hours
this shouldn't happen 😄 wasn't even a minute in que. rly bad experience for both sides
but im sure this problem is well known, still thought i post it @stray gull
Can we get an official response on deck slots? Having each account limited to only 5 decks at a time was a mistake and I'm asking the team to finally correct that mistake. If, on launch, Illuvium wants to start players off at 5 and then charge them for more slots, fine. This actually makes sense. But, to limit us now with NO WAY to increase the number of decks in an account is creating a horrible experience of logging into, not only the game, but the game and teambuilder for each account to try and find the deck I want to play. And now, with guild duties, I find myself having to create another 3 or 4 accounts to make decks and I'm just over it at this point - all so Illuvium can inflate the user numbers artificially? I honestly thought Illuvium would be better than this. I am known to be naive, however.
It's hilarious playing twice against somebody who plays in gold one as "platin1" and who plays a stern counter deck, and you lose 60lp for this yolo matchmaking. It's not even funny - I took a break from the game for 2 weeks, but now I need one for another 2 weeks,
Like this, we won't reach any mainstream web2 players with this game mode and matchmaking system.
There is a lack of skill expression in Ascendant Arena and the games feel very cookie-cutter or spreadsheet like, especially in the beginning rounds. I have a very simple fix for this.
Increase the cards allowed in each deck. Setting the card count at 28 very obviously limits skill expression and I will explain why very simply here:
We are allowed 8 illuvials, each with 2 Augments - we should have 1 early game weapon and 1 late game weapon as well as at least 1 armor. Total cards needed for a basic deck = 8+16+2+1 = 27 cards. So, to reach maximum strength in a game 27 cards are desired which leaves 1 card for personal expression or 1 tech card. Clearly this is suboptimal for skill expression because it leaves only 1 card left for player choices where better players make better choices to separate themselves from players who make sub-optimal choices.
Increasing the card count to just 30, TRIPLES the amount of tech cards people can bring to a match which will vastly increase skill expression and that's just the beginning. This will also reduce the spreadsheet/cookie cutter games by improving flexibility within games and we will begin to see some greater skill expression in games immediately as a result of increasing the card cap from the creatively stifling number of 28 or just 2 over the number of cards that can be played each game, 26 - 1 weapon, 1 armor, 8 illuvials, 16 augments.
I would suggest the team immediately increase the cards allowed per deck to 30 with an eye on future small increases to find the "sweet spot" in number of cards per deck. 28 is too low and has been too low for long enough now.
was there a patch?
I don´t think so
Wen patch 👉🏼👈🏼
Looks like the team wanna fix the bug with a crash from 35 lynx and can't do it fast enough, maybe tomorrow idk
? I am running that lynx for days now and had 0 issues. Maybe it is not the lynx itself?
A strong argument can be made that the augment system is not working very well at the moment. In PB2.5 we had an augment system that I thought worked quite well. The augment typically provided a smaller benefit than we get now, but allowed the Ranger to improve base stats of the Illuvial it was placed on. This allowed the game to be largely balanced around Illuvials and what they do natively - not augments and what they do and that made sense to me because the game should be about the Illuvials, not the augments. Augments should be a slight enhancement to the Illuvials in a balanced game, the Illuvials should be the stars and augments enhance their performance and what they already can do.
There were issues in the old augment system, but they were easy to identify and instead of moving away from the problem augments, it seems like we have completely embraced the broken augment concept and made nearly all the augments follow that same "broken" mold. Best example is Light's Chosen. This augment is the only way to allow an Illuvial's Omega to crit (outside Phantom) and was by far the most powerful Augment in 2.5 and is still the most powerful augment in 3.0. Instead of removing this "broken augment" and focusing on creating less powerful augments we now have a whole slew of augments that do unique things no Illuvial does leading to all sorts of interactions that can be defined as broken. A current example is being able to shut down an invoker team or Rhamphyre so that the units can never cast an omega. It's just straight busted right now and makes no game sense. So, the Illuvials can't do this thing natively, but put a 20-40 cost augment on it and now it can? How? Who's doing the thing? The augment? Why not take all these made up interactions out and when you want to introduce an effect like "leeching" then make an illuvial that does it natively. That's a much better experience because now you can play around the effect by killing/targetting that Illuvial first.
The new augment system has created an issue where the augments themselves can and do completely shut down decks and even whole archetypes of play before we even start a game. The latest example - techno leecher (or Biogenetic Suppressor) in a deck completely destroys casters - all casters. It's not that the techno leechers and biogenetic suppressors make it more difficult to play a caster, it's that the caster deck should just find something better to do for 10 minutes because the game is lost. The issue here is not that the specific augment is "bugged", it doesn't matter if it's "bugged" or not - what matters is that the effect is just too powerful against specific opponents while doing absolutely nothing against other opponents - and this creates too strong of a paper/rock/scissors issue to be enjoyable. When the "bug" is fixed and techno leecher is still an issue, you'll see exactly what I mean.
BTW - the game really is awesome and I'm just giving feedback which I do from time to time because we are beta testers and feedback is crucial to the success of the game.
TLDR; Augment system is bad because augments are too strong and do unique things that should be saved for illuvials. Augments should only enhance Illuvials, not make them all do the same unique thing (leeching omega power as a current example). If they do unique things at all (I'd argue against this - save perhaps legendary augments), the effects should be minor/subtle (thorns) - not gamebreaking (crit on omega).
Idk I'm not rly playing till patch, but some users talk about it today earlier
completely diseagree on the leecher @vernal forum soda, atm it remove 12% of every illuvials energy based on their energy.
now if it s fix and not boosted a little like 20% or so actually, the techno leecher will go back to the trashbin.
12% of the energy of rypterus is like nothing for ramphire ect they ll be able to cast without blinking an eye, especially if the future allow only one augment of the line.
try casting with your rhamphyre against two fixed techno leechers on a 200 energy tsunami axodon with water and air buffs/debuffs 😉
I think you just haven t read what I wrote
I think the fix is needed but if fix and if only one techno leecher will be allowed, then it need a little boost, because with the fix it wil do litterally nothing, and that s why before discovering the bug nobody was using it.
12% of holder energy is meaningless
right back at you 😛 I said a fixed techno leecher on axodon is a buff
axodon is tyhe only of the 152 illuvials where I agree,.
augment should not be design for 1 illuvial
you're in for a treat when it will work on geyyser too 😉
.....
have to disagree. long term that system of being able to interact with all stats of all illuvials would've been too hard to balance.
Let's say Speed on Adorius is broken, suddenly everyone plays it, so team nerfs Adorius by giving it more Energy or less atk speed. And suddenly Adorius is UNPLAYABLE unless you have speed on it. Would've really been a nightmare to balance a game like that, i really don't blame them for this system. Also makes the game more beginner friendly which isn't always a bad thing
that was the problem in PB1, trashbird was really good on paper for what he used to do, but because he was too slow he was trash.
then it s what you described, if you increased his atk speed, then he would be too OP.
so yep agree with @worn thicket
The tsunami/enchanter team seems broken.. what team is performing good against it?
arcanites and spores work good against it, 7 fighters colossus too
Man just run anti energy mechanics and is free win
@cyan olive lol
a mythe bug. i did play lynx all day yesterday and all the opponent was playing all the waves.
I thought they had an AI for balanced
not ready yet. Machine learning takes time and requires a lot of data or attempts, and very likely won't be able to represent in their simulations actual player behaviour. So the team is balancing themselves which is why Blazenite got so dramatically hit despite being fine in the previous patch.
where can i check that
Epic games Library you click on the 3 dots
charging people for deck slots would be a joke, just store the setup locally on peoples pc if it's that bad
Appreciate the feedback. We've got changes for augments coming
We're happy with the current direction, but will be removing augment stacking, removing some problematic augments, tweaking the team wide effects to make them a bit more interactive
Because we agree right now augments are crowding out the decision space over illuvials and that's not as fun
Why does it says invalid team at teambuilder?
I have 14 ilvs, 9 aug, 3 weapons and 2 suits
This is just a visual bug as far as I can tell.
That’s correct. It’s a visual bug on the site
Ok, thanks
Thank you very much for the update sir.
Any forecast on when we could see this changes?
Thanks in advance 🤝🏻
Is this finally the end of survival protocol?! O.o ❤️
@fallen vortex gonna love it
btw ben what happened to the hotfix @stray gull promessed "today" 22h ago?
not just he arcanite 🙂 enchanter/tsunami aswell
I'm not sure what is being referred to sorry.
👀
Techno Leecher hotfix
I think we're at coldfix now. Not sure, depends on when the next deployment occurs which isn't in my control.
alright, will it still be a separate deploy or is it possible that it ends coming with the other changes?
I see a lot of people not even take attack speed augment and just got stage 2/3 Pure dmg
what are pros/cons and what scenarios is one better than the other?
My dumb guess is grit/resolve gets bypassed by pure damage.
I just repositioned my whole team on round 6 and when the combat started it put them all back and refunded my mastery points, like just TOOK MY WHOLE TURN away? wtf lol
The opponent team did get reposistioned though, so he got his turn.
I guess I should start streaming it so I have a recording for devs to check out.
600 hours is fuckin wild LOOOL
Love to see it though
That probably includes just sitting on home screen as well to be fair, eh?
sure, but im still have only 334, not even close to 600 xd
and i thought that 213 is a lot
wish there will be replays, just win the game where im not sure if all was OK, i kill unit and his indomitable didnt proc, that what i see, but surly without replay i cant proof it
how can u know how many hours played 🙂 ?
hope you will fugure out even its on russian xd
Replay or game review would sure be a really nice add!
@gentle bronze yes for sure..just open the game and stand there admiring the void
the sad thing is that I still suck at the game even after a gigazillion hours...bahhh
gg 🔥
548h....348h.."searching oppo" 👀
im pretty sure epic also counts the time you have the game open.. so in theory someone could just leave the game on the main screen and it is adding to their time played.. 😉
The anti fun protocol u mean
Seriously tho I don't mind it as much rn. Even though it's painful u can sometimes play around it.
But being limited to 8-10 illuvials to have a coherent team makes that harder
Hey @worn thicket
The Leech fix was planned for last night, the team managing the deployment rolled it into a deployment due to be pushed today that contains some other updates including a fix for 'Invalid Teams' incorrectly being shown in the Team Builder. cc @proven ember
I had headed to bed when that decision was made sorry.
all good man no worries! Thank you for the update! I just can't wait for the meta to evolve a bit, this long patch with the holidays starts to feel solved.
about feedback, here's some user experience : it's excruciating having to face the same opponent 3/4 times in a row, especially when his team hard counters you. any chance you implement making us unable to tage the same person more than 2 times in a row ?
Best suggestion I have seen so far for this is a "Rematch" button that would send the last opponent a yes/no box popup, else no replaying that same person within a time period.
i'll take anything zt this point, sick of mental booming facing the same opponent when they hard counter
The Lynx DC ur opponent every round 😛 Maybe u r causing problems for others lol
Well said
I mean I agree about everything about the Augments being the star of the show. I definitely think the PB2.5 system was way too complicated. But yeah Augments need to have less unique effects overall or if they do, its highly niched and not game breaking
@fallen vortex You know if there's any tourneys coming up?
Inferno and the Xborg x Ethlizards
where can we see it ? don't recall reading about it in the ethliz dd
theirs is on communitygaming.io
my twitter has inferno
ok noob question pls dont laugh
why is dash stage 2 steam?
isnt stage 1 water and then water+water = tsunami?
Steam is Water + Fire
So Rake is Steam cause it gains Fire after it evolves
it... gains fire?
how does that work
do all of them gain random affinities?
Free to move unit, easy to hide blasts everyone very good design
Yeah kind of, let me better explain
The stage 3 is really the maximum potential of an Illuvial.
In this case its Umbre, which is Steam Slayer
The stage 2 of every evolutionary line has 1 composite and 1 basic, so with Rake its Steam + Rogue.
The stage 1 is always 2 basics, with the exception of Squizz. Dash is Water + Rogue.
But the stage 3 is always 2 composites.
So really u look at the stage 3, lets take Scoriox which is Magma + Arcanite.
The Phyriox will be either Arcanite + Fire or Psion + Magma.
This decision is made by the devs for balance etc. Phyriox is Arcanite
Stage 1 = 2 basics
Stage 2 = 1 composite + 1 basic
Stage 3 = 2 composites
what do you mean "either"?
can rake be just water at stage 2 as well? and have the composite for class instead?
No it cannot
The devs created them as they are
But if there was an IIP it could change theoretically
Its just the consistent rule is 1 basic and 1 composite and the composite lines up with the stage 3
Just got a bug in ranked where I got like 400 mastery points in a single round and then could not play items due to a mastery point cap even though i had plenty of items to use
next round it fixed itself and gave me the proper amount of mastery points
aight...
and i thought memorising 1 affinity and 1 class per illuvial was bard 😆
It's the splash damage. It shouldn't be able to one shot 3 or 4 at a time. High Direct damage is okay. Wide aoe effect is okay. Having both is not okay lol
Personal opinion of course
Worse bug I got was next round starts and I'm not given my MP points. At least if it's too much they just give an error and you can't place past the usual points. With no points given you can't place anything at all
It also dies to 1 Grilla, I mean its pretty insane but not impossible to beat
Glass Cannon is Glass Cannon, if it dies u insta lose
You can hide him behind geyser or a big unit etc. But thats beside the point. The damage output is over optimized especially with tsunami. I don't mind if it's high damage but it shouldn't be translated to the splash damage as well. I'd like to see the damage to splash be reduced.
I guess thats the hard part. Its only overoptimised with Tsunami, u can literally destroy every other gauntlet and make them unplayable if nerfed too much
If u ask me, Tsunami needs to be nerfed a little bit, and yeah reduce the splash damage a little bit
Yeah thats a fair point. So I hope the team was able to figure it out. You retool tsunami you basically make it a dead synergy when 3 water would do much better.
Honestly I dont see a big difference between 40% and 30% when it comes to Tsunami. U r talking 1 extra auto attack for Axodon
But the Ranger energy cost is so much lower than Geyyser and Axodon that its way more impactful
@candid peak gg good team 👍
@hoary spindle That one got a bit intense. Good stuff
Just FYI so that we don't get a million IIPs over the coming months I want to remind everyone that we will be posting our findings and plans for the next large patch so that everyone sees what we are building. Happy to take feedback on the ideas we are going to implement.
Also the reason why I am responding to this message, is because some people might not know that in later sets we plan on introducing the concept of 'variations' which are different variants of existing Illuvials. We can't make a new set of 50 completely new illuvials every 6 months. It's too much art.
But with variants we can get some really cool gameplay mechanics, let new people capture 'old' illuvials, and keep the rarity of old Illuvials fixed.
Just like Pokemon, you won't be able to get an original pikachu from a pack, but you can get a different version of pikachu.
We will also introduce new Illuvials like Chamma so it will be a mix.
Tsunami Rhamphyre 🤯
The example I've given before is Dark Atlas and Light Rhamphyre. But I'm leaning more towards what you are saying and we will talk about it end of next week.
Note: Tsunami Rhamphyre probably never happens.

I am very excited for Chamma
good on jag for hacking the SEC twitter account ...lol
Tsunami Rhamphyre 🤤 #happening
Chamma has some really cool features that make it unique. Super similar to Lynx, but totally not.
Aaron just said it's not happening? Stop confusing me 🤯
Will there be visual differences? In your example of dark and light will atlas color hues be darker or lighter to differentiate with the original atlas or atlas season 1?
Could I interest you in a STEAM Rhamphite?
inferno slayer scoriox please, to gain AS from every kill on board
I approve this message
Verdant Seeforus please 😄
I am really excited about whats to come
Lol why?
So interesting
I just pictured a snail with lots of moss xD
was more about the looks for me right now
Hello leech bug fix not live yet?
Ooh trash talking. I like
Finn just tried Harbinger tsunami against me, quite terrifying, luckily techno leecher is broken
If this thing gets fixed and gauntlet doesnt get nerfed, god help us all
Please no😭 BUT I would be very excited about Dust vermiliare or Toxic Titanor
I have offical govermental proof I have gain 23 kg in 5 years 😭
funiest thing ive seen is void cleaver on the green bull its insane
Also just a suggestion based on what pokemon did back with megas and regional forms would be to prioritize the ones that get the least love from the community in competitive play.
Example this patch it would be for example why not a behemoth ryplance for example or a berserker Jotun?
soooo Ramphrost? (Frost Ramphyre) 😛
We should hire you.
just fuse titanor and rhampyhre, fire dragon/bettle, inferno colossus
That jumps high in the air and them slams the ground in a Rhamphyre size AOE stunning and inflicting 2 burn to everyone in the area
You realise the level of work required to do that just for the art team?
it was a joke dw
Wouldn't want them to get bored 
The initial plan was to have a new set each time, making the illuvials from the previous set impossible to capture anymore. Would that still be the case ? Like once you release the steam rhamphire we can no longer catch the inferno one in the open world ?
Seemed like a nice way to reward OGs/keep people into overworld because they would be capturing « limited edition » illuvials each time
It's always been the case that there will be variants of existing illuvials. So you can never catch an OG Rhamphyre again, but you can catch some other version.
The only other options are:
- Sets every 2 years, and ridiculously complex games.
- Sets that only have a few new things in them.
I think we have chosen the right path for this. It's a good mix. OG Rhamphyre will still be massively sought after, but new players aren't going to feel like there is no point playing since they can't get some OP card that others have.
Thank you for sharing the team's vision on this. But also concerning this, are there any plans to make that "Old cards" are not available in Ranked and maybe use Leviathan for that? Something similar to what Magic the Gathering, Pokémon cards and HS do.
It's something we'd consider should the sets get large and cost of playing Ascendant becomes too high.
But not something thats worth a huge amount of consideration for now, since it would likely be 3 sets per season, so we're a couple of years away 🙂
haha someone's been traumatized on gods unchained
Yeah makes sense, i think for the Esports to be the most attractive possible we should try to make that the price of the "cards" isn't too much subject to speculation.
those genesis card costing 700$ destroying the ranked game at high elo
you could also consider making all illuvials freely available in tournament but keep it as it is in normal ranked games
didn't play GU much. i'm a traditional Web2 gamer who bought ILV as his 1st crypto asset. But this system has a lot of upsides:
- Avoid speculation making too much of an impact on the average deck price
- Allows the team more freedom in sets creation as they wouldn't have to worry too much about the balance of these new cards when paired with some old ones
- New cards coming and old ones leaving the competitive scene makes the game feel more fresh at every set.
@noble radish any idea of when you’ll tell us about the incoming changes to the arena gameplay ?
Hello, every team that I create or copy tells me "Invalid Team" what is the rule? 
you can still play them it's just a visual bug and it will be fixed very soon
OK thanks 
is there a chart with the composite affinity and class names?
Can find the infographic here:
has this:
thank u thank u
font is a bit small with the screegrab so better to get it from the article directly 🙂
link to "affinity and classes" is not working for me
beta.illuvidata.gg/articles?id=658e028c0dc5f25f1fb3cfd7
copy paste this on a new tab. Discord doesnt allow links
Hell, where is the fix for the leecher?
do you have a class chart like this one for affinities as well?
I know we do let me check with our team and get back to you. We didn't use it in this article cause it wasn't as visually appealing due to lack of colors lol
Tagging @candid cosmos to check our files
Found it
Pretty soon.
need this printed on my wall
so people gonna pay hard price for the rarest card of the current set. and then the competitive scene update in a new set. and all old card become directly for the fame and worth back to 0 ?.
makes sense as the money collected during this set is used to reward players with thoses cards. and then people have to repay and refarm new set to get access again to the new reward pool.
But in another way, will create a lot of drama around price high because of the need and rapidely worth nothing more at the end of a season.
So to be clear. to reduce this "Drama" effect. The card that will be replaced by a new set (If it's not all in the same time) have to be announced soon enough and all have to know about it. The surprise about it gonna have a really bad effect to the players.
And in the best case. this replacement should happen just after a big event that rewards players. to incentive the need of thoses cards until the end of the season.
That just gonna bring a decision : Am I competing for that event with my full potential, do I decide to already exit before the event. So it will spread out a bit the drop price in a way.
But for sure a drop is gonna happen in that kind of system.
not really. All TCGs do it for the same reasons i explained. it makes everything better for little downside
I admit you lose a lot of value if you can no longer play with it in the arena.....
not that much, can't explain now a bit busy but there's a reason why it won't that much
Okay maybe another competitive mode with the same rewards that allows you to use all the illuvials?
no patch yet?
Here ser, from illuvidata
oh yea i saw this but i wanted the other format as well 😛
What do you think of being able to bond the stage 1 Lynx?
do you have to wait like few minutes aswell every time you start?
That's when you go get your coffee
Phew, Leecher bug is OP on scropion
Wen patch
I always beat 7 fighters with arcanite but @civic grotto was right, with good positionning 7 fighters actually have a huge edge
Yep :3 I consistently beat you with it.
After losing once you beat me 3 times ezpz, my phyriox never omega in 3 games once you have the leechers
That's right. And I got that inspiration because people were using it against my Phosphorus.
yeah that's the trick. if phyriox can't cast. it can't splash damage. and fighters wins
So just suppressor energy + leecher protect and as fast as possible activated.
but well.. just waiting for a patch to see this disapear anyway. useless knowledge.
Love your work ser
Thanks ser 🫰
Btw, are you think about add new classes/ affinity? Maybe each 2-3 sets lose some current and add some new one, it's big changes but maybe once per year will be affordable for team xd
Hey guys playing arena and the water cuff is bugged throws the omega but it dostn hit
You can submit a bug report in-game by pressing "B".
ok thanks
Just a reminder sign ups for the Illuvium Inferno are up and there are still currently spots available! 🙂
steam phantom titanor. you do the math.
a link would be helpfull because i cant find it n start.gg
Im not allowed to link it so Ill do the thing that makes the bot go off xd
ggs bro ❤️
broo that whater build where they just dont die and do 20k damage
fking garbage
who in here is NOOBVILLE
Get ready, once they fix the leecher bug we will be back to 90% of people playing this tsunami team if its not adressed at the same time 😄
if its the tsunami deck your talking about, try this bro 🙂
https://play.illuvium.io/team-builder/7a9419f7-b71b-4bd8-92d7-e7ef9088b3c6
in my experience its the hard counter
Immerse yourself into a diverse alien ecosystem. Explore fantastic biomes riddled with extraordinary flora and fauna. Scale misty mountain peaks, cross toxic deserts, and fight your way out of crystal labyrinths. Lift the veil of time and discover the secrets of a fallen world that you now call home.
Links available in Wildfire discord
If I make a team that has 3 overall of a class synergy (e.g. empath), will all illuvials that have that class be affected? like will all illuvials with a mystic/empath class still be affected by that 3 empath or no? I’m not 100% on how the dominant class thing works
Two things here sir: Composite only affects the illuvials with composite unless the description says otherwise. (For instance, Mystic composite says "shields all allies").
Now, classes or affinities which are not combined (thus not composite) affect all team, but illuvials who don't belong to that class or affinity receive less of that given buff. It's all on the description
I should have specified further in my question, what I’m unsure about is if the illuvials dominant class or affinity has any affect/bonus on the illuvials besides the hyper and bonding systems. Apologies if you answered the question or if that information is on the description.
Oh I think I know what u mean, nope dominant classes only count towards hyper and bonding
too many useless units in this build imo. classic arcanites also already beats it anyways
sure, but im not trying to claim its the god deck just trying to help give a guy a break from tsunami's 😅
Will he have the update before tomorrow's tournament?
Can we please all agree to not play vermi?
Like its actually really cringe seeing people play it plz ;-;
who the hell still plays vermi anyways lmao
Idk I took the clumsy augment out of my deck and when I saw it wanted to punch a hole in my wall
I won still because Im just that good but still annoying
Why so cringe? I’m yet to play it in PB3
There is a tournament tomorrow? Or you are talking about Friday's tournament?
xborg ?
thats friday
hi guys 😄
i think that this is a stupid question, but when illuvium will be ready with all zero and owerworld mechanics we ll play only with our personal illuvial. is it true? thanks 🙂
Yessir
thee are no stupid questions! 
gg for your victory I am ( le chat noir)
oh thanks, we played so many times i felt so bad, i tried waiting a min or two but it would just be you every time lol
no I have no problem, it's just an account for my training
I always want to rematch lost duels👍
I m 10 min waitin for an opponent😅😂
Definitely cancel after 4 minutes
Probably not many playing at the moment. 🤷
the moment when both player wait cause they dont wanna q again into each other but then q into each other cause of that xD
@drifting torrent dc?
forgot i was in a game
There was any change?
Ok only vermiliare
Vermiliare is the counter to psions/invokers? I find him to be lackluster if faced with mystics or verdant. Especially if he gets placed in a position that he's aoe omega doesn't hit anyone else. The spore team eventually loses to over time damage
Oh forgot the tsunami enchanter who hides in the corner
Vermilliare goal isnt to do dmg but more to tank the entire game and cancel whoever targets him
and then he gets targeted by monkey and scorpio and gets deleted in 4 secs
Agree which is why i feel its not exactly that effective as you can position around it
Composites gain the benefit from affinity synergies but they do not add to it.
For example 3 Bulwark gives whole team half the benefit it gives actual bulwarks, like 25 resist to whole team and 50 for bulwarks.
A Vanguard, since it is a composite containing the bulwark class, would still GET the full 100 for *being *a bulwark, but it would not add to bulwark synergy to make it 4.
Or 3 fire gives the team 10% more dmg but fire affinity illuvials get 30%.
Ramphyre being a fire dominant Inferno would GET the 30% bonus damage but not take the synergy up to 4.
Ryplance has a lot of love wot!
I'd say maybe a Berserker Scoriox
Only just found this, sounds awesome, I cant wait to test it out
idea was to give behemoth to a toxic to make behemoth more viable xD
Scoriox colossus
Scoriox bloom
20 different scoriox!
Scoriox with a rhamphyre omega
how does scoriox fly?
Shoots a fireball into the air that explodes
Like a firework that rains Magma and DESTRUCTION
that looks like a fun idea but that forces you to give Scoriox one of the rogue composites to be any effective
No it shoots it at a range
Fireball flies above its target and explodes
Meanwhile tsunamies
Wrong. It is fixed. The composite dont win anymore primary effects as it was one of. Your ramphyre will just get the 10% damage.
All the people here i've seen complaining about not finding an opponent "because they're too low elo" should try to queue in the EU mornings at 2k+ 😂 it's been 15mins now xD
Literally can't wait for a date to be announced for the Illuvium x Team Liquid tour to be announced so we get a new influx of players
gg @worn thicket mind me asking does a normal bloom/arc go better than that? that was fuckn rubbish by me hahaha
thought normal bloom/arc might struggle so thought ide try that but seems like thats a lot worse
300% better
RIP
somehow i feel like every week the few days before a tournament meta is ultra anti-bloom, and then somehow bloom still ends up winning the following tour xD
Yea most of the tournies I've watched its always bloom arc the old faithful haha
lol!
Yep haha though I think atm is people also waiting for leecher to be fixed
yeah and in a general way, this patch has been quite long so many people are just waiting for ANYTHING to change just so that it feels a bit more fresh to play
Agreed, any hour/day now surely
hoping the 4th "today" is the good one xD
Atleast before weekend I’m hoping haha
it apparently left the balance team's hands friday, we just wait for a deploy to happen. I hope the previous rythm of 1 patch/week + a potential hotfix patch in between when needed will come back soon. It was great
Announcement of a patch... and it's for IZ T_T devs! please! don't do me like that! xD
lol got me too
I think they deploy a patch, got a data patch at the game launch
would love an announcment to confirm
you are correct, still waiting on the final confirmation from the QA team, once done i'll confirm here
Hiro is ON IT
Hello everyone,
We pushed a fix for the Techno Leecher Augment - now it applies correctly, based on the Holder's Energy Cost. Additionally, we fixed the Team Builder issue causing the Teams to be displayed as invalid.
Until leecher isnt worked out, mage type teams are dead
I hope the team knows how harsh that is for the meta
they heard you
hotfix dropped
Tsunami enchanters are alive again!
Oh yeah 🤩🤩🤩🤩
good kick the birds nuts to the ground lol
Well, tho, the hot fix on leechers buffed tsunami team, but they didnt nerf the psion weapon, so now tsunami teams are broken as fuck :S
Damn!
the spore team can beat it apparently
So the rock paper scissors triumvirate is made whole again
Bird Beats Spore. Tsunami beats Bird. Spore beats Tsunami
@vivid stirrup ,thanks for the fun four-round session. I learned a bit thanks to you. GG
ggs brotha!! 
you improved every game 🙌
AH yes, the perfect game
I think the emotes need to be a bit bigger. I think it would make more people use them. I use them regularly but don’t think I’ve seen anyone do one back! Across 50+ games. Either that or I didn’t notice them (too small)
What about Bird Spore 👀
Only if we can mute/squelch their emotes so they can stop spamming
I recall how tilting it was in HS people were emoting especially when theyre winning and just kept spamming it cause they had my number lol
Always dc/freeze 🥲
I expect Tsunami to dominate the meta, here we go
Actually it just made terror bird the best team again
Since it could already deal with tsunami
Unless the augment fix now makes it crazy strong on geyyser
anyone else had an ingame patch? 👀
no
maybe after you restart the game
I did
was trolling you bro xD there's an announcement to say the fix is live xD
Ser, this is web3. We not gonna go reading announcements
sweet baby jesus niiice we got the fix!
byebye 7 fighters colossus xD
really hope someone will play it against me today, it's gonna be fun
earth lynx seems op now, stacking grit and resolve
Hotfix actually worse for the game, techno leecher is completely broken now
damn air lynxes stacking dodge chance
@vivid grotto this is your meta bro!
congrats on that new name btw 👀
This patch notes is old, they just added the hotfix to it
"Arena Patch v0.3.3 Techno Leecher Hotfix
Corrected an unintended issue with Techno Leecher, ensuring that debuffs are now applied based on the Augment holder's stats rather than the opponent team's."
wonder how thats gonna shift the meta
Modern Llama part of the team now? GG
No, it's only the tsunami is broken now xd
Yep, now the game seems only tsunami mirror matches with 3 techno leecher and 3 biogenic supressor and RNG of which team is never going to cast anything
I will find a decent counter 🙂
let us know when you do
You will see at tournament if I will xd
Better on Axodon or on Fludd?
looks like it 😛
i have no idea
axodon has higher starting energy, so quicker casts
pls no, I was afraid of that
But fludd cast more in a long fight, unless axodon gets target a lot
you prob won´t cast at all if you aren´t the first to techno leech the other tsunami player^^
True
True, but Fludd reduces more energy in the long run (after 1st cast, he casts faster than Axodon).
I think it will be that. Or a variant of Tsunami Enchanter Air.
no joke, the game was in a better state before the fix xD. The comps it invalidated are not healthy for the game anyways
lets not straight up complain about meta a few hours after the augment that everyone was complaining about was fixed. give it some time, as with every single patch so far, there is going to be a lot of meta shifts in the coming days.
I agree. However, there are some clear issues with the meta, I assume the team is working on a bigger update to work things out.
Tsunami has some serious game design issues as it criples the liberty to build "on omega" mechanics
i should just not interact on discord anymore. some people really put a lot of effort in trying to make me look worst than i am, whatever...
I mean, you are right. That's straight the truth.
it's just scummy politics like usual, cba dealing with that
so what we do vs those tsunamis? could 7 psions work?
probably not with techno leecher draining all the energy
No. They just move the ranger it round at 0 cost. I am trying hyper nature
Man playing 5 earth in a full tsunami meta is suicidal
My only hope is finding a nature affinity deck that goes hyper and breaks tsunami enchanter
maybe tempest or spore could counter for 1 day, then people will run the clumsy augment
Look, usually a full hyper team should be destroying the other class. Hyper water team should demolish earth team. If we see Nature hyper team struggling and even losing to air water teams, this is a clear sign the shit is UNBALANCED AS HELL.
Idk if there is any comp that can deal with tsunami enchanter atm.
Some classes are pretty direct counters for other classes too though right? I’m not saying tsunami with leecher is fine.
Lol, I am specifically designing a team to destroy tsunami enchanter leecher and I can't find it. You should be able to destoy a particular deck if you design specifically for that. No excuse man, no excuse
imagine playing vs enchant comp and this is the legendary augments that pop.
Agreed. I’m actually just trying to check whether a blanket statement of hyper will always win regardless of class is true or not. I’m not actually good at this game.
And I try to learn sometimes
hyper is whatever
I think hyper is really well achieved.
the only hypers that are really relevant are fighter and empath if you pack
all others are irrelevant and can legit be ignored
Maybe psion is quite irrelevant, sure. Bulwark is fine. Rogue is a bit weak.
But the system itself is cool. Sure it needs some tuning
i'm not saying it's bad design or anything, just saving poor pelican some time xD
I should probably learn what hyper does for each class. I’ve read it and forgot it. Maybe next week I’ll play a few rounds.
Augments have higher impact on the game versus the illuvials themselves
True, Team aknowledged that and is working on some stuff to try to make it better for next patch
keep in mind, this techno leecher fix was just to make it work "correctly" according to the text. This is by no means a "balance" patch. I know tsunami enchanter is strong. have fun with mirrors I guess 😉 Or find some tech to beat it, and then some tech to beat that, and so on...
big actual patch is in the works
Thanks for the info. I hope it comes soon... 🙂
haha that's crazy
absolute bullsh*t
oh yeah no worries, was just giving my opinion and participating in the discussion. what's happening is no real surprise tbh but no big deal either. We know it's a temporary state
any rough idea of when ? like are we talking about a couple of days or rather 10-15 ?
not before this weekend. I can't predict when exactly because we need to do a bit of testing prior to release (preliminary changes already done) since there are many many updates.
so beginning of next week is a possibility ?
Holly shit hahahahahaha
not gonna fck our heads up finding counters to enchants for a couple of days :p
That'd be great
staff get nerfed are they drunk?
The link on announcements is to the old patch, they just added the hotfix in it
"The descriptions for weapons will be updated in the next client update" , atm its still at 45% ingame
i can understand daggers but staff if your illuvials walk out of that your ranger is buffing the air anyway so at least when they are in they should get buffed by a high amount
This is great news! Thank you. Does this patch include the change to 1 augment of each type or is that further out? tyia
I believe the "1 of" rule will be in it
I agree
@gentle bronze nice alt, ggs homie
sorry for smurfing tryin to get a feel of a bunch of different teams to understand meta for commentating 
Yeah hyper is relevant on 3-4 illuvials. Notably fighter and sometimes bulwark. But pretty garbage otherwise. Honestly I say make hyper global again so at least psion is relevant and overall team composition is more interesting 😛
nooooo
game is already incredibly low skill cap, we dont want more no brain mechanics
Imagine other things get fixed and the general strategy gets high skill cap. Wouldn't mind hyper getting made simpler
sorry man, just no
in some way i think it needs to be more relevant. it was told as being a "counter mechanic" yet it doesn't counter anything
I think they r upgrading it. As we can see from the vfx and sfx updates
Or at least I hope so
What if hyper was a global mechanic? Hear me out. Your phosphorus goes hyper and gets 20% att speed but Ur entire team gets 5% att speed
Nah thats silly
yeah we'll see, they also said they are aware of the low amount of skill expression and that they were making changes to improve that. maybe hyper is one of those.
It would certainly affect Ur 8 illuvial thing
Since Ur rock paper scissors becomes way more brutal
no, it's just dumb sorry. i don't want my games to be decided before i even play
U lose to any team with 3 air
No no not global hyper.
So phosphorus is nearby to enemy illuvoals to grant hyper. But once it gains hyper it gives a tiny teamwide buff
Think like 3 fighters kinda
oh... yeah that might be abit overkill thoguh idk
Hard to say
Anyone know when the next patch will b for arena
next week or even later
whats the difference between physical/energy resist and grit/resolve
#🎮〕illuvium-arena message
and grit is the same but for physical resist
So for resistances the formula is: damage taken = X/(100 + resist)
For Grit/Resolve it is: Damage taken = X - Grit or Resolve
X corresponding to your damage instance.
If this is overcomplicated for people who read this, you can simplify it by: Resistances have more impact on large damage instances (like Gauntlet or Rhamphyre omega) and Grit/Resolve are stronger against a lot of smaller instances (like the fliish beam or Arcanites)
@coarse echo can we get an explanation aboutr harbinger and how the game choses who to give the bonus OP when a harbinger dies ? is it by default the shittiest unit that receies the buff or does it have something to do with distance/first unit placed ?
would also like to know. With umbre and duleph I found who ever I played second gets it but I havent tested it heaps
somehow when i use a steam ranger, if axodon dies first it's ALWAYS the fckin useless ranger that gets buffed instead of world boss umbre. i'm curious to understand why
hmm thats weird
I think it is just 50/50, but also didn´t play harbinger that much
so easy I missed some hidden logic
So in arena clan players bet money and whoever wins gets paid out?
No betting through the in-game client.
Well harbringer buff the highest omega power unit. As with your gauntlet every cast, you stack omegapower. If you play ranger with gauntlet and you dont Want him to take the OP. He heed to die before his first cast. Harbringer using the shield is easier.
i do use shield