#🎮〕illuvium-arena
1 messages · Page 31 of 1
So Im loving Arena. My only suggestion is the creature design against the battle environment. Because almost every creature has almost every color in its design including multiple of the same issue with color swaps, a full team is basically unreadable on field (and visually unappealing). Obviously this is an ironic issue as we're talking about design, but it would be nice to see valid units moving forward becoming a little more.... UX friendly?
@proven ember please fix Harbinger-Umbre ASAP.
It is literally broken. Not fun to play and not fun to play against.
Thank you sir ❤️
Which ones?
https://play.illuvium.io/team-builder/47bd1339-0e12-47e6-af21-5c4a7e071907
i had great sucess with this versus harbinger umbre
To be honest. It feels fucking broken to me I don't care who you are.
I have been losing non-stop to it (90% wr otherwise). And I have 100% wr with it.
That in my book is broken.
It's fun to play "the puzzle guy" but with the current Illuvial pool feels extremely hard to counter properly and it's unhealthily overpowered. If you wanna play big boy I am smart, that is ok. But it won't deny the fact that the comp is fucking broken and stupidly easy to play. I do the same every fucking game and win regardless.
That's just poor game experience right there and I am sure the team will fix this.
Oh mii 👀
If I can know your deck beforehand, I shall consider it.
yes, and it performs great versus harbinger umbre 🙂
🍿
Well if you know the details of my deck. How is it fair that I don't know yours? Are you gonna design a specific niche deck to win mine? How is that good in ladder?
How is that healthy for the game?
didn't you read the original message we are talking about? "please fix Harbinger-Umbre ASAP."
Let's play a game. No money involved.
that's proportional risk
well not really but still not convincing enough to me
in my opinion umbre is not the problem. the stacking physical damage augments and the fact that omni-vamp does get 100% value from AOE abilities make him broken.
Exactly. The problem is the 300 OP (from 3 harbinger) + 45% vamp
Actually the nerf should be on fucking harbingers. The current harbinger stats are unsustainable
Imagine 8 harbingers and 1 mage. +800 OP LOL
harbinger buff is not the problem i think. i have a way higher winrate on other umbre teams
The issue with umbre is that his ultimate has no range limits and it can kill a dps from the other edge of the board.
The issue with harbinger is that they give too much OP on death.
Fuse that shit and we have a broken deck
stop trying to sell your knowledge please. there are content creators who provide better insights for free.
But who the fuck are you lol? xd
viper.
RELAX guys, go outside....
That's what I thought. That's why you are so ballsy
who basically gave up on this meta... so in this case I have to give it to smartass...
He might do. Or maybe he knows it will get nerfed soon enough
I mean actually it is already nice to tell people that there is a solution to this
im sure you will find it in his 40 hours of pure illuvium content streamed every week.
is there anything about your skill and knowledge available to check out for people before they have to give you money? 😄
has anyone else been having issues with warpwave working? It seems to work for my opponents but any time i use it, nothinghappens lol
seems like i'm good at it. and i'm giving it out for free..
maybe don't use the villains approach if u want to be a hero.
That guy is definitely not a hero lol. He is just a seller.
seems more like a scam. to try bullying people into your coaching while there is plenty of better information available for free on youtube.
Mods and Team members will never DM you.
Never trust advice or links received in DMs.
Beta access, giveaways, and promotions are not given out via DM. Scams are designed to trick you into installing malicious software to gain access to your wallet or to convince you to enter your seed phrase into a website. Never give your private key (12 to 24-word seed phrase) to anyone.
Support is handled publicly, or in threads within the Illuvium Discord. People offering support via DM are scammers.
I mean I can see his point though. He won two of two tournaments he played in. On youtube isn't content that defeats umbre and his knowledge could indeed be worth like 500$ (Price money for #1 in a tournament) since the game mostly is deckbuilding atm...
that beeing said I don't like this selling in discord either
will keep an eye out for this. didn't notice so far
and its not allowed. self promotion is not allowed in this server. #✍〕rules
I think the better question might be how you get that augment. Only had it 1 time myself
true. there are barely matches where someone gets it. might be the hardest augment to test live
its rare to get it indeed 😄 Should have made a screenshot today since I had two waves in one game -.-
it's a shame, i gotta burn 3 tokens on blocking it just so the other guy can't use it on me, but i can't seem to use it myself lol
Do you use it on an Illuvial that dies fast?
nah, thought that may be the issue, i've been putting it on my tankiest units ot make sure they stay up
i mean i proc your indomitable and then umbra vs umbra anyway lose, like wtf D:
yeah the umbre vs umbre 1on1 has some weird interactions. seems like it's a coinflip who has the better omega cast timing
Its super unhealthy for the player experience
i proc it on 5 sec of round by vokers, then anyway lose somehow when we 1 vs 1
got a recording of it?
Hello, how to get the second shock affinity? I pick Ophisto, another Illuvials dont give it
bond your ranger with a specific illuvial. e.g. if you have fire weapon and bond with air illuvial you will get shock
gg @formal crown
tournament??
Disgusting meta with umbre
must be boring playing same deck every game 🥱
Stay tuned
Every fucking noob can win with umbre. Its a shit show
For real. fuck empath blazenite teams
yeah boring to play against... but Scoriox shows them the door 🙂
gg @vernal forum almost had you.
Umbre is invincible right now. Not even scoriox
There is a broader balance patch in the works
Just as an fyi, we're hearing the feedback.
Couldn't agree more, where the hack is the next patch?!
How was that overlooked in the last one ... not understandable ... for me personally.
nobody played harbinger umbre
so nobody complained about them
so no fix
just imagine how many broken comps are undiscovered still
since people just copy decks instead of building them
Fair enough!
meanwhile several high performing decks have umbre in their deck but barely use it because it is only needed to break stuff like empath...
Several people also gave the feedback that it is fine and things needs to be figured out (umbre already kinda countered).
That beeing said maybe there is stuff like slashin that could use a buff but all in all meta changes every day atm
Sorry mate wow
is there a 3rd party site that has a good team builder app?
Illuvidata has a team builder platform
thanks I will check it out.
found something for ya 😉
https://youtu.be/5TYvdIMnNdc?si=fuDYm5TZQXpAQ52L
In this video I give my current best team comps for Illuvium Arena. Let me know what you think and subscribe if it helped!
| Pre-Built Teams |
Colossus Invoker Mystic:
https://play.illuvium.io/team-builder/29c95018-de4b-45e2-865a-c966842927a3
Monkier Mud:
https://play.illuvium.io/team-builder/e833340e-ed4b-4220-848b-974966712fd5
Umbre Carry...
Thanks Nick 🙂
Thank you man. Make me smile again plz
MY MAN ❤️
Lol you people are hilarious
you people. Whats that supposed to mean, its hate speech
After seeing Illuvination losing 50 points against an equally high rated opponent on diamond, I just hope only accounts with more than 100 games are eligible for rewards... these accounts that just have like 10:1 shouldn't count. Tbh we are only one step away from rating manipulation with this (Pretty sure people will do that in the future as well..)
Yah people like Illuvination with 10 accounts trying to get one of them to be high ranking is definitely a problem
100 games minimum or something like that is for sure a needed solution if there are rewards
he probably didnt do it intentionally. I know I have a third account for extra team builder slots (i have like more than 10 linked in all my descriptions) but my main is my highest
vipers 3rd alt is higher than his main too. But again dont know if he did it intentionally
Why is Dualeph sometimes changing his targets after takedown and sometimes not?
He changes only if the next closest in within range
Its really not done well though
Sometimes it feels like it should switch targets and it doesnt
So dont 100% count on it
it is also bugged some times. Will target a previously dead illuvial
yeah should be A) constant B) written down in the description ^^
Thanks a lot for your latest video!
I learnt a lot! Now it makes fun again 😁 👍
@hearty yew so how the omega works is it targets the farthest away illuvial and will shoot its beam at other illuvials that are in its way until it gets to the illuvial it was originally targeted to if that illuvial is then killed, it will keep shooting its beam at that location until the omega wears off or until another illuvial walks its the beams path
glad it helped! I actually think umbre is falling out of meta now people have it worked out
https://youtube.com/clip/Ugkxkpqi1R99L-vB2juUddhb-Q3jNKDF57wI?si=JO7AO5OGGhHgZRNw
There is also this bug though, different to the unfortunate targetting
26 seconds · Clipped by Web3 Gaming Tv · Original video "Smurf to Diamond With Invokers! | Illuvium Arena PVP Gameplay" by Web3 Gaming Tv
(second omega)
oh ya you are right luckily that hasn't happened to me yet
ya lol 😭 has that happened to you yet smart?
same here luckily
it possibly happens more than you think, often looks like his just killed something already low and didnt re-target. It happened in last weekends comp while I was watching. Casters noticed it, not sure the players did
I believe the lifesteal augment is the problem, it's like having an extra augment on your carrier without using the slot, maybe if the buff ends when the illuvial with the augment dies could be better
idk who Style is, but GGs that was a grind
being in que for less than 30 seconds and getting put against someone 500 lp lower than you is such a stitch up, nothing to gain and lots to lose
tbh, I quite like the idea of something along these lines. I'll make sure it's discussed.
is there a place where we can ee how many games we played?
Is thorns supposed to crit?
make it a thousand
gg 🙂
Illuvialmasters added it recently i believe on their site
cool thx
Oh it says no data but ive played ALOT of games lol
oh wait nvm wrong username
I SUCK
thanks for the answer! Makes sense this way!!
17 win streak says otherwise
lol you should see my ratio. No dont.
i cant pass gold 3.....
I've had my games stuck on waiting for opponent for a few matches now. Anyone experiencing the same thing?
ive played the same person the last 5 games and they are 300 elo below me
Phew just win against an Umbre Invoker without an Umbre mirror using Arcanites 🙂
Feels good
Umbre
Are there any problems with Siphon Matrix? It may not slow down the enemy's attack. I do not know the conditions.
My Cardulox is equipped with Siphon Matrix, but the enemy's Titanor still has an attack speed of 60 after 9 seconds, even though they have been adjacent to each other since about 2 seconds into the battle.
On the other hand, in this image, the enemy Ranger and Flare were successfully slowed down.
Siphon Matrix is an important augment, so please let me know the exact specs.
Is the game having problems right now? I've been stuck at "Waiting for Opponent" for >5x now.
And I have to restart game to reconnect and see the next phase.
Won another game against Umbre Invoker again with Arcanite B-)
Might be a bug, it should work at that distance.
@fallen vortex GG nice deck!
where I can see this stat?
illuvialmaster website
Thank you
How can i calculate understand how this augment works ?When it talks about energy cost, of wich cost it refers to ? If i assign it to an illuvial it lasts for 1 round and then i can re assign it or is it a single shot augment ? If i reassign it, it cost his price ( 20 ) every time ? thanks for help
btw if you are like me tired of having to juggle with only 5 teams... please go upvote there #1184441194139369553 message
additionally to what Sm4rt-Ass already said you can go to illuvialmaster.com/illuvials to know the starting energy and full energy each illuvial needs to cast it's Omega. So that Augment on Umbre will give you 20% of the 140 = 28
having alt accounts is a common practise in most games. win-trading, multiple submissions for rewards and things like that on the other hand have to be prevented or deterred. minimum matches played required to qualify for leaderboard incentives is a good idea, although the people who have been successful exploiting illuviums eco system so far, will surely find a way to do it here again. once the player base grows, most of these problems will more or less flatten out.
ty
that's a great idea! 💪
Yea 100%. It’s also common in league to start a new account if your mmr is all screwed up making it impossible to climb without doing 1000 games
normal with the actual MMR system if you smurf you're 2k in 6-7 games, but climbing the main rewards 6-7 because most people at 1900+ are just elo sitting
Yea exactly
100%! if you are not very disciplined in your ranked play style, or just play hundreds of matches, you will up being hard stuck at some point. so then when you would like to try hard and see how your skill has progressed compared to last month - you won't get anywhere because the past match history is holding down your rating changes. to try and climb 100 rating with +4 rating change per game is torture
hopefully that changes quickly because it really doesn't encourage playing xD
i always enjoyed games like wow-arena or bloodline champions where you could create your arena team and have a fresh ranked start when you wanted to. gave more freedom to try out funny and off meta stuff on the ladder without being punished for it for the next 4 months until the season is ending
The minimum games required to validate an account make no sense to me.
I can make farm scholar into it until reach 1000 game. and then playing it to reach top..
It will be longer. but less longer than making it 1000 game / account..
scholar or any kind of friend account or anything that have play time on it
waiting to see the solutions that the team bring to counter it..
on the other hand it would look bad if the top50 players have 100 accounts of 10games each in the Top 5k.
If you want to qualify for rewards then KYC
totally agree. just saying that number of games just "reduce" this effect. but not a solution..
because let's not lie, the top50 IS way ahead of everyone else and just stomps anytime they want
I would agree on this. Dunno what are IMX Passport / if there are way to KYC easily. but not against .. (I'm not a crypto native, but I know that is not liked by much).
I agree with this. but in Crypto spaces asking for KYC is always tricky. Not even mentionning the fact that Illuvium already got data leaks issues
lol let the crypto babies cry. If they dont want to KYC they dont have to. They just get no rewards
The way that Swissborg tournamenent went is a kind of KYC but in charge of the CEX isn't it ?.
Dunno what swissborg require as info to authorize account and transaction on it. (As i'm an user of it anyway).
not sure that's how it works in this DAO xD
Yah I dont know the requirements since I am american and banned anyways
phone number is the way they KYC iirc
- a quick trivia asking questions about where does the money you'll invest come from
I think I had to give some bill to validate my account until a certain amount. Don't remember exactly the process. but anyway. with really low reward at a top 5k placement. Not sure it would filter this anyway.
i don't think they did it for safety reasons tho. this was more marketing than anything else, buying 100 kyc from the perfect target audience is worth $4000 to them.
As you can find at illuvihub illuviary and on the right you will find filters.
Select Energy in the list, it's the Energy cost of the illuvials to cast it's Omega. You can use filters for tiers and stages as well which make it more dynamic for your research.
So according to the Fusion ignitor augment, equation is Omega cost * 20 % = X dmg.
Exemple of Pterodactyl line.
i'm not sure if illuvium labs would want to have thousands of kyc's on file as a gaming studio. a lot of risk, workload and also potential problems with the ESRB ratings
that's not how it works xD they did KYC because Europe, CH and most western countries enforce their citizens to KYC if they use an exchange platform (which Swissborg is). And since Swissborg... is Swiss... they obviously just KYC every new account
europe, ch and most western countries don't enforce anyone to register on an investment app and do a kyc if you want to play a gaming tournament. that is just the selling point for them to sponsor the 4000$
just make the mmr system in a way that you need to be way higher to start struggling to gain points, then you need to play more games and not just make a 10 win streak in a new account
Ok you don't get it. YES, the reason why Swissborg gave money for the tournament is because the data they'll use to verify the success of their marketing campaign is User acquisition.
So they paid for user acquisition, on this we agree. And the deal between Xborg and Swissborg was probably something like:
I give the 4k, you organize the tour, but users have to register in our app and we pay through the app. (because user acquisition and easier logistics)
Because Swissborg is a financial app they have to ask for KYC to every new user. That's not an option. Xborg technically never asked anyone to KYC and doesn't even have access to that data. They just had a deal with a sponsor. That's how esports works anyways.
Thats how the system works but our lack of players is the problem in making it work
thanks for the info linky!! you always coming in clutch with the help, and share your huge illuvium knowledge with the community! kudos to you 
Thanks Paz, I appreciate it
so we agree! I'm glad to see! thanks for your input 🤝
we appreciate you! i can talk for the community here. nothing but constructive and positive things coming from you! adding true value to the community and dao needs to be recognized! 
Let's see what you can do at the community council, I hope you understand the opportunity you have from beeing selected from the community. I'm sure good things will come from you. Keep up the good work!
yeah at first i was a bit stressed to live up to the expectations, especially in the new work environment. but now after some acclimatisation im very positive about all the things i can achieve for the community side by side with my fellow council members 💪
healing reduction has still NO affect! used 70% + 36% and umbre heald almost to max everytime on cast.... this is not suposed to work like this
pretty sure they get applied after each other. so 50% and 50% wouldn't be 100% but 75%. if you know what i mean.
it similar with dmg reduction. first the flat dmg reduction happens, then the percental
what ever still looks like those augments are buged jsut like 1000 other thigs in this game. I know still beta but it s so wired
So which one is applied first ? Augment that reduce on crit or augment that reduce healing ?.
Grit & physical resistance are 2 separate stats. not sure it apply the same way.
How did you apply the -70% ? Did you check that the crit was done, and that the time (6 sec ?) wasn't pass ?
yeah there is quite a difference between the two examples i agree. trying to get better confirmation on this asap
Toxic poison reduce heal at max stack. and i'm sure I already got my umbre heal for near 0.
the last data i saw about toxic was: reduces the ability to heal for x seconds when toxic has reached max stats
If after thoses confirmation you see it's still not working. just report it in bug section.
It's a beta and it is exactly for testing ..
i am guessing they get applied by what ever happens first, and if they happen at the same time the bigger debuff is applied first
Yeah but conditions effect are really hided in the game atm... data come from illuvial master.
What i knew is that conditions are removed when reached max stack with an unique effect.
But did you already saw a poison damage begin again to 0 ? and stack up again ?
Didn't analyse this deep. maybe it's the case.
yeah poison is the stacking debuff that stands out fom the others. it doesnt have a trigger effect at full stacks so it makes no sense to start restacking it, but that would mean the healing debuff just happens once, for 3 seconds i believe, per fight. which sounds underwhelming
@dull wind you can't let your Umbre opponent get the Steam Augment like that mate ❤️
GG
there are not that many game-breaking bugs at this state. If the Umbre like you said healed back to full it's just that it was doing too much damage. Which is kinda symptomatic of Umbre after a long fight or when paired with Harbinger
i'd highly advice you to try to understand how things work before pretending they don't
gg
idk it s seems like once works once not...playef 4 Toxic + heal redu augments and umbre still heals to max

Yeah but all depend when it proc. Because the toxic full charged is only during x seconds.
Same for the reduction on crit. it's during x second.
So if umbre just cast between thoses reduction. you know the result..
I made that account on stream, to not bully people when I play meta on 2nd testing account, while being tired and obv not wanting to throw main account rating away for the sake of streaming few more hours.
People trying to throw w.e. negative ideas at me or others for creating high quality content seems weird (not trying to point at the above comment, but didn´t want to bother reading 100s of messages)
Having more than 1 account is rather normal for any content creation purpose you can think off.
It should be very obv My Goal is creating content, streaming, educating others, I don´t care about any of these social measuring contests or whatever else might be going on in the end, I wanna do my part of streaming, youtube, social media to help Illuvium succeed, I suggest everyone else focuses on that as well.
yea thats why im suggesting its not intentional
all good, was just the one message I saw in that thread to reply to
like I said I don´t assume any ill intentions from you
yea haha I think im the only one defending you
but the discussion was more around needing some rules for leaderboard rewards when they come
I am happy to explain to people how valuable and normal having more than 1 account for streaming/content purposes is.
On the word leaderboards, I´d suggest to wait until you know more than just a mention of the word once, to everyone.
no one is disputing having more than 1 account
its creating a new account and only having to win 8-10 games in a row to diamond. No one cares now but if that is still an option by the time rewards/leaderboard is out than it needs to be addressed
That is a very much known concern.
idk what was talked about, in my case I´d only take rewards for 1 account certainly, but being Rank 1,2,3 at the same time or so would be good content and good and fun goal e.g.
I used to grind for Rank 1 on more than 1 server in HS regularly as well for stream content, as playing ladder with no difficult goal was boring to watch.
yea and you named them all viper so its not like you are trying to hide anything. Not your fault a smurf is currently easier to climb than an older account. It was only brought up because I get asked why the person in my latest video lost so much. I have to answer and than in turn have to defend saying its normal, common and not intentional in most cases. Than the convo goes to it needing to be adress if rewards come out
Makes sense, would be great if more players would be 2k+, so difference of new account winstreak to top X would be bigger.
yea once player base is larger + more time it will be a non issue
Yup we are just missing the playerbase part. I dont think there is anything inherently wrong with the ELO system we use
yea pretty sure they are just using the same as TFT and league ect. It not a new system
Well 2 day a row a 21xx game didn't found after more than 30 min. with reseting the search because otherwise you get matched against the nearest elo available (Was 1k7 in my case). We miss players..
Just to add to conversation - right now it makes no sense for me to play at higher elo. Games take way too long to grab - sometimes in excess of the time it takes to play a game. Then, if game is won - little to no reward, but if lost makes me want to just not play. So, I play on lower elo account. Much more fun.
TFT gives you a minimum amount of mmr for a top 4 finish.
Right now ILV you can get +0
yea good point
yeah, makes sense, same reason I don´t stream 2150+ accounts atm
You'd be talking more than playing atm.
that´s wrong you can get minus mmr for a 4th, the visual only shows +10 on the front end and if you go 5th you lose more so that shown and hidden number are same, ILV atm only has hidden number=shown number I assume
yep
Ok so you get +10 LP and you can lose internal MMR
Unless theyve changed things since ive played
yeah, which is a relevant difference
that system makes it so if you never bot 4, you can keep climbing under any circumstance, if you bot 4 you get enourmus minus though
it might be ILV using same system tbh, just not the different front end
yeah, I meant that the algo giving plus minus could be same even for hidden mmr tft and shown=hidden ILV
in other autobattler like HS-Battlegrounds getting minus points for a 3rd when you are top3ish leaderboard is a common thing (unless they changed in last year when I stopped following)
Even in 1v1 games with millions of playbase situations like 1 lose= 3 wins is somewhat normal if you are top 10ish and play vs e.g. rank 80-100, depending on hidden mmr, as those are rarely shown
Yes I understand how rankings work. I used to get negative points for 2nds/8.
minimal MMR for 4th is +-0 in TFT
Ah ok. Thought it was +10
ya ya i realized after i typed it lol
Everyone should just use the same term
ELO and Hidden ELO
well they do different things
MMR is used for Matchmaking and Elo is a reward based on MMR
Too old to remember all the terms
Will have to ask @coarse echo if there is a hidden system in place
He loves when I tag him and force him to answer questions in Arena Chat
Currently none
ah okay. ty
I asked if only official cards can be used in the arena.d
what do you mean by official ???
you want to create your own illuvial and use it ?
yes
How to evolve illuvitar? stage1 change to 2 -> 3 in a game?
on the overworld?
Illuvitars are just Profile pictures, they don't evolve
i think he meant an illuvial
yes
i see,but illuvial how to evolve
I think I misunderstood and made a mistake. Can the survival mode in arena only use officially provided cards?
yes
Is that ranking points doing it right? Every victory I get just a few points while my opponent aways looses a way more points
it's one of the first five matches of that opponent
Illuvials and illuvitar are 2 completely different think.
Illuvials are captured in Illuvium Overworld than they can be used when the blockchain will be integrated to the Illuvium games to form the Illuvium Universe.
Oh ok thanks
Have a read in our guide at illuvihub
what's the difference between taunt and stun? A short explanation please
stun - immobalizes. Taunt-just attracts the attention of nearby illuvials (their basic attacks)
Taunt also cancels Omega 👀
So, taunt is good for tank illuvials, they attract the attackers while my attackers do their job, would that be a correct strategy
rip Seeforus
taunt is a versatile mechanic you can use it in many different ways
imaigne putting the taunt augement on a rogue and jumpin in the middle of empaths
that s a dream come true
or rogue on a colossus illuvial
rogue titanor is based
Sensitive topic, but let's talk about positioning... I would much prefer for my rogues to squeeze in between two enemy illuvials than being push to outside of two or three illuvials. When opponent backs into corner. What's the point of rogues?
yeah for whatever reason you can't cast your ability while taunted... I really don't like that part... we already have Silence, charm and Stun to cancel omegas... Taunt should literally just be taunt.
Yeah, but I dont think that also means stop everything.
nice broken setup mate
taunted your rogue and kept attacking my other champs
@raven obsidian
cheers mate, not quite broken i dont think, could do with some tweaks.
what augments did you add in last round as my damage suddenly dropped a lot
i believe i used siphon matrix to reduce your energy
and quantum nullifier so you have less resistances against my attacks
so awfull when my titanor does not do his stun attack
so strange
HOW does this stack??? Enemy gain X percent less energy?
These augments really need to be revised
Get gud ser
Trying 🙂 but games makes me hard
that sentence needs an edit
you can edit it :p
What are you playing?
Collosus/Psion
get rekt at beginning, then I manage to counter, get rekt at the end
that is in short many of my games
have you watched Illuvination or Vipers youtube videos? there is one more that has some good content will check
need to see stuff about countering augments because the energy nerf one does do pain to my strategy
Is there something in the works that allows us to see opponents teams before a game? So that we can choose appropriate teams to battle against. Could be a bidding round for your team, just like legendary augment bidding
Does anyone know if I will lose ELO if I leave a game that is stuck?
I sure did just now
Yeah, early access problems.
too bad on the points tho... I guess its some comfort that my opponent will lose some too 😈
what taunt augment?
legendary one wih\th thorns
Successfully bidding on legendary augment.
ah yeah, ok
you can reconnect
I've been curious about this as well. Do they add together or multiply?
Really? How? I left, queued up again and found a new match. How should I do to reconnect?
If it didnt give you the option to reconnect, it was probably the last round of the previous battle
You mean that the round was played on the server but not shown to me? That seems reasonable
yeah, i think that happens
Any plans on fixing Umbre meta? I really would love it to come quick. Every game is the same now 😭
Just win from it. Whats so hard? 👀
Its boring man, every matchup is the same
Probably takes 5 consecutive losses for people to realise it isnt fool proof. So just keep up stomping them!
W/e, really hating the current meta man. Not healthy noooopeeee
You also have no idea what you're doing though
I'm not scared of Umbre at all, bring em on
It's that damn Dualph that keeps me up at night, 🤣
Why is it that my synergies sometimes do not register? For example, I put up three nature bulawarks and end up with 2 nature, 2 bulwark.
hardcore fps drop when board is full ? anyone else too? with 3060 Ti and Ryzen 9 xD
posting for posterity in case my experimental omega power titanor build takes over the meta!
no one plays casual to try stuff? 24 minutes waiting lol
anyone wants some custom matches?
Yeah. Please dont nerf umbre. It bring balance to the team. Except empath
Just kill the hyper?
Yeah please. Make it impossible to meet too much elo gap. Would rather meet one enemy multiple times in the same elo.
yea agreed
toxic is strong early, kinda useless late game, why would it need to be nerfed ?
probably because i play quick nature lol
and all i see at the end is people starting with toxic, followed by umbre/hedgehog
is there an augment to tackle toxic?
thanks, will try that tomorrow
theres still a UI problem though - hard to tell when someone is infected by toxic
there's even no explanation of toxic
all i see is 2 toxics showing up on stage 1-2 and wiping my team out for no apparent reason
it's a cheap combo ez to get out on first rounds and take advantage of for sure. idk if i would say it carries teams in later rounds though or if building around it is the important part
agree the UI should show the unit infected in green for exemple
It seems like they block healing for my entire team
Anyone experiencing the "Timeout" messages on the right screen?
And then stuck on Waiting for opponent?
At max stacks it prevents healing. It does pure damage, It also heals the person who infected u if your illuvial goes down
@ebon aspen Are you experiencing connection problems as well?
yes heavy
Happens to you a lot? Cause it's been happening to me since yesterday >.<
10 to 15 % of the time issues
I think for me it's more than 50% matches I experience at least 2 disconnects.
nice deck btw
Thanks!
samee
You can hit me up if you have stuff to try. 🙂
Mobas are very easy to pickup and play, Ive never agreed with people saying they r difficult, but maybe thats just me
High single target damage like a bunch of dokas can beat the toxic plays on turn 1, but due to the % health damage you are on a „timer“ to kill them quickly so tanky openings are weak into it.
If you can’t beat it anyways, can skip turn 1 and position better turn 2 as well as not giving away what you play/how you position turn 1.
I've played Moba's for over 10K hours, and always hate when i go into a new/different one. There are like 100 units that you don't know anything about, and you get killed before you realise it. you can very easily lane against creeps, but you just get stomped for the first 50 games when matched against any player who has a clue of what they are doing.
I've never seen knowledge of existing characters to really be a hurdle. U can figure them out pretty fast even if you've never seen them before. I do remember the good ol days where figuring out what items to buy tripped up newer players.
it's all relative. depends on your expectations and effort when you play.
a complete casual can just be like whatever you kinda figure it out. But people more competitive who are used to an established meta and know counterpicks, how to itemize depending on the matchup etc. usually don't like jumping in a fresh new Moba
because past bronze or silver (which is dog trash elo) there is a lot of knowledge to process and assimilate
the same can be said for illuvium though you can probably just put a bunch of water or fire and be happy being bronze/silver
game actually just starts to get harder at higher ranks and i feel like you can even reach 1800+ without much knowledge on the game, counter augment picks etc... just because of how much the deck and the flowchart already do for u
Yeah basically. Moba has the unique situation where Ur team can hard carry u.
The augments with nearest allies are going to the allies which were at that position before the fight starts or does it change during the fight? So if my rogue jumps over, is it still considered the nearest ally or will it shift to another illuvial?
yes at combat start. same applies for augments like the fortifiers who give grit and resolve on combat start in a medium area
Ahh I thought this stuff changes during the fights. Good to know then
it's important to always read the condition of the augments. if it says on battle start, then you can consider that it applies when you press play
the condition is basically what makes that pretty much nobody uses this augment even though effect is pretty good
And does the augment effect end if an illuvial dies that carried it
again depends on the condition. a legendary augment that has no condition and says: enemies in an Area have X debuff applied -> yes
something on battle start like fortifier or vamp: no
every 4 seconds: your team gains 8 energy --> no / yes ?
effect is applied on battle start and doesn't matter anymore
So the battle start ones basically go from start to end of battle no matter which illuvial is alive or dead
do you have illuvial dead at the start 😮 ?
my guess is: if holder dies, it will stop giving the energy. because you need the augment to be "alive" for it to ask the game to do it
No, I mean if illuvials are dead during the fight
it's not anymore in the battle start so.
new legendary augment: on battle start reduce a random enemy illuvial's HP to 0. costs 100MP
There are so many little details that you can’t just know out of blue right? Hopefully it will be well described going forward
The quantum nullifier just remove resistance and then do nothing more.
The Parasitic link give your nearly allies Omnivamp. (the buff is one shot at the start too. but applied on your unit. so it stay all fight long).
RNG 
it's kinda like in TCGs, conditions and wordings are important
you need to understand those correctly and then work with it
The higher MAX Hp enemy unit would be better.
talking of wording.... @coarse echo can we have hexes over "area size" on the cards please? 26Hex radius or 35 makes quite a difference xD
nah RNG makes it fun 🤡
Yes but where would you know that nearest allies mean only during battle start and not dynamically changing
long time no see the clown. isn't it banned from the discord ? 
because the card says: "on battle start: give the X effect to the 2 nearest allies"
it's forbidden to use it below other users posts to avoid bullying. they won't time out me for using the clown emoji on my own message to signal i'm trolling
So the quantum nullifier basically sucks as on battle start you won’t have that many enemies in medium area around you?
and if your opponent sees it as an issue he can just put his frontline a bit away from the front and avoid that augment
just move back your frontline and problem solved
only comps that can effectively take advantage of this augment are Rogue comps who most of the time just have better augment options anyways
So if you put that nullifier on a rogue, it counts as battle start that it jumps over and the augment effect takes place on the enemy illuvials of the back?
yes
But this also means that your rogues benefit from being a nearby ally at battle start?
also yes
here's the thing about Illuvium: nothing happens "EXACTLY" at the same time. it's all about tics that give priority on certain actions. (there's like idk 100tics/second or something like that) so i'd assume they made their priorities such that a rogue can apply that to the backline otherwise that augment is just completely useless and needs a rework
didn't check the numbers myself to see if it applies or not
You sure about that?
That would mean rogues jump before battlestart 😂
Sounds weird
is there a way to control the drone in game?
I think it's ctrl + click
it's all on the tics. "on battle start" could mean 100 instances, each one happening with their own timing of what's supposed to happen "on battle start". You can very well have a situation where vamp applies, rogue jumps and then nullifier applies. all at combat start but technically separated by 1ms from each other
ctrl + right click*
ctrl + right click, thanks mate!
I know what you are saying, just never thought battlestart is multiple tics long
nothing in Illuvium happens at the exact same time. so battle start MUST be multiple tics long otherwise it couldn't handle more than 1 "on battle start" augment
Didn't know that either
Are you sure about all that Stuff or just assuming cause it sounds logical to you? 😄
so the tics is real i didn't make it up, that's just how the code works. Try putting ranger vs ranger with no armor no weapon on both sides and you'll very easily see that their shots are not exactly coordinated and one of them will always win, no draw.
I think those augments "on battle start" that affect an area work before the rogues jump to the back.
and that's also the explanation on why Colossus Taunts feel random. because they are. they randomly are assigned an order of priority each round.
the ORDER of priority at which the augments apply on battle start though, like i said earlier is assumption of mine that it would make sense in a game with rogues to make an order like: ally area bonus > Self bonus (including blink) > enemy debuff
and like i said i didn't crunch the numbers to see if it works exactly like that the prioritization, but if it's like the taunts, just random then sometimes it will apply before blink sometimes after and that would be a bit messy. it's possible but if so i bet they're already working on it.
revenant needs work urgently also. the little 5 second shield "on takedown" only is terrible, especially for a unit like the ant eater that doesn't even do a lot of damage, just a veeery slow aoe. maybe they should give a smaller shield on omega cast
yeah revenant was too strong in PB" and looks like it's a bit underperforming now. but i think it's kinda symptomatic of all those units missing as well.
right now a lot of traits ask you to bond the ranger to be activated and that alone makes them not worth it
Im late to this discussion so my question probably is not even relevant but I will ask my question . If you win the ledgendary augment round do you need to use it the next round cuz i tend to forget then it seems like its not there the following round ?
it stays in your deck until you use it, no need to rush
Umbre nerf proposal:
Umbre is a main piece of the meta because of its high damage endless range input and high survivability. Enemies retargeting every time he ults allows for the player to play the entire comp around umbre and make him an unbeatable solo carry. This is my opinion but I am 100% sure that statistical data would make it a fact. Umbre makes the meta unhealthy at its current state.
How to put it down?
-Make the ultimate to limited range targeting (25 hexes aprox). This only make sense as he is melee, with the benefit stats that melee illuvials have. Thus it makes no sense that he can OS my ranged carries right at the opposite side of the board.
-Change the "untargetable" by "80% damage reduction". So that while he becomes shadows, he is much difficult to damage but at least it allows your team to keep on focusing the high priority target he is.
There is also a big problem with Harbingers. The 100 OP is not scalable with higher Illuvial pool. I am sure the team will have to reduce the amount of OP provided by Harbingers deathrattle.
@proven ember @stray gull
hmmm couldnt find the metior shower .......for sure I won it
never mind I check again tomorrow
i think all it needs is a formula change. make it like Phosphorus formula. instead of (Attack dmg + X)*OP
make it X*OP + Attack damage
right now Umbre is effectively just taking way too much benefit from OP and AD scaling
That is not sufficient imo. The issue is not the damage output itself. It's is survivability pack and unlimited range
Poor devs I win with my fire team then they buff the water team now the water team strong
i think you don't realize how big of a nerf i'm proposing xD
range is 3 closest units, if you have 3 or less units yeah it will hit everyone...
it's also a 90MP unit it's is meant to be strong
I think that nerf is much worse than what I am proposing game design wise. As I said, damage output is not the issue. Umbre is supposed to have high damage output. What it's insane is his ability to avoid targetting.
I know, but what if there are only 2 tanks left and one ranged carry? Does it make sense the carry dies to a melee rogue when being at 50 hexes? NO.
yeah you can nerf that by giving it more energy for example, but i really think the untargetable is what makes the unit unique and shouldn't be removed imo
it vanishes to hit other stuff, therefore it's untargetable for that duration... idk makes sense to me
That too, like 1.5x-2x the cost.
yes it does
that's what it's supposed to do
The mana nerf and range limitation is important
Not really lol!
Umbre is designed to be an executioner kind of unit that can't stay locked on tanks
that's it's entire purpose
Ofc, but not being locked on tanks doesnt mean he can kill enemies 50 hex away like a ranged invoker. Wake up dude
😂
i'd suggest you talk better to me if you want to learn and stop complaining about things without seeing the real issue
you're asking for a complete overhaul for a unit who's only issue is it taking too much benefit from it's Omega Power scaling just because you're salty that you lose.
Hahahahaha, good boy
Welcome to nyierxz
I like the way you think, interesting approach.
"issue is not the damage "
just heals back everything all the time and does all solo
but then comes skill
something I thought immediately when I saw the indomitable (or shield) augment at 10% health is that, if you go from 11%+ straight to zero health, it won't activate, but it's not the case. It would make more sense
I think Scoriox mentioned this also
You can get this damage parameters for any other carry. The issue is that you can't focus down umbre because of his untargetable spam, and he can potentially damage you from anywhere in the map.
That is broken. It is not my problem you don't understand proper game mechanics.
Thank you sir. I knew you someone from your caliber would appreciate my approach.
That would make the augment trash lol
If you were to implement this, you would have to compensate it from another angle
it is what it says. triggers below 10% health... if the unit gets slain with a big hit, it shouldn't trigger. It never got the threshold
maybe it could be 15% instead of 10%
Range idea seems cool for sure, adding more skill to positioning, feels low agency both playing and playing against harbinger umbre atm for sure especially
100%, feels sad 😭 Umbre spam makes the game poorer.
umbre having a range makes total sense also, not teleporting the entire board
hi guys, i'm a 4-day new ILV player, got a couple noob questions here: 1. if an omega damage = 100 * OP, is "add 10 OP" = "add 10% of Omega damage"?
2. what's the wage curve in each round (coins)?
3. Does Tsunami still 4x prey Granite? or just depends on mainclass
4. Does composite illuvial gain synergies from single classes?
5. Are grit&resolve calculated before or after resistance?
also, umbre does 3 strikes to a single unit if there is no other. maybe he could strike only once
I've already said this be4, umbre omega needs limited range
if we want to nerf everything we should consider to set the range of a scoriox to 3 because it is basically untargetable in the corner if you put enough in front of it.
Umbre isn't unbeatable. I am always happy to get umbre harbringer because you can easily go to 90% winrate against it but sure some teams don't have the tools to deal with umbre... some decks don't have the tools to deal with arcanite, some decks don't have the tools to deal with low cost psion.... Kinda sad to see this here all day. If we take the untargetable from umbre we could just remove umbre... there is so much that can be done but I guess complaining is more important.
the untargetable works fine
i just think it makes sense to have 1 hit per unit on his omega, so, if there is only one, he won't stomp it with 3 hits and heal to full, for example, and to have an area teleport range, something like ramph omega size. makes sense imo with his class fantasy and arena power
or at least a diminishing return if he hits the same target twice or 3 times
If you do that there is no reason to play umbre over rhamphyre. Broken would mean you can't do anything against umbre but Umbre has weakness and can be dealt with. That means it is not more broken than a scoriox which also is strong but has weaknesses
If anything small adjustments like energy gain or max hp are enough
Limiting Umbres range would make him totally useless. Just trap him with a single tank in the backline for the whole game and he won't do anything.
I think the problem isn't Umbre but the augments. Umbre is pretty weak without augments. If you nerf it and nothing will be changed in the augment mechanic then players will just find the next illuvial that gets buffed to infinity
op?
9th illuvial seems overpowered to me? But I don't play a lot so I could be wrong.
It's just the first word that pops in my mind when I read it
make the augment expensive and is not that OP
I don't think it makes him useless lol. It forces positioning and if not paid attention, it fucks you up. Just like a ramphyre, but a bit less.
Agreed, and invest points for legendary augment.
I found out that making your Dualeph Arcanite isnt really great.
"Dualeph gains attack speed for 4 seconds -> dualeph finishes his beam for 4 seconds -> dualeph feels like it could have done something more useful in those 4 seconds..."
Suffice to say i lost that match.
Phosphorus is a beast.
Dont complain
Yeah, phosphorus is nice.
I only play him. Yet lost 5 games in a row. Im good
1800 -> 1700 lol
you really are a running joke... waw
whatever, have a nice day
5 baby bulwarks phosphorus loulura phyriox is kind of a common comp atm
i agree but it's just how this game's always been, deck and matchups > skill
hopefully we hit a balance state that changes this soon
gotta make Umbre become Invoker
I think Edi, Vincent have decently high rating
Ah I'm not sure, I'd have to ask for someone to snapshot latest backend data to confirm
Leaderboards just require the Frontend implementation and that's a high priority for us
Won't be long
Yeah they would want to practice ahead of the Tournament, or easy prizemoney for you 😂
Not as yet, it's being worked on by Laurin in conjunction with TL and Game Design
Not something I'm across sorry
Yeah I agree, I think the guys are close on this next balance patch
Will check-in today and see if we can provide an update
and what if after 10 days we find something completely stupidly strong and unexpected... would you still like to play the tournament without a quick hotfix?
Why cant I name my team Berserkers?
Because the current bad word filter is quite average (to put it mildly) , this will be replaced but it's a lower priority for right now.
Same for empath, but you play it since day 1 kekw
It requires way more skill then putting 9 units in the corner, and switching it to another corner on R5
And we talk about how strong it is for how braindead it is, not that we can't counter that 🙂
always wondering about this skill everybody is talking about... If I play empath I put 9 units in a defined spot for that matchup and if I play against empath I put like 7 units in a defined spot for that matchup (mostly it ends with that)... both just needs a limited amount of knowledge... I can't see more or less skill in either of those...
same with every other matchup
yeye secret strong deck that no1 discover KEKW
That'd be awesome, thanks sir
Is anyone using these on PVP teams? I haven't seen any, and it seems like the lack of Affinity is just too much of a disadvantage. It would be great if playing multiple no Affinity Lynx had some sort of "Pack" bonus. Maybe they fight together somehow, like all focus on one opponent Illuvial, or they get a health, regen, damage or some other bonus for multiples on the board, something unique to make them worth playing.
haha i kinda forgot they exist 😄
since pvp has starteed my brain has just filtered them out. yeah no real use case atm but there must be a deeper plan behind it..
Well, I guess the plan was "as they have no affinity, they should be the strongest unit for the cost"
Unfortunately, that is not the case
would be dope if they counted as jokers and would get the full buff from the other affinities.
At least it would be something 😄
i'm having a lot of problems with the same today
It should be like ditto and mimic affinity of nearest or linked unit
That would be great for helping fill out affinities that don’t have duplicates or just one pair rn
@civic grotto i crashed... coming back now
gg 🙂
gg mate, 1-1 now 😉
relentless lynx if you don't need the affinity is ok, didn't try the others. but Relentless is ok
this would be such a fun concept, maybe not the entire affinity and just the dominant but yeah this would be a fun and unique interaction i'd like to see
Next patch they buff neutral Lynxes and we made full neutral team! 😄
No Hyper for double phosphorus teams 😈
yeah but phosphorus and Umbre are the only ones i've seen people run double in a team to play around hyper
I run double Rhamphyre to play around hyper. #chadmove
now that is a fun idea!
wow i didn't see the play!!! damn i still have so much to learn!
Ya lol
I really just need to keep phosphurus back
Idk wtf i'm doing
should have beat you both times. I also wanted to test if 4 toxic could work. Should have done that in a custom
Ohh i've beaten you twice 🙂
but total score is 3-2 you
unless you have beaten me with an alt account also
one day when my alt is in first i'll share send you screen shots. I save everyone when I beat xborg 😏
lol you will probably die first
very...
@opaque cape should I be scared of the water?
Same could be said about your empath build 😉
Ya but its the easyiest brain dead comp and you got to 2k with it. The only hard part is selecting the units then you pod up. lame comp in my opinion.
Thats the entire game of Illuvium
If it was so easy how come nobody else thought of it and got smashed by it?
#BlameKyle
Ya, its only innovation in the team building side. The positioning is quite simple.
Even the people who copy it still dont understand it which is why I kept winning mirrors against Patate and the Brazilians
Are there any rewards for ranking?
To come 🫡
Damn smartass be mad
Just wait for the design team to change the game
They know it cant continue in its current form
Been saying that for literal months
First iteration of PvP. Gotta let the team try something new and get it tested and then try more things new and test etc
They didnt do a lot of testing internally so we are the ones going through that for them. Still early access
Go to bed @opaque cape I know you will be back tommorow
I imagine big changes will be coming after the holidays
redemption dub @gloomy barn lol
was testing new builds but yea u won lol
Gnarl Aegis nowhere near as good as Cardulox lol
i'll take a dub when i can get it against you lol
is the online team builder broken?
not working for me atm
GGs @lean ivy. I don't think that deck you're running beats the version I'm playing
speaking of people who always beat me, what's up GHamster
@neat walrus gg good team 🔥
thanks you too
ya know I have to admit i have now lost a few times against it and am adjusting my deck...
we are preparing for the 120k$ tournament
when 2 inferno illuvials have casted omega, is there one inferno damage per second or two?
Ha hey, we always have a good battle 🙂
does teambuilder work for anyone else? is it typically down alot?
seems like people have been complaining about the meta a lot. i don’t understand what the expectation is? that nothing is good? that every deck is completely even? how would that be fun
every time there is a new patch there is a complaint that something new became meta. every competitive game has things that are better than others and worse than others
hard to have a meta when you cannt build a team
i can only play with custom decks
and i get rekt every game
its really dissapointing
This patch is probably the best of the 3 so far. There will always be meta decks
I think a lot of people are angry about the game design and flow as a whole.
*Umbre is fine balance wise but its really not a fun deck to play or play against
just contact support, it didn't work for me in the beginning as well
and its been flawless ever since
Can I directly see the current cirt chance and cirt Amp of an illuvial?
troll ?
Your experience is atypical. Contact #❓❓〕support through the website. Look for HELP(?) in the top menu.
“empaths broken” to “arcanite broken” to “umbre broken” to “”…
seems like people just don’t want to be satisfied
the crowd never happy
What are best augments for scoriox?
well empatsh were broken from a coding perspective, shields overlapped way to much unitentionally. Scoriox was broken because the augement has been coded in a way that allowed it to scale 600%+ more than intented. Umbre is not broken from a coding perspective, its just strong, different cases
sounds like meta rotation which is the natural progression of things
Wait till someone makes a new deck and it takes off, it will be broken
GG @fallen vortex
Hahaha gg. Seems like an early retirement for me 😛
Is there something that describes the basics of illuvium arena? Like what is grit vs resolve? Sorry if it's in pins, I just tried doing a Google search..
Third party sites like illuvialmaster or illuvihub can be helpful too
typo. Grit/resolve -> dodge
In casual yes in ranked its max 1-2min
mea culpa 😅 yes, it's dodge
interesting patch, definitely gonna shake up the meta
Rich fixed the typo, should be good now. #crisisaverted 😂
Fixed
People complaining about the meta never played a ranked game seriously in their life … league/dota/heartstone
You think they complained that a champion or deck were broken (like every patch has in every game) … nah they used it to climb ranks and when it gets patched the found the next meta
Welcome to ranked gameplay
Stop complaining and adapt or go play overworold
Sweet looking patch. Should definitely mix things up a bit!
Damn son. Bull is gonna be happy..
How about stream?:) I need to watch new meta be4 I can play myself later xd
Agreed. So many nerfs to Umbre's augments and Empath overall. And so many buffs to the other classes.
@cyan olive @fallen vortex @vivid stirrup you guys gonna cover the new patch ?
im still contemplating whether or not to invest time into this game. Im either pro or i dont play at all
My video for the old patch is set to come out in a few days 🤣🤣 my body keeps slowing me down but I hopefully will. Just won't come out soon
Can always just wait to see if they fix it
thats the plan for now
empath = bad, phosforus = bad, blazenite = bad, t0 = bad, lynx = good, legendary augements = good
@proven ember overall quite happy with the patch. The omni vamp augment shoulda been tuned more and I am very surprised to only see the staff and daggers get updates. The shield and sword were always the more underwhelming ones to me but yeah loving it
Excited to test berserker mystic and spore more now
how do the notes look bois
Look very good tbf. Lets see how this shapes up the meta
Would love it if there was a name on an illuvial instead of using their own internal names on the lines, when writing the patch notes.
Like, who is dodo, thycaline, pangolian and shoebill?
Thanks! Will note this for future patches.
I can add this in
Thanks guys!
I thought the same as i was going through it
but i'll do so in morning
going to bed
Sleep tight

Is magma fixed in this patch, or does it still disappear?
That's the intended behavior. When the unit dies, the zone is disabled
Anteater is Vermilliare, right??
Yes
you guys really need to be more clear on the patch notes. only illuvium worshippers will understand those lines names and who they are.
"dodo" and "shoebill", for non english natives? wtf
those names don't even exist in game
Agreed.
other than that, seems like a great patch!! congratulations to all involved! can't wait to try it out
disagree
(I hope the main focus of the team is deploying open beta next year, though)
We need images of the augments. Remembering them all off by heart is a challenge
yes, totally!
Ohhh I'd love to hear Ur thoughts
patch notes gotta be beginner friendly also haha. imagine you just came into the game and try to understand that as non english native
https://illuvium.zendesk.com/hc/en-us/articles/8601206547215
this version has images
i'm not gonna lie i'm unhappy about this patch @proven ember @topaz lake it really feels like these decisions have been made too early compared to the pathc release.
As a result:
Things that were already just A+ because the community learned how to play against like Empath get completely annihilated to unplayable Tier. and other things like Umbre remain almost untouched
As much as I agree there was already so much text 🤣 I dony want them spending too much effort writing it uo
I am happy that most of the patch aims to reward higher stages compared to their small counterpart though
My biggest takeaway. We need way more of this
also about the legendary augments... buffs are wild and not justified for the most part imo
I dont quite understand. What got anhialated to unplayable?
Blazenite
Oh yeah I am super happy about that. I agree it's unjustified but idc. Send it to hell plz
blazenite comp got absolutely destroied! Empaths synergy gets nerfed. Empath units have smaller omega radius and less heal effectiveness.
blazenite omega is nerfed by almost 40% on it's duration... FOURTY PERCENT?!
staff nerfed.
Like it's place in the meta did NOT justify such actions it's just way too extreme
Yeah I think the empath nerfs were necessary cause they could form some weird wall. But yeah we got chicken stew
like i said the comp was already not even dominating like i went 4th at inferno#2 without using it once O.o
I am very surprised to see Umbre untouched
umbre technically gets nerfed, and steam too but it's a laughable nerf, i'd be crazy surprised if it changes anything
Im super excited for the grilla changes with taunt
I was hoping to see them change the indomitable augment
Thats the problem
Not umbre
Also omni vamp is not tuned down enough
Umbre actually gets a huge buff
grilla change with taunt + predator buff + mud buff... again it's extreme... that's how you create an environment where the game becomes find the S+ tier of the patch and spam rather than skill and what they promessed wouldn't happen here because NFT assets mean peoples money and patches influence prices...
Removing Empaths as a build makes Umbre insane
Yeah hahah I do expect it to be more prevalent
It was a hard counter
Umbre is only good because of indomitable
Its such a cop out augment
U don't even need to build a front line anymore
yeah they changed it... they made the shield effect bigger 😂 like anyone cares of that part of the effect
🤣🤣🤣
yeah i never liked the fact we had invulnerable and indomittable augments
They do cheapen the strategy of the entire game imo
Patch seems meh but worth trying things balance wise to see different stuff. The real problems with the game can't really be fixed by number changes so will have to wait for later
An augment literally replaces granite
take a lesser flish put those augments on it, it solo fronts for 12s... stupid imo
and 40 is better than granite (3)
Do u know how bad umbre would be if indomitable didn't exist
It'd still be a fine unit
i'm ok with indomitable to save your carry
but make the numbers HALF that
3s of invulnerability after you were supposed to get nuked if plenty enough
I think it should have a trigger instead of guarantee. U should be able to nuke it from 30% and not have the effect trigger
that would be an umbre buff bro
yeah so umbre just kills you regardless 🙂
Not sure where I am miscommunicating
If I do half its hp in 1 attavk
It should die
im not sure you understand what you say
All they need to do with umbre is change formula from (x+attack damage)OP to xOP +attack damage, as the other slayer already have, even when he cheaper LOL
Yeah his scaling is pretty outrageous
in this meta very few things are able to take you from 40-30 to 0 in only one damage instance, one of them is umbre
Very true. But I'm saying the threshold is like 10%. I reckon that's doable
yeah i suggested that multiple times just make the formula like phosphorus'
Yeah for sure
no the whole point of the augment imo if protecting from big one shots... your proposal kills the augment's purpose
Fingers crossed
It would be usable on tanks but not glass cannons
Again it feels like a cop out to me. And it should be more tank utility
oh an i forgot to mention it but harbinger gets a massive buff
With the new omega augment
Yup umbre about to get way crazier
Hyperkinetic now gives Omega power on battle start GG well plaied
tbf we needed a way to control harbinger
Do we not have an augment that reduces omega power?
I tried that. It didn't work
Ask @smoky python
It failed miserably
it didn't work because you couldnt control the Harbinger buff to go on seeforus
can confirm
I had on omega grant omega
It controlled it fine
NOW with hyperkinetic you can take any unit that scales well with OP and make it a hyper carry
That was actually the problem
Doesn't scale like umbre does
Actually it scales like 3x worse. It was underwhelming
nah umbre's scaling on OP is ridiculously stupid
Yup
so then whats the meta now
that's why i turned into that already 2 weeks ago
Yeah umbre is the perfect storm
yea and that issue is that umbre doesnt benefit from harbinger 100 OP when they die IF Umbre is in their ult
Umbre and Colossus, then they fix Umbre and Invoker will be the problem
yep temporal safeguard+Survival Protocol gives too much value to umbre i agree
We need an omega debuff augment
but both remained untouched and instead nerfed slightly his dmg... like 10% would make anything
instead of 23k/fight it will now only do 21k xD
Its just so easy to give it defensive augments and still have it hyper carry
question: if the patch update is live why aren't the tooltips updated in-game?
i'm off for a couple hours, have fun bois
i'm probably not even touching this patch tbh

completely arbitrary and mis-aimed patch. i hate it
and really hope that's not how they'll do patches after OB launch
I feel like they just didn't feel like testing things out so just killed it completely to not have to worry about it for now
empaths were already dead since people caught up on the immune augments
Maybe your empath list lol
The new arcanite easily wins 100% of the time vs any empaths now (even before the patch) no matter your empath deck, which made empaths unplayable tbh
nah empaths became ok at the moment people realised that with big AOE dmg like Rhamphyre or gauntlet they had a positive matchup into it
but apparently the team didn't watch the streams and high level play where empaths were losign half their games against people who knew how to play!
half? like all
nah because at high level it's rock paper scissor
if i bring blazenite into your arcanites i win, but if you bring rhamphyre i lose
and rhamphyre loses more than it wins against arcanites
Empath players literally took 1st ,3rd, 5th with the same 3 deck archetypes
last 2 tournaments were literally just rock paper scissor in top16+
well there are balanced decks that win against empath
It's just rock paper scissors as zep says
kamehameha being my water list yeah?
makkankosappo looks more like dualeph to me 😂
right im off, laters guys. just one last time: i hate this patch
question: if the patch update is live why aren't the tooltips updated in-game or the team builder web page?
@worn thicket Ur tweet says invoker got buffed? Did I miss that? Is that more since empaths got buried?
Invokes had a decent matchup vs Empaths
I think anyone who paid attention to tournaments knew that Empaths could be countered. Thats why it turned into Rock-Paper-Scissors instead of just Me and Smartass having Rock and nobody having Paper like in Inferno 1
Yah this has always been a big problem here
They not only got buffed, they also now have proper augments for them even though the AD versions are still stronger
THIS !! completely mis-aimed patch
Colossus toxic thorns boring😭
Buffed for whatever reason 😂
Invoker tsunami might kill 🔮
they can pay me to translate it to portuguese 😉
agree 100% with what was written by smartass
people makes noises crying but thoses who makes the most noises actually are just whiners like in all games.
they cry saying this this is OP until someone whow them how to counter and then they stop crying and for them the comp is not op anymore.
but if you listen to them all the time, then you arrive at patch like this :/
Dang. The empath fan boys current omega is Flowing Tears right now, lol.
Rise of the Lynxs!
blazenite is tier 4. needs to be strong
exactly this!
the patches are coming out fast before open beta for that reason
You always need money
no need again to put your ego 1st buddy, just say facts and at some point the team will understand not to listen to cry babies !
with thoses comment they just don t takes you seriously, even if you are right !
Because most people just like to talk and pretend they know what they are talking about. But when challenged by someone who truly understands things for money they back down
What do you do against colossus verdant toxic invoker
I think trying new things is fine btw. Patches that change metas is what keeps games like these fresher. Just has to be done well
Game patched? Who are we complaining about now?
Wen nerf
This for the joke I remember on the pb2 he challenged for money 'haha he's right time is money
well, game patched in the wrong way, just to please the cry babies.
it s time wrongly spent because it fixes wrong things and doesn t fixes what s needed to be fix
Dude this would be the first time you switched from Empath...Godspeed.
It's a beta, the team is learning. This is why we are here.
Game has been out for 1.5 years
Still not using the feedback of listening to the top players
Last time you said there is no game
I was talking about Illuvium Zero.... or Beyond
I agree, just hope they stop listenning to people crying the harder and actually listen to player like smartass, zep, sjud viper mindia patate who really understand what s going on
Soooo what's new meta
They removed the gaming council, I think they want to find this out themselves.
This is obviously just me guessing since I don't have inside information.
We will see. I gave very long feedback to members of the team. But a lot of the stuff I suggested would take time to implement. Not as easy as balance patches
surprised about that as well... wasn't everybody playing like arcanite/invoker that can break it? Went to nearly 2k with Col/invoker and started trying trash... now I am at 1.8k again but losing against empath felt impossible oO
I mean I dont know. I played the last Inferno one tricking Bird and only lost to Rogue counter
A lot of empath players arent top tier
how many dau
We're all waiting on Kieran for that
Yeah, like the one I was thinking about godof..something 😄 I don't know anymore 😛
easy to figure out 😉
hint : not for from the existing one xD
Looks like s3 t0 remain viable as they should. Rest got coffin nerffed. Not sure why all stages had same debuff durations.
I was confirmed to be best Bird player over Smartass by a neutral 3rd party.
I hate facing the rorgues air fire
also, very surprised about this "rogue counter" I played empath during inferno 1 to above 2k as well and never lost against that deck... I was very surprised that you won the loser bracket final that way... empath had ways to adjust to that but doesn't matter anymore they are all dead now
It was pretty much an auto win matchup for Rogues
Of course the Rogue player has to have the right list and know what they are doing
It was prolly a 90/10 matchup
yeah, thats what I mean... it isn't but ok maybe I am the only empath player who knows how to deal with that deck... that is fine by me 😄
I think you're forgetting how bad most players are
Same skill level of player the Rogues win
not sure... the placement and everything looked the same to me... even worse on your side sometimes but who cares not important anymore
this
prevent hyper
get rham with kukka
wasn't that hard tbh
diseagree here, just had to change augments starting list, even with empath templar, you just started with a triple siphon matrix and this were definitly not a 90/10 for rogues
If you're playing kukka your list is bad
ok, mr every other idea is bad but I won 100% against rogues with that soooo maybe that was the right adjustment
Beating bad players on ladder doesnt mean anything lol. There's a reason Xborg brought Rogues to counter the matchup and it worked
You think we didnt test?
Our bird list beat the other bird lists
yes, you can't test everything and what I saw on the empath players side just showed that the person didn't know what to do
I am not saying that you didn't had many ideas against most stuff but that doesn't mean you know everything (that is impossible)
Yup
I played one tournament and got to #8 and was very surprised about the loser bracket final to say the least
which isn't an argument
that has nothing to do with what I am saying
For the first tournaments
Trashbird > Arcanite > Rogues > Trashbird
Your not much solution against rogues when you play empath
ok, people who deflect in an argument like that shouldn't be argued with
And if you werent playing our bird list you would lose the mirror
So anyone playing kukka was wrong
we aren't even talking about what I have said you are just saying "we are the best therfor we know everything" the word "everything" makes this sentence 100% btw
I just dont know what else to say. We told you what the matchups are and then showed it in tournaments
yeah, have seen that a lot never worked but as I said you won't believe anything so what ever
no this is bad faith, because with extreme changes you just never find balance
Ikr! That water grokko was actually wild
in the tournament I haven't seen that counterplay, so, what kind of argument is that? You had luck your opponent had a knowledge gap (obv. the same you guys have)
If we want to help the project, our role here is not to sugar coat things, it's important that feedback even negative gets through so that things can get better.
Quick reminder, nobody in the team ever worked in an autobattler before and none of them were top tier players either, so they need us to give insight on what's good for balance and what isn't
Kyle is a top tier player but other than that ya
it's ok to undershoot or overshoot a nerf. happens quite often, but completely missing the target while making drastic changes should just be a no way
strange argument again. It wasn't a mirror you opponent had the old list with kukka/verm and could have reacted .. that doesn't mean that your deck overall isn't better but again deflection arguments over deflection arguments
As sjud said. The issues with the gameplay go way beyond stat changes. I'm excited for those adjustments
Ok who is gonna DM me a broken build
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Thats the point man. We litereally created the best trashbird list and kept it secret. Nobody else could play it but us. There was no "old list"
People were just playing the Empath list that everyone thought was OP
yeah but Kyle is a junior, maybe Illuvium does things differently but usually Juniors' opinion have limited value in a multi-million company.
True
Really? I need that build
well @smoky python and i already spoke privately about this and i disagree with him, i think if we hit the right balance and format this game can still have a really good skill expression
issue is getting there though.
100% that the ground mechanics are good for a long term skill expression, many tweaks needed in the mechanics, not only little balances patch, but IMO the ground is good for the future
this last line is the reason i never considered cuck to take on rhamphyre... it's "closest" is way too random and will tend to prioritize smaller units
And since Rogues win rounds 1-3 it only takes 1 bad cast or position change to beat it
air augments everytime I healed back from 15% hp
Im not convinced. The augments allow a bit too much freedom. I don't think the game needs drastic changes but I don't think there's any sort of balance that fixes the flowchart problem
you can't fix the flowchart issue in a game where you have your perfect hand every turn
Thats my point
well, I don't had to move I could take it with protocol on the right units, resolve, air, and energy reduction
The game needs a big design change to fix that
but you can force people to consider more stuff by having bigger decks, giving the opportunity for multiple paths in a deck etc
There are definitely paths to improve without the big design changes though
a bigger deck would be great imo
I think Me , You and Scoriox are on different scales of the amount things need to change.
You smaller end, Scoriox middle, Me very big
I mean drawing from a deck could be cool. I'd be down to try it 😛
right now with 28cards in a deck and how most people build their decks (most notable exception i see is @smoky python / @opaque cape blazenite comp) not only your opponent always knows what they gonna do on a given round... YOU also know what they gonna do that round cauz you know the deck and you know the flowchart
if you don t have the flexibility with augments, as you have a limited deck, you would end up rock paper scisor on the deck choices.
it s important to keep the augments choices here to be able to adapt to different team in front of you.
littereally if you reduce it you could most of the time just surrender round 1 vs some decks, and that s not the goal
I also like the banning phases suggestions
Gave this feedback a long long time ago.
if we had 30-35 cards decks, will my opponent play rogues or invokers against me? how do i try to cover both? it add just SO MUCH to the game
during that time air had 20%? that was enough to basically kill half of the team and prepare for omega or even get rhamp down but that wasn't needed
I can definitely get behind this idea for sure
I've always hated open forting in autochess
yeah and what if your opponent also does so? you guys play a R4 coinflip?
This got me
What about a negative econ.
Every wasted turn u lose mastery to dicincentivise
then suddenly agro becomes way stronger than control
This is way better don't mind me
this is way better
Oh I was right. There u go
forces people to optimize every round
🤣🤣
I have a concern with regards to balancing patches (not saying that it is bad) but is it not scary if you are hunting for an illuvial and then boom it gets nerfed and you spent real money on it? would this just be part of the risk?
Yah thats just part of the game
i feel there must be a better system but i dont know, this will disincentivize people from spending on the game
Gameplay should take precedence over all
while balancing patches are necessary for the health of the game and more specifically for competitive play where players overoptimize the slightest imbalance, we need to be careful when deploying these in a game where assets mean real life money.
which is why i hate the current patch and how it was done because it makes it scary for the future. like a similar patch after OB makes Blazenite go from idk 50$ to 5$.
Even though it still costs to obtain everyone will just be willing to get rid of it.
so frequent patches yes. quad-nerf on a single comp or triple buff or another -> NO
i also feel there is like a legal implication of it as well, like chaning the product (fair trade act etc)
nah, people need to chill off a bit. you paid for a rhamphyre knowing that the game would have patches and therefore the strength of a rhamphyre would fluctuate. if you try to invoke some justice on that, i don't see any case where that's actually viable or receivable
can some1 confirm if the update is live or not?
it is
Axie also had balance patches and nobody sued them or at least succesfully. i bet some retards tried though
it is
why didn't the tooltips change?
it changed, the augments are different at least
happens frequently in beta stages, they change the numbers but not the tooltips will be fixed soon no worry
well i just hope we wont get into that trouble, just concerned
So what's the meta build? I wanna know.
What's the point of water Volante silencing an opponent when it also applies lethargic for the exact same amount of time? Isn't a lethargic unit not gaining energy? So the opponent is silenced while not gaining energy?
Ew no xD
Yeah, so you can't gain energy and are silenced. Which essentially extends the duration of not being able to Omega if you don't have full energy.
but u can't omega when you don't gain energy. no need to silence then
yes so it can't cast it's omega or gain energy for that duration. which also means it interupts the omega if it already started
which lethargic doesn't
Mm, no it's not the same.
and if you silence but don't apply lethargic like other volantes. you still can charge your energy during the duration and cast your omega instantly after the silence effect runs out
so yeah two very different effects
Take this as an example.
Say that an Illuvial requires 160 energy to cast. Right now, it has 140 energy. If silenced and lethargic, it won't be able to gain energy while silenced. Then, say that after 1 attack, the silence and lethargic are gone. The 1 attack does not give energy. This means that after the debuffs are gone, the Illuvial needs to attack once again to get 20 energy to cast omega. This means it needs 2 attacks to cast Omega.
Now same situation without Lethargic. 140 energy right now, and needs 160 to cast. Silenced, but not lethargic. During silence, it attacks 1 time and regens 20 energy. It now has 160 energy. After silence is gone, it can immediately cast and not need another 1 attack.
This means silence and lethargic are better if the illuvial doesn't have max energy yet because the duration of not being able to cast the next omega is slightly longer.
If lethargic without silence, the Illuvial can still cast omega after energy is full. So if lethargic is applied after omega is full, it can still cast omega.
I’m personally a fan of potentially trying out 5 LA with 5 tokens
- 2 Guaranteed synergy LA
- 3 Non Synergy LA
100% worth a try
im onboard with this for sure
Thx for your explanation. I think my question wasn't very clear. I looked at the patch notes and was confused about the same duration of lethargic/silenced. But for the gameplay it doesn't really makes sense to give a duration to silence because the only effect of the silence is canceling an omega (in this case). Otherwise only the lethargic effect matters. That's why I initially thought why do you need both effects for the same duration.
The silence duration even gets extended with every stage
But I guess thats ok. It's just the base effect of every volante omega. So it makes sense
Silence duration is decently valuable but you are right its somewhat redundant with lethargic. That being said if they have full energy then lethargic doesnt prevent them from casting so silence duration is valuable there
But silence completely cancels the Omega. So no need for a duration in this case I guess?
cancels the omega and prevents cast
theres 3 different timings, this combo covers them all
Ok. Didn't know that. Ty
if they havent got the energy, if they do have the energy and if they r mid cast
this covers all 3
But I like how the T0s are now more consistent among their affinities. It makes sense to give them the same effects even if it's a different illuvial line
yep people complaining how blazenite mirror looks but will now play a full week or 2 of Colossus mirror
😂
im getting stomped by this dudes psion colossus
I cant break the colossus fast enough
damn u Alex
Cardulox and 1 ranger collosus, with 5 fliish?
Yup my team dont got no rogues
Omg my Jotun omega a ghost like 3 times that battle
@coarse echo why my Jotun be fighting spirits
I use the Grit and Resolve augment and Grit and Resolve Armor on ranger to tank the initial burst, then bond with Phosphorus. I start winning at T3 usually.
I used the 2 resolve augments which helped a bit but quantity still dominates it
gotta tweak but ive almost got it
I find the ranger tanking very useful with Bloom.