#š®ćilluvium-arena
1 messages Ā· Page 30 of 1
scorioc spammers in shambles
when i play a comp that beats 90% of other teams and sometimes i get hardcountered and autolose 10% of my games, should i complain then that the comp isnt balanced?
really? I'm jumping into the game now
by rip he probably means it no longer autowins into 90% of the matchups
yes now you cant round 1 scoriox round 2 both augements and expect to win with a straight face
now you actually have to position
Had you seen that?!?
That would have been nuts
yes kek
umbres doing 1 bazillion damage and regen to full life on omega, and omega every 3 seconds lol
umbre is definitively not in check hah
go play some and you'll see. It's madness
I wish I could. But itās gonna be a busy work day
his omega doesn't life steal?
Last I knew his omega is a series of regular attacks. So if itās got vamp it will steal
trust me guys... go play and you'll see umbre doing some mad stuff
Press B.
There are augments in this game
Exactly what I was referring to. But well if these who play it having fun stomping everyone with it by basically spamming just umbre. Good luck.
Posting links to broken comps will not improve the balance. It will make it easier for people to use those broken comps.
it's not "spamming just umbre", but ok. I agree that creature seems a broken op with the right position and combos.
Neither am I saying that. But in a scenario were you kill there whole team and only umbre is left and goes 1v5 and this several matches long. Well that's far from being balanced.
yeah, that IS happening. Umbre winning on 1v5 or more. it's madness
Now everyone reading this will
Are you streaming Shabby?
tomorrow
Nice for ya as someone who plays on another lvl.
But then this goes no where mainstream.
theres a lot of things about the pvp that needs to change
for mass adoption
like having your whole deck available to you is not da wei
i think its fine to have your deck tbh
you can either play 4 units of 25 cost or 1 unit of 100 cost
so it balances itself out
cheap units + augments vs expensive units and no augments
there's options there
legendary augments feel underwhelming atm, lots of times nobody gets anything
even when you do get them, its usually round 5 where you get to play them for the first time
since most comps follow a flowchart to get their 7-8 units of their team online first and only then start augmenting up
but i see shabims point, it feels repetitive because there isnt enough RNG, the legendaries were supposed to be the RNG factor, but that factor might be too low atm
so i guess the question then becomes: how do you introduce more RNG into the game?
maybe a rule where youre not allowed to place more than 2 units on the board per round? that would force people to augment up sooner, make it harder to force out comps, force players to use ranger weapons earlier
ikd i still think its the deck, imagine going into a tft game and you have your perfect 8 bit team with perfect items to put on units
it hardly matters playing vs 1 person or 8
you just play the same way
what is the sentiment here for having leaderboard rewards for an unfinished game?
but then other players also have the perfect counteritems so your team loses strenght as well
yea and it makes it boring and stagnant
it snot about winning or losing
multiply that gameplay 100 times
its about more fun
nobody queuing up
but with no full deck and not being able to get your synergies it becomes very rng heavy
yeah its defintiely thin ice
imagine youre sitting there until round 6 until your carry shows up
by that time youre dead
yea thats why i think the deck size needs to be bigger and versatile enough
for you to play 3 routes
at least
maybe some randomness but you get to pay gold to draw what you want
so either you have more gold and play whatever youre given, or you have less gold and play your perfect setup
there also needs to be a rng factor to blame for losing
like some people cant mentally handle losing versus a deck
and only thing to blame is their inability to counter it
im a fan of having 15 or whatever top decks, both players randomly draw one
yea but how does that transfer to OB and catchign your own units
for the competitive scene i mean, not for casual players
i still think the skill expression is in the deck building not playing the game
i think for tournaments fairness sake it would be better to give players access to everything tbh
thats where the querky come sout
imagine a tournament with live deck building
aka you have a random selection of units and you get to pick 1, then opponent picks 1 etc
30 illuvials to choose from, go 1 by 1 until both have 15 units
there's tons of options, just have to try out a bunch of different stuff or even have different game modes
as things stand, the game got boring since everyone is using the same teams
we need more illuvials to mix things up or different game modes indeed
I'll ask again, what is the sentiment here for having leaderboard rewards on an unfinished game?
it would make the top players play more
and lower skilled players complain more
like the game needs to get to a stage that i play it for fun in my free time
and that can only happen with some rng factor
Hades, backpack battles, tft
what do they have in common
why are they successful
you dont go on a run with your perfect set up
you get what you get and youa dapt
in theory the way things are would work if everything was completely balanced
maybe just give it some time
nothing can be perfectly balanced in games like these
something is just perfectly countermatched by something
for me the fun part is theorycrafting, seeing the game unfold is boring as it stands for me at least. what do "top" players play besides empaths/arcanites?
everyone plays with the "top decks" when they know about them
yea but top players play the best way
and adapt better
and understand the game better
you give a monkey a hammer it wont build a house
@smoky python
we need more illuvials in the mix to shake the meta and bring more diverse teams
Harbinger give omega power to highest omega power illuvial is good
you would think that would fix it
but we have literally hundreds of lilluvials
3 teams in the leaedrboard
you add 10 more
why though? In MTG you bring your own deck. They dont go here get whatever cards you want and make your own deck for the tournament.
4 teams?
at least have 5 top teams
this I agree with. Seems the carries are limited and the others are lackluster (like jotun)
I also barely see an adorius in th emix
I agree. comes down to swarm meta being too effective
it usually is a numbers game
cause if you dont have the budget and can only afford 1 good deck you will lose to someone that has 3 decks and can just counterpick you
Wouldnt that be an incentive to go OW or purchase off illuvidex?
me 2 those are so much fun
love whats happening in Arena. A throwdown is about to happen
Are we now limited to 1 augment of each type or that didn't change yet?
I think the game becomes more interesting playing more illuvials than augments
i am against arena leaderboard rewards before open beta
totally agree. much bigger deck. at least 35-40 cards
the only way to activate harbringer is using the ranger for it, right? only axxon and axxodon to fill
need ranger
what the magic resistance called in arena? what s the best way to defens my units vs the Invokers?
Resolve would be against magic and grit for physical
Did the deck builder go missing? Or am I missing something?
Immerse yourself into a diverse alien ecosystem. Explore fantastic biomes riddled with extraordinary flora and fauna. Scale misty mountain peaks, cross toxic deserts, and fight your way out of crystal labyrinths. Lift the veil of time and discover the secrets of a fallen world that you now call home.
Energy Resistance is percentage based energy damage reduction, and Resolve is flat energy damage reduction. (We use the term "Energy damage" in place of what many games call "Magic Damage"). Hope that's clear.
yes sir, that is a big help thanks a lot š
what is meant by Effect package?
It's just the attack or omega. Basically the piece of data that gets sent with any ability. Could be a projectile attack, or an aoe stun, pretty much anything. "Effect Package" is more of an internal term that probably shouldn't be in public definitions. Where is this screenshot from?
So when an illuvial is blinded he can miss while using it's Omega ability ?
Good morning, just woke up to see the guys got the patch deployed
Not sure, but I did find out today that the sloth line's "root" cancels snail omega...
What's been the feedback so far?
Quick TLDR please, well received or are we seeing new issues?
Still feeling it out, air still seems viable which is fair. Haven't tried other fixes yet.
pretty good for me, no more errors
Still getting MP glitch tho, stings when i forget how much MP i carried over.
GG @worn flame š«”
Idem, I got it more frequent as well
No, blind only affects hit chance of attacks.
Root doesn't cancel omegas. You're seeing the additional affect after the root from the sloth.
So the "knocking up" is a 1.5 sec stun? Not familiar with that verbage.
Gnarl is on his way to first class, tell you that much.
Does blind have an impact on Physical Attack and Energy Attack ?
Lol instead of hacing to ask all those littles details around the terminologies, which is kind of annoying for everyone in the end (loosing time).
Can we get a resume of them ?
Just trying to help & save us some time here
It's like riding a bike in first gear when you still want to go fast, it lacks efficiency a bit.
I wanna go fast too, Linkky, me too...
where can I find the energy cost?
Or you can use the filter Energy in the Illuviary and see all illuvails Omega Ability cost.
awesome, thanks a lot! you have api calls to auto update on patch release right?
There no API yet just š§
@umbral oracle
Letās get kick these rivalries to the next gear after launch
I was thinking of someway to encourage people to enter tournaments. If all prize money just goes to top players what are the incentives for players to enter that arent good? Personally I love the game but have no interest in entering a tournament as I know I have no chance in winning or coming close to the money. So I was thinking of giving a % of the prize money to players. Something that is purely a chance of winning something extra. An example would be after every match there is a box that you click on for a chance of winning ilv. This way the more matches you win the more matches you play and therefor a greater chance you of winning something. Just think if you have a few hundred people playing and the only people that win money are the same people over and over again its not fun and why enter. I still think the top players should win the most money. Just trying to incentivize more average players to enter tournaments as well and possible win something as well. Curious to hear peoples thoughts.
xborg tournament had a very flat payout structure where top 16 got paid 100$ minimum
first 10 round game ?
+18? what is this sourcery
its a decently new account
Hypothetically you could set up tournaments to pay all of your entry fee back just for winning the first round or maybe say half and then after another win you get full refund effectively. In a deeper tournament with 4-5+ rounds you could easily come out positive due to good matchups for your deck and fair chances to meet someone at or below your skill level. Though if you really think youāre bad then yea you probably wont be risking money yet.
This is a feature that could be apart of the automated/constant tournament system being discussed. Particularly player created custom tournaments, it would be great if the host can tweak the payout settings.
gg @opaque cape
gg š
im guna copy your team btw, so much power lol
this was our day 1 trolldeck lol š
Right now I'm just thinking about the tournaments that are free to enter. Like the Illuvium and Team Liquid one for 100K+ ....if they are just going to give money to the top players all the time, I just don't see a lot of people bothering to enter. unfortunately with their being no rng it makes it difficult. Would you enter a chess tournament if you're playing against Grand Masters?
yes, for the experience and for the chance to compete with the best
according to that logic only 2 chess players should enter any tournament ever
and upsets do happen every now and then
even in chess
I see what you mean. Though youāre basically asking why tournaments exist as they are or saying they arenāt effective. They could certainly add some raffles for various things as part of the experience for entering just to say thanks for showing up which is somewhat standard nowadays however it would be wrong to just ask for money because you suck and itās not fair that other players put more time into being better than you.
Honestly if people arenāt interested simply for the experience then it has more to do with the game being bad than boo hoo i didnāt win money for placing second to last
Iāll be entering if i can play personally even though I know Iāll get destroyed early on or mid rounds at best because it will be fun
okay let me put it this way then. Is it the best interest for Illuvium to spend millions of dollars in tournaments and just keep giving it to 100 players? seems a like a big waste of money. Would like to see the money better spent and allocated. Would rather the money better distributed. Like the 100k tournament. Give 75K to the top players and 25k to the other players.
In general though i do hope there is reasonable depth to prize pool so on that note i agree. Just not too deep or a lot of money to people who happen to lose early
is it in the UEFA cups best interest to spend millions of dollars on the best teams and players like messi and ronaldo when the other teams have worse chances?
i do like a flat payout structure
let people who win their first couple games also profit and enjoy it
I think I heard Kieran say that the 6 million dollar tourney would pay out the top 1000 places. ( That was when ILV token was 1800 so it would not be 6M these days )
When da heck did we announce a 6 million dollar tournament?
was about to ask the same thing haha
That was early on, so the money is less, but I was pointing out that the top thousand spots get paid
Lol, though tbh they could probably put up 50k tokens for the big tournament of the year and we would still be good for 8-10 years on reward tokens assuming 100k a year though that may be a bit too much.
I think the expectation was a 32k player tourney played in a t5 land owner's E sport virtual stadium.
Well then we definitely need that automated tournament system built lol
Just think its unfair to compare a game that isnt released yet to a fully matured game. when Illuvium is around for hundreds of years and have billions of fans I agree with you. Personally, just think we are a little too early to be giving rewards just to the top players.
Thatās way too many people to deal with manually handling everything
He might have just been hyping up t5 land sales too, but I really liked the top 1k players paid out.
then how do you get the top tft players to come over to this game and bring their following?
Youāre basically saying you want to buy more players right? Come play in our tournament, weāll pay you. Probably. Which is fine, itās basically ad money spent in a more direct way
Yeah I doubt I'll be in the top 50 but for sure in the top 1k š
Itās amazing what a few extra zeroes do to peoples egos. Even though itās statistically about the same as saying you have to get first in a tournament of 32 players.
Maybe even harder considering the sheer number of rounds played
Well, easy just when you did the xborg tournament, it was funny to see that at the same time there was a tft tournament with 400$ prize pool !
I don t think top tft player will stay on tft if illuvium tournament keep being with bigger prize pool !
thats the strategy to bring them over i guess
sounds like a solid strat to me
if tft doesnt reward you for being a good player, why stick around
Depends, if you like randomness or not š
if youre really good at a game and you get barely any rewards in game A, and nice rewards in game B, which game are you gonna play?
How da patch
The one that's more fun?
if youre a casual to good player yes, but if youre one of the best? hell no
example. this 100k tournament. which is going to happen before open beta launches. i think is enough to turn some heads. you can still give the top 16 or 32. 75% of the prize pool ($75k). i'm just saying spread out the other 25% (25k). The good thing is we will easily have larger tournaments then tft, so if money doesn't bring in the top players from tft then I don't know what will.
It feels like assuming the scale/not knowing the scale or number of entrants to this upcoming tournament is what caused this debate to begin with. Because otw there seems to be a general agreement.
that is going to be the interesting part. the top tft players will come over for the money for sure and there fan base will watch a bit. Is the game fun enough and compelling enough for them to switch? If Nadal switched to Pickle Ball, will his fans follow him and play?
And who is S_xBORG ? š
shabim?
You all on S letter, so who knows which smurf was that
@daring shale GG
caradulox should be tier 4-5 lol
and i really feel that something that would improve a lot the arena is having the deck size be at least 35
so you cant really know what your opponent will play on his deck surely
it'll be 10 times better and more challenging for both
It definitely feels a tad bit restrictive rn. Dedicated armor and weapon slots that donāt take away from augment and illuvial slots would be a good start
20-10-5 maybe?
Or just 30+5
Iād prefer this. The other is too prescriptive for my taste
Exactly why i added it
Let someone have 15 unique illuvials and then 8 rhamphyres just to mess with you
Or perhaps the phantom army is the true endgame xD
@serene lance KEKW gg
Wish i could tell my rogues to not jump across the map sometimes lol
gg
so happy to win with meme deck
this was my first game of patch and trying something meme too, your meme is better tho apparently xD
Rogues would be way cool if instead of jumping to the opposite they grab the furthest unit from them and wisk them over to the back of your side of the field :p This is mostly a joke
Is anyone else having trouble getting the Arena to work on Epic Games? I tried to update and now it won't install. I tried uninstalling and reinstalling and still won't work.
Check if your video drivers are up to date and if you have DirectX 12 installed. If you still can't run it, please send a message to support in #āāćsupport for assistance.
anyone up for a game?
I made a cool deck with Grilla haha. won a bunch of fights. Kieran would be proud of his monkey.
Monkier needs some kind of energy omega, MUD affinity gives energy on attack!!
Why is water gauntlet still doing 2k aoe damage i thought we were past this š
Whats the 18gb update?
I think rogues shoukd actually jump to the opposite side of the board where they were placed not all the way back no matter where they are placed. It would give more strategy on where to place your rogues knowing they wont all end up at the back.
Like if i play rogue front line it will tp to there side front line like a mirror
Or at least maybe one or two rogues that act like this
Maybe the slayer class could be reworked to mirror instead of jump all the way back?
I really wish my illuvials would just use their omega when theyre at full energy and not silenced or stunned
Seem to want to finish what theyre doing before casting which half the time means they die before using it
well thats what silences are for
I thought about this as well and it does kinda make more sense
Wave 29, my personal best
Hi guys can anyone tell me what "exploit weakness" means in game?
An Attack or Omega with Exploit weakness has the damage it deals increased by the % missing health of the recipient. A character with 50% Health would receive 150 damage from an Attack dealing 100 damage with Exploit Weakness.
Thanks!
np, be sure to check illuvialmasters if you ever have any questions, their site is pretty useful
Yeah thanks I usually do that but this time I'm on my mobile and couldn't find the dictionary tab on the website
haha gotchya
Just caused a bug.
Blazenite hits the hedgehogs with an omega and they got stuck there @drifting torrent
GGs @rain zinc @vernal forum @clever roost for the 1-2-3 in the Illuvium Inferno #2 Tournament! Awesome to see you all play on the first day of a new patch!
Any broken / OP builds, feel free to DM me 
Mods and Team members will never DM you.
Never trust advice or links received in DMs.
Beta access, giveaways, and promotions are not given out via DM. Scams are designed to trick you into installing malicious software to gain access to your wallet or to convince you to enter your seed phrase into a website. Never give your private key (12 to 24-word seed phrase) to anyone.
Support is handled publicly, or in threads within the Illuvium Discord. People offering support via DM are scammers.
Oh yeah, don't do that 
Honorable mention to @worn thicket who had an AMAZING showing with a few really fun + unique builds that we didn't see any of the other players using
those kinds of players really make the streams more fun to watch
And don't forget the spicy one of a kind build that @lilac grail brought
LOL @lilac grail with the absolute high testosterone CHAD build
Amazing games today from so many players
Top 8 - Illuvium Inferno #2
@rain zinc @vernal forum @clever roost @worn thicket @smoky python @lilac grail @turbid osprey @orchid panther
Amazing stuff today guys!
@vapid crypt hot damn I thought I lost that
Patch notes mentioned this
Updated the Ascendant Video Tutorial with the accurate link and added a surprise for the curious minds, hidden in an undisclosed location.
Anyone figure out the mystery?
Saw in the leaks channel there may be a link that rick rolls you š
Are all illuvials released yet?
@serene lance I keep having to disconnect from the match š done it 4 times now lol
Same dude, ive had to alt f4 every round
and re open and re connect
I donāt even know whoās winning lol
no idea whats happening
Seems like game is getting bugged more often after the patch
That was painful lol
Very, hopefully they can find a way to fix that issue soon.
another great showing from the commentators too i must say
Thanks for joining us for Inferno #2 TSG that was fun! Just a reminder to everyone that we'll announce Inferno #3 details ASAP and you can always ask questions in the https://discord.com/channels/760344898200666112/1169721577416429589 channel where you can find results, streams, etc.
@gritty wren gg! Did you also have two rounds with no new mastery points? was awkward af not being able to play things and then randomly getting double points two rounds later.
yes, i got the same bug.. GG
The shrimp is so broken, he is not casting at the farthest target like hes supposed to and he can one shot buffed up tank. get that guy in the shop lol
Yeah my points have been wrong several times tonight
Ive just lost like 5 games in a row from the shrimp bugged out and points being shifty. Suxxors lol
yes that sucks. But glad we can play already with some bugs than wait more weeks for a optimized version
Yeah still fun as hell š
I was in a match where it got stuck and the next round would just not start. At the same time it was possible to move mozart around and to trigger emotes. The enemie was able to trigger emotes as well. I exited after waiting for 2 minutes.
Did you have the same issue or something else ?
does terror bird omega animation not show anymore after the patch for you guys?
@reef basalt GG
Did they accidentally buff Phosphorous?
gg
mastery points more bugged in this patch, no?
Yes.

This is my 8. Hour today... just can not stop š¤£š
where can you see the ranking of players in illuvium arena in terms of points?
Not yet available publicly
What is the reason behind to keep invisible?
because they are not accurate. Still way too many bugs and glitches
What happens if a leadoard not 100% accurate? š they can say its beta, but at least ppl could see their rank in the list
100 lol, not even 50% accurate
win 15 games at 5 or 10 pts, then lose 2 or 3 from glitches and you ar eback below wher eyou started.
Maybe this can guide you true your ascension.
Theyre probably building the UI/UX for it to Illuviums standards as well
Bro how you kill his dog Name forget I play agains him. I was better then him. But his dog was buggy his dog win along agains 4 units agains my. Which team you played ?
Are you referring to the Thylacine line ?
Umbre
I had same unit but bro his umbre was so op he killed 4 units along
I played better then him. But his dog carryd
yeah he's out of control lol. You can't even block him with filling in all the space, he just poofs into them and whack!
Ah ok but how you win agains him?
i might start keeping a box of scooby snax to distract hium
Ok
I dunno, when i lose, its usually either him or the shrimp that does me in.
Teach me how to stop this game pls!!!!!!!!
If you can kill him before he gets powered up, you might have a shot.
what do you mean?
I think he is addicted to playing
I get 5 to 10 pts for a win. Then this guy takes out my 3k buffed seer and all the mobs around it in one shot with his shrimp and gets this lol.
Is that the trick for big gains? super dmg with less action?
it's about winrate.
example: you play 10 games (5 win 5 loss) u have a 50% winrate.
you play 100 games (50wins 50 loss) u have a 50% winrate.
now if you win one game on the first example, your winrate goes up almost 10% giving you alot rating.
if you win one game in the second example your winrate goes up 1% and u wont gain a lot of points.
the term for it is hardstuck.
people are creating second accounts to be able to climb fast again.
ahh yeah ive had a lot of 11 and 1200s today pulling off some crazy stuff. That makes a lot of sense.
wow, no point in playing the arena against all the variations of god Umbre. no fun at all.
sorry
@safe valve good match!!
GG
couldn't manage a nice pathing for my illuvials š
Molten ground now Stays if the illuvial is still Alive??? Bug or new ?
@fallen vortex @coarse echo @gentle bronze @tribal glade - watching the Illuvium Inferno #2 from last night and your commentary is SO GOOD! "That's a massive, massive misplay!" 100% spot on! Very impressive with so many of your calls - I was holding that deck in my back pocket as it's a hard counter to my first deck, but I just couldn't put it together in the end and got severely outplayed by @rain zinc . I cannot wait for the next one - and I know I'm not alone in this feeling.
Iām honestly surprised how well it looked like that last deck was coming together
Was that deck an intentional off meta counter?
It was one of the starter decks. I wanted to showcase something different and give the Illuvium team a shoutout for already improving the starter decks. Even took round 4 with it which just shows how impressive they are with starter decks. If it had an option to go 7 fire 7 psion - I think it could have actually won the game. But it stopped at 6 unfortunately. Props for updating those decks in this patch already - impressive work.
Those are really important for our new players.
Flexing rank, but we have a Ranked Leaderboard with Leaderboard rewards on the way also.
including reset or should we start grinding? š
You can start grinding now
we implementing kyc before or after people complain about the same 5 guys hogging the top 100 spots with their 20 alts? XD
granted if ranks were reset every time rewards were distributed especially though a bit extreme, if they were daily or at least weekly resets multi accting would be quite the chore, especially if you set min matches played to an appropriate number, grabbing pc/phone info if that is an option would have some potential as well since most people have a dedicated pc and maybe a gaming laptop at most
What kind of rewards can one expect from hitting the leaderboards?
some number of ilv tokens for sure i think though probably minimal in comparison to tournaments unless analytics determine its more valuable to focus on general ranked than tournaments. I could also see skins being a definite reward like a lot of games have done and maybe even special illuvitars as some potential examples
energy is the treshold needed to cast an omega right? is there a stat that gives a bonus to how much energy you gain for each autoattack?
How to control a drone in the arena?
Ctr+rightclick
thx
Wait control a droneā¦..whatās that for? š
By skins youāre talking about Illuvium NFTs?
Is there any website like Monster Manual...
What is the effect of connecting survivors with monsters?
Is there any teaching?
I mean i'm playing since 8am and its now nearly 7pm only stop for eating š
ok enought for today 1850 time to do something else š
Could be, not up to me though so who knows
What about those people with 100 Smurf accounts
Seems unfair
I mean if the game is play to earn it shouldnāt be only the top players who get all the rewards on a leader board right? However minimal the rewards participation should be a key factor also.
I doubt the rewards will be anything crazy in this early access so we can work with the team to solve issues as we go without any hard feelings Iām sure.
Yeah for sure. Leading the way.
I disagree
This isnāt a play to earn game fro my perspective itās a win to earn game
Huge difference
If we give free hand outs the system wonāt even work. The only play to earn component in illuvium I can think of is land š¤
@vague karma wpwp, 1st time i saw it can be killed
Confident youāll be winning then? š the problem win to earn rewards the same top players?
Iām likely not good enough to make any money from being good at the game
That will only be for the elite
I play this game cause itās fun idc about the money
So why would you want win to earn? š . Yeah agree though game is fun. I doubt it will generate income for me if itās win to earn.
I want win to earn for the health of the ecosystem
A more healthy ecosystem means token prices rises, land price rises, and there is a healthy player base to play the game against
Tons of ways to make money in the illuvium ecosystem that arenāt simply playing the game
I need to look into this š
NFA always be smart when investing š
@gloomy barn those 2 augments were Crazy. 25 damage per hit on that umbre LOL
got 100 MP at wave2. fixed at round 3 where i got 320.
Just reached 1600 in ranked. Pretty happy considering Iām a casual.
So "it's me" it's you? KEKW
This needs to be thought about if it hasnāt already. We need to make sure a few people done take up the whole leaderboard with alt accounts.
Good job bud šš
just trying what ppl are not.
𤣠im just tryin different stuff out lol
I am really struggling to understand the advantage of (small-mid-large area concepts. I think it would be much more competitive, user friendly and skill based to have the exact number of hexes for each ability, as well as the hexes each illuvial occupies. Finally, I would like to know if the area activation of a certain ability is the center of mass of the illuvial (so far this is how I believe it works).
And fuck, the energy cost of the abilities is super important and I believe it is not shown anywhere. At least in the team builder it doesn't appear with the base stats.
Yea the ui still needs a lot of work, missing info, canāt pull up info on some parts, vague info etc. itās early access so they probably just put it together somewhat scrappily but needs work for sure for launch.
Also i would really like to see it light up the hexes when youāre placing illuvials if they have aoe buff or whatever so i can know better whether Iām catching as many of my units as possible.
This also needs added for augments. When I hover over an illuvial i want to see the aoe for the augment effect highlighted on the board.
@worn thicket GG
Absolutely sir. And yeah, it is early access and most likely the team knows all of this is needed. But it is our duty as community members and players to deliver the message to the team to make sure these upgrades are implemented šš»šÆš¤š»šŖš»
think ive played/watched to many games, when i close my eyes i see lots of blue and red health bars moving around š
@bleak escarp GG
@gentle bronze you should stream
Lol Ill be live in like an hour and a half
shud never start round 1 without a weapon lol
can we please get another fix for this ranger psion weapon... Illuvials should really be the core of a lineup and not a weapon that kills with every omega
Rogue augments be crazy huh? LOL
maybe a stupid question, but can frost attacks be dodged, or does it just happen via time
rangers are hero's too, no?
Yeah its still busted, the aoe needs to be removed
has anyone done any wagers?
single dmg is also too much already... it does like 3k dmg
Its beatable but you have to kill them fast, any slow team and youll die
no, not a single hero in this game only rangers and Illuvials
It's more that I am trying to make a steam gauntlet deck work
Not sure if its possible
the ranger being a glass cannon is the only thing that makes sense to me actually.
tech can make up for weak body but not actually give us the endurance to survive being smashed or laser beamed
i haven't played against it yet though so I'm sure I'll be joining the complaints once i build up some more match play
hello
Hi
It seems to me, or after the update, units that cause massive damage no longer take into account resists (I especially noticed this on fire units š
), since HP simply disappears after their attack and it doesnāt matter whether your unit has a resist buff or not!?
Affinity, how does it work and what counters what
Thanks
.... although I'd be super duper thankful if you pointed me to a post about Affinity. Specifically how it works and what counters what
I'm just trying to learn without getting smacked around for a few hours
is there a way to duplicate a deck?
who is this?
Your own team or another's? If it's others once link is shared there's an "import" button
own deck
Didnāt have enough room in the name to come for you too
anyone know if the duleph bug is well known by the devs? Before I spam them with another bug report
btw is it going to be fixed requiring a wallet to make a team?
Im glad you liked the commentary bro it means a lot
Cant wait for u to build on that fire team. It's given me some inspiration too actually
We saw a lot of big birds become harder and harder to remove. But you proved that taking it out early isn't such a chore if u r careful
does anything happen if you have inferno actiavted without ramphyire?
Shooting air?
You mean you have 2 Inferno units? Well, it deals dmg per second to all enemy units in the board once they've used their omega once. Not sure if the damage is stacking, but I'm guessing it does.
any interesting non-rogue decks right now?
soda is typing...
Birdgineer! Just wanted to say itās great to see you here! Someone get this man a deck please.
i got you
So even if i have inferno with ranger + augment (on a kukka for example)? There is no "radius" than?!
I tried it (makes me losing the game). Didnt see anything X_x
Yea I believe it's the whole map.
after my try im pretty sure nothing happens at all
Have they used their omega once? It only starts passively dealing like 60dmg/sec after one omega is casted by the Inferno units.
Immerse yourself into a diverse alien ecosystem. Explore fantastic biomes riddled with extraordinary flora and fauna. Scale misty mountain peaks, cross toxic deserts, and fight your way out of crystal labyrinths. Lift the veil of time and discover the secrets of a fallen world that you now call home.
yeah ranger and atlas.. both made omega. Looked a little bit like atlas omega also adds little bit of fire. But if so only on the normal attack and without any relevance
Probably a bug then (?) I haven't tried the synergy myself, but that's what I got from the description.
Love Blazenite hah
ramphire marks this area on the ground .... this is missing on most omegas
No, that's his omega I think you're referring to. He flies, marks like a hexagon on the ground, then fire rains down.
no shooting into a previously killed illuvial. Like one that he killed previous omega. He will shoot into the same corpse again
Oh I've never encountered that.
Mine does shoot air sometimes when the unit dies almost at the same time the omega is casted.
you may just not have noticed. I was only able to notice because I was recording
ill see if i can clip it
Sure. Btw, I've met you a few times on ladder, but why does your MMR +40-ish or -40-ish per battle š?
was my smurf account lol. So it was still going through placements. I remember they were good games!
26 seconds Ā· Clipped by Web3 Gaming Tv Ā· Original video "Smurf to Diamond With Invokers! | Illuvium Arena PVP Gameplay" by Web3 Gaming Tv
Oh wow that's really unfortunate. I've never had it happen to me, but it's definitely a bug xD
yea happens enough that its a problem. A lot of the time its unnoticed because we think they just killed someone low
@tribal glade I know its not your job but dont know who else to tag haha. I cant put clips in the in-game bug report and this is a big one.
which one was the bug?
oh the second omega
yea second omega. First may not be a bug just annoyuing targeting
yea agreed but this is legit bug not just messed up targeting
Hm, I can't recall. But if it's true, it might explain why I'm not rank 1 XD Copium lol.
Just make em like the gecko and damage everything in a straight line so the whole team dies at once and retargeting is a non issue :p
gmmm
exactly must be broken lol
Midbeast is streaming League and everyone complaing game isnt balanced ....,.....roflmao
and Prok is lurking š
yoooo
do you know how to surrender or its it not in you phyci???
if 2 harbinger died, does the effect stack?
cant find the button
@rain zinc WOW that umbre was scary....
It should
In my opinion, classes and affinities with infinite scaling need to be nerfed.
even if its a ranger with harbinger class right?
When I read the harbinger perk it reads like it should.
same same but not sure if its working
surely omni vamp allies before combat start
People claim that umbre is getting abused. I assume thatās part of it.
More harbingers getting vanquished. More Umbre omega power.
which is?
the placement of that umbre before it jumps is beside with omni allies vamp equiped
i see thanks
With every defeat or win you learn lol
Gg @serene lance
did anything kick off everyone running the slayer + harbinger combo?
yo
It didnt really get affected by any of the new patch nerfs
U had better positioning that last rd. Taking out Rake was needed lol
Also forgot to put healing down augments back into the comp lol
Gg for sure tho
Yeah with both rake and umbre I had no hope. Those guys are throwing tons of damage.
Oh man. Gotta update.
@worldly jolt GG
Iām not sure that team is viable. Iām hopeful though. Thanks. It was a good test.
I have seen one in the higher levels, good luck refining it
Thanks. Iāll need it.
I've had troubles with hypercarry Umbre. Any tips on how to defeat Umbre?
no one plays
yea im being matched by 1300 and less mmr players
yeah its as if spamming the same deck with 0 variation for days on end is boring
How to say you have low elo without saying you have low elo
i mean i'm still at 1500
I think Zodd is prolly 2k
#ZoddsFault
And you wonder why people make smurfs
Zodd sucks. He was spamming blazenite empath like a chump
zeptyle god banned for 2 weeks for saying that about viper
the bot scales based on warnings... multiple offenses... scales your level of warning
its def considered an offense
Lol everything is an offense here
wasnt as easy at it looks
what is api ...a bot ?
I confused him or her with my RNG
considering he got muted for tagging so many people in general hes suspectible to another mute 
Crystal need help review here auto ban please
@fallen vortex you had no luck the day I tested the empath team I met you otherwise I never play empath
you are the only one who knows my levelš°
Guys, almost pro. Need to start looking for a sponsor. Maybe McDonalds would be good. I would be ok with 1 free happy meal per day.
Does that mean I get 6 chicken nuggets?
Yeah, I can see that this is possible. And maybe an ice-cream on top.

Did he really?? That's wild š¤£š¤£š¤£
tell me about it
š¤£š¤£š¤£ I lost so many points lol. But I got some back on you the other day when u tried it again š so I don't feel so cheated š¤£š¤£
I got to that point where everyone figured out what broke the game then lost like 20 straight lmao. Haven't played since patch tho so excited to try new stuff
nothing new, just the meta got weaker
empatsh still dominate for the most part
arcanite are storng but no broken augement
now ppl play harbingers
and umbre
I had a feeling thatd appear. The untargetable makes it pretty hard to stop
In my experience vamp is highly specialised in most games. The ability to give anything vamp is very dangerous
Wifie needs to be up at 4am tomorrow wont be back untill 9pm maybe i can get into trouble on the ladder tomorrow
harbinger umbre is VERY expensive to get into mmotion
Also vamp doesn't work properly
maybe but you have a lot of augements that reduce healing
im still lost to fknig empath on that umbre comp D:
yep
Oh it's beatable. But you definitely can't be asleep at the keyboard when u come up against jt
The 1 augment change is going to make vamp way stronger imo. Since crushing healing is harder
because dualeph just anihilated empatsh
I killed the terror bird in 5 seconds the only problem is i forgott how
it work only for 1 round, until empath didnt move 1 unit and change dualeph target, no?
Use gauntlet. Split their targets
yes positioning vs empatsh is very sensitive, but thast why uou need umbre
kill that one unit fast
Im thinking to beat the empaths it like NFL strong front line and a good quarter back
make them rush and smash um
I have a thory but not tested yet
wen stream and show all skill to positioning? : )
empaths dominate for a reason
you need no skill
but im too bored playing the same deck
and creating a new one is too much effort
i tried to do it on stream
almost gave up on life
and then it was shit
i can gift you some deck to play š
if its good, you better use it to promote your own stream
i will in a few hours i guess
I went from 1900 to 1600 because I tried 1000 different teams
Anyone else having trouble getting into the team-builder?
logout and log back in is what im reading as a solution
That worked, thanks!
can we see the "omni vamp" somewhere somehow?
doesn't the umbre omega have a limited range?
am i earning anything if i am playing illuvium arena?
Experience.
fun
ok
i need some deck recommendations
whats the meta ?>
i copied vipers deck but i get rekt by fire/rogue
You should probably try to play a deck at least 20 times before judging it. So you know the ins and outs of it
well, that is a bit of a concern I have atm. Since, the deck building part of the game has such a high impact, most people don't want to share the best decks.
With decent game understanding a 1600 rated player can play a good deck and win quite often against a 1900 because you always have access to all of your cards... So, you can just do the same thing over and over without giving extra thought. That means you can copy decks AND gameplay within minutes... copying decks is ok, but being able to catch on the gameplay part instantly is not.
At the moment I feel the game needs another component that needs additional skills while playing (outside of deck building).
Not sure maybe additional random ingame abilities, the option to assign movement vectors on the fly, several banning phases in which I can ban certain cards from my opponents deck or I don't know...Something that gives a worse deck with a better player an edge.
The game right now is a flowchart as long as you have the decklist and are a competent player.
That's why for the first Inferno Tournament me and Smartass made a big effort to hide our deck from everyone and we dominated
The team is well aware of this feedback and hopefully they implement new ideas or go for a game redisgn to fix things.
Holy Shit... come back is real!!
The steam umbre meta is really hard to deal with.
Do crits grant more energy gain then a normal attack?
I think if all the weaker spells
Would be improved to not just be purely powerfully stronger
But add more strategic, intelligent additions and improvements whilst buffing at the same time
With more viable monsters, much more variable playstyles can be had
Plus another 20 illuvials coming first set is still incomplete
Maybe they can give ranger a bonus item slot so it can freely chose a specilisation
Maybe a robot with conditional abilities etc, add some RNG element etc but keep it minimal
@cyan olive GG xD
uff gg
no
got some decks you can try out on my youtube channel fam!
@dark scaffold nice game!

i had big hopes for my new positioning š¤£
Beside the meta. We need to learn how to play
what do you folks reckon is the most powerful round 1 setup? best I've found so far is Pho + the 40 mp attack augment + 10mp weapon on ranger
im pretty sure a simple rypterus and the toxic bull beats that
I need some kind of practise mode where I can play against myself to test out stuff
or get friends lol
Rypterus + cardulox (the middle one, I might have gotten the name wrong) + ranger with shield (triple toxic)
didnt they nerf toxic?
Not sure but thatās an extremely strong R1 opener
@cyan olive
idk impostor lol
maybe bug as well, think my que canceled and didnt load
I believe you suffered from a bug and got to matches at the same time
hmm, at least your rating seems to be alright
you had 1986 and won 6 = 1992
and against me you lost 16 but it seems that got overwriten
i'm not aware of one like this, hit "B" š
yeah, I will try to explain this but I can't provide a good screenshot via ingame
explaining should be fine, you can attach the screenshot you have included here š„
spore on vermi stops umbre then just add something to kill it
spore will drop a lot, people dont see it yet š
hmu anytime š
Second computer :p or multi instance? XD
@vivid stirrup your water/twunami deck is killer
Big win ratio in silver atm
Essy to understand and learn
Keep em commin
@vernal forum Hello there
sup
awesome! THIS is why i do them videos! happy you got value from it
Just met your smurf. Or some1 pretending you ^^
What if we put in a random patch at a certain time each day and keep its contents private?
As it is now, I think the strongest decks will just be replaced after the patch, and after a while, people will just keep playing with similar decks.
Augments also change randomly every day, so there is no point in researching them each time.
I think it's good if you enjoy bugs too.
There just needs to be MUCH bigger decks. You need to be able to counter depending on what your opponent is playing. As long as each tactic has something which beats it, you have a balanced game, so long as you have access to the counter mid game. Only way I see this issue being resolved sustainably.
I think itās fair to say everyone wants a larger deck
Doesnāt entirely change the issue of the flowchart feel though at least if you have two good players there wonāt necessarily always be the issue of one likely having a deck that works better against the other
Is there currently an exploit with Rake and Umbre or ar they just quite broken?
At first, I felt exactly the same: not enough space for all the options I wanted to bring. After a longer time played, now when I build a deck, it feels like I can bring some counter options for every scenario, but I have to sacrifice one path if I want to double down on another. I ended up liking the balance of it.
The limitation of choices adds depth to the game, as it forces you to make strategic decisions and trade-offs.
Giving all the perfect counter options would also benefit the less polarizing teams, which could shift the meta into an unwaned direction.
Just my 2 cents ^^
that bug is still happening where it returns the mastery points and everything put on board
I think people bring "flowchart" feel onto themselfs by playing 8 illuvial teams, can play more than 1 wincon for sure and deviate depending on enemy team.
I have been using a different wincon vs front to back and one vs rogues in most of my teams with no problems, sometimes up to 3 different options vs niche matchups, cutting down on augments for lower lategame cap is okay, just move more midgame to force the other person to spend points on that instead of their augments or kill them earlier than turn 7
Originally felt the same way, but I agree. Seems like 28 is about right.
glad im not the only one š¤£
Is grit/resolve or resistances calced first??
Dw we all in the same boat
Resistances would have to be calced first surely hmmm
Actually it's grit/resolve first, if nothing had changed
i feel like Vermilliare line needs a faster omega cast. that thing takes like 5 seconds to cast!
Flat out number then remainder you apply the percentage reduction.
Ex. 20 grit reduction + 40% grit damage reduced on 100 is 80 (100-20) less 40% = 32 damage received
Your formula is missing a step I didn't quite follow. So grit occurs first? Then physical res?
That makes sense. It would be pretty bonkers the other way around
I may have fumbled the terminology but its the flat out reduction then percentage reductions. (Damage - flat reduction) x (Percentage Reduction) = Damage Received
@bitter cypress gg son
XD
yeaaa seems water is better than air with empath
Someone help him out. Out of the house right now
Not broken. Umbre still lose to all rogue and rhampyre
I've won against those team comps with Umbre.
I find Umbre vs Umbre harder.
Or vs Empaths.
ho wcan i add a templar on my team, im confused with the composite classes
Well by using Templar units š
But if you mean to get your ranger to have Templar class, you wanna bind them to the proper Illuvial. So if ur ranger is using the Empath Staff, you wanna bind to an Illuvial with a dominant Fighter class. But if ur ranger is using the Fighter Blade, you wanna bind them to an Illuvial with a dominant Empath class. Fyi, templar = empath + fighter.
okk got it yeah it was for my ranger. Thanks a lot
Will Rhamphy and Rhamphyte add fire bonus if both is on the field?
1 fire in total. And then a rouge and phantom
So i have fernite and blaznight, both templar, fighter dominant, and i bing my ranger using a empath staff with my blazenight but it says i still only have 2 templar?
Blazenite and Fernite are Illuvials of the same line (line is like species) with different stage (stage is like evolution level).
When u play same-species Illuvials of different stages, the overlapping class and affinity synergy don't stack.
So it only counts your Ranger's Templar + 1 from Blazenite/Fernite = so total 2 Templars.
But Fernite is Nature and Blazenite is Wildfire. So it does count separately on the Nature and Wildfire synergy count because the affinities don't overlap.
@gritty wren damn that augment list is so hard to choose
haha yes
Thanks, great points about forcing the game mid round. Good to know you can deal with the meta if you know what youāre doing!
Is there a % lost when seeling a illuvitar in battle? say i want to replace a 25 mastery point on the field to a 65 mastery point. how much loss in mastery point for seeling the 25?
End up which augment?
We canceled each other out 3 on meteor 1 on steal energy.
My team had granite so all 4 were viable hahaha
I prefer Stellar Devourer over anything
I think thats me lol
any leaderbord for arena?
That meteor with stun is just too good tbh. It stuns 3 different units each time but yeah stellar devourer is a solid pick
the wave and meteor together is gg
Will be there some penalty if you just grind up to 2100and stay there without playing forever?
Like in LOL there is a decay
15% of illuvial+augment cost for moving
25% for selling
i was hoping to get a few peoples opinion's on my team it took me a while to figure out and it definitely isn't the most straightforward team but i find since my recent changes i've been winning a lot more https://play.illuvium.io/team-builder/cdf7a221-d6aa-434c-a76d-7ef984cf938f feel free to give me some tips I am new
ok yeah i understand, makes sense. But its weird i played this guy who also had the same setup but he had 3 templar
He must have bid for the Legendary Augment that grants an extra Templar class.
ohh ok...when you bid and you receive it..how do you activate it?
Mm, you use it on an Illuvial of yours that doesn't have Templar class alr.
So say you have Atlas, Templar Ranger, and Blazenite. U have 2 templars now.
You equip Atlas with that Templar augment, now you have 3 Templar. Atlas's Bulwark still counts as 1 Bulwark. So it's like Atlas has dual-class.
šš»
Any idea when there will be a next patch? 95% play Umbre and sometimes he kills a whole team alone... so broken
hmm, I see quite a lot different decks around 1900. I would say we have like 4 meta decks atm and only one of them uses umbre
oh, maybe this rogue air/fire deck is still a thing, so, maybe 5?
Thats for sure, but this is more broken than before.
I am sick of playing mirror matches which are just about which umbre casts first.
My last 15 games... not a single one without all in on umbre
buffs and nerfs wont do anything, its always going to be something thats meta
and being spammed all across the ladder
lucker... that is my best match up give them to me I want that rating š
If its like that... than its boring after 4h playing^^
yep
Game 16 in a row with umbre...
day 1, 80% matches full fire combo
day 2-3 full empath spammers
day 4-7 scoriox broken augement spam
now umbre
i might have missed something
Yes, but it was not borken like now
trsut me it was
it was even more broken
you can counter umbre
you cant counter broken empaths overlaping shield
with no augements allowing to bypass dodge
or scoriox 600% more scaling damage augement
how can you beat this lame umbre?
i beat umbre with this deck quite abit https://play.illuvium.io/team-builder/cdf7a221-d6aa-434c-a76d-7ef984cf938f
Tell me the deck which wins agianst it and i make a 100% win rate ^^
umbre is weak to bulwark and aegis units in the back i use them to protect my invokers and it works pretty well
some umbre have cleanse
true but its hard for them to deal with aegis and bulwarks it's a extremely resistant comp
facts
then if you go magma in my team they hate it so do rogues xD
The thing is Umbre isn't the only problem in the deck. Shrimp and the Granite Invoker also cause a lot of trouble if not killed.
scroll up look through my team you'll see why umbre really struggles
Game 17 in a row vs umbre...
Hm I'll try it out. What's the strategy vs Umbre and non-Rogue teams? Just stack them up?
honestly it's not the easist team to learn but you want to stack em up in the back keep invoker and harbringers by aegis units
Put anything that is invulnerable (granite/augment) or indomitable where he lands. Then he will be trapped for a long time. With fighters or a Seeforus Omega he can be taken down before he scales his damage
What would you say is the Twine for and the usual order to play the Illuvials (like turn 1, 2, 3 play which Illuvials)?
I played that. He casts his omega, all turn arround..
@grand bluff you will relink abit and sometimes that means recalling a unit to re put it back down but once you get to know what synergies you want in certain match up's you'll be fine and against umbre and rogues singe and earth weapons first always
Hm okay I'll try it now xD Cause I'm sick of mirror Umbre matchups.
they may win round 1 but round 2 and 3 are generally easy wins
let me know how it goes
The Problem isn't Umbre I would say. The problem are the augment spam. It's not fun playing agains a team with Umbre, Dualeph and Seeforus having all Indomitable so that you can't take down the damage dealers. I think it will be way more fun when you can only play an augment once on the whole board. But idk if that patch is still in the works or if there are already other ideas to fix this
YES! EXACTLY.
And the ridiculous Lifesteal stacking
i agree they're is an augment that on omega your team gains energy equal to cost and it breaks archeleon makes my ophisto omega more then his double cast can proc
Indomitable gives the Umbre enough time to charge his ult and heal back to full š
But they should not run too far and Umbre will come back targeting the indomitable illuvial again? at least thats how I saw it watching others. And Umbre's first Omega isn't too bad
Yes. The whole problem right now is stacking augments. Not some specific Illuvial. I would not nerf single Illuvials before the augment problem isn't solved
And btw I am annoyed too playing against the exact same team every day. I mean you could build a team to counter it. But it is no fun just playing for a single setup
ohh btw for the one augment grit gives flat physical damage reduction and resolve energy this helps to know to counter specific comps
Game 18 in a row against umbre.. Maybe its even everone but me? ^^
I can put all to make this work, but than i get destryed from the invokers on the other side since its a all in vs umbre trapping
And when they move umbre a little bit... i lost about 640 due to a little possition change after this all in
That's why I said they need to change the augment spam. Then it would be way more tactic involved and you actually have to think what augment to put on what illuvial, instead of putting indomitable on every damage dealer.
Or you can focus a specific Illuvial that is most dangerous because of its augments
i don't put indombitable on my damage dealer when i give my aegises the resist augment he becomes pretty tanky then if he becomes a harbringer it's over he becomes a literal tank
Wow game 19 and its no Umbre... but I feel like im not motivated anymore š š š
How does you aegis become a harbinger? Or am I misunderstanding something?
Do you even remember how to play against non Umbre teams after all these games?š
not aegis i uses aegis units to protect my damage dealer's with the resist augment and if ophisto becomes a harbringer he becomes a literal tank
But Ophisto is an Invoker? Do you mean you bond your ranger with Ophisto for the harbinger class?
yes he is
at the beginning of the game and in round 3 when your choosing the random augments if harbringer appears you can bid and take it give it too ophisto
then he's a invoker and harbringer
Now I get it. But that augment isn't available in every game. But I know what you mean
yea i know it's not a needed thing if it comes up though it's amazing
Nice since I get Silver players now: Second game without an Umbre
you just need to lose 18 games in a row first ^^
You should make a youtube guide out of it. "How to avoid Umbre 100% of the time"š
My current opponent seems to be as motivated as I am: Round 4 and we have ranger vs ranger
Seems like the default weopon is better than Earth Naboot III ^^
Guess ill take a break until someone finds a way to deal with it or there will be changes
I have a team that can deal with umbre it's not easy to learn thought but once you do umbre teams have a hard time and they generally default to invokers which honestly doesn't counter my team at all xD
I wrote you via pm some minutes ago (since i dont get how to play it) š
i'll join the voice channel it will be easier that way xD
If I get hyper with a rogue illuvial and it boosts other rogues, does this include composite classes with a rogue dominance?
is there a place we can see how many games weve played
Itās only the hyper unit that gets affected
Nothing else
It says "rogues" because all rogues have the same hyper, so in game only 5 different hyper boosts
So at the bottom for hyper where it says ārogues also gain 30%ā¦ā What does that mean?
Unit gains 25% attack speed makes sense for just this unit, but ārogues also gainā is what Iām trying to understand
since it has a dominant rogue class, it will gain 30% crit amp when it becomes hyper.
but this is true for all rogues when they go hyper. So, all rogues who go hyper will gain 30% crit amp.....
Why the distinction between āthis unitā for attack speed and āalso roguesā for crit? Why wouldnt it just say this unit for both?
Unit gains x attack speed and z crit would make more sense, no?
it also says: "Upon becoming hyper, units gain 25% attack speed'
This doesn't make it that all your units gain 25% attack speed when one unit becomes hyper.
All units, regardless of class will gain 25% attack speed when the unit itself becomes hyper.
Umbre becomes hyper -> Umbre gains 25% attack speed.
But there is a dominant trait here, the rogue class. Since you chose Rogue as its dominant trait, it Ɣlso gains a Rogue buff when it becomes hyper ->
Umbre (rogue) becomes hyper -> Umbre gains 30% crit amp...
if you had chosen fighter, it would have said -> Fighters also gain 25% attack speed and pierce defence on every X attacks (orso)
probably, but this has to do with one thing being for all units, and the other for specific classes.
I get what your saying, but why not just say āthis unit gets X and Yā instead of this unit gets X and ārogues also get Yā
because it would be true for all rogues, and all units.
Yes it is a little confusing, but if you understand that certain classes gain X attributes, it makes the structure more easily understandable.
If they had said for umbre; This unit gains 25% attack speed and 30% crit amp.
And on Slappin it stated: This unit gains 25% attack speed and 30% crit amp
You may not realise it is because of their class or general buff. You may start checking out all Rogues for their buff, and realise it's all the same.
Totally get it now. But maybe it would make more sense if it just said āall units get 25% attack speedā instead of āthis unitā
All units get 25% speed and also rogues get 30% crit
That would make it sound like all units gain a bonus when a single unit becomes hyper.
But it already makes it sound like all rogues get the bonus haha
Itās just not consistent. One way or the other
it is consistent.
Units gain 25 % attack speed
Rogues gain 30% crit amp.
I might have read this wrong initially and never corrected myself I kept thinking āunit gainsā not āunits gainā
The difference it makes when you most the S haha
I do that all the time, with any text i read š
@cyan olive its me š
We totally need an EMOTE for any of the Lynxes in a Box!
If he fits, he sits! š š¦ š»
At that point it doesn't really matter, You can put the info for rogues somewhere else and on the specific illuvial just say what they get for the hyper directly. If it isn't actually affecting all rogues on the board it's bad english and misleading players more so than not directly stating it's because the unit is a rogue.
Just thinking: Predator isn't much of a thing atm but would the execute cut through survival protocol?
What kind of augmentation can be opposed to Vampiric Price, which will reduce its properties?
ok reinstalled, Umbre ftw it seems now. Fun fun š
ban ALT Accounts
have to say, beating umbre is fun
I get that point and I think they will have to go in that direction but tbh. around 2000 you basically can't afford to test anything new because you gain like 3 mmr per game and would lose 15 mmr. The deck is the most important thing and you basically play with a 1500 deck, that still needs like 20 games to optimize everything, on a 2k account.... which also sucks.
thats the name of the game haha
I wonder if vamp counts as healingā¦
Healing can be reduced. But I suspect that itās not healing
Good people, tell me what weapon should I take to get an additional bonus (synergy) on Colossus?
the shield
Colossus is bulwark/bulwark. So you need two of those. Bond with an illuvial that is bulwark dominant while having a shield equipped.
i think it does. at least it should
i made a really cool deck, but can't beat God Umbre, and everyone is using it lol. damn.
care testing? Just put a 5 Illuvial predator team together would just need a random Illuvial with survival protocol on your end
7VQB9C
game is still open if somebody is interested to find this out
guys why crashed my game evry time if i start battel. ?
sry didn't see it
man, i felt like breaking a keyboard today hah
damn game
Im hooked to this game FUCK
Wen Harbinger nerf? 
It doesn't seem that its too strong atm. only when paired with umbre. Could be wrong I haven't really played against a team that had harbringer and not ranger or umbre carry. there has to be a counter to umbre though...
Poison
Deals 1% of Max Health as Pure Damage per second. It lasts 5 seconds and stacks up to 5 times. At full stacks, it removes the ability to heal for 3 seconds.
is this part of removing the heal not working ?
my + 300 dmg scoriox will get you one day^^
I think it is 50% debuff not no heal
šš no please have been fighting everyone in the top ladder but you for some reason
skipped the day, umbre mirror is meh
Ahh I see I agree to that been making a deck that counters it
why umbre can heal himself when he omega? Is it a bug?
its noob play and really annoying when you kill every illuvial of someone and he fnish you with one illuvial because he heal himself every 4 sek to full hp.
the guy beside him probably has the omnivamp augment, or he himself has it
no there is no one. i killed every illuvial of him
and he healed himself up to 3-4 time back to full life
well even if you kill the illuvial that gives omnivamp beside him it still gives him omnivamp, its on combat start so he just has it all game no matter what
wait, if someone gives 20% omni vamp (to the adjacent), then the effect remains even if the original illuvial has died? Does that stack? So if 2 illuvials give omni vamp to their neighbors?
yes
ah thanks buddy good to know
Not bad for my first game in months? Just gotta say, wow Illuvium team this has come so far and is amazing! Can't wait to see the whole ecosystem come together. Fantastic work š
Whats the different between Ranked and Leviathan?
Spellvamp allies
Bugs still exist
Could be that your computer hardware canāt handle the gameās graphics.
what grant alt name ???
Vanumbre ????
whipped my ass in casual thought I was gonna comeback last round .....lol
Von Neumann
somebody impersonating hin in casual then ....would have had him last round but he switch sides and my Ramhpher cast flunked
it was almost am epic comeback
can somebody share the latest team liquid twitch stream link please
RANK4 Distresscall play 30 WAVES used 11:16,How did he do that
I did horrible today, 16 min
I should be ashamed
Oh nice somebody got to wave 40
With new augments 40 should be pretty easy
I'm a newb
After Omega, only 20, not 50, energy comes back. Is this a notation error?
I don't understand what the award is based on, my rank score is over 1850 with the highest streak being 16
Do se have a site that shows how much energy each illuvials need before omega? And starting energy.
Illuvimaster do that I guess
We have that as well š
We show their starting and max energy side by side.
Can also filter on starting energy and max energy if you are looking for either one specifically.
Canāt find it there
Are your info up to date? Got a little worried when I saw the old info on tsunami trait:
The water gain
Also, 200 energy for fluid seems like a lot, but might be correct I guess
The values are up to date. We have been lazy with textual stuff š (me)
Will you manually update the data every patch?
@hoary haven and @languid sparrow found a way to update it basically automatically. So every update we run a script and update it in a few short minutes š
hope this thing will be fixed with the mmr system, pointless to play the game if you can face 6-700 rating lower players and on defeat you are loosing -100 rating..so frustrating thing..
anyone wanna do some training battles, try some different decks against the meta ones?
@west quartz gg lol longest match ever
how to beat empath?
you can't with umbre harbinger
either with a fire ramphire comp or a invoker team
invoker?
Your Ranger's omega with 70 MP is strong against Empath.
the text is wrong. It's 20.
do u hv the build to try?
We really need this info on the illuvial info cards that pop up in game. Helps augments a lot
Me too. Player 10 hours the other day
Hello! Where do we report bugs? I am having an issue in the later rounds of battles where it just completely removes all of the moves I made during the countdown before starting the next round. There are a bunch of error codes showing up on the right side of the screen as well. '
press B in game
Umbre is ruining the game for me.. the fact that it canāt get targeted and every one of your illuvials runs away is such a bad interaction. Position matters so little, and if you try to counter with attack slow it ends ups up being a 50/50 on whether or not you hit it.
At least one could position against empath to consistently win. Damn.
I disliked a lot the way umbre comps are working, maybe someone find something to literraly stop it
even so, it's not a fun mirror match at all, having 2 god umbres fighting and hoping to win. It's the least fun possible to have on the game
empath wins vs umbre
certainly not the one with lesses t0s, i guess
the new one with bulwark and the tank that create a dodge zone
cant win againt the deck most people are using with umbre + invokers
and if you get an invoker aug on umbre hahaha, its so funny
and sad at the same time
invoker umbre must be fun š
true,all guys use umbre rn
well, it used to be a trash unit before all the nerfs, it's fun to finally see it be useful imo
I 100% agree. Whatās missing is the counter play (without making a deck that only counters that 1 Illuvial)
I think itās du to the canāt target skill, that makes positioning matters so little, it doesnāt come close to making you win a game
Yeah, i agree, but i think its the start of the "new meta" maybe soon we find something. I really dont like a comp that positioning does not matter, thats why i can drop into 1300 mmr but i will try to not play umbre
Btw i think that umbre has always been there, but we just found now, maybe something can coutner it and we need time
if you wanna find what counters it, play the build and see how you lose
thats the fastest way
yeah, i agree! its just a mtter of time
have to agree with smart ass ... today I saw a no umbre deck around 2k which was really strong
can see decks that win 5 games
š winning against umbre without that its ok š
Oh this makes me so happy. Does it beat any other deck, or only umbre?
friday?
Hope youāre right. Havenāt seen anything that I thought couldnāt be played around except umbre. Maybe I am attacking it wrong. š¤
didn't know that this is confirmed already


