Apple's computers have been getting more powerful and capable over the years, and with these new "Game Porting Toolkits" I have a noticed quite a few games start to gain support. I don't think Teardown is a hard game to run, the graphics are pretty but for the most part it's just voxels, which can be hard to render, but I still think a Mac mini, studio, or pro after 2022 could run it. Do you think we can make it happen?
#Does anyone think it will ever be possible to run Teardown on a Mac?
1 messages · Page 1 of 1 (latest)
I think it would not be able now, it's a destruction game, not a classic game
what
Well, except if Mac become powerful, Teardown won't be able to run
really?
Well, with powerful GPUs and CPUs, the game gets like to a few FPS for biggest destruction, and can even crash if too much happens.
And devs would need to make support the graphic driver and CPU
depends on the gpu and cpu
my rtx 3060 and intel i5 can run the game perfectly
and even with mass amounts of destruction, can still hold up at like 60 fps
Except if the devs optimize the game so well that it can work perfectly on a mac, you can't really run it
Yes but in a mac it's not the same thing
well i mean yea
I don't think you have a RTX 3060 in a mac, right ?
obviously
I don't really know Apple so I guess there's no RTX
but i think in recent years mac has proved itself capable of running the most gpu and cpu demanding games
like No Mans Sky and stuff
even on the highest graphics
i think teardown can handle it
Yeah, they need to upgrade but I do not see the reason why macs would never support those games
if you dont know apple it be better to not give oppinions
im not pushing devs to focus on it or for it to become there main priority, but i would still be hopeful for them to release it
I know what they do but I don't know all of their devices etc
i mean, if you were to compare teardown to any game based on gpu and cpu requirements, which game would you compare?
I don't really know any games other than Roblox, Fortnite, PCBS 2 and Rocket League (and Teardown)
They aren't really GPU demanding but Teardown is way different
yea but i mean all of those games can run on a mac
Those games aren't destruction games so that's why they aren't so GPU (and CPU) heavy most of the time
of course, in terms of gpu and cpu usage they are most likely not close enough
Except if you read what I just send lmao (it's normal you haven't read it right now lol)
Yes
if you ask me, i would say that teardown is, in terms of cpu and gpu usage on par with half life 2
now wait hear me out
both of the games use a similar way of showcasing there maos
maps*
instead of loading one giant level
they load each individual part
now, half life 2 and teardown are years apart
and half life 2 was built for much worse hardware compared to today
but they both do have some similarities in how they look and render
key word being some
like the water
in teardown, the water contrasts with the voxel like land
same with half life 2, a game thats really just a bunch of polygons taped together, water can look kind of out of place in certain environments, being put close up to the textures around it
teardown uses opengl.. i don't see much reason for it not being available on mac accept the devs less experience and a small target group
yeah i mean mac gpus are capable of running this game
in my opinion at least
Yeah but the maps aren't that power consumming in Teardown
Yes but they do not have the same details quality etc
Teardown is a destruction game, half life 2 I don't know it but it may be CPU and GPU consumming because it needs to render maps. Now, the hardware got better, as you know. But even if Teardown has some rendering "API", it's still running quite slowly on powerful hardwares, and to come back to macs, it does not have big hardware power. Maybe, I'm totally wrong (correct please if I'm wrong).
I don't really know how Teardown's water is rendered so I can't tell but they aren't that bad.
What are they ?
(What are they called)
they are intergrated i think
opengl is opengl
with the m2 chips
I think the game doesn't support it but I think micro is right.
We'll see if saber does something about it
hope they do it eventually
actually dennis made ios games before.. so he has experience
is that so?
forgot the name
something with tapping, throwing balls and breaking stuff
while constantly moving forward
Smash Hit - A game by Mediocre, available for iPhone, iPad, iPod and Android devices
millions of downloads
you could probably run it with proton on steam
haven't tried that tho