#Voxboxes bigger then 2048 voxels in any axis are invisible

1 messages · Page 1 of 1 (latest)

echo olive
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I dont know why this happens, but it happens when a vox box is too big, any ideas on how i can fix it?

unreal venture
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it's a feature, not a bug

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you can't fix it, just use smaller voxboxes

topaz plaza
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the real size limit is 65535 iirc, this is probaby a render engine issue

unreal venture
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for me it happens above 16384

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just below, still visible

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at 16385 i see it getting invisible in the editor too

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16384 x 16384 x 34 crashed my game

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but back to the issue...

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204.8 Meters is big.. as in.. half of the maximum normal map size.. consider using multiple

echo olive
unreal venture
echo olive
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the floor is invisible on windows

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but not on linux

unreal venture
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same hardware?

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with linux you mean steamdeck?

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and as said.. for me (on linux desktop) it needs a bigger size to be invisible

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but it will happen

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don't really see much reason to have such a big voxbox though

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really bad for performance if it's breakable too

topaz plaza
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theres also some bug with amd cards have limits on entity size