#Voxboxes bigger then 2048 voxels in any axis are invisible
1 messages · Page 1 of 1 (latest)
the real size limit is 65535 iirc, this is probaby a render engine issue
for me it happens above 16384
just below, still visible
at 16385 i see it getting invisible in the editor too
16384 x 16384 x 34 crashed my game
but back to the issue...
204.8 Meters is big.. as in.. half of the maximum normal map size.. consider using multiple
really? cause on linux it works fine
wdym.. ?
on my steamdeck, the grass here would show
the floor is invisible on windows
but not on linux
same hardware?
with linux you mean steamdeck?
and as said.. for me (on linux desktop) it needs a bigger size to be invisible
but it will happen
don't really see much reason to have such a big voxbox though
really bad for performance if it's breakable too
theres also some bug with amd cards have limits on entity size