#Is a DM allowed to play the campaign as a normal question?
133 messages · Page 1 of 1 (latest)
It's possible but it does have risks associated with it
What you could consider is writing a pick-a-path adventure and trying to walk through it that way?
It's possible, but difficult; you can create a DMPC to accompany the party, but if the DMPC starts resolving problems for the party, the party may grow to resent the DMPC, as it's generally the party's job to solve problems. ^^;
If you want to give this a shot, try running a couple one-shots and practice first.
so my campaign will have different paths the campaign could lead and my mc will just be omniscient and know everything? kind of like a tour guide?
whats a dmpc
stands for Dungeon Master Player Character
aight
and yeah, most cases it's risky and difficult because you can get carried away with your own creation (if you saw the honor among thieves movie, the paladin is basically a dmpc who oneshots an entire party of enemies. it's an example of what not to do)
This might frustrate players, honestly. Generally there needs to be a fine line between the players and the NPCs around them; the players should be discovering things and solving problems, while the NPCs either present themselves as obstacles (eg: monsters), or as resources (eg: merchants).
It's definitely possible to have a DMPC accompany a party and work well in it, but that's a skill that's usually obtained through experience. 
i would be a player but my campaign is way to complex for someone other than me to dm
also while were here what does home brew mean
Homebrew means mechanics and content generally designed by hobbyists and players to alter the game. This can include things like adding new player species, subclasses, magical items, and so forth. In the case of a DM, it usually means making up their own world, gods, factions, et cetera.
First-Party: Content officially released by Wizards of the Coast for use with the game, like the Player's Handbook or Dungeon of the Mad Mage.
Third-Party: Content officially licensed by Wizards of the Coast, but not made by them; stuff from Kobold Press and similar companies would classify here.
Homebrew: Your friend doug wants to play a kitsune and found some guy™️ who made a playable kitsune. 
do i need to comission someone to make work for my comission like artwork for classes or can i solo it
lmao homebrew is awesome and you're doing fine. 😉
by no means, that's all bonus stuff syl
yeah my campaign will be completely homebrewed, for campaigns are you allowed to change the general rules of dnd? I want to make a new AC system specifically for my campaign
When I'm a GM, what am I looking for when I need a map? I need a map. I don't need the Mona Lisa of maps, I need a map.
You can make up your own stuff as you see fit. You don't have to commission anything. I would highly suggest looking up some example gameplay from tables like Critical Role or Dimension 20 if you'd like to see the game in action with homebrew.
ok
Messing with the game's mechanics without much experience in running the game is ill-advised, as there's a lot of interlocking systems; changing things can cause unintended side-effects.
You can, of course. It's your game.
But I highly recommend maybe running an official module like Dungeon of the Mad Mage first, or making a one-shot and testing your changes to see how they work before committing to a whole campaign with them.
ok
how long do campaigns normally last
because idk how long mine would last but i could see it upwards of 6 months to a year
Can vary wildly from group to group, based heavily on the content within. Some groups wrap up their campaigns in 3 months; others might play for 3 years. I knew a DM who ran a 10 year long campaign. It really varies. 
btw nilum are you a dm or a player
I DM two games on Sundays & Thursdays and play in a game on Fridays.
I likely won't have the free time, but I'm delighted you offered.
Don't worry, there's lots of players who are seeking games all the time.
Ask as many questions as you'd like.
where do dm's normally write out their storyline and events and stuff? on like a goog doc?
Can be a google doc. There are also various dedicated tools to help people organize their worlds and thoughts, like WorldAnvil, if that's more your fancy.
I just use IRL Notepads and libre office docs but I've been doing this for nearly 20 years, so, I'm kinda crazy. lol.
is there a website where i can create custom races and clases to assist my players in creating their dnd character's or no
You can use D&D Beyond and input homebrew on their sheets. Alternatively, Roll20's VTT sheets allow you to homebrew anything and store entries as notes within the VTT itself. There's also homebrewry to make your own D&D-formatted PDFs. Tons of options, really.
WorldAnvil can also be used to store custom stuff, if you decide to use it.
im trying to make a worldanvil acount it says my email is already used but ive never seen it in my life
Might mean your email account has been compromised in the past. 
As mentioned before, sometimes.
I've made several campaigns in the past. Some took just a week, others took longer. The current campaign I'm running on Sundays & Thursdays took about 6-8 months to put together, when I had free time. 
what is expanded Rules + legacy
I don't have enough context to answer. ^^;
on dnd beyong character creation "sources" tab
Legacy means outdated rules; expanded means extra stuff.
Not sure how much extra stuff, I haven't used D&D Beyond in a long time.
what website do you typically use
I typically use Roll20 for a virtual tabletop, as well as its sheets. :) I also use libre office to store notes on my computer about things like scripts, and have a discord server where I store player-facing information.
A variety of tools, really, depending on what I need specifically at the moment.
I would be a player but my campaign is way to complex for someone other than me to dm
There are a few warning bells here I'm sensing.
what is dnd 5e
wdym
If you're new to the game, trying to homebrew the system at it's very core, and making a campaign setting that's "too complex for someone other than you" to run, that sounds like you might be biting off more than you can chew.
ehh i probably am
D&D 5e is the current edition of Dungeons & Dragons. I would highly recommend watching some Critical Role or Dimension 20 on YouTube at this point to see an example of how it works in play. ^^;
I'd also recommend looking up how-to guides in general. I can suggest a few, but we do have a #first-time-dming & #helpful-links channels filled with resources I encourage you to look at. 
Remember, D&D (and TTRPGs, in general) is generally a hobby that you're in for a marathon, not a sprint; best not to expend too much energy, lest you burnout mid-campaign.
Unless it's a one-shot, then sprint.
Biting off more than you can chew is also a one way ticket to burning yourself out, and/or stressing yourself out HEAVILY, as this can often lead to the DM needing breaks more often, or loosing motivation for it entirely!
One thing you have to concider when dming is your own limits as well
Generally, you can make one in like a day. The trick is you don't really have to plot anything long term.
Just come up with a thoroughline that connects all the adventures together, flimsy as it may be.
^
And there's an easy thoroughline that's always dangling to be taken: The players are the heroes in every adventure in this campaign.
Then just string small adventures at a time.
You don't have to come up with all the adventures at once. One maybe every 1-3 session will suffice.
if im a beginer dm should i start out with one shot campaigns?
I'd say start with three dungeons, have them scattered about a starter town, and you already have an adventure.
I'd recommend that, yeah.
You could, but not necessary
do my first campaigns need to be dungeon crawlers?
Just come up with the first few adventurers to frontload and flesh out the location of your starting village, and then just make more stuff as you need later on.
No, though those certainly are easiest to work with.
^
Five rooms, a few monsters, some treasure, done.
this is for my first one shot right
And maybe a blacksmith's daughter to rescue
first campaign
ow oku
Though it can also be for the one shot
but you only need one adventure for that.
Campaigns, I'd say make 2-3 to start out, and then make more later on
when should i start doing the campaign i want to do, the one thats extremely fleshed out
When you feel ready to do it. Thats all I can really say.
oki
I'd add that if it's "too complex for anyone else to run it" then you may need to do some serious rethinking
im not 18 so how can i post a campaign in #dnd-campaigns
Because this implies a lot of lore
it is...
lore that your players may or may not care about.
true
oof, lore heavy stuff isn't a fun way to begin DMing.
No point talking about the dwarven wars 500 years ago, or the great and glorious kingdom's dynastic line, when your players just wanna smack some goblins and go loot hunting
aight
do my players need to make a new char for every campaign
And if your campaign has a plot that's complicated, your players risk losing the thread when they're like 5 sessions into a side quest for a side quest.
If you aren't 18, you can't complete verification and can't post a campaign here. You can try looking on Roll20's LFG feature or similar spaces where under 18's can apply to games. ^^;
oki
You can still stay on the server and ask questions, of course, just can't create/join games here.
This is best practice
You can allow recycling old PC's but they may come with baggage from their previous campaigns and canon headspaces that your game may not be able to accommodate.
if my campaign is just a normal non homebrew campaign will i need to assist my players in creating their characters
thats a DMs choice, most will need to make a new char, unless the campaigns line up.
For example: A campain that takes the players from lvl 1 to lvl 10 then a campain that takes characters from lvl 10 to lvl 20, but are like a continuation of the first campain.
.
If you have any non-standard rules that do not appear in the official 5e books, then state those rules
Otherwise, you can more or less leave them alone
ok
maybe help them if they're new to creation
i just realized i forgot the g in every. single one of the campaigns except one.
lol just realised too
lol m'bad-
should a beginner to dnd be dming or no
ive only been in two campaigns, both in summer camps
pencil, graph paper. It worked for the OG D&D games in the 1970s, it's not gonna break its streak anytime soon.
oki
Best to play a few games to get a feel for the game's progression, but it is possible to start as DM.
It's a skill, though, that not everyone has.
ok, should i try the campaigns in this server or other servers
That one, i'm not 100% sure, as I personally had gotten some experience as a dnd player before dming. However I do have a friend who jumped right into Dming without playing a single game as a player. They personally didn't like they did that, as it confused them.
They have two campaigns under their belt, I suppose that's enough to know the basic rules
And also how powerful PC's and monsters generally feel
one in 2023 and one this year
both were dmed by teachers so they knew what they were doing
i did a lvl 10 and another lvl i forgot
My take on this is start simple. With the DM using a DMPC as a novice I would utilize something like this.....Have the campaign start with the party hired to assist the Captian of the CIty Guard(DMPC) investigate why there are undead starting to show up in the cemetery. Having some minor encounters on the surface with skeletons/zombies/ghouls, and 3-4 tombs/catacombs. If it goes well you can expand on that easily to make a major campaign. The nice thing about that is that if a player leaves/starts it is easy to adjust by breaking it up into segments similarly to a bunch of interconnected small modules/one shots.