Heya!
An ancient Wizard created a town. Underneath the city he planted an egg of a False Hydra. This Hydra was supposed to eat the villagers to grow massively to eventually let it erupt from the town and move to the closest populated city. (A capital city with the local king.)
[I need ideas. Why is this ancient Wizard, (turned lich perhaps?) doing this?]
Has he perhaps done it with more towns? Making the players suspect every town they visit for the future, or maybe they get clues to find the Lich's lair eventually?
And
[How do I finalize the Mercenary story?]
Full story:
So my current campaign has the party awake in a strange world among new people they've never met before, forcing them to work together.
They meet a wagon under attack by mercenaries clad in red markings (The Red Promise, A large band of Mercenaries that makes a soulbound blood promise to fulfill a duty, and can't speak of the deal and only until the duty is complete will they receive their reward)
Their promise was set to at a certain date to close off the city and disallow people to visit or leave the city until "the ground under the city bursts" (the monster emerges)
The players, playing an Elf investigator Cleric/Ranger, a Firbolg Monk, Tortle Monk, and a Sorcerer Kenku.
Ended up beating the Mercenaries and then visited a single blockage and then figured out the town was infested with something beneath it, ended up going down, and killing the False Hydra.
Now the Mercenaries are kind of stuck there, knowing the monster is dead (they hung one of the Hydra's heads in the church tower)
They haven't found the mercenaries' HQ yet.
One of the Mercenary leaders, a female wizard has a Necromancer staff gifted by their client (the Lich/ancient Wizard which is corrupting her to eventually make her an undead or at least subservient of him proper. Wanting to fix this curse she's supposed to kidnap one of the townsfolk, a tinkerer/Magic Item creator. Whom they'll meet once they go to the HQ. I'm hoping to making her a future antagonist down the line by having her get teleported away by the Lich.