#Need help making a magic Genasi

56 messages · Page 1 of 1 (latest)

keen raft
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Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.

Creature Type. You are a Humanoid.

Size. You are Medium or Small. You choose the size when you select this race.

Speed. Your walking speed is 35 feet.

Appearance work in progress

Awakened connection to magic Starting at 3rd level, you can cast the magic missile spell and detect magic with this trait, without requiring a material component. Once you cast the spell with this trait, you can't do so again until you finish a long rest. You can also cast the spell using any spell slots you have of 1nd level or higher. Intelligence, Wisdom, or Charisma is your spellcasting ability for when you cast magic missile with this trait.

Magically resistant You have advantage on saving throws against spells.

Languages. Your character can speak, read, and write Common and Elemental plus one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

creation Magic Genasi are created when a highly powerful magic user and a genie of any variety get together.

** types of Magic Genasi** Depending on the school of magic of their magical parent the Genasi gains one cantrip from schools of magic you choose. Additionally, any damage spells that are connected to your school of magic get an additional 1d4 damage.

please write any suggestions in the comments. {ie} improvements, changes, sub races and problems.

trim finch
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Just a message to remind myself to take a look tomorrow (its almost 5am for me KEKW )

trim finch
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Honestly looks pretty good already

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Just 2 things imo, one of them a question xD

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First is handgun, I'm not feeling the name with the vibe of a genasi, even though I get the reason you chose it xD
If you change the uses to how it is for most races it should be fine, so:

Starting at 3rd level, you can cast the magic missile spell with this trait, without requiring a material component. Once you cast the spell with this trait, you can't do so again until you finish a long rest. You can also cast the spell using any spell slots you have of 1st level or higher.
Intelligence, Wisdom, or Charisma is your spellcasting ability for when you cast magic missile with this trait (choose when you select this race).

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Second is, what do you mean when you say resistance to any force attacks or buffs?

keen raft
trim finch
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Ahaa okay

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Well wall of force doesn't do any damage

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I think you could write it the same way Aasimar get their resistance for example

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Just look at the language used there

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And switch out radiant/necrotic for force

keen raft
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Makes perfect sense

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Thanks 👍👍

keen raft
trim finch
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Oh that's my bad, magic missile is a 1st level spell

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Only thing you'll have to add are the actual damage types they are resistant against, linking it to magical school can be way too much depending on the school

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I gues you could just pick one for every subclass you want to make of this

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Like for example

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Necromancy is poison and necrotic

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Evocation is basically all elemental damage

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It's not rlly balanced, so you're probably better off just handpicking which resistance you want

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Or maybe something like "you can pick a damage type of a spell from the magic X school, you are resistant to that damage"

keen raft
coarse zephyr
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I'd be very tempted to add detect magic due to their magical nature, and I might explore if different kinds of genie created more varieties as well. I lean more toward a daily racial 1st level spell rather then specifically magic missile. Maybe if your non-genie parent was an evocation specialist (i imagine that's magic missile's school). Just a couple things to think about that would promote further customization of char origin.

trim finch
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You're almost giving them permanent barbarian rage for free

keen raft
coarse zephyr
keen raft
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So resistance is does not be affected by this damage. And immunity is damaged cut in half?

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I'm well educated dnd but I only but I only started 3 months ago. Been doing tons of research though.

coarse zephyr
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I would say the opposite. Resistance is half damage or gives you advantage on the saving throw. Immunity is it just doesn't affect you.

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However, if you're specifically talking about the use of those terms in a particular ruleset, ignore me and follow the books.

keen raft
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The book says the same soooooo.

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I am so appreciative of the server I've been here for one day and I'm loving it.

trim finch
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So yeah huge difference xD

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Playable races rarely get resistance

keen raft
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Resistance is half damage immunity is no damage

trim finch
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Immunity happened once(i think?) and they changed it pretty quickly

keen raft
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I can resist something but that still means that it could happen while immunity means that it just won't happen

trim finch
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Yeah so fire immunity means fireball deals no damage to them

keen raft
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Wait what about tracking borns and stuff

trim finch
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What do you mean by that?

keen raft
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DRAGONBORNS IS WHAT I MEANT TO SAY. Damn autocorrect.

keen raft
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Okay changed it to take a look

trim finch
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And I think the updated dragonborn can get immunity to that type for 1 minute once per day

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The magic resistance is just too strong man

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There is no reason not to pick evocation and get resistance to every damage type in the game

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Which obviously is way too strong xD

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There isn't a single race in all of the existing material that gets anything close to that

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You could maybe just copy the yuan-ti
And that's also an insanely strong feature to give a race

"Magic Resistance. You have advantage on saving throws against spells."

fresh sluice
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Feels like Magically resistance is a) too strong, and b) almost always going to be used on Evocation

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Type of Magic Genasi is basically "pick Eldritch Blast with a mini Agonising Blast for free"