Hello,
So the title says it all. I ran à game for a group of players that involved uprooting à gnôll empire that's grown out of control. The King has captures the phylactery of à lich and was possessed as a result. The empire has been underground growing like a cyst until the players got involved.
They didn't get inside. I put à lot of love into the gnoll Kingdom with a route the players can take that was less difficult than storming the Castle
A player asked me "How many gnolls can we expect to encounter if we attacked the front gate?"
Me: "You will die."
Player: "So we should sneak-in?"
Me: "You can try that."
Player: " Will it work?"
Me: "You can try it."
Player: "Okay, I try sneaking-in"
Me: I describe the entrance in my original détail, highlighting the poor quality of the foundation and the many flaws.
Player: "Okay so there's no way in?"
Me: "I think you can see a way in through the foundation. However, you'de be committing to making that choice if you choose to go that route."
Player: "Well I'm not going to risk my life crawling through the floor boards, If we got captured we could circumvent all of the security."
Me: "If that's what you want to do... I won't stop you."
Player: "Is there another way in?"
Me: "If there was, you haven't found it."
Player: "Okay. Let's take out à patrol and try to disguise ourselves as gnolls and get inside."
The party surprises the gnolls, steal uniforms and use Stealth to get inside. There were emergency situations along the way but they handle them by killing off guards and hiding bodies.
I rolled perception for the guards to follow the scent of blood because the players made no attempt at masking it. Alarms were raised while they were outside the Gnoll King's chambers.

