Primal Resilience
Starting at 10th level, your bond with the wild grants you extraordinary resilience. You gain resistance to one of the following damage types: acid, cold, fire, poison, lightning, or thunder. You can change the chosen damage type whenever you finish a long rest. Additionally, you have advantage on saving throws against being poisoned and diseased, and you gain immunity to the poisoned condition.
Nature's Retribution
Starting at 14th level, the fury of nature retaliates against those who dare to harm you. When you are hit by an attack or a spell while raging, you can use your reaction to cause the attacker to make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a failed save, the attacker takes 4d12 damage of a type you choose: acid, cold, fire, poison, lightning, or thunder. On a successful save, they take half as much damage. You can use this feature a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a long rest.


