#Tarrasque, Titan King of Annihilation
308 messages · Page 1 of 1 (latest)
Quick question @eternal pelican if I take the teeth of dahlver nah as my artifact can I start the game with teeth already implanted?
No no no
At the top it says you can have a certain amount implanted equal to 1+con modifier
That would be too OP if you had all of the teeth implanted lmaoo
I'm reading this, do the creatures show up only when sown or destroyed, or just whenever you use a tooth?
So if you use an action you draw a random tooth from the bag (roll d20) you then choose to implant or sow if you choose sow then the creature is summoned and is your Ally if you don’t do either the creature is still summoned but is hostile to you and your Allie’s
Allies*
From my understanding
Oh ok if you don’t use it you roll odd or even and the sow or implant happens anyway but if it is sow then they are hostile summoned creatures
You gunna roll for implanted teeth or choose?
Depends what you would like me to do ideally choose since you said in the post this is supposed to be extremely hard but I’m up for whatever
Whats your con modifier?
I haven’t made the character completely yet I’ve been looking at items atm and I normally build the character after picking items
hm
I was thinking choose half and roll half
thats just me tho
Choose what you need bro, I won't stop you 😎
@gaunt sentinel @white drift @twilit pike what are all of you thinking of playing?
I wasn’t supposed to be added
I had a conflicting plan
Actually I might not anymore
Might be hanging out with my girlfriend on Sunday instead of Saturday
I’m planning on playing a life domain/forge domain cleric
Not one or the other though
I’m going to be using both
Yeah I’ll fs be able to make it
That was a rollercoaster.
👀 Dastardly lets that crazy homebrew happen?
sheeeesh
It’s a boon homie
Boom of multi subclassing
Boon
Completely busted but that’s what boons are supposed to be
I’m thinking about throwing some Druid in there though
Must be a homebrew boon
It isn’t it’s on the link the dm sent me
Yeah but this is in tm binder
Gm
And it pops up on every epic boons list I could find
Yeah, I know what you're talking about 😄 It's homebrew. The only published boons are in the DMG
It's one of the better 3rd level boons for sure 👀
Oh well he told me I could use anything from the link so I’m doing that
Yeah I haven’t figured out my other two
yeah I'm not arguing if its allowed or not 
I’m thinking imma take boon of the arcane savant
oh, you can take any mix of level 5 or lower?
That’s what I was assuming
@eternal pelican
Are we allowed to take all third levels? Or is it like adding up to level 5
+4 to all DCs is no joke. Shame it doesn't apply to attack rolls with spells. But still super good.
That’s not what I’m intending
I’m intending for my ac to be my spell save dc
which one is that
ooooo. Smart
Yep
I plan to rank
Tank
My dc is already at 19 I plan to take the very rare moon sickle for another plus 3 and then the plus for
That’ll bring it up to 26
Gonna be pretty hard to beat a 26 wisdom saving throw
This is gonna be my first min max I’ve ever done
I’m excited
Any boon as long as you meet the prerequesite and level 5 below 😎
Big bets
Dang I'd just take the Lesser Boon 3x
Go 6 sizes up. Pick up the tarrasque and put him in my pocket.
Unofficial monster than I homebrewed to be even more bullshit
they are going to NEED those boons 💀
Question
Since I have two cleric subclasses does my divine strike double?
Bc it’s two different damage types as well
Ones fire ones radiant
Still, it'd be 2 sizes above the max size. +1 for Enlarge/Reduce. Pick up a race with Powerful Build.... Just pick up the cuddly little world slayer
Become the bbeg 
Your gunna need it buddy, go for it
Just casually pick up Godzilla
So moon sickle didn’t work the way I thought so I’m going full cleric
Or I could go paladin for smites
Nah charisma is a dump stat
But artificer
Hmm. Decisions decisions
I found the moon sickle for clerics
My character is done besides spells
Same here I’m just a straight fighter echoknoght/champion with wave trying to Crit fish
Artificer battlesmith
So we have a Fighter, Artificer, and a cleric/palidan/tank. I was gonna go Fighter, but ill probably change that up for ✨️ party diversity ✨️
Medium Humanoid (Yuan-ti Pureblood)
Class: Artificer (Battle Smith)
Character Level: 19 (332,892)
Proficiency Bonus: +6
Spell Attack Bonus: +14
Spell Save DC: 22
AC: 24
HP: 143/178
Initiative: 8
Speed: 30 ft.
STR: 9 (-1) DEX: 16 (+3) CON: 19 (+4)
INT: 22 (+6) WIS: 15 (+2) CHA: 11 (+0)
Saving Throw Proficiencies: Constitution +10, Intelligence +12, Wisdom +8
Skill Proficiencies: Acrobatics +9, Investigation +12, Perception +8, Performance +6, Stealth +3 (dis)
Background: Ovanite Cultist
Immunities: poison
Tool Proficiencies: Tinker's Tools, Weaver's Tools, Thieves' Tools, Smith's Tools, Jeweler's Tools
Tool Expertise: Alchemist's Supplies, Brewer's Supplies, Calligrapher's Supplies, Carpenter's Tools, Cartographer's Tools, Cobbler's Tools, Disguise Kit, Forgery Kit, Herbalism Kit, Poisoner's Kit, Cook's Utensils, Glassblower's Tools, Jeweler's Tools, Leatherworker's Tools, Mason's Tools, Painter's Supplies, Potter's Tools, Smith's Tools, Tinker's Tools, Weaver's Tools, Woodcarver's Tools, Navigator's Tools, Thieves' Tools, Water Vehicles
Senses: passive Perception 18
Languages: (Abyssal), (Common), (Draconic), (Giant)
Artificer Infusions Known: Enhanced Arcane Focus(Active), Enhanced Defense(Active), Homunculus Servant(Active)*, Radiant Weapon(Active), Repeating Shot, Replicate Magic Item: Cloak of Protection, Replicate Magic Item: Spellwrought Tattoo, Replicate Magic Item: Winged Boots, Replicate: Amulet of Health(Active), Replicate: Boots of Speed
Poison Spray: 4d12 poison damage.
Fire Bolt: +14 to hit; 4d10 fire damage.
Crossbow, hand, Repeating Shot(Infusion): +13 to hit; 1d6 + 6 +1 magical piercing damage.
Unarmed Strike: +5 to hit; 1 + -1 bludgeoning damage.
Shocking Grasp: +14 to hit; 4d8 lightning damage.
Venom Burst (Radiant Weapon): 0 radiant damage.
Crossbow, hand: +9 to hit; 1d6 + 3 piercing damage.
Flash of Genius: 6 psychic damage.
Stormy Deflect: 1d4 + 6 magical force damage.
Sharp Shot, Crossbow, hand, Repeating Shot Infusion: +8 to hit; 1d6 + 6 +11 magical piercing damage.
Force-Empowered Rend: +12 to hit; 1d8+6magical force damage.
Force Strike: +12 to hit; 1d4+6magical force damage.
lucky: Uses 1 charge of Lucky.
Loaded and saved data for Oma!
Yuan-ti Pureblood Artificer 20
Proficiency Bonus: +6
AC: 26
HP: 187/187
Initiative: +2
STR: 10 (+0) DEX: 14 (+2) CON: 19 (+4)
INT: 24 (+7) WIS: 14 (+2) CHA: 13 (+1)
Save Proficiencies: Strength +13 (adv), Dexterity +21 (adv), Constitution +23 (adv), Intelligence +26 (adv), Wisdom +15 (adv), Charisma +14 (adv)
Skill Proficiencies: Acrobatics +8, Initiative +2 (adv), Investigation +13, Perception +8, Performance +7, Stealth +2 (dis)
Senses: passive Perception 18
Resistances: force
Immunities: poison
Arcane Jolt(Attack): Attack: +6 to hit. Hit: 4d6 [force] damage.
Dagger of Warning: Attack: +13 to hit. Hit: 1d4 + 7 [magical] [piercing] damage.
Fire Bolt: Attack: +16 to hit. Hit: 4d10 [fire] damage.
Flash of Genius: Attack: +6 to hit. Hit: 7 [psychic] damage.
Poison Spray: 4d12 [poison] damage.
Radiant Weapon (dagger): Attack: +9 to hit. Hit: 1d4 + 2 +1 [magical] [piercing] damage.
Repair: Attack: +6 to hit. Hit: 2d8 + 6 [slashing] healing.
Sharp Shot: Attack: +9 to hit. Hit: 1d6 + 7 +11 [magical] [piercing] damage.
Shocking Grasp: Attack: +16 to hit. Hit: 4d8 [lightning] damage.
Stormy Deflect: Attack: +6 to hit. Hit: 1d4 + 7 [magical] [force] damage.
Unarmed Strike: Attack: +6 to hit. Hit: 1 + 0 [bludgeoning] damage.
Venom Burst (Radiant Weapon): 0 [radiant] damage.
hand-xbow, Repeating Shot(Infusion): Attack: +14 to hit. Hit: 1d6 + 7 +1 [magical] [piercing] damage.
0 pp
0 gp
0 ep
0 sp
0 cp
Medium Humanoid (Yuan-ti Pureblood)
Class: Artificer
Character Level: 20
Proficiency Bonus: +6
Spell Attack Bonus: +16
Spell Save DC: 28
AC: 26
HP: 187/187
Initiative: 2
Speed: 30 ft.
STR: 10 (+0) DEX: 14 (+2) CON: 19 (+4)
INT: 24 (+7) WIS: 14 (+2) CHA: 13 (+1)
Saving Throw Proficiencies: Strength +13 (adv), Dexterity +21 (adv), Constitution +23 (adv), Intelligence +26 (adv), Wisdom +15 (adv), Charisma +14 (adv)
Skill Proficiencies: Acrobatics +8, Initiative +2 (adv), Investigation +13, Perception +8, Performance +7, Stealth +2 (dis)
Background: Rakdos Cultist
Resistances: force
Immunities: poison
Senses: passive Perception 18
Poison Spray: 4d12 poison damage.
Fire Bolt: +16 to hit; 4d10 fire damage.
hand-xbow, Repeating Shot(Infusion): +14 to hit; 1d6 + 7 +1 magical piercing damage.
Dagger of Warning: +13 to hit; 1d4 + 7 magical piercing damage.
Unarmed Strike: +6 to hit; 1 + 0 bludgeoning damage.
Shocking Grasp: +16 to hit; 4d8 lightning damage.
Venom Burst (Radiant Weapon): 0 radiant damage.
Radiant Weapon (dagger): +9 to hit; 1d4 + 2 +1 magical piercing damage.
Flash of Genius: +6 to hit; 7 psychic damage.
Stormy Deflect: +6 to hit; 1d4 + 7 magical force damage.
Sharp Shot: +9 to hit; 1d6 + 7 +11 magical piercing damage.
Arcane Jolt(Attack): +6 to hit; 4d6 force damage.
Repair: +6 to hit; 2d8 + 6 slashing healing.
!update
Updated and saved data for Oma!
Screw it, came up with a dope idea. 15 in Fighter and 5 in barbarian
Ayoo I just read the Wave weapon description. Holy shit
I’m not playing pally
YOOOO where did you get that picture one of my dms has used that as a npc picture before
Also can we use any gold we have left over to buy other magical items?
v2.1
,
Cleric 20
Moomun cowbell,CLASS(ES) & LEVEL(S)
Firbolg
RACE
✧,INSPIRATION
STR,23
+2
+6,PROFICIENCY BONUS,AC
15
00,,Hit Point Max
DEX,〇,+2,Strength,200
+1,〇,+1,Dexterity
〇,+2,Constitution,CURRENT HIT POINTS
12,〇,+0,Intelligence,Condition
00,◉,+12,Wisdom
CON,◉,+6,Charisma
+2,SAVING THROWS,...
Loaded and saved data for Moomun cowbell!
Firbolg Cleric 20
Proficiency Bonus: +6
AC: 23
HP: 200/200
Initiative: +1
STR: 15 (+2) DEX: 12 (+1) CON: 14 (+2)
INT: 10 (+0) WIS: 22 (+6) CHA: 10 (+0)
Save Proficiencies: Wisdom +12, Charisma +6
Skill Proficiencies: Acrobatics +7, Animal Handling +12, Athletics +8, Nature +6, Sleight Of Hand +7, Stealth +7
Senses: passive Perception 16
Dawnbringer: Attack: +9 to hit. Hit: 1d8 + 2 [Magical Radiant][Radiant] damage.
Serpents fang: Attack: +8 to hit. Hit: 1d8 [Slashing] + 1d10 [Poison] damage.
4,060 pp
0 gp
0 ep
0 sp
0 cp
!update
Updated and saved data for Moomun cowbell!
!update
Updated and saved data for Moomun cowbell!
Forgot to add another ability score improvement since I went full cleric instead of cleric cryos
Druid
!update
Updated and saved data for Moomun cowbell!
Just saw in your other group some dude burnt through the terrasque hp in three rounds jfc
I feel like that's what Psymon is gonna do with the wave weapon. Finna be ezzzz
My goal is make the tarrasque swing on me and say he isn’t allowed to
Plus healing
Two of my rare items are fifth lvl cure wound scrolls
On top of all of the healing I already have
And summon god
My goal is to flex the 370 health I have and confuse as many people as possible with the amount of math each of my turns will require
I have 218 health pretty decent for a cleric
Actually it’s the max I could have lmao
With my constitution
What sea god are you worshipping?
Ah
I still have the 3 rares and a very rare magic item to pick, I just couldnt find one i fucked with
It was hard to find some that weren’t attunement required
What’s your artifact?
Mines the book of exalted deeds
I went for Eye and Hand of Vecna purely for the +2d8 cold damage
Oh your character and my character will not get along then lmao
Some of my spells won’t work on you either
If you’re evil alignment
I do believe
My swords really gonna want that ass lmao
Well I think our characters will be more focused on other things, but my character (Hank) is a dope guy. Just a corrupt business man with a eye patch
Luckily enough my sword doesn’t automatically know you’re evil
Yeah for you bum dum tssss. Nah its neutral evil though, he wont go kill someone randomly on the street if he doesn't have to, but he will 100% deny single parent families insurance coverage if it means he gets a promotion.
Idk you ready to be in a 1v2 against god and his disciple lmao
I think it would be pretty dope to have a 1 v 1 (1 v 2 bleh) with our level 20 characters. After we get TPKed ofcourse at a later date
Yeah I think it would be cool
Go for it chief
Oh shit never asked, are we playing in roll 20 or something?
Dope
I think roll 20 yeah
Yea roll 20, I'll post the link once I get my shit together on there.
Okay that’s mobile friendly right?
Never tried it on mobile, but I assume it would be possible.
btw post your token pics, I need em 😎
Is roll20 mobile friendly? You can use roll20 on your phone, is it friendly? Nah
It's 90% good though
Switching between character sheet and roll20 will probably be a pain 💀
We should 100% have our character sheets in the actual roll20 game, I just wouldn't recommend making the character sheet using mobile
Inputting values using mobile with roll20 character sheets is like trying to fuck a chicken blind folded, a real 50 50 if that shits gonna work
Lol I got it off google
I already have my sheet made I’ll just use my google doc
Here’s the token for my char
Token
I wanna try a build I believe could kill the tarrasque in one round
I'd have to math again but I think I can do around 1200 dmg
A solo tarrasque fight
Hank - The Tax collector
I cant do anything close to that butttt I can take 740 damage (plus a lil trick up my sleeve) so I'll take it
Well my guess is the NEW AND IMPROVED Tarrasque had an AC any where from 30-40, so Critting is my only chance
cracks knuckles i have work to do then!
Can I use this old druid UA...? http://dnd5e.wikidot.com/druid:twilight-ua
Here it is....
Ever wonder what would happen if a goblin had 24 int...
Now...that's not double vision. That is two 29 ac (spell gives half cover for 2 more ac + shield reaction for 36 ac) goblins in full plate! slinging spells!
I was gonna see how high I could get my AC to avoid being wiped like the last time, but my guess is a +20 to to hit, so any a AC under 40 wouldnt be as full proof as I would like. So I went for a MAX health instead
I was looking for other ways to bump AC. I could've taken the fighter feat Dreadnaught for +3 more
With 20 to hit and a possible 36 ac, it's a hit on 16 on the die or better. That's pretty good odds!
5 hours to go!
My thought is: If I have 370 health with rage half damage, it's the equivalent of 740 health. Even if his attacks do an average of 50 health per hit... that still 15 hits
That's only 3-4 turns, but it's better than the chance I had last time
I think your rage doesn’t matter bc it’s magical
I'm not positive if regular rage counts for magical, because it never specifies non magical slashing, piercing, and bludgeing. But I'm pretty sure the path of the bear totem describes all damage except psychic, so I would assume that covers magical damage too
Ah fair
My goal is to make him swing on me the most
Bc to hit me he’s gonna have to get passed a dc 23 wisdom check
Hey, I won't complain if you're drawing in the hits. I'll be constantly swinging at advantage meaning he'll also be swinging at me with advantage so If he's aiming for you... no complaints
Might just redo my character and build a hard
Bard
Then I’mma put this thing to sleep
Flute of the old king is an artifact
I could build a bard in less the thirty mins
So where are we doing this? Like where’s the voice chat
I'm thinking one shot 3
Do you have the roll 20 link?
Yea hol up
Ill start copying and pasting onto the new character sheet once its available
I will not be doing that if it’s okay
I already sent you the link to my character sheet and I just tried to plug my laptop charger in and it almost set my house on fire so I’m stuck on mobile
bros going to manually type all of his rolls on mobile 💀 💀 💀
I do it in my other game
Imma fast typed though
I can also type without looking I have my phones keyboard pretty much memorized
I could also just take Brennan lee mulligans nine character and absolutely bust him even more
But I’m sticking with my character
It’s starts soon right?
Okay the time zones lied to me
How many hours until the game starts
like 4
I cannot figure out which timezone I’m looking at
I’m so pissed I thought it was starting at 1 my time
I could’ve slept more
I might build that bard then. Would you be cool with that? @eternal pelican
You got 4 hours, go for it 😎
I’ll tell you which one I plan to use at least a hour before the game
I am using Mini T
An albino goblin raised by halflings who never told him he isn't a halfling
Saying i am not authorized
skill issue
And uhhh...Curious if we will have any prep time or will this thing be jumping us 🙂
Rolling with the punches either way 🙂
I’m also curious about this because buffs
Can you use cure wounds on a glyph of warding?
Why... would you want to heal a glyph of warding?
No you can use glyph of warding the spell and it stores a spell until whatever you stated triggers the glyph happens
I mean it says Spell Glyph: You can store a prepared spell of 3rd Level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate Effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it Targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons Hostile Creatures or creates harmful Objects or traps, they appear as close as possible to the intruder and Attack it. If the spell requires Concentration, it lasts until the end of its full Duration.
And the level can be higher if you upcast
Which is funny cause the start of the spell...
When you cast this spell, you inscribe a glyph that harms other Creatures,
Literally the first words...lol
but if you then store a healing spell per Spell Glyph
As a wannabe writer, why say "harms other Creatures" When you could just say "you inscribe a glyph on a surface or blah blah blah" when you knew you were including "spell glyph" as one of the actions without a limitation on which school or type of spell could be cast.
rant over
I am so ready to kill this tarrasque
I’m so ready to help you kill this terrasque and make sure it doesn’t kill you
I’m going to need I think six
💀
jesus I thought my 4 on the other guy was bad
Action economy is GONE
say it aint so!
I could’ve busted it even more and made it to where some concentration spells don’t require the concentration
Two of them will be yours to do as you please with but they will be on our side.
Unless you just want me to control them but the spell makes them essentially npcs
It’s why it doesn’t require concentration
When I said I was going to be playing Pokémon I meant Pokémon
Oneshot 3 in 2 hours?
1 hour
One shot 3 in 43 mins
ye ye!
Okay nvm I lied about how many tokens I need
It’s more like at max 25 but probably somewhere around 15
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what are you playing that you need 25 tokens 💀
Horn of Valhalla, simulacrum, double cast summon celestial and planar ally
Bc simulacrum and I can both cast it
It’s a bronze horn of Valhalla as well
Action economy is fucking slaughtered
And once you destroy all of that shit you will have to roll a 18 to hit me or my simulacrum
And action economy isn’t slaughtered it’s just owned by me
20 minute turn headass 😭
Oh yes yes indeed
But nah I’ll be quick about it
I’ve got everything I’ll need pulled up
I need to have a google doc with everything I want to ban
and just send that to all my players before they join
💀
The Vikings will last all of one round and get trampled to death
That’s where most of my actions come from
They’re cr 2
thats why i just chose this basic fighter it makes turns very quick all im trying to do is hit crits
I’m trying to make this terrasque fight me and god
My only goal is to not die via being swallowed again
Also any spell I cast is auto updated to the next lvl
maybe summon a terrasque,ancient blue dragon, adult red dracolich, beholder, or some mindflayers but that is beside the point
My token
!update
Updated and saved data for Mini T!
Medium Humanoid (Goblin)
Class: Fighter 2/Warlock (Undead) 1/Wizard (Evocation) 17
Character Level: 20
Proficiency Bonus: +6
Spell Attack Bonus: +15
Spell Save DC: 21
AC: 29
HP: 169/169
Initiative: 0
Speed: 30 ft.
STR: 15 (+2) DEX: 10 (+0) CON: 19 (+4)
INT: 24 (+7) WIS: 15 (+2) CHA: 13 (+1)
Saving Throw Proficiencies: Strength +9, Constitution +11, Wisdom +9
Skill Proficiencies: Acrobatics +6, Perception +8, Stealth +6 (dis), Survival +8
Background: Raised by Halflings
Resistances: force
Senses: passive Perception 18
Bite: +8 to hit; 1 + 2 bludgeoning damage.
Chill Touch: +15 to hit; 4d8 necrotic damage.
Sapping Sting: 4d4 necrotic damage.
Shocking Grasp: +15 to hit; 4d8 lightning damage.
Fury of the Small: +8 to hit; 20 force damage.
clod of dirt as a distraction: +8 to hit; 1d8 + 2 slashing damage.
Hexblade's Curse: +8 to hit; 1d8 + 2 slashing damage.
Empowered Evocation Evocation: 7 force damage.
Tome of Unending Expanse (Artifact 1): +10 to hit; 1d8 + 4 magical bludgeoning damage.
!update
Updated and saved data for Mini T's Simulacrum!