#VM Selff Buffs

87 messages · Page 1 of 1 (latest)

surreal vortex
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They were never meant to be available all the time… Short duration damage boosts like almost every other class has as well

bitter forum
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or if the point is that the buff should not be avaible all the time put a longer cd to recast them, but it will kill the class, soo..

steady zinc
silent shuttle
steady zinc
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vm buff lvl of tempest / fire spirit normal lvl is 10 . without any fkn gear u get it lvl 10 .
lvl 10 with card +4 only u get about 4min+10 sec buff duration . while the buff cooldown is 3 min20 sec.
so without even a gearwithout any shit u can renew it with just card +4 .
also u have timelaps which if u even hit 1 skill per min u will have it even faster

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so dont teach me about vm please if u are new players .

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since the game made a class names "Void Mage " the buffs was renewable .. and it doesnt make any sense cuz alot of other classes use there buffs for long time. also the buff now can get to 9 min .so asking for it to be 30min is not big deal .

surreal vortex
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https://www.en-galalab.rappelz.com/news/announcements/class-balance-mercenary-magus-void-mage they only last that long since the latest vm balance. Level 15 and +10 card lasted 2.5mins before

Rappelz US

Citizens of Gaia. Below you can find precise details of the balance patch. It primarily focuses on the classes: Magus, Void Mage, and Mercenary. Due to shared skills, some other classes will be impacted too. Going forward we shall aim to make smaller, but regular, changes. We shall be

silent shuttle
steady zinc
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also the change just helps to get it easier . its already renewable . and without cards .
so idk what hurts if they make it easier to play with

steady zinc
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cool down is 2:30 . . - 2 min is 30 sec. if u got +5 card its 15 sec diff. if u hit even lvl 1 mobs u will get it ready before its done.

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thats why i said u guys never played vm . u dont consider "Time Lapse"

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also btw getting your helmet +24 and getting the buff lvl15 giving u -25% reduction. 2.30 min is 150 sec
25% of 150 is 37 sec

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IT WAS FKN ALWAYS REWNEWABLE. EVEN WITH +22 HELMET

silent shuttle
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Shouldnt say always when you played a little over half the time of the games existence, maybee since you played it has been like that, but at mc release and for a few patches after you couldnt refresh these buffs, sof and tempest had something around 20-60% uptime while heed was a burst buff.
Anyway would be nice to have that option for all buffs, but god knows what this games code is capable of, i wouldnt bet on it ever working.

steady zinc
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and also all the game was easier than now . u could farm and do what u want without full buffs. u could play and enjoy without needing all gears fully prepared. everything was easier . so comparing is useless

surreal vortex
steady zinc
surreal vortex
steady zinc
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u wanna go back to the 3rd class been released and say that how classes should work ? ok now remove all the class rebalances made cuz also temp wasnt meant to have +10 m hp . and magus shouldnt ahve +1m m.atk

steady zinc
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and corruptor was better cuz it was easier to use . thats it not just bc vm was bad

surreal vortex
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Jokes on you I played vm in 2014

steady zinc
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So cute u played vm without even reading its skill . that u dont even know how his passive works.

surreal vortex
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Its okay I Can See you deleted your suggestion anyway so we are done here

steady zinc
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yea cuz apparently only stupid ppl here so no point on making suggest for stupid ppl.

devout girder
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these buffs were made to give you BURST in the first place, not to have permanent dmg increase

steady zinc
devout girder
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"in the first place"

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it's just power creeping

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so now it seems normal

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in todays standards

steady zinc
steady zinc
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Wanna say any other stupid thing?

devout girder
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there's a reason why these skills have these specific durations/cooldown ratio

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and the reason is they didn't use to be permanent and were used as burst

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but times change

steady zinc
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R u blind?
It was always permenaaaaaant just gets easier now and no harm on being 30min

devout girder
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it was not always permanent

pallid terrace
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You read the tooltip for them, some of them literally say "increases m.atk for the next spell cast"

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They weren't always permanent

steady zinc
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all u say here is just nonesense guys . go read the skills and learn the game again

pallid terrace
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Look at the actual buff effect on your character not the tooltip

steady zinc
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?????????????????????

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so u read on heed of conjour on the buff not the skill saying next skill not skills and u just came out of the idea that they were always not perm ?

supple radish
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just out of finally ending this debate.
VM selfbuffs were renewable for a rly rly long time but not since MC got released. In the very beginning they were not always up. See for example in this video of epic 7.4 VM.
https://www.youtube.com/watch?v=ginCaoVn32Y

Tortus Server 162 VM Extendo (Epic 7 Part 4) This is not the Private Server!!

Showing a Void Mage Dmg output. Did not use DT's awakening on spams, few pieces not all, just testing my dmg atm , my Master Class set is NOT finish , missing 1h staff :s
(hope to get one "soon") also missing CS +45 Int stones . Anyways Enjoy :)

▶ Play video
steady zinc
# supple radish just out of finally ending this debate. VM selfbuffs were renewable for a rly r...

ugh another dump.
this guy didnt open the column of the heed of conjor + didnt use DT Buff . thats 3 lvls = 3 mins . and card is only +3
also he is hiting 1 mob with just testing damage.
if u read what i said above i said we have time laps. which more hits = more reduction of cool down . so if he actually gone to anything actual thing to do he will get the rest of the cool down .
and yes heed of conjor was always the hardest to renew . the others was easier if you are actually doing something u will get to renew it.
yes it was harder but wasn't impoosible .and that was the first version of vm .
if u say thats how vm supposed to be. lets bring all the classes to its begining

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if u have good eyes u can see and those 2 didnt use mutli hit spells and only 1 target . if u hit more than 1 the cool down will burn faster.
if u have 1 brain cell u will see that with doing anything it was renewable all the time . just needs u to do something not stand on hv .

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if u still think the same just pls dont reply to me . u have all the right to be stupid

pallid terrace
pallid terrace
steady zinc
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its dump to argue with ppl think that buffs are renewable for 10 years or more by mistake .
so lets delete all the updates on all the classes and go back to epic 5 . cuz all these updates not supposed to happen .

pallid terrace
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You deleted your original message, and now you're changing the point -- they were supposed to be small damage boosts for a short period of time. The game changed (distorted gear, emblems, medals) which allowed you access to higher levels of the skill, the skills themselves didn't change

steady zinc
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u dont need distorted or medals or emblems for buffs to renew .
just how many brain cells u have?
heed lvl 10 has 0 cd .
which is DT buff +yb + helmet +24 . no need for any equipments.
making buffs 30min instead of 8 min wont change anything on the game play but making the buffs just more comfortable. its just time of buffs.
and for fkn last time the only hard buff was heed and that was 13 years ago . the others were easy to renew with hitting.
YOU ARE A FKN VM GO READ YOUR PASSIVES .

steady zinc
pallid terrace
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Do you understand why it has 0 cooldown? Because of the +24 helm effect, and higher levels of the recast speed passive on top of the higher level of the skill

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We don't have to argue this point, we can literally read the skill description and look at the formula

steady zinc
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ANNNND ???????

pallid terrace
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And there should be a cooldown, look at the numbers

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The reason there's no cooldown is from the helmet and passive recast

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Not the skill

steady zinc
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man really how many brain cells u have fr ?
the helmet awakening is there for +10 years and the buff is renewable for +10 years . |
saying the class was supposed to be how it made is just ACT OF STUPIDITY

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lets make the DE poisions single target again . lets make the temp damage goes to 0 again he is not supposed to make damage

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lets delete the new pets too they were not made

pallid terrace
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Akai, the awakening system was introduced in Epic 8

steady zinc
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and there are 3 self buffs .. u are talking about only 1 !! only 1! the suggest was about the 3 of them since they are reewnewable for 10 years and they are now 8 min. it doesnt harm anyone to make it 30 min

pallid terrace
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We just linked Epic 7 videos

steady zinc
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and?

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then its 1 epic later then this video the buffs got better . and?? what is the point ? still thate more than 10 years from now

pallid terrace
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And then 8 years after that, they actually increased the duration of the buffs

steady zinc
steady zinc