#Needs a Balance 🫵🏼

1 messages · Page 1 of 1 (latest)

rocky minnow
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No Balance 🫵🏼

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Needs a Balance 🫵🏼

lunar dock
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Which things would you change? Just curious to hear from someone familiar with the class. 👌

prime monolith
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Solutions not complaints Gwyn!

rocky minnow
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Mainly just needs a boost to the damage multipliers for all its attack skills. But these are the changes I like to see

rocky minnow
# lunar dock Which things would you change? Just curious to hear from someone familiar with t...

Deadeye skill change

Wild instinct can stay the same

Shadow orb: could just be changed into an aoe dmg skill maybe with move speed de-buff

Poison shot: just needs the numbers reworked. High dmg multipliers for main damage and dot

Deep focus: maybe just give boost to Dex 6-7%, some Crit rate

Veteran senses: can stay a % damage boost to dots but remove the part from Dex and agil. Just make it 40% added damage to dots

Lightning reflexes: give a higher boost to eva maybe 10% and 6-7% agility

Agile style: boost to evasion %, agility % and all stats % including luck

Combat prowess: keep the cd the same, add skill % damage

Abyssal atonement: could make it give stacks while attacking. Evasion and damage reduction %

Drain arrow: change back heal when attacking just make it like sadism. Where it heals based of a % of your max hp

Thunderbolt arrow: stay the same

Piercing shot: make it aoe, boost dmg multipliers for main damage and dot

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Cry of arrows: doubles the amount of arrows you shoot, stacks with hunters impact. Also can’t move while it’s active

Bodkin arrowheads: gives p. Pierce% and p Atk % while attacking maybe give the pierce a little more boost

Stopping power: Increase p.pierce % based off of agility maybe like 0.2-0.3%

Burning style: remove the -% to hp maybe boost the p attack

Iron will: stay the same

Dusk style: boost Hp, vit, agil, threat% and - p atk, -cp. make it a true tank toggle

Subtle enmity: make it a self buff that give de-threat% or mix with oblivion

Critical shot: boost dmg multiplier maybe maybe add double crit

Wolfs guile: mp drain .5%

Feline haste: change eva while attacking

Rapid fire: boost damage multiplier, increase number of hits from 3 to 6

Cascade of darkness: lower cd, longer duration on slow debuff

Hail of the underworld: boost damage multiplier, lower cd, change number of hits from 3 to 6, give longer hold time 5-6 seconds

Defect aiming: Crit rate raised and maybe add p acc%

all other skills just need higher damage multipliers, passives need to be changed to % based

rocky minnow
rocky minnow
hushed stratus
vagrant thorn
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This class is in a very weak state, just think about what any magus vm cardi would do with the current items

rocky minnow
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Agil gives, p Atk for range, eva and atk speed. Agil gives the best hp for DE a long with evasion which gives even more hp

rocky minnow
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Only thing better than agil for DE is CP. Dex isn’t that great because you already have loads of p acc and the p Atk difference isn’t that much. The hp and eva is more beneficial

jovial zealot
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After balance, how many percent do you think deadeye will be better than current?

rocky minnow
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As is it’s kinda trash for pve compared to the other classes in damage. So if the balance is anything like cardi, merc, magus and vm. It will be 100 times better than it currently is

jovial zealot
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İf we compare new skill changes, do you think deadeye will be better in PVE?

rocky minnow
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Yeah a lot better