Passives: provide a skill that increase p atck from matck , the class is considered mage but most of its damage is physical damage ( only rain skill is matck based skill) , this cause a problem because the set for mage doesn't increase str , also the Phoenix card magical is useless for him ( most skills need patck not matck).
a skill for Gear set : the only class that doesn't benefits from the gears skill , everyone use HVE just because there is no real skill to get.
Phoenix warrior card : allow wk to use warrior card other wise it can not benefit from a very important card in the game.
skills: give him 1 or 2 extra AOEs and reduce the cd for the skills just like magus and cardinal.
Threat issue: for reasons I don't understand WK skills give extra agro and it is written in skill description , the class hp is lower than other tank , he has low evasion , and no perf block why there is agro in the skills ? the agro is not only due to its damage but the skill formula itself has agro on it which is weird.
**Fix for this class is needed **: as long as i remember this class has never got a major balance and it is one of the rarest class in game so please work on it.
#Class balance is needed
27 messages Β· Page 1 of 1 (latest)
wk needs something for hp and as cc not as u said .
first not only rain skill needes magic attack . hve ,thunder storm, spining blow,huge rock,, and as i remember also swift enchanter.. allofthose are m.atk or simi m.atk like hve.
the point is wk is already op and his cool down is oki "the magus is the one is op not balanced.".. just its hp is so low as its a mage class. but the huge problem is it has 0 c.c. which is not acceptable as any mage should have a good c.c wide ranged. not the axe skill..
its hyper class its not pure physical or pure magic. so i can understand why his hp is not high cuz he has the higest p.def in the game. but i can never understand why 0 usefull c.c
Swift fully physical.
I'd say WK is op couse he has good dmg.
The only thing he needs is fix his agro
Hve is physical, the rest are low level skill coming from magus tree with lower level compared to magus, swidt enchanter is physical and its damage sucks and hit only 4 mobs , his cd is ok o.O? I was wk main for a long time and the cd is shit , you are talking like wk is very good class , if it was that good i wouldnt play mb and you would see a lot of wk in game , in pvp you are right, but pve the only high damage skill are rain and hve, and hve everytime u use it you will get agro , and beside the high damage of hve that get u a lot of agro it has stupid agro in skill formula even stupid gravity amplification has agro on it, if you want to play wk as pure mage and play with magus skill than just play a magus
I understand they may thought oh wk has high p def we can give him agro and he tanks but they forgot that the pdef is limited and that wk hp is low
If i want to play a class i would like to play with its skill , so i use wk skills not go to first tree and get magus skills and focus on increasing matck to make them stronger. Master class wk skills are physical damage skills not magical
Hve is simi magical buddy.
Thats the only skill i said as i remember ππ no need to adjust the rest are magical and simi magical
Iam telling u buddy. I was wk for 2 years .
Wk damage is totally out of this planetπ
And his cool down is okay u just need some good skill cards.
And not only those skills are high. He has other high skills. As i said the whole problem is agro- and cc .. its completly not acceptable for mage class to not has wide ranged c.c
And water seal is not useable its horrible !
Just letting the wk use the physical phoenix is a disaster cuz he will use magical and physical and his damage will be much op than its already is
And the worse is magus will do that too and it will be not fair
So the right points from my sight us
Agro and c.c. at least if not also the hp
Bro. Its ok to let him use physical things.
Reviac set gives him nothing
Twilight set too, phoenix set too
But yes, he has really huge dmg. He can 1 shot full sf room from Swift Enchanter
It will imba if templar will be able to take agro. Cuz party temp+few WK can just nonstop 1shot everything
Man 2 chaotic cards for one class is not fairπ
It is possible to make them unstuckable
But it will ok to use warrior
I dont think so cuz if so they wont make a card for ea mode
πππ
If they remove the restriction it will br stackable
Anyway WK needs huge rebalance
Agree
It will ok if they make WK warrior class lol
ππ that wont happen
They are so lazy to change the whole class
To change anything...
And i'd say it is good cuz if they change something they break anything else xD
the skills u mentioned are singel target and in pve we use AOE not single target otherwise it is meaningless
Aoe skills with matck are : huge rock fall and rain of the spirit
Aoe skills with p atck are : HVE , swift enchanter and shuddering flame
with a card + 10 HVE cd is 28 second
Shuddering and rain if im not mistaken with a card +10 42 sec
swift enchanter 10 sec fix ( but damage sucks , HVE is the one which has a high damage)
is 42 seconds and 28 seconds good cd @rotund crane ?
Now talking about damage , swift enchant has 5 m range with 4 low damage hits , it has very low damage , shuddering is better than swift enchanter but cd is stupidly high , rain is good but cd is bad , HVE is overpowered and it is okey if they reduce its damage as long as they fix the cd for it.
Why would i focus on matck and play with 2 skills which are not master class skills ? i should focus on patck and increase HVE , shuddering flame and swift enchanter they are the master class skills.
You are saying it is not fair that wk use physical ? but it is fair he doesnt benifits from reviac set , tw set and the boss card ? afraid magus use both ? they can make it a condition that u can put only 1 of the 3 cards on the belt and problem solved.
Is it fair that all classes can benefit form skills in the set , some classes even has multiple choices to use multiple set , and when it comes to WK, he uses HVE set or rain set ? why ? and the HVE set doesn't even reduce cd like double shot for example.
He has a passive that increases p def from p atck , why ? what is the use of pdef if it is limited at around 50 k ?
He has a passive that increases all stat 37.5 ( with helmet belt and dt ) , wth is this 37.5 stat , that is nothing.
He has a passive that that stacks 5 times and give u in total if i remember right 1800 patck xd , 1800 seriously ?
he has a passive that increases his crit ratio from luck xd why ??????? what shoudl i do with crit ratio ????
Agro is the biggest issue, if they just take it out of the formula that will be enough for example gravity amplification ( a skill that reduce mov spd of mobs) has on its formula agro = 500 + skill level * 220 whyyyyyyyyyy ?