#Cardinal Solo, Tank and PVE Build.

1 messages · Page 1 of 1 (latest)

eager ridge
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Gear:
Vortex Magic
PVE: Gloves Crit Pow, M Acc and Cast Speed
PVE: Armor Crit Pow/M Acc
PVE: Boots M res, Movespeed and Perf.block

PVP: Gloves Crit Pow, M Acc and Cast Speed
PVP: Armor M res/M Acc
PVP: Boots Evasion, Mres and Movespeed

Weapon
Magewall: 8% int, M acc, Evasion or M res, CP, Max MP
1H : 6% Int, M acc, M res, Max MP

Medal and Emblem Lucky to beawake
Int Medal for Damage Dealer
Vit Medal for Tank
M acc or CP importen. Vortex Magic

Rings:

PVE: Int , M Acc/Movespeed , Crit Str

PVP: Wisdome , M Res or Movespeed , Crit Str

Soulstones:

PVE: 2x Crit Pow , 1x Int , 4 slot Armor 2x int , 2x Crit Pow

PVP: 2x Wis , 1x Crit Pow , 4 slot Armor 2x Wis , 2x Crit Pow

Belt Pets:

PVE: White Dragon 2x S3/1xS4 , 2x S4 Unicorn

PVP: 2xS3/1x S4 Wind Pixie , ks5 m gen Soul Pet , Ks3 Bapho
PVP 2xS3 /1x S4 EP, s5 Mecha Pixie and s5 Bapho

Boss Cards:

PVP: Yushi Card, Reviac and Aby
Damage Dealer: M.Phoenix, Reviac/Butcher and Devil Skeleton
Tank Yushi card, Obsi Card and Gnoll

Main Pet

PVE/PVP: Ether Pixie (Classic)
PVE: Wind Pixie (Classic)

Skill Cards:
Everything accept the Blessings.

Random TP
Crystal Aura Vm Skill
Prey Upon the Weak MM Skill

Gameplay:
Twilight: Antique Spot https://www.youtube.com/watch?v=cVpbA9O-YXY&t=2127s
Sky Fortress Buffalo Spot: https://www.youtube.com/watch?v=qe7FfPbGCUY&t=150s
Vulcano's Run Normal: https://www.youtube.com/watch?v=H20O7D9uS0E&t=19s
Solo Phoenix https://www.youtube.com/watch?v=ILgd8TT23Vg
Solo Alcatratz 8/8 https://www.youtube.com/watch?v=4NZ_IvK9SLw

Oracle Toggle bot wasn't needed to be honest.
But nice to have for little boost.

▶ Play video

Sry. i need to re-upload. YTB doesn't like the old one xD
Oracle wasn't actually needed. but wanted to kept the max damage
Music: Casey Edwards - Bury the Light
Kamo's 1:19
Saragon 4:12
Necron 7:25
Butcher 8:05

▶ Play video
ocean dagger
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Tp skill could also be Mastermind, works good too

uneven gazelle
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So why vortex and not inner light if you don’t mind me asking? Wouldn’t the stats you gain from having a higher lvl inner light be more beneficial towards the end game?

carmine mauve
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do u mind if i ask why vortex magic while u barely use arctic blast? isn't innerlight better ?

lapis sedge
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% m.atk from inner light is on the base, so even with end game build it give you like 5k m.atk per lvl

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Every lvl of vortex magic gives you 15% of final damage

eager ridge
eager ridge
ocean dagger
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A lv 2 sounds good for 240 sure

lapis sedge
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How about phase blades to ignore 15-20% of m.def and a little m.atk?

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At lv 240 it allows you to reach 90% with an oracle and not use devil wooden instead of reviac/phoenix.

eager ridge
carmine mauve
earnest sparrow
carmine mauve
lapis sedge
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Yes

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Vortex magic is apply by some effect on the monster

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Then increase damages from all skills

hallow dew
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I have many questions regarding TP skills and M Pierce %.

This is for a scenario in which a Cardinal is being built for max lvl in mind, without relying on an Oracle being in PT. We are talking about stand alone character solo, or for DPs that wont have an Oracle.

Many classes aim for high or maxed out Pierce % because it basically eliminates the defenses from the target, which is a huge damage boost.(Specially in higher lvl dungeons).

1 lvl of Prey Upon the Weak is basically having an extra lvl of Vortex Magic. But 1 lvl of Apostle of Darkness adds 20% M Pierce. A Cardinal without Oracle or Wooden Devil boss card will only have 15% from Sand Cloak and 15% from lvl 2 Inner Light. 30% M Pierce is clearly low.

__So has it been tested and do we truly know if 20% M pierce is inferior to 15% skill final dmg increase? or 40% M Pierce vs 20% skill damage? __Remember Apostle gives 20% per lvl , but Prey gives 10 base, and 5 per lvl and then just 5 per lvl.

Wouldn't having 70% M pierce be superior in the long run? In the suggested Boss cards Wooden is not there. With max belt it would add 40.5% M Pierce but then you are using up a boss card slot that could be used for a way stronger boss card that would increase damage further.

That is assuming we leave Apostle at lvl 2. But it could go to 3 and give us 60% for a total of 90%. But what if we leave Apostle at lvl 2 (40%) and lvl Inner Light to 3 instead for a total of 77.5% M pierce and an extra 13.5% M atk. What would be the better choice?

Not maxing M Pierce% could be ok to leave room for potential Oracle or for Mdef Debuffs on mobs ( but these are not guaranteed to be present). But leaving M pierce at just 30% sounds low. I know final Skill DMG is strong but what use does it have if most of the damage isn't going through the mobs defenses?

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▪️

With only 12 TP available in the game you can only max out so much.

A Must:

  • Arctic Blast (1)
  • Celestial Protection (1)
  • Mass Restoration (2)(to unlock all lvls of skills in that tree)
  • Vortex Magic (3)(unlock skills and obvious dmg boost)
  • Inner Light (2)(unlock skills and obvious damage boost)

We used 9 TP and are left with 3.

Lets say we use at least 1 in CA, (to unlock the Random TP 2) we have 2 left.

We use 1 in the first Random TP (be it Apostle or Prey), we have 1 left.

In which skill would it be most beneficial to use the last one?

  • lvl 2 of Prey / lvl 2 of Apostle ?
  • lvl 2 of CA?
  • lvl 3 Inner Light?
lapis sedge
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With end game gears there is no card boss that increases damage like prey upon the weak (except wooden).
So it's better to use wooden and prey upon the weak instead of the apostle of darkness and other card

hallow dew
# lapis sedge With end game gears there is no card boss that increases damage like prey upon t...

Why are the suggested cards these ones then?

PVP: Yushi Card, Reviac and Aby
Damage Dealer: M.Phoenix, Reviac and Devil Skeleton
Tank: Yushi card, Obsi Card and Gnoll

Also with wooden, it would put it at 70.5%, not maxed. But then you need to drop one of the boss cards mentioned there, and all seem to be essential for the respective set up.

The other issue with Prey is that lvl 2 only gives +5% skill damage. The TP value becomes 1/3, if used for lvl 2.

Lastly. Numbers. Would be nice to see proof that 40.5% M pierce is the equivalent of +15% skill dmg.

lapis sedge
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All my screens are without consumable (just lunacy) and +22 belt

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First screen: Without reviac and wooden cards

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Second screen: With reviac, without wooden

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Third screen: With reviac and wooden

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Fourth screen: With reviac, wooden and oracle (to replace apostle of darkness)

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Reviac gives me around 13% damage
Wooden gives me around 35% damage
Oracle gives me around 20% damage (so apostle will give me the same)

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The more CP I have, the less important reviac is

hallow dew
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nice to see the numbers, thx for test, but sadly this doesnt answer any of my questions :/ There is an extra 10% pierce that shouldn't be there. (which would screw up test if it was with/without prey skill)

And I am assuming the TP skill is Prey currently. But the test would need to be without prey to test specifically prey vs apostle. In those dmg numbers its stacking. Only thing that can be seen here is that M Pierce % is strong, even stronger than cp from reviac. But then the question still stands, why did OP didnt suggest wooden on belt while also keeping Prey? Cardi would still be at the low 30% which is clearly not enough, based on the screens.

Being more direct. Has a Cardinal ever (with the same stats and gear), tested damage with prey, and then with AoD? and lvl 1 with lvl 1 and lvl 2 with lvl 2?

lapis sedge
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Extra 10% is from luminous bag

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The increase in damage won by the Apostle of Darkness depends on the enemy's defence.

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On monsters with the highest defence, the increase in damage is 20%, whereas prey upon the weak necessarily increases your damage by 15-20%.

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And on some conditions apostle is useless because you already had 100% pierce

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But I don't know why jamashi doesn't specify wooden card. Maybe because in other content (vulcanus, sf, dd) the % pierce is less important.

hallow dew
# lapis sedge On monsters with the highest defence, the increase in damage is 20%, whereas pre...

exactly, the mobs with the highest defense, which are basically most if not all of the late dungeons. SF and TU. Doubt that future dungeons will have paper mobs with 0 defenses either. And we need to add the pvp aspect. I know M Pierce is more scenario based, unlike Prey that will always be there. But the thing is the scenarios where M Pierce is needed is 90% of the game specially late game. The other issue being the value of the TP. When more TP get added, each AoE increase is equally valuable, while Prey one is 1/3 after lvl 1.

hallow dew
# lapis sedge And on some conditions apostle is useless because you already had 100% pierce

ignore the luminous bag because that is a cs timed luxury. The cardinal on its own cant reach 100% m pierce without AoD max lvl (which is not obtainable yet without sacrificing other key TP skills).

The conditions in which AoD becomes useless are (with AoD):

  • having an oracle in pt and wearing wooden card
  • nothing else

Because the game doesn't have enough aoe mdef debuff skills, only snare of corrosion from MM but % is low and stench from corr, but its still not updated to be % based and pretty sure it wont be insanely high. None are perma. The only one would be HG, but we will see how that works post rebalance and it isn't high. So there is no scenario in which the mobs have 0 defenses always unless there is a specific class like an oracle and even then it would rely on +25 belt and a boss card slot being specifically wasted for this.

I really want to be sold on whichever skill is the best, most optimal overall, which allows for most flexibility, and for every possible scenario, but im not convinced on Prey yet because there are contradicting points about it, there is no solid proof and mathematically so far seems like it has less value.

Also lets think with some foresight. More epics are likely to be added, which means new dungeons, and new bosses and new boss cards which pretty sure will be more busted than phoenix. Then wooden would need to be dropped as it would be inferior to DS and Phoenix, so then the cardinal would need to reroll the first TP and waste trillions again.

tough dagger
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about tp, i think that higher damage could be reached without refreshing triunph and Freeged breeze and +2 to random passives. (is not so good alone, but i think that arctic blast can be 100% replaced with earthquake and cold bolt

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anyway, about tp i use apostle of darkness+wooden devil, but over 220+ wooden must leave slot to phenix, so 2/3 tp on apostle and about 220 tp skill i think that also flamemonger is good

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i think m pierce% (or p.pierce for physical class) must be =100%

calm shard
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Its nice to see the end game damage but what about 190-210 cardinals out there? I used to play one last time with snowslide, got 2 pieces of vortex from loong time ago but sadly sold my staff and mw and still have only 8sl bear belt 😅😂😂 I simply dont see anything i can kill with this setup and lvl around soon lol, so yeah its nice to kill bormal vulacnus or do speed runs dd even kill "few low level skyfortress mobs" while you have an 240+ toon, but actually what I would lile to see is how can 200-210 - 215 lvl cardi farm the vulcanus to obtain the vulcanus set 😅🤣🤣 once you have all these and 7 lines awakens and +25 yushi belt along with lvl 230++ its so funny to smash normal vulc mobs basically 1 shot with crystal sword 😅😂🤣🤣🤣☝️

clear pelican
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I wonder if the Manak Crystal's TP Aura is better than Dk? Because DK pushes the Pierce enormously or does KSE perhaps make a better impression?

eager ridge
eager ridge
calm shard
eager ridge
calm shard
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Need to have a look, havent read them skills for years now 😅

eager ridge
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xD

hallow dew
eager ridge
lapis sedge
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without / with wooden

hallow dew
# eager ridge right

First time i hear of this (since the start of the game basically), wish i knew that earlier. But regardless im still not convinced about prey being better than AoD for non $3k Cardis xD

Even with the new boss card to gain that crit pow alongside the pierce%, assuming belt is +25 and theres sd cloak, Inner light being lvl 3, that would only be 44.5(inner & cloak) + 27(boss card) = 71.5%

Many other skills are used very often that arent fields. Rainbow and Earthquake aren't enough, and considering the higher content mobs have higher stats I have my doubts if removing that remainder (30%) of mobs defenses is really that bad compared to just a 15% boost in dmg (which some of it gets lost on top of making a chunk of it being lost from the rest of the dmg that isnt from prey).

Aside from that, pretty sure the field skills were balanced with this 100% pierce they have in mind. (Which is why such a fact can pass as if it didnt exist)

Id just love to see this specific test:

Damage done to TU or Alca mobs.

Set Ups:

  1. 3 TP in inner light, 1 in AoD, 1 in CA // Phoenix, Vulcan, DS cards

  2. 3 TP in inner light, 1 in Prey, 1 in CA // Phoenix, Vulcan, DS cards

Compare the damage


Side note
Considering how busted Slayer and DE are now, the feats they can do with less resources, cardi rework ends up feeling underwhelming. The investment to results ratio can't compare. It feels as if cardi was mostly balanced with lots of $ in mind. xP

hallow dew
# eager ridge https://www.youtube.com/watch?v=AnV006Efm2I

Thats nice xD my issue with this is selling organs is still needed for that amount of damage on Cardinal. As time passes I see more and more people HoH away from Cardi 😭

Also not a fan of needing to rely on a second character of that lvl to be able to solo content other classes can do with just their main character for cheaper. But if theres a way cardinal can survive it, its this one. I got questions though xD how to achieve exactly max dmg reduction vs Ain on a (Order) Spirit pet?

Edit: nvm i know how i think, maxed out DM buff from MB xD Yet another character and expensive gear D:

eager ridge
calm shard
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Just wondering how the wp is not taking basically any damage, this not happening even on my petclasses 😅🤔🤔

flat bane
eager ridge
hallow dew
# calm shard Just wondering how the wp is not taking basically any damage, this not happening...

I've been tinkering with it since Cardi Light Saver was improved months ago, the issue is getting it to work universally for all types of dmg on a WP can be expensive and tedious to have to log multiple characters for it.

  • S5 passive (+YB)
  • R5 Arcane Staff
  • Reflecting Shield (Gnoll Buff) (YB + lvl 200 + x2 Artifacts)
  • Shining Armor (Buff)
  • Defense Mastery (MB Buff) (Lvl 16+10)
  • Reviac Armor
  • Yushiva Set Aura (Oracle following is wearing it)
  • Yushiva Belt (Of right type, in Alca = Ain) (Since the passive covers for Undead and Devil)
  • Sapphire Earring (Of right type, in Alca = Ain) (with more purple lines of dmg reduction)

Thats a guess, most likely missing something, but chances are he won't say so only a select few can abuse it.

Instead of broken strats that might get patched soon, I rather the Cardinal gets properly fixed. The list is long still, but maybe there's hope. The Seraphic Remedy multiple bugs got fixed not long ago, after being broken for many years.

lapis sedge
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Circus necklace instead earring

hallow dew
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Thought of it but wasnt sure if needed over the earring, but true since it gives universal physical reduction

calm shard
uneven turret
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Medal?

hallow dew
rotund pelican
calm shard
hallow dew
# eager ridge https://www.youtube.com/watch?v=-PBP5FpIra8

Now this is a proper display, nice. But it is as a I guessed sadly, needs unrealistic amounts of $ For something a DE can do with less xD

Mostly disappointed that what's needed is the most expensive thing (maxed out MD buff), and not yushi belt (type) or even reviac armor, etc

eager ridge
hallow dew
# rotund pelican Really I thought Carrie had good dmg now lol

Yes, only if you can dump $4k on it and log 3 toons at the same time. Unlike many other classes. But aside from that, what I was mentioning is all the stuff the cardinal still has broken since its rebalance since 1.6 years ago.

Typos in dot multiplier in cold bolt, a HP passive that since it is % based without adding flat hp makes it only work for a $4k cardinal and even then an imortal pet is needed while other classes dont need it. A passive that screws you over constantly when gathering and pulling mobs and you have no way to turn it off. Can even screw it up for DPs. AoEs with a low amount of targets hit for the amount of damage they do. Shining Buster having extremely short range so it wont land on close by, ''big'' mobs or bosses. and so on.

hallow dew
calm shard
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Only need def mastery medal so far 👌💯💪💪

eager ridge
hallow dew
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slave cardinal for CP buff xD, but yeah point is overall DE can do way more with less. This pet trick is nice but requires too much set up and $ QQ Now the people that didnt think of it since a year ago or so will overpaying for the gear and cards too, making it even more scarce xD

calm shard
hallow dew
calm shard
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Oh i thought some new crit power buff 🙈🤣🤣

eager ridge
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Gonna do the Oracle run soon.

empty moon
eager ridge
empty moon
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I'm already doing it because I have 1m hp as a deadeye, but I have 1k+ potion so it's not a problem for me

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I remember I crafted potions when sky weren't released yet, I was the only stupid to play zerker and need those to kill reviac

hearty crane
oak kite
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Hi i have cardinal 215. I have Little problem with, someone can give me time 10min for some questions pls

austere bramble
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at the moment the best is the magic mask or the black hole in stuff?

lapis sedge
earnest sparrow
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#1288233104481452122 message
To Correct a bit more.

the Red Marked skill is trash DONT SKILL IT

Screenshot 1: is Celestial Build (good for DPS or Solo without buff Cardinal)

Screenshot 2: Full dmg build (for Good gameplay with A Cardinal with Celestial

Screenshot 3: Spoiler. you shouldn't click on that because u will get jealous🫣

Video:https://www.youtube.com/watch?v=Tp2UpAW6tLs
Warning!!! this video is a splittscreen.

For more about Cardinal? you can dm on Private chat. have fun

calm shard
# earnest sparrow

Why not to skill that skill? 😅🤔 Havent been on my cardi for ages now

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And awesome CP, how is that even possible to achieve? 🙈😮😮

uneven turret
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Old purse with 19,8% cp real % not the flat 50 with the New ones

lapis sedge
earnest sparrow
calm shard
lapis sedge
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It root only 1 monster: the one you have selected

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So 1 stay in place, and all others run on you

calm shard
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Ah i see.. 👌 Thanks for explanation 😎😁

calm shard
earnest sparrow
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idk why, most video's i have seen are just min CP line's accessoires. don't know why but that's a shame to run with it (blue awakening).

noble tartan
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best skills for buff cardinal?

uneven turret
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All buffequips

visual dew
lapis sedge
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It is

visual dew
# lapis sedge It is

Bro , this guide is still good for todays balance yea?
No one goes full vita awakes in cardi for more HP? Vita + PB for pvp? Or mress its way better?

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And if in pvp the main stat is mress so why the wisdom shield isn’t better? The mress will be higher no?

lapis sedge
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Yes the guide is still good, the cardinal doesn't have change since 2024 except to have 100% threat reduction

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The only thing is about the random TP, you want prey upon the weak and phase blades

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For PVP I can't say, I don't like it.
In any case with vitality or wisdom build you will be OS and dodge nothing

visual dew
lapis sedge
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Until you reach SF yes

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In and after SF it's not useful

visual dew
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so boots mress evasion spd useless after SF . which boots i need to search?