#Improve twilight underworld

23 messages · Page 1 of 1 (latest)

heady slate
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The twilight dungeon is one of the worst dungeons that has been made so far.

  • Experience is worse than sf even though the mobs give higher exp but they are spawned in a very random way and the chaotic mobs are too slow to collect in one spot.
  • The ranged mobs with crazy high damage make it almost impossible to go anywhere in the dungeon without a Templar moving you around, how can we make a party if we can't go to party spot ? assume we go with temp we start a party than someone had to go get HV buff or scrolls how can he come back to spot ?
  • The drop rate is bad and you can verify that the dungeon is out since February , how many people were able to make the new set ? they are counted on fingers, and they only made it because they have a Templar alt, so forcing a party to have a Templar just made the dungeon playable by few people.

Suggestions :

  • Increase move speed for chaotic mobs ( antique type).
  • lower the range of ranged mobs little bit which will allow any good equipped char to move inside the dungeon without the need of Templar escort. ( no need to make it super easy just acceptable).
  • Daily quest like in SF that will motivate us to go farm in new dungeon with the rewards been the drops.
  • Increase the number of mobs so that the experience can be compared to sf or higher.
heady slate
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I edited little bit the post 🙂

fallen zenith
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I'd say TU best dungeon. There are 1 problem.
It is hard to join for new players cuz lvl limit 220+.
We need way to get this lvl faster without plvls. For example make exp quests to skip DD.
About you suggestions:
• move speed chaotic mobs.
Now its fine cuz it makes impossible to farm on pet classes better than on normal classes.
• range mobs. Who said to you that the hardest dungeons must be easy to run? Im happy that they did it not like SF, where you can abuse star buff to get any spot.
• Daily quest in TU. Yes, you right 100%. Probably it must be even repeatable.
• exp here good. It is better than in SF when you higher than 230 lvl. TU Dungeon really great. It is dungeon for years. And it maden for all classes, for different parties (not only pet classes). I think it is ok when in last dungen can tank only good equiped tanky character or pet. Now you have sence to play BM, not only mb/ol. You have sence to farm it on normall class (for example mercenary) and kill it by 4 mobs. Not like in SF templar pull full room and OL use Pixie Nova.
So the only thing that important is quests. And they must give good exp for 220+

heady slate
# fallen zenith I'd say TU best dungeon. There are 1 problem. It is hard to join for new players...
  • move speed should be better because if it takes forever to collect mobs to kill how can you do party ? i'm not talking about people who solo I'm talking about normal party.
  • experience in sf is better i did partyies there ( normal party not plvl ) and i tried plvl in both dungeons, and sf is better doesn't matter if you are 230 or 220 because there are less mobs to kill and experience per mobs is not a big difference.
    -For star buff i totally agree that is why i said make it little bit easier to move inside, i did not say give us star buff.
  • if you are not a pet class doesn't mean everyone should change from pet class , OL or mb will die with one hit , you want to make balance fix other classes not make a dungeon that pet classes can not move inside , + even normal class can notmove inside only few of them .
  • again for experience no it is not better than SF.
fallen zenith
# heady slate - move speed should be better because if it takes forever to collect mobs to kil...

Normal party can kill mobs fast and no needs to collect mobs together.
After 230 exp in TU better (cuz you get full exp from mobs, and mobs in SF have lvl less than yours.
Pet classes can run at this dungeon. Just use full perf block and max HP build. It is much better than if we will see 220+lvl weak PKers who trying to destroy your party. If PKer wants to do that it must be strong
Exp here much better when you really high lvl. It is 30-40% from SF exp when you are 220-230 lvl, near to 100% of SF exp when you are 230lvl, and much better when you higher. Cuz every lvl SF gives you less and TU gives you more exp

warm valley
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Daily quest is needed =))

heady slate
obsidian lagoon
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Removing the exp penalty between players can be a good thing too

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I find that in SF at turtle spot and TU YOU can give the same experience from level 228 but it depends on the speed of killing

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And it's infinity easier to exp at SF

fallen zenith
obsidian lagoon
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It depends on your class and your equipment

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My BM can clear turtle and buffalo in 45sec

heady slate
obsidian lagoon
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But in TU my BM is just useless

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My cardi is useful in TU but useless in SF

fallen zenith
fallen zenith
# heady slate it is not

IDK how much exp you gets per buffalo, but it must be more than 43000m exp per mob to be better than TU at 229 lvl.
On 230 it is impossible to be better than TU

obsidian lagoon
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Easy calculation, kill 1 monster on each spot

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Then multiply by the monster amount

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Turtle -> 72
Buffalo -> 44/48
TU -> 28

heady slate
# fallen zenith IDK how much exp you gets per buffalo, but it must be more than 43000m exp per m...

xd I'm not talking about me , I did multiple parties with people with different levels from 220 to 243 and multiple times and the result was the same exp is better in SF.
And for me i get from bufflo 30 k and TU 43k but the number of mobs we kill in normal SF party is way higher than the number in TU because there is less mobs in TU and they are spread randomly.
And in turtles i get 25k but number of mobs are double of TU.
I'm not talking about only me , we reached this result after multiple tests with different people with different levels , TU is better only if you are higher than 241.

rigid current
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all good but the chaotic move speed. it allows the non pet classes to farm . we can't tank that damage easily .. so the move speed of i helps to farm there