#Rebalance XP distribution for different party sizes

29 messages · Page 1 of 1 (latest)

glacial current
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The rationale: This should encourage group play. The XP per player decreases as the party size increases up until a group of 4, then starts to slowly increase up until a party of 7. When the party is full, there is a larger bonus to experience. The XP distribution should give a smoother transition between different party sizes, and makes it feel more rewarding to group up without making any specific party size too rewarding.

Why you should want this change: Rebalancing the distribution of XP benefits almost all aspects of the game:
• Makes the content difficulty of ROA and DD less daunting for new players. Level 175 is often seen as a "difficulty spike" as DD3-4 can be tough without decent gear. Changing the XP distribution would allow players to join smaller groups to farm this content without being "punished".
• Parties will no longer have to shout for hours on end, waiting for that last person to join a 7/8 powerlevel before they start.
• Promotes a more active gameplay style for smaller groups in dungeons, with potentially a lower reliance on powerleveling.
• No downside for solo players.

End notes: A change like this would "increase" the amount of experience given by a mob (when looking at base XP * number of players) although I don't believe it would make a material difference. The change is not fundamentally different to the current bonus of a full party, it is just spread differently across the number of players. The intent of this change would be to "artificially" make the leveling experience "faster" due to less down-time while waiting for parties to form, instead of "actually" making leveling faster due to more experience.

marble compass
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so if I'm solo i take 1k Exp if i play with others I take less Exp? why would I do that?

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1000exp per mob when solo but 850 when in 8 players party?

mystic shore
glacial current
# marble compass so if I'm solo i take 1k Exp if i play with others I take less Exp? why would I ...

Hey, it already is that way as Adi said. The actual xp for being in a full party is a bit closer to 1000xp per player (if using my example) but still less than solo. You also have to take into account the increase in kill speed which equals more xp per hour in any group of 8 (if using my suggested numbers, or current parties of 8).

The idea isn't to make soloing or full parties worse, both of those stay basically the same. The idea is to make parties of 2-7 players better and give more viable options to grouping up without feeling like you're being penalized for not having a full party.

teal chasm
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Yeah the exp bonus should work with 2 or more party members. Only reason to have more party members is for better KS which in turn leads to more exp.

marble compass
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Naah if this is the way then this entire system needs to change..imagine punishing exp gain because u are playing with more ppl in an mmorpg...
Make it better even with 2 people only and keep increasing it until 8 players..
This system is the same reason plvls exist...

mystic shore
marble compass
glacial current
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Like I said in my suggestion, solo players and full parties of 8 would not see ANY changes to how the system currently works.. It's literally only going to impact parties of 2-7 players (by making it better for them)

marble compass
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Makes sense

glacial current
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Bump because important

candid ledge
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Diff between 7 and 8 ppl is something like %10-15

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Also 7 ppl is better than 6

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Have you ever tried it before you bring these numbers?

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Also 2 is better than 8

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Current exp numbers are really close to your suggestions xd

glacial current
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I will, for reference, get images that show the xp as parties increase from 2-8 players and post them in here.

candid ledge
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Ofc, there are some differences but really close

glacial current
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@candid ledge

I started with exactly the same setup on all characters, all characters had world buffs, all characters only had stamina saver popped, all characters were getting exactly the same XP in my party (of 6 - I got ip blocked creating new emails).

I killed Kentas and Orcs in north Laksy until all of my characters were exactly level 15.

I killed ONLY the level 15 Kentas in Laksy and recorded how much XP they gave in party sizes of 1-6.

Results in image.

I definitely agree they are similar, and I believe there's probably a better way to structure the xp difference that I have originally suggested, but the overall issue of party sizes 4-6 relative to 1/2/8 is still there.

Again, happy to have anyone else suggest a better curve, but I don't think the curve we have is good, and my suggested curve probably isn't good either.

neat egret
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Personally I think that every member of the party should ge the same XP regardless of what other members the party has. I'm sure that has some negative second-order effects but so does the current system.

glacial current
neat egret
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My idea is that if you kill a mob and get 100m XP, then you invite somebody to the party, then you kill that mob, you get 100m XP.