#Class Balance
1 messages · Page 1 of 1 (latest)
the idea is good but that would kill the rappelz spirit of blindly waiting (slashpraying) for game updates so i vote NO
So about that balance? Any updates?
Fix deco mask Transmogryfing and Shard to work on it again first please ÷))) Look forward
the last balance ruined the game already hope the next one will be diff.
having all the server magus and temp is just disgusting.
you forgot the last 5 years , everyone is a Pet class?
totally agree with u
that was a totally trend for the new pets.... and i dont think its fun anymore to let them just drive us what classes should we play .. we need all classses to be good and we choose what is good for us
it never happened in Rappelz , there was always a dominant class , I wish what you're saying can come true but realistically speaking right now what we have is the closest ever to "balanced classes" we have Magus / Cardi/ VM / Merc / Temp and Pet classes all performing well , just wait for the rest and it will become perfect
What we have now is not good
The temp is supposed to be tank.
U can see its damage on pvp speially.. thats not tank damage by anyway.
The magus damage and wisdom is out of controll.. i ve seen magus without even a weapon have +900k m.atk thats just not understandable..
Thats not balanced classes thats op.
I know cardi and vm are good now. Merc and wk also are good abit.
But jusy temp and magus are not balanced they need to be nerfed. At least if they did the nerf to the ep. It will work on the magus too.
Nah, Magus HP is a problem and he has 0 defenses which makes it balanced and not easy to gear for new players as it seems
I agree about the wisdom for pvp it's a problem
Just fix Magus agro on the skills😭 impossible to dp in any dungeon taking agro with 1 spell from a templar in DD
the problem is the templar not the Magus
u cant deal 0 damage and expect to hold aggro
wdym templar doesnt have to deal dmg thats the whole point of the class that he has threat on all his spells in order to hold the mobs
but other classes have high threat on their abilities aswell it doesnt have to do with dmg difference if so templar would never be viable to play cuz he would never do enough dmg to hold aggro
if it would be about dmg he wouldnt be able to hold agro from pets in sf
we did countless tests in SF with Magus+Templar , and the moment Templar sacrificed some tankiness for damage was the moment where I couldn't steal aggro from him as a Magus with full buffs and spamming all skills .
I'm providing you with a solution to the problem , not that this solution is what we players wanted
Silly and inaccurate example just to explain why Damage on Templar is important :
Templar skills have 1000% threat , skill damage is 5
5*1000 = 5000% Threat
Magus skills have 200% threat , skill damage is 500
500 x 200 = 10 000 Threat
=> even though Templar skills has more threat than Magus , the damage difference made threat irrelevant
So I guess spamming hg on the mobs should do the trick?
But tbh the mobs in DD aren't even the problem cuz after the temp pulls u root them, it's the bosses
Like if the temp doesn't hold agro the only way to kill bosses is to kite them which isn't that easy cuz there is not much room to run around and they got quite high ms even eith the debuffs
for DD you root mobs then you kill , they will not move at all , kiting is easy , just get movement speed rings , for bosses u spam all the heals possible and put yushiva card and dot and run
Nah magus hp can be +500k and still have huge damage