#Class Balance

1 messages · Page 1 of 1 (latest)

crisp grove
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It’s been a while since the last class was released. I know it takes time for each class and we all want each class done right but I think it would put everyone at ease if there were updates on how it’s going. Nothing huge just something showing it hasn’t been forgotten.

fierce flax
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the idea is good but that would kill the rappelz spirit of blindly waiting (slashpraying) for game updates so i vote NO

crisp grove
pine hinge
crisp grove
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So about that balance? Any updates?

limpid pulsar
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Fix deco mask Transmogryfing and Shard to work on it again first please ÷))) Look forward

chilly mist
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the last balance ruined the game already hope the next one will be diff.
having all the server magus and temp is just disgusting.

errant dust
chilly mist
errant dust
chilly mist
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I know cardi and vm are good now. Merc and wk also are good abit.
But jusy temp and magus are not balanced they need to be nerfed. At least if they did the nerf to the ep. It will work on the magus too.

errant dust
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Nah, Magus HP is a problem and he has 0 defenses which makes it balanced and not easy to gear for new players as it seems
I agree about the wisdom for pvp it's a problem

rigid hornet
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Just fix Magus agro on the skills😭 impossible to dp in any dungeon taking agro with 1 spell from a templar in DD

errant dust
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u cant deal 0 damage and expect to hold aggro

rigid hornet
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wdym templar doesnt have to deal dmg thats the whole point of the class that he has threat on all his spells in order to hold the mobs

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but other classes have high threat on their abilities aswell it doesnt have to do with dmg difference if so templar would never be viable to play cuz he would never do enough dmg to hold aggro

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if it would be about dmg he wouldnt be able to hold agro from pets in sf

errant dust
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Silly and inaccurate example just to explain why Damage on Templar is important :
Templar skills have 1000% threat , skill damage is 5
5*1000 = 5000% Threat

Magus skills have 200% threat , skill damage is 500
500 x 200 = 10 000 Threat

=> even though Templar skills has more threat than Magus , the damage difference made threat irrelevant

rigid hornet
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So I guess spamming hg on the mobs should do the trick?

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But tbh the mobs in DD aren't even the problem cuz after the temp pulls u root them, it's the bosses

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Like if the temp doesn't hold agro the only way to kill bosses is to kite them which isn't that easy cuz there is not much room to run around and they got quite high ms even eith the debuffs

errant dust
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for DD you root mobs then you kill , they will not move at all , kiting is easy , just get movement speed rings , for bosses u spam all the heals possible and put yushiva card and dot and run

chilly mist