#2025 Halloween Event - Part 1! & Part 2!

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royal shard
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Flyff US

Trick or Treat! The spooky season is back in Madrigal! Starting from the maintenance on October 16  until November 20 , a special Halloween event  will take place for all players to enjoy! This eve

Flyff US

Trick or Treat! Spooky season is back on Madrigal! Starting from maintenance at October 30 until November 20, there will be Halloween Event Part 2 for players to enjoy! Here are the details of the eve

sturdy crest
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Exchange iq event for Random fashion set in box (for example mummy set without stat, etc etc etc)

fair robin
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The cs from Candy Witches doesn't stack with old cs ...... Very very very annoying .....
Only Halloween candy seems to stacks with old stack

grizzled venture
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Could we get contents of the Zombie Hunters Box and Halloween Mask box please and thank you? 🙂

royal shard
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Halloween Mask box

Helm of Kalgas (M)
Helm of Kalgas (F)
Helm of Ankou (M)
Helm of Ankou (F)
Head of Drakul the Diabolic (M)
Head of Drakul the Diabolic (F)
Keokuk's Headdress (M)
Keokuk's Headdress (F)
Helm of Entaness (M)
Helm of Entaness (F)
Terror King Chiton's Head (M)
Terror King Chiton's Head (F)
Helm of the Silverwing Duchess (M)
Helm of the Silverwing Duchess (F)
Khan's Mask (M)
Khan's Mask (F)
The Head of Deathbringer Kheldor (M)
The Head of Deathbringer Kheldor (F)
Clockworks Helm (M)
Clockworks Helm (F)
Potato Mask (M)
Potato Mask (F)
Head of the Basilisk (M)
Head of the Basilisk (F)
[General] Razgul's Head (M)
[General] Razgul's Head (F)

All items tradeable

grizzled venture
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@royal shard Thank you 🙂

potent vault
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Would it be possible for title collectors to let the mobs drop different types of food instead of just Orange Juice? Maybe next time bbq or something.

cedar plinth
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Can we get a exchange voor these Halloween Tickets A? Maybe trade them for :
Halloween Palm Candy
Halloween Lollipop
Halloween Beer Candy

royal shard
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2025 Halloween Event - Part 1! & Part 2!

fair robin
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What are we doing with Ticket A ? .... Trash as usual .... next time think about it .... For real ....

fair robin
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[VIP Buff (7 Days)] from “Boss Defeat Mission (3)” cannot be used together with other VIP buffs. = Premium buff (7days) from Ankou ? Was not the case before ...... Why have you changed this?

royal shard
royal shard
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For the players who suggested reducing the new event dungeon cooldown time, it's not possible in today's maintenance, but if there's enough feedback about it, it may be considered for the next maintenance.

wicked dirge
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So I'll push for this again. Feedback for event dungeons in general regarding the cooldown for it and it's not just regarding this event itself but for the future event dungeons as well. So addressing cooldowns for the event dungeons. My point is being since the event dungeon cooldown is set up to be 10 minutes, one could argue it's an unnecessary "speed bump" if people are going to just sit and wait at flaris for that after they have completed their run. The interval or time between waiting to rerun the dungeon just doesn't go hand in hand with people's time when valued in game. Juggling with life like work, school, family, or what not, most are not willing to wait for a cooldown if it's going to take up their time that can be allocated to some other task. I get there are other things to do while waiting in game like this RPS event or even running a dungeon to fill the vacancy of the time gap. Removing the cooldown completely or reducing the cooldown to atleast 5 minutes will increase traffic flow to the runs, but the question is if you guys are worried about overfarming and affects on the player economy if people say use multiple alts to farm these dungeons to get alot of loot. Your argument is we don't allow instant spamming of dungeon farming in events, but would impose a speed bump to slow it down, which doesn't stop the intention to farm the event otherwise. Also I still think a soul-linked QI should be still a requirement for the ticket entry to run the event dungeon, which atleast gets active players farming special mobs for this item which can't be automated through 3rd party programs. Having farmed alot of tickets for entry also is annoying when you have alot of tickets but have to sit and wait for a cooldown. Just my thoughts.

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TLDR I know, sorry.

fervent hedge
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For some reason there are 15 male zombies and 18 female ones in the dungeon, creating a supply imbalance between arms and legs (males drop arms, females drop legs) since both are used in the exact same quantities 🤔

cedar plinth
wicked dirge
cedar plinth
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Dungeon spawns are always a set amount afaik

fervent hedge
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Another weird thing is the cost of the powerups in the exchange menu

25 skulls, right arms and left arms or 25 ribs, right legs and left legs for the first two, but then only 5 of all of them for the last one, which is way cheaper 🤔

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With the items required to buy the halloween overseer pet, you can either:

  • Buy 60 white coffee and 60 intense coffee (120 total)
  • Buy 300 black coffee
cedar plinth
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They should make White Coffee cheaper

torpid tiger
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Not sure if it's supposed to be how it is but the pumpkin boss within the zombie town for the event hits WAY too hard. I'm getting hit for anywhere between 6k-12k from this level 80 monster even with decent gear on a level 120(M) character.

In retrospect the dumb bull from the last even was the same level and gave better drop rewards than this pumpkin boss, it doesn't seem fair in my opinion. If this is the (low) difficulty, then how are new players supposed to join in the event?

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Also an extra note, the pumpkin boss is stated in the event details to appear after all the zombies have been cleared, this is not the case. He appears as soon as you kill your very first group of zombies withing the town.

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Last note: Having the torso and skull be soul linked is counter intuitive. you'd realistically only be able to trade it all on one character when 2 methods of farming need to be done for it or technically 3. First method is farming to get the tickets from the witches, 2nd is killing monsters higher than 30 for the skull/torso, 3rd is using the tickets from the witches to get into the zombie town for the other parts. It's too much SL for one event

fervent hedge
torpid tiger
cedar plinth
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Ngl @narrow flower @royal shard @stable plover @half zephyr @patent crystal and others,, thanks for a great halloween event

languid pendant
languid pendant
fair robin
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Remove the cooldown or at least make it 5min MAX !!!! Cmon, anyway great Halloween event !!

grizzled venture
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Wonder whos going tell them about the Extra Large Christmas Giggle boxes in dungeon last year that had like 3-4 1-hit KOs lol that was funridicule

grizzled venture
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My main suggestions for event mostly towards the dungeon aspect part: Just make the cooldown 5mins instead of 10, would make someone like me that spent time getting 1500 tickets to be able go into dungeon faster to get necessary parts for what I desire.

Make the amount of Zombies 20 of each that way you can do the daily quest in at least 1 run, and prob make the boss spawn after they all killed since some people are/were confused it spawned after few kills.

The SL skull/ribs dont bother me since Im going try farm the dungeon more since thts only real way to get the arms an legs unless you buy from others.

Maybe make the coffees little cheaper the First 2 reduce those to 20 of those QI, then the 3rd one 15 of each arm/legs that way your not wasting to much of skull/ribs especially if your doing dungeon mainly.

I do agree alot of the stuff thats SL in the boxes does suck since you might get something you rather have on different character or you dont need at all. Some I understand, just there are people that don't just farm for themselves they farm to sell and if items cant be sold then people are forced to farm themselves or not buy/farm at all then people don't get on for the event and the game suffers some from no players active.

fervent hedge
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Something I really like and I don't seem to see people talk about is how higher level characters can drop more of the ribs & skulls than lower level ones. It's a step in the right direction imo, now we just need an area with normal HP mobs for lv165+ 👀

cedar plinth
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@fervent hedge i did ask about this but they didnt reply, did you actually confirm it and how many?

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#general message

torpid tiger
grizzled venture
torpid tiger
wicked dirge
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also for normal mob event farming, if you are high level it's not as efficient, so the high level event dungeons would be better for those high level players

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the way how it's setup now

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the events

grizzled venture
wicked dirge
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u also get beaten out by reflect farmers

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if its normal mob farming

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alot of people want normal mob event farming, but nowadays just about everyone mains a high level character, not as efficient anymore pass lvl 120

torpid tiger
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"What's this? You made a farming character in this game that requires you to farm events to get ahead? We can't have that! STOP HAVING FUN!"

-the devs

wicked dirge
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yeah basically that

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i like how they setup events

grizzled venture
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I mean sadly it be better just farm tickets an run the dungeon since im sure thats only place to get the arms/legs from zombies an boss can drop them too along with skull/ribs, thats what im trying to do

wicked dirge
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i gave feedback to remove the cooldown as well and chaoticjustice suggested to reduce cooldown to 5 minutes, either way they need to do it

grizzled venture
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would be nice an funny if the Zombies were agro, since Zombies suppose to come after me an try eat my brains haha

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be like 'oh fresh brains lets eat' 😄

cedar plinth
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I like how can you farm normal mobs and get the questies you need and adre not obligadte to go into the dungeon because those questies you can buy from others.

wicked dirge
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just remove CD or reduce CD problem solved

torpid tiger
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Either that or higher drop rates/amounts for the skull/torso from the boss. 1500 of each part is a bit much for a pickup pet lol

royal shard
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This is becoming more a chat than a feedback channel.. at some point i have to gather the feedback and if this turns into a chat it will cost me more time Buur

cedar plinth
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The questies are sl

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My bad

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Pls delete

torpid tiger
wicked dirge
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Sorry ill delete my posts

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got carried away

grizzled venture
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Yea think main points are:

Reduce cooldown to 5mins or get rid of it

Lower boss damage

Bump zombies up to 20 of each with boss spawn after all dead, maybe make the zombies agro ridicule

Lower QI for coffees

Less SL stuff in trick or treat boxes

late loom
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The reason of removing the option to use drop bonuses is because its unfair for the newbies or the free to play people in game right? So if the reason is to be equal between everybody why making a boss that even characters lvl 130+ can barely kill? How is that even "equal"? I spoke to some people in game and they cant farm and enjoy the event because they cant even kill the pumpkin boss inside the dungeon, so whats the reason for all of this? Either give us atleast the option to use drop% and lcuky drop bonuses or make the boss killable for lower lvl characters aswell

wicked dirge
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only thing i can think of is separating each instance in different tiers, like a low mid high, 3 penguin pangs out, 3 different instances, and they have their own dungeon split into low mid high

wicked dirge
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what they are doing is having one event dungeon for the whole thing

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so there's only one boss, but not for each tier

grizzled venture
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maybe have one dungeon for the zombies, then another with like 3 pumpkin bosses that you need like 3tickets go in

late loom
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Without a lvl limit tho

wicked dirge
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like they could have a lvl 60 pumpkin boss for low, lvl 120 pumpkin for mid, and lvl 150 boss for high

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3 separate event dungeons rooms with different # ticket requirement

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low lvl pang, mid lvl pang, high lvl pang event npc

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have like a level restriction for each instance

late loom
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I just hope there wont be any drop bonuses restrictions on xmass event

near verge
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To late for this one, but i do like the idea of different tier dungeons, and having the highest be an actual challenge that for some would be worth going in as a party to defeat the boss 🙂

grizzled venture
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It would be nice to sorta preview the event notes before its implemented, since it would seem lot people want boss have less atk, or the different tier dungeons, like we don't know whats going on in the event till like hours before and lot of times the notes have way to many typos, if we could see the notes like up to 1week before the event we could give our 2cents in and maybe even get more hyped for the upcoming event instead of it getting here and its lackluster like alot have been before this one. Like over past year might be just few events that was actually good rest were meh

torpid tiger
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A quick maintenance could easily fix the boss damage issue, the soul linked parts, and maybe even the drop rates for said parts. Will there be such a maintenance for these fixes is the main question.

If not, what's the point of this feedback?

late loom
torpid tiger
# late loom They mostly listen to the feed backs but probably not for the SL rewards part th...

I'm alright with the final turn in rewards being SL, since they probably want some form of farm cap implemented or cash incentive to sell more unbinds, but to have the main items slapped with:

"Zombie Skull and Zombie Rib cannot be traded under any circumstances."

That's just a pain to deal with. I don't want this for future events. I say keep the event items (drops) non-SL, and stop with this "X level chars get a better chance of the drops" nonsense

Note: I've done testing on a level 60 character vs 120 character for these supposed better drop rates, there was no difference. every 3rd or 4th kill of a monster would yield the same number of skull/torso drops regardless of the gear I was wearing.

cedar plinth
# torpid tiger I'm alright with the final turn in rewards being SL, since they probably want so...

It’s great to have some questies being soullinked but dropping from openworld monsters and the dungeon. That way you’re not forced to do the dungeon and get qi’s while leveling. The other questies you can just buy from other players.

The boss is just as it is, if you can’t kill it just go to tower with your lvl 60 and get questies there. My full str char at lvl 90 can kill it with some star candies and gold pills.

And you didn’t read right, lv 60 and 120 have no diff.

Characters at level 60, 130, or 170+ have additional chances to obtain these items.

torpid tiger
# cedar plinth It’s great to have some questies being soullinked but dropping from openworld mo...

You didn't read my post correctly. The test between the level 60 and the 120 was to see if the level 60 which gained the better supposed drop rate would receive more than the 120 character, since the 120 character doesn't receive this supposed bonus.

Both characters were 1v1 characters since AoE gets a penalty to drops, every 3rd or fourth monster killed on both characters gave 1 torso or skull drop with no further extra amounts (even with drop % gear on).

From my testing, neither character did better than the other for farming, making the claim from the event false. In the time it took to do these tests, my afk farmer test wound up getting the same number of torso and skull drops, go figure.

fervent hedge
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(And drop% or any other drop influence has no effect on event drops from regular monsters)

torpid tiger
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Chirst almighty do I have to explain a third time?

fervent hedge
torpid tiger
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Laymen's terms: there does not seem to be any benefit as a level 60 character who DOES get the supposed bonus vs a level 120 character who DOESNT

fervent hedge
cedar plinth
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Wtf

fervent hedge
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(can we move this to general for Enduranve's sake btw please?)

cedar plinth
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Anyways, have a nice day, enjoy the event, ttyl.

torpid tiger
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now you say it's both? get your facts straight please

cedar plinth
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But you said neither do?

torpid tiger
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I did the testing to find if the claim was true that a level 60 character gets better drops, which they don't. Then you say characters 60 and 120 get the same amount, confirming my claim, but then saying I'm wrong at the same time.

languid pendant
fervent hedge
late loom
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Increase the drop rate of skulls and ribs dropped from normal mobs and also increase the drop rate of left arm and right arm inside the dungeon, the leg parts dropped alot more then arm parts

torpid tiger
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Make rewards unbind-able

obsidian flax
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Buff items take longer to farm than the amount of time they save me when leveling.

Try increasing the drop rate please.

cedar plinth
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Make the power ups cost 5 part requirements each at the npc during maintenance