I’d like to remind the powers that be that Flyff, at its core, has always been a grinding game. I don’t understand why you think it’s a good idea to take that away.
I understand you want reaching max level to be a challenge, but the way you’ve implemented it this time feels broken and completely against the essence of the game.
I know many players in the 170–180+ range who would like to push for 190 but don’t because the current system is broken. It’s not because it’s hard—it’s mostly because we’re extremely limited in what we can do with our time (especially for 1v1 classes). As a result, people either quit or play other games instead of grinding in Flyff, using powerups, and keeping their characters up to date.
Have the developers ever put themselves in the position of a player waking up on a Saturday with a free day? They log in, check if a boss is available—only to find it’s not. No bosses on other servers, either. We don’t know if someone just killed them, so we’re stuck waiting 8 hours for a respawn. Players resort to launching multiple windows to check other servers in hopes of finding a boss. To make things worse, we can’t even log out and back in to switch servers without hassle.
Finally, after much effort, we find a boss. We pop powerups, kill it, and enjoy a nice EXP bonus. But now what? We either keep that character offline to avoid wasting powerups or burn those powerups after killing just one boss.
This system is broken. It’s not at all why most of us fell in love with Flyff.
At this point, it’s clear this decision was intentional. The only explanation I can think of is that you wanted to slow progress so it takes years to reach max level and delay the need for new updates. But this approach feels counterproductive. Allowing players to grind to max level when they want will encourage more engagement and ultimately lead to more revenue.
Rant over—but please fix this. We, the players, deserve better.