#Bring Back the Grind!

1 messages · Page 1 of 1 (latest)

wind marten
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I’d like to remind the powers that be that Flyff, at its core, has always been a grinding game. I don’t understand why you think it’s a good idea to take that away.

I understand you want reaching max level to be a challenge, but the way you’ve implemented it this time feels broken and completely against the essence of the game.

I know many players in the 170–180+ range who would like to push for 190 but don’t because the current system is broken. It’s not because it’s hard—it’s mostly because we’re extremely limited in what we can do with our time (especially for 1v1 classes). As a result, people either quit or play other games instead of grinding in Flyff, using powerups, and keeping their characters up to date.

Have the developers ever put themselves in the position of a player waking up on a Saturday with a free day? They log in, check if a boss is available—only to find it’s not. No bosses on other servers, either. We don’t know if someone just killed them, so we’re stuck waiting 8 hours for a respawn. Players resort to launching multiple windows to check other servers in hopes of finding a boss. To make things worse, we can’t even log out and back in to switch servers without hassle.

Finally, after much effort, we find a boss. We pop powerups, kill it, and enjoy a nice EXP bonus. But now what? We either keep that character offline to avoid wasting powerups or burn those powerups after killing just one boss.

This system is broken. It’s not at all why most of us fell in love with Flyff.

At this point, it’s clear this decision was intentional. The only explanation I can think of is that you wanted to slow progress so it takes years to reach max level and delay the need for new updates. But this approach feels counterproductive. Allowing players to grind to max level when they want will encourage more engagement and ultimately lead to more revenue.

Rant over—but please fix this. We, the players, deserve better.

torpid cosmos
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I agree and disagree and here is why. Yes the progression should be hard but to what end ? Everything has been discovered and most things and places are accessible at lvl 1. They could add content but nothing they add outside of new classes will really affect gameplay like you don’t have to develop skills or timing because it’s tab based and regardless of the skill class it functions the same. You will either 1v1 aoe or leech. If there were lvl restrictions on more things I’d agree more but as is no. Essentially it is what it is and why restrict players who know this and have the means to do it especially if it’s beneficial to the bottom end.

torpid cosmos
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I think if they added something like “adventure rank” you must either have killed x many monsters or x many quest completed to use this item at x adventure lvl which would reduce leeching and tanking and make it so you have to play the character and not make an overnight hero

wind marten
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I don’t think you understood my point bro. All I’m saying is that with the current system, once you’re 185+ the only good exp you can get is from killing the 188 boss which has around an 8 hour respawn time and is shared with the whole server. This simply means that there can’t be multiple players pushing for 190 at the same time. At best they would be making life hard for each other and at worst, impossible.

There’s no way you can look at that and not realize it’s bad for the game overall.

Progress to max lvl should be hard and long but you need to be able to at least make some progress on your free time and not be reliant on other people not killing the bosses before you. You can literally have 6 hours to play in a day and not see 1 boss in that time.

outer fjord
dull robin
outer fjord
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If the 190 players farmed loot while the 180-189 players farmed exp, the 180-189 players wouldnt be able to get exp at all.