Is it possible that the head tracking not only moves the camera but do it in sync so it add the illusion of depth for extra immersion? If so what is the correct configuration?
I search all around the internet and all I found was some cool prof-of-concept and several papers, some of them more than 10 years old. Several names were used: Off Axis Projection, Parallax Display, Virtual Windows, Looking Glass...
Am I missing something? Is it really that hard to achieve on commercial games? I even found some cool “4D” wallpapers for smartphones. But no guide on how to achieve this on my home with headtracking.
For clarification, my headtracking setup is working just fine to control the camera in compatible games. I was just wondering if I can get this “extra mile” of immersion.
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