#šŸ”±ā”ƒweapons-combat

1 messages Ā· Page 21 of 1

dusky current
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It’s been hard to get some actual pvp practice in

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Solo grind so tedious until you reach maybe solar

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Then you get actual player lobbies

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I’ll do like 2 games a day before I get bored and go back to learning 211ppSmoke

wary escarp
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I'm mostly practice with friends or people in this discord

dusky current
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Oh hell no

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I’ll get deleted

wary escarp
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Fighting in BR is short and you don't get much feedback from the other player

dusky current
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Hmm

wary escarp
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In custom, you can fight with certain set of rules that help you prolong the fight, for me is grey weapons and gold armor.

dusky current
wary escarp
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At the same times, we give feedback to each other. What we done wrong that can be exploited, what we can do differently

dusky current
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I like the randomness and full sweat experience from people in BR

wary escarp
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Yeah, but you first need a control environment that can help you get used to the basics. The game does provided people with tutorial but...

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You will be surprised how many times I heard people asked how their weapon got dropped into the ground and why other people moving so fast

dusky current
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I was thinking bot training in hard-advance mode hmjj

wary escarp
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Nah

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Bots are easy to exploit, does not give you feedback while also in so much ideal environment, you will never able to use what you practiced in it to real match

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For example, alot of blue focus can be react-parry in training mode but you cannot do it in BR

dusky current
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Some of them are so cracked though, reading every input and catching me at ever tap dodge Matari_Pepe_Laugh

dusky current
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Noticed that a lot

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My next goal is to dodge focus attacks

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Into a parry

wary escarp
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I played trios bot hard without filled to practice my nerves

dusky current
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Man, that’s torture.

wary escarp
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After a while I noticed I instead get used to fight bots, not players

dusky current
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Spammed to death by light attacks

wary escarp
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They seem to notice your ping & ms to do pseudo infinite if you don't get out the right way

dusky current
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Maybe I’ll ask for a duel with you when I’m a bit more comfortable okaygethumb

wary escarp
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tbh, as much as it feels good to land a combo in practice

dusky current
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I dont play as much lately due to sleep apnea ppSmoke

wary escarp
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It will feel a thousand times better when you win neutral to do said combo in match

dusky current
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If you win the neutral that opens up to the combo no?

wary escarp
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take your time

wary escarp
dusky current
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Yea, I understand that, character abilities reseting back to neutral

wary escarp
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But if you win neutral by catching their dodges, trick them into parry or catch them with whiff attack then yeah, it does lead into combo

dusky current
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Etc

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Yea

wary escarp
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Well combo breaker is on another note Matari_Pepe_Laugh

dusky current
wary escarp
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A game supposes to be fun, so don't push yourself way too hard. Whenever you feel comfortable then I would glad to join (tho I'm in SEA and have like 300 ms on NA Matari_Pepe_Laugh)

dusky current
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I enjoy the game a lot

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I ape so much in BR PepeFight

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Even if lose i run back in

rich talon
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The reaction is funny, cause they don’t know what to do Sweat

dark depot
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crazy to see people actually trying this keep going with that

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if you have questions feel free to ask btw

rich talon
dark depot
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I feel that kinda but you will 100% succeed in that it is a bad habbit

rich talon
dark depot
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Combos in general are more like ā€œside quests.ā€
But yes, if you don't know how to punish someone or how to get to the point where and when you should do the combo, it gets a little tough XDDD

wary escarp
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Combo feels the best right after winning neutral

rich talon
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I noticed that right after I hit Asura. EGHpeachButtOwO But Marko and Eldranicks gave me a quick Reality Check and I’m working on my neutral and punishes. It’s slow but it gets better and better. On regular Players it works. When I got JeffSharkie for example like yesterday 5 times in my Lobby, I can’t even hit this dude. Then I got dogwalk/laughed emoted right after Sweat ziproseicecoffee

wary escarp
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Landing a combo feels good. Landing a hard earned combo after winning neutral (maybe twice because combo breaker) is chief kiss

undone anchor
dusky current
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Progress on speeding up my 211

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But I feel like my mouse wheel is an issue with consistency

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What do you guys keybind weapon swap to peepoSitSusge

rich talon
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In other games f.E. I need to use 1 or 3 for Swap. In Naraka (for me) Scroll Wheel is just better and faster

rich talon
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But I would try all of that on the Bot. Then you know if you made a mistake and can work on that instantly shyuwu
That’s the way I did this since I started the game Valda_Thumbsup

dusky current
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I'll practice a bit more before trying on bot

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How does one cancel Heng sword H Charge in that way without the V Dash

wary escarp
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Heng sword H focus can be feint with H into a non focus horizontal lead into combo or with V into a dash

dusky current
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Even if already commited?

wary escarp
dusky current
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Everytime i've tried it just lunged me

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You can cancel the release with just an auto

wary escarp
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Huh bebu_kqfeinConfused

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I mean you can only feint the attack after you release the heng horizontal focus

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While you travel toward, press H to feint into horizontal

dusky current
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Guess I'll keep that in mind against heng sword and dodge next time

wary escarp
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Sometimes you can do it to put on some weird pressure

dusky current
wary escarp
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especially against people you know can't track opponent very well

dusky current
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If I dodge I can react to release and parry though right?

wary escarp
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But dodging isn't put you out of the Heng feint attack pressure either

dusky current
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Or can they still fient at the end of release

wary escarp
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tbh, if you see them holding horizontal focus, hold your own focus too

dusky current
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I guess you're right

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He was already holding longer than I was

wary escarp
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It has decent tracking so side dodge will lead into it hitting you, back dodge and reset neutral

dusky current
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I didnt know the Release could be stopped with a light attack

wary escarp
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it has some weakness still

dusky current
wary escarp
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its options out of horizontal focus aren't good against people holding blue focus

dusky current
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me just parrying hungry and not knowing these secret weapon tech outside of the tutorials

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plus I've never seen anyone with hengsword fient like that

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it's always a shadow step

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to evade parry

wary escarp
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Best of the situation is clashing or reset neutral by dash away. It cannot be cancel into parry, only skill

dusky current
wary escarp
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Especially against good people, shadow step can be react interupted at the end

dusky current
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I hardly see people run hengsword nowadays

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but some old videos with heng sword they shadow step into a catch

wary escarp
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Certain match up like Longsword, if the opponent knows the match up, shadow step is a free combo on react

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tight react but react nonetheless

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However these people are rare to find and with ping + FPS in BR, I think you don't need to worry about this Matari_Pepe_Laugh

dusky current
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At this rate I feel like parrying flaw mechanic Madge

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Dodge everything

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Because of this fps and ping handicap

wary escarp
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Well, like Takao once said: "Parry is a callout. You only parry if you know they release focus at certain time"

undone anchor
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alwasy dodge

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parry is too aggressive as a callout. nearly no single attack is actually react parriable

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unless you know for sure they are going to release, dodging is always better

wary escarp
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Certain blue focus can be react if dodge the first hit like PS and GS

undone anchor
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which is why i said "nearly no single attack"

wary escarp
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Certain blue focus can be react but dangerous to parry due to able to change direction like Nunnies & Dagger

rich talon
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I mean practicing 211 and so on seems not very logical, if you don’t know how to win neutral and things like combat overall. (I did the same thing in the beginning Matari_Pepe_Laugh) but knowing how to actually win neutral to get a grapple .9 Blue is way more important imo. I’m slowly recovering from my mistakes but I needed to change so much Kylin_hearty

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(My Neutral is still ass, but it’s getting somewhere) bebu_hihi

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Don’t do the Mistakes @undone anchor and I did, as he mentioned a few days ago. Matari_Pepe_Laugh

rich talon
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But as always, that’s my Point of View and I could be wrong. So I’ll would wait for someone with better Knowledge than me. Matari_Pepe_Laugh

rich talon
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Ahh nvm. German Translation was playing with me PE_PandaSipTooHard

wary escarp
rich talon
dusky current
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Dodging has been working out a bit more

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Man Naraka seemed so dead today

fleet ledge
sly ore
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the second one is untrue

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only use the first one

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if you enabled the bot there, it would have dodged otu

fleet ledge
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So grappling enemy is bait okki ty :3

viscid kelp
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Not necessarily, you just executed it incorrectly

fleet ledge
viscid kelp
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You rolled

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There can be a few reasons why, but the roll makes it untrue

fleet ledge
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Ooh i see it now

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I didnt notice

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It wasnt on purpose so i assume it auto triggered bcz i went in the air no?

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Is there a way to force it to not roll

viscid kelp
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The roll usually triggers when you uppercut has momentum, meaning when you pressed W/A/S/D during the uppercut or did a slide uppercut

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It can also sometimes occur on higher ping seemingly arbitrarily

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You can avoid it by holding A/D+lmb/rmb, holding shift or holding ctrl+W/A/S/D

fleet ledge
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So holding ctrl + w throughout the uppercut/grapple to landing would work?

viscid kelp
fleet ledge
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ctrl+w rmb - q - land - rmbhold

viscid kelp
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Keep rmb held during the grapple animation, you will (and have to) start holding focus mid-air

fleet ledge
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Okki ty lots :3

viscid kelp
fleet ledge
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For me he dodges before my focus is even charged

viscid kelp
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You might be running into a certain interaction that happens as of around 60ms
Sending a clip would be helpful

fleet ledge
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1 sec ill send one

viscid kelp
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You're releasing the focus too late

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Don't react to the 'ding', time the release to be right once it occurs

rich talon
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Does the Angle of the F Matters that much or is that a timing Thing, when i throw it after the Bump? Sometimes it works like Butter and sometimes just dont want to go up ziproseicecoffee

undone anchor
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It does

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But here is a uppercut issue

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F is fine

rich talon
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I know my sliding Uppercuts are shit haha. But i dont know how i can fix these. Matari_Pepe_Laugh

rich talon
undone anchor
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The direction

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Afaik it could be better

rich talon
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Im working on it ZipingYin_GiftFlowers

tulip elm
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Waw

undone anchor
rich talon
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I go rewatch Lyrics video 20x Times more PPGbubbles

undone anchor
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Cuz the ability is spinning, hence I figure smth might be causing that

rich talon
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AU02think I'm opening youtube then. again. ZipingYin_GiftFlowers

rich talon
undone anchor
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I'm no yoto expert, some one other can be more helpful prolly

rich talon
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Can i ping Lyrics here? Guess so or? Lannie_fistbump

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Ich bin mal so frech. @dark depot Sweat

bronze drum
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idk if this count as weapon combat but what is the right way to stand up? in every 1v1 when i try to stand up i get instant combo again from a light atk

meager trail
bronze drum
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tyyy very much

gilded badge
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yo can anyone help me with doing the double uppercut grapple longsword combo, i can never hit the second uppercut fast enough?

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i can never seem to get the second uppercut and i have no clue why

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help is much appreciated.

meager trail
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record your attempt and post it here

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so we could see what went wrong

crisp fox
meager trail
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wait that's his attempt? lol

crisp fox
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I mean…

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Unless he stole a video and sent it here asking for help

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That would be kinda

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Kinda dumb

meager trail
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wait a minute

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that's my vid

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lmao

crisp fox
spice sinew
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You're the expert then

crisp fox
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Wateflip

gilded badge
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cuz i didnt know if yall understood what i was talking about

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lemme get a clipping app real quick and show you my try

split spire
meager trail
# split spire xddd

it was smol so i didn't pay attention to the name
but then i was like wait a second that feria looks familiar

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šŸ’€

meager trail
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90fps 70ms ingame tho

gilded badge
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i saw u helping someone i think and u sent this clip

waxen mural
meager trail
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nope lol

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most of the time it fails

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unless the terrain helped me

waxen mural
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Yeah i know the problem xD im on Ps5 and in training it's so easy but in game no chance

meager trail
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even a simple grapple combo fails alot

gilded badge
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heres my attempt

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@split spire

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i forgot to cut the clip just skip to the end

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i can just never get the second crouch in time

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idk why

rich talon
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You need to hold either A or D when you bump into the Bot

gilded badge
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into c.V?

rich talon
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You roll away

split spire
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tap shift to clear rolls

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and dont press directional keys

gilded badge
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it always rolls

split spire
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or press control

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or a/d

gilded badge
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wait wait

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what do i not do

split spire
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i recommend tapping shift

gilded badge
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exactly

split spire
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do not hold W

gilded badge
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when?

split spire
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or S

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never in this combo hold W or S before 2nd uppercut connects

gilded badge
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so if i just take my figner off w this issue wont happen

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thats what im understanding

split spire
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no

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it can happen

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cuz sometimes u have to toothpick using shift S or shift W

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so to avoid this

gilded badge
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yeah but like after the toothpicking

split spire
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TAP shift key immiedately after uppercut or hold control key

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or hold a/d

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i recommend tapping shift key to not mess up with combo spacing

gilded badge
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tap shift after the first uppercut?

split spire
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after grapple

gilded badge
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into c.V?

split spire
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like u grapple and insta shift

gilded badge
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how does that help, i dont see the use of that tbh

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im not familiar with this games mechanics that much

split spire
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It clears movement and prevents rolling

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The shift needs to happen right as you finish pressing Q

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And it shouldn’t play dodge animation

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It’s exactly how u press
c.V you press Q.Shift

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And the shift needs to be tapped

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Not held

gilded badge
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ic

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its working now that im not holding w anymore, i just need to get the timing right

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thanks a lot fam

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i was going insane yesterday

split spire
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As I told you, you will have times where u need to
Press W but u need to clear movement

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That’s where the tap shift tech comes in

gilded badge
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icic

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can i hold ctrl or a/d instead of shift tho?

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just asking

split spire
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yes u can

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but generally speaking the best option imo is tap shift

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it always works, never fails and doesnt mess up with ur spacing at all

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unlike A/D which can mess up ur spacing

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or ctrl which can ruin ur combo if u take ur hands off the key accidentally early

rich talon
split spire
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i dont need to turn the camera

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cuz i just tap shift

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and my blues dont miss their target

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cuz i cleared all movement

rich talon
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Ahh I see. Thanks Kylin_hearty

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Sometimes I have this Problem that I’m standing right in the Bot/Enemy with Nunnies actually

split spire
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yep

rich talon
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Most of the time I actually hit them tho. But my Character spins like crazy over the enemy then 4BKXDD

split spire
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so they are forced to turn their camera to make the combo true

rich talon
gilded badge
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hey @split spire

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what am i exactly doing wrong here?

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too late?

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the second uppercut has never put them in the air for me

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im assuming its just that its too late but everytime i do it earlier the crouch doesnt come out

split spire
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And yes ur uppercut needs to be faster

gilded badge
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alright thanks

rich talon
undone anchor
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It changes the enemy orientation in the air and it changes then also their hitbox

rich talon
undone anchor
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Yepyep

radiant sand
split spire
dark depot
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Feel free to dm me with your questions might be better

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But overall in your clips the timing seems right it is just about the stuff you wanna do afterwards

dark depot
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if you want a challenge feel free to try out this one (I didn't released that public btw yet)

rich talon
rich talon
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When i have 1k more Hours i maybe come back to this bebu_hihi

split spire
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1376 dmg combo

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😭

undone anchor
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so it should still be fine

meager trail
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new potential

undone anchor
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wuuut!'

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no way, right?

meager trail
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yes way

undone anchor
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time to start retraining the anti green focus combos....

dark depot
onyx loomBOT
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šŸŽ‰ | Lyrics leveled up!

upbeat wagon
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An<yone got comboes I can/ should learn? I know asica katana/ heng comboes as well as the standard longsword upercutt grapple charge. I can basically do all throwing knife comboes and Im currently practicing staff and spear a bit more

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the whipsword looks hella fire

upbeat wagon
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Is there any real advantage of ACCA over just doing the dashy thing

meager trail
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and you can abuse the db v catch into katana h combo starter thing

naive plaza
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speaking of green focus

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isnt there supposed to be a punish or something if you grapple them during it?

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maybe im doing something wrong as i dont play casual modes so am not familiar w the mechanic

undone anchor
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try pressing two times the input

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(been a while since i did it, so i might remember wrong šŸ¤” )

naive plaza
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i honestly cant get it to work lmao

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it just reopens my grapple aim after ive already grappled him once idk

undone anchor
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i can try later if u want šŸ¤”

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i'll be home in a few hours

naive plaza
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ill ask some people tomorrow i guess but honestly if the punish doesnt work and it becomes hard meta, i might just be out

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too many dumb mechanics added lately

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(books, gold focus jades)

undone anchor
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let's sstop playing combo breakers šŸ¤·ā€ā™‚ļø

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who needs them anymore šŸ˜†

undone anchor
viscid kelp
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This will be so funny when people actually notice it

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Your grapple needs to connect the moment they do the somersault

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Any other window won't work

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THE FUNNY BIT IS that the somersault has so much momentum that the grapple likes to just fly off to China

naive plaza
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bruh

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they summersault halfway across my fucking screen

viscid kelp
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The """"punish"""" simply does not work with any degree of consistency, even if you calculate the grapple impact perfectly

naive plaza
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even w auto aim grap thats not an easy track

viscid kelp
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Auto aim grap just also often doesn't work on such targets (see above)

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It's dogshit

naive plaza
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my graps are going to narnia trying to do that

viscid kelp
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Lovely mechanic

undone anchor
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ugh

naive plaza
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theres also no way to know which way they plan to go..

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unless you have them trapped in a corner

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they could go whatever direction they want

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even on the bot hes rolling different ways

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despite me reseting training room each time to recenter him

viscid kelp
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Maybe gonna be a Lyam of optimal way is towards the enemy

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Gonna be dogsht either way tho

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Just cuz they can't be arsed to fix their characters/jades

naive plaza
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by the time my brain clocks his direction and try to aim my grapple like its already too late

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since they do 2 flips not just one

viscid kelp
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Oui

naive plaza
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just so much distance travelled so fast

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ik im not a god tier gamer... but still

naive plaza
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also have to deal w the animation lock of whatever attack i did that triggers their get out of jail card

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i feel like sometimes i am locked in animation too long to ever catch the first roll window

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and my ping is 27 in free training

undone anchor
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fps issue maybe?

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i got a similar thing when facing people with hundreds of frames more than what i have šŸ¤”

viscid kelp
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It's got nothing to do with frames

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In some anims you just can't grapple

undone anchor
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nvm then šŸ¤”

undone anchor
naive plaza
undone anchor
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nvm then Matari_Pepe_Laugh

viscid kelp
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Most ppl never cared to look at green focus
But I actually went out of my way to try and fight it a bit vs free training bot

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It's so abysmally implemented it's absurd

naive plaza
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i watched nova do it on stream pretty consistently but idk i guess i just suck

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free neutral reset

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so much distance too

viscid kelp
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As you mentioned it depends on so many circumstances
If they somersault in a straight line from you you're chilling for instance

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But say what triggers the green focus is the very start of ls uppercut
Since ls uppercut is slow you have long anim lock and you simply cannot hit the punish

naive plaza
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i mean even in a straight line the timing is so tense a lot of the times im just grappling to them w a normal grapple attack

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not the punish

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im trying w katana now

undone anchor
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if they don't make a congeneric attack you could uppercut grapple swap into another uppercut and it should reset the uppercut itself, no? šŸ¤”

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not sure if the height of the bump would be enough, but considering position, there is a chance, no?

viscid kelp
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The reason why LS infinite doesn't work is because the first hit of the uppercut attack floats an airborne target poorly
This won't change with any weapon swapping, so as long as the new weapon's attacks are identical to LS, it won't be back no

undone anchor
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i see šŸ¤”

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sadge

viscid kelp
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They like to mess with attacks in tiny ways though, for instance PS/Heng have faster/longer attacks than GS/Katana

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So who knows what's coming

undone anchor
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fair šŸ¤”

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guess we'll have to wait and see

naive plaza
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alright so i did land it with katana once

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but right after, he summersaulted on my head

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so great consistency there

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def an easy "counterplay w grapple" moment

viscid kelp
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Bear in mind the anim can be cancelled

naive plaza
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the summersault animation?

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or the punish?

viscid kelp
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Green focus in general

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You are not obligated to do the whole animation, at least I've seen the bot cancel it

naive plaza
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so youre not even locked into your free combo breaker..

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lmao

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yeah okay

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so someone could anim cancel and easily have blue priority over you because by the time you close the distance theyve been charging already...

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cant do knife combo w grapple bump anymore

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it triggers green focus n he gets out

viscid kelp
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Yeah green focus can for sure be cancelled with grapple

naive plaza
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this isnt even a double uppercut combo 🄲

viscid kelp
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in my experience

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after grapple you at most get a focus

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grapple p much solos fills that bar

naive plaza
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im not even a combo player and i think this is bad

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like the most i do is the double uppercut combo on LS/katana/heng with 2 jump lmbs šŸ’€

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but yea i tested basic dualblade grapple combo and hes out right after the focus..

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which i mean, the player would perform a normal wakeup roll then anyways but damn thats only like.. a 4 attack string

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h, cv, g, fv

rich talon
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How do you get this Quality on Obs. My clips looking like 480p Kurumi_cry

viscid kelp
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CQP

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CQP takes a value from 1-51 which represent the resulting image quality
51 is the worst quality, 1 is the best quality

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CQP stands for constant quality profile so it will adjust bitrate according to the situation

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22 is a p good value imo, I wouldn't go below 18
File sizes become absurdly huge if you go lower than that, and you barely see a difference

rich talon
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Alr thanks i give it a shot ZipingYin_GiftFlowers

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I was told this was ok, but idk. When Movement gets a bit faster it looked blocky. And when it gets like that, it stays the whole clip like that PE_PandaSipTooHard

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Idk even if i even should scale the resolution down or not. Sometimes it looks good, then i have clips that looks like 480p or something, even tho they should be 1440p

viscid kelp
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The higher the resolution and the more movement there is, the more bitrate you'll need

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Since CQP adjusts automatically it's ideal imo if you don't care abt file size

rich talon
wary escarp
#

Anyway, Takao just explain and I hop in too late

rich talon
undone anchor
split spire
# viscid kelp

Can u grapple jump into swap flying tech to hold blue on another weapon? xd

#

One way to basically punish a player who wants to grapple u xdddd

split spire
#

Fs can always be met with other Fs

#

If u can F to combo start enemy can F to combo break

#

And Fs to combo start have risks of whiffing while combo breaks are always guaranteed to get value

naive plaza
#
  • they like to kill combo extensions like they did with Shay f2 pretty quickly
split spire
#

The only real buff is Temulch

#

He can still Tod lol

viscid kelp
split spire
#

Yeah

#

I can see that being op asf tho

#

The worst feeling is when u grapple someone and use grapple strike and they are in the middle of a blue hold about to 1.0

#

That’s what’s gonna happen to ppl trying to grapple green focus

#

I’m coping they give green focus some sort of cost like a 20-30% rage cost

naive plaza
#

It needs a long cooldown

#

Longer than our normal combo breakers imo since it’s essentially a second combo breaker for a lot of characters

split spire
#

cd does nothing

#

the moment green focus exists it will force ppl to use basic combos

#

there will be 0 reason to even trigger it in the first place

lusty cosmos
#

Everyone gonna just 211 by default

split spire
#

because of that we need a downside to using it, not a cd which has no downsides

lusty cosmos
#

Well it's countered with the grapple bump right? Which is a cool counterplay

split spire
split spire
#

u can cancel green focus into jump flying tech hold blue

#

and suddenly person trying to grapple bump u eats a free blue

naive plaza
#

but yeah it just becomes a thing where like.. there’s no reason to risk ever doing anything other than a basic combo

#

Which sucks

#

And even some basic combos get screwed by it, like longsword/katana/heng double uppercut w 2 jump lmbs

#

Can’t do those anymore

split spire
#

rmb shift rmb uppercut 211 rmb lmb rmb hold

#

around 1400 dmg

#

which isnt bad but consistency is trash asf

#

211 on longsword into carrousel has always been an inconsistent mess

#

unless u are facing a wall

naive plaza
#

Yeah so we’re right back to basic grapple combos for everything

#

Very static and repetitive

#

Because this change also kills any sortve downhill extended combo

#

Or aerial juggles off a cliff side etc. Pure cinematic stuff that even recently they were reposting on their official socials šŸ’€

viscid kelp
#

I wouldn't be surprised if people just bag swapped

split spire
#

they need to allow up to 3 hits in addition after grapple strike connects to make green focus somewhat ok

#

or give it rage cost

#

it shouldnt be a free out of jail card

split spire
#

its insane how they were posting untrue combos

naive plaza
#

Their logic will be that it isn’t free cuz you have to take the glyphs

split spire
#

encouraging ping abuse basically in global

#

in CN they will find out

#

in global they wont find out

#

they will ping abuse

naive plaza
#

I mean downhill juggles are true though, if the person keeps you in the air the whole time

split spire
#

not downhill juggles

#

recent post was a video of kurumi doing the most untrue combo i have ever seen

naive plaza
#

Oh I might not have seen it

#

But I know they reposted one of prospers downhills while in zai ult

split spire
#

its the new green focus reveal after that one kurumi untrue'd the living f out of her enemy

#

they should guy trying to true combo kurumi then she used green focus and untrue'd the guy

#

xdddddd

naive plaza
#

Love to see it lol

#

NA Kurumi for sure

#

xD

lusty cosmos
split spire
wary escarp
#

Time to go back to just stabbing people until they die

lusty cosmos
lusty cosmos
viscid kelp
#

Maybe hot take but the game has gotten to the point where characters have so much privilege in their abilities that ToDs are far from the biggest concern

#

Most weapons can't reliably ToD anyway, assuming at least purple armor and somewhat reasonable jades

#

Characters however can

lusty cosmos
viscid kelp
#

Ya but that's an ability issue

lusty cosmos
#

Yeah

#

But balancing is hard so this is an easier solution

viscid kelp
#

Green focus is still what it was back when they originally created it, a cheap band-aid

lusty cosmos
#

Yep

split spire
viscid kelp
#

idk how turnable it is personally

#

I felt like it always went fixed in the opposite direction your character is facing

#

but maybe I didn't try enough

meager trail
#

yea i don't think you can change the direction by camera movement like how you could with lyam F

left pasture
#

how can i punish special dodge like dagger fan pole sword dodge and fistblade focus dodge

proven steeple
left pasture
proven steeple
left pasture
split spire
#

If you send something like longsword light attack vertical in prediction to enemy dodging

#

U can trap even their fistblade dodge

#

It’s a tight timing interaction tho

#

And risky

#

But it’s as the guy said punish after blue

left pasture
split spire
#

we just gotta use this as standard combo now

#

123 is faster if u dont have muscle memory for 0.9 fastest LS blue release

#

and about the same dmg

#

if u use H blue for the 3 in 123

cinder thorn
#

oh what did they change for ls

meager trail
#

how could i insta scalerushed off a tree?

wary escarp
wary escarp
#

Just my theory

cinder thorn
meager trail
#

could be

#

nevertheless it looks weird

split spire
#

which means all 211 combos are now officially dead lol

#

the best combo is direct grapple carrousel

#

or uppercut -> manual land carrousel no 211

cinder thorn
#

oh wtf

#

damn

unreal wyvern
#

its actually good no? since u dont trigger grapple bump to build meter

meager trail
unreal wyvern
#

tbh 211 should have been removed long time ago

#

i remember one time devs tried to remove it

#

then they just made things even worse

#

with a bad fix

#

then they reverted to how it was

#

and gave up on it

#

xd

split spire
sly ore
#

for example, grappling a wall but being interrupted by a tree will let you scalerush

#

or grappling a tree and landing on a branch will let you scalerush

#

rivelia documented this interaction on naraka wiki

#

it's known

loud sedge
#

what is the 211?

#

Im new in this server

#

And who can give advice to improve in combat?

teal belfry
undone anchor
#

Otherwise just feel free to ask any questions, we'll do our best to help

#

There is a systematic way of hitting more blue focus attacks in Naraka Bladepoint, getting parried less and reading your opponents better. It’s called holdchecking and you’re gonna learn it in this video.

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

Get Naraka Bladepoint:
https://gsght.com/c/x29yp...

ā–¶ Play video
#

This is a good starting point tho šŸ‘

atomic parrot
#

а все

dim abyss
#

it's a broad subject

#

Fights in Naraka are often described by "rock, paper, scissors", but that alone won't make you a better player. In this Naraka combat guide, I'm sharing the secret sauce every skilled player should know.

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

Get Naraka Bladepoint:
https://gsght.com/c/x29ypw

...

ā–¶ Play video

There is a systematic way of hitting more blue focus attacks in Naraka Bladepoint, getting parried less and reading your opponents better. It’s called holdchecking and you’re gonna learn it in this video.

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

Get Naraka Bladepoint:
https://gsght.com/c/x29yp...

ā–¶ Play video

Timestamps:
Basic Movement 00:00
Types of Dodges 00:25
Rolling 00:41
Sliding 01:03
Focus Dash & Special Dashes 01:25
Scale Rush 03:14
Window Movement 06:24
Ceiling Movement 07:11
Grapple Movement 08:36
Air Walking 09:07
Tree Movement 09:37
Extra & Conclusion 10:50

ā–¶ Play video

A guide in which I explain how you can use the combination of spacing, dodges and weapon movement to more consistently avoid and parry blue focus attacks. Dodge parrying is a difficult aspect of the game to learn, as it requires good situational reading to apply correctly, but it can seriously elevate your gameplay by punishing your enemy for mi...

ā–¶ Play video
#

You can start with this i guess

#

for the fundamentals

#

identify what they do and why they do it, that is different from your gameplay

#

and download it into your playstyle

#

one by one

#

fix mistakes

torpid trellis
#

they play a different game than global

#

some things will apply obviously, but a lot wont, and as someone seeking help its unlikely theyll be able to tell

meager trail
#

yeah you try to do what they do you'll get rubberbanded to dead LMAO

torpid trellis
dim abyss
#

but most things you can apply

lusty cosmos
torpid trellis
#

40

#

that guy had red bars a few seconds later

arctic pewter
#

do you guys think grapple bump is must know for this game?

dim abyss
#

but you should know at least one of them, it's how you get more damage from a combo starter

#

either grapple combo or 211 combo

#

difference is 211 is a bit harder but doesn't use a grapple, but then you lose a bit of damage from the bump

#

and grapple combo is easier, does a tiny bit more damage, but consumes a grapple

wary escarp
dim abyss
#

the thing is, the learning curve for getting really good at neutral is much steeper than spending 20 minutes to master a grapple combo

#

the return on investment comparison is silly

#

grapple combo is just muscle memory and memorizing inputs, anyone can do it

#

getting good at neutral is something a lot of players will never achieve

#

if you are the type of player who CAN learn good neutral, learning a grapple combo or 211 would be child's play and significantly increase your lethality

#

and even if you are not, learning grapple combo will help you secure damage in those rare moments where you do get a lucky combo starter hit

arctic pewter
#

ok then my next question would be about neutral

#

the ingame tutorial talks about using jh for gap closing

#

i notice most optimal combos start with h

#

does jh gattle into h?

#

what is true into h

#

or cv

#

and aside from whiffed parries, when should i go for punishes?

#

in the top player 1v1s, they sometimes let a missed blue focus go without trying anything.. why?

arctic pewter
#

just looking at both of them i would feel 211 is easier because its not as reliant on timing ?

dim abyss
#

imo

#

harder to learn

#

but once you learn it it should be fine

dim abyss
#

it is false

#

jh is good for hitting running away targets or people in the air or someone scale rushing on a higher elevation

#

jh tracks really well

#

but it is not for combo starting, you combo start on a grounded enemy with h for most weapons, or v for longsword

#

you can combo start on a running away opponent sometimes, but it is hard

arctic pewter
#

so if i hit someone with a jh

#

i should just go for a mixup right

dim abyss
#

with some weapons you can sliding uppercut a running away opponent like with staff it's really easy and good for chasing

arctic pewter
#

and not just mash h

dim abyss
#

if you hit someone with jh

#

just do another jh

#

and then you reset back to neutral

arctic pewter
#

right ok

#

for all weapons?

dim abyss
#

no

#

jh is like a low risk low reward move even for a combo starter

#

say you are in a big teamfight with players all around you

#

you have 0 chance to perform a full combo uninterrupted

#

you land a combo starter on someone, just do a double j.h

#

for weapons you can do it with katana, heng, duals, fistblades, staff and spear i'd say

#

for fan and dagger you wanna do h->c.h->v for soft true combo

#

or h->v for true combo

arctic pewter
#

and all of this is true right

#

ok

#

i see

dim abyss
#

idk about true but it's reliable

#

it's safe

#

low risk

#

but in situations where u have free space

arctic pewter
#

so really most damage is from chip

dim abyss
#

or a clean fight

arctic pewter
#

and stray hits?

dim abyss
#

u go for a proper combo

arctic pewter
#

with mediocre/bad conversion

dim abyss
#

ye or horrible elevation

#

that would grief your combo

arctic pewter
#

okok

dim abyss
#

just decide if you can do a 211/grapple in this situation

#

if not, settle for smaller chip damage

#

rather than getting 0 dmg and potentially taking dmg from someone else

#

but u can also pretend to start grapple combo as bait

#

if u notice someone looking at u, and charging their blue to interrupt your combo, you can pretend to be comboing and then parry

arctic pewter
#

would i be correct in saying 211 is input heavy whilst grapple is timing heavy

dim abyss
#

on greatsword and polesword, those weapons work a bit differen

#

t

#

jh is still good for chasing, it covers a lot of distance, but u don't use it in combat like that

#

for those weapons u rely mostly on standard h and charged v

dim abyss
#

this is a good guide

arctic pewter
#

ok thanks ur the best

dim abyss
#

i would say if ur a begginner u can start with grapple

#

imo it's easier to learn

arctic pewter
#

yeah well

#

i ran into a wall with grapple

#

for like

#

4 hours

dim abyss
#

but there is nothing wrong with learning 211 as a start too, it imo the better one as it's faster

arctic pewter
#

i seriously cant do grapple combos

dim abyss
#

in some situations where you dont have time to do grapple you can perform a 211

arctic pewter
#

i imagine 211 would be better if its less timing and more inputs

#

for me at least

dim abyss
#

like in a 2v2, enemy won't have time to help his teammate with your 211, but they will have time to help if u do grapple

dim abyss
#

each player's brain works differently

arctic pewter
#

ok tysm

dim abyss
#

u might find 211 intuitive and grapple a pain

#

in almost every combo where you use grapple, you can use 211 instead, and 211 opens up additional combo paths on top of that

#

so it's objectively better

dim abyss
#

@arctic pewter maybe 211 is not so hard to do after all, scratch that, go for it

#

i had never taken the time to practice it before, just knew how it works in theory, but i just spent 15 minutes to learn it and i got it, about the same time it took to learn grapple combo, just need to get the timing down and get the muscle memory

south jungle
#

about the basic heng sword combo in the pins;
H - CC - H - CV - G - V1
i'm wondering why they use CC instead of hold dodge like in the long sword combo? it seems to work just as well and is a lot easier to pull off than the CC, especially for a new player like me. do you risk being hit or something if you hold dodge instead of CC?

sidenote: my V1 at the end almost never hits, if i release it on the first ding, second ding, or inbetween them, the bot dodges. is this because of bot 0 ping? or am i needing to time it better?

dim abyss
#

cc is to avoid using stamina

#

if you have stamina you can just do a dodge

#

dodge is also useful instead of cc if you need to reposition, for example if you're about to combo uphill or into a wall which would ruin it

#

cc is generally if you don't have stamina left

#

you need to release the blue as soon as possible

#

you don't react to the ding

#

you memorize the timing with your muscle memory for when it dings and release on that timing, ideally you should be able to do it with your eyes closed and without hearing the ding

arctic pewter
#

yeah 211 is

#

100x easier

#

i will never attempt a grapple bump ever again

south jungle
#

thanks! thats very helpful, i'll start practicing Tianhai_zen

dim abyss
split spire
#

btw

dim abyss
#

in 1v1 cases where you do have a grapple to spare and you aren't at risk of being interrupted, grapple combo will do more damage

split spire
#

u can only do 1 JH

#

then neutral is reset

dim abyss
#

from 100 to 163 extra damage (without attack buffs) depending on your weapon

split spire
#

a 2nd JH is untrue ping abuse

dim abyss
#

then keep in mind that 2nd JH only works on some players

subtle needle
#

I try jump parry and its always too slow to parry (hear the parry sound but no parry), is crouch parry faster?

meager trail
subtle needle
#

Well i assume the jump might make it slower or smth

meager trail
#

nah

#

jump parry is better than regular parry in most case

#

because it pulls you toward the end hitbox of the blue attack

subtle needle
#

sure but my issue is speed now

meager trail
#

nah

#

it's your ping

#

when you parry, the sound plays first, then your character turn red, then a red flash appear

#

only after the red flash appeared the parry is active, the sound and the red overlay on your character means nothing

#

and the delay between the moment you press parry and the moment the red flash happens depends on your ping

#

and your fps, somewhat

subtle needle
#

i dont think my ping is bad tho

#

sub 30

meager trail
#

then you're just too slow

subtle needle
#

ye thats the issue

#

idk how ppl parry so fast

meager trail
#

probably try dodge parry

#

on your ping it should work

subtle needle
#

oh alright

#

thanks

meager trail
subtle needle
dim abyss
#

@subtle needle how parry works is in multiple stages stages visually

#

The animation, the sound, character glowing red dont matter

#

What matters is the red flash

#

No red flash = no parry

#

Each weapon has its own parry speed and duration too

#

Fastest being longsword and katanas, slowest nunchucks

wary escarp
#

Like I said, that is if he asked me.

#

Learning is case by case tbh

#

But I glad that he finds 211 easy

dim abyss
#

maybe i can help u with 211 i learned it in literally 15 mins today

wary escarp
dim abyss
#

oh that is roughh

wary escarp
#

Also I don't have a mouse with side button

dim abyss
#

after like 15min practice

dim abyss
#

just need something u can easily press with one finger on shift

#

maybe alt

#

but then need to disable shift+alt keyboard language swap

#

or simply stick to grapple if its too much hassle

wary escarp
#

tbh, I tried them trick, they just don't work for me very well

wary escarp
dim abyss
#

kind of a waste

#

but i understand why

#

70fps is rough

wary escarp
#

heh, it used to be worse if you remember Matari_Pepe_Laugh

dim abyss
#

then maybe u should play otherr weapons with eaasier combo

#

like staff/spear

#

they have that h, v, ch

wary escarp
#

Dagger

dim abyss
#

dagger.

#

of course

#

but dagger has a combo too lol

#

on v focus

wary escarp
#

None of them required 211 & grapple, just timing

dim abyss
#

oh so grapple is the issue for u

#

i see

wary escarp
#

I can grapple, just not very consistent in match since fps and ping

dim abyss
#

yeah

#

i get it, i limited myself to 40fps just to see and it is really hard

wary escarp
#

So I usually just go for the safer option of just jH or wake up catch

viscid kelp
#

Vang is also high ms to my knowledge

#

and dodge/crouch swaps get slower with higher ms

#

you could jump swap but eh

#

just scuffed setup all around

wary escarp
viscid kelp
#

90-900

#

goated range

wary escarp
#

I used to reach 9000 once

#

The image is lost upon server got nuked

split spire
#

above 70 ms dont try to 211 on staff

#

nor nunchucks

#

u can 211 on katana and heng tho

#

or longsword 211 combos

undone anchor
viscid kelp
#

@grim arch Yo, wanna make 2500USD?

wary escarp
#

@lusty cosmos ayo, free 2500USD Matari_Pepe_Laugh

lusty cosmos
grim arch
lusty cosmos
meager trail
#

they should include 1-2-uppercut ''combo'' as a part of basic tutorial for global at this point

viscid kelp
#

I still don't know what they were smoking for both fistblades and knives regarding their stagger

onyx loomBOT
#

šŸŽ‰ | Takao leveled up!

viscid kelp
#

Both weapons had like 10 different soft true infinites by spamming random attacks on launch

#

just cuz the devs decided to give every 2nd stage attack 20 metric tons of stagger for virtually no conceivable reason

meager trail
#

also for whatever reason i can't even predict parry a knives 123

#

and my ping is 50 ms
it's not even bad considering avg global ping

#

decided to give solo a try and i immediately get reminded why did i choose not to play solo in the first place

#

i got rubberbanded and failed to hold blue for like 20+ times in a two minutes fight

viscid kelp
#

but then again knives still has too much stagger

#

fb just has even more

meager trail
viscid kelp
#

against both 2s?

meager trail
#

yeah

#

just the 3rd attack, if it's a vertical the parry will fail

viscid kelp
#

I think h2 was specifically nerfed stagger wise, v2 is a bit scuffed still

#

Ya I mean h3 is molasses slow, I figured v3 is the culprit

meager trail
#

funny how i used to say the game basically became a gamble with my ping and fps but then i realized that even if i won the gamble i still lose it

#

i took the risk by predict parry the 3rd attack because i know that i WILL get rubberbanded if i try to dodge

#

but even then i still got hit

viscid kelp
#

I did some customs on 60ms recently and it felt aight, but I didn't rly fight a variety of ppl who might punish it more

meager trail
#

even when my prediction was right

viscid kelp
#

infinite

meager trail
#

aha

viscid kelp
meager trail
#

that explains it Tessa_duhummy

meager trail
#

I CAN'T ANYMORE

#

my light attack hits the ice trail BEFORE IT EVEN APEARRED ON MY SCREEN?

#

HOW

#

WHAT THE FUCK IS THIS DESYNC

split spire
#

lmao

meager trail
split spire
#

thats a bot exercising its rollback netcode rights

meager trail
#

doesn't matters, the inconsistency is driving me insane

#

i swear i will never touch solo again after i'm done with this alt acc bp

split spire
#

the thing is tho

#

when u play solos

#

u get to learn more about the inconsistencies and how to deal with them (if its possible)

#

which makes u a way better duo/trio player

#

this season i reached nirvana solos. Which is pretty much the first season i played solos at the highest rank for more than 10-20 games

#

and the amount of learning was insane

#

im now casually 1v2ing ppl in duos

#

60% winrate even in random queue duos

#

insane diff

meager trail
#

while what you're saying is true, my point is i give up
i'll play trio because at least i get to hang out with my friends, it's my purpose when playing online games anyway, not aiming to be a skilled player
maybe if i got a good pc and finally free from a stuttering, low fps life i'll consider but for now nope it's definitely not worth it, too many times i did the right thing, my input was on time/as fast as possible but my thing still fails anyway

split spire
#

almost everyone who got a new pc also got a massive confidence boost and a massive will to actually learn things they never tried to learn before

#

(esp advanced combos)

#

i personally knew how to use most advanced combos pre-new pc but the consistency was so horrendous that i was only practically using basic combos

#

with new pc i was doing advanced combos everytime in ranked

#

and its consistent

meager trail
#

yeah what's the point of practicing it when you know it will fail in real matches anyway
i literally can only do basic grapple combo, katana float i can't even do the 2nd jlmb
even ls double uppercut timing is tight as fuck

viscid kelp
#

The fuck is your luck with these interactions lmao

split spire
viscid kelp
#

I have played on low fps and mediocre ping

#

I did not have that type of shit happen with any regularity

#

(Aside from the fact that I don't see how fps affects either a person dying slowly or Justina ult having a seizure)

split spire
#

they do happen the most when u play against ppl with slightly lower ping than u

#

so if ur 60 and go against 45-50

#

ur gonna get so fked by weird interactions

meager trail
#

like

#

bro

viscid kelp
#

I think that has more to do with being on 60 in the first place
60ms is already pain territory for ping

meager trail
#

shits like this happens ALL THE TIMES to me

split spire
meager trail
#

literally not even ONE fight that happens w/o whacked stuffs like that

split spire
#

the thing is about ping adding up with opp ping is that usually if there is a diff of 10 or more ms ur opponent will be able to do bs that u cant do them back to them

meager trail
#

like bro ppl be like ''up ur neutral game'', ''dont parry just dodge'', ''react to it''

split spire
#

oh dont listen

#

high ping plays by different rules

#

ur neutral can get naturally better tho even at high ping

meager trail
#

i literally get punished for doing the ONLY right thing according to what happening ON MY SCREEN

split spire
#

opish casually has 45% winrate in solos at 80 ms

viscid kelp
#

Multiple times btw

#

And fps is certainly not my issue

split spire
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they can dodge my stuff and their parries work

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meanwhile nothing i do works

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(high fps 60 ms btw)

meager trail
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guys it's not just the ping and fps issue, the thing is the game is whacked and in most of its whacky stuffs usually favors low ping high fps

viscid kelp
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Ngl
I just think
The higher both ppls ping the less shit makes sense

meager trail
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so when shits like that happens it's always the low fps eating shit

viscid kelp
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But if your ping is high you alr have a baseline of shit not making sense
Like attacking someone who isn't in blue armor on your screen but they still armor it

split spire
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the game literally just adds ur and opp ping together and starts giving out results from the interactions that make no sense

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this game's lag compensation is horrible

meager trail
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i also notice that my character tend to release a light when i'm trying to hold

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specially when my fps drop

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like my hold command couldn't make it and the game read it as a light, and this fked me over so many times

split spire
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tbh if i was naraka i'd partner with some good chinese AI company and make it do a netcode that acts as a "judge" where it compares the scenario to what happens in two low vs low ping players and adjusts the result based on pings and gives its verdict

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i'd at the very least train it on the most common scenarios

meager trail
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also ping is tied to fps so when i'm running around i'm at like 50ms with 170fps
then when one person appear my fps immediately drops to 100-120 and my ping just went for a disco

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from 55 to 65

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and this is when stuffs doesn't make sense anymore

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that's why my experience is completely different compare to someone who's PC could reach 300 fps but capped their fps at 120, or someone who's also on 60 ping range but got 300+ fps

split spire
# viscid kelp But if your ping is high you alr have a baseline of shit not making sense Like a...

im at 85 ms when i go against 7 ms the only sht that dont make sense there is that something like nunchucks H block blue is unparriable and undodgable and their blue super armor shows up in situations they shouldnt be able to hold blue in (i.e sending an LS rmb before enemy hold dodge animation even plays and then enemy hold dodges right into it and they manage to hold blue and tank the rmb)

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but parries work

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hold dodge parries decently work

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tap dodges are decent too

viscid kelp
# split spire tbh if i was naraka i'd partner with some good chinese AI company and make it do...

That has to be the worst idea I've ever heard
AI is not gonna be better at this than current netcode
Doing this for every player v player interaction would require data centers 5x the size of current Naraka servers stacked with absurd amounts of expensive hardware
It would be slow as fuck regardless
And it would cause even worse interactions because the added layer of computation causes even bigger delay between input and effect

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That idea is actually horrendous

split spire
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i mean its horrendous for low ping players who wanna rob their way to win

viscid kelp
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No

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It's just

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Horrendous

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It would make the game legit unplayable

split spire
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u mean like AI upscaling which at first ppl claimed would make input lag so bad games would be unplayable with it?

viscid kelp
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You'd play the equivalent of that Will Smith pasta eating video

split spire
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and then it turned out one of the best things ever?

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like while AI upscaling is not as visually accurate as native resolution do u see how much better upscaled low resolution looks than low res?

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so yes low ping players will have to play at a worse than native resolution in my example but high ping? the IMPROVEMENT IS MASSIVE.

meager trail
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i want them to try to optimize their game, also make an even lower graphic quality and cap fps at 200

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if they can't redo it as a whole

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it's a bandaid but at least it'll fix something

split spire
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ur essentially making the experience of low ping very slightly worse at the cost of massively increasing the experience of high ping players

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and in naraka's situation

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it actually makes even low ping situation better because the game in its current state is affected by both party pings

viscid kelp
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The problem is that a Naraka interaction is a fair bit more abstract than super sampling algorithms which have been studied for years

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Have you ever done networking for a game

split spire
viscid kelp
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I'll remind you when the AI bubble bursts

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And the stock market implodes

split spire
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it wont happen AI is steadily growing and becoming more useful than it was before

viscid kelp
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Until then I'll leave you with this

split spire
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AI is still considered in a pre-mature state

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it will only get better overtime

viscid kelp
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Not by companies laying off people for it that actually do work

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AI is useful and powerful, and MASSIVELY mishandled by people unqualified to assess its potential in a given context

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And AI is not gonna solve shit in this context, interactions will just look even more weird for one side, the other or even both

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I have coded programs that make use of netcode, I know how it roughly goes, and AI cannot fix its limitations
The simplest version of why is that each client will continue computing "its own version" of the game even without a server response, however if a subsequent server response contradicts what the client has been doing up until that point, it looks VERY fucked to the player

split spire
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looking very fked or not is one thing being fair is another

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rn its both fked and unfair

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sometimes its fair

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but most of the times IT IS NOT

viscid kelp
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It would also be unfair