#š±āweapons-combat
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Solo grind so tedious until you reach maybe solar
Then you get actual player lobbies
Iāll do like 2 games a day before I get bored and go back to learning 211
I'm mostly practice with friends or people in this discord
Fighting in BR is short and you don't get much feedback from the other player
Hmm
In custom, you can fight with certain set of rules that help you prolong the fight, for me is grey weapons and gold armor.

At the same times, we give feedback to each other. What we done wrong that can be exploited, what we can do differently
Yeah, but you first need a control environment that can help you get used to the basics. The game does provided people with tutorial but...
You will be surprised how many times I heard people asked how their weapon got dropped into the ground and why other people moving so fast
I was thinking bot training in hard-advance mode 
Nah
Bots are easy to exploit, does not give you feedback while also in so much ideal environment, you will never able to use what you practiced in it to real match
For example, alot of blue focus can be react-parry in training mode but you cannot do it in BR
Some of them are so cracked though, reading every input and catching me at ever tap dodge 

Noticed that a lot
My next goal is to dodge focus attacks
Into a parry
I played trios bot hard without filled to practice my nerves
After a while I noticed I instead get used to fight bots, not players
They seem to notice your ping & ms to do pseudo infinite if you don't get out the right way
tbh, as much as it feels good to land a combo in practice
I dont play as much lately due to sleep apnea 
It will feel a thousand times better when you win neutral to do said combo in match
If you win the neutral that opens up to the combo no?
take your time
Not always, sometimes win neutral is just landing a focus and then it is reset to neutral anyway
Yea, I understand that, character abilities reseting back to neutral
But if you win neutral by catching their dodges, trick them into parry or catch them with whiff attack then yeah, it does lead into combo
Well combo breaker is on another note 

A game supposes to be fun, so don't push yourself way too hard. Whenever you feel comfortable then I would glad to join (tho I'm in SEA and have like 300 ms on NA
)
Just sheath the weapon and give them a slap

The reaction is funny, cause they donāt know what to do 
crazy to see people actually trying this keep going with that
if you have questions feel free to ask btw
My sliding Uppercuts are the problem. Most of the time I just press Shift, C and rmb at the same time. I need to get that out of my head

I feel that kinda but you will 100% succeed in that it is a bad habbit
But first I need to improve overall in this Game. Thought so much about getting 211s consistent, tried combos way to much when I first started the game that I overlooked overall Fighting, Mind Games and so on.

Combos in general are more like āside quests.ā
But yes, if you don't know how to punish someone or how to get to the point where and when you should do the combo, it gets a little tough 
Combo feels the best right after winning neutral
I noticed that right after I hit Asura.
But Marko and Eldranicks gave me a quick Reality Check and Iām working on my neutral and punishes. Itās slow but it gets better and better. On regular Players it works. When I got JeffSharkie for example like yesterday 5 times in my Lobby, I canāt even hit this dude. Then I got dogwalk/laughed emoted right after

Landing a combo feels good. Landing a hard earned combo after winning neutral (maybe twice because combo breaker) is chief kiss
Everybody knows that side quests are what make a game from good to great š¤šš¤·š»āāļø
Progress on speeding up my 211
But I feel like my mouse wheel is an issue with consistency
What do you guys keybind weapon swap to 
Afaik most of the Playerbase or people that grind Training are using Scroll Wheel. 
In other games f.E. I need to use 1 or 3 for Swap. In Naraka (for me) Scroll Wheel is just better and faster
But I would try all of that on the Bot. Then you know if you made a mistake and can work on that instantly 
Thatās the way I did this since I started the game 
I'll practice a bit more before trying on bot
How does one cancel Heng sword H Charge in that way without the V Dash
Just press horizontal
Heng sword H focus can be feint with H into a non focus horizontal lead into combo or with V into a dash
Even if already commited?
Yeah
Everytime i've tried it just lunged me
You can cancel the release with just an auto

Huh 
I mean you can only feint the attack after you release the heng horizontal focus
While you travel toward, press H to feint into horizontal
or jump XD
Sometimes you can do it to put on some weird pressure

especially against people you know can't track opponent very well
If I dodge I can react to release and parry though right?
But dodging isn't put you out of the Heng feint attack pressure either
Or can they still fient at the end of release
tbh, if you see them holding horizontal focus, hold your own focus too
Nope
It has decent tracking so side dodge will lead into it hitting you, back dodge and reset neutral
I didnt know the Release could be stopped with a light attack
it has some weakness still

its options out of horizontal focus aren't good against people holding blue focus
me just parrying hungry and not knowing these secret weapon tech outside of the tutorials
plus I've never seen anyone with hengsword fient like that
it's always a shadow step
to evade parry
Best of the situation is clashing or reset neutral by dash away. It cannot be cancel into parry, only skill

I barely see people shadow step due to it really don't do much
Especially against good people, shadow step can be react interupted at the end
I hardly see people run hengsword nowadays
but some old videos with heng sword they shadow step into a catch

Certain match up like Longsword, if the opponent knows the match up, shadow step is a free combo on react
tight react but react nonetheless
However these people are rare to find and with ping + FPS in BR, I think you don't need to worry about this 

At this rate I feel like parrying flaw mechanic 
Dodge everything
Because of this fps and ping handicap
Well, like Takao once said: "Parry is a callout. You only parry if you know they release focus at certain time"
alwasy dodge
parry is too aggressive as a callout. nearly no single attack is actually react parriable
unless you know for sure they are going to release, dodging is always better
There are bait and switch
Certain blue focus can be react if dodge the first hit like PS and GS
Certain blue focus can be react but dangerous to parry due to able to change direction like Nunnies & Dagger
I mean practicing 211 and so on seems not very logical, if you donāt know how to win neutral and things like combat overall. (I did the same thing in the beginning
) but knowing how to actually win neutral to get a grapple .9 Blue is way more important imo. Iām slowly recovering from my mistakes but I needed to change so much 
(My Neutral is still ass, but itās getting somewhere) 
Donāt do the Mistakes @undone anchor and I did, as he mentioned a few days ago. 
But as always, thatās my Point of View and I could be wrong. So Iāll would wait for someone with better Knowledge than me. 
Whatās a PS?
Ahh nvm. German Translation was playing with me 
Playstation Polesword
Ahh yeah the German Translation is āGlefeā. And I was like tf is PS 
Whats the difference between and when to use one or the other?
the second one is untrue
only use the first one
if you enabled the bot there, it would have dodged otu
So grappling enemy is bait okki ty :3
Not necessarily, you just executed it incorrectly
Timing wise or smthn?
Ooh i see it now
I didnt notice
It wasnt on purpose so i assume it auto triggered bcz i went in the air no?
Is there a way to force it to not roll
The roll usually triggers when you uppercut has momentum, meaning when you pressed W/A/S/D during the uppercut or did a slide uppercut
It can also sometimes occur on higher ping seemingly arbitrarily
You can avoid it by holding A/D+lmb/rmb, holding shift or holding ctrl+W/A/S/D
So holding ctrl + w throughout the uppercut/grapple to landing would work?
for example
ctrl+w rmb - q - land - rmbhold
Keep rmb held during the grapple animation, you will (and have to) start holding focus mid-air
Okki ty lots :3

How does your focus charge so fast? You start hitting it before he even falls
For me he dodges before my focus is even charged
You might be running into a certain interaction that happens as of around 60ms
Sending a clip would be helpful
You're releasing the focus too late
Don't react to the 'ding', time the release to be right once it occurs
Does the Angle of the F Matters that much or is that a timing Thing, when i throw it after the Bump? Sometimes it works like Butter and sometimes just dont want to go up 
Like throwing the Bot not into the Blade?
Waw
Judging by also how they got reflected, there is a chance that where they land is important
Cuz the ability is spinning, hence I figure smth might be causing that
I'm opening youtube then. again. 
Hmm either im trippin 
Or they go sometimes a bit to the right or the left, when the Bot gets smacked again into the Blade. 
I'm no yoto expert, some one other can be more helpful prolly
idk if this count as weapon combat but what is the right way to stand up? in every 1v1 when i try to stand up i get instant combo again from a light atk
A short guide in which I explain the "Wakeup tech", a method to dodge out of (most) full true combos upon being tech chased. In my opinion, this method is both fairly unknown and underappreciated despite its usefulness.
tyyy very much
yo can anyone help me with doing the double uppercut grapple longsword combo, i can never hit the second uppercut fast enough?
i can never seem to get the second uppercut and i have no clue why
help is much appreciated.
This video shows a successful combo thoughā¦
wait that's his attempt? lol
I meanā¦
Unless he stole a video and sent it here asking for help
That would be kinda
Kinda dumb
Wateflip
that was for reference š
cuz i didnt know if yall understood what i was talking about
lemme get a clipping app real quick and show you my try
xddd
it was smol so i didn't pay attention to the name
but then i was like wait a second that feria looks familiar
š
200 fps 40 ms damn
im jealous
yea i was scrolling to see if someone had the same issue
i saw u helping someone i think and u sent this clip
Can u make Double uppercuts ingame?
Yeah i know the problem xD im on Ps5 and in training it's so easy but in game no chance
even a simple grapple combo fails alot
Watch Untitled by Orio and millions of other Naraka Bladepoint videos on Medal. Tags: #narakabladepoint
heres my attempt
@split spire
i forgot to cut the clip just skip to the end
i can just never get the second crouch in time
idk why
You need to hold either A or D when you bump into the Bot
into c.V?
You roll away
u rolled
tap shift to clear rolls
and dont press directional keys
it always rolls
i recommend tapping shift
exactly
do not hold W
when?
so if i just take my figner off w this issue wont happen
thats what im understanding
no
it can happen
cuz sometimes u have to toothpick using shift S or shift W
so to avoid this
yeah but like after the toothpicking
TAP shift key immiedately after uppercut or hold control key
or hold a/d
i recommend tapping shift key to not mess up with combo spacing
tap shift after the first uppercut?
after grapple
into c.V?
like u grapple and insta shift
how does that help, i dont see the use of that tbh
im not familiar with this games mechanics that much
It clears movement and prevents rolling
The shift needs to happen right as you finish pressing Q
And it shouldnāt play dodge animation
Itās exactly how u press
c.V you press Q.Shift
And the shift needs to be tapped
Not held
ic
its working now that im not holding w anymore, i just need to get the timing right
thanks a lot fam
i was going insane yesterday
As I told you, you will have times where u need to
Press W but u need to clear movement
Thatās where the tap shift tech comes in
yes u can
but generally speaking the best option imo is tap shift
it always works, never fails and doesnt mess up with ur spacing at all
unlike A/D which can mess up ur spacing
or ctrl which can ruin ur combo if u take ur hands off the key accidentally early
What can go wrong there then actually? Cause I do it like that and never had a Problem or I didnāt notice. I mean sometimes I donāt use any directional Key. 
it messes up spacing, sometimes making u lean too much forwards and miss certain blues like nunchucks or staff. CN pros with a/d muscle memory turn their camera
i dont need to turn the camera
cuz i just tap shift
and my blues dont miss their target
cuz i cleared all movement
Ahh I see. Thanks 
Sometimes I have this Problem that Iām standing right in the Bot/Enemy with Nunnies actually
yep
Most of the time I actually hit them tho. But my Character spins like crazy over the enemy then 
yeah ik in CN tho with all ppl on low ms they can dodge out and it wont hit
so they are forced to turn their camera to make the combo true

hey @split spire
Watch Untitled - Copy by Orio and millions of other Naraka Bladepoint videos on Medal. Tags: #narakabladepoint
what am i exactly doing wrong here?
too late?
the second uppercut has never put them in the air for me
im assuming its just that its too late but everytime i do it earlier the crouch doesnt come out
Do it facing him from the front. Your fps is too low to do it from the back
And yes ur uppercut needs to be faster
alright thanks
Lmao thought Combos starting only from behind 
Sometimes you can also do them from the side
It changes the enemy orientation in the air and it changes then also their hitbox
Every Day something new to learn 
Yepyep
sry for barging in, since I'm a newbie trying to learn a stuff or two, you mean FPS or MS? Just trying to compare, sorry if it looks like correcting you (it's not!).
I mean fps in that statement but yes both fps and ping greatly affect combo potential and consistency. FPS having a bigger effect than ping (ms) but ms effect also becoming really bad when you cross 90 ms and go higher.
Sorry for not answering I lost this discord somewhere in my folders 
Overall it is at the end more about the angle of the blade throw and your jump horizontal timing
If you throw the blade higher -> some extentions might be not possible anymore
Jump Horizontal timing -> If you fuck up either the magnet is not working or the hits get weird as hell afterwards
Feel free to dm me with your questions might be better
But overall in your clips the timing seems right it is just about the stuff you wanna do afterwards
if you want a challenge feel free to try out this one (I didn't released that public btw yet)
Hmm alr thanks. I go try that tomorrow. 
Nah that's to much for the Playtime i have atm 
When i have 1k more Hours i maybe come back to this 
green focus says hi
1376 dmg combo
š
green focus ain't in ranked mode tho š¤
so it should still be fine
time to start retraining the anti green focus combos....
yeah saw that shit today.
Let's see if they actually do it or not
š | Lyrics leveled up!
An<yone got comboes I can/ should learn? I know asica katana/ heng comboes as well as the standard longsword upercutt grapple charge. I can basically do all throwing knife comboes and Im currently practicing staff and spear a bit more
the whipsword looks hella fire
check pin
Is there any real advantage of ACCA over just doing the dashy thing
no stamina consume
and you can abuse the db v catch into katana h combo starter thing
speaking of green focus
isnt there supposed to be a punish or something if you grapple them during it?
https://medal.tv/games/naraka-bladepoint/clips/l9YCMQ6ujS8bKJhq3?invite=cr-MSxOdEcsMjAxMjY4ODQ0&v=10
Watch i thought grapples punished this? by Skynyx and millions of other Naraka Bladepoint videos on Medal. Tags: #narakabladepoint
maybe im doing something wrong as i dont play casual modes so am not familiar w the mechanic
yes, i think it works the same as the jade that makes you grapple them
try pressing two times the input
(been a while since i did it, so i might remember wrong š¤ )
i honestly cant get it to work lmao
it just reopens my grapple aim after ive already grappled him once idk
ill ask some people tomorrow i guess but honestly if the punish doesnt work and it becomes hard meta, i might just be out
too many dumb mechanics added lately
(books, gold focus jades)

(any chance that the grapple it's too early? š¤ )
This will be so funny when people actually notice it
Your grapple needs to connect the moment they do the somersault
Any other window won't work
THE FUNNY BIT IS that the somersault has so much momentum that the grapple likes to just fly off to China
The """"punish"""" simply does not work with any degree of consistency, even if you calculate the grapple impact perfectly
even w auto aim grap thats not an easy track
my graps are going to narnia trying to do that
ugh
theres also no way to know which way they plan to go..
unless you have them trapped in a corner
they could go whatever direction they want
even on the bot hes rolling different ways
despite me reseting training room each time to recenter him
Maybe gonna be a Lyam of optimal way is towards the enemy
Gonna be dogsht either way tho

Just cuz they can't be arsed to fix their characters/jades
by the time my brain clocks his direction and try to aim my grapple like its already too late
since they do 2 flips not just one
Oui
also have to deal w the animation lock of whatever attack i did that triggers their get out of jail card
i feel like sometimes i am locked in animation too long to ever catch the first roll window
and my ping is 27 in free training
fps issue maybe?
i got a similar thing when facing people with hundreds of frames more than what i have š¤
nvm then š¤
ah, they meant it that way š¤¦
i have over 400fps lmao
nvm then 
Most ppl never cared to look at green focus
But I actually went out of my way to try and fight it a bit vs free training bot
It's so abysmally implemented it's absurd
i watched nova do it on stream pretty consistently but idk i guess i just suck
free neutral reset
so much distance too
As you mentioned it depends on so many circumstances
If they somersault in a straight line from you you're chilling for instance
But say what triggers the green focus is the very start of ls uppercut
Since ls uppercut is slow you have long anim lock and you simply cannot hit the punish
i mean even in a straight line the timing is so tense a lot of the times im just grappling to them w a normal grapple attack
not the punish
im trying w katana now
also, dumb question: do you thing that there is a chance to bring back the LS infinite uppercut combo with the new weapon coming to the game?
if they don't make a congeneric attack you could uppercut grapple swap into another uppercut and it should reset the uppercut itself, no? š¤
not sure if the height of the bump would be enough, but considering position, there is a chance, no?
The reason why LS infinite doesn't work is because the first hit of the uppercut attack floats an airborne target poorly
This won't change with any weapon swapping, so as long as the new weapon's attacks are identical to LS, it won't be back no
They like to mess with attacks in tiny ways though, for instance PS/Heng have faster/longer attacks than GS/Katana
So who knows what's coming
https://medal.tv/games/naraka-bladepoint/clips/l9Z9Amqk78HKNJmJ1?invite=cr-MSxudGssMjAxMjY4ODQ0&v=27
Watch "just grapple him" :) by Skynyx and millions of other Naraka Bladepoint videos on Medal. Tags: #narakabladepoint
alright so i did land it with katana once
but right after, he summersaulted on my head
so great consistency there
def an easy "counterplay w grapple" moment
Green focus in general
You are not obligated to do the whole animation, at least I've seen the bot cancel it
so youre not even locked into your free combo breaker..
lmao
yeah okay
so someone could anim cancel and easily have blue priority over you because by the time you close the distance theyve been charging already...
cant do knife combo w grapple bump anymore
it triggers green focus n he gets out
Yeah green focus can for sure be cancelled with grapple
Watch knifes cant be used w grapple bump anymore by Skynyx and millions of other Naraka Bladepoint videos on Medal. Tags: #narakabladepoint
this isnt even a double uppercut combo š„²
in my experience
after grapple you at most get a focus
grapple p much solos fills that bar
im not even a combo player and i think this is bad
like the most i do is the double uppercut combo on LS/katana/heng with 2 jump lmbs š
but yea i tested basic dualblade grapple combo and hes out right after the focus..
which i mean, the player would perform a normal wakeup roll then anyways but damn thats only like.. a 4 attack string
h, cv, g, fv
How do you get this Quality on Obs. My clips looking like 480p 
CQP
CQP takes a value from 1-51 which represent the resulting image quality
51 is the worst quality, 1 is the best quality
CQP stands for constant quality profile so it will adjust bitrate according to the situation
22 is a p good value imo, I wouldn't go below 18
File sizes become absurdly huge if you go lower than that, and you barely see a difference
Alr thanks i give it a shot 
I was told this was ok, but idk. When Movement gets a bit faster it looked blocky. And when it gets like that, it stays the whole clip like that 
Idk even if i even should scale the resolution down or not. Sometimes it looks good, then i have clips that looks like 480p or something, even tho they should be 1440p
The higher the resolution and the more movement there is, the more bitrate you'll need
Since CQP adjusts automatically it's ideal imo if you don't care abt file size
I see. I'm a complete noob when it comes down to obs 
Yeah but you cannot do it on react, you have to read it
Anyway, Takao just explain and I hop in too late
Skills like Lyam f2 are going to become so precious since they reset the combo meter
Can u grapple jump into swap flying tech to hold blue on another weapon? xd
One way to basically punish a player who wants to grapple u xdddd
Not rly
Fs can always be met with other Fs
If u can F to combo start enemy can F to combo break
And Fs to combo start have risks of whiffing while combo breaks are always guaranteed to get value
- they like to kill combo extensions like they did with Shay f2 pretty quickly
Ya
If you wanna do that you should probably grapple close to the ground to not somehow get interrupted
Yeah
I can see that being op asf tho
The worst feeling is when u grapple someone and use grapple strike and they are in the middle of a blue hold about to 1.0
Thatās whatās gonna happen to ppl trying to grapple green focus
Iām coping they give green focus some sort of cost like a 20-30% rage cost
It needs a long cooldown
Longer than our normal combo breakers imo since itās essentially a second combo breaker for a lot of characters
cd does nothing
the moment green focus exists it will force ppl to use basic combos
there will be 0 reason to even trigger it in the first place
Everyone gonna just 211 by default
because of that we need a downside to using it, not a cd which has no downsides
Well it's countered with the grapple bump right? Which is a cool counterplay
yeah its crazy
u can counter that
u can cancel green focus into jump flying tech hold blue
and suddenly person trying to grapple bump u eats a free blue
You mean the wildly inconsistent grapple punish? Lmao
but yeah it just becomes a thing where like.. thereās no reason to risk ever doing anything other than a basic combo
Which sucks
And even some basic combos get screwed by it, like longsword/katana/heng double uppercut w 2 jump lmbs
Canāt do those anymore
i think longsword will devolve into no grapple direct carrousel
rmb shift rmb uppercut 211 rmb lmb rmb hold
around 1400 dmg
which isnt bad but consistency is trash asf
211 on longsword into carrousel has always been an inconsistent mess
unless u are facing a wall
Yeah so weāre right back to basic grapple combos for everything
Very static and repetitive
Because this change also kills any sortve downhill extended combo
Or aerial juggles off a cliff side etc. Pure cinematic stuff that even recently they were reposting on their official socials š
I wouldn't be surprised if people just bag swapped
they need to allow up to 3 hits in addition after grapple strike connects to make green focus somewhat ok
or give it rage cost
it shouldnt be a free out of jail card
their untrue sht
its insane how they were posting untrue combos
Their logic will be that it isnāt free cuz you have to take the glyphs
encouraging ping abuse basically in global
in CN they will find out
in global they wont find out
they will ping abuse
I mean downhill juggles are true though, if the person keeps you in the air the whole time
not downhill juggles
recent post was a video of kurumi doing the most untrue combo i have ever seen
Oh I might not have seen it
But I know they reposted one of prospers downhills while in zai ult
its the new green focus reveal after that one kurumi untrue'd the living f out of her enemy
they should guy trying to true combo kurumi then she used green focus and untrue'd the guy
xdddddd
I didn't know it was inconsistent
I've only ever tried in practice range
If u turn around like with Lyam combo breaker u can make it extremely hard for ur enemy to counter grapple btw
Welp
Time to go back to just stabbing people until they die
If you have a combo breaker up why would you need to disengage
Tbh I think it's overall good for the game, tod's do more harm than good. But i think the threshold is too low. I'm fine with this stopping stupidly long combos but not everything above basic level
Maybe hot take but the game has gotten to the point where characters have so much privilege in their abilities that ToDs are far from the biggest concern
Most weapons can't reliably ToD anyway, assuming at least purple armor and somewhat reasonable jades
Characters however can
It's mostly using abilities to extend or some very niche tech
Ya but that's an ability issue
Green focus is still what it was back when they originally created it, a cheap band-aid
Yep
U misunderstood I mean if u turn ur green focus just like u do with Lyam F ur enemy will find it extremely difficult to counter grapple u as u wouldnt be in their field of vision
idk how turnable it is personally
I felt like it always went fixed in the opposite direction your character is facing
but maybe I didn't try enough
Oh gotcha
yea i don't think you can change the direction by camera movement like how you could with lyam F
how can i punish special dodge like dagger fan pole sword dodge and fistblade focus dodge
There is a small frame window where u can catch them, except fistblades since their in blue state
so you cant punish fistblade dodge ? even if you predict its
there are ways, for example if they hold to second stage lmb focus you can avoid the hit and when they throw the purple "hadouken" u can mid dodge through it and catch them, other wise its about catching them after they release blue and hopefully try and dodge.
thank for the information
been trying to punish fistblade focus dodge like normal weapon hold dodge i thought there a small gap after the focus dodge finish
You can. Even fist blade dodge is trappable
If you send something like longsword light attack vertical in prediction to enemy dodging
U can trap even their fistblade dodge
Itās a tight timing interaction tho
And risky
But itās as the guy said punish after blue
thank
longsword looks fine tbh
we just gotta use this as standard combo now
123 is faster if u dont have muscle memory for 0.9 fastest LS blue release
and about the same dmg
if u use H blue for the 3 in 123
oh what did they change for ls
Weird, the scalerush animation you did is off a wall and not a pole
Could be weird interaction with grapple or they didn't mark the map properly
Just my theory
could it be a branch that has collision but was incorrectly hidden by the grapple thing
green focus is coming to ranked
which means all 211 combos are now officially dead lol
the best combo is direct grapple carrousel
or uppercut -> manual land carrousel no 211
why 211 is dead?
its actually good no? since u dont trigger grapple bump to build meter
think he means 211 used as combo extension
tbh 211 should have been removed long time ago
i remember one time devs tried to remove it
then they just made things even worse
with a bad fix
then they reverted to how it was
and gave up on it
xd
Yeah this
when you don't grapple the same round object you land on, it lets you scalerush
for example, grappling a wall but being interrupted by a tree will let you scalerush
or grappling a tree and landing on a branch will let you scalerush
rivelia documented this interaction on naraka wiki
it's known
what is the 211?
Im new in this server
And who can give advice to improve in combat?
This is the only 211 combo guide youāll ever need.
Fast, simple, and effective ā once you get the timing down, youāll win more duels instantly.
šŗ Catch more on stream: https://www.twitch.tv/rustamthebest
Depends where you are at; #šādojo-coaching is always a good place to check out šš¤
Otherwise just feel free to ask any questions, we'll do our best to help
There is a systematic way of hitting more blue focus attacks in Naraka Bladepoint, getting parried less and reading your opponents better. Itās called holdchecking and youāre gonna learn it in this video.
ā¬ā¬ā¬ā¬ā¬ā¬ā¬ā¬ā¬ā¬ā¬ā¬ā¬ā¬ā¬ā¬ā¬ā¬ā¬ā¬ā¬ā¬ā¬ā¬ā¬ā¬ā¬ā¬ā¬
Get Naraka Bladepoint:
https://gsght.com/c/x29yp...
This is a good starting point tho š
а Š²Ńе
hit your opponent, don't get hit
it's a broad subject
https://www.youtube.com/watch?v=MZw3aPhmgiE
https://youtu.be/y59HE32pHqU?si=RnjQSIr9lCzRrFwS
https://www.youtube.com/watch?v=3ERpDpM4tck
https://www.youtube.com/watch?v=7vMIlhsdQuE
Fights in Naraka are often described by "rock, paper, scissors", but that alone won't make you a better player. In this Naraka combat guide, I'm sharing the secret sauce every skilled player should know.
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Get Naraka Bladepoint:
https://gsght.com/c/x29ypw
...
There is a systematic way of hitting more blue focus attacks in Naraka Bladepoint, getting parried less and reading your opponents better. Itās called holdchecking and youāre gonna learn it in this video.
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Get Naraka Bladepoint:
https://gsght.com/c/x29yp...
Timestamps:
Basic Movement 00:00
Types of Dodges 00:25
Rolling 00:41
Sliding 01:03
Focus Dash & Special Dashes 01:25
Scale Rush 03:14
Window Movement 06:24
Ceiling Movement 07:11
Grapple Movement 08:36
Air Walking 09:07
Tree Movement 09:37
Extra & Conclusion 10:50
A guide in which I explain how you can use the combination of spacing, dodges and weapon movement to more consistently avoid and parry blue focus attacks. Dodge parrying is a difficult aspect of the game to learn, as it requires good situational reading to apply correctly, but it can seriously elevate your gameplay by punishing your enemy for mi...
You can start with this i guess
for the fundamentals
compare your gameplay to top players in CN https://www.youtube.com/@NarakaAutoReplays
identify what they do and why they do it, that is different from your gameplay
and download it into your playstyle
one by one
fix mistakes
i mean thats a landmine
they play a different game than global
some things will apply obviously, but a lot wont, and as someone seeking help its unlikely theyll be able to tell
yeah you try to do what they do you'll get rubberbanded to dead LMAO
True
but most things you can apply
do you guys think grapple bump is must know for this game?
not if you know 211
but you should know at least one of them, it's how you get more damage from a combo starter
either grapple combo or 211 combo
difference is 211 is a bit harder but doesn't use a grapple, but then you lose a bit of damage from the bump
and grapple combo is easier, does a tiny bit more damage, but consumes a grapple
If you ask me then no. A grapple combo is nice to maximize damage while being easy enough. However you can make it really far by just being good at neutral
the thing is, the learning curve for getting really good at neutral is much steeper than spending 20 minutes to master a grapple combo
the return on investment comparison is silly
grapple combo is just muscle memory and memorizing inputs, anyone can do it
getting good at neutral is something a lot of players will never achieve
if you are the type of player who CAN learn good neutral, learning a grapple combo or 211 would be child's play and significantly increase your lethality
and even if you are not, learning grapple combo will help you secure damage in those rare moments where you do get a lucky combo starter hit
ok then my next question would be about neutral
the ingame tutorial talks about using jh for gap closing
i notice most optimal combos start with h
does jh gattle into h?
what is true into h
or cv
and aside from whiffed parries, when should i go for punishes?
in the top player 1v1s, they sometimes let a missed blue focus go without trying anything.. why?
what would you say makes 211 harder?
just looking at both of them i would feel 211 is easier because its not as reliant on timing ?
just harder execution
imo
harder to learn
but once you learn it it should be fine
don't trust in game tutorial
it is false
jh is good for hitting running away targets or people in the air or someone scale rushing on a higher elevation
jh tracks really well
but it is not for combo starting, you combo start on a grounded enemy with h for most weapons, or v for longsword
you can combo start on a running away opponent sometimes, but it is hard
with some weapons you can sliding uppercut a running away opponent like with staff it's really easy and good for chasing
and not just mash h
no
jh is like a low risk low reward move even for a combo starter
say you are in a big teamfight with players all around you
you have 0 chance to perform a full combo uninterrupted
you land a combo starter on someone, just do a double j.h
for weapons you can do it with katana, heng, duals, fistblades, staff and spear i'd say
for fan and dagger you wanna do h->c.h->v for soft true combo
or h->v for true combo
idk about true but it's reliable
it's safe
low risk
but in situations where u have free space
so really most damage is from chip
or a clean fight
and stray hits?
u go for a proper combo
with mediocre/bad conversion
okok
just decide if you can do a 211/grapple in this situation
if not, settle for smaller chip damage
rather than getting 0 dmg and potentially taking dmg from someone else
but u can also pretend to start grapple combo as bait
if u notice someone looking at u, and charging their blue to interrupt your combo, you can pretend to be comboing and then parry
would i be correct in saying 211 is input heavy whilst grapple is timing heavy
on greatsword and polesword, those weapons work a bit differen
t
jh is still good for chasing, it covers a lot of distance, but u don't use it in combat like that
for those weapons u rely mostly on standard h and charged v
u need proper timing for both
This is the only 211 combo guide youāll ever need.
Fast, simple, and effective ā once you get the timing down, youāll win more duels instantly.
šŗ Catch more on stream: https://www.twitch.tv/rustamthebest
this is a good guide
ok thanks ur the best
but there is nothing wrong with learning 211 as a start too, it imo the better one as it's faster
i seriously cant do grapple combos
in some situations where you dont have time to do grapple you can perform a 211
like in a 2v2, enemy won't have time to help his teammate with your 211, but they will have time to help if u do grapple
try and see
each player's brain works differently
ok tysm
u might find 211 intuitive and grapple a pain
in almost every combo where you use grapple, you can use 211 instead, and 211 opens up additional combo paths on top of that
so it's objectively better
@arctic pewter maybe 211 is not so hard to do after all, scratch that, go for it
i had never taken the time to practice it before, just knew how it works in theory, but i just spent 15 minutes to learn it and i got it, about the same time it took to learn grapple combo, just need to get the timing down and get the muscle memory
about the basic heng sword combo in the pins;
H - CC - H - CV - G - V1
i'm wondering why they use CC instead of hold dodge like in the long sword combo? it seems to work just as well and is a lot easier to pull off than the CC, especially for a new player like me. do you risk being hit or something if you hold dodge instead of CC?
sidenote: my V1 at the end almost never hits, if i release it on the first ding, second ding, or inbetween them, the bot dodges. is this because of bot 0 ping? or am i needing to time it better?
cc is to avoid using stamina
if you have stamina you can just do a dodge
dodge is also useful instead of cc if you need to reposition, for example if you're about to combo uphill or into a wall which would ruin it
cc is generally if you don't have stamina left
you need to release the blue as soon as possible
you don't react to the ding
you memorize the timing with your muscle memory for when it dings and release on that timing, ideally you should be able to do it with your eyes closed and without hearing the ding
thanks! thats very helpful, i'll start practicing 
do keep in mind that knowing both is the best scenario
in 1v1 cases where you do have a grapple to spare and you aren't at risk of being interrupted, grapple combo will do more damage
from 100 to 163 extra damage (without attack buffs) depending on your weapon
a 2nd JH is untrue ping abuse
then keep in mind that 2nd JH only works on some players
I try jump parry and its always too slow to parry (hear the parry sound but no parry), is crouch parry faster?
the ''hearing parry sound but no parry'' issue has nothing to do with what type of parry you did
Well i assume the jump might make it slower or smth
nah
jump parry is better than regular parry in most case
because it pulls you toward the end hitbox of the blue attack
sure but my issue is speed now
nah
it's your ping
when you parry, the sound plays first, then your character turn red, then a red flash appear
only after the red flash appeared the parry is active, the sound and the red overlay on your character means nothing
and the delay between the moment you press parry and the moment the red flash happens depends on your ping
and your fps, somewhat
then you're just too slow
A guide in which I explain how you can use the combination of spacing, dodges and weapon movement to more consistently avoid and parry blue focus attacks. Dodge parrying is a difficult aspect of the game to learn, as it requires good situational reading to apply correctly, but it can seriously elevate your gameplay by punishing your enemy for mi...

@subtle needle how parry works is in multiple stages stages visually
The animation, the sound, character glowing red dont matter
What matters is the red flash
No red flash = no parry
Each weapon has its own parry speed and duration too
Fastest being longsword and katanas, slowest nunchucks
Take me 3 days for grapple combo and never to learn 211
At this point my fps and ping are so bad I am getting used at just play neutral in match, i.e stabbing people until they die
Like I said, that is if he asked me.
Learning is case by case tbh
But I glad that he finds 211 easy
how much fps?
maybe i can help u with 211 i learned it in literally 15 mins today
70 on a good day, 30 if big fight
oh that is roughh
Also I don't have a mouse with side button
u can try a keyboard button maybe
just need something u can easily press with one finger on shift
maybe alt
but then need to disable shift+alt keyboard language swap
or simply stick to grapple if its too much hassle
tbh, I tried them trick, they just don't work for me very well
I just stick to raw neutral tbh, learning combo is a hassle for me
heh, it used to be worse if you remember 
then maybe u should play otherr weapons with eaasier combo
like staff/spear
they have that h, v, ch
i do
Dagger
None of them required 211 & grapple, just timing
I can grapple, just not very consistent in match since fps and ping
So I usually just go for the safer option of just jH or wake up catch
Vang is also high ms to my knowledge
and dodge/crouch swaps get slower with higher ms
you could jump swap but eh
just scuffed setup all around
60-80ms in training, 90-900ms in match depended on the day 
211 becomes true at around 70 ms
above 70 ms dont try to 211 on staff
nor nunchucks
u can 211 on katana and heng tho
or longsword 211 combos
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You were too slow this time 
they should include 1-2-uppercut ''combo'' as a part of basic tutorial for global at this point
I still don't know what they were smoking for both fistblades and knives regarding their stagger
š | Takao leveled up!
Both weapons had like 10 different soft true infinites by spamming random attacks on launch
just cuz the devs decided to give every 2nd stage attack 20 metric tons of stagger for virtually no conceivable reason
also for whatever reason i can't even predict parry a knives 123

and my ping is 50 ms
it's not even bad considering avg global ping
decided to give solo a try and i immediately get reminded why did i choose not to play solo in the first place
i got rubberbanded and failed to hold blue for like 20+ times in a two minutes fight
tbh I'm surprised by that too, I feel like 50ms should be able to parry even knives 123 if inputted asap
but then again knives still has too much stagger
fb just has even more
yeah but i just couldn't
well if its a h3 then i can but if it's a v3 the parry will fail 100%
against both 2s?
I think h2 was specifically nerfed stagger wise, v2 is a bit scuffed still
Ya I mean h3 is molasses slow, I figured v3 is the culprit
funny how i used to say the game basically became a gamble with my ping and fps but then i realized that even if i won the gamble i still lose it

i took the risk by predict parry the 3rd attack because i know that i WILL get rubberbanded if i try to dodge
but even then i still got hit
I did some customs on 60ms recently and it felt aight, but I didn't rly fight a variety of ppl who might punish it more
even when my prediction was right
what's ur fps tho
infinite
aha
that explains it 
bro WHAT THE FUCK IS WRONG WITH THIS GAME
I CAN'T ANYMORE
my light attack hits the ice trail BEFORE IT EVEN APEARRED ON MY SCREEN?
HOW
WHAT THE FUCK IS THIS DESYNC
lmao
šÆ
has to be a bot
thats a bot exercising its rollback netcode rights
doesn't matters, the inconsistency is driving me insane
i swear i will never touch solo again after i'm done with this alt acc bp
damn
the thing is tho
when u play solos
u get to learn more about the inconsistencies and how to deal with them (if its possible)
which makes u a way better duo/trio player
this season i reached nirvana solos. Which is pretty much the first season i played solos at the highest rank for more than 10-20 games
and the amount of learning was insane
im now casually 1v2ing ppl in duos
60% winrate even in random queue duos
insane diff
while what you're saying is true, my point is i give up
i'll play trio because at least i get to hang out with my friends, it's my purpose when playing online games anyway, not aiming to be a skilled player
maybe if i got a good pc and finally free from a stuttering, low fps life i'll consider but for now nope it's definitely not worth it, too many times i did the right thing, my input was on time/as fast as possible but my thing still fails anyway
yeah new pc will be a massive boost
almost everyone who got a new pc also got a massive confidence boost and a massive will to actually learn things they never tried to learn before
(esp advanced combos)
i personally knew how to use most advanced combos pre-new pc but the consistency was so horrendous that i was only practically using basic combos
with new pc i was doing advanced combos everytime in ranked
and its consistent
yeah what's the point of practicing it when you know it will fail in real matches anyway
i literally can only do basic grapple combo, katana float i can't even do the 2nd jlmb
even ls double uppercut timing is tight as fuck
Did you download Naraka version 0.5 or smth
The fuck is your luck with these interactions lmao
low fps paired with avg global ping
I have played on low fps and mediocre ping
I did not have that type of shit happen with any regularity
(Aside from the fact that I don't see how fps affects either a person dying slowly or Justina ult having a seizure)
they do happen the most when u play against ppl with slightly lower ping than u
so if ur 60 and go against 45-50
ur gonna get so fked by weird interactions
I DON'T KNOW
like
bro
I think that has more to do with being on 60 in the first place
60ms is already pain territory for ping

shits like this happens ALL THE TIMES to me
the nature of naraka is ur ping adds up with ur opponent ping
literally not even ONE fight that happens w/o whacked stuffs like that
the thing is about ping adding up with opp ping is that usually if there is a diff of 10 or more ms ur opponent will be able to do bs that u cant do them back to them
like bro ppl be like ''up ur neutral game'', ''dont parry just dodge'', ''react to it''

oh dont listen
high ping plays by different rules
ur neutral can get naturally better tho even at high ping
i literally get punished for doing the ONLY right thing according to what happening ON MY SCREEN
opish casually has 45% winrate in solos at 80 ms
Idk recently I fought someone on 60ms and I'm 30ms natively
I couldn't soft combo break their DB toothpick->uppercut

Multiple times btw
And fps is certainly not my issue
in my experience playing against 60 ms is the most awful experience ever
they can dodge my stuff and their parries work
meanwhile nothing i do works
(high fps 60 ms btw)
guys it's not just the ping and fps issue, the thing is the game is whacked and in most of its whacky stuffs usually favors low ping high fps
Ngl
I just think
The higher both ppls ping the less shit makes sense
so when shits like that happens it's always the low fps eating shit
But if your ping is high you alr have a baseline of shit not making sense
Like attacking someone who isn't in blue armor on your screen but they still armor it
the game literally just adds ur and opp ping together and starts giving out results from the interactions that make no sense
this game's lag compensation is horrible
i also notice that my character tend to release a light when i'm trying to hold
specially when my fps drop
like my hold command couldn't make it and the game read it as a light, and this fked me over so many times
tbh if i was naraka i'd partner with some good chinese AI company and make it do a netcode that acts as a "judge" where it compares the scenario to what happens in two low vs low ping players and adjusts the result based on pings and gives its verdict
i'd at the very least train it on the most common scenarios
also ping is tied to fps so when i'm running around i'm at like 50ms with 170fps
then when one person appear my fps immediately drops to 100-120 and my ping just went for a disco
from 55 to 65
and this is when stuffs doesn't make sense anymore
that's why my experience is completely different compare to someone who's PC could reach 300 fps but capped their fps at 120, or someone who's also on 60 ping range but got 300+ fps
im at 85 ms when i go against 7 ms the only sht that dont make sense there is that something like nunchucks H block blue is unparriable and undodgable and their blue super armor shows up in situations they shouldnt be able to hold blue in (i.e sending an LS rmb before enemy hold dodge animation even plays and then enemy hold dodges right into it and they manage to hold blue and tank the rmb)
but parries work
hold dodge parries decently work
tap dodges are decent too
That has to be the worst idea I've ever heard
AI is not gonna be better at this than current netcode
Doing this for every player v player interaction would require data centers 5x the size of current Naraka servers stacked with absurd amounts of expensive hardware
It would be slow as fuck regardless
And it would cause even worse interactions because the added layer of computation causes even bigger delay between input and effect
That idea is actually horrendous
i mean its horrendous for low ping players who wanna rob their way to win
u mean like AI upscaling which at first ppl claimed would make input lag so bad games would be unplayable with it?
You'd play the equivalent of that Will Smith pasta eating video
and then it turned out one of the best things ever?
like while AI upscaling is not as visually accurate as native resolution do u see how much better upscaled low resolution looks than low res?
so yes low ping players will have to play at a worse than native resolution in my example but high ping? the IMPROVEMENT IS MASSIVE.
i want them to try to optimize their game, also make an even lower graphic quality and cap fps at 200
if they can't redo it as a whole
it's a bandaid but at least it'll fix something
ur essentially making the experience of low ping very slightly worse at the cost of massively increasing the experience of high ping players
and in naraka's situation
it actually makes even low ping situation better because the game in its current state is affected by both party pings
The problem is that a Naraka interaction is a fair bit more abstract than super sampling algorithms which have been studied for years
Have you ever done networking for a game
no but i have common sense to know anything AI based is gonna be better going forwards
it wont happen AI is steadily growing and becoming more useful than it was before
Until then I'll leave you with this
Not by companies laying off people for it that actually do work
AI is useful and powerful, and MASSIVELY mishandled by people unqualified to assess its potential in a given context
And AI is not gonna solve shit in this context, interactions will just look even more weird for one side, the other or even both
I have coded programs that make use of netcode, I know how it roughly goes, and AI cannot fix its limitations
The simplest version of why is that each client will continue computing "its own version" of the game even without a server response, however if a subsequent server response contradicts what the client has been doing up until that point, it looks VERY fucked to the player
looking very fked or not is one thing being fair is another
rn its both fked and unfair
sometimes its fair
but most of the times IT IS NOT
It would also be unfair












