#π±βweapons-combat
1 messages Β· Page 19 of 1
If you spam roll / dodge, it's super easy to catch
For example, if you spam roll backwards, if I simply do an attack after my focus attack I will most likely hit you automatically
The roll / wake-up / way to get out is part of the mind game in naraka
A short guide in which I explain the "Wakeup tech", a method to dodge out of (most) full true combos upon being tech chased. In my opinion, this method is both fairly unknown and underappreciated despite its usefulness.
Depends
You can also time your roll or change the direction
Or do a double one, or focus immediately (you will stand up in blue focus pretty much)
This could help a bit
i saw that vid
π
i forgot about it
i needa try it later
ya i realized that
i can js focus
i was doing that in a game earlier
This works till the enemy catches you when going up, it's not an instant blue for example π
But it's a great option, solid one
i need to practice dodging light attacks
This is the hard part, but if you can evade all of them, you are the best player in the world π€π
π
the bot can do it very very well
its so dumb
ill turn into that bot
is it possible to evade all of them
like on paper
Naraka, the only game where being a bot is a compliment π€ππ
even the 2hit spear and staff ones?
Yes
okok
Also there is a way to make that dodging trivial
how do i practice dodging all the lights
Give the bot a series of attacks and put it on repeat
Or, better, find someone to play custom with and just train playing 1v1 π€
custom training
π im scared
cuz im like rlly bad they gonna leave
Why?

They didn't leave with me, they won't with you ππ
if combonicks was in my game i wouldnt leave either
I'm good in knowing the game and some of the mechanics (and at spreading misinformation
) , but on a practical level I'm only so so
thats like me atp π
Most of my time I spent in practice tool testing things, not actually playing ππ€·π»ββοΈπ€·π»ββοΈ
i know more than i can do
And that's good
Now it's time to have the hands slowly adapt and follow the brains π
That's the next step
U know what you should do, try and do it, each time a bit better
also theres liek alot of cn and eu ppl
on na servers
how they have super low ping
π
i try
π
i think im gettin better yet also hitting a wall
It's normal
Really steep learning curve
If you feel like the wall is too strong, try #πβdojo-coaching ππ
@lusty cosmos for sure has your back ππ
I hopefully have an answer for you π€π
uhm
so like if i hold attack right and then they parry what do i do
should i dodge out of my focus and light them or
charge to 2nd focus
Either release when they are still stuck in the animation or do a combo π€
Both are good options, depends on the sotuation
ok but like sometimes
when they parry
i dodge and its too slow they already dodged out after their parry
I think release right after they parry is the best
Slow reaction then, in that case releasing is just better
Generally yes, easier to do
As for how ping and fps doing with this game
Less room for error
Fair point π
Unless you intentionally bait a parry -> catch for combo, you will not react fast enough to combo them
Not charge into 2nd stage because that would be too late
@analog hawk here a few easy things you can do with lyam v2 (not optimal, not full combo, just showcasing what can be done)
thankss
whole reason why im playing him is cuz i pulled that skin by accident
ahem
for that hengsword one is it cv hold dodge s cv ?
also i can do it with katana aswell right
If it can be done with Heng sword it also works on katana π
That's a good reason π€π€·π»ββοΈπ
I took it with the guaranteed choice, same with the Heng sword
Can't wait for my luck, it's terrible anyways π€·π»ββοΈπ
If you see chained uppercuts it's always slide ones π
huh
whats the gauranteed choice
the pity at 100?
after a certain amount of regular treasures you open (500) you get a free choice of red skin
u opened 500???
from any of the regular treasures (not seasonal ones)
π
they just added it
in over a year?
thats
it is a lot, but it's all free ones
π
i mean u got it at the end of the day
soo yay
i never learned that
i thought it was a tarka exclusive
i guess i do that too
π
if the enemy is high up enough
it can be done with everyone
You good 
Heya bin ππ
@undone anchorcan you show me how to double uppercut katana ?
my trouble is he rolls when bump
here you go
this means that you are too slow on either the uppercut or the grapple is late / missplaced
here is mine
is it just me, or is the Grapple Bump backwards Dash thing harder than anything else... 
it is really tight, yeah
it was the requirement for heavenstep and the whole hard part about it π
if you could do that you were chilling
here was my old go at it when i was learning the combo π
yeah when heavenstep was still a thing, glad i didnt play that game... But idk how sum people could get 3 or 4 of them. i can get 1 out of 25 tries maybe 
that looked weird. but cool 
weird? how so?
The Shield Hitbox haha
(it was also my literal third week of naraka π )

it is a fun one :laui
don't mind it tho; i learned heavenstep before learning the game π
spent like 40h in training tool first thing into the game, cuz it looked cool
then they removed it π

π‘
Always the Mechanics first. Then the Game Sense 
ahaha
pretty much the same with me in Rocket League. Have pumped like 4k Hours in this game and roughly 800-900 in Training. Big Mistake i can say for now 
Should've grinded rank more 
ππ
Holy.. i hope you aren't telling new players to do that
Nop, quite the opposite ππ
I use myself as an example of what not to do ππ€·π»ββοΈ
Better to learn to fight before combos, otherwise how are you supposed to execute them on an enemy if u can't win neutralπ
To this day I still only use easy combos and do just fine. Game sense, neutral, movement are vastly more important
They are indeed
Just returned to Naraka, what are the pros/cons of flying knifes and what are some combos?
For me, it is just really strong due to good range along with really good jades. For combo, it can be combo with standard toothpick into uppercut -> grapple -> V -> H -> V -> cH/jump H
Sorry because I am not in the game at the moment for recording it
There is a niche mechanic in which if you landed first vertical attack into enemy initiate their attack, you will stagger them for a long enough duration for a combo
Thank you
Toothpick with horizontal or vertical?
and is there anything to say about it's charged attacks?
Horizontal. But you can start soft true combo off vertical, even from range
Very strong, great at hold checking, good range. 2.0 of hori has insane range, rmb charge can be missed on purpose to parry bait. And the follow up vertical focus has really good tracking, even through dodges
The weapon is by far the strongest they have added
It has received plenty of nerfs since it came and is still ahead by a big margin
Also they need to hotfix it during PBE due to one of the easiest infinite combo ever XD
thx!
so another fistblade xD
Yup
Also welcome back to naraka 
You just missed anniversary sadly
Bad timing
Doomer take
Champion fight saved my life
what's champion fight?
instead of 40+ player lobbies, you get into lobbies with 6 humans and 2 bots
and everyone is dead before first yang
sounds horrible
you basically can't play ranked anymore
even immortal war has more players than ranked
naraka committing sudoku
After asura you will q for it. You can also enter them if you are winning a lot. They are smaller lobbies, less skill gap, less bots, and better loot
Matches tend to end faster and you don't have bots and new players to farm, so some people are upset about it. But i think it's overall very good for the game
there are bots in champion fight
oh, they made that as an attempt to solve these skill gap lobbies?
Yeah a couple
and playstation / xbox players with inflated rank and no skill
But not 15
no, they made it because someone requested it
Perhaps. I've been saying naraka needs smaller lobby sizes
and it was in the game before in season 3
the game almost died in season 3 because of it
Wish they just made smaller lobbies across the board but I'll take what I can get
we had trio lobbies with 9 players in them back then
It's not the same thing
it is, except this time it's ruining solos instead of trios
Ruining solos?
Bro i get games at 4 am now
Before i had to q duos
It is saving solos
is that sarcasm or serious? never certain about chinese companies
Take everything you hear online with a grain of salt
it's slightly improving availability outside of primetime, but at the cost of a much worse experience for the average player
People are always biased and exaggerate reality
it's fact-based

Anyway, thanks for the advices!
Happy to help !
ya ik but in what scenrio would u get anyone so high up like that
π
This is an example
Takeda also puts enemies high up enough with his ult
i saw one
from him
π
oml its disgusting
i saw casper do it
with dual halberts
It got somewhat fixed π€π
Nvm, that one ain't fixed yet
Just need a lot of precision and 300 FPS π€π
Dual halberds heavenstep ππ
The Dual Weapons Heavenstep was found back then by LongNotes in April 2024. It is still possible to do on the current patch. But in this video I show you some variations to make this combo even more insane!
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Like this?
nop
he did it with takeda
used ult
then it's easier
it looks very cool
LOL i js witness some tech π
jump jump swap jump jump swap jump jump swap
so funny
I rather end it with F2-> uppercut -> grapple -> focus ngl
Definitely πππ
It's just a clip from day 1 kylinππ
Super suboptimal, but cool
Yeah, definitely, we even tried to combo with his V
Yep
kinda sucks that tianhi's divine bell counter doesn't allow you to use your weapon to counterattack your enemies.
like you would typically do by the typical counter
are there any fan combos to learn?
wait... it does tho
I remember it does
I think i might have worded that weird. When you use the bell counter to counter an enemy, you can't use your weapon to punish said enemy with an additional attack like with tyoical parries
Yeah, I understand you, the counter attack after parry right?
I remember you can actually counter using it tho
Hold up, Imma get in game and test
Ye that be good. Esp in vid form
myabe got to practice more lol. how does this compare to the typical parry?
Well, the bell exists for longer duration and also grant you immunity to most things. However the F with combo breaker is still a safer option
As for F2 parry, click counter as your opponent got parried and not afterward
Oh I see. It seems to be working okay now. like you said, gotta do it right when they get parried
is it better to execute than the typical parry? (g by default?) I assume so?
due to the bell existing longer essentially making the parry time longer? like you said?
Well, let me be honest, since parry is more of a catch when you know opponent releasing blue. Pressing parry by itself is already a read, so Tianhai F2 is more of a safer option for parry
However F1 is a combo breaker
yeah esp if you getting juggled.
hey.. why when i uppercut someone, i barely get any airtime to hit them midair
π | eden leveled up!
what do you guys usually do when you see someone charging up?
I keep panicking whenever I see a blue outline and just fumble up
Cuz uppercut in itself does not allow for much, usually just a single attack in the air as shown in the advanced tutorial
You can fit in a few more, but it's dependant on your speed of execution
If you want to do more that's when grapple comes into play
Focus right back into their face
Or keep your distance and focus aswell
So that they feel the same pressure as you
oh cause i was experimenting in practice range and apparently you can execute 2 slashes (lmb) after uppercutting if you run slide into an uppercut
but it still makes me confused a bit because other people do it just fine
Hold Check or keep Distance. I like to go on a wall/stone and scale Rush behind him. If there is any in the open 
In the air or on the ground the lmb?
in the air after uppercut
There is a combo with 2 slashes on the ground followed by a focus, but it's pretty hard
It's timing
Need to jump and attack again as soon as you land after the first
Also fps play a role
ahh
And keep w pressed down
Np π
Can 211 with katana/nunchucks/heng consistently but can't seem to get the timing on staff or longsword at all. Any suggestions?
At which point during the uppercut you can swap differs between weapons and even between slide/normal uppercut
You can try to get a feeling for that by just buffering the swap and spamming jump
The moment you jump right as you swap is the timing you wanna learn
Once you know whether you're going too fast/slow just try to adapt accordingly
any way to follow up with a fan uppercut becuase after both horizontal and vertical opponent can dash out of it
If you hit the enemy with the windwall
it's H1 or V1 
Attack, dash, h1
If you hit only with the windwall it works like a normal H1 on other weapons
i got online yeah... Started the Game
And first try i hit that 
so for a lot of grapple bump combo videos I see they start combos depending on the weapon with H, backdash, H or V, backdash, V before the CV
but when I backdash i dash too far away from the enemies to hit the second attack
If you have the souljades tai chi fan or soulshatter those can both combo start & confirm an uppercut. But for the most part fan isnβt a combo weapon, itβs a very hold checking playstyle and chipping in dmg here and there until the enemy is dead.
Do you hold Shift for Attack Backdash Attack?
on that topic, what weaps are to be avoided for comboing? esp. against bots (the more difficult ones). I'm guessing greatsword, polesword, and like you mentioned fan
Weapons that arenβt really combo playstyle are the ones you listed yeah. Fan/dagger and the heavy swords. Fistblade has like 2 basic combos (jump lmb vs 123 string) and is also more about hold checking & spacing with the tap dodge mechanic
If youβre looking to do long combos or juggles you probably want to look into hengsword/katana & Longsword
yeah I hold shift and tap S but I go too far, is that what Iβm meant to do?
Hey!!! I play immortal war every night but its saying the mode isnt available when my other friends are playing it?
i tap W after that
Some people get a last minute IW queue right before the timer ends, so theyβre still in IW even though the option to queue up isnβt available anymore.
other than that, thereβs no way to play IW outside of its active hours
unless your friends are on other servers as that would impact when they play IW

But you don't need to actually tap W. It works, if you instantly tap rmb/lmb after the Dodge too 
Always a pleasure to see this π
If you dashed way too far, it is probably because you tap dodge and not hold dodge
You don't even need to input W afterward unless there are other enemies around (which you wouldn't want to do combo)
i cant get it for some reason
ive been trying for 5 mins but it just goes too far back still
trying to copy the key timing of this
i can get it very inconsistently now
ohh i got it I was letting go of shift before doing w or the attack thanks yall
are there any fan combos i can learn?
Basic grapple combo works
Either start it with the windwall or katana and it works just fine π€π
is there a reliable way to actually start combos
its a skill issue thats probably solved with experience but i see a lot of white focus clashing and then me ending up in a combo
There are abilities that will guarantee a combo on hit
However over reliant on them are bad habits when starting out
ive won every match ive played today but its not because im better its because I have more escapes and gear
i never fail to get combod instead of starting them on people
Watch getting rolled by A1Enigma and millions of other Naraka Bladepoint videos on Medal. Tags: #narakabladepoint
like this
You don't hold check, that's the issue
whatβs that?
Also that person didn't have any idea what they were doing either for the most part π€π (first one)
One sec, there is a good explanatory video π€π
But long story short is the base of how Naraka fighting works
I could tell thatβs how I won lmao
There is a systematic way of hitting more blue focus attacks in Naraka Bladepoint, getting parried less and reading your opponents better. Itβs called holdchecking and youβre gonna learn it in this video.
β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬
Get Naraka Bladepoint:
https://gsght.com/c/x29yp...
Here you go ππ
awesome thank you I knew there was something important but itβs hard to look it up when you donβt know what itβs called lol
Yeah, that's why we got this channel and disc ππ

Naraka is pretty hard to learn, especially in the beginning
dude Iβm level 95 I havenβt played in a year but idk what kind of monkeying around I was doing when I played back then
It's normal π€π
That's not a person
The problem I saw is you don't know how to probably reset neutral, which makes you getting caught by attack after attack, at the same time you are way to greedy with starting a combo, which people can exploit to win against you all the time
Thatβs why 2 Friends of me quit already. All fun till Platin. Then we hit solar in Trios and fun was over

(For them) 
till solar it's mostly bot games, that's why you feel powerful even without knowing how the game really works.
Yeah I told them, that they canβt play like this till Asura or idk. But because they fought so many bots, they got a confidence boost to the sky. I told them, when I got Solar that the fun now begins. Yup they were getting absolutely shreddedβ¦ then they deleted the gameβ¦ 
No this happened when it opened. It was stuck and glitched on duos and wouldn't let me change it over to trios. Since duos doesnt exist it kept saying unavailable.
But managed to fix after I restarted 3 times π
again uh whatβs that
Neutral is just a term to talk about the state you and your opponent both don't have advantage on the other
After you get combo-ed, you just simply run away normally after get up, they can caught up with you using multiple method
what should I be doing
You can create distance with focus dashing or hold focus to stand your ground.
If you are in focus, enemies need to use their focus or abilities to get you out of it.
This is the reason why greedy for combo will make you easy to exploit
If they hold focus and attack them, they can release on you mid animation or catch you with half charge attack into combo
so basically just focus dash and holdcheck
At the same time I notice you grapple in one of those clip even tho the enemy is in front of you. Try to do things with intention and not out of habits
Pretty much
Sorry if I made it complicated
Hold check and try to figure out the habits of the enemy and then catch him π€π
Pretty much
Hi guys, i am trying to learn valda as a Solar 5 player. Could you give me some tips pls?
try to keep your combo break for when you actually need it, the rest is just a matter of winning neutral as every other character and also hitting the ult spears to stun enemies. when charging the hit with the spears you are pretty much invulnerable to any stagger, in case
i feel like knowing that I need to hold blues isnt doing anything
Watch . by A1Enigma and millions of other Naraka Bladepoint videos on Medal. Tags: #narakabladepoint
like I know im supposed to switch up using focus and not but I cant make it unpredictable I just get parried or they charge blue if I switch midway}
i did worse in that clip than before lmao
- 1: that's a bot so they're running parry script, it's normal to get parried by them if you release blues recklessly
- 2: you're dodging without anything in mind, to the point you literally panic spam it after each attack, don't do that, rely on their animation to dodge, and control your dodge direction and dodge types
- 3: you can hold for much longer and you can also cancel the hold with crouch or short jump not just dodge, try to manage your stamina and keeping distance if you're unsure of the situation
alr thanks ill keep trying lol
also what should you do against transformation characters cause i feel like you can be winning and then theyre back at max
depends on which hero you're on, but general rule of thumb is just run away, grapple to high ground, hide behind terrain but don't lose track of them, heal up, wait for their ult to be over then engage again
when its tianhai or yueshan js run and climb
if its inor wan, run extra fast
what about feria
all Iβve learned is staying in line of sight of the ballista mode is a death wish
i js run and hide in a building if possible
theres basically nothing u can rlly do
unless you're in trios and shes the only one alive in her party
js jump her
but other than that im not sure
when you see/hear him start to transform you should already be 15m away π π
good player can just bring out their range weapon and shoot her while dodging her cannon at the same time
chat is this the runner mindset
Quick Question. I get like 11/10 Times caught by a freakin Wuchen V2. When is the perfect Timing to Dodge his Ult? Idk my timing there is just... Not there. 
the initial cast?
Yeah right when he starts his Ult
wuchen v2 is known to be a heavy rubberband-y ult though
i just dodge twice when i saw him waving his hand with his broom (or feather duster? whatever it's called) lol
i mean whenever i drop him to low hp, Blud just casts his Ult, doing absolutely nothing and pumps out 1500 dmg 
yeah that shit hurts
Hmm. Maybe i try that out later 
wuchen nerf when π
whaat thatβs definitely not exactly what I do because I donβt know how to fight
Any tips what i can do afterwards? Just a Blue, or? 
Against a Bot its not working well. They dodge literally everything 
uh huh
i meant, if you hit someone with the Ult its too much damage for free. But throwing his Ult against a Bot is pretty much useless, in 9/10 times they perfectly dodge that Sword 
i can't get the second slash from the first hit... I don't know why tbf 

Am i starting the first attack to fast, or? 
From this clip I notice a couple of things: You react way too late to your opponent, you parry them after they already dodge(0:06), you focus over their non focus attack yet you dodge out or release way too late instead of release right there (0:15) (0:19 you can just hold instead of continue dodging) (0:27 You instead of using focus to stand your ground, you holding vertical of flying knives while moving which doesn't have focus) (1:03). As the aggressor you are way too non aggressive, you can hold much longer or just attack with non focus attack in some situation yet you dodge out of your focus for no reason (0:32). The bot is bs (0:37). You don't make full use of your abilities (0:50 you hit them with Wuchen F2, you can use it starts a combo since it guarantee a non focus hit, albeit the position is a little awkward) (0:52 you have 2 activations of V2 when you activate it yet you only use one of it). You tap dodge after your focus end for no reason, causing you to get caught (0:57)
In case, dual weapons start combos on horizontal, not vertical. An enemy would run away there
But this goes only for the first try
Id say you can fit 1 more uppercut + a grapple bump focus ideally π€
But that's prolly the max
It's your position compared to the enemy
You throw them forward because of where you are positioned. Need to play around with direction keys and timing
Aehhh. It was Late 
ππ
Flying knives most meta. Fan and heng sword after that
And fistblades
But all weapons are viable
Especially with good jades
Except greatsword. Just use polesword
you can do work with greatsword but it has its weaknesses for sure
Dunkin be like ππ
He can do insane things with that weapon
And fistblades
Do the grapple bump combos work or are they patched out or something? I can't land even the katana one. π
Or is it a ping issue? I play with around 90-100 ping.
ground grapple still works at 100 ping
target air grapple will stop working from around 55-60 ping, a falling animation will happens after you grapple bump hits leads to slow blue hold
but generally speaking, don't expect anything to work properly at 90-100 ping
that's way too high for naraka
Should stick to bread and butter combos? π₯²
do whatever consistent to you
i personally wouldn't even attempt to play the game at 90-100 ping
Dude. π
It's not my internet connection. I have a group of around 8 people who play this game. It's just that's the best ping we get in the country. π
yeah i know, us global are desperate for more servers
but about this matter we've been received nothing but radio silence since the launch of global naraka
I don't know much about it. I just got back into N araka after like 2 years.
But I highly doubt we'll get new servers. π
there are countless feedback threads asking for more servers and ping improvement
NONE of them got any replies from devs
Sad. Haye.
I remember there was a dojo setting by a few people where they taught the combat and some advanced stuff. Does that still happen?
Yes Dojo is every week. Announcements are in #πβdojo-coaching you can get the dojo role to get notified when signups open
Hey bud I just saw this to maybe help you out. This combo itself is probably one of the hardest that I have practiced and I would love to help. In this case, I do the combo with a double uppercut to start with and every single 211 that you do needs to be pixel perfect for it to be chaining after each other. My fps in this case is around 300 so you should be able to do it too. My main advice is to completely focus on mastering your 211 swap into uppercut and keep holding W. Youβll be able to do it no time, make sure to take your time too and donβt feel discouraged!
Man, this is just insane ππ±
Thank you Eldra β€οΈ
Also, bare in mind that this combo is really difficult. So it will take time to pull off atleast once. It was the same for me. Once you master your 211 swap pixel perfectly, you will be able to pull this off! Iβd say this is the 2nd hardest combo Iβve been trying to master after the Dual Blades heavenstep. If you have any questions about anything, let me know and/or feel free to message me in private! βΊοΈ
In your clip I notice that your 211βs are a bit too slow for it to chain like mine. Master and increase the speed and you will notice that it chains much more frequent!



I try my best 

You got it buddy, keep showing me your improvements. Iβm very willing to help you!



I'm working now to get these consistent 
You got itt
All you need to do is master your 211 swap
Once you master the swap timing
You can do a lot of funny things
So I've been seeing people talk about it and I've seen it arou, but I never used it. With the focus slide souljade do I just slide at the enemy or do actually hit the attack at some point?
You slide at him
If you hit him, he gets staggered and pushed away
But focus slide got nerfed heavily to the point where it has a buffer animation and the enemy can parry it
After you hit him with a slide, u can follow up with an attack such as a normal horizontal
Oh ok, thank you. I'm still pretty new and noticed the achievement so I thought I'd trying it out
All good buddy, feel free to ask anything thatβs on your mind
Iβm willing to help ππΌ
Ok, thank you a lot!
What my Problem is atm, are these grapple backward dashes into uppercut or whatever this thing is called. But its just a timing issue for now 
Yes, they call that β211β
That needs to be faster
And once you got it faster, you can do it better
It takes time!!
i mean this 
What would you say is minimum FPS requirement for the staff Infinite? (Shaolin staff jade)
Been banging my head against a wall for 2 days now, and after hours the enemy still goes downwards. Even lyrics said it was most likely an fps issue cuz it looked clean π€
Oh that? This takes little practice, itβs not too hard. The slide backwards needs to be done once you hear the bump sound after you grappled him. So basically the sound of your character colliding with theirs. Then slide backwards and uppercut, the rest is just jump + lmbβs
I would say atleast 200-220
Rip
Did Marko show you that video I sent him?
I'm 100 short π
I think you can get away with it at 150 maybe
Yess, been using it as a reference
I'm lower end of 100 sadly
Uff, then itβs most likely going to be hard to pull off π¦
Can't improve it
Near impossible, the second horizontal sends the enemy downwards
U can infinite with staff? 
First juggle is fine, second one feels impossible
Yeah, thatβs the one where fps comes into play
Hey guys, I explained the Staff Combo Guide - Infinity Jade in this video along with it's extensions. Hope you guys enjoy it. If you have any questions leave a comment and I'll try to help you out.
If you like to reach to me for edits my discord username is; noscrubz
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Yesβ¦ thatβs where the fps comes into play
You got it!
As I did with the katana 1 2 3 ππ
NGL, I'm still mad they patched out my spear combo with Lannie π
It was a dream come true
I had managed to find a way to juggle the enemies on the higher part of the twirl π
It was so nice π
I thought you're talking about height
What would you say is your favourite combo ATM? Also, got any ideas for knife combos? I'm trying to work around the limited choices
Helicopter Longsword combo
That's for volleyball.π€ππ I'm 20 cm too short there , for professional leagueπ
Helicopter LS? π€π€
Don't think I've ever seen it π€
For knives? Not really, there is an infinite with it but I am not sure how to do it yet
Should've been patched out afaik π€
You mean carosel?
Oh, so that's the name π€ππππ
Oh
I called it that π
The evil LS combo π€ππ
Helicopter
That shall be the name then 
Yes!
War crime combos
Speaking of, has any high FPS player found anything off the staff double uppercut yet?
Iβm not sure π€
Personally I have not
Neither have I seen anything regarding that
Cuz for me aside being inconsistent it has the bad tendency of sending enemies slightly before my reach π€ππ
ok ive spent to much time now getting the Helicopter done. I can't even get one 211 now 
Time for a break i guess
Yep, and a big one ππ€
exactly. Time to eat something 
ok so how to actually deal with the new yoto ult?
π | habok leveled up!
seems like just another "press a button and stun everything without getting stunned" and if you cant scalerush immediately at the same time they activate the ult, youre just done
hey, wich is the best up do date source for weapon combos with and without grapple hook? i can do some combos on certain weapons but i still suck at grapple combos. i kinda tryin to finde sources to see a combo without grapple, so i can practice slowly towards more effective grapple combos
this channel pinned post
hihi
so like when i use c to cancel focus how do i make it so i dont do a c horizo π
i feel like if i wait for my character to fully stand up i allow them to get out of stagger
For the ACCA?
Whatβs acca
Also
Is there a way that when I jump or crouch to cancel my focus I would not lose my sprint

Itβs cuz I wanna use crouch to cancel focus instead of hold dodge sometimes
It stands for Attack > Crouch > Cancel > Attack
So instead of using a dodge you crouch and then uncrouch (or cancel the crouch) and do the next attack in the combo
iirc you tap the crouch button again and your character should stand up straight
I think you have to slightly hold crouch to go down into the crouch, and then quickly tap to come out
Honestly I donβt ACCA much, I usually just go for one attack into uppercut if Iβm totally out of stam xD

Iβm not doing it for ACCA

I js wanna cancel focus woth crouch when I run out of stam
Yeah you can use the crouch cancel then or you could do a short jump, whatever you prefer
If you do a short jump your character will be standing upright after anyways so thereβs no way you crouch hori by mistake
I go get used to that
I feel like jumping is a bit more risky
Eh either way youβre cancelling a blue so you run the risk of getting caught. Sometimes jumping is safer actually. Have you ever won neutral against a bot and they just fall to the ground because they were jumping instead of giving you a clean stagger to combo start on? Itβs annoying asf lol
My friends and I call it βbot techβ and itβs surprisingly useful. If we canβt break LOS from a viper ult for example, we jump at the snap and at the worst we eat 1 focus vs eating a whole combo cuz we flop to the ground π
v2 viper, hardly see V1 anymore
I'm sorry, I fell asleep again π π€¦πΌββοΈ
Skynyx seems to have answered super well already tho 
Nope I havenβt

Iβm imagining this
Good good 
Has anyone Free Time in the Evening to hop in a call with a friend and me and i stream the Game to look into? Idk we are unrivaled and still lose every fckn Fight against real players. And to slap 2 Bots and making + Points isnβt the whole point of ranked i guess.

π | δΈΆ.akiio leveled up!
Hi everyone, does someone know if tarkas infinite combo has been patched?
Depending on the hour I can if u want eventually π€
Any advise for the best weapon for solo game?
Like 22:00? 
All of them are viable, what matters most is your understanding of neutral
Aside that, fistblades, fan, Heng sword and knives have a slight edge
I'll message you if I can make it π
What Is neutral
All depends on what time they want to eat here
Pretty much getting the process of getting the advantage over the enemy
Hold checking is the foundation and most of it
There is a systematic way of hitting more blue focus attacks in Naraka Bladepoint, getting parried less and reading your opponents better. Itβs called holdchecking and youβre gonna learn it in this video.
β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬β¬
Get Naraka Bladepoint:
https://gsght.com/c/x29yp...
Here a good explanation
Mmm ok
Yeah i guess we are playing till the servers get down at 01:00. I also need to grab some Food for now 
π
Is there any weapon in Naraka bladepoint that's string heavy?
or that you can do long combos on
best weapon to do combos are usually katana and longsword
they removed in recent years longer combos like heavenstep, but there are still some options, especially if you are on very high fps
as for string heavy u mean combo heavy?
Watch Untitled by uphoriah and millions of other Naraka Bladepoint videos on Medal. Tags: #narakabladepoint
just felt like sharing some progress
or smth
lu
l
Nope, he can still pretty much do it
Need some help on landing a sequence.
Longsword
V - cV - G - cV - (here I can't seem to land in time ) V(ground) - JH
Nice!
LH is landing horizontal? π€
(remember that u have to use vertical with longsword, since horizontal attacks don't have enough stagger to allow for an uppercut
What Is stagger?
Basically anything that makes you unable to control your character that cause by another player or environment
Sorry made a mistake, all vertical
I need to land after second grapple, do a vertical and jump lmb
Fixed sequence
why not do a double air horizontal?
it's more dmg
landing and doing a vertical after an uppercut is not the best idea π€
Because I need to F2 with kylin after
i see
i can try and clip it for you this evening at the earliest i think π€
lemme just check if i dont have it already somewhere
Perfect
I can do one air h as well, if it's too much trouble I'll just forget about one vertical before
After you F it's true regardless of terrain?
I intended to do a charge after F but this is way more damage, will practice
unless it's going upwards
i got a few things u can do with kylin if u want, need a bit to send them tho
I'd like to see yeah, I only saw the video from long notes
Here
Some ideas I had a while back when I was maining kylin
Saved, I'll check them once I'm home
im trying to do the helicopter combo with longsword 211
i can 211 on all weapons, but after I 211 and vertical, the target goes too far back for me to land the next uppercut and continue the combo
is there something in particular that has to be done to make them not go too far with the vertical after 211
basically this, the guy goes flying after the vertical when im doing it
maybe because hes on 14 ping and im on 45
yeah I cant figure it out for the life of me
It's a matter of timing and fps
240 should be a good amount for that combo π€
Your ping is too high π @velvet falcon
I think you are able to do two helicopter spins at best
cant even get one
they go flying too far, can never land uppercut
hmmm watching your video it seems like you 211 then dodge forward
then they're like on top of you
ill try
aghhh too annoying 
This is average ping in NA 
yeah feelsbad
playing against people with 20ping is quite literally impossible tbh
they have to fumble ultra hard. Ping diff is massive
Better 20 ping difference than 200 FPS difference, trust me π€ππ
I say that from experience
I was playing on 40ping and 90fps for years until I upgraded last week and im on 400fps
honestly theres SOME difference, but ping is still the bigger issue
20ping vs 40ping is literally ridiculous disadvantage
lol no
20 ping vs 40 ping disadvantage is NO WHERE close to 90 fps vs 400 fps disadvantage
what level do you play at?
like do you play tournaments
are you?
lol
not being able to reaction punish or parry is colossol disadvantage
its literally unplayable
as if you can react parry with your 90 fps
20ping 90fps you can react
40ping 90fps or 40ping400fps you cant
ping is the difference
yeah while on 90 fps you're disabled from most combos and your input doesn't even register
what combos that you would use in tournaments can you not perform on 90fps
what tournaments you played with 90 fps anyway?
maybe some stuff in yang and LS, but honestly its manageable
morus cup solos and trios
and you ended up at?
last 4 years all on pretty shit hardware and tbh, the fps difference is minimal after upgrade. only lose to a handful of people in NA and its a clear ping diff
in solos and trios made it to finals
before or after netcode change?
not sure tbh, when was that (and what did it affect?)
ah so you don't know about it
seems so, had a few kids so havent been glued to screen as much
I did notice I used to get 40ping and after some change last year ive been bouncing between 40-70
its annoying but what can you do, NA server take what you get
either way, 40ping is unplayable for people who play on 20ping.
90fps is playable for people who play on 200+
ping diff makes you win neutral
fps is for combos
20ms allows reaction
40+ms is guessing
it's more than just combo, in this game higher fps literally make your action faster
yeah, ping does it more
you know what's funny? in this game your ingame ping is tied to your fps
the lower your fps is, the higher ping you gonna get
Got myself a 9000ms once, funny thing
At the same time reach 1fps, a Katana horizontal takes 5 seconds
Wish I have clip the moment
But if I have clipped it, my game probably crash at that point
Is heaven step still a thing just returning from a year of not playing tryin to remember everything
Difference of 300 FPS is literally nearly doubled the move speed of the attacks π€π
It got patched out last year π
Interesting π€ππ
How does that work? 
@viscid kelp probably can explain it better than us π€π
First Game that Iβve ever heard that tbf 
Something something netcode fetches ping once per frame at most and because of that your displayed ping is your actual ping + frametime
Low fps = high frame time
Therefore ping + frame time goes higher with lower fps
i don't know how it works exactly, but i do know that the ingame ping is not just your network delay but a combination of network delay (which can only be improved by adjusting your network connection) and something else (which related to FPS, the higher your FPS is, the lower this delay gonna be)
your real network delay shows on your login screen, when you select server
when you actually get into a game that ms will always be higher compare to what you saw on your login screen, theoretically speaking if you have like, let's say 1000 fps, then your login screen ping and ingame ping will probably be the same
and then the game was coded in a way that when your ingame ms reached a certain threshold it will straight up adding stuffs that prevent you from executing your actions despite your input was right, for example at around 55-60ms this falling animation will play, lead to slow blue hold and caused the combo to fail:
so if you don't have a high and stable FPS, your ingame ms will fluctuates often, the game gonna make up stuffs more often, leads to your action failing more often despite your input was right
the story with high FPS is the higher your fps is, the faster the action come out and finish, the shorter the gap between your actions, your preinput got recognized sooner/easier, so your input doesn't need to be as precise as someone who's on lower fps, leads to a much smoother gameplay
it's not just about combo, it's literally everything
I wouldn't exactly say make stuff up
The game just keeps running its logic locally with whatever data from the server it has at any given point
For instance, at least to my understanding, hits (including grapple bumps) are fully server validated. If hitting an enemy causes your state to change, it will not happen unless your client has received the server's signal for said state change. As an example, if you have say hepta and you hit an enemy with it while having 100% packet loss, you will never enter the hepta animation because your client is never told to do so by the server
I also believe that's part of the reason for the grapple interaction you mentioned. The bump would change your state into one out of which you can hold, however the state change will only be triggered once your client is informed by the server that it validated the bump. If you reach the end of the grapple without bumping, you trigger the animation in the clip below. If your ping is high enough, you will reach the end of the grapple before the bump can be validated, causing you to enter the animation in the clip
So while this seems random or "made up", it's just a consequence of your client lacking information at a critical interaction point
The interaction not being consistent until very high ms is most likely just a consequence of the fact that your client's tick rate will never be synced with the server's tick rate
If I knew which type of networking Naraka uses, I might be able to offer more insights, but I'm not about to read a 110MB dll of machine code
yeah i mean ofc the game cannot make up stuffs that isn't there in the first place, but the way it work result in stuffs being fked over and low server tick rate obviously play a huge part in this
i also don't know exactly how the game was designed and i won't do assumptions but just what i've observed through my gameplay overtime
Idk what the server's tick rate is, but I know Naraka has a pretty noticable level of base desync. Since free training bot has no desync for its hits, it's a pretty decent base line of "This hitbox shout be active at this time within the attack animation"
Even on very low ms, you lose significant reaction time because the hitbox activates a lot earlier into the animation due to desync
i got rubberbanded by the free training bot though lol
yeah sometimes
sometimes i can even uppercut into 1st stage charge release lol
no grapple needed
It's a fucked thing cuz I'm p sure certain elements of it are server validated
For example your hits against it definitely are
but then in training room my parries register even before the red flash
But if you do a side by side comparison of hitbox activation times between it and any player or ingame bot, you will notice that free training bot has the latest activation time of all
I.e. you get the most reaction time vs it cuz you see more of the animation before the hitbox goes active
Yes, parries in free training are not server validated whatsoever
That's why I call it a fucked thing
It's some really inconsistent jumbled mess of server validated and non server validated interactions
That is entirely diff from the game outside free training

yep that's why react parry only works against bots, while ingame i couldn't even react parry a 123
and the other day i got hit by a 1-2 into uppercut despite my character was already in blue hold animation after i got hit by the 1-2
this should be naraka promo line

I have not managed to, but if one day someone decompiles Naraka and it turns out they used the inbuilt Unity GameObject netcode I'll laugh my ass off
decompiles into smth humanly readable I should say
what's worse is it keep getting worse patch after patch
Actually considering how fucking laggy the 3D lobby is, it's not even the most outlandish idea
can someone explain to me how grappling scalerushers works exactly? ive been dragged down onto the ground with a grapple as i was already in focus on the wall, but for some reason when i grapple onto someone that barely started charging and has no focus on them, nothing happens :)))
my best guess is desync, even though your character turned blue on your screen but the information of enemy grapple hits you reached the server before the information of your focus state managed to do so, so the server put out the result of you getting hit while not in blue, result in a stagger
then why does my grapple literally never throw people off walls as long as theyre charging the scale rush
theyre not even close to being blue
same reason
they haven't turned blue on your screen but on their (and on the server) they already is
yeah i would understand if it was on the very edge of not-yet-blue/blue
or they already scalerushed away
but theyre barely starting to charge
It's desync likely as tabbie said, they already released scale rush on their end before your grapple reached them. This is why you want to scale rush instantly, so you are immune to grapple stagger
Trying to learn the lyam longsword infinite don't quite understand how the c drop works. Sometimes I do the knee landing that stops me from attacking right after and other times I can just move right away.
which longsword infinite are you talking about specifically?
there are quite a few π
At about 4:15 in this video https://youtu.be/EKSi9OStu7U?si=52h8hHOfm9A3y8R6
Rare decently edited upload?
Timestamps:
00:00 Intro
00:24 LVL1
00:56 LVL10 - Heal into throw
01:16 LVL20 - Ult extension
01:39 LVL30 - F into light attack
02:13 LVL40 - Optimal Follow-Ups
02:49 LVL50 - Abuse Stuns
03:15 LVL75 - Infinites
04:31 LVL100 - Min-Max Range Weaps
πΊ Twitch: https://www.twitch.tv/ttv_llexnn
πΈ Instagram: https:/...
i cant get the 5. Uppercut 

What it your FPS and ping?
It is still insane TBF π€
Saw this problem a couple of time, I have my guess but couldn't find the problem yet
I've seen this dude just kind of warp around a couple of times, so I can't tell if he's got a questionable internet or it's some nerdy exploit like the "lock the fps cap to 20 with a hotkey for a second" thing
300 fps with 30 ping
Should have no problems then π€
I wouldn't recommend using that specific combo as a go to personally tho π€
It carries a lot of risks (but it's cool, so it's worth π€π)
I can confirm, Comboing isnβt all lmao. Wanted to hop in ranked after that. Eu Solo completely dead as usual. Decided to do a Casual Round. First Guy, was under lvl 20. Did a 1 2 Dash, 1 2 Dash every time. I had a grey Katana. Dude obliterated me. I did like 50 damage per hit to him. These 25% dmg reduction

Never closed a game that fast tbh 
This was a sign, to never play that game when u are tired 
The other day I won yang playing solo duos. Then I forgot to loot the box and went straight out into the loving embrace of a team waiting for me
I knew it was time to sleep
did this with 1v3 medium bots lol. Now gotta try to do it with hard bots lmao
Unfortunate

Iβve wanted to try the things, Marko and Eldrakicks mentioned to me, what I can improve. Iβm getting absolutely cooked at work today. No improvement arc for me today I guess

i can tell you why
when you C drop like that and you dodge forward, you WILL do a roll
if you want to hold dodge into an attack from the C drop, you need to dodge to the side
this is why it's a movement tech, if you want to start sprinting immediately after dropping, to drop angled to the side and start sprinting to the side
so just do the dodge to the side and it will work every time
you can see in the video he hold dodges to the left
and then uses the attack to pull himself into the enemy
depending on your character pick it might be easier than you think
It's fine, tyt and results will show up
did it with viper ning (tho tbf her ulti that stuns people makes it OP if you mix it with great sword or polesword) + feria shen (it was difficult than viper ning and very rare, and was unable to screecap it happening lol)
bots are usually pretty easy to deal with; even on hard difficulty. still it's a good achievement for a person that is starting out π
keep it up 
I have been mostly playing bots and showdown. Just trying to figure out how to use each character's ult and skills and figure out what to main for each character + how to use it to prep for hard bots mode (mostly solo cause I can't for the life of me handle duo or trio for hard mode).
so far the characters I main is inor wan (for obvious reasons, great mobility skill + ult to pull out of tough situations), akos, yoto, tarka (esp his safe counter skill)
The worst one so far me in general is ziping. skills and ults are mostly for support not fighting though that one ult she has can heal her when she is KO'd. Though if you are a pro at neutral against hard bots, shouldn't be too much of an issue
rmb last time when i was talking abt that rlly sexy bow combo
it was that he showed in the last clip
Oh, I see π€
ok i dont wanan speak anymore
Why?
Always ππ€·π»ββοΈ
People are amazing 
U got the potential , and the will
Then you hit it
and i missed the others
π
i gave up on lyan liu
i learned that one that u showed me with the heng sword
ty coach

im spending all my hours in free training
Now, I'm amazed and scared at that at the same time π€π
uhm
like
i can do it on the bot
but not one real ppl
only like the bad players i can hit it
π
i js sit there and learn combos i rlly cant do them well in a game setting
Well...
I fully understand ππ€
I can't even grapple combo in a normal game, too low FPS π€π
I lose about 50 when I swap to real game from training tool π
for me thats usually not the issue
So All I do as combo is just for the challenge
It's most likely neutral id imagine π€
yaa
its hard fighting for neutral against some rlly good ppl
i do custom but i manage to scrap a kill from them every 4 times i die
π
Really basic tho. Real good people are on another level, like @nimble lotus π 
Learning neutral is a pain, it's the part of Naraka where you will always have room for improvement
It takes a lot of sweat and tears
yeah
unfortunately
It's part of what makes the game hard but interesting
i think i do need a coach for that aspect of playing
It's a fighting game after all
mhm
i rlly like learning combos
You can try and join #πβdojo-coaching to see how it can help fi u want π€π
using them on ppl are a diff story

Otherwise I can try helping out, but from EU the max I can do is analyze clips sadly π€π€·π»ββοΈ
i watched mr bins vods
and i learned about fighting for neutral there
heh
i understand it but hard to do it in game idk
Good start
It's a matter of recognizing patterns mostly
When in game you are stressed and pressed by the enemy. Especially at the beginning you are thinking of a lot of things, too many things to focus on.
The more you get used to it, the less stressed you will be, because there will be less things to keep an eye from actively
The key is finding a part you want to focus on and work on it; when it becomes natural, next thing,...
yeah
its rlly hard to catch them slip if they rlly good
yk i usually get them to slip up after i die alot
What a coach can do, is point out those things generally, but application is always up to you
find a naraka tutor

let me go to cn and get sm1 off douyin to make me the next spider
Well, if you know Chinese that's for sure a good option π€ππ€·π»ββοΈ
Only thing, they ask to get paid usually
Yep, and if u need ulterior help or some pointers don't hesitate to send a few clips and we'll do what we can to help ππ
yes coach
the v hd v cv g cv v h fv so hard to hit
is there any tips for the timing 2nd cv v h π i seem to always miss the h
like they dont float so i cant hit the fv
for longsword
Carousel is famous to be position depended
Carousel is the name for the combo you mentioned (the last part anyway). As for position depended, you need to hit your opponent from specific angle and grapple with specific location to do it on flat ground.
That's what I heard anyway
I tried and still can't figure out much how to do it consistently
ou i see
u need to do the first bump correctly?
i see some ppl do that with no cv g they js do cv and into it
@rich talon You seem like you have practice a lot with the carousel, maybe give us a tip
There are multiple ways to do carousel
Either with a 211 like akio, you can do it after an uppercut, a grapple bump,...
Uppercut, swap, dash, cancel with another swap to get controls midair
huhh
The combo itself it's pretty hard. It requires precision and most importantly it changes a bit in timing and execution depending on the direction the enemy's body is facing
Because the hitbox is slightly different
ou ya
i do it on the back
cuz i see most ppl do it liek that
i js cant hit the v h afterwards
π
V h? Vertical into horizontal?
That's the hard part π€. Either the vertical is too early (sending enemies too far forward) or you are not forward enough with your character
uhm
It's a matter of finding the timing of when to start pressing w
i send them too far i think

whats the timing for it
Do you have a clip? π€
Depends on your FPS a little bit
Ideally yes if you are just doing 1 uppercut
