#π±βweapons-combat
1 messages Β· Page 16 of 1
now i hit nothing kek
the dodge should be nearly invisible
Do i need to completely remove my weapon then, or is it just a simple Swap? I saw it in a Video that he told it like this
it's a double swap
you can do as i did by removing the weapon and reequipping it also
it 's the same thing
just different button to swap
you basically want to put yourself in a position where you can start holding the focus attack midair
this is why you double swap
first swap animation is done during the uppercut animation, then you dash to reset the stance and swap mid dash while starting to hold as soon as possible
this way you are still mid air when you start to hold the focus and can barely fit in a 1.0 charge
(sounds super complicated but it's just a matter of timing)
Thats a thing ive never understood. Saw Videos, where people were in Yang, grappled them in the Air and run around with their Blue Focus 20 seconds and dashing 
My hands are way too slow for that 
Hell no thats way to complicated for me 
when is it good to have it off?
never
Never
ES REGNET!



Bei uns eben so viel Regen auf einmal. Also viel zu viel
Hab trotzdem alle Fenster aufgeballert 
Dasselbe hier. Erstmal Durchzug
Never have it off, you can somewhat manually control it by holding W and look at different direction from enemy
new player here
trying to learn to grapple combo rn using catana but whenever i bump the bot in training it doesnt give me enough time to get off a horizontal charge attack
just wondering if this is a common mistake or what im doing wrong. would like clip but i dont hink i can
It most likely is a matter of timing. If my guess is right you are grappling after the uppercut and not cancelling the animation π
2 common mistake: grapple too late and no buffer input causing roll
Outside of that, low fps and high ping also cause failed grapple attemp
What am i supposed to click all at my Keyboard there? My Fingers literally get a knot 
LMB, c., RMB, Sgeathe button during the uppercut, dash, weapon equip (1 or 2 depending), RMB focus 1.0
And may i ask you, what ur Graphic Settings are? Idk your Game looks so much cleaner than mine 
I got everything on lowest
It's as bad of a graphic you can have in naraka π€π
To maximize FPS from my wooden pc
Idk why, but such Games need to look like that. 
Wym?
Like Comp Games need this shitty Graphic. In my Opinion 
Depends
U dont want to know how my Black Ops 6 is looking rn. Looks like im playing on a Ps3 
I try it out later. 
ππ
This is my preferred way of doing it
Note that my input overlay for some reason refuses to acknowledge my scroll input, but I mention during the video where it should be
Dayuuuum. Thanks for that. 
I go into Training then and rewatch it like 500 times 

The one on the uppercut?
Idk why but i cant have my Middlefinger on my Scroll Wheel. Im wayyy to dumb for that to input all 
You can try rmb focus first
it's easier because you can just press c+rmb to uppercut and keep rmb held
lmb is generally harder
True... I go try it. 
Im way too slow and my fingers cant do shit 
ignore the first one pls.
But i need to Dodge then?
Dodge then re equip the weapon
Also you can dodge without holding any direction, it works the same
Re equip the weapon and start holding focus immediately (when you still are in the air)
So much Inputs 
hmm idk why but the Game doesnt let me dodge then
Try double tapping it, for me it's more consistent
It's a matter of just getting the right timing there
It's a relatively small window
ignore the first pls. 2nd one is the best one i got. Without the Dodge 
like this? Or am i to slow?
I can't see it properly because it's lagging
:(
lol i cant get the timing down at all
hi
π2nd Clip Is Completely Frozeπ
β¨~ I Saw The First One & Your Pretty Goodβ¨
I thinkk the video itself is lagging
π
On my Phone it freezes completely. On Pc it works. At least for me 
can i carousel into that

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Looks similar to the "old" infinite with the LS, that one got patched out so it's possible that nop, you can't there. @viscid kelp can maybe correct me on that π€π
alrighty
You can yeah
Took me a second to figure out how
Essentially I just delay my RMB after the 2nd grapple bump a bit by keeping it held for a split second, rather than tapping it and letting go right away
thanks ill try it out
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hehehe got it thanks

so cool
I haven't uploaded a combo guide in 3 months, so I figured why not do one on my favorite and most played hero. If you like this type of video and want more in the future, please leave a like and subscribe!
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how did he does the uppercut after grabbling?
double upppercut u mean?
when i do it only deals dmg but never knock up
it's the same as the grapple into focus attack, just you uppercut instead π
a hint could be to grapple a bit further than you think and keep you hands off the keyboard for the whole combo
one sec i will take video, nvidia driver is updating
you're way too slow on 2nd uppercut
input uppercut as soon as your character grapple bumped onto target
then it does the down air slash
that's because you didn't input crouch or you input it too early or your crouch input didn't get recognized
wow you crouch so fast
What is this grey, white and green Hexagon for?
I dont understand that
stagger metter
get hit by staggers builds your stagger metter, when it's full (turned green) you can escape combos by pressing jump, your character will do a backflip which act as a combo breaker
this mechanic is only available in quickmatch
Oh ok. Thanks 
idk why i cant get this 211 in my head 

Guess i need to rewatch Takao's Vid another 50 times 
You are not doing the dash
It's a matter of getting that one
Try double tapping the dash after the first swap instead of simply tapping once
For me it works better
Hmm. Ive tried that. But then i go everywhere but not like i need to :o
Hold the second tap u do π€
you pulled it here tho, just the blue release is too slow but the swap was done properly
Ahh yeah the Vid, that was freezing. I rewatch the Video now that Takao sent in here. Cant let that slide with my brain, that i am to dumb for this 
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any tips on getting this consistently
took me days
until i got this
this seems so hard for no reason
around 120
Then it should be fine
U are doing the things correctly, it's just a matter of getting the dash timing π
ignore the first half plz. I guess the Blue was still to slow. But otherwise it was correctly?
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please
can someone test this
i wanna know if its doable
i had combat mode off
It looks feasible
But I reckon that the enemy stays too much on the ground after the second grapple.
So most likely not true
I don't think it'll work simply because they nerfed [grapple low bump -> fist rmb] so it no longer confirms another grapple
necessary because otherwise that would be an infinite
which it was for a while 
π
lol this is bot mode but always fun when this happens.
dont have time to play as much but, still practice. why are people some people so crazy about this combo again?
It looks cool π€·π»ββοΈπ
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Finally 
Congrats. I've failed miserably for hours again xD
only luck I guess 
Nah dude. You put in hours id assume
Now you just gotta get that in a match to feel spectacular
In Online Matches my brain shuts off
Forget everything
Solos is Crashout Mode for me
Dude I've been playing ranked duos only
I'm like 5points away from empyrean
And now I've played solos. And silver in solos feels like solar/empyrean in duos
I still get some game in. But I feel like punching bag that gets lucky and kills the user
dont play duos anymore. i know 2 friends, that started the Game 2 weeks ago and all other quitted 
I only got one Mate (the other one always gets us on the game then only plays like 2d and leaves for a year). That mate is not that active. Nor is he that good tbh xD but it's fun
It's just that duos us not consistent
Solos is always challenging
Duos is a coin flip
Getting stomped from a bot. 
Didn't have to call me out like that 
idk, Duos is fun. Trios is just a mess. And Solos... I can do 2-3 Rounds then i need a pause 
That exactly how Id say it xD trios is a pure clusterfuc*
imagine squads :c

hello
hello
grapple position is fine, you're still slow on your 2nd uppercut
also try to keep your camera stable, don't wiggle it too much
ASDASDASD I managed once!
π±
i dont know how tho
been doing this for 3 hours
training paid off
when 2nd uppercut hits, hold W when input lmb so your character won't turn
U had good grapple speed there
First try in the video was delayed
ππ
Keep it up, you are close!!!
on console is harder π
Hi, is there a way to improve this combo?
uppercut after F -> grapple -> focus
You might want to check this out if u are looking for Kylin combos ideas π€ππ
a
on console i still struggle with this combo π
Console ain't really optimized for combos sadly
can the grapple glyph helps ?
i think the best way is to buy a new pc π
I feel that π
But I can make it work, it just gets harder π
so it is possible but hard ? i will practice a lot to achieve it
Waaay harder than on computer, yeah
Due to fps mostly
so thanx for your clarification
hello
is it possible to get instaly full armor, health and ultimate after you just used it and you are at 1hp?
cause it happend on an enemy last match and im genially conserned
it's possible
if they or their teammate got beasts power
it will instantly heals them to full and gives 100% rage
is there any trick to switch to range weapon faster?
i reckon takao answered smth similar either yesterday or 2 days ago in this very channel π
by scrolling up a bit you should be able to find it 
Cancel your animation then switch. You can use jump, crouch or dodge. Generally hold dodge is fastest
c + switch?
i kept doing move > c + switch to range
i kept getting stuck
Stuck?
hmm just felt like the switching to range didn make a difference
compared to just switching normally
is aight, i will try c + switch then move
It's just to cancel your animation if you are in one
If you aren't in one then no need to cancel
thank you, could yo help me with another thing? Is there an up to date guide on takeda combos, causa, all the ones I see are from 2 years ago
Nop there is none as far as I knw
https://youtu.be/uflXYwRdNhQ
rustam just made one a week ago
A full Takeda combo showcase ranked by difficulty, from beginner friendly to high execution confirms. No commentary, just clean combos.
Perfect for anyone looking to level up their Takeda game.
πΊ Twitch: https://www.twitch.tv/rustamthebest
And once again I'm proved wrong
Ty Tabbie πππ
ππ
I had missed that one
though after few glances i reckon alot of the combos he did in the vid can only be done with ridiculously good fps/ping tho
are they possible with 150 fps and 70-80 ping?
idk lmfao
likely not
70-80 ping is way too high
for most of complex combos in this game in general
that's sad, then I'll hope that new server nods are added for my region in next season
Over 50 ping it's most likely that hard combos are not guaranteed
150 FPS is good unless you are trying things like dual halberds heaven step ππ€π
weird lmfao, it hits normally for me
Hitting it hits, the dmg is dealt
oh
now i notice dmg dealth as well! thank you, it just didnt stagger i guess
Np ππ
No idea where the stagger goes tho
Prolly smth to do with how close you are to the enemy?
Not sure
your 3rd hit he isnt stunned anymore, my 3rd hit the stun status still on his head
does stun prevent knockback?
but he stil lget pushes back a little bit first 2 hit
thats nice to know!
we use valda ulti + viper then combo them with pole sword
now i know knockup wont accidently mess the combo
yea even feria cannon shots won't blast them away
i wonder what weapon is best to use after they get stun
to deal as much dmg as possible
ehh theoretically speaking if it's only you then you can just blue them and start a combo on them at the end of the stun
but in team modes probably just gs/ps blues lol
imagine 16% attk gold gs 3rd stage aerial rend
Hi Guys
Quick Question. Are the 211 Timings change from weapon to weapon, or are they all the same?
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Cause with Longsword i can pull them decent, but with Katana i cant even hit 1 in 100 attempts 
π±π±π±π±
Noooo don't fall that low my friend π±π±π±
Save your soul
Swap timings after the first uppercut are different for weapons due to different animation length and different uppercut height
But overall it's the same after the first swap
So, considering that that first swap u preinput during the uppercut itself, it should be pretty much the same for all of them
Focus dimensions and directions also are a factor tho
Like Heng sword vertical focus is easier to hit compared to a longsword vertical one
This last part being the important one
If you are precise with the inputs it's basically the same
I go try it out 
ππ
https://medal.tv/de/games/naraka-bladepoint/clips/kDSw3B6RGbtX-4FKk?invite=cr-MSxMYkIsMjMyNTQwOTM
Like this?
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its the only way i can win
dude no matter how high i bounce the grapple shot, even if i charge the vf when i shoot the grapple so it automatically goes off the second my feet touch the ground, the bot is always rolling out of it, like no matter what im a millisecond late or something.
is it because my ping is a 65-75 average?
basic grapple combo is doable even on 100 ping
Got a clip?
i just notice that this combo only doable if i dont capped the fps to 120 its there any alternate way to do its beside uncapped my fps and turn my room into a toaster and 211 uppercut
my CPU is too bad, i cannot get over 100 fps in real match, a stable 80 fps is the best
i can but still cant do its within 120 fps
i can do it consistence now in practice but not real match, the important thing for me is distance when doing uppercut and distance of grabbler
not too close not too far, as well as counch timing
i just listen for the body hitting enemy sound before couch or you can just spam its after the sound
I play my match at around 70, and can still manage a 211 on the enemies, just in case π€ππ
Yis. Go lower. Look them in the eyes and do it. Get a friend a and do it. And to finish it all off, have a 3rd player in the background charging up earth shaker. 
π | Ms.Fox leveled up!
Nah, tianhai, for the memes π€πππ
Catch and slam
Fair π€π€
We need smth that builds up fear as it closes by and you are stunned
Exactly. We just want folks to put their controller down and look at the screen like this
Bro looks like Squishy 
What would cause heaventstep to be inconsistent? Sometimes it works fine, other times my character will start charging blue focus after a small delay?
Not sure what you talking about, heaven step has been removed from. The game
grappling to someone mid air instead of below them
Then just a body grapple π€π?
what is heavenstep ?
Tod combo based off that very principle
U would slide uppercut in not reset with grapple till they were dead
It was the advanced combo that separated good combo people from bad ones
I c
Super tight and hard
so what causes my body grapple to be inconsistent?
or rather what would cause me to not charge blue instantly after the hit randomly
Being too slow at inputting the grapple
Or also not preinputting the gold during the grapple animation
Focus**
My auto correct is going crazy this morning, sry bout that π€¦πΌββοΈππ
So like, 3/4ths of the time, I can land the focus attack, and my hero does not move directionally at all in the air
then 1/4th of the time, my character will move, (normally left because I hold A, but still forward if I dont use directional imputs)
so my character moves left, and starts charging the blue after dropping further to the ground
I am holding vertical the entire time, and my grapple is 100% buffered before the uppercut animation finishes
In this clip there might even be a slight amount of doubt if the grapple is buffered
but after sending, just now, I tested and made sure that this still happens even when the grapple is 110% buffered
When I do not press A, I do move slightly less, but my character still goes forward a bit more, and charges blue later
.
of course this still only happens like 1/4th of the time or so
Never seen this happen, so weird
@undone anchor bro can players green focus now? Finally learned the tarka infinite but the bots in training do the green focus on like the 5th uppercut
U have to disable it on the bot
It's been there for ages
Just pick the "no disengage option"
(green focus exists on pve and quick matches ATM, does not seem it will come to ranked)
Im using the hard training bot to test it
Damn, imma about to shoot for solar one den, so if your combo breaker finish and ur ult can't be used under attack you literally cooked
Its unfair as the heaven steps, they gotta nerf Tarka
This is a netcode interaction more prevalent on higher ping
Try grappling the ground instead of the enemy
He just got buffed π€·π»ββοΈπ
Ctrl tech never helped with aerial grapples on high ping in my experience
Or at least it didn't make it fully consistent
It is just more consistent than A for me, but like you said, never fully consistent so ground instead 
Well damn, i feel sorry for my enemies in advance im even using the fireball to get the blue flame fast
i cant imagine myself doing this under 100fps
75 it works
well because it is untrue
they just need to hold a direction and the F goes into abyss
if u want to follow up this specific combo u need to use heng sword instead of katana
the knockback on verticla hit gives you just enough time
also u need to start practicing with an active bot π€
in combo mode
a deactivated one wont help much
for timings
How are people able to load their Blue focus after they dash in the Air? Like for example when they shoot themselfes in the Sky in Yang Universe... 
Then they falling down but when they land on the ground, they can immediatly release thei focus attack 
You need to input buffer a focus at the end of your hold dodge
It's how you air walk as well
So for example, either scale rush or grapple up, cancel that animation into a hold dodge, then cancel the dodge into a focus attack
@undone anchor besides ult is a there way to counter this if u already used you F https://streamable.com/0jfjqr?src=player-page-share
Excuse me?
Every time I open this chat I realize I know nothing lol. Thereβs so much tech in this game.
You're excused


Also feel free to sign up for dojo when i make the announcement if the time works for you. It's free training
Been looking forward to joining, my past few weekends have been busy but I plan on it soon 
how do i counter 3 people focus slaping me one by one?
pull out them dual blades and get to itππ
Not many options when you are 3v1. Best bet is to try to disengage, use dodges, ability, ultimate, to make space and stall as much as you can. If you get lucky you will get away or a 3rd party will give you an opening to escape. Your priority is to get your teammates back up and if you see a good third party opportunity you can go for it.
i only have polesword
it was in yang battle
i was trying to get revive for my teammate
If they are just slapping you can just try to make enough space to release a focus or something
But you are pretty much helpless in 3v1 unless they mess up and you can get a couple big parries
π
they use their abilities when im about to get my polesword charge release
then continue slaping
You can stone form their slaps ig
Second stage attacks will stoneform focus attacks
So after a light you hold the second attack
right click?
Either left or right
The first attack stoneforms lights, the second stoneforms focus, and the third stoneforms both
they cant parry me back with slap right?
Well they can switch back to their weapon and parry
If you need to fix Yoto ULT speed on controller. Adjust the top 2 sens low then up the boosts and apply 0.3 for it to register. Have great battles!! Ttyl.


idk if it is an oversight or something, most of other F has a focus state when start up, even Takeda F2 turns into gold focus now
Some have blue focus staye
State*
Yep, most F either has blue, purple or gold focus state on initiate
But Yoto F1 doesn't
Yeah it's always been a problem with her f1 and f2. I was hoping they would change it with the rework
Intentional design I assume 
Did yoto got rework?
Having soft combo break then a hard combo breaker on 1 f may be too much
Yes
Yes
Since when?
Well well well, time to but more gold for yoto outfit
πππ
any tips on winning neutral im usually start off a fight by hold checking but when its come the situation where 2 player hold checking i just hold dodge the blue focus but cant seen to punish them for missing a attack sometime they can just catch my dodge but i cant really do the same to them
If you are playing 1v2 smth went wrong
no just normal 1vs1 i press wrong key
Oh, I see
The best thing to do is to try and vary your answer
You are actively trying to guess what the enemy will do, but they are doing the same
Try and confuse them
Apply pressure, make them feel threatened
Ok, I tried that yesterday. For me it only worked consistently when ich Dodge left and right in the air. But when I want to dodge forward Iβm only doing a white attack. Is that normal or do I time that wrong then? 
not really the answer im hoping for but that have to do for now what about the punishing missing blue attack any tips for that punish longsword its very easy but i cant really do the same for dual weapon and blade fist
It's a timing thing. Dodging left or right gives you a bigger window. Make sure you input buffer and the timing becomes a lot easier. Basically input hold dodge + focus near the end of your grapple or scale rush
I go try it out, when Iβm home 
For that topic has anyone uploaded a YouTube Video or a Guide for that kind of Movement? Because I couldnβt find one yesterday 
At 9 min mark he talks about air walking. https://youtu.be/3ERpDpM4tck?si=UF_tYSTR_cug2WbZ
Timestamps:
Basic Movement 00:00
Types of Dodges 00:25
Rolling 00:41
Sliding 01:03
Focus Dash & Special Dashes 01:25
Scale Rush 03:14
Window Movement 06:24
Ceiling Movement 07:11
Grapple Movement 08:36
Air Walking 09:07
Tree Movement 09:37
Extra & Conclusion 10:50
Thanks again 
When it comes to situation like that, I usually do something randomly, like tap dash toward them, jump and make the focus knock me back or make them whiff their combo. For me, it is about gaining information about them while hiding my information, weird thing like that don't contribute much and will not allow you to win but allow you to get more information than your opponent. But tbh, each person usually develop their own style and how they handle situation when it comes to both hold checking
Most blue focus cannot be punished for whiff since they can follow it up with the chain
Well thank for the details answer
how do i parry stone thingy from polesword in real fight?
when i fight player they always do the focus thing during my light attack, but the bots always wait for me to finish
like vs players my light attack animations isnt even finish when i get hit
That means you either whiff your attack or you attack them with 1-2 chain
If they go into stoneform from your first attack, they can release it as soon as it finished.
Yo guys is there a reason i can grapple combo ( bump into 1.0) with ex katana and hengsword but cant with dual blade or halberdπ like tf i know damn well it's possible everyone is doing it
https://youtu.be/2-r9zfiz7J0?t=169 how to do these infinite knockup?
I really hope you enjoyed this video as much as I enjoyed making it. A lot of these clips are older clips that still to this day amaze me. Lately I have been losing that happiness and motivation I have had for this game and while I don't want to quit, I think I need to start taking some time to branch out and play other games. I will try not to ...
No straight up just horizontal- uppercut - grapple - bump- release blue focus
They always roll when im with dual blade like how can i 100% always miss but on katana or hensword it's so free
Katana and Heng sword have a higher uppercut
So you got a different bump
Dual blades and halberds are a bit more precise
If you try on LS you will notice that it's event harder π
those required slop terrain you can do its with every weapon but i suggest you use tarka ji ultimate to do its because its dont required slop terrain you just need timing and aim
High fps, slop terrain and a lot of failed attemp
Quote BinLaggin "You have to realized that a lot of highlight takes days, weeks or months to gather footage, it is nothing you can do left and right"
Yelyep
But once you get it it's a feast
(me farming practice tool bot for hours to get the clip of a hard combo I spent days learning) π€πππ
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am i just ass
or getting trolled
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like
the bot is too fast
Feels oke to me
Just the usual antics of not reacting to reaching 1.0, but instead releasing off muscle memory
also can you help me with this
You might be able to cancel the DB rmb sooner, but realistically it's simply untrue, esp against bot
It just doesn't provide sufficient stagger
oke thanks
Guys, I have a question, is there any impediment to combos when I don't use the glyphs that improve the grappling hook?
Lately I've been working on my neutral hits and dodging more than using counters. I'm feeling a lack of stamina for fights.
I don't know if I should use this full red path
The stamina glyphs will not help you if your problem is your stamina running dry a lot. You have to manage your stamina. As for combo, no, glyphs don't affect grapple combo, people use grapple glyphs because longer grapple mean faster travel, quicker escape.
And also catching enemies
i keep missing my grapple when i dont have the extra speed and distance glpyh
Do you have any tips for those who play at 120-150fps to avoid getting infinite when getting up? Because my biggest problem is that every time I get knocked down, I get up at the exact frame of the attack
for example. I receive a grapple combo without a charged atk to finish me, as soon as I get up I get hit, without a chance to react
Delay your wake up
That's not infinite, more of they catching you off your mistake
From the ground you can wake up with holding a direction input to rolling, this will move you certain distance and give you i-frames while wake up but leave you vulnerable during a small amount of time after wake up. You can also wake up by holding focus, this is a bit more delayed but gain you back control right away
Infinite was a manner of speaking. I'm going to try to delay when I get up, because this is very annoying...
Some people tend to do the catching when people wake up. Noticing people doing it will help you prevent being caught in that situation
i was playing around a bit with lannie, this is my new combo π (pretty useless, but it looks cool, so it's worth
)
Which weapons are more valuable to learn? I know that only some can be swapped
Looking to learn just a combo or two to get more DPS
https://youtu.be/_Fur7TAD7Dk?t=31
how did he swich weapon so fast here?
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#ζ°Έε«ζ ι΄ #narakabladepoint #highlights #gaming #edit
after slash he switch weapon
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#ζ°Έε«ζ ι΄ #narakabladepoint #highlights #gaming #edit
also here he switch weapon after grapple in the air
crouch swap
input buffer swap during grapple
its good to know all weapons eventually so you can make use of a gold, or good jades, etc. but the strongest rn are probably throwing knives, fan, heng sword, fistblades
Thank you Bin, my beloved.
Also a bonus to know the weapon so when you go against them you have a good idea of how to deal with them
oh, did they add congeneric moves for heng sword and katana?
thats neat
Yep, it looks cool but it completely killed katana into Heng swap repeated uppercuts
oh that's annoying, i guess you have to use two different heng/katana skins now
Afaik that got patched out ages ago π€
For katana
But maybe @viscid kelp can correct me on that π€ππ
It's very well done ππ
U got that enemy panic parrying left and right and also decided the pace of the 1v1
Well done ππ
Enemies I meet just lock me into flying animation bruh
What kinda enemy u finding eh

can someone explain to me how exactly does staff charge vertical work
like what exactly is the hitbox on this thing
cause it sure as hell isnt the staff itself
Hits in front, hits behind, then purple focus in front. Last hit has slightly longer range. The hitbox itself is slightly wider than the staff and can be deceptive
every single time it feels like whenever the attack is released, its just a fan-like static hitbox for anyone to parry
doesnt matter to my opponents whether the staff itself is hitting them or not, as long as its not reached purple focus im getting deleted
You can go in free training and test it out
You can either release it yourself or set the bot to as a custom action
i mean i believe you, its just that im still left clueless whether the design is accurate and its another naraka classic with pings, delays, desyncs and whatever else, or its actually programmed for the weapon model itself not to matter
Thing is, with dodge parry you can parry a wider range, so the parry can reach behind you
And if you get jump parried it can also work even if they are behind you
Also if you parry while staying still it parries behind you
Cuz of the "recently" added back parry
kind of
you can think of it like that
i think of it like that for parry, i don't follow the staff, i just follow the timing for the parry that i memorized, and you can parry it from front, from back ,or from side
it's a very risky move to do because it's so easy to parry on the 2nd hit, but 3rd hit is purple so that's the tradeoff
it hits both in front and behind and with shorter range on the sides on all 3 hits
im pretty sure i tried multiple times to parry it like that myself and i never know if im just getting shafted and it actually is the staff that matters, or i never get the jump parry range right
just about timing
jump parry helps but u dont need to
u can also dodge parry
u can iframe the first hit and parry 2nd
with a hold dodge
it has short enough recovery for you to parry multi-hit attacks on time after the dodge
it works on heng vertical focus, fan focus, nunchucks horizontal, polesword horizontal etc.
you can hold dodge 1st hit and parry 2nd hit
so this is less prediction and much more consistent
hold dodge has any iframes at all?
most of ur parries should be like this
it has some
hold dodge = less iframes, fast recovery
tap dodge = more iframes, slower recovery
A guide in which I explain how you can use the combination of spacing, dodges and weapon movement to more consistently avoid and parry blue focus attacks. Dodge parrying is a difficult aspect of the game to learn, as it requires good situational reading to apply correctly, but it can seriously elevate your gameplay by punishing your enemy for mi...
get familiar with this
and jump parry is used as like a magnetic parry
it pulls you into focus attacks
so in some situations where a standing parry wouldn't reach, a jump parry will reach and literally attack their focus attack with your parry if that makes sense
prediction parry should be your last resort
rely on punishment parries more
All the white trace u leave behind while dodging is I-frames
i actually have a clip i sent eranicks lol
i can show u that u can just run up to an enemy doing staff V focus and parry from the side
and u can do this super consistently
from the side, it feels like the parry range is much longer than the range from which you can be hit
@torpid trellis
im not sure how the hitbox itself works so i can't answer that, it would be very helpful to be able to turn them on visually in practice mode, but what i can tell u is with enough practice u get a feel for them and for timing as well
yesthats a very common feeling
no lol
it's random
ur gambling every time u enter
Watch Untitled by uphoriah and millions of other Naraka Bladepoint videos on Medal. Tags: Naraka Bladepoint

just wanna share
because why not
for the 3 matari mains out there
Yeah but the amount of i-frames is too little, it is not even able to i-frames through some moves
when ur fighting the bot in free practice is the time of it laying down the same was ina real match i feel like he e down for extra long
If you're practicing combo, change the bot to combo training and turn it on.
The bot will roll out/dodge out as soon as it able to when you hitting it
Else the bot sometimes just laying on the ground
oh i see thanks
vang vang do yk how to make the bot not roll out of my focus after the grapple
bump thingy
We need a clip of your execution of the combo tho
Could be slow grapple or just timing for blue focus release
i dont have a clipping software uh
but like if it rolls out of my focus blue does it mean that it can counter?
Not really, counter is slower from ground compare to roll, but you should try to actually land the combo
@analog hawk can you join vc?
You can stream through discord
no problem
can u see
Yep, all good
2 problems
yes yes
- Your grapple is too slow.
- You roll after bump
First, grapple as soon as your character leave the ground. Second, hold focus + A button as your character throw out grapple
Also, you are using tap dodge to do attack - dodge - attack
This will slow you down and might cause your combo to miss
Try using hold dodge
how do i do hold dodge
Like it said, hold the dodge button
yeah, hold it and your attack will be much faster
@analog hawk here is a little video to show tap dodge and hold dodge
Tap dodge is long and evasive, a lot of i-frames (invulnerable time) yet you are vulnerable at the end of it. Hold dodge is shorter, almost has no i-frames but give you control right as it ends.
ohhhh
i understand
i se i see
thanks
yaa i see
it so much faster
thanks again
@wary escarp
can u show me the grapple thing
i cant seem to do it very fast
π
he keeps rolling
You don't actually need to wait for the uppercut animation to come out to grapple
okok ill keep practicing
At the same time as your grapple throw out hold focus + A
Don't push yourself too hard, if you need to, take a short break, hydrated and come back later
π
i been doing that but thankkss
i hopefully get it down soon
thanks vang
No problem, if you need any further assistant, just ask, people are in here to help
Coach vΓ ng π€ 
can't wait for new cpu, i somehow can't even play the game atm, kept getting like 60-70fps 
i think the current cpu got jealous when he heard i ordered new cpu and decide to stop working
i play on 60 
it's doable
just not fantastic
my pc is dying today when I tried to practiced with friends
it returns me to my old times, 10fps and counting (down)
ugh
How you play with 60 fps π
And if you asked how I played with 10 fps, I don't I suffering and guessing as I play 
10fps or 250pings,
Genuine question does anyone know if this is possible to do on console without the bot dodging right before you release the focus
vang too good
im back at it practicing it and its hard
π
Yea for me it got to a point where I just started doing alternative combos because I couldn't land the last hit π
True
Which is why I like dual blades bc it's easy to do focus after uppercut
i think the thing is like u hold v while ur grappling
but for soem reason it like does the air v instead
π
so hard for the timing
Might be an fps or ping issue?
mayhaps
valid list btw
Ty ty
If your character does the air vertical then it is because you holding late
Like I said, hold while your character throwing the grapple, not after your character starts to move
I need big help from a very very wise weapon person
pretty please
I'm currently uploading the vids but essentially when ever I try to do what I believe is a Heavenstep, I cannot get the focus attack to activate in the air
I've seen it countless times and I have friends who succeed in doing it but nothing I do works
I've tried holding nothing but focus, holding ctrl + A + focus, W + focus, D + focus + S + Focus, dodging as if I were doing 985, holding shift and everything else.
I don't know what else I could possible do
yes coach
π
i think my timing is off
but i understandd
@dawn sand That is not heaven step, just body grapple instead of ground grapple, but since its inconsistency, just aim for the ground like Takao said
thank you for the correction xd, but I specifically need this specific technique for a takeda combo someone showed me
and I just don't get why I can't at the very least, get it by accident once or twice
I've seen high level players get this interaction on purpose with less than 30 ping
Netcode doing it stuffs, the ctrl + W tech did wonder in the past but it is just inconsistent now
I can pull off every other techinque minus 985 consistently, I just don't get why this specific one is strange
I am not well understand of this issue so this is as far as I can help you lol
do you know where else I could possibly look for info?
Maybe @viscid kelp, he will be here when he is
yipeee
The exact frame your upper connects you should grapple, and the moment your grapple is clicked you should already be clicking directional (A or D) + holding focus so you dont roll when you reach ground and focus is ready to go
Not really just frame, you can buffer the grapple a bit early while your uppercut coming out.
The grapple timing is very forgiving, a frame is way too little indeed π€
DB one you are not holding during the grapple animation, so when it starts the charge u are already late
Katana, as bin said, it's ms
Off a heng sword parry attack can you do a horizontal first into a sliding uppercut or do you need to go straight into the slide
Slide immediately
The first part counts as stagger towards the stagger meter
Ah it counts the same as a standard H hit?
Any hit on an enemy, be it a parry, a normal hit, a skill,...
Anything that staggers fills the stagger meter
K makes sense
There's some stuff which effects it less I don't really fully know how it works
Makes sense
U can do a normal uppercut tho after an horizontal ππ€
Ik that
How does stuff like dragonslayer work then
bc you can do dragonslayer > first extension > uppercut
Even tho that would add 2 to stagger
Does it just have a lot of stagger lol
Dragonslayer? The spear thrust?
Yeah
bad crop but i mean this
true combo but doesnt seem like it would be if every attack adds to stagger
One sec, it's bugged, as always, and I can't see it from the phone π€
What is the combo?
Input wise
perfect spear release > dragonslayer part 1 only > uppercut
It is not true π€
If u do the full twirl
It is true only if you cancel after the first two hits, but this is due to the fact that the spear thrust is a stronger stagger
Not all staggers are the same
A perfect example would be Shayol f2, which even allows an uppercut from a heavy weapon (GS, PS)
Ahh ok
Ik that that's what I meant by only first part
u can do grapple combo on console
it's just tight timing
because of low fps
it is true
u can uppercut from it if u do it immediately
it's what you should do if you are able to combo on your current terrain
besides team modes where it's more beneficial to keep them stunlocked and stay in gold focus
Iβm always holding as soon as I do the uppercut
π | MrStealYoSouls leveled up!
There is a delay in you hold, either the game is not registering it or you are too slow with it π€π
(remember to use right click focus (vertical))
It works when I do the normal grapple bump on the ground
It jus doesnβt work when I do it from the air
I know it sounds strange but I swear input wise, Iβve tried everything
The guy who originally showed me the combo, I replicated everything and followed his instructions
Air or ground is the same exact combo
Exactly
Thatβs what makes it so weird to me
I can do literally do something like 211/985 (sometimes) which I feel like people would consider way harder
This seems like a simple combo but something isnβt clicking when it comes to getting the focus to work midair
twitch: https://www.twitch.tv/prosp3r
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#ζ°Έε«ζ ι΄ #narakabladepoint #highlights #gaming #edit
for example at this time stamp, I would never ever be able to replicate this; seemingly, because I am unable to get a focus attack to register in the air post grapple bump
but I can do stuff like dodging sideways in the air to do focus attacks post grapple attacks and scale rushes tho
I hope it doesn't seem like I'm arguing, I'm just trying to convey that I'm extremely certain I'm following instructions when it comes to inputs
and I really hope that ping doesn't 100% prevent this from being a possible technique by my
I apologize if it seems like I'm beating a dead horse tho
to all you guys being helpful
<3 
mhm thanks i got the stuff ok but the focus a little trouble hitting π
The Timing 
Germannn
Watch Untitled by uphoriah and millions of other Naraka Bladepoint videos on Medal. Tags: Naraka Bladepoint
i see that this works for people online
if they dont have combo breaker
It's not a true combo π€
If it works it's only because of ms interactions
Or them missing the window to dodge away
that ik
that makes sense
i get hit by it sometimes in customs
π
It can definitely be
tbh, more like they spamming dodge lol
Hello π Is there a Tier List for Weapons? i just find old ones. For now i like to play Katana/Spear π
All weapons are viable, there isn't really a need to make a tierlist
Fair
I was thinking more about neutral getup and people that wait and do nothing ππ€
Each weapons have their own strenght and weakness, even some are consider good or better than others but the matter is making use of each weapons moveset against your opponent. Even using broken weapon won't make you win against the worst weapon in the game if your opponent can make use of it.
985/211 is pretty weird input wise
But given some of the conversation I've read, you have a bit higher ping too right?
yes unfortunately ;-;
What ms do you have?
Yeah that is rather high
The issue is that higher ping causes dodge and crouch swaps to execute a lot slower, because the cancel for some reason seems server validated
Do you have a clip of the combo you're trying to execute with the 211/985
oh no I'm not trying to do 211/985
I've been trying to do a grapple bump combo but with aiming at the enemy directly rather than at the ground
when I'm not streaming and im on gear up, rn im getting 77-86ms
i did not know you could hear my keyboard in this lol
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#ζ°Έε«ζ ι΄ #narakabladepoint #highlights #gaming #edit
im basically trying to recreate the technique shown at the timestamp @viscid kelp
The only way I can think of making this consistent on high ping is using some niche mechanics
As I mentioned, crouch/dodge swaps get slower with higher ping
However there is an interaction where if you jump, swap and hold lmb/rmb almost all at the same time, you can hold focus mid-air right away even on high ping
Then there is the fact that if you grapple something, you can swap weapons during the grapple
Now if you do a pen-pineapple-apple-pen of those facts, you can air grapple the enemy, switch to fists as the grapple connects, then the very moment you bump you jump+swap+hold focus
That's like thanos difficulty for a mechanic that should just work, but on high ping this is the only way I can think of making that kinda air grapple bump consistently lead into a focus
here the jump focus mechanic by itself
ah right yes, I just learned about that mechanic a couple days ago
thank you very much for the idea
I will practice and see if I get some success and I'll get back to you on it
thank you very very much
No problem 
Matari + aerial dash styling
It's a shame Matari isn't that good in solos because oh my god is she sick when she gets going https://t.co/sLcH2AqdAT
π | Yellowslotcar leveled up!
| Extra rewards were added for missing levels
idk if this counts a character or weapon stuff
Don't sweat it too much lol
Yooooo
This looks so good πππ
WP!
Thanks!
@wintry canyon πππ
The aerial dash jade is funny because it's really really good but it feels weird to use
Yeah
I never thought to do that jump horizontal to follow up
It's super good π€π
I always forget I have it lmao
LOL fair
I'm a heng sword main so like i very much pay attention to it
It completely changes your combo theory and also makes some weird hits much harder to confirm but off stable hits it gives you much better reward
It can make combos off stuff like a temulch skill punish harder
You should try lyam
It does even better around that jade
I've been testing it for a long while
I already do secondary lyam LOL
πππ
Kylin aswell is pretty fun in interacting with that one , in case
Doing H > ACCA H > uppercut > uppercut > j.H > j.H OTG is the best damage off a standard H hit with this jade and does 1114 with a common weapon for no grapple and being very easy
Yep
U could also fit a juggle in there technically, but I wouldn't be able to tell you the specific FPS requirement π€
Like ground horizontal into vertical into focus
For me it's super inconsistent, but I'm at really low FPS
I run 120 fps
Which is like where the game feels like it's actually Working LOL
I think that they should stabilize it to working like how it does at 120 when they fix it
You can get the 3 hit combo to work fine at 120 but hitting the final hit is annoying because you'll overshoot them
Yep
Getting a stage 1 isn't happening even at high fps LMAO
200 is the optimal tbf
Where you can do pretty much anything
Right but I think some of the stuff at 200 is a bit too strong LOL
It's happening, a lot
It's easier than u think
Just precise
Not really π€
No I know it can happen I mean I don't think its ever true in this instance
It should be
I'll send a clip if I manage it , or if I find someone that did it πππ€ππ
They should definitely at least try to make it so 60 feels like 120. 120 feels like the game is working as intended, anything lower feels like the game just doesn't work
I'm playing at 80-100 π€π€·π»ββοΈπ
And I feel what you mean
LEL yeah
But it's still playable π
Cardboard pc π€·π»ββοΈπ
Have you turned your graphics down
I did, all to the lowest
Specifically the render scale?
I just don't have money to spend in a better machine
As low as I could
Render scale will work wonders crank that shit as low as it goes
To where I could still see the enemies well
I knw
Dw, I spend my fair amount of time optimizing π
Yeah fair
It's just a shame fps issues exist I really hope 24e gets around to fixing them
Or at the bare minimum
Make bumps consistent on 60
They are working on it
IK
They said it's the project for next year, so as soon as aviable well see a big change
Oh fuck yeah
Cuz considered how the game is programmed it requires a while to change all
Oh ofc
I believe you but can you link source?
It got said in one of the official Devs talk videos?
Ah OK
@lusty cosmos do you have it at hand? The Devs interview video they recently did π€
It was like a month or two ago π€
Couldn't tell you the exact date
Ahhhh ok
I remember hearing them say they're working on it in the video for last season
But they didn't give any sort of date or more info there
They don't have the specifics yet
They saw they want to remove (not sure it was the word) the problems originated by different fps
So they are working in that direction to fix them
Never even saw it 
π€
I'll check later to see if I can find it π€
Pretty sure smth about it got posted in #1286185822835703889 a while back aswell π€
Don't remember where thi
I just read and saved the info
Don't worry guys, high FPS doesn't fix skill issues apparently
lol I bought a whole PC for this game π
Yeah well I've said somewhere else some time ago, but if playing at unlocked FPS and maintaining it over 240 with 40 ping feels the way it does, I don't want to know how shit it is with lower values
But having that yourself still doesn't solve the issues
helped me a bit, I was on a laptop before. I died to many times from it
π
dropped 1600 on a PC because of it
the game rage baited me into getting a better PC
At least you didn't buy gold for that money
wanna play? Im really bored running solos
π
Not home
I just fell into that trap myself π«
it just mean the fps wasn't high enough 
im afraid no amount of fps will be a solution when youre playing against people from nowhereTM, Russia, and this is the prediction thats required
im already like a second after the red flash
what how did you use 2 parry so quickly
fps dif,confirmed, fps to win
wdym 2 parry
no, my opponent is like 90 ping
if you have less ping and more fps you always win because Unity's netcode is shit
yeah i dont against this guy cause apparently i need to parry at least half a second before i get hit with focus
its insane, you can combo him more dmg than execute, assuming no combo breaker
with how fast that happen
godlike 
i would just leave my keyboard if you parry me like that
probably not due to the terrain, but i also dont think i know how so
i still get hit way too many times in places i shouldnt get hit anyway
get more fps and hz 
4080 + 9800x3d, 360hz, im tired boss
gift it to me
get 5090 or better, turn off all uppscaling, dlss, frame generations, move close to naraka server
i just hide in bush
i guess better that than just scale rush spam
quite a joke that a "fighting game" is so dominated by running away
dojo signups are open
#πβdojo-coaching

The strength is in being able to tell which fight u can take and when
I'll miraculously win neutral, leave the enemy on two hits, they can just get away no issue
When I try to do the same, I'll either not stick to the wall for a scale rush, get grapple-stunned, or whatever else
Then you are doing smth wrong
It's a matter of practice
Ideally you can lock down an opponent no problem if you have that much advantage on them
As for the not sticking to walls part, I'd recommend running a few times the speedrun in the fairy land penglai to get the hang of it
It's a matter of practice to get that down





