#๐ฑโweapons-combat
1 messages ยท Page 11 of 1
The key word is structure here
okay so I have to rotate
Structure means man made
Mountains are not ๐ค๐๐
If we want to get to details like this one
Yep, as a rule of thumb, when there is smth on the way, no combos
okay okay
I understand now
Yep, it means man made ๐๐ค
flint and diamond are man made?
If you don't talk about molecules...
as far as I know those exist raw in nature
And crystals
But as far as I know diamonds don't constitute walls ๐คท๐ปโโ๏ธ๐
Id say it's a matter of context
it can totally
As everything
It could*
U got my point tho, correct?
I need to dodge inward to push him out?
Sideways to adjust your position, or go behind them and go away from the wall
๐ค
okay okay, Ill try that, since I come from fighting games, normally that is the last thing you want to do
haha
thanks for clarifying this
Np
By same thing I meant long sword after uppercut, a1/ca/b1 then a2 would still airborn enemy and u can follow with a3 or b3
But I still prefer longsword double upper cut 211 b1 and 2 air a
not sure what you mean by a and b tbf ๐ค
are those referred to controller keybinds?
A is left click
B is right click
ah ok, first time seeing it written like that ๐
the 1-2-3 is only possible on katana and LS usually
Yes
no carousel possible on other weapons
not sure i get the point then, u mean the juggle possibility? ๐ค ๐
I think might be possible on dual halberds and blades
Some time u can see b2 air born enemies but idk if long enough for b3
it's long enough, but it's too low and b3 too slow
also a3 is slow, hence they can't connect
Ye thatโs what I thought
1-2 is very possible tho, it can setup for a nice reset situation where you have advantage
u can do them with lannie ult, as an extender, but it's not that worth
and not strictly on the weapon
I hadnโt properly played ranked since the gauntlet came out
Full time showdown player : P
i'm a full time low fps practice tool enjoyer ๐
i just like pushing boundaries with combos
I get 120 ish fps 12 ping
i manage 110 at best, but usually it's around 90
25-33 ms
it's a shame, but with some frame perfect things i can push some boundaries ๐
or have fun
the sheate 211 clip above it's insanely hard in that setting
Best way to improve is to go into custom rooms
as you can notice it's on 90 fps
yes and no
Itโs not easy even with good stuff
well about that...
tryed it on a friend's pc that had 470 fps and i got it 3 times in a row out of 3 tried ๐
Nice
i can tell you that everything above 200 fps feels a lot easier
but it's also true that i spend hours and hours getting it as perfect as i could in order to manage on low fps ๐
Iโm prob gonna upgrade pc after I graduate
it's common sense to never to carousel under 125 usually
No time to play rn
same
not long left before that at least ๐
only a few years
Too many essays
high school i could not do anything and pass with huighest grades ๐
uni i need to work a lot ๐
Same
Some how there are still classmates failing open book tests
At least my sis told me Uni first two years really easy
Should have more time to play then
depends on what you pick
my first year was my hardest one
started growing gray hairs due to stress ๐
Donโt pick nursing or med
omg for the first time EVER i did a full grapple combo on a PLAYER.... feels good man..
its like landing my first kickflip back in the day....
Let's goooooooi
well i started it with akos roar. without abilities its still hard for me to know when to ADA and i also have a bad habit of going 1-2
but weโll get there eventually 
The road to mastering Naraka is tortuous, but if you find happiness in progress and little accomplishments but by bit you will enjoy every step of it ๐
i have answer bro
how to complite the swing slay quest? for 10 times
someone know?
swing slay?
I think he's referring to the Sunwing. It's the same scheme as Moonbane, the problem is that for sunwing to appear you need to play on the Perdoria map.
Then you just have to be lucky for him to appear at the end. I've seen some people on reddit saying that if you do well in the game (Points and achievements), you can play the mini game, but I don't know if that's true.
oh so that is why is more rare
its only in one map
I got like double the moonbanes
or more
and I want the bow not the grapple
I thought I was just unlucky
dont get me started, I'm suffering just trying to learn the basic true combos
๐ญ
also for sunwing you will know if he spawns by paying attention to the top of the map before the match starts. at around 20 second if the ceiling is glowing orange sunwing will spawn at the end for whoever wins (based on my own experiences anyway)
If you need help, don't hesitate to ping us ๐๐
But dw, once you get them once, it will go smoothly for those
my issue is that following up the combo with the charged attack for the longsword and katana the bot rolls out at the last second
i watched some tutorial vids regarding the issue and they say to hold A or D when doing the grapple bit and i try it but same problem
๐ญ
you're prob releasing too late or grappling in a bad place
honestly im thinking is grapple placement
or not buffering the focus
what are your FPS?
the key that i've found is to aim the grapple inside the aim assist circle, just slightly inside
On bots is more precise than humans usually
that too
If sometimes it works it's timing
bots operate on 0 ping, obv humans dont have 0 ping
im just realizing
And this means that either you are holding too long, or starting to hold too late
that its maxxed at 60

okay then that it is
that may be a problem
Yep, u gonna need to put it on unlimited
i can run way higher

๐ญ
if you can get like
120 fps min in an actual match you're pretty much golden for any combo
more or less
Ideal is 200 plus, good is 120-130, decent is 80+
i had it on 60 since i used to play on a budget pc
but the set up im on rn should run way higher
Let's see how it goes then ๐ค๐
gonna go test it rn
๐
what does lyam gold state do after you use your 2 swords?
Gold state?
Lyam has no gold state ๐ค๐
from ult
Except when doing the twist
no, his ult says he gets into gold state
Same thing Justina cloak after 3 dashes
Once you finish your charges u can just dispel the ult
cloak?
Yep, gold state is when you teleport on the orb in v1 and do the spin attack
Only then
Good, problem solved ๐ค๐๐
i spent like 3 days
losing my mind on why it was inconsistent
thank god it wasnt because i was just that buns at figuring it out
๐ญ
Justina v1
Some ults are just like that
Does valdas shield go away after she uses the 3 spears?
no
So yeah
Some ults are just useless after using the abilities
Others still have some use
Matari ult you can still teleport behind people after using your abilities and heal while stacking
Lyam and Justina after ult
Justina v1 still gives dmg reduction while active I reckon ๐ค๐
I think only in dash
But yeah, Lyam v1 is useless once the charges are expired, unless you can get soul blooms and get more charges
Because it says 80% dmg reduction
Gotta test ๐ค
Sure
I'll be back once I tested ๐ค๐๐
Ping me
don't need to, aero is right
K
dmg reduction during the dash
Please dm me bro
.
?
Valda keep her HP pool after the spears, my question was, what does Lyam "keeps"?
Possibility to have more charges if he collects rage via soul blooms or fireflies
As long as you replenish it, you can have unlimited uses technically
Although at max u usually get 1 bonus
what was his rage silence thing time?
Silence?
U mean F1? It s a stasys, Lyam has no silence ๐ค๐
no silence
the thing where he cannot get more rage
for a time
by atk taking dmg
ahhh
rage
i read range
and i was like wtf !? ๐
the whole ult i reckon
only way i knw u can get some is either through glyphs, fireflies, soulblooms
btw is there any trick to do the nunchuck uppercut -> change weapon charge? my character always wait to touch ground
211
Mmmm what does that mean?
Itโs what the technique is called, this video covers it with staff but the concept is the same. Itโs about sheathing or swapping your weapon and then swapping it back to your hand to get the focus attack to land without a grapple bump https://youtu.be/LK0f7Cj5wCA?feature=shared
Hi l am Nono from EU Naraka, a solo player, hope you like it.
Twitch: nonoscrybb
#ๆฐธๅซๆ ้ด #narakabladepoint #naraka
0:00 Staff 211 lntroduction
0:16 2 Ways to do it
0:34 Swapping Weapons Step by Step
1:40 Major Highlights
2:17 Switching to Fist Step by Step
3:19 Common Mistakes Demonstration
OWWWW YOU NEED TO HOLD RMB
Thankss
Ofc happy to help 
And release is really precise ๐
Hi, anyone got a site/channel where i will find the most up to date combos for all weapons
and here #๐ฑโweapons-combat message
Weird question but how many weapons can confirm a musket shot after an uppercut, or is it just a timing and positioning thing?
exactly the same as with bow
u can hit once after each combo, when they are on the ground
or u can shot them while they are in the air aswell
but musket headshots do not restand as the bow ones
Iโm Not doing for for combo potential just for the damage, doing cultivation quest and hate having to actually aim XD
Iโm console so that shits hard to do XD
you can do cultivation in spirit well and bot mode in case you didnt know
Had no idea botmode was valid
I guess I do the crossbow ones in there
crappy weap
Iโve been doing mostly BB and bot mode
Tips for ps against ps?
Is there a point where fps advantage caps out?
I'd imagine it's a 240 if so but I'm not sure
You mean where having more does not do anything?
With 300 id say ๐ค
But even then, the more you have, the easier life you can have doing combos
For example, this is the best I've ever tryed, and let me tell you, it's insane
Does Screen Herz have a difference?
Screen hertz simply impact on how many you see from what I knw, but game takes actual FPS? ๐ค
I recall someone talking about this, but it's not really my field of expertise; I could be wrong on this last one
upgrading gpu the best way to get more fps? cuz i saw somewhere in here that naraka is a gpu heavy game
I wish I could help on that, but since I'm playing on a laptop I can't really help ATM, @spice sinew knows definitely better than me here ๐ค๐๐
On low settings, Naraka is mostly CPU intensive
However GPU can come into effect without upscaling like DLSS/FSR
As long as you don't use V Sync or cap your fps, no

trying to figure out what i wanna upgrade to get more fps and push into above 120fps in an actual game
My 4070 Ti Super would bottleneck my 9800X3D at like 350fps on lowest settings
But with DLSS it can go to 400-500
Depends more on what you alr have
gtx 1660ti and ryzen 5 5700x. got the cpu relatively recently but the 1660ti i've had for literally yrs
like
5 yrs or smthn xD
๐ฑ๐ฑ๐ฑ๐ฑ
Nice man
Does the dlss actually make sense in naraka though
I thought the air frames were bad for fighting games and gps shooters
naraka problems with FPS is because the default update in unity is called every frame rendered, so no... fake frames that are just post processed image won't break naraka further
Hallelujah ๐๐๐
Imagine if you could generate frames ๐๐ค
DLSS =/= artificial frames
DLSS at its core is just a deep learning upscaling algorithm
So you take a game rendered at say 720p, then upscale to 1080p for example
Traditionally this would look no different to 720p, but DLSS does some deep learning magic to visually enhance the image, so it looks closer to 1080p despite being upscaled from 720p
This technology makes a lot of sense for many games, including Naraka
On top of that you can enable frame generation on some GPUs
Instead of just upscaling an already existing image, it will interpolate a "fake" frame between existing frames
That is useless/bad for Naraka and comp games
Fucks input lag
does it? never thought about that, I mean it kinda makes sense, but also not sure, since it just crams more where there were none
don't the actual frames should be appear at the same time?
Ye it does mess with input lag
It's decently documented
I see
if you can link to some examples would be great, if not, thats fine, Ill look it up when I wake up
Ya
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Framegen is a god sent for highly demanding single player titles
But for PvP comp titles, I would stay away from it
Agree
Just a reminder dojo signups are up and we finally added a SEA/AS timeslot 
#๐โdojo-coaching message
I am new to the game as of yesterday. Is there a way to guard attacks? Or are dodging and parrying the only ways to avoid damage? I thought I saw some players guarding my attacks but I wasn't sure b
being in blue+ focus make you immune from light attacks stagger, you still take damage from them though
some weapons special mechanic could block even blue attacks like nunchuck horizontal block or polesword/greatsword advanced stoneform
There is no way to block, you can dodge, parry, or clash attacks. Greatsword has a special gimmick where instead of clashing it blocks attacks, that is likely what you saw.
I think it was the greatsword that I saw that happen. Thank you both for your help! It makes sense now.
No problem!
Do note that while the greatsword is blocking it can actually charge focus, so you need to be careful to not get caught
This is why you'll often see people parry after triggering the block, they're trying to bait out the focus attack. They don't have to do it tho, can attack with crouch attack or just not attack at all and punish you.
Meaning that greatsword users will block (clash attacks), then throw up a parry because they're expecting the opponent to throw out a focus attack?
Also I didn't even consider that crouch attack was a thing
Nah other way, they will block and then do the focus, so many players will do a parry hoping to catch then
This will work very well on low level players but you'll get blown up for it later
Oh so the gs user blocks, then opponent parries because a lot of gs will follow up with a focus attack
Exactly
Since the block lets them charge a focus during it
The mindgames around releasing it or not are a big part of greatsword play
Got it. That makes a lot of sense actually. I'm trying to incorporate what experience in souls pvp I have into this game, as it translates somewhat, but I'm finding if I focus too much on the incorporation that I lose track of all the new stuff
Yeah it seems like the duration of charging the focus attack might be a bigger part of the mind games than I realized
Oh it absolutely is
At higher levels focus attack charging is like one of the main forms of pressure since you can cancel charging into a jump/dash/crouch
example
Can see some of the mindgames going on with it lol
That's interesting. I'll probably get punished for it since I've never tried it, but I'm going to play around with that later today just to see what it feels like.
And yeah I can definitely see the mind games. That's super cool.
Yeah I'd probably drop a lot of the soulslike stuff they're pretty different (stuff like spacing still applies though)
If you have fighting game experience it should carry over a lot nicer
damn,
i'm really starting to like fan...
fan/dagger are like the one weapon that's never clicked for me
I literally just can't use them lmao
ive played dagger a bit
I have zero ๐ฅฐ
Nioh is probably the closest combat system to naraka I've used, and that still doesn't translate super well (not to mention I don't even have much experience with Nioh)
There is a systematic way of hitting more blue focus attacks in Naraka Bladepoint, getting parried less and reading your opponents better. Itโs called holdchecking and youโre gonna learn it in this video.
โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
Get Naraka Bladepoint:
https://gsght.com/c/x29ypw
๏ผไบบโโฟโฟโไบบ๏ผผ
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Interested In Naraka: Bladepoint?
NARAKA: BLADEPOINT is now free! Enter my invitation code: DCP7Q8, and reserve for the 2nd anniversary gift!
My Movement Guide: https://www.youtube.com/watch?v=6QQwVeW59iw&feature=youtu.be
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These can be a good starting point to understand and improve ๐๐ค
Thank you!!!
Will naraka ever be fixed on console?
Oh yeah btw both of those components are limiting
I used to be limited by my 5700X, it had me around 110-150 fps ingame
But the 1660 Ti is also just a very low end, old GPU
Going for CPU upgrade first could maybe make sense if you use smth like lossless scaling
I was thinking of getting 3070 first and then maybe an x3d later
Ohh I see, is mostly the discrepancy not actual time, yeah makes sense to me now, thanks for the link
why you don't do anything when you do the nunchuk H block? you get nothing guaranteed out of it? or you screwed up?
Not my clip so idk lol
It's from one of Zay's montages
I see
Im inclining to nunchuks lately, I think their fetures are pretty cool, but have no idea how to use all the kit properly yet
Vertical charge chase all you gotta do XD
but fr nunchucks hella fun you can get some Deven combos going if opponents donโt know how to fight em
but vertical cannot combo and does not has the block
nice if you have flurry, I guess
is there a way to combo flurry?
Charge vert 1.0 uppercut jump down vert ( can roll catch if timed right) jump down vert horizontal 1 2 uppercut
And for flurry no that I know of
aereal vertical combo into horizontal?
damn thats is totally news to me, haha imma try it right now
To get the horizontal itโs not true itโs a roll catch / timing
okay then I did not get it, you typed a.V two times I thought one was for counting frames and the other to hit
so you do charge V->c.V->a.V->a.V->H
so H is the one that catches the roll?
The second Av is also not true itโs more a a catch to continue
Because it knock โem down
ah okay, so you hit them in them floor if they do not tech roll, and then you try to catch the wake up with H
Yeah
How do you do a ground grapple combo? I heard someone mention that its one of the only grapple combos available at 100ish ping
exactly what you said, you grapple the ground after uppercut
when you use the grapple, keep holding the input
so the focus charges as early as possible
not every weapon can do a grapple combo
This combo is nice because it's very strong, and mostly ping and FPS agnostic
It's all you need to be good, your combos don't need to be any more advanced then this, it's good enough
Thanks!
Any tips for the nunchucks and neutral in this game
Interested In Naraka: Bladepoint?
NARAKA: BLADEPOINT is now free! Enter my invitation code: DCP7Q8, and reserve for the 2nd anniversary gift!
My Movement Guide: https://www.youtube.com/watch?v=6QQwVeW59iw&feature=youtu.be
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Thanks!
There is a systematic way of hitting more blue focus attacks in Naraka Bladepoint, getting parried less and reading your opponents better. Itโs called holdchecking and youโre gonna learn it in this video.
โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
Get Naraka Bladepoint:
https://gsght.com/c/x29ypw
๏ผไบบโโฟโฟโไบบ๏ผผ
Would you like to support my channel? You can do ...
Also this one ๐๐
They are a good starting point to understand how everything works
And is it just me or are the dual halberds's focus really hard to parry
It's like this for a lot of 2 stages focuses
Cuz you simply try to guess more and feel more threatened
Overall they are easily parriable if instead of parrying you dodge away preemptively, due to their long duration ๐
But they feel threatening indeed, same with spear and staff for example
Ok that's what I thought
Hold dodge is mostly used for combos, to keep the flow and timing
Since it's shorter and has less frames where you can't move
(u can dodge also with that, but it's tighter)
Ok I was right then cause I was thinking hold dodging was more of a defensive mechanic and hold dodging was offensive
As for the direction , it depends, there is not an answer that will always be the correct one, it always depends
Also some weapons seem better for scale rushing than others is that true cause I'm struggling with that stuff too
Yes, all weapons have a different scalerush
This means for speed, lenght
Dagger and fan are the best for scalerush, longsword the fastest
Worst ones are the slow weapons like GS and PS
What about the nunchucks and katana
Katana is good , an overall good weapon, but worse than Heng sword
Strength of katana is in combos; you use it as a base weapon to learn neutral since it's very straightforward
Nunchucks are decent id say? For scalerushing
Bit on the slow side
Ok cool
Cause movement in this game is difficult and it feels even more difficult on console
This game tends to favour PC which is unfortunate for console players since they'll have a little steeper learning curve
๐ | Bunny leveled up!
Damn...
But imo that makes good console players all the more impressive
So you use that to brag and get b1tchez

Shiiit even if I wanted to I couldnt
Nah don't say that
I believe in you
This game can feel daunting cuz of the skill difference between the avg player and a good player
But anyone can reach that point with effort and practice
Moka says this it take about 6mo of playing to game to have a basic understanding of all mechanics
Can console players just plug in a XIM and use m&k?
I am currently playing on controller (despite being on PC) because the idea of learning m&k sounded like a lot. Is it worth sucking it up and just learning m&k? Specifically, are there moves and such that can only be done with m&k?
play for comfort and what you want to do long term
from what i know you can do all practical combos on controller and ive personally seen some disgustingly good controller players like on yt and such
this game does have a medium high mechanical ceiling, but after a few months of practice, you will only be held back rank wise by your ability to read and predict your opponent, win neutral often etc
combos dont matter if you cant win neutral anyways, controller is fine
ive actually considered whipping my controller out to give it a try and see how it feels comfort wise, im having a good time on mnk but some games like apex, controller is just so satisfying
That's helpful; thank you. I've barely played mnk on any games, so controller naturally feels better to me.
What does "win neutral" mean? I'm pretty sure I know what you mean by neutral, but I've not heard the term winning neutral.
winning neutral is just whoever lands the first hit of a combo
Not really, chipping is still a thing
Oh that makes sense. Since the person who lands the first hit out of neutral would get to start their combo. Speaking of combos, I understand the premise of them, but I'm wondering if there's combos beyond mixing up basic and focus attacks.
mixing up normal attack and focus is just mixing, combos is another thing
Ok I made the mistake of looking at almost every pinned comment in the server except for this one
I'll check those combo things out
chipping is not winning neutral, tho
chipping is part of the neutral game yes, but you are not winning there
but that's a part of winning neutral, you don't need to win it right away, you need to put pressure on it
Ah, alright
the definition of neutral come from being on a state that is "Neutral" for both players meaning both have a common ground, when you "Win" mean that you have the advantage. Now normally this is by as bunny said, landing a hit which leaves your opponent open for follow up atks and now you have switched from being neutral to you being in advantage, so your opponent is FORCED to play a defensive option only, he cannot longer win any offense in that state
In a proper game ofc there are a lot of game who have lost respect for this and let you mash your way out with no consequences, but that is a rant for another time
Thank you for the thorough response. My knowledge of fighting games and terminology is next to nothing, so I appreciate everyone helping out.
so i stumbled upon this vid
Itโs time to do this to some poor soul
Gl doing that ๐ค๐ ๐
240 FPS is nearly perfect to frame, on 300 is still hard AF ๐ค๐๐
Spend about 5h trying to get it under 200 FPS, didn't work once
(if uanage send a clip, as a combo is epic)
Wrong channel; spamming won't do anything and we can't do anything about it. Give evidence, photos, videos, ID and nickname, all you can and make a post in #1266668874125021225 ; it will take a while
thy
See the progress in the weekly reports given to us by the kind people working at this game ๐๐
This game making me look into getting a new monitor lol
Only getting 120-160 frames, higher with frame gen on (consistent 200+) but it makes a lot animations blurry af like wuchen ult
Has anyone tried downscaling their res? Currently my monitor is 21:9 (ultra wide) 2k res 144hz refresh with a 4080
I thought about setting the game to 1080 for higher frames but that might make things jank since thatโs 16:9 lol
Some peopleโs combos look so smooth on yt and then I see they have like 300 fps and a regular sized monitor 
I play at min settings lmao
25 render scale babyyyyy
160 fps on it, works fine enough for practical purposes
25 render scale holyyyyy, i guess i could give that a go and see how it is LOL thanks for letting me know and sharing your settings
You have over 100 fps, that's better than me
Don't recommend tho, below 70%, Matari invisible outline just kinda gone and she turns true invisible
I used to play with 25% render scale and my pc reached 90 fps lmao
Can't say I see Matari
A 4080 can defo push 300fps+ at that res, provided your graphics preset is on all lowest. No render scale reduction needed however, only DLSS upscaling. On that note DX11 usually performance a bit better than DX12 in this game
Do not use framegen. It increases input lag and due to how Naraka behaves with fps and animations, usually harms game feel. For any PvP/comp title, I'd stay the fuck away from frame gen
Ah yeah im on dx12 and such, ill try that out before going to dropping some res scaling
where can i go to watch high end gameplay?
U mean high level? Usually china players
OUG.Mike is for sure the best u can check
Arano aswell, Spider too ๐ค
Otherwise lighthypernova is really good aswell
He plays on NA and streams, so for sure u can get a few vids ๐ค๐๐
For EU and tarka specifically u can check dunkingdonuts aswell ๐ค๐
Hwq plays tarka in cn
You can check him out
T225 and spider play super aggressively in IW
Mike is more chill
If you looking T225 is really strong yeah
But pros play cyra, lyam and hadi a lot
I have seen some play mainly on Takeda or Justina
I think he is top in iw in CN rn, with second place 500 points behind or smth
cyra is out of the picture atm
justina population suddenly rise up
hadi justina lyam are the most popular, other solid heroes like temmy valda akos tessa poped up here and there
in highest level solo matches
there's also some one trick viper and takeda
Whose got the most goated pistol tips (besides donโt miss..) I got the extreme cat pistol and want to run it more but it just seems kinda ok unless you get detonating rounds souljade
Bow is good without any souljades, crossbow is solid, great if you have a tianhai, musket solid too as a longer range bow style, pistol is just like, medium range neutral chipping I guess?
Best I can find is just learning how to quick swap back and forth for quick chips in 1v1s or hitting bells 
pistol is pretty good with the quick charge souljade
and it shoots i a more spread out shotgun pattern, might be useful when somebody is kiting in buildings, because it's easier to hit
otherwise yeah
got no ideas how to utilise it better than to not miss and just shoot
pistol is one of the best if not the best ranged weapon for solo, welp except you're good with bow for multiple bow headshots ig
but pistol got fast speed projectiles, huge hitbox and it could deal serious damages
The main benefit of pistol is high bullet count relative to its speed/damage
The only other ranged weapon with a higher bullet count is crossbow, though crossbow has too long of an animation lock to be relevant in melee combat
With pistol however, quick swaps/poke damage like this is entirely feasible
This is good for prolonged fights where other ranged weapons might run out of durability
The large bullet spread is helpful if your aim isn't great, but it also leads to inconsistent damage numbers across larger distances
By charging the pistol, you actually narrow its bullet spread, so on high range, charging is recommendable
In melee range however, you should never charge it imo. Not only does it slow you down and leave you vulnerable to light attack stagger, the first charge of pistol is actually a total damage deficit compared to no charge
The only reason charging at high range increases damage, even on first charge compared to no charge, is the improved accuracy
just watch some of kled vod and u'll see what he could do with pistol 
Also, a charged pistol can actually penetrate thin walls
In general I think pistol is p good
I personally like it because my aim can be very hit or miss (
), and its fast projectile speed alongside the bullet spread kinda makes up for it
With bow I have to predict my enemy's pathing and arrow travel time based on charge time, and try to figure out where their center of mass will end up within that time
Too small brain, can't compute

yeah gotta love the fast projectile speed and big hitbox
huge thanks @viscid kelp the videos for reference are really awesome, i had to watch the first clip back a few times for the inputs since it was so smooth and fast haha but i really appreciate it a lot!
Happy to help 
how did this parry missed?
ping issue seems like
Flash gone, no parry
Was insanely close though
If your enemy had nunchucks, you 100% get parried there, because nunchucks have a way longer parry window
Wow thats news to me, the parry window is different for each weapon? any way you can point me, so I can see this info?
READ PINNED COMMENT
Intro - 0:00
I. Testing Methodoloy - 0:07
II. Actual Testing - 1:54
III. Results - 3:17
Songs:
Matrika - Light Study
Soundroll - Forgotten
Combo Notation:
H - Horizontal
V- Vertical
c - Crouch
j - Jump
f - Focus
s - Sliding
r - Running
P - Parry
g - Grapple
(cc) - acca
(hd) - Hold Dodge
(td) - Tap Dodge
(md) - Mid Dod...
I wouldn't trust the absolute numbers, because the way parries work in free training is way different compared to how they work in the actual game
I think the total parry windows are all shorter than what MelonSoju figured out
Nonetheless it's a good video that illustrates how weapons behave differently in terms of parry windows
yeah ofc that is what I was discussing with Nova once, if you know a lil a bout the flaws of the game you know this stuff varies, but you now have a reliable number to work with
damn nunchuks are really something else
is funny how katana does not even win this round vs hengsword, they really do not want you to use katana, haha
I find weird how the fastest weapons are just better at it
IMO should be the other way around
dem nunchuks are built for defense
Then again it actives very slow, wonder what is better at high level play, fast start small window or slow start big window
What is their pingg)?
No way
Thatโs so strange
Heng sword is cool sword
The startup time is one of the things I'm skeptical about
The issue is, that in real game scenarios, parries get server validated
In free training, they do not
I'm not sure how the server validation interacts with the startup time
yeah we cannot know, but we do know that if it does not work for LS it will not work for anything else
in theory at least
Because imo it's insanely noticable that nunnies have a longer parry window
But parry speed I never felt to such extent
Iโve actually gotten most of my parries on ls and heng
Probably because I donโt play nunchucks
I ve been maining "Nunnies" lately, I like em
i can tell 100% heng/katana have insanely fast parry startup
You're 800ms, you can't tell anything 
/s
They should be mid low TBF ๐ค๐
There are faster weapons
Nunchucks + velocity
Now letโs talk Abt speed
LS ๐ค๐คท๐ปโโ๏ธ
i have fiber for like almost half a year already
30-40 ping
It's always the answer
How many in naraka?
Yep๐๐
when i get 5090 and build new pc
should prob go down
5-10
since fps affects ping in naraka
Nop???
That ain't true at all
FPS impacts animation speed, nothing to do with ms and ping ๐ค
u can easily test it
check ur ping
then tank ur fps and compare ping
im talking about ping displayed in top right corner in naraka
Ping in naraka is prob not actual ping
๐
Itโs prob the ms delay between frames plus internet
aqui alguien habla espaรฑol xd?
40-45
It is
Fps affects ping
You can go down by like 5-10ms just through having higher fps
This sounds bad ๐ค๐ค
They shouldn't have an impact on each other ๐ค๐ค๐ค
It would mean that frames have an event bigger impact ๐ค, 5-10 ms is a huge deal, especially for someone already on low ping
Well, yeah
When Shayol ult shield bash got nerfed while I was low ms, I could blue armor ult shield bash -> katana lmb only in customs
Because in customs, I was 12ms with consistent fps
In real games where my fps dropped and got inconsistent, I went up to ~20ms, couldn't armor it
You can blue armour shield bash?????
The hell????
Of her ult
Used to be able to
Maybe I can find a clip
I think Shayol ult got reverted to pre nerf stagger, so I think this doesn't work anymore
But it's only what I heard, I can't confirm
If you don't decouple networking from game logic, this isn't surprising btw
doesn't have to be nunnies lol i mean i got parried with wayyy earlier red spark and on dh too
it's so inconsistent
weapon diff, fps diff, ping diff, everything could affect the timing for the parry to be successful or not
literally a coinflip at this point
I won't make the same mistake in the future then, thanks for explaining ๐ค๐
how much fps do you need for nunchuck 211? I have 140 and have been trying to do it, do i just suck or is it one of those things that's super dependant
question about double uppercut with katana and long sword.
im 90-120 fps
when i do m1 c c m1 c m2 Q c m2 after the grapple the uppercut is so random sometime it works sometime it doesn't is there any consistant way to land it i tried holding a or d during the uppercut before it didint help much tried dashing but the endlag
Manage it on 90
Try sending a clip, we canaybe see what's wrong with it ๐ค๐
Probably you are changing your grapple positioning
And I'm guessing that the uppercut timing is also slow
FPS are more than enough ๐
Im going to say that making a good netcode with infinite variations of FPS is impossible, IMO. at least in the server should be running at a fixed fps
someone know if the grappling atk counts as grappel distance travel? or it stops counting the moment you atk?
Yeah it should have a fixed frame timer on server that it checks everything again
This would fix ping too somewhat (not perfect but would help)
after giving it a thought, I now think it would just be freaking confusing, cuz your feedback would not match at all, if you are not in the same FPS, there is no other way but to cap it on the client and then program a netcode accordingly
When you attack it stops being a grapple
Yo can do around 40 m with 1 grapple usually ๐ค๐
Yeah but sometimes I want to save em for an actual fight not just to fill a quota for a dumb quest
๐ค๐คท๐ปโโ๏ธ
The daily quest, that ask you to travel 500 with hooks
thats the one I am complaining
Itโs annoying, but you donโt have to do it in 1 go
You can swap daily quests
Also, I'm p sure the server runs at a more or less fixed tick rate
I wouldn't see any reason/pointers for it not doing so
Actually you are right, I knew this but I was low on tae when I saw that, now I am swimming in tae that I do not need, I can just refresh till I get one that is not apain
haha
I mean yeah maybe its just running at 1000FPS all the time so no one notices a cap
haha
at this point I do not even think there is a server running the game, its probably just validating individual requests
No there absolutely is
They'd have to redo a bunch of coding stuff
But they could without it feeling much different
I mean even if the server has a 60 ticks/s cap, we couldn't tell
I would assume that's what it's running at
I do not think so because, no combos would work ever since at 60fps are near impossible
Client fps and server fps don't have to align for such things
Most competitive games have a 60 tick rate and you still benefit from having higher fps on your end
The reason why combos are hard on lower framerate is because your animations are slowed down compared to higher framerate, but your client's fps affecting animation speed has nothing to do with server tick rate
why does FPS affect ping in this game?
it's clearly a thing in naraka but all of my google search results saying ping has nothing to do with fps
so how and why is this a thing
Naraka ping is prob not ping but more like latency
So itโs affected by ping and frame s
so the server increase the latency when our FPS drops? but why?
No, I think itโs just combines the frame latency rate + real ping
So lower frame rates increase the frame latency adding to the value
i don't understand at all lmao
So you know real ping
Now imagine that the connection between your inputs and what happens also has a delay
So when you move your mouse, it doesnt turn immediately
It moves only with frames
So higher frames get you less still images per second
So every frame lasts less time
So for 60 fps the latency is like 16ms
By default, even if you have 0 ping
And for 120 fps itโs only 8ms
Now naraka just adds these together, calling it โpingโ
so you're saying the number showing on the top right of our screen isn't just the ping between us and the server, but a combination of the frame latency and the ping to the server, so when our FPS is low the frame latency is high = number went up?
Yeah I guess so
But thatโs what Iโm assuming at least
๐ค hmm

because most of those games do not have trash code, haha.
Any game dev with 2 active neurons knows you should not link FPS to game actions since you have no control over the hardware, that was a thing back then in the console glory days, but those are long gone, so yes for naraka it could affect
I am not saying I am 100% sure about this, ofc I do not know what their netcode is doing, but It kinda makes sense for what we know
It should NOT affect the ping, but since someone here already tested it, it is probably the netcode compensating with extra delay, there is a netcode approach known as "Delay based" so probably its something related, pretty much what this approach does is that adds fake delay to reach a common ground among the players, with that said I do not think that is your case, in your case it should be your ugly pp, change it
Naraka didn't do this on purpose
It's a known issue with time keeping in Unity engine
They in fact have fixed it in some instances
In the past for example, if you had super low fps, your Justina dash went like 10m
Now that no longer rly happens
Haha, I would have more respect for the devs if they did that on purpose
I have no idea who told the community that naraka devs are innocent and is all unity fault
were the devs themselves?
because I am a unity dev, and I can tell you right now, how to not have these issues, and Is not like I am the only one that knows, there are games out there made with unity who did not make this huge mistake, is game dev 101
Basic grapple combo is doable on console in the current state of the game yes or no?
as long as you have 65 fps yeah; but on console it's always better to consider it not feasible still i'd say ๐ค
I think the new revisions the "Pro" versions do run the game in 120
at least I heard an xbox player said that
I cannot confirm nor deny his claim
I don't think anyone says that
It's a common and known issue with unity and plenty of games simply go the fps lock route over it
Which would also work for Naraka
The devs could have chosen a different engine, could have implemented things more properly from the get-go and still can simply lock the game to 120 frames or below
I just want mouse input fixed, the deadzone feels awful.
ive seen someone talking about using scroll wheel for weapon swapping. is that needed if so can someone share good keybinds
Standard ones are just right for me ๐ค, only thing I changed is crouch and parry on side mouse buttons and sheathe on caps ๐ค๐
Pick what feels the most comfortable id say
ah okay, im new to kbm so nothing feels right as of now
yeah, it takes a while getting used to it
be sure to check some guides, and if you ever need help dont hesitate to ping us ๐
Dude, I am telling you, that is not true, you can work with time in unity, yes the update function is called every frame but you can still work with time instead of frames, unless you do not know how to code
what is a deadzone for a mouse?
From what I know the time keeping in unity is fucked to begin with
Even MASSIVE games with infinite money behind them lock to 60fps for consistency purposes
hey guys, is there any channel where i can post a clip in for advice? I'm trying to learn a grapple combo for longsword and the training bot keeps dodging away at the last hit
Genshin Impact for example is printing money, and they still have a 60fps lock on PC
120fps on tablet
This channel is fine for anything of that sort
Pins have some guides too
ah okay, I guess I just dont have permission to post files
Oh yeah
You need to send a few messages to level up, then you can send media
Like 10-20
ok thank you!
and chars move faster on tablet?
No, because I assume from the ground up, the PC version was coded for 60fps whereas the tablet version was coded for 120fps
Otherwise there is no reason to have these arbitrary limits in place
you cannot just decide that from a built up engine, there is no button to swap you have to recode a lot of stuff which I doubt they did, but what I can assure you is that I have done time based stuff myself
Naraka has a deadzone on mouse movement, meaning that if you move the mouse too slowly, your crosshair slows down much more than it should or even stops completely.
You can get all the way across your mouse pad with almost no crosshair movement if you move your mouse slowly enough. In other words, negative acceleration.
I had no idea this was a thing in naraka, haha
cannot be altered by altering mouse sensitivity?
https://www.youtube.com/shorts/E2FeIKVdkTU This shows it off, it's a different game but it's the same in Naraka and no, it can't be turned off.
https://feedback.bistudio.com/T167129
It seams that after some "amount of mouse speed", the in game speed gets lower and lower.
The beautiful sound is the mouse cable playing fiddle with the mouse pad.
Well, yes
I was implying that despite sharing the same engine, the mobile version and desktop version were likely coded almost entirely separately, given the different platforms and their requirements
One way or another, there is absolutely no explanation to arbitrarily cap the framerates in such ways, other than concerns over the game misbehaving if they aren't capped
and this isn't from a company that is incompetent in terms of coding, or lacking funds
I guess, the frame cap seems fishy
Afaik even a lot of fps/shooter games have found slight animation/fire rate changes with different framerates
It's just a loooooot less noticable
With Naraka it's brutally obvious because of how much stagger/displacement matter
with naraka is brutally obvios because okay let say you have these slight variation in other games, lets go with that
with naraka seems like they didnt even try these obvios approaches
they just went full update ++
It might be possible to run all game logic on a separate thread at 60hz but they're probably in way too deep at this point and don't want to break anything.
Oh yeah that I can agree with, they effed up so hard already, changing stuff meaning redoing everything from the ground up
which is not gonna happen
so I did a lil check cuz I found it weird
Does FPS Really Matter? 120 FPS vs 60 FPS vs 30 FPS [Genshin Impact]
In this video, we test the impact of different FPS settingsโ120 FPS, 60 FPS, and 30 FPSโon gameplay performance, visuals, and overall experience in Genshin Impact.
From smoother animations to input lag and visual clarity, we explore how FPS affects everything from combat mech...
game runs pretty muich the same all across, it is time coded
the reason is lock is apparently a deal with apple
that you can only 120 with them
you can just patch your game an unlock your FPS in PC
Is the Apple thing confirmed?
Because I know of the fps modding, but I also know that ppl don't rly get banned for it
It would hardly make sense
I do not know, I am not in that crowd, just did a quick search, and thats what I found
but game runs pretty much the same side to side
is clearly time coded, maybe the effed time thing is true, but at a milisecond scale not at a frame scale
like naraka
haha
they are just incompetent
Wuthering Waves, I think built on Unreal Engine(?) though, also has such a 60fps lock
It seems weirdly common
I see
Actually, I think WuWa increased to 120fps by now
think
I have never used Unreal, but I am sure, you can time code too, as I said even if what you heard is true about the time issue, it would be a miliseconds issue not entire frames issues, naraka devs just did everything by default they did not worked with time clearly, which is gamedev 101
and realizing that is a thing after you finished your game, welp you have to redo everything again, which is not happening
so yeah frame capping is the only solution, and its pretty weird they had not make it, I said in some thread that probably a lot of chinese whales do not want that
otherway its just dumb
Also if I made a multiplayer game I would frame cap and ratio lock, regardless to even the field, is just a smarter solution
in single player I would not care just go nuts
Seems pretty annoying
I knew this was a thing for controller first time I see it for a mouse
what do the majority of people think about this? is like auto turn off feature? or do many like it
funny thing is on official tournaments they cap FPS to 240
Haha, Imagine the tourneys with different FPS
everyone playing a different balance patch
oh boy

Funnier thing is, they know so little about it, that people with micro acceleration cheat have gotten away with it through the excuse of fps
I.e. make yourself 10% faster, say you just have NASA PC
And this slipped through tournaments
But, isnt that count as altering the game? as it should be auto detected by anti cheat?

iirc they got a way to bypass the anti cheat, in short they run the cheat on a diff PC then use a specific connection device to ''port'' the hack over to their main PC which run naraka, this way the anti cheat couldn't detect the cheat program because it's literally not there
Oh yeah, there's one more thing about it, the higher your frame rate the worse it is. If you have 300fps your crosshair is like completely stationary with slow movements. 
I don't even know why I'm watching Genshin here and I'm halfway through the conversation, but only IOS is optimized for 120fps. I've already used mods in Genshin and things simply improve a lot.
If you play with Ayato using 60fps, his elemental ability generates a total of 15 hits, at 120fps, you generate 19 hits, then when you mix it with atk speed, enemies without hit lag among other things, everything gets better...
Well yeah, which proves the point fps accelerates animations, which is why the game is capped to 60fps
Because that's what they design it around
Thanks for the input though
Interesting, wonder why that side to side comparison looks very similar, do not care enough to test it myself, but yeah definitely nice input
do you know if its only animations or does affect travel distance and rotation?
cuz one thing I have not used in unity is 3D animation
so maybe that is where all the fuzz is exactly
in naraka rotation is affected, travel I am not sure, do you know if travel distance is affected in naraka by fps?
okay specifically looked for that now and the solution I got was the same as for 2D ones
soooo are mihoyo incompetent too? IDK, would need to make one 3D animation myself using time, and see what happens
chinese can't code? 
Okay, I see the issue now
and well it seems that the problem is bigger than I thought
the importing is the issue, so to solve this you would need to contract animator that also can code, since they would need to code the animations for it to work properly, and that is just inconvenient from a company POV since animators are cheaper than programmers
yikes
the problem was indeed drag and dropping as I said before, but did not know it was this bad
the fact that you cannot have a 3D animator working in their usual software would make production way more costly and slower
in 2D does not really matter since its just an image slideshow, so animator can work outside and the programmer can just deal with image display speed
maybe make 3D frames? and follow the same principle? haha
it would ignore physics tho
still better than the mess we have from a gameplay POV
In the case of distance covered, for some reason the fewer frames the better. On that Mondstadt bridge you can go further by spending the same amount of "meter" flying with Scaramouche or riding a motorbike with Mavuika if you limit the game to 30fps
it was a significant amount like with the elemental skill?
guys help do you have a vid about free charge without have to sling like knock up -> change to hand -> mid air charge
It's not much, it's about 10-15% more distance covered
that still a lot
Welcome to the double dash / double dodge mid-air tutorial.
I got alot of comments and dms about this double dash tech ! So here we go a little guide for it. I hope I made it clear and easy for everyone, from beginner to advanced and master !
This tech is useful for the Sky-High racing speedrun in the 3D lobby, but also for your general moveme...
This might help ๐ค๐
If you like this content, please subscribe and follow me on Twitch: https://www.twitch.tv/rivelia
(second one is banned in tournaments for info)
Wym impostor!

What
Locked the body in practice tool
Needed smth to train combos on ๐ค๐คท๐ปโโ๏ธ
๐๐
A
not double dashes
probaby call 1 2 1 or 1 3 1 smth
Hi l am Nono from EU Naraka, a solo player, hope you like it.
Twitch: nonoscrybb
#ๆฐธๅซๆ ้ด #narakabladepoint #naraka
0:00 Staff 211 lntroduction
0:16 2 Ways to do it
0:34 Swapping Weapons Step by Step
1:40 Major Highlights
2:17 Switching to Fist Step by Step
3:19 Common Mistakes Demonstration
nahh yes this one ty
ty I succeeded it but does seem to work on the practice bot
maybe work on ppl
211 is a true combo meaning it does work on the bot
if the bot dodged out of it then you're too slow
Katana does work tho but other donโt
.
its just practice
211 is a mid-advanced combo
its not something you instantly get good at
Nah I have been doing it for sometimes just check a vid to see what did I do wrong
But it end up the same so idk
it is called Join to Create for a reason LMAO
any good videos on fistblades? or are they not worth using
๐ | Apollo leveled up!
the jump parry pull lmao
Huh
They are super strong, but there is not really the need of a guide for them ๐ค
Their playstyle is around neutral you could say, in the sense where you have to always keep the enemy guessing when you are releasing the focus attack
Their mechanic is that you can keep charging the focus attack while doing a tap dodge but not when hold dodging
They ain't really a combo weapon, since you always stay on the ground, but if you need a basic one to start, which is also one of the better ones, you can go : h. - c.V. - v. - v.
If you want more, thereโs a Vietnamese vid on a 2k damage combo with fistblades
Weapon only?
Yep, not sure it it got patched out
Need to find the vid again
not possible w/o souljades
prolly existed before the fistblade clmb stagger nerf but atm nah no more
sounds about right, 2k fistblades seems a bit OP
Is the fan any good? Sounds kinda dumb to ask but I've gotten somewhat decent with it I think and I've pulled off some clutch kills with it
I think it was one of the strongest weapons last tourney
It's really strong yeah
Every time I fight dagger vs fan or fan vs dagger I win
But the moment I change it to same weapons my brain turn off and itโs a 100% lose
guess you are not a fan of mirrors
I think I've gotten better with dual halberds
WP ๐
Mirrors dont have pp
I canโt enjoy myself
wildin
hi guys, im new to this game and still playing too unlocked ranked mode
now im using only tarki ji
any tips that i should master it?
the best weapon for him, skill and talent
for now im using dual sword and fistblade
You should learn the infinite with katana
Or hengsword
There is also a longsword and gs inf, but thatโs for later
Tarka punch can interrupt pretty much everything besides gold focus
So if you fight akos ult vs ult
You have a decent chance of interrupting his purple claws
But it takes a lot of your stamina
So keep that in mind
Ultimate tip with tarka though
Are you sure you want to main him?
No combo break and investing ult is very pricy
hengsword im worst hahahaha dont know how to use
noted
yuppp for sure
bcs i tried all the hero, tarki ji is my favourite rn
but use zai also
https://www.youtube.com/watch?v=-1frerukQ-0&t
This video has very good content about tarka things, my skills changed a lot putting these tips into practice.
Tarka Guide Naraka Bladepoint Tutorial
.
.
.
0:00 Intro
1:05 V1, V2, V3
2:25 Animation Cancelling
3:37 How Punch Works
5:13 Getting Parried
6:00 Tarka's Best Weapons (intro)
6:24 Katana / Heng Sword
7:22 Staff / Spear
8:40 Greatsword / Polesword
9:50 Dual Blades Katana Weapon Swap
10:55 Other Weapons
11:36 Dagger / Fan
12:13 How to land a Punch ...
Iโll have it soon maybe. 
Spent some time practicing. Iโd say โhurrr duuur controller playerโ but I canโt imagine it would be easier just cuz keyboard 
Well executed!
Keyboard it s hard ๐ค๐๐
Hands need to do some precise yet uncomfortable mouvements
If, like me, you don't have a working mouse wheel ๐ค๐
Thanks! yea its even more awk on controller but once you get that feel for it its a little easier. really i just have to develop the memory for it.
wonder if it would help if i assigned some buttons to back paddles.
U got this!
I personally prefer to do it while sheathing my weapon instead of changing it, maybe it can be helpful for you too
Here an example
thereโs no quick input for sheathing on controller sadly
U have to hold something i think
Is this even better then bumping
They really should do this everywhere I don't know why they don't
It's an easy fix that doesn't involve needing to reprogram the game
Interesting
Oh, nvm then
Bump is better, deals more dmg
sa
Hu
Whats the best weapons on lannie and her glyphs? im new to this game
Weapons are all preferable but I liked using long sword or dual weapons as for glyphs stam and rage all you really need
What triggers the boss fights after a match?
- there's a chance a match got sunwing/moonbane at the end
- get to top 1 with everyone in your team being alive then you get to fight them
there are still spots for today's dojo <t:1740862800:R>
#๐โdojo-coaching
anyone knows if 211 (staff for ex) is ping dependant ?
Anyone know what setting to enhance blue clicks is it sfx?
To hear enemy blue clicks
Not really ping dependant
Not more than other combos at least
Clearly it won't be possible at 200 ms I would say ๐ค๐๐
Wym hearing the clicks? ๐ค
๐
im clicking counter and my counter animation is being canceled by the enemy blue
I'm on 5ms and I can do it, but I need to be very precise with the inputs
for nunchucks, I think it's also consistent on low ping, but I personally find it quite hard to do
I don't like the 211 combos in general, I feel like it's an unintended mechanic that shouldn't be in the game, but the devs seem to be okay with the fact that players discovered it
Given they patched it so that more weapons can do it, I'm quite sure they're okay with it
Have you seen anyone pulling it out with +60ms ?
Because is starting to piss me off that sheet i ll do some clips maybe i can get some tips
Consistenly ? Have you clips to check time input windows ?
parry has a startup time (around 200 ms, plus or minus) ; if you are not doing it early enough, it will simply not work
A guide in which I explain how you can use the combination of spacing, dodges and weapon movement to more consistently avoid and parry blue focus attacks. Dodge parrying is a difficult aspect of the game to learn, as it requires good situational reading to apply correctly, but it can seriously elevate your gameplay by punishing your enemy for mi...
here a better and more in depht explanation
Unfortunately itโs not me doing the 211
But the guy had 60-70 ping
Im right now 85% sure is barely consistent with +65ms in flat terrain
there's a way to do 211 w/o the dash
Just switching weapons do u mean ?
Do u think it can be faster ? Going to try that way then
confirmed to work on low fps (30 still possible)
Hmm interesting thanks for the info will try โค๏ธ
i think u got it wrong
the input is different, it's not the same with ''real 211 but just take out the dash''
Sorry my english is garbage, what do u mean ?
anyway
the input for 211 combo w/o the dodge is
uppercut > immediately rmb hold > hold 1 > scroll down > scroll down > blue release
Ok ๐ got it will try tyvm
do u have any clip about just to check inputs timing ?
if there are copyright issues please contact me by gmail: thotunha91@gmail.com
I will process the video as fast as possible.
still missing a lot of muscle memory, but definetively feels way more viable than shift 211 on my setup
guess it counts ? lol its not well executed at all bc i dont switch to staff again right ?
yeah you need to switch back to staff
Hi Tabbie, is the scroll-wheel directly as uppercut hits(before holding 1)the โfirstโ time to scroll? Then holding 1 and scrolling mid air is the second? ๐
๐ | Diakoptรชs leveled up!
You can input swap during the second half of uppercut animation, it will queue it and execute as soon as possible
When someone has a moment can they possible tell me what Im missing?
I feel like there are two separate scroll wheel actions; One is mid/late uppercut as you hold "1". But for the life of me I cant figure out the other. Is it a pre-input scoll you hit before you do the hit 1/scroll? Or is it a quick repetitive scroll after the hit 1/scroll? Tried both but I'm just not getting the last swap back in time, best i can do is the vertical release with the other weapon.
I appreciate any help tyty ๐โโ๏ธ
You need to dash right as you swap the first time, then weapon swap quickly once more in order to cancel that and at that point you can finally hold focus
Ideally you don't want to see the dash animation, or better said, you want to cancel it as soon as possible ๐

(it has to be a hold dodge, as for every combo, just to be precise)
Oh lol I see, no this is the no-dash/sheathe version of 211 im trying to learn from the video above

this one
U cannot double swap without a dash
Give me just one second to check their video aswell ๐
Ok, I see wat they do, gimme one sec to compare๐๐
๐โโ๏ธ im in no rush, get back to it when you can thanks for the help
A few minutes better, need to turn my pc on first
you good i just loaded into a game i gave up on it for the moment lol. The charged katanna verticle was te closest I was able to get.
Still hard to tell, I'll try asking a few friends if they know exactly how this works
There is smth on that swap you do that does not convince me completely, but can't figure out what

