#πŸ”±β”ƒweapons-combat

1 messages Β· Page 10 of 1

compact island
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yeah that is exactly what tabbie and me are saying

meager trail
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lol there it is, the wiggle

minor remnant
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the wot

compact island
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we do not know why the wiggle happens with us

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and not eranick

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when you get the wiggle you push it too far

meager trail
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if you don't want that wiggle to happens you need to slow down the rmb input, but slowing it down you also got no chance to execute the combo

compact island
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when I get it I press it right away too, I honestly have no idea what I do different when I do land it

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but most time I get camera going nuts

minor remnant
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OH I SEE WHAT THE WIGGLE

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LMAO

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camera?

meager trail
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nvm, if i delay the rmb input after grapple the wiggle still happens, just less

compact island
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you no longer getting the camera one?

meager trail
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the camera one is just another variant of this

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it happens because when you got less wiggles your rmb hit when the bot was on a different position

meager trail
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so your character turned to that direction

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result in the camera change

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it's the same with dual blades vertical blue

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sometimes you knocks your opponent directly forward, so your camera won't turn

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sometimes to the side, then your camera will turn

compact island
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so you saying the root is the wiggle everytime

meager trail
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the root is the melee aim assist

compact island
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I mean probably but since I get the camera one all the time didn see the wiggle

minor remnant
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hmm

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maybe camera setting?

compact island
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No I tried looking

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I just find weird that eranick does not show any sign of this

meager trail
compact island
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but when I get it with LS, is sudden and it gets back

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is not a perma swap

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is just like the wiggle

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back forth

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not as crazy

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is just once

meager trail
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idk lol

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anyway

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as long as that wiggle still happens

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no way you can pulled off the combo

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with db you can hold W when releasing the blue to force it

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but with the ls combo idk how, because if you hold W on the lmb after grapple the lmb just straight up miss

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o shit i just did it

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with W hold

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why tf is it working lmao

compact island
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if I press W I always go pass the enemy

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by a long shot

minor remnant
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lmao

meager trail
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both time i held W and delay the rmb input abit

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first one it just miss, 2nd it just work

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πŸ’€

compact island
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you know what it can be?

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you melee assist gets ignored if a direction is pressed

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maybe you have to tap W at the right moment

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to cancel the wiggle of the assist

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maybe that is what eranicks is not telling us

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he is hidding info from us

minor remnant
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when u press w?

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i go pass the enemy lmao

compact island
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yeah, but a direction does cancel the assist which is the problem right now

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so I think you have to tap it fast

meager trail
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what i did was wait until my character completely landed to hold W and input rmb, don't pre-input the rmb

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if you pre input the rmb the wiggle will happens, i think because with pre input it's too early and the enemy is still to high in the air

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and is falling

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so the melee aim assist get fked

compact island
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you getting it consistent now?

meager trail
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no lol

compact island
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I tried no preinput yesterday still nothing

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I will try tapping W tomorrow to cancel the assist

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not in game atm

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pillow time near

meager trail
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  • don't pre input the rmb
  • delay the rmb input a little bit
  • hold W from the rmb forward
compact island
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so is no tap? is hold at the right moment?

meager trail
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yea just hold all the way

compact island
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now try changing PP and see how it goes

meager trail
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i'll try it without W hold

meager trail
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if it can be executed w/o W hold then the trick is to delay the rmb input

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so just timing

compact island
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I would bet is the melee assist cancel

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but let me know if you get it with no W

minor remnant
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oh got it

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the grappling also need in the circle

compact island
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not necesarily

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did you melee assist cancel?

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or not

minor remnant
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cancel

compact island
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yeah

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that should be it

minor remnant
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but if i grapple way too far, my character atk will miss

compact island
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the video showing the wiggle shown the way

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haha

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ah yeah cannot be too far, but does not has to be inside either

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check eranic video for example he is clearly not inside

meager trail
compact island
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That PP is poisoning your brain with all the ugliness

meager trail
compact island
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anyways, glad we spot the problem

meager trail
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anyway with a success rate this low i think i'll just stick to double uppercut

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this is in training room

compact island
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well it is all about

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practice

meager trail
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in matches my fps gonna be much lower

compact island
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now that you get it

meager trail
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the fail rate will be much higher

compact island
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oh yeah that,

minor remnant
meager trail
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and i'd rather use a combo that i'm confident at than attempt to do a combo with a high fail rate

minor remnant
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my char even roll

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lmao

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the combo still success

meager trail
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bcoz if i fail my enemy won't let it slide

compact island
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that is true

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he messed up the landing

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haha

meager trail
compact island
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and still worked cuz cancel the melee assist

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so you do have a lot of time

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it was dem wiggling

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what is your FPS?

minor remnant
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its 120 rn, but usually in game is 60-90

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so this might not work in actual game lol

compact island
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so you are not crazy high and you got it even after messing up the landing

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there is a lot of room then

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IDK if you still did it after the roll maybe is not that strict in the FPS

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anyways glad we spot the issue, Ill try it out tomorrow

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have a good night

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not eranicks he hid info from us

undone anchor
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It will result in a jump vertical

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The delay depends

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Carousel is somewhat different for each and everyone πŸ€”πŸ‘, but if that's the setting that works for you, it's the correct one there πŸ‘

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For me it has to be instant for example

viscid kelp
# compact island so you are not crazy high and you got it even after messing up the landing

For carousel, I don't think a super high float necessarily matters

The red box I highlighted is roughly the hitbox of a longsword vertical strike. In my experience, it reaches a tiny bit further and higher than the animation would indicate, but imo this is the case for many weapon attacks

The green box I marked is where the enemy should roughly be for any sort of carousel to be possible. Reason being that if you hit them further forwards or upwards within the hitbox, the enemy will fly too far away to be reached by your 2nd stage horizontal afterwards

The blue box is the ideal position for your enemy to be for a carousel. Reason being that if they're slightly too high, the following 2nd stage horizontal might not connect correctly and float poorly/only hit twice instead of thrice

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To an extent it also matters when within the ls vertical animation you hit the enemy
The entire hitbox is active throughout the attack, so if the active time of the hitbox is say 300ms, then hitting them within the last 50ms for example will allow you to follow up with your 2nd stage horizontal way sooner than if you were to hit them within the first 50ms of the vertical

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One way to demonstrate the importance of that is trying to do ls horizontal->hold dodge vertical->uppercut

Normally this shouldn't be true, but if you hit the enemy right at the end of the horizontal animation, you narrow down the time between the attack hitboxes affecting the enemy so much that it becomes true

undone anchor
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This should be pinned somewhere πŸ€”

pure tartan
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hello. stupid question but how do you get the weapon to be red in a match??

undone anchor
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Super useful

viscid kelp
meager trail
# pure tartan hello. stupid question but how do you get the weapon to be red in a match??

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undone anchor
pure tartan
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Thank you Valdaheart

undone anchor
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Didn't knw that

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It possible also with 3x on the ground or only with air grapple?

viscid kelp
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Air grapple from behind makes it significantly more consistent

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Because you kinda do your 2nd uppercut midair

undone anchor
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I see πŸ€”

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So specifically it has to be on the back πŸ€”πŸ‘

viscid kelp
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From the front you will slam yeah
From the back you're just the right height to make use of that weird Naraka-thinks-it's-the-ground-when-it-isn't thing

undone anchor
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I see

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I'll try later πŸ€”

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After learning that 211 extension now this combo is going to be my goal πŸ€”πŸ˜‚πŸ‘

viscid kelp
viscid kelp
undone anchor
viscid kelp
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The 180Β° I did matters
Basically by doing that, I manipulate it so that the ls uppercut floats the enemy from behind and over me, making them land closer to me -> reducing required grapple distance and consequently grapple time

undone anchor
flat onyx
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If I get hit by that playing Akos ….

undone anchor
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amen

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most likely it will never happen

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those super fancy combos rarely see use in a game

flat onyx
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Maybe because I play evenings

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Iβ€˜ve stopped meeting so many Justinas

undone anchor
flat onyx
undone anchor
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U find a lot on duos and trios if you want Justinas πŸ€”πŸ˜‚

flat onyx
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Duo is Justina and Zai parade

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Most used probably

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So many omg

undone anchor
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They are pretty strong yeah

flat onyx
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Did you know that on high ping the viper silence f can be used inbetween katana horiz to starts a true combo?

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:)))))

undone anchor
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Also on low ping

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Can extend, start, soft combo break,...

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Really good move overall

flat onyx
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A very op f overall

undone anchor
flat onyx
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Essentially always a free combo because the other person can’t get their combo break

undone anchor
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It's good, but it has it's downsides

flat onyx
undone anchor
undone anchor
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Not the easiest skill to use, hence why it's balanced

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Good vipers will make Ur game a living hell, but a casual won't be able to do anything

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Cd is also pretty high

flat onyx
undone anchor
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I sadly don't recall the exact number, but unless it changed it was around 20 sec?

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Omw to training ATM, so I can't really check πŸ˜…πŸ€”, take my number with a lot of salt πŸ€”

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It's mostly based on my memories when playing her

flat onyx
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Maybe because Akos and Tarka have the same cd I don’t notice the difference

undone anchor
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Fair πŸ€”

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On a second thought it s a good cd πŸ€”

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But still not a combo break πŸ€”, and easy to mess up the timings and get punished for itπŸ‘πŸ‘

flat onyx
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Who has a decent combo break, but not the best

undone anchor
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Can't compare to not having combo break

flat onyx
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But Iβ€˜ve found myself using his f1 more than his f2

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F2 I have to really catch my opponent mid animation to hit

undone anchor
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F1 is shield right?

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(we still onto wuchen, correct?)

flat onyx
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Often times the teleport misses and the opp just blues me( can’t always dodge or parry because of naraka magic)

undone anchor
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Shield is overall the better one πŸ€”

flat onyx
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And the range is not very far on his combo break

undone anchor
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Also can stall

undone anchor
flat onyx
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It has this winding animation when I activate it

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I like hadis or Tessas combo break a bit more

undone anchor
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It feels faster indeed

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Hadis is one of the best ones, because it puts you in the air like that

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Tessa is good, but could be better, since it does not always completely reset the first ght

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Fight*

flat onyx
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Idk feels nicer than wuchens

undone anchor
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Yeah, that's somewhat dodgeable

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But if you prefer it, it's good

flat onyx
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But wuchen ult is op as hell

undone anchor
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My opinion is that all is good as long as you like it and feel good with it

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Wuchen is absolutely op as long as you hit ult, without he's somewhat mid πŸ‘

flat onyx
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That’s like anti Valda or smth

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And great at third partying

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Iβ€˜d like to be better at tarka, because he looks so cool

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But Akos, wuchen, Justina just seem better I swear

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Lyam is somehow considered meta in the hands of pros

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But I struggle to use him properly, I even play temulch better than lyam

undone anchor
undone anchor
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Not a pro myself, but he's my main

undone anchor
flat onyx
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Same with hadi tbh, I’ve only used his ult to either run away or kill confirm

undone anchor
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And overall decision making πŸ‘πŸ€”

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I got no specific idea of your gameplay level ATM, but a thing that for sure will help is becoming better in meutral

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Neutral*

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Before caring about who is meta or not, learning and mastering the fighting system is going to carry you way more than any meta character πŸ‘πŸ‘

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Sadly, it's also the hardest part about Naraka or any fighting gameπŸ‘πŸ‘

flat onyx
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I just pick who seems cooler

undone anchor
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πŸ‘πŸ‘

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Best way to chose characters

flat onyx
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Most of the time I win fights without ult

undone anchor
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If you don't feel cool while beating people up then what's the need to do so fine πŸ€”πŸ˜‚

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(in naraka, clearly)

flat onyx
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My prob is literally ulting

flat onyx
undone anchor
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I don't promote irl violence

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Big fan of martial arts, but not of fighting people

flat onyx
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πŸ™‚

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Maybe I should just pick Ziping and main her

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Because my neutral is pretty okay atm

undone anchor
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Id help, but my neutral is decent at best

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More of a combo freak than a neutral player personallyπŸ€”πŸ˜‚

undone anchor
flat onyx
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Average game is usually like this

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Drop into hotzones

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Get 1-2 kill

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Get third partied

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Die

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If I respawn same place I usually die again

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If I go far away

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Roam until Yang realm 50/50

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And then I end with like 2,3-4 kills

undone anchor
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Also, if Yang, remember to have decent gear and ult up

flat onyx
undone anchor
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If not it's somewhat of an jnsta loss πŸ‘

flat onyx
undone anchor
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Then you are not looting in the correct places πŸ€”πŸ‘

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Consider dropping only where you know you can get golden stashes πŸ‘, it will make your looting way better

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Same for when you Res after dying once, don't Res randonly

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Randomly*

flat onyx
undone anchor
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πŸ‘πŸ‘

flat onyx
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So I just go there

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As I said

undone anchor
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Good, then purple weapons shouldn't be an issue πŸ€”πŸ‘

flat onyx
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Usually go to the morus

flat onyx
undone anchor
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If you can't find them, no problem

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Just find a person, steal theirs πŸ€”πŸ‘πŸ€·πŸ»β€β™‚οΈ

flat onyx
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Iβ€˜ve gotten to top 3 today after dropping into a hotzones

undone anchor
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πŸ‘

flat onyx
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Luckily they weren’t 400+

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I looted everything

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All blue

undone anchor
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If 400+ you get more points, those are the best lobbies πŸ€”πŸ‘

flat onyx
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And I won my fights

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Also all blue

undone anchor
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(don't forget the wells, those are good to secure purple loot)

flat onyx
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Then I proceeded to drop into other hotzones and nothing

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Only purple I got was morus and yang

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And then I got jumped by a golden Polesword god or smth and he fought a 1v1 against a kylin who was also gold armour

flat onyx
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Do they have spawn points or is it random?

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Iβ€˜ll just learn the pattern

undone anchor
cerulean nest
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Tarka’s viability hinges more on the defensive side (dodges ) and punch tactics , w Temulch needing more consistency out of F for offensive return

compact island
compact island
crude current
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im still a little inconsistent with the timing but i can at least do it somewhat often

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was backreading the whole conversation

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tho i have no idea if i can even do it in an actual match because my fps in a match is like a little below 100

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but i have like 140 in training

undone anchor
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Same for telmuch

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Sure, there are some niche things, like combo resets for telmuch using f, but tarka generally has the same concept for everything: be good at neutral

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And learn when you can punch in ult to infinite someone

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Infinite inputs are the same for 70% (number not accurate, I knw someone is going to come back saying "actually it's not accurate..."πŸ€·πŸ»β€β™‚οΈπŸ˜‚) of weapons, so...

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Compared let's say to a lannie where timings differ, positioning of the enemy is important for combos,... Id say tarka is a straightforward hero

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Then again, it all depends on the context

flat nimbus
crude current
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a bad player

flat nimbus
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can u tell me that combo

crude current
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its the carousel combo

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you can backread in this channel

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there is a whole conversation about it

flat nimbus
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ah hell nah this too hard im going back to left click right click spamming

crude current
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you should learn the basics of naraka first

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before trying to learn combos

flat nimbus
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i got the basics down (came from tekken) but these like shorthop and stuff are crazy

crude current
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im talking about

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movement

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and neutral

flat nimbus
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okay so i got the toothpick carousel just now but i didnt see a grapple in it

viscid kelp
compact island
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Yeah I totally understood your advice, thanks. I had no chance to try it today but will for sure tomorrow

viscid kelp
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Gotcha Foxy_SaluteO7
Good luck with it

viscid kelp
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I don't have horns tho, maybe I'm only a sheep and not a goat

meager trail
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lol it worked with W held all the way (the reason for the roll after grapple bump)

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still super inconsistent though

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most of the time my rmb after grapple bump just straight up missed

undone anchor
meager trail
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yes, doesn't change anything

undone anchor
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kk

meager trail
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i hold w to overwrite the melee aim assist to avoid the wiggle, but it also makes the rmb easy to miss

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so idk anymore lol

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if i don't hold W it looks like the rmb will always knock the target too far, or it came out too late

flat onyx
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I just hold w all the way

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Somehow works more consistently than normal

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Even with the roll

flat nimbus
undone anchor
flat nimbus
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i see its so shorten the uppercut but my grapple always plays half the animation when i jump

undone anchor
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dont wait till you leave the ground, do it before

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shorten your timings until you dont leave the ground and nearly dont see the uppercut

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then you good to go

compact island
meager trail
undone anchor
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i knw

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was trying to see if holding cntrl w had a similar effect to just holding w

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cuz you also said the roll messes up your position

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trying to give possible things to do, but since, as i like to say, a lot of factors influence the carousel it's always hard

meager trail
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what does ctrl does? crouch?

undone anchor
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nop

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cntrl crouch simply avoids you rolling

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but if you pres w all the way, with cntl it could help πŸ€”

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not 100% sure tho

meager trail
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yeah ok

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gotta find a way to make this more consistent πŸ˜‚

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this combo is really good against a cornered target

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iirc i saw someone did another grapple bump and followed with another carousel or a blue hold release after it, if the terrain allows you to

flat nimbus
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i was right clicking instead of left lol

crude current
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you can right click too

flat nimbus
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nah then i have to double jump to get out

crude current
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nope

flat nimbus
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unless im tryna aerial

crude current
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i right clicked

flat nimbus
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but you hit him with the grapple no

crude current
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i grappled the ground

compact island
undone anchor
meager trail
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nah not that
i mean when you get a target cornered after the carousel, after the blue hit you grapple again then when grapple bump happens you could do another carousel rotation

undone anchor
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here there is a part that is soft true because of the ledge, but it's full true

meager trail
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i vaguely remember seeing someone did that

undone anchor
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lyrics sent a clip of that the other day

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it's the LS infinite

compact island
undone anchor
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super precise, unlikely to see it in a real game

meager trail
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i saw it long ago tho MatariLaugh on youtube

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it's an yang fight

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but if i can't find a way to make it consistent then bye

meager trail
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lol i don't think my ping/fps allowed for the 1st part to happens

compact island
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I was told you need minimum of 150

meager trail
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the part when you just wait til ur char hit the ground to rmb and don't need a grapple

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yep not happening

compact island
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this is the kind of thing that just should not exist, thats why I think 120 should be the cap not 240, a lot of crazy stuff can be looped at that speed

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the game breaks crossing 120, haha

crude current
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idk why you're grappling to the side lol

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but yes

flat nimbus
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not used to grappling yet

crude current
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its jus

flat nimbus
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started today still tryna figure things out

crude current
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straight ahead

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on the ground

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again

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as i said

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learn the basics first

flat nimbus
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i did

crude current
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idc if you played tekken before

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learn the basics

flat nimbus
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thats why im learning the combos

crude current
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for naraka

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combos are not the basics

flat nimbus
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??

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read what i said

crude current
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combos mean nothing here if you can't even land the first hit

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if you just started todat

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i find it a little hard to believe you already know all the basics for naraka

flat nimbus
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the more i play the more basic the basics will be to me no?

compact island
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movement is very important in this game like too important

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and its tricky

flat nimbus
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yeah it is hard af

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im used to controller for most games so thats already a struggle for me

compact island
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I am playing with controller pretty much everything can be done with controller with very few exception

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but yeah try blue dash cancel and slide jump cancel till you get those consistently before dedicating time to combos

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air walk and all that movement tech require practice

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for combos you can just do the basic, till you get use to movement, which for most weapons is, H>c.V>a.H>a.V

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once you get the movement at a decent level now you can start grinding your medium level combos

undone anchor
onyx loomBOT
#

πŸŽ‰ | DefinitelyNotEranicks leveled up!

undone anchor
#

multiple times

undone anchor
# flat nimbus thats why im learning the combos
#

There is a systematic way of hitting more blue focus attacks in Naraka Bladepoint, getting parried less and reading your opponents better. It’s called holdchecking and you’re gonna learn it in this video.

β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬

Get Naraka Bladepoint:
https://gsght.com/c/x29ypw

/人◕‿‿◕人\

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β–Ά Play video
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i recommend checking these out frist

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first*

flat nimbus
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thanks bro i'll watch them now

undone anchor
#

πŸ‘

compact island
onyx loomBOT
#

πŸŽ‰ | Loyalight leveled up!

undone anchor
#

just timing

compact island
#

so you can?

undone anchor
#

with the pokeball u can do a lot of things

undone anchor
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just need to practice it a bit

compact island
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The combos I was trying to make are the ones with the blades you linked me, but IDK I feel the pokeball is "Cooler", can you explain why you pick the blade ones over the pokeball?

undone anchor
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pokebal is only an aggressive tool

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v1 on the other hand gives more possibilities: it heals when hitting ( a lot), can allow you to reposition with the teleport, can interrupt animations / combos on you, can extend combos, can start combos

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it's a somewhat easy choice

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harder to interrupt someone using v1 also compared to pokeball

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most of the times you catch someone and then you get staggered and can't do nothing with the captured enemy

compact island
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I see, so what would you say the pokeball do better? or is just a general downgrade?

undone anchor
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i'd say general down grade

#

but easier to tod with

compact island
#

I see, thanks

undone anchor
#

πŸ‘

wicked socket
compact island
wicked socket
#

I made this quick little guide for new players learning bumps

#

I know it's not perfect, I've learned more since I made it, but I figure it's a good start

wicked socket
#

I can't get the j.H to work like that, I only get one hit and it has way more recovery

undone anchor
undone anchor
#

This way you leave a lot of information as already acquired, which is not the case with people that have no idea what they are doing

#

Also care about the words you are using; sometimes the message can get through a bit confusing, like saying that you are showing grapple bump for every weapon, which is not in fact possible (this is a detail tho)

#

Also, I'd recommend adding fan as a possibility, since fan focus after uppercut is one of the easiest and is good πŸ‘ (that, if you manage to get an uppercut it is)

#

Keep up the good work tho πŸ‘πŸ‘

wicked socket
#

Thanks ^^
I did just like, forget fan could do it LOL

undone anchor
#

πŸ‘πŸ‘πŸ‘

#

Totally fine

storm heron
undone anchor
storm heron
undone anchor
#

It's harder to execute overall thi

#

Tho*

wicked socket
#

Yeah I find ones that bump the opponent harder most of the time

storm heron
storm heron
#

And interestingly it works 100% even using that green dodge

undone anchor
#

As long as you don't do repeated uppercuts it should work always

storm heron
undone anchor
#

If the combo is untrue tianhai will dodge always πŸ€”

wicked socket
storm heron
undone anchor
#

Kk

wicked socket
#

Did you have the dummy turned on lol

storm heron
#

Now practicing with it on, I'm SURE it works

undone anchor
wicked socket
undone anchor
wicked socket
#

was thinking maybe its an fps issue but my fps seems fine

undone anchor
#

You are slow on the uppercut input

#

U can input it before

wicked socket
#

ah

#

my grapple position is good enough right?

#

also my fps is good enough right lol

#

(I hope the devs eventually manage to get fps stuff consistent like they did with ping)
I know combos still aren't perfectly the same depending on ping, but it's way better then it was before

undone anchor
#

It's pretty lenient, should be fine; can get improved but should work

wispy flax
# wicked socket

U should also be careful with holding w during uppercut bc both times u went behind the enemy

wicked socket
#

makes sense

undone anchor
wicked socket
#

see top corner in clip

#

i'll get slightly more when not recording

#

like ~10 more

undone anchor
wicked socket
#

no they mean air drift lol

undone anchor
#

FPS more than enough bte

#

I can send you a clip of a double uppercut for reference when I'm home

wicked socket
#

alright

undone anchor
#

(for context I can send it the earliest in about 1h)

wicked socket
#

K

storm heron
undone anchor
#

It's a good starting point

storm heron
#

Also ignore the skills and ultimate buttons, I use an MMO mouse, so I configured my skills to be used on the mouse

undone anchor
#

It's no problem, as long as you are comfortable

#

Remember to activate the bot in the future tho, but without disengage πŸ‘πŸ‘

#

That's the setting for testing true combos

#

As I was saying the other day πŸ‘

storm heron
#

How much more difficult/impossible is it to use the katana/heng slide uppercut to do combos? I managed to get it right once and it never happened again... D:

undone anchor
#

Can't grapple after one, but in the right context it can be repeated multiple times

storm heron
undone anchor
#

Want to grapple? Or do a normal air horizontal??

storm heron
undone anchor
#

Slide uppercuts are used in a number of other combod

#

Combos*

storm heron
#

I'll see what I can come up with here, I'll look for some videos and try to apply the character kits I use for this purpose.

undone anchor
#

Slide uppercuts it's usually for things like enemies already high (for example after a takeda ult), swap combos

#

Atm

#

I can send a few clips later of examples on Lyam if you need, but I still need to get home πŸ€”πŸ˜…πŸ˜‚

undone anchor
wicked socket
#

Does it have to be a sliding uppercut?

wicked socket
undone anchor
wicked socket
#

Are you buffering the j.H?

undone anchor
undone anchor
wicked socket
#

1st

undone anchor
#

nop

#

i'm just precise

#

i u can preinput it tho

wicked socket
#

Ok so you have to delay it?

#

Or can I buffer it

undone anchor
#

u can buffer

#

it will just be done as fast as possible

#

treat it as any jump horizontal

wicked socket
#

Ye that will work?

#

Cuz I'm only getting first hit

undone anchor
#

yes, u can spam it

storm heron
#

OK... Lyan's looks like a lot of fun to practice, I'll try it

undone anchor
#

slow second jump horizontal, but as you can see i got the 4 hits

undone anchor
#

lot of possibilities

storm heron
#

However, I didn't know you could dash cancel the normal uppercut, I thought only Tarka in the ultimate could connect it

undone anchor
#

?

#

where?

#

the first one?

#

it's a specific combo where i am swapping from katana to heng sword and vice versa

#

it's somewhat precise, but feasible

#

it has limits tho

wicked socket
storm heron
#

Ah... now that I see it, I hadn't noticed that you had both weapons. Now it sounds more complicated hahaha

wicked socket
#

what am i doing wrong to not have both hits connect?

storm heron
# wicked socket

It looks like your atk didn't keep up with TianHai, or you did a mini dodge backwards

wicked socket
#

i landed on top of him and it pushed me back

flat onyx
#

Just hold it after uppercut and tap space

undone anchor
#

you are going up while the enemy is in front of you, need them under you

#

try grappling a bit further away

undone anchor
#

an example of a possible improvement

storm heron
# undone anchor you need to adjust the grapple

I was trying here, but I only got one hit, but when I throw the hook inside that "shadow" circle, I get both hits, thanks again, I think I did it automatically and it never turned on (sometimes it worked, other times it didn't, and I thought it was the terrain)

wicked socket
storm heron
undone anchor
#

it actually is pretty easy to execute too πŸ‘

flat onyx
undone anchor
#

just need that double uppercut

undone anchor
flat onyx
#

I was like

#

Damn

#

My second game in IW

undone anchor
#

insanely easy

flat onyx
#

Oh no the valda water one, I do that one Ahahah

undone anchor
#

last hit aside

flat onyx
#

Conbos and Tod are super cool until you keep losing neutral

undone anchor
#

exactly

#

neutral is the most fondamental part

#

also most of them you are never going to do in a real game, i personally dont have the fps πŸ˜†

flat onyx
#

I have learned the ways of getting hit by polesword

#

And become a polesword abuser myself

undone anchor
storm heron
mint anchor
#

hello nice combo btw i can use this combo without 80 ping?

undone anchor
#

could get all combos first try without even trying

flat onyx
undone anchor
#

i was so bewildered of the difference πŸ˜†

mint anchor
#

im newbie in game i love mechs i saw this clip

undone anchor
#

oh, that one is not gps dependant, yeah πŸ‘

#

just need to be precise

#

fps* not gps

#

got autocorrected πŸ˜†

mint anchor
#

60 fps is bad?

undone anchor
#

it is yeha

#

normal combos are usually aviable from 65 to 75 minimum

#

and they are precise

flat onyx
undone anchor
#

200 optimal

#

120 good

#

very good

flat onyx
#

And 30 ping

undone anchor
#

80 id say minimum if you want to do some decent studd

#

stuff*

#

and ping yeah, everything below 40 is fine

undone anchor
#

my friend's computer MatariLaugh

#

shame they dont play naraka

mint anchor
#

i have 80 ping 60 fps :/

flat onyx
#

I feel you bro

flat onyx
undone anchor
mint anchor
#

i can buy new pc but i cant change this ping

undone anchor
#

80 ping is an insane amount

flat onyx
undone anchor
#

fps also is really low ovcerall πŸ€”

undone anchor
storm heron
undone anchor
#

u can play with it, but combos are another story

flat onyx
#

Iβ€˜d still say until high ranks

#

80 is okay

undone anchor
flat onyx
#

Youβ€˜ll feel the difference in dodging soon enough

mint anchor
#

can you tell me good character play for newbies

undone anchor
#

just hit a precise horizontal, no buffering no nothing during grapples

mint anchor
#

valda cui is good?

undone anchor
flat onyx
mint anchor
#

i love justina but so hard

storm heron
#

Justina is insane good too

flat onyx
#

My 2 most played characters have no combobreak

storm heron
flat onyx
#

Tarka and Akos, you have to ult

storm heron
#

I`m main Akos, and lyan, also i like hadi too

undone anchor
flat onyx
#

My friend told me they were cool characters

undone anchor
#

i say this and yet i play my characters with no combo break in solos πŸ˜†

flat onyx
#

I believed him early on

undone anchor
#

cuz i want to combo

flat onyx
#

And this is where I’m at rn

#

Ngl Takeda without combo break is fine

undone anchor
#

takeda is fine because his f1 lasts 20 minutes πŸ˜†

flat onyx
#

His f is insane and ult is anti combo essentially

undone anchor
#

not really

flat onyx
#

Feels like it

undone anchor
#

does do nothing against light attacks

#

people just cant release on you

#

really good in lower ranks, but the more people become accustomed to it, the harder it is to play, since they dont release anyways

flat onyx
#

I use f3

#

Itβ€˜s really nice early into the fight

undone anchor
undone anchor
#

i'd always recommend going for v1 if you are alone

undone anchor
#

trios he's really good in the right environment

flat onyx
#

Not quite me on this

#

But temulch Takeda and Justina or Tessa should be a cool comp

storm heron
#

Yes, it was the hook, it's difficult to adjust it to charge the spear's RMB... But I got it here, HEHEBOY

wispy flax
flat onyx
#

Don’t know if anybody plays like that

undone anchor
flat onyx
#

Ngl I played temulch today for the first time in solo

undone anchor
flat onyx
#

And his f is so quick that I feel like you have to play polesword with him

wispy flax
#

At least it seemed like that to me XD

undone anchor
#

need to rewatch it

wispy flax
#

Could just be my impression

undone anchor
#

my memory isnt this good πŸ˜† πŸ˜…

#

in the midtime here a random clip of a 211 sheathe focus on katana πŸ‘ (i'm just recording random combo clips in the midtime, dont mind me πŸ˜† =

undone anchor
#

still not above the enemy that they go into it

#

but the issue is mostly the grapple / enemy position, they bounce into them and stop the combo

wispy flax
undone anchor
#

early

#

u see them going forward even before reaching the top of the uppercut

#

it's way too early

#

i can work if the grapple is closer in that case, but generally u want to start holding right before reaching the highest point / when you are mid way through, depending on the enemy position

storm heron
#

Charging LMB from Spear is very difficult...
It's like:
right combos = 3
wrong combos = 50

undone anchor
#

in the clip i sent it's all charged lmb

#

rmb does not usually combo

#

even then rmb is really precise

storm heron
#

i typed wrong, my bad

undone anchor
wicked socket
#

But I was in a real match so I didn't get to try

storm heron
#

LMB*

wicked socket
#

I'm not consistent at all but I got it once

undone anchor
# storm heron LMB*

on spear it is tight, it's easier to hit on real people than on a bot πŸ‘

#

in that specific clip i had to turn the bot off, because it was the day that spear got changed, so i was not used to it πŸ˜†

storm heron
undone anchor
#

if you train combos use the combo mode (without disengage)

storm heron
undone anchor
#

unless you press cntrl + w during it / you input a precise command without directional keys right as you bump, you preinput a focus attack πŸ‘

#

prolly you are doing smth different between the dragon slayer one and the normal one

wicked socket
#

still can't get the 2nd hit to connect but i got the combo to work

storm heron
#

I'll try to find out what it is, the times I got the error it seemed more like positioning the hook to do the grapple bump correctly.
Thanks again, I'll practice a little here

undone anchor
#

when are you starting to press w here?

wicked socket
#

idk lol

undone anchor
#

that grapple allows you to start pressing it during the uppercut, nearly as soon as the animation starts πŸ€”

#

keep the grapple the same and try to play around a bit with the w timing πŸ‘

wicked socket
undone anchor
#

let s goooooooooooo!!

#

we gaming now

#

well done! Kylin_hearty

#

and with this, it's time for me to finally go to sleep πŸ˜† 😴

#

gn!

wicked socket
#

GN!

#

i just gotta get consistent now

cyan falcon
#

Grats to you!

vernal mulch
#

How do you hold dodge?

#

I mean i figured out that I have to hold dodge and the back movement key but the dodge isnt always the short one

#

and then I miss the vertical after it

#

I cant figure out how to make it more consistent

meager trail
#

more practice you'll get use to it

outer phoenix
vernal mulch
#

is it due to timing?

outer phoenix
#

yea

#

press s and then shift fast

#

and release them immediately

undone anchor
#

hold dodge by definition is holding the dodge button (shift)

#

if you tap it, its going to be a tap dodge, longer and not usable for combos

compact island
burnt falcon
crude current
#

is there like a min fps or ping or smthn for 211 or am i just bad at learning the timing SadgeSipCry

meager trail
#

there's a min FPS for every combo

crude current
#

im at like 140-150 fps in training room

meager trail
#

that should be enough

crude current
#

and im at 60ms

#

everytime i can't get the focus off on time and the bot dodges like half a sec or smthn before i release

#

watching these videos, these ppl are like halfway done charging the focus before they even hit the ground but that doesn't happen for me

meager trail
#

have you tried buffering the blue

crude current
#

im holding rmb the entire time

#

sometimes focus just doesn't even start charging until the bot is alrdy on the ground

leaden belfry
#

which weapons suck at grapple combos? I know that fistblades can't, and that halberds need you to 0.9 the focus attack,

#

i'm struggling to do it with the nunchucks

meager trail
leaden belfry
#

I see that makes so much sense lol

#

any other weapons besides fistblades and nunchucks?

meager trail
#

staff, gs/ps

#

dagger also

#

spear lmb you could but the requirements is really tight

leaden belfry
#

what are the most consistent weapons to grapple combo with? I know katana is really good

meager trail
#

kata heng dh db

#

actually you could do it with GS but you'll need to uppercut target with a diff weapon

#

then after grapple you switch to gs V hold

leaden belfry
#

with most weapons the focus attack isn't guaranteed unless you .9 correct?

meager trail
#

you should do the ''0.9 release'' on all weapons

leaden belfry
#

ic

#

are the combos worth going for if i'm on 90-100 ping?

meager trail
#

ground grapple combo can be perform well on 100 ping

#

target grapple combo can't be perform on 60+ ping

flat onyx
#

Fistblades don’t even need a grapple though, I’m pretty sure there is a true combo for like 2k damage somewhere

meager trail
#

compare to heng/kata/dh/db

meager trail
flat onyx
#

Well grapple combos are there to maximise damage with ease

#

So I just wanted to say that fists don’t really need them

flat onyx
meager trail
#

well he said that he know fistblade can't do grapple combo

#

as for diff combo ofc every weapons got their own

meager trail
flat onyx
meager trail
#

it's harder to hit compare to other weapons that can do grapple combo

#

that's it

#

doesn't matter what's your experience with it, fact is fact

flat onyx
undone anchor
#

But it's niche, pretty useless

wicked socket
#

There's diminishing returns on fps as eventually you hit the speed the game was actually designed to run at and it caps

viscid kelp
undone anchor
#

Yep, gl πŸ€”πŸ˜‚

#

Min requirement is 300 right? MatariLaugh

viscid kelp
#

idk but def very high

#

I can't imagine it working below 200

#

maybe 240

#

It's prob one of the most fps gatekept combos in the game atm

undone anchor
#

Yep

#

Also LS heavenstep id say? πŸ€”

wicked socket
#

That's fair but like I'm pretty sure you can do that at 150

#

Regardless they should fix fps anyway

viscid kelp
#

I am 99.99% sure you can't

#

not after netcode changes

undone anchor
#

I managed the LS sheathe 221 extension for the third uppercut on 90-100 FPS, so that one it's at least feasible MatariLaugh

viscid kelp
#

go back a year and yes you could

#

but rn no way in hell

undone anchor
viscid kelp
#

Mmh no I don't think so

#

I knew about it a year ago, maybe more

wicked socket
undone anchor
viscid kelp
#

back then LongNotes showed it to me, idk if he did it or sent me a douyin clip

undone anchor
#

Which was 1 year ago, so it would make sense

viscid kelp
#

but afterwards I tried at 200fps

undone anchor
#

πŸ€”

viscid kelp
#

and it worked

undone anchor
viscid kelp
#

I definitely knew about it well before netcode changes

#

just wasn't rly known

undone anchor
#

I imagine, yeah πŸ€”

#

Not much real use in a game I would say? Katana and fan were easier

viscid kelp
#

but after netcode changes no chance

wicked socket
#

Ahh makes sense

viscid kelp
#

Regarding fixing fps thing, they prob could yeah

#

Not like NetEase has no money

#

but they prob have no reason to care

wicked socket
#

Netcode changes were good but they def made the fps problem worse

undone anchor
#

Question is how πŸ€”, and if they care πŸ€”πŸ˜‚

viscid kelp
#

Engine change

wicked socket
undone anchor
wicked socket
#

Ye

undone anchor
#

Before they could just infinite you from anything if they had 100 ms πŸ€”πŸ˜‚πŸ˜‚

undone anchor
#

We d need a huge amount of players tho

viscid kelp
wicked socket
viscid kelp
#

NetEase also notoriously killed games in the past through shitty practices, so I wouldn't put it past them to not care about CN either

wicked socket
#

If the j cup people started complaining about it they may listen

undone anchor
#

Maybe

elfin oar
#

Bro do akos hu combo contain parry exist

rotund solstice
#

Question for you guys

When do you choose to do a grapple vs a non grapple combo?
Im gonna use spear in this case:
H > c.V > a.H > j.J = 720 dam
H > c.V > H > V > c.H = 942 dam
H > c.V > G > H1.0 = 1044

like unless im either out of grapples or maybe i really dont want the h.10 to push them after the combo i would do the other but outside of that i have no idea why i wouldnt do the grapple one

compact island
#

Terrain comes to mind, I actually got a related question, against the wall grapple fails most of the time, are there some against the wall combos out there? or do I get a net loss?

cyan falcon
undone anchor
#

Some combos are easier, other not feasible; you need to adjust to the terrain

undone anchor
#

Or, when you are against a wall, since there things work a bit differently

compact island
undone anchor
#

Aside from that, the major difference is: when to release or not the focus after the bump. That one is dependant on the bump height, if too low u can't combo

undone anchor
#

Because it won't get sent away but remain stuck in the air close to you

#

If you are against a wall, 211 is also an option πŸ€”

compact island
#

sometimes happens that, they land one body above due to wall not being completely vertical, those are the ones that have screw me the most lately

#

so I cannot do carousel cuz they do not fall low enough

undone anchor
#

Just wait for it

#

Walls that are not completely vertical I can only think of trees ATM πŸ€”

compact island
#

yeah but as I said what has happened is the end up landing above me

undone anchor
#

Back to step 1 πŸ€”

#

U can only combo if they are in a position to get comboedπŸ€”

compact island
#

damn that sucks

#

Im used to wall being good

undone anchor
#

Well, walls are usually good πŸ€”

#

I really can't think of any where the enemy just stops falling mid wall

#

Aside trees, which ain't walls

compact island
#

certain slopes got me that, thing is I cannot really pinpoint em on a map, so cannot really be specific

undone anchor
#

I mean, slopes ain't walls πŸ€”

#

By definition, u can't combo going uphill

compact island
#

well it was against a mountain, so it was kind of a wall

undone anchor
#

Rocks ain't flat either πŸ€”

compact island
#

cuz I cannot really walk up

#

yeah it was not flat

undone anchor
#

I should've specified "building walls" and "rock walls" then, mb πŸ€”πŸ˜…

compact island
#

yeah buildwalls are pretty straight up win, for sure

#

the irregular ones are the ones causing me problems atm

undone anchor
#

Walls, even if vertical don't guarantee anything, but sometimes can open up a possibility

#

(namely with carousel,which becomes easier depending on how they are against the wall
)

compact island
#

I can understand the concept, but right now Im at a point where I can barely play neutral properly so Im focused entirely on doing certain actions not enough experience to pay attention to the fighting ground advantages

#

so when I win the netral I just auto grapple combo

#

and I have been screwed by this weird "walls" lately

undone anchor
#

My best hint for that, is to try and look around

#

If you are uphill when fighting, you are always going to have an easier time

#

So try to position yourself accordingly

#

You will find that you will take less dmg overall, since the enemy can't combo you, and your combos will have an easier time being performed

compact island
#

Yeah I guess is time to pay attention to the battlefield

undone anchor
#

πŸ‘πŸ‘

#

U got this πŸ‘

peak fog
#

Hello, guys, I'm a complete beginner in this game, can you please teach me a 211 combo with a long sword?

undone anchor
#

But if you got a clip of you trying it, we can see what's wrong with it

peak fog
#

Sorry for the late answer, I've got trouble with recording, how can I send a video?

#

sometimes I accidentally manage to do

#

I don't fully understand the problem

undone anchor
#

not 211

#

carousel is a hard combo, even if they say it's for intermediate

#

a lot of factors influence it

undone anchor
#

meaning that also their hitbox is shifted

peak fog
#

Isn't it 211 too?

undone anchor
peak fog
#

Well, i tried, maybe i missed

undone anchor
#

but it's a lot harder than the one you are performing above πŸ‘

peak fog
#

And how to do that?

undone anchor
#

need to preinput the sheathe as you are doing the uppercut, dash on the moment you go no weapon and instantly input the weapon key to reequip it

#

then perform a vertical as soon as you can, follow up

#

enemy direction is important, always need to aim at their left shoulder

#

and timing is essential aswell

peak fog
#

Thank you so much

undone anchor
#

np

oak surge
#

u usually want the enemy to be as close to u as possible so ur a2 will airborn him

#

u can get a 100% success rate with this combo if u do it into a wall cause the enemy can't fly further

oak surge
#

there is the 180 rotate ca 2a b

#

there is a dual blade cupper cut mid air swap ca one

#

there is grapple ones there is non grapple ones

compact island
#

@undone anchor Hey man, I went to training and just could not follow up anything, can you show me what you do against a wall like in training

#

what would you do if you catch an enemy beside that wall

#

you win neutral

#

the moment I do the launcher, I lose it

undone anchor
#

This one you can do either as shown in my clip with a sheathe 211 or with 2 weapon one

#

Aside that, not feasible

undone anchor
#

No way u get a combo against that

#

Those are rocks, as we were saying yesterday, not a vertical surface

#

If the enemy gets against that, just reset neutral and back to hold checking

#

Ur best option is to avoid going into that wall; either reposition while doing an ADA or u don't have many possibilities

flat onyx
#

If you have a dagger or fan, scalerush spam them