#π±βweapons-combat
1 messages Β· Page 10 of 1
lol there it is, the wiggle
the wot
we do not know why the wiggle happens with us
and not eranick
when you get the wiggle you push it too far
if you don't want that wiggle to happens you need to slow down the rmb input, but slowing it down you also got no chance to execute the combo
when I get it I press it right away too, I honestly have no idea what I do different when I do land it
but most time I get camera going nuts
you no longer getting the camera one?
the camera one is just another variant of this
it happens because when you got less wiggles your rmb hit when the bot was on a different position
isnt it still far?
so your character turned to that direction
result in the camera change
it's the same with dual blades vertical blue
sometimes you knocks your opponent directly forward, so your camera won't turn
sometimes to the side, then your camera will turn
so you saying the root is the wiggle everytime
the root is the melee aim assist
I mean probably but since I get the camera one all the time didn see the wiggle
No I tried looking
I just find weird that eranick does not show any sign of this
but when I get it with LS, is sudden and it gets back
is not a perma swap
is just like the wiggle
back forth
not as crazy
is just once
idk lol
anyway
as long as that wiggle still happens
no way you can pulled off the combo
with db you can hold W when releasing the blue to force it
but with the ls combo idk how, because if you hold W on the lmb after grapple the lmb just straight up miss
o shit i just did it
with W hold
why tf is it working lmao
both time i held W and delay the rmb input abit
first one it just miss, 2nd it just work
π
you know what it can be?
you melee assist gets ignored if a direction is pressed
maybe you have to tap W at the right moment
to cancel the wiggle of the assist
maybe that is what eranicks is not telling us
he is hidding info from us

yeah, but a direction does cancel the assist which is the problem right now
so I think you have to tap it fast
what i did was wait until my character completely landed to hold W and input rmb, don't pre-input the rmb
if you pre input the rmb the wiggle will happens, i think because with pre input it's too early and the enemy is still to high in the air
and is falling
so the melee aim assist get fked
you getting it consistent now?
no lol
I tried no preinput yesterday still nothing
I will try tapping W tomorrow to cancel the assist
not in game atm
pillow time near
yep that must be it
- don't pre input the rmb
- delay the rmb input a little bit
- hold W from the rmb forward
so is no tap? is hold at the right moment?
yea just hold all the way
if it can be executed w/o W hold then the trick is to delay the rmb input
so just timing
cancel
but if i grapple way too far, my character atk will miss
the video showing the wiggle shown the way
haha
ah yeah cannot be too far, but does not has to be inside either
check eranic video for example he is clearly not inside
yeah he's not the father


anyways, glad we spot the problem
anyway with a success rate this low i think i'll just stick to double uppercut
this is in training room
in matches my fps gonna be much lower
now that you get it
the fail rate will be much higher
oh yeah that,
and i'd rather use a combo that i'm confident at than attempt to do a combo with a high fail rate
bcoz if i fail my enemy won't let it slide
ur char rolled because you held W too early
and still worked cuz cancel the melee assist
so you do have a lot of time
it was dem wiggling
what is your FPS?
its 120 rn, but usually in game is 60-90
so this might not work in actual game lol
so you are not crazy high and you got it even after messing up the landing
there is a lot of room then
IDK if you still did it after the roll maybe is not that strict in the FPS
anyways glad we spot the issue, Ill try it out tomorrow
have a good night
not eranicks he hid info from us
Never pre input rmb
It will result in a jump vertical
The delay depends
Carousel is somewhat different for each and everyone π€π, but if that's the setting that works for you, it's the correct one there π
For me it has to be instant for example
For carousel, I don't think a super high float necessarily matters
The red box I highlighted is roughly the hitbox of a longsword vertical strike. In my experience, it reaches a tiny bit further and higher than the animation would indicate, but imo this is the case for many weapon attacks
The green box I marked is where the enemy should roughly be for any sort of carousel to be possible. Reason being that if you hit them further forwards or upwards within the hitbox, the enemy will fly too far away to be reached by your 2nd stage horizontal afterwards
The blue box is the ideal position for your enemy to be for a carousel. Reason being that if they're slightly too high, the following 2nd stage horizontal might not connect correctly and float poorly/only hit twice instead of thrice
To an extent it also matters when within the ls vertical animation you hit the enemy
The entire hitbox is active throughout the attack, so if the active time of the hitbox is say 300ms, then hitting them within the last 50ms for example will allow you to follow up with your 2nd stage horizontal way sooner than if you were to hit them within the first 50ms of the vertical
One way to demonstrate the importance of that is trying to do ls horizontal->hold dodge vertical->uppercut
Normally this shouldn't be true, but if you hit the enemy right at the end of the horizontal animation, you narrow down the time between the attack hitboxes affecting the enemy so much that it becomes true
hello. stupid question but how do you get the weapon to be red in a match??
Super useful
If you use these things correctly, you can even do stuff like this
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Red weapon is only aviable on the new map; it is specifically a long sword, and you get it by killing 2x times the size of your team while being in imperium
Thank you 
Wait; u can 3 uppercuts!!!!
Didn't knw that
It possible also with 3x on the ground or only with air grapple?
Air grapple from behind makes it significantly more consistent
Because you kinda do your 2nd uppercut midair
From the front you will slam yeah
From the back you're just the right height to make use of that weird Naraka-thinks-it's-the-ground-when-it-isn't thing
I see
I'll try later π€
After learning that 211 extension now this combo is going to be my goal π€ππ
this thing
It's a bit tough with the timing on the camera manipulation, good luck
Camera manipulation? Anything specific to keep in mind? π€
The 180Β° I did matters
Basically by doing that, I manipulate it so that the ls uppercut floats the enemy from behind and over me, making them land closer to me -> reducing required grapple distance and consequently grapple time

If I get hit by that playing Akos β¦.
?
amen
most likely it will never happen
those super fancy combos rarely see use in a game
Well the Justina ult is a thing, but Iβve found something interesting
Maybe because I play evenings
Iβve stopped meeting so many Justinas
Evenings usually there are more people π€
Yeah and thatβs why all the good justinas are divided into more lobbies
U find a lot on duos and trios if you want Justinas π€π
Oh yeah
Duo is Justina and Zai parade
Most used probably
So many omg
They are pretty strong yeah
Did you know that on high ping the viper silence f can be used inbetween katana horiz to starts a true combo?
:)))))
U can do a lot of things with vipers silence
Also on low ping
Can extend, start, soft combo break,...
Really good move overall
A very op f overall
Balanced
Essentially always a free combo because the other person canβt get their combo break
It's good, but it has it's downsides
I think range would be in play
Also means that you have no combo break yourself
U can dodge through it, it not always can be followed up, weird animation ,...
Not the easiest skill to use, hence why it's balanced
Good vipers will make Ur game a living hell, but a casual won't be able to do anything
Cd is also pretty high
How long is it?
I sadly don't recall the exact number, but unless it changed it was around 20 sec?
Omw to training ATM, so I can't really check π π€, take my number with a lot of salt π€
It's mostly based on my memories when playing her
Thatβs quite short if I may say
Maybe because Akos and Tarka have the same cd I donβt notice the difference
Fair π€
On a second thought it s a good cd π€
But still not a combo break π€, and easy to mess up the timings and get punished for itππ
After playing with wuchen for a while
Who has a decent combo break, but not the best
His combo break is pretty strong TBF π€
Can't compare to not having combo break
Fair
But Iβve found myself using his f1 more than his f2
F2 I have to really catch my opponent mid animation to hit
Often times the teleport misses and the opp just blues me( canβt always dodge or parry because of naraka magic)
Shield is overall the better one π€
And the range is not very far on his combo break
Also can stall
It's a full disengage and neutral reset; can't chase him not dodge nothing; that's what makes it good or at least decent
It has this winding animation when I activate it
I like hadis or Tessas combo break a bit more
It feels faster indeed
Hadis is one of the best ones, because it puts you in the air like that
Tessa is good, but could be better, since it does not always completely reset the first ght
Fight*
It gives a bit of room because of the fox fire or smth
Idk feels nicer than wuchens
But wuchen ult is op as hell
My opinion is that all is good as long as you like it and feel good with it
Wuchen is absolutely op as long as you hit ult, without he's somewhat mid π
Thatβs like anti Valda or smth
And great at third partying
Iβd like to be better at tarka, because he looks so cool
But Akos, wuchen, Justina just seem better I swear
Lyam is somehow considered meta in the hands of pros
But I struggle to use him properly, I even play temulch better than lyam
To be better at tarka u dont need to be better at the hero itself, but at the game in general π€π
Yep, I can tell you that aswell π
Not a pro myself, but he's my main
Well, telmuch is a straightforward hero, and that ult is really strong
Same with hadi tbh, Iβve only used his ult to either run away or kill confirm
Need to work on movement then
And overall decision making ππ€
I got no specific idea of your gameplay level ATM, but a thing that for sure will help is becoming better in meutral
Neutral*
Before caring about who is meta or not, learning and mastering the fighting system is going to carry you way more than any meta character ππ
Sadly, it's also the hardest part about Naraka or any fighting gameππ
Donβt really care tbh
I just pick who seems cooler
Most of the time I win fights without ult
If you don't feel cool while beating people up then what's the need to do so
π€π
(in naraka, clearly)
My prob is literally ulting
IRL too :))))
On sports events ofc
π
Maybe I should just pick Ziping and main her
Because my neutral is pretty okay atm
If you need any pointers with that eventually feel free to ping @lucid stream π€π
Id help, but my neutral is decent at best
More of a combo freak than a neutral player personallyπ€π
Zip is fun!
Average game is usually like this
Drop into hotzones
Get 1-2 kill
Get third partied
Die
If I respawn same place I usually die again
If I go far away
Roam until Yang realm 50/50
And then I end with like 2,3-4 kills
Never do that; rage Res is the best way to lose a game
Also, if Yang, remember to have decent gear and ult up
Yeah stopped doing that after seeing a vid
If not it's somewhat of an jnsta loss π
Luck may be on my side if I find purple
Then you are not looting in the correct places π€π
Consider dropping only where you know you can get golden stashes π, it will make your looting way better
Same for when you Res after dying once, don't Res randonly
Randomly*
Iβve rembered all the main points outside of golden zones
ππ
Good, then purple weapons shouldn't be an issue π€π
Usually go to the morus
Nah, this game is rigged
Nah, trust me
If you can't find them, no problem
Just find a person, steal theirs π€ππ€·π»ββοΈ
Iβve gotten to top 3 today after dropping into a hotzones
π
If 400+ you get more points, those are the best lobbies π€π
Hence, no one had purple π€·π»ββοΈπ€
(don't forget the wells, those are good to secure purple loot)
Then I proceeded to drop into other hotzones and nothing
Only purple I got was morus and yang
And then I got jumped by a golden Polesword god or smth and he fought a 1v1 against a kylin who was also gold armour
Wells yeah
Do they have spawn points or is it random?
Iβll just learn the pattern
Random
Personally I donβt think tarka or Temulch are very straightforward, both have a lot of tech involvement and skill expression (tho i guess it depends on what your end goal is)
Tarkaβs viability hinges more on the defensive side (dodges ) and punch tactics , w Temulch needing more consistency out of F for offensive return
What I meant by high was his FPS, to be pulling it out even when he screw up the landing.
So it has to be above you for it to work, the thing is when I got it above me the camera behave pretty bad, and screw me over, but I think we did figure out what was it yesterday
Yeah this is not a new concept for me I come from fighting game, I understand what you mean, the later you hit the less disadvantage you will have
omg takao is back
GOAT
is that still possible?
im still a little inconsistent with the timing but i can at least do it somewhat often
was backreading the whole conversation
tho i have no idea if i can even do it in an actual match because my fps in a match is like a little below 100
but i have like 140 in training
Sure, but what I meant is that his abilities do one thing and it's pretty clear how It works, same for the interactions
Same for telmuch
Sure, there are some niche things, like combo resets for telmuch using f, but tarka generally has the same concept for everything: be good at neutral
And learn when you can punch in ult to infinite someone
Infinite inputs are the same for 70% (number not accurate, I knw someone is going to come back saying "actually it's not accurate..."π€·π»ββοΈπ) of weapons, so...
Compared let's say to a lannie where timings differ, positioning of the enemy is important for combos,... Id say tarka is a straightforward hero
Then again, it all depends on the context
what the actual he ck did i just watch
can u tell me that combo
its the carousel combo
you can backread in this channel
there is a whole conversation about it
ah hell nah this too hard im going back to left click right click spamming
i got the basics down (came from tekken) but these like shorthop and stuff are crazy
okay so i got the toothpick carousel just now but i didnt see a grapple in it
On LS, floating with the rmb despite rolling after grapple bump doesn't require super high fps yeah
It's a bit of an odd interaction, but you can rmb off that roll much faster than off most other rolling animations
Though what I was getting at was why the carousel worked despite the late rmb (low float)
Yeah I totally understood your advice, thanks. I had no chance to try it today but will for sure tomorrow
Gotcha 
Good luck with it

I don't have horns tho, maybe I'm only a sheep and not a goat

lol it worked with W held all the way (the reason for the roll after grapple bump)
still super inconsistent though
most of the time my rmb after grapple bump just straight up missed
tryed grappling closer for that?
yes, doesn't change anything
kk
i hold w to overwrite the melee aim assist to avoid the wiggle, but it also makes the rmb easy to miss
so idk anymore lol
if i don't hold W it looks like the rmb will always knock the target too far, or it came out too late
I just hold w all the way
Somehow works more consistently than normal
Even with the roll
can someone tell me how to do that grapple cancel?
try holding cntrl + w during the grapple, it will cancel the roll π€
i see its so shorten the uppercut but my grapple always plays half the animation when i jump
need to input the grapple as soon as the uppercut animation starts
dont wait till you leave the ground, do it before
shorten your timings until you dont leave the ground and nearly dont see the uppercut
then you good to go
Is this still possible?
https://www.reddit.com/r/NarakaBladePoint/comments/1gfepc0/genuinely_why_is_this_possible/
yes
the roll is not the issue, as you could see carousel can still be executed with the roll
the issue is: if i don't hold W the rmb will knock the target too far, even with right input timing, but if i hold W my melee aim assist got overwritten and it makes the rmb easy to miss
i knw
was trying to see if holding cntrl w had a similar effect to just holding w
cuz you also said the roll messes up your position
trying to give possible things to do, but since, as i like to say, a lot of factors influence the carousel it's always hard
what does ctrl does? crouch?
nop
cntrl crouch simply avoids you rolling
but if you pres w all the way, with cntl it could help π€
not 100% sure tho
yeah ok
gotta find a way to make this more consistent π
this combo is really good against a cornered target
iirc i saw someone did another grapple bump and followed with another carousel or a blue hold release after it, if the terrain allows you to
oh shi i got it
i was right clicking instead of left lol
you can right click too
nah then i have to double jump to get out
nope
unless im tryna aerial
i right clicked
but you hit him with the grapple no
i grappled the ground
here you go 
is it a true combo?
full true, yeah
nah not that
i mean when you get a target cornered after the carousel, after the blue hit you grapple again then when grapple bump happens you could do another carousel rotation
here there is a part that is soft true because of the ledge, but it's full true
i vaguely remember seeing someone did that
ahhhh
lyrics sent a clip of that the other day
it's the LS infinite
it was posted here yesterday
super precise, unlikely to see it in a real game
i saw it long ago tho
on youtube
it's an yang fight
but if i can't find a way to make it consistent then bye
lol i don't think my ping/fps allowed for the 1st part to happens
I was told you need minimum of 150
the part when you just wait til ur char hit the ground to rmb and don't need a grapple
yep not happening
this is the kind of thing that just should not exist, thats why I think 120 should be the cap not 240, a lot of crazy stuff can be looped at that speed
the game breaks crossing 120, haha
so essentially its this but more refined?
Watch ? and millions of other Naraka Bladepoint videos captured using Medal.
not used to grappling yet
its jus
started today still tryna figure things out
i did
thats why im learning the combos
combos mean nothing here if you can't even land the first hit
if you just started todat
i find it a little hard to believe you already know all the basics for naraka
the more i play the more basic the basics will be to me no?
try to get use to movement before focusing on combos its what he is trying to say
movement is very important in this game like too important
and its tricky
yeah it is hard af
im used to controller for most games so thats already a struggle for me
I am playing with controller pretty much everything can be done with controller with very few exception
but yeah try blue dash cancel and slide jump cancel till you get those consistently before dedicating time to combos
air walk and all that movement tech require practice
for combos you can just do the basic, till you get use to movement, which for most weapons is, H>c.V>a.H>a.V
once you get the movement at a decent level now you can start grinding your medium level combos
it requires a super flat terrain already as minimum requirement, stable 150 + fps (ideally 200) and all the things for carousel
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i recommend checking these out frist
first*
thanks bro i'll watch them now
π
can you do the lyam combo I linked? or is it high FPS dependant?
π | Loyalight leveled up!
not really fps dependant
just timing
so you can?
with the pokeball u can do a lot of things
The combos I was trying to make are the ones with the blades you linked me, but IDK I feel the pokeball is "Cooler", can you explain why you pick the blade ones over the pokeball?
pokebal is only an aggressive tool
v1 on the other hand gives more possibilities: it heals when hitting ( a lot), can allow you to reposition with the teleport, can interrupt animations / combos on you, can extend combos, can start combos
it's a somewhat easy choice
harder to interrupt someone using v1 also compared to pokeball
most of the times you catch someone and then you get staggered and can't do nothing with the captured enemy
I see, so what would you say the pokeball do better? or is just a general downgrade?
π
Pokeball is realm of yang clip farming tool

I made this quick little guide for new players learning bumps
I know it's not perfect, I've learned more since I made it, but I figure it's a good start
Can anyone help me learn how to do this combo? I can't seem to replicate it
I can't get the j.H to work like that, I only get one hit and it has way more recovery
Can you send a clip of you trying it? It's easier to figure out how to help you improve that way
I would recommend to spend more time explaining more how the uppercut animation cancel works and also more on where to position the grapple / where to aim
This way you leave a lot of information as already acquired, which is not the case with people that have no idea what they are doing
Also care about the words you are using; sometimes the message can get through a bit confusing, like saying that you are showing grapple bump for every weapon, which is not in fact possible (this is a detail tho)
Also, I'd recommend adding fan as a possibility, since fan focus after uppercut is one of the easiest and is good π (that, if you manage to get an uppercut it is)
Keep up the good work tho ππ
Thanks ^^
I did just like, forget fan could do it LOL
One solution I came up with to achieve this combo with some more difficult weapons, is to hit the hook on the tianhai after throwing him, I don't know if it's because he stays in the air for longer, but I can hit it more often this way.
You can start the charge animation a bit faster because of how the bump works
At least here. This second lift I can only do without holding down some movement input so it doesn't do that "rolling" after the hook hit. Then it would be:
Hit>Dodge>Hit>CrouchHit>Hook>CrouchHit
Yeah I find ones that bump the opponent harder most of the time
I'll try to record here, I managed to do a really cool Lyan combo thanks to your tips
Oh, nice!
Which one?
And interestingly it works 100% even using that green dodge
Lyam f2 resets the combo meter, and so does ult, that's why ππ
As long as you don't do repeated uppercuts it should work always
That of keeping Tianhai's dodge to avoid false inputs/fakeHits
?
If the combo is untrue tianhai will dodge always π€
There's very occasional instances where it doesn't but it's rare
Yes, it's just that some combos I did were off, and I had a false sense of it working
Kk
Did you have the dummy turned on lol
Now practicing with it on, I'm SURE it works
As soon as you have a clip send it ππ
Sure lol, but now I can't even get the 2nd uppercut
Just send what you can, we'll work togheter to fix and adjust π
ah
my grapple position is good enough right?
also my fps is good enough right lol
(I hope the devs eventually manage to get fps stuff consistent like they did with ping)
I know combos still aren't perfectly the same depending on ping, but it's way better then it was before
It's pretty lenient, should be fine; can get improved but should work
U should also be careful with holding w during uppercut bc both times u went behind the enemy
makes sense
How much u have?
That's mostly grapple π€, holding w during the grapple makes you roll
no they mean air drift lol
FPS more than enough bte
I can send you a clip of a double uppercut for reference when I'm home
alright
(for context I can send it the earliest in about 1h)
K
https://youtu.be/458Hj59TZyU @undone anchor
I know there are ways to improve the combo and make it do more damage, and I also missed the last hit HAHAHAHA. but I'm very happy to be able to do things like this KNOWING that they will work. I was a little frustrated that some things weren't working.
Well done!
It's a good starting point
Also ignore the skills and ultimate buttons, I use an MMO mouse, so I configured my skills to be used on the mouse
It's no problem, as long as you are comfortable
Remember to activate the bot in the future tho, but without disengage ππ
That's the setting for testing true combos
As I was saying the other day π
How much more difficult/impossible is it to use the katana/heng slide uppercut to do combos? I managed to get it right once and it never happened again... D:
Depends on what you want to do
Can't grapple after one, but in the right context it can be repeated multiple times
Swap the conventional uppercut for the slide uppercut
To do what afterwards?
Want to grapple? Or do a normal air horizontal??
I didn't stop to think about that... HMMMM, I thought it would be safer, due to it lifting the opponent higher
There was a combo called heavenstep, it got patched out; after that patch u cannot cancel the animation with a grapple π€π
Slide uppercuts are used in a number of other combod
Combos*
I'll see what I can come up with here, I'll look for some videos and try to apply the character kits I use for this purpose.
Slide uppercuts it's usually for things like enemies already high (for example after a takeda ult), swap combos
Atm
I can send a few clips later of examples on Lyam if you need, but I still need to get home π€π π
here for the double uppercut
Does it have to be a sliding uppercut?
What are you inputting after 2nd uppercut? Holding w or anything?
i start holding w when i reach the top of my second uppercut
Ok
Are you buffering the j.H?
here examples of slide combos
nop, no slide uppercuts used here
the first or second?=
1st
u can buffer
it will just be done as fast as possible
treat it as any jump horizontal
yes, u can spam it
OK... Lyan's looks like a lot of fun to practice, I'll try it
here is while i'm spamming left click during the uppercut animation
slow second jump horizontal, but as you can see i got the 4 hits
he is a combo character, yeah
lot of possibilities
However, I didn't know you could dash cancel the normal uppercut, I thought only Tarka in the ultimate could connect it
?
where?
the first one?
it's a specific combo where i am swapping from katana to heng sword and vice versa
it's somewhat precise, but feasible
it has limits tho
Ah... now that I see it, I hadn't noticed that you had both weapons. Now it sounds more complicated hahaha
what am i doing wrong to not have both hits connect?
It looks like your atk didn't keep up with TianHai, or you did a mini dodge backwards
i landed on top of him and it pushed me back
Use W
Just hold it after uppercut and tap space
you need to adjust the grapple
you are going up while the enemy is in front of you, need them under you
try grappling a bit further away
here is how i did the combo you sent before π
an example of a possible improvement
I was trying here, but I only got one hit, but when I throw the hook inside that "shadow" circle, I get both hits, thanks again, I think I did it automatically and it never turned on (sometimes it worked, other times it didn't, and I thought it was the terrain)
Thank you
Tianhai after 2500 damage (golden armor + 100% HP) "I'M ALREADY DIED, LET ME DIE!"
Insane, very cool execution, I really enjoyed it
it actually is pretty easy to execute too π
I got hit with this once
just need that double uppercut
yeah, it's a easy execution one π
Oh no the valda water one, I do that one Ahahah
last hit aside
Conbos and Tod are super cool until you keep losing neutral
exactly
neutral is the most fondamental part
also most of them you are never going to do in a real game, i personally dont have the fps π
I have learned the ways of getting hit by polesword
And become a polesword abuser myself
this one is another one i found at some point π
Shame, youβd be too op
I lack the hair for my takeda to be like yours, but the game doesn't like me, and it gives me those ugly accessories T-T
hello nice combo btw i can use this combo without 80 ping?
today i tryed naraka on my friend's computer.... he's got 470 + fps π€¦
could get all combos first try without even trying
You can do comboed under 109 ping
i was so bewildered of the difference π
which one?
this?
im newbie in game i love mechs i saw this clip
oh, that one is not gps dependant, yeah π
just need to be precise
fps* not gps
got autocorrected π
60 fps is bad?
it is yeha
normal combos are usually aviable from 65 to 75 minimum
and they are precise
Is say 120 is optimal
And 30 ping
80 id say minimum if you want to do some decent studd
stuff*
and ping yeah, everything below 40 is fine

my friend's computer 
shame they dont play naraka
i have 80 ping 60 fps :/
At that range you have to parry quite early
I feel you bro
Wow nice
yeah, valda combo maybe still feasible, but i'd be careful with it π€
i can buy new pc but i cant change this ping
80 ping is an insane amount
Hahahaha
fps also is really low ovcerall π€
π€·ββοΈ it is if you want good performance
I feel like I'm missing something... And I think maybe it's the hook. Do you use RMB buffering to start charging? Do you need to hold A or D to prevent the roll, even if buffering already cancels it?
u can play with it, but combos are another story
i have my hands off the keyboard all the way tbf π€
Youβll feel the difference in dodging soon enough
can you tell me good character play for newbies
just hit a precise horizontal, no buffering no nothing during grapples
valda cui is good?
really good π
Not my expertise
i love justina but so hard
My 2 most played characters have no combobreak
who?
Tarka and Akos, you have to ult
I`m main Akos, and lyan, also i like hadi too
that's just a way to inflict self pain π€
My friend told me they were cool characters
i say this and yet i play my characters with no combo break in solos π
I believed him early on
cuz i want to combo
takeda is fine because his f1 lasts 20 minutes π
His f is insane and ult is anti combo essentially
not really
Feels like it
does do nothing against light attacks
people just cant release on you
really good in lower ranks, but the more people become accustomed to it, the harder it is to play, since they dont release anyways
only if you have a team comp built around it
Still op in trios
i'd always recommend going for v1 if you are alone
definitely, i'm talking about solos here π
trios he's really good in the right environment
Yes, it was the hook, it's difficult to adjust it to charge the spear's RMB... But I got it here, HEHEBOY
I didnt meant to not hold w btw
U should just hold enough, enough that u get the enemy behind u, but the automelee assist does NOT attacking behind u
Oups, sry wrong one, i meant @wicked socket
Donβt know if anybody plays like that
usally if you play takeda u want a telmuch
Ngl I played temulch today for the first time in solo
usually u start holding it after the uppercut, otherwise u get too far forward
And his f is so quick that I feel like you have to play polesword with him
Yes, but in the first clip, he did it while uppercutting and in the second he didnt do it at all
At least it seemed like that to me XD
need to rewatch it
Could just be my impression
my memory isnt this good π π
in the midtime here a random clip of a 211 sheathe focus on katana π (i'm just recording random combo clips in the midtime, dont mind me π =
in this one, they hold it too early
still not above the enemy that they go into it
but the issue is mostly the grapple / enemy position, they bounce into them and stop the combo
U meant to late?
early
u see them going forward even before reaching the top of the uppercut
it's way too early
i can work if the grapple is closer in that case, but generally u want to start holding right before reaching the highest point / when you are mid way through, depending on the enemy position
Charging LMB from Spear is very difficult...
It's like:
right combos = 3
wrong combos = 50
where do you see charge rmb?
in the clip i sent it's all charged lmb
rmb does not usually combo
even then rmb is really precise
i typed wrong, my bad
I think I figured it out
nice!
But I was in a real match so I didn't get to try
LMB*
I'm not consistent at all but I got it once
on spear it is tight, it's easier to hit on real people than on a bot π
in that specific clip i had to turn the bot off, because it was the day that spear got changed, so i was not used to it π
Well, you have to train against the bot. He gives you a parry that you clearly know is humanly impossible AUEHAUHEAUHEUAEA
if you train combos use the combo mode (without disengage)
I'm doing this. However, I noticed something here. if you do RMB>Uppercut>Grapple the character does a roll...
If you do the uppercut after the dragonSlayer (golden focus atk) this doesn't happen, can you tell me why, or do I just accept that it's like that and peace?
after a grapple bump you will do a roll, always
unless you press cntrl + w during it / you input a precise command without directional keys right as you bump, you preinput a focus attack π
prolly you are doing smth different between the dragon slayer one and the normal one
still can't get the 2nd hit to connect but i got the combo to work
I'll try to find out what it is, the times I got the error it seemed more like positioning the hook to do the grapple bump correctly.
Thanks again, I'll practice a little here
idk lol
you got this π
try going a little before
that grapple allows you to start pressing it during the uppercut, nearly as soon as the animation starts π€
keep the grapple the same and try to play around a bit with the w timing π
YOOOO
let s goooooooooooo!!
we gaming now
well done! 

and with this, it's time for me to finally go to sleep π π΄
gn!
How do you hold dodge?
I mean i figured out that I have to hold dodge and the back movement key but the dodge isnt always the short one
and then I miss the vertical after it
I cant figure out how to make it more consistent
more practice you'll get use to it
u mean u cant short dodge continuously?
no, i just cant get it every time
is it due to timing?
hold dodge by definition is holding the dodge button (shift)
if you tap it, its going to be a tap dodge, longer and not usable for combos
Just so you know, you do not have to let go before inputting the atk, you can just press the atk without letting go of the dodge button, then you do not have to worry about timing
Wow nice combo

is there like a min fps or ping or smthn for 211 or am i just bad at learning the timing 
there's a min FPS for every combo
im at like 140-150 fps in training room
that should be enough
and im at 60ms
everytime i can't get the focus off on time and the bot dodges like half a sec or smthn before i release
watching these videos, these ppl are like halfway done charging the focus before they even hit the ground but that doesn't happen for me
have you tried buffering the blue
im holding rmb the entire time
sometimes focus just doesn't even start charging until the bot is alrdy on the ground
which weapons suck at grapple combos? I know that fistblades can't, and that halberds need you to 0.9 the focus attack,
i'm struggling to do it with the nunchucks
can't do with nunchucks
I see that makes so much sense lol
any other weapons besides fistblades and nunchucks?
staff, gs/ps
dagger also
spear lmb you could but the requirements is really tight
what are the most consistent weapons to grapple combo with? I know katana is really good
kata heng dh db
actually you could do it with GS but you'll need to uppercut target with a diff weapon
then after grapple you switch to gs V hold
with most weapons the focus attack isn't guaranteed unless you .9 correct?
you should do the ''0.9 release'' on all weapons
ground grapple combo can be perform well on 100 ping
target grapple combo can't be perform on 60+ ping
Spear is pretty ok in game
Fistblades donβt even need a grapple though, Iβm pretty sure there is a true combo for like 2k damage somewhere
yeah but the topic is about grapple combo
Well grapple combos are there to maximise damage with ease
So I just wanted to say that fists donβt really need them
Iβve hit it often on 60 ping
well he said that he know fistblade can't do grapple combo
as for diff combo ofc every weapons got their own
i don't care tbh
πok
it's harder to hit compare to other weapons that can do grapple combo
that's it
doesn't matter what's your experience with it, fact is fact
Facts donβt care Abt my feelings
With sky punch tho .... π€π
But it's niche, pretty useless
150ish should be enough to do every combo
There's diminishing returns on fps as eventually you hit the speed the game was actually designed to run at and it caps
idk but def very high
I can't imagine it working below 200
maybe 240
It's prob one of the most fps gatekept combos in the game atm
That's fair but like I'm pretty sure you can do that at 150
Regardless they should fix fps anyway
I managed the LS sheathe 221 extension for the third uppercut on 90-100 FPS, so that one it's at least feasible 
That specific one was discovered and performed only above 300 fps
You definitely could it would just be hard
They have the budget
I remember it being posted only after netcode
back then LongNotes showed it to me, idk if he did it or sent me a douyin clip
Which was 1 year ago, so it would make sense
but afterwards I tried at 200fps
π€
and it worked

I imagine, yeah π€
Not much real use in a game I would say? Katana and fan were easier
Nah I meant the combo
Before netcode changes, DH heavenstep worked on 200fps and maybe 150fps if you tried insanely hard
but after netcode changes no chance
Ahh makes sense
Regarding fixing fps thing, they prob could yeah
Not like NetEase has no money
but they prob have no reason to care
Netcode changes were good but they def made the fps problem worse
Question is how π€, and if they care π€π
Engine change
Honestly if enough people ask they probably would especially if we threatened to stop playing lol
Strike lmao
But we get less bullshit like hell step at least
Ye
Before they could just infinite you from anything if they had 100 ms π€ππ
If Chinese pros did that, maybe π€
We d need a huge amount of players tho
I mean they alr don't care about the west
As far as I know, they p much confirmed, though not publicly, that Naraka is a loss operation in the west
And I can believe it
Rly, if they shut down servers outside of CN, they prob get more money
We could get in contact maybe and get them to ask ngl
Idk worth a shot lmao
NetEase also notoriously killed games in the past through shitty practices, so I wouldn't put it past them to not care about CN either
If the j cup people started complaining about it they may listen
Maybe
Like the fact your PP is ugly?
Bro do akos hu combo contain parry exist
Question for you guys
When do you choose to do a grapple vs a non grapple combo?
Im gonna use spear in this case:
H > c.V > a.H > j.J = 720 dam
H > c.V > H > V > c.H = 942 dam
H > c.V > G > H1.0 = 1044
like unless im either out of grapples or maybe i really dont want the h.10 to push them after the combo i would do the other but outside of that i have no idea why i wouldnt do the grapple one
Terrain comes to mind, I actually got a related question, against the wall grapple fails most of the time, are there some against the wall combos out there? or do I get a net loss?
i will try dis
Against walls it depends
Some combos are easier, other not feasible; you need to adjust to the terrain
In general the bump always adds dmg and that's great, so if you can why not. Not always you can do it tho; combos on an uphill slope are not feasible, and that's the only moment where you don't get for grapples usually
Or, when you are against a wall, since there things work a bit differently
depends on what? what combos work on walls?
Aside from that, the major difference is: when to release or not the focus after the bump. That one is dependant on the bump height, if too low u can't combo
Carousel is easier to do against an enemy stuck in a corner for example
Because it won't get sent away but remain stuck in the air close to you
If you are against a wall, 211 is also an option π€
sometimes happens that, they land one body above due to wall not being completely vertical, those are the ones that have screw me the most lately
so I cannot do carousel cuz they do not fall low enough
Just wait for it
Walls that are not completely vertical I can only think of trees ATM π€
Reset neureal
Back to step 1 π€
U can only combo if they are in a position to get comboedπ€
Well, walls are usually good π€
I really can't think of any where the enemy just stops falling mid wall
Aside trees, which ain't walls
certain slopes got me that, thing is I cannot really pinpoint em on a map, so cannot really be specific
well it was against a mountain, so it was kind of a wall
Rocks ain't flat either π€
I should've specified "building walls" and "rock walls" then, mb π€π
yeah buildwalls are pretty straight up win, for sure
the irregular ones are the ones causing me problems atm
As a baseline, if you want to combo, always best to position oneself uphill, so that you can go down, and have more space for combos, or find a flat terrain
Walls, even if vertical don't guarantee anything, but sometimes can open up a possibility
(namely with carousel,which becomes easier depending on how they are against the wall
)
I can understand the concept, but right now Im at a point where I can barely play neutral properly so Im focused entirely on doing certain actions not enough experience to pay attention to the fighting ground advantages
so when I win the netral I just auto grapple combo
and I have been screwed by this weird "walls" lately
My best hint for that, is to try and look around
If you are uphill when fighting, you are always going to have an easier time
So try to position yourself accordingly
You will find that you will take less dmg overall, since the enemy can't combo you, and your combos will have an easier time being performed
Yeah I guess is time to pay attention to the battlefield
Hello, guys, I'm a complete beginner in this game, can you please teach me a 211 combo with a long sword?
Hello! Since you are a beginner I would not recommend learning 211 as a starter combo π€ππ
But if you got a clip of you trying it, we can see what's wrong with it
Sorry for the late answer, I've got trouble with recording, how can I send a video?
So, this is how it should be
sometimes I accidentally manage to do
and this is what actually happens
I don't fully understand the problem
it's carousel
not 211
this is 211 π
carousel is a hard combo, even if they say it's for intermediate
a lot of factors influence it
if you want smth specific, in the first and second clip, the angle at which you attack the enemy is different
meaning that also their hitbox is shifted
But I also do a swap weapon, like an uppercut, then sheath weapon, then shift, then rolling down
Isn't it 211 too?
in the clips u sent there is no weapon swap nor sheathe
Well, i tried, maybe i missed
with swap it would look like this
but it's a lot harder than the one you are performing above π
And how to do that?
need to preinput the sheathe as you are doing the uppercut, dash on the moment you go no weapon and instantly input the weapon key to reequip it
then perform a vertical as soon as you can, follow up
enemy direction is important, always need to aim at their left shoulder
and timing is essential aswell
Uff, this is very important, I had no idea about it!
Thank you so much
np
ur right click's knocking him too far
u usually want the enemy to be as close to u as possible so ur a2 will airborn him
u can get a 100% success rate with this combo if u do it into a wall cause the enemy can't fly further
there is like 10 different methods to do it
there is the 180 rotate ca 2a b
there is a dual blade cupper cut mid air swap ca one
there is grapple ones there is non grapple ones
@undone anchor Hey man, I went to training and just could not follow up anything, can you show me what you do against a wall like in training
what would you do if you catch an enemy beside that wall
you win neutral
the moment I do the launcher, I lose it
Those are different combos
This one you can do either as shown in my clip with a sheathe 211 or with 2 weapon one
Aside that, not feasible
That's not a wall π€π
No way u get a combo against that
Those are rocks, as we were saying yesterday, not a vertical surface
If the enemy gets against that, just reset neutral and back to hold checking
Ur best option is to avoid going into that wall; either reposition while doing an ADA or u don't have many possibilities
If you have a dagger or fan, scalerush spam them


