#๐ฑโweapons-combat
1 messages ยท Page 1 of 1 (latest)
The channel is back!!!
@thin wharf, you don't have enough coins to buy this item
Quick rundown on core combat mechanics
- Tap dodges (tapping shift + direction) have long i-frames but also long recovery frames. They therefore provide relatively high safety during the dodge, but leave you very vulnerable after it. Mainly to be used when you know the enemy is also stuck in some animation or out of range and therefore can't punish you.
- Hold dodges (holding shift + direction) have very short i-frames, but leave you with significantly more freedom to perform follow up actions. This generally allows you to react to what your enemy might attempt more freely. Can be caught by light attacks in melee range though.
- Note: i-frames do not work against tether effects such as Viper/Tessa ult, nor against burn/poison damage, nor against certain AoE CC such as Temulch/Valda ult or Valda bubbles.
- Almost all interactions in this game are ping and to an extent fps dependent. The game has attacker sided precedence. Some consequences:
- Parries are ping dependent. The higher your ping, the more you have to parry in advance for it to register. However, even if your ping is low, the enemy having high ping tends to require you to parry earlier as well.
- Different types of parries have different start-up frames (https://naraka.wiki/Combat).
- Jump parries pull you into attacks, which can help to more consistently catch the hitbox of an attack during the parry window and thus parry successfully. They also allow for faster follow up actions than standing parries. However, the pulling property and slight delay introduced by the jump can be detrimental to your parry timing.
- Hold-dodge parries can allow you to evade part of a focus attack and parry its lingering frames or, if it's a multi-hit focus, its next hit.
- Quick parry and composite parry are identical in speed except for when you're running or mid-dodging (just holding shift to dodge), in which case quick parry is ironically slower.
- "Rubber banding". Sometimes you dodge but get pulled back into an attack, even though your stamina is consumed. This is because your dodge has not reached the opponent's screen yet and therefore was overwritten. This again gets worse the higher ping is on each player's end.
- "Blue focus armor". Holding blue focus makes you immune to stagger from light attacks and reduces their damage by 30%. This is vastly important for combat. How fast your blue focus armor comes into effect depends on your ping and fps.
- Some combos are only properly executable under certain ping/fps conditions. The most relevant [basic combos](#๐ฑโweapons-combat message) are pretty universal though.
- "Soft true" and "full true" combos
- True combo -> Only abilities that can be used under attack can escape.
- Soft true combo -> Abilities that can be used under attack and any ability that grants focus state can escape. However, pure movement cannot, because it will always be rubber banded.
- Animation speed is fps dependent.
- Knowing the range and characteristics of the various light and blue focus attacks of different weapons is a significant portion of this game's skill ceiling. Spacing properly and knowing how to avoid attacks minimizes risks and can open up opportunities to punish your opponent for missing.
- Abilities can synergize with weapons or other abilities. It's worth learning how to get the most out of specific abilities and how they can help you in direct combat to apply pressure, punish the opponent or avoid being punished.
- Buffering, i.e. inputting actions while still stuck in animation, is very useful to ensure the trueness of attack strings/combos. It will attempt to execute your input on the first possible frame once the animation you're currently in is over, minimizing the risk of player induced timing mistakes. However, buffering is not always ideal.
Can I steal this? ๐ค๐ค For reference on another server (and clearly shared under your name ๐ค)
Sure
Rn I'm working on changing a thing or two rn to make this channel/post more maintainable
and also keep info up to date
List of helpful guides
- General guide on punishes and micro interactions
- General guide on movement
- [A quick guide on how parries fundamentally work in real game interactions](#๐ฑโweapons-combat message)
- General guide on dodge parries
- Guide on a specific tech to deal with wakeup situations
- A playlist containing guides for various topics
- A playlist with Penemue's guides on various topics
- A playlist with Eraldos' guides on various topics
Gonna expand that one in a bit
Ty!!

Gotta record an up to date basic combo vid once I'm home
A short video to explain how exactly parries work
The visual and auditory feedback with regards to when a parry should be active is not entirely intuitive and can lead to misunderstandings, which this video tries to clear up.
Note that the free training bot cancels all desync and server validation for your actions, so what I explain in this video applies only to interactions outside of free training.
(Donโt mind me phone bugged and I thought I messed something up)
All good, appreciate the pins 
I think I will add the combo drive and a video for current basic combos once I'm home in roughly a week, need to update that stuff anyway
dual blades: https://www.youtube.com/watch?v=sBWyhNRlnNs
If you want to shishkebab your enemies, youโve chosen the right video. I will teach you everything I know about Dual Blades in Naraka Bladepoint.
โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
Get Naraka Bladepoint:
https://gsght.com/c/x29ypw
๏ผไบบโโฟโฟโไบบ๏ผผ
Would you like to support my channel? You can do so here:
PayPal: donations@heaven.yt
Patreon: https://www....
With over 20 million damage and 7000 kills, Dagger is my most played weapon in Naraka. In this video, I will teach you all I know about Dagger.
Dagger is a powerful 1v1 weapon with lots of mindgames and strong in-combat movement. It forces the fight into a certain rhythm thatโs hard to match with other weapons, and you can play it in an offbeat...
Did dey change again?
As for right now, I just need to add fistblades for basic combos
However on current test server, slide uppercut->grapple on katana is heavily nerfed, killing any form of heavenstep or slide uppercut extension. If this hits live, I will have to delete like half the katana folder from the drive
Eeh that's mad I been wondering why I been winning fights even with my ping, yeh I'm looking forward to the fistblade combos I'm tryna main the weapon
how do parries function with regards to facing, is it character only or does the camera have a factor
๐it's crazy cz my parry does exactly like the exaggerated one in the vid, but luckily you remembered that vid you once made for parrying diff weapons at different distances so I use that plus cancelling a doge with the repair action then parry
also how does the hitbox actually look, 1 orb? 2 pills? I've been able to parry some attacks like matari teleport focus release directly behind me which seemingly shouldn't work
In terms of what is considered in front of you/behind you, this solely depends on where your character is facing. Your camera has no immediate impact on this
In real game settings, parries are affected by melee aim assist, so when parrying, you will turn around towards the enemy you're currently receiving melee aim assist for (this is indicated by a grey circle below them). Here your camera doesn't matter
You can manually overwrite melee aim assist by holding a movement key and facing away from the enemy you're receiving melee aim assist for. In that case, your camera matters
As for Matari, it depends
Certain focus attacks (such as aurora burst) are large AoEs and don't really have a direction. For those you don't need to face your opponent to parry it, being within its hitbox suffices
Thank you very much. About the 180 parry I have a theory on why it happens but I wanna know if there's hard info on how attacks function
I don't really want to make assumptions 
No problem 
If you got a clip you can always share it and see if someone has an answer
If not, you can just keep it in the back of your mind and see if it comes up again, and if you can spot consistencies in it
Is there a reliable way to combo opponents who have their backs against a wall?
I'm somewhat new to the game and have recently started to slowly get the hang of combos. Though, oftentimes I find myself getting cockblocked by a wall.
How does one play around said walls?
To my knowledge there isn't, but you can always try and confuse them by doing an uppercut and then going for a scale rush from the wall the enemy was on, instinctively the enemy will go away from the wall and you will get the scale rush hit allowing you to do another combo
I see. That's kind of a bummer. Thanks for the reply, though!
Linked Neffy's playlist here alr #๐ฑโweapons-combat message
Don't mind the redundancy, but in general, if anyone thinks they have a good guide/playlist, I can put it there
Perf โค๏ธ
With nunchucks pls
i can't afford to make another video like that right now, but when i can, i'll try to make it
i actually just made one but its combos only
โฅ THANKS FOR WATCHING โฅ
โบ INFORMATION โ
โบ JOIN MOD โ
Discord: https://discord.gg/YDaUwPNHcF / mastermahime
โบ DISCLAIMER โ
If you don't want to have your song in this video please contact me.
โ I'll remove it as fast as I can.
E-MAIL: mastermahime@gmail.com
If it's an urg...
Do people still play this game
Yes?
Maybe bro fought too many bots
nah people just talk about a game they dont play for fun
how do you deal with yueshan whenever they're in their ult?
try to get some kind of high ground
his vertical mobility is limited so itll be hard for him to chase you if you use trees and building to kite him
what if you're in the realm of yang
use yang pillars and scale rushes
Change to fist blades and weave
get the timing down itโs like dodging an Elden ring boss
sometimes itโs a well placed dodge sometimes itโs a jump sometimes itโs crouch
you really hate fistblades, dont you? ๐
No they are just really good at dodging shi
check out the fat list of punishes that fistblades can do from long notes video

i knw them pretty well ๐ been abusing fistblades since they came out ๐
I'm struggling to get enough pop off of my grapple combo, tested with longsword, and I can't get the vertical focus follow up on the bot before it dodges. Any tips?
I'm focusing on launching grapple as soon as possible after crouch vertical, and also hitting the right spot on the ground to make the bot pop. I prehold focus vertical and I don't roll.
longsword forcus is a bit slow so assuming you're doing everything else right you're dropping it either because you're releasing the focus too late or your fps is too low to get the combo consistent on the bot
btw in case you didnt know for the grapple timing you can just buffer the grapple after you input uppercut
A video would be amazing to analyse it a bit better.
But the bot can dodge things players can't so that might be one of the reasons. Also if you have too low frames true combos become unstable even if exectued correctly so it would be intersting to know your frames and ping on average.
I'll try to get a video of it and post it
You could input it a bit quicker, however it seems like your frame rate is quite low. As far as I can tell thats the main problem right now ^^
I'm trying to spam the grapple as soon as I can hmmm....
What frame rate should I aim for tho? I can probably lower some settings quite a bit
Most players have it at the lowest settings. I understand that this is something you may not want to play with. I would recommend you try the combo again on the lowest settings and see if it works better. If so, you can tweak the settings accordingly.
An fps counter is always a good way to keep track. In general, I would aim for at least 90 fps on average.
Frames play a big part in Naraka when it comes to combos, the higher the frames, the greater the chance of your combo working. 90 is the bare minimum, I'd say (I play at lower frame rates myself, but that causes combos to break and other annoying stuff)
There's an FPS counter in the bottom right corner, I'm at ~130fps. Tried again at 160fps and I still couldn't get it, but I've considered lowering graphics anyway so I might as well make it 144+ to match my monitor.
Combo is still really hard to get to work, but I did hit it once so maybe it's on to something
What I have also just noticed ๐คฆโโ๏ธ is that you input the hook to slow. As soon as you press Crouch + RMB (so upeprcut) you can press Q (hook) and then LMB -> this is due to buffering you can read more here -> #๐ฑโweapons-combat message
The video attached is from @cedar berry you can find a invite to his discord on his profile it offers a great amount of information and a lot of helpful people I'd recommend you to join it!
When you use the hook your character already has airtime but as you can see in the video he has 0 air time and stays on the ground (when uperrcutting) - too tired sorry for the bad explanation xD
Aaaa I think you figured it out. I thought I was being hella fast cause sometimes the hook came out instead of the uppercut, but I see now that I can do it really early. Thanks a lot 
Got it 3 times in a row so I think it's solved, thank you, now I can finally start learning this combo!
Whats the best way to improve parry reactions? I've played showdown abit and thats helped a ton because it actually gives me a chance to think and react but I was wondering if theres any better ways?
practice ๐ค
Damn good point
note that parries are server sided so the more ping you have, the more parrying will be difficult for you. Lower ping can parry faster.
video script :
The parries that you just saw are all hit on reaction and not on prediction. Don't believe me ? Watch this video until the end and come back to the intro. Only then you will be able to do the sam...
this might prove a bit helpful tho ๐
I appreciate it, Ill check it out in abit
yw
should also be easier to do judging from patch notes
easy combo extend with the new hero
sadly i still cannot chain the ult at the end there, in the second uppercut the enemy is too low to get thrown away by the ult activation ๐ค
here is the LS version, deals slightly more dmg
or you can just do grapple combo into F into another blue
the dmg kinda the same iirc
slightly less i think?
(these extenders are universal, just in case; here is an example with the new wuchen f2)
just tested, t's around 400 dmg less ๐
@meager trail ๐
ah, that0s what you meant ๐
didnt think about this, good idea
let's add a double uppercut at the end and its going to be op
it's good ๐
i was doing double uppercut because it deals more dmg overall i think
but it does look like it's not the case
meaning that this is actually very good to knw
@meager trail here you go ๐
i think you can also chain a second single grapple combo tbf, but even for this i had to disable the bot because it rolls out of my focus attacks if i dont spend time to concentrate and position it perfectly ๐
yeah i gave up on long and multiple inputs combos cuz i can't be consistent with those
after this patch its way wasier, i would really recommend the double uppercut ๐
so i just do basic and simple stuffs, as long as the dmg is not drastically different
i don't play solo much (well more like not at all) so i don't focus on learning combos
this is the double focus combo ๐
but yeah
so i find out that you can chain kylin F after a blue release even with all that knockback distance
so it will be my go-to
yep
its so good
it's like an improved version of the lyam f2 pretty much
so uhh
what just happened?
Could it be mataris teleport?
that's a justina
Oh, then its very sus
Something something desync on release timing something something erudition being funny
Erudition is for spear tho ๐ค๐ค
Nvm, it's a spear

Yep, they jumped over you pretty much ๐ค๐๐
more like the justina just teleported to my back and casted erudition from there
like bruh
how could we even identify cheaters if this is how the game behave regularly
You can see her slide beneath you, so teleporting is not necessarily accurate
But yeah desync induced interactions like that are odd. You'd at least expect a clash but alas
that's even weirder cuz erudition doesn't have a ''slide'' animation
It doesn't inherently, but I think it has a tiny forwards leap
This forwards leap somehow positioned her behind you without first clashing your blue
yeah i see it now
my guess is because that tiny leap make the character crouchs so it counted as the character being in crouching state, therefore my fan lmb attack couldn't hit him and i also jumped over him while doing so, then it ended up with him being on my back and auto target do the rest
I thought about that too, but I'm not sure how crouchable the fan focus follow up actually is
I don't think you can crouch it, but I might be wrong
Something tells me there was a reason I don't crouch after being hit by fan focus, but I'm not sure if that's it
i thought the same, that's why i tried to go for that follow up attack when i saw him charging blue, for at least a clash
but eh
Pretty crouchable, depending on the terrain
With terrain anything is crouchable, I'm talking about even ground
If you can feasibly crouch when expecting a fan focus follow up
But I don't think you can
you shouldnt be able to , no

So like - what in the world is focus anyways
the blue state
Oh the charge stages
that's focus, since the attack itself it's called "focus attack"
Donโt mind me

no worries, it was a question that had to be asked ๐
๐ญ
They got bots on the discord ๐ญgotta be
Wait thereโs people here 
??
If you want me to guess, this is the moment
Erudition blue focus extending forward from user body, which cause 2 focus hitbox not in intercept with each other, and since Erudition force user to move forward even against player if it is not clashes, it snaps Justina to forward, go behind your back, tracking on, turn and attack you on the back side, which go straight into your hitbox and you lose. This is my guess
Because I seen some f--kery with staff monkey jade as well
welp, yea
i mean, i don't really need an explanation
just my opinion that it should've been a clash not whatever happened
but eh
just naraka being naraka ig
Is the LS carousel true?
Going live on twitch look me up
Yes as long as you juggle them properly the focus at the end is true, if they drop then they can dodge before the last focus attack
thank you
Ahahahahah
So we have a parry spam bug now?
Both seems to be same thing where you jump parry or something and just spam it repeatingly
Could be cheat
yeah the speed cheat exist, i saw someone instantly charged their blue already
but this idk
Nah, you just need to press C while parry mid air
Here, let me record a clip for you
yeah that cancel the parry animation but after that how do you repeat it and keep yourself in the air?
I kinda slow with it but if you can do it fast enough you can fly
You cancel the parry but you can double jump still
Yes
I will report this to feedback
They might using macro to execute it flawlessly fast, but this thing should not exist anyway
Probably not
Nope, not work
๐ค
aight
@wary escarp can you do the air parry cancel with crouch into fast tap dodge when you reached the ground?
i'm thinking if you can use this tech to like, quickly fix your mistake when you got parry baited
You can legit skipping your parry recovery with this
yeah that's what i'm thinking about
This mean if you get parry bait by enemy holding, you can skip the part where you recover after parry to attemp to parry their next charge. You can react to them dodge into combo by air lmb. 
This is so f*cked
Tho not easy, 1 jump parry is not enough, you need to double jump before you do this thing
i mean like you could cancel the 1st parry with crouch and immediately parry again if enemies is overholding
like this, welp probably people can do it faster
or replace the 2nd parry with a tap dodge
but if you do it too fast then the 1st parry (which got cancelled) doesn't count as a parry so technically speaking this is still not a double parry
i'm wondering if you can use this ''air parry cancel with crouch'' tech to correct your mistake
After some testing, you cannot recover the after the parry flash come out so no, it cannot fix your mistake but it still shouldn't exist
that i completely agree with
@wary escarp bro it seems like they removed it already
seems like i can't use crouch to cancel airborne parry recovery frames anymore
Yep, have no idea how but I was testing it and during training it stops working all together
๐
No patch and stuff
yo question guys, I've seen some people in videos basically instantly cancel grapples say stagger the enemy and cancel into a ranged wep shot or just straight up rise into the air by grappling the ground and i can't for the life of me replicate it, is it just a tight timing that I'm missing the queue for or something funky like 211 inputs ???? help

It is timing; FPS are a need tho, if they are too low it's never going to work ๐ค๐
Plus the inputs are similar to the 211, yeah ๐ค๐๐

more tech for me to never learn 
or I'll try to brute force it and maybe it'll click for me
try to jump the moment the grapple flys out. can try it in lobby while match is starting
then you have to scroll to swap to a range to shoot for the next step
a little too many apm for my old hands to handle
but you can try for yourself
hahahaa
I'll try it out once I'm home, thanks 
How do you do the LS double grapple combo? I can't find any guides on it on yt
Doesn't require any funny inputs or even that good fps, it's just timing
For counter grapple/headshot things it's a similar story
Ideally you wanna jump at the very moment your grappling hook connects
Which one
cV g (ground) and then you somehow do another cV and g the person in the air
Like this? This one would be kinda useless imo
I think yes. I thought it's deals a bit more dmg than cV g focus V while still being easy and consistent
I keep missing my second grapple
, so a video like this is really helpful. Thanks!
This one is perhaps even simpler and deals more damage
Which is why I didn't think the double grapple one is particularly useful
Does this deal more dmg than cV g focus V?
then it was this, thanks a lot!
No problem 
<@&1128994349972205608> one question, i've been trying to check and learn from all the guides that are pinned in this channel, there is something that you consider important missing, or like maybe more weapon guides ? Thanks in advance
I don't see the basic grapple combo pinned
katana/heng sword ?
If you want anything pinned, ping me
9 Views. Watch 2024-04-20 10-03-38.mp4 and millions of other Naraka Bladepoint videos on Medal, the #1 Game Clip Platform.
It works for katana/heng, dual blades/halberds, longsword (with longsword you need to do vertical combo starter) and i think even fan can do it
ok, thanks Marko. Any other weapon guide that you guys recommend ? I've been checking Penemue dagger and duals, but would like to check also another weapons
All weapons play differently but some play REALLY differently
Like greatsword and polesword
Video originally created by ้ๅคไธๆฏไฝ , translated for English audience.
Original video: https://www.bilibili.com/video/BV1po4y1L74D/?vd_source=fc46a5a71d79566cdf469455b4ee3393
Video originally created by ้ๅคไธๆฏไฝ , translated for English audience.
Original video: https://www.bilibili.com/video/BV1Rk4y1E7FM/?spm_id_from=333.788.recommend_more_video.-1&vd_source=fc46a5a71d79566cdf469455b4ee3393
Personally i recommend polesword over greatsword, it's just better
Just turn greatsword into polesword if you find one
I can recommend Eraldos' guides https://youtube.com/playlist?list=PLEVNEAgYkVm9304UHUgjhfVvwSgoP7L54&si=caVnXaMINABJGMzD
The weapon has insane single hit damage, annoying mindgames, no combo requirement, high mobility and can actually block
Will add to the pinned message
You can also learn greatsword if you want of course, but polesword is just way more mobile and versatile
The same channel I sent for polesword has greatsword videos
@dim abyss thanks tho, i will check that stuff probably can learn few things. @viscid kelp that would be great, your pinned messages in this channel is like a reference for me to know what guides can be useful and up to date.
Video originally created by ้ฟๆๆๆฐธๅซๆ ้ด, translated for English audience.
Original video: https://www.bilibili.com/video/BV1vx4y1d7Lz/?vd_source=fc46a5a71d79566cdf469455b4ee3393
should also learn this as you become a more advanced player
Gonna work on getting an all-basic-combos vid back up in a bit, have to update it for fistblades
it's additional damage
can add up to insane total damage output
and completely demoralize some opponents
Will save the links to check it properly, thanks guys ! โค๏ธ
Also fan ๐
I see, you endure your hatred for it
All current basic combos
These are the bread and butter combos for each weapon. They generally are the easiest combo for the respective weapon that achieve a relatively high damage output in reasonable time. They might not always be the ideal combo though!
Many weapons have alternative combos that are also reasonably easy to execute and might work better under specific circumstances. If you struggle with any of the shown combos, feel free to ask for help in this channel!
https://cdn.discordapp.com/attachments/1266684295599099955/1381990154184429660/everybasiccombo.mp4?ex=68498620&is=684834a0&hm=895e3e47aa31aa5040be292608efbcbfaa9e50db054b1f45868482346cb9fb8f&
Also I want to add the dual weapons combo is soft combo-breakable if you want to add the ACCA 2nd light attack
if you go with the other option for the fistblades it deals slighty more dmg ๐
just in case
(same combo, but instead of doing vertical focus to finish, horizontal one deals a bit more)
Horizontal has a higher tendency to miss
Someone in EU summer challenge didn't get a kill because they used lmb and it whiffed
"The final hit of the dual blades combo only hits sometimes" i feel like this sums up naraka perfectly
depends on ping and fps
for takao is guaranteed to hit ๐
also it's, as every combo, dependant on the terrain ๐
Not rly, my low ping doesn't allow me to pull back wakeup roll well, so for me it whiffs usually
Only rly works if my enemy has quite high ms
Had to disable combo mode on bot cuz it's otherwise impossible
@spice sinew this should be pinned
hello, what's an easy but good combo for heng sword and dagger? are they good weapons for new players?
Heng here
Dagger is in pins
tyvm
how can I get some good motion blur settings for naraka?
is it really possible to vfocus -holddodge back - uppercut with dagger?
cant do it even once in training mode
no
anything after a dagger dash is untrue
if you want a combo for a focus attack
you can do dodge>horizontal after a horizontal focus
but i havent seen vertical focus combo into anything
im just looking for an easy powerful combo to start with..so it's uppercut-lmb-lmb-short hop-lmb-lmb-rmb?
With over 20 million damage and 7000 kills, Dagger is my most played weapon in Naraka. In this video, I will teach you all I know about Dagger.
Dagger is a powerful 1v1 weapon with lots of mindgames and strong in-combat movement. It forces the fight into a certain rhythm thatโs hard to match with other weapons, and you can play it in an offbeat...
learn this
you might have wrong timing with this
but you don't need it
just learn the one i sent
https://youtu.be/eBwRczvL8K8?t=240 and learn this one
With over 20 million damage and 7000 kills, Dagger is my most played weapon in Naraka. In this video, I will teach you all I know about Dagger.
Dagger is a powerful 1v1 weapon with lots of mindgames and strong in-combat movement. It forces the fight into a certain rhythm thatโs hard to match with other weapons, and you can play it in an offbeat...
That one's a bit weird and usually soft true, if you execute it correctly that is
Won't rly be easily doable on bot in combo training mode
i also have troubles with heng sword and katana combo, the last V1 (H1 with katana) feels hard to hit
On this one the final jrmb isn't actually true, I would avoid it
i cant hit him even after the short hop lol
Off uppercut you can do this, if you have a bow
On players you'll usually be able to hit 3 shots
Don't press W too much in case you are
Dagger aerial attacks are odd
Grapple focus combos can be a bit difficult on low fps
On players it's most likely gonna work more easily
I record with OBS and cut just using Windows' inbuilt video player/editor
If you have a file that's too large for your Discord upload limit, use streamable
Anyone knows a good in depth guide of staff and/or spear ?
depends on what you need; there are 2 main combos that are easy, plus one that is harder ๐ค
easy one is already mastered, that I suppose is the one that Takao uploaded. Im looking more for maybe valuable techs, and maybe a rare useful combo or shit like that
try looking for 211 then
very useful, can be used for a lot of things
aside from that there is nothing for spear and staff, aside the classic juggles
thats the weapon swap one ? Ok will try to focus on that then thanks !
np
is it just me or is fistblades easier to fight now?
Need help with grapple combo. I get it sometimes and my best guess is that the grapple position when i shoot it needs to be in a specific spot but seems waay to tight so maybe just doing something wrong.
I get it sometimes but inconsistant
Too close
Either it's because your ping is high or the bot is dodging out because it's the free training bot
It is true
Vertical focus -> dash uppercut is true, it just has strict timing
It has very strict timing, not impossible
Against real players it is easier
Vertical focus first 2 stab -> cancel 3th stab with dagger -> uppercut
i know, but the dagger dash animation is just too long to confirm the uppercut
hence untrue
You do know crouch cancel dagger dash right 
even though it's still untrue no? ๐ค the moment you dashed they can roll out already
cuz dagger attacks have short stagger duration
i'm not saying it's not possible, against players you can do lots of untrue sht, but untrue is still untrue
the second stab of Dagger focus has just enough to do it
You just need to time it so that you can uppercut them, if too late, they dodge out, if too soon, it will only knock them up a little bit
Not impossible against combo bot, it just really strict timing
Fan windwall is in fact a combo starter ๐๐ค
look at your ping that guy has 100 ping
Ping is indeed the problem there, yeah ๐
Grapple is still a bit close aswell, but should work on low enough ping
I mean, works on that ping too
Just gets hard if your fps are low
On players it'll work better either way
How are you doing the toothpick with a crouch?
It's called ACCA, somewhat old tech that is mostly used for katana/heng, but works for LS and fistblades too
After attacking you hold C to enter crouching state, then tap C to stand back up and attack again
Thank you! 
Btw I sometimes manage to skip the recovery frames after falling fast (high in the air and then pressing c) by doing a dodge right when I hit the ground. I have done that a few times by accident but also saw sb doing that (a mentor in dojo but he said it's "too advanced" and didn't explain it).
How exactly does that work or what's the name of it, so I can at least google it?
Look up bomb dodging by long notes
is there an easier and reliable combo than the grapple combo for heng sword?
this maybe? H-cV-jH-jH-jH (https://www.youtube.com/watch?v=OxWUEmGZ2BU at 03.00)
This tutorial guide video is for those who are still somewhat new to the Heng Sword or Naraka in general, providing analysis on winning neutral and setting up combos with the new weapon. Subscribe if you like this kind of content, and share this video with a friend who might need it.
H = Horizontal Attack (LMB or RB)
V = Vertical Attack (RMB or...
only first 2 jH are true
third one you need an insane amount of fps ๐ , or you need to also be really precise
this combo also is true for most of the weapons; more basic than this you cant go ๐
ty!
HI i have some questions, and needs some help. for combo, auto grapple is better than manual no ?
I would generally recommend the hybrid form
But all of them work, depends on you oreference
I stay hating the heng sword horizontal
every few weeks I forget how to fight it
And try to dodge and get caught
Or parry and get caught
Listen to Credator
If I blue focus it just keeps going. Until they switch to vertical in which I can โpunishโ but then get smacked in the face with the horizontal follow up

Ik im sorry I just hate that stalemate
forcing you to blue focus as your only option
You can also try to go for whiff punish, it's just the "risky" option
If you have a combo breaker or you're generally high hp, it's worth consideration
Otherwise yeah blue is just the way to remain alive

is the bow good in rank
Yes, very
why everytime i try its not true but when ennemies did it is ?
Your release timing could be minimally faster I think
However your main issue is framerate from what it looks like. However, on players it's gonna work more consistently than against the bot, since the bot is on 0ms
i agree with takao
when i do it, it looks almost the same and it lands
but when i do it i already released it at this point, you gotta know the timing by muscle memory to do it as fast as possible if you want that perfect timing
try increasing ur fps to the highest number u can get and try again
How to aim better on controller w ranged weapin?
ok im gonna try it more, i have a good fps so that just can be the timing
lol, i just try it rn and it works
@viscid kelp @dim abyss thanks
controller is not built for aiming, not much you can do
you can try increasing sensitivity if you feel like you cannot keep up with targets and then learn to control it
i recommend turning off aim assist because the guns are not hitscan and it can't predict their movements like you normally would have to
but no matter what it will not be as good as a mouse for aiming
is there no way to swap armour even if its lower tier
without having to drag that shit out
empty purple with a full blue on the floor and i couldnt swap
@viscid kelp slide uppercut after Heng sword counter is ping abuse right?
Depends how you mean it
The first attack of heng counter seems like a normal katana lmb in terms of stagger
So doing 1st heng counter hit into slide upper should be oke
The second one
Today I found someone in custom with a lag switch most likely
And they could pull off constantly the parry slide uppercut
Full parry
perfect thanks
better to use the counter key or lmb+rmb?
Mechanically doesn't matter in almost all cases, but the single key press can avoid human input error
I touched on it in the pinned message about core game mechanics
Not even sure if that's possible on high ping, but either way, anything but the first hit of heng parry shouldn't guarantee any uppercut

A uppercut after the second hit is possible against human, but only if their ping is high enough, last time my friend ~60ms couldn't get out of it
how much would levels would thsi give me? I'm lvl 70 in the pass and 68 in xp
Probs 30 lvls
What weapons would you guys wanna see added next ? Id personally like to see an odachi or urumi weapon.
Sorry in advance if this is the wrong channel for this sorta thing
lowkey I want the chain sword
itโs similar to the weapon that momma Ning uses in showdown
Is thought it would be the longsword cogeneric

Some thought we would get it this season
But then they dropped the fist blades

God i love and hate those things
Definitely the right channel DW ๐๐๐๐
weapon to master for beginner ?
depends on what your objective is
wdym ?? care to elaborate ? thank you for guiding me
do you want the strongest weapon to blow past mfs now.
Or do you want the most standard weapon for practicing fundamentals
Or a weapon to suit your playstyle
Etc etc
I'll go with the standard for the fundamentals
Most standard is katana.
and their are tons of videos about it
KATANA, noted
why do enemy always parry any of my attack?
I'll focus on Katana
hmmm for that
Itโs complicated
It depends on what you are doing
could be making it obvious
i mean literally all of my attacks
hahaha,
thank you
You might see something that gives you insight as to what you might be doing wrong
Fights in Naraka are often described by "rock, paper, scissors", but that alone won't make you a better player. In this Naraka combat guide, I'm sharing the secret sauce every skilled player should know.
โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
Get Naraka Bladepoint:
https://gsght.com/c/x29ypw
๏ผไบบโโฟโฟโไบบ๏ผผ
Would you like to support my channel? You can do s...
There is a systematic way of hitting more blue focus attacks in Naraka Bladepoint, getting parried less and reading your opponents better. Itโs called holdchecking and youโre gonna learn it in this video.
โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ
Get Naraka Bladepoint:
https://gsght.com/c/x29ypw
๏ผไบบโโฟโฟโไบบ๏ผผ
Would you like to support my channel? You can do ...
these two are good ones to start with
also. agains spear or staff
they always combo and hard to fight with them
they easily kill me,
and while at it practice dodging instead of attempting to parry people. This should be one of your biggest sub focuses for now. Getting into the bad habit of parrying more so when you just started a fight can be a sure way to lose cus most of the time itโs a bait
can i add you? there's a lot of question, i don't know if its ok in here

Iโd love to say yes
but Iโm just a bloodbath main
Itโs better if you wait for the pro players to wake up they will answer most questions with incredible detail
it's ok, just some info
Oh yeah nah. Their questions are more about neutral not advantage stage

probs donโt even know what combos are in this game yet
Basically asking why people parry all his attacks. And how to fight spear and staff
best starter weapon too
can ia dd both of you?
can help with that aswell no prob ๐
sur
best help would be to join one of the weekly dojos we have here in the server; it's a free coaching session ๐
dojo?
they donโt just whoop you until you learn sum by attempting to copy them right?
nop
at least, i dont, and i am pretty sure that the other coaches dont aswell
maybe the advanced ones, but generally nop, it's a coaching session really well made
i really recommend it ๐
depending on the needs yep ๐
Cus Iโve been missing my tech chase attacks so much and people get away from me since wave roll was added to glyph

Im suck on everythings, just started playing yesterday ๐ฅน
take my advice if you want to get good. Practice like ya mean it. and practice the right things
and how are you liking the game atm?
i just die playing on 5mins playing solo, i cant hit a proper damage
Iโve been playing since season 3 and Iโm still an absolute goof
they always parry or cancel/ 1st to attack
I like the game, it's just i want to play better
Iโm glad I hope you become addicted
can you watch me play. and tell me what's right and wrong?
Not enough to justify using it
not at the moment, i got a meeting coming up in a few mins
ok, thank you
I just 1v1'ed a really good player and asked him for a few tips after the match.
He said
"learn the true wep catches"
"longsword takes prio w rmb, but u do lmb uppercut"
Also "It's ping abuse"
Can anyone help me understand what he meant? I couldn't understand it fully and I tried to google/youtube it
most of weapons lmb attack have stagger duration long enough to confirm an uppercut after, but for longsword it's rmb
if you do lmb into uppercut with ls then it's not true and your enemy could dodge your uppercut
the reason you're able to uppercut is bcoz you have better ping/fps, hence ping abuse
so what he's telling you is to use ls rmb to start the combo, not the lmb
Ahh okay I get it
You need to learn true combos, which work regardless of your latency. For longsword, you can uppercut after a vertical attack (rmb). Check the pinned for some true combos
So weapon catches would just be rmb for most, the lmb for longsword
the opposite
Ye thanks, I was confused about the word catch in the context and I try to use lmb I just forget sometimes when I panic ^^
Also this link could help with learning optimal combos: http://nararaka.com/combos
Ye mb xD
Thanks!
though it's not mandatory to use true combos all the times
sometimes untrue works
also worth to note that the attack that has shorter stagger duration usually got better reach
and usually used for tech chase
for example db/dh/kata/heng lmb into uppercut is true while rmb into uppercut is not, but their rmb got further reach
so you can do something like rmb > hold dodge > lmb > uppercut, though it's untrue but it does works sometimes
I see, but you would use other combos out of rmb then or more for mind gaming?
Aaaa I see thank you!
Good knowledge!
all and all just learn and practice both true and untrue combos and adjust them during gameplay
Ye I've been trying to at least have one true combo for each weapon but I'm still missing some
Also focusing on mastering longsword so I have something I'm confident in ^^
It's fun tho
it's weekly, for the chamber
basically a big pve fight with your chamber to get some rewards
it was supposed to be 45 mins ago. is it open for like only 15 mins or what
20
it lasts 20 mins
ight, thx. I 8 mins late so yeah
yep
im now in the arena, how do I join the battlefield?
for the heroes assemble?
ye
press "y" or "z", depending on how your keyboard is set
tysm
Naraka doesnโt follow itโs on rules when it comes to game play
Define that?
Okay can anyone help me how the hell do you tech chase wave roll properly
I always miss or donโt have enough stamina to chase
learn the timing for catching the first dodge
if you wanna practice it you could go into custom action bot set it to do a move then dodge twice
timestamped on video: https://youtu.be/gbtp2kRmlrk?si=vuMb6VwwVsk985vS&t=550
Anyone know how true this combo is?
Solo Rank SEA Gameplay | Naraka 1440p #8 Chil Chil
Music : https://www.youtube.com/watch?v=6_VsHPycKqg
https://www.youtube.com/watch?v=CBKT29rODx8
#naraka #narakabladepoint #เธเธฒเธฃเธฒเธเธฐ
Up until the first focus it's true
After that the enemy either was lagging absurdly or they had their hands off the keyboard
The lunge could be true, but you. Need to have the rampage jade
Yea, just honestly shocked I havenโt seen rampage used like that before
last blue prolly untrue
but you can do grapple > rmb > jump lmb
did it on combo bot and it couldn't escape, dunno if it works on real player
That usage of rampage is p old, I recorded this in May of this year
Rampage just got nerfed at some point, making it a bit less consistent with terrain/attack angle
Ofc this combo as I recorded it is no longer possible cuz of slide uppercut grapple nerf
For the clip, last blue is ping/fps antics, can work, can fail
jesus
Actually it has to be older than May I just realized, more like january-fabruary
Not rly
For havoc you can just try to cover 2.0 with parry
If they fake it a lot, jump the 2.0 timing, grapple close, then jump again
This should give enough height to go over havoc
lol thatโs nice
Can someone please tell me what Iโm doing wrong
I genuinely canโt do a grapple bump combo for the life of me
Where's the general chat? Did it get nuked?
Grapple is too close

woah, who is that monster
idk
someone says it's CN rank 1 solo
but i have no idea
nevertheless that speed and that precision
just 
yepyep
How far away is it supposed to be?
try looking at the end of the circle
the bot is most likely going to dodge out anyways if it's not perfect
but with LS grappling under your feet it's going to not work
it's better to grapple further away, in order to land under the target
i see
i can record u a clip in a bit maybe if you want ๐
ill try aiming further at the circle
yes pls
will take a while, since atm i am kinda busy
ty tabbie ๐
ohhhhhh i didnt know your crosshair could be outside of the circle
i kept aiming inside as close as possible
it's also depends on your camera angle
for example with a camera angle like this you could grapple very far away like this and it works
i see i think i get it now
Mostly depends on the weapon too
Different weapon, different bumps
yeah
btw when you are doing a grapple bump can you hold vertical while your grapple is still launching to charge it
because the tutorial i wacthed said i shoujld hold vertical when i hear the bump happen
that makes it alot easier
i kept practicing holding it when the bump happened and it made me mess up so many times
i hold vertical as soon as the uppercut comes out
i think i get what im supposed to do now thank you both ๐
thx, I found it now ^^
Np
I donโt see Naraka competing or being as popular as Fortnite it has way to many issues
Are there less strenuous valda f2 longsword combos, I doubt I can get these off in a match compared to katana/heng sword combos
Naraka won't ever compare to fortnite because they refuse to market and get insane collabs as often as fortnite
its not even a game issue
Also the skill gate is a whole different ballpark compared to fortnite which is just a shooter. Everyone knows how to point and click with aimlabs
Facts thatโs what I like about Naraka although itโs leaving Xbox 1 soon it still has a long way to go it has way to many glitches and it breaks itโs on combat spectrum rules at times
are you a console player?
Yea
Personally I haven't seen any bad glitches or breaks in the past few months
Also complaining about game issues when using an outdated machine is kinda invalid
I have tons of videos of the glitches ppl disappearing that donโt possess that ability blocking issues dodging etc..
Now that sounds like a ping/internet issue
lol itโs practically built for gaming bro
built for gaming in 2013
its been 10 years man
software updates can't keep up with hardware issues
I think thatโs why they leaving xb1
And thats why you should upgrade your console so you realize why the game doesn't actually have the issues you're experiencing with it
You might be right Iโm recently getting into gaming and got hooked on Naraka
You can do something along the lines of this
The details don't matter as much, I just optimized it for damage a bit
I recommend putting the center bubble slightly behind the enemy, not right on top or in front of them
This adjusts the position of the other bubbles relative to you a bit forwards
Then afterwards place your grapple a bit to the left of the enemy rather than straight forward. This will bump them more towards the small bubble on the left so your uppercut can juggle them into it
oh the weapon swapping tech is something i need to learn
im barely keeping up with the combo i posted
tys
is the attack before the bubble a crouch horizontal?
Yeah
oh wait you have your layout right there
what is "c" bound to if you're using it when attacking?
c is crouch, I use largely default keybinds
ctrl is crouch too then?
Nah, ctrl is the walk key
I use it as something called control tech
Basically hitting ctrl + a movement key avoids accidentally rolling when executing combos
You can keep ctrl + a movement key held or just buffer it like I do
It's optional
Short example
If I hold just W during the uppercut, I will roll on grapple impact
If I hold ctrl + W I will not roll
The reason I say it's optional is that usually, as long as you don't input any movement key during the uppercut, you should never roll
oh huh, interesting. Didn't think there was tech to prevent that. Thought it was just bad grapple placement/timing and you should just practice to fix it
You can also hold A or D + lmb or rmb, which will instantly have you charge up a focus
But ctrl tech is more consistent and allows for other things than a focus or light attack
Rolls can happen through weird things, most commonly they happen through a movement input anywhere during the uppercut or grapple
But they can also just happen through some netcode interactions
So it's not necessarily a skill issue if you roll on accident
These prevention measures are p good to have as habit
I see, thank youi
Np
how can i make dual blades uppercut into focus true without grappling? just hitting focus as soon as i land?
also holding the walk key will make it consistant then right?
That's a ping reliant combo
well then thats a nono for me rn, playing on 80 ping with a hotspot till friday lmao
Walk + movement key avoids the roll upon grapple impact most consistently yes
i did it like 4/10 times still tho
On 80 ping it should work rather well
By ping reliant I mean it works better with higher ping
Why does it work better with higher ping? I thought all the high ping --> high cV and co got changed so you only want low ping
One specific netcode interaction did not disappear
The higher your ping, the less high you will go during an uppercut onto an opponent
I think this happens because due to the hit delay introduced by higher ping, you actually get stuck on your opponent during the uppercut animation. The higher your ping, the longer you get stuck, and the less you move upwards
Either way, this means you land faster on higher ping and thus get to charge more quickly -> connect 1.0
To support my theory of the cause of it, if I stand further away to avoid colliding with the enemy, I go off the ground normally
Even at high ping
so the combo won't work with 15 ping?
Nope, no chance
here another example

Do ranged weapon have roundabout the same dps as melee weapons?
I feel a little bad sometimes standing a little away as support in trios and using ranged weapons instead of adding dmg with melee strikes when a teammate hits a combo
then again I often get caught when engaging to early in melee
as long as you did good no one will complains
have you seen someone who's good with musket and they got a gold musket with armor piercing jade?
literally two shots people left and right
Musket has deal different damage to enemy at certain range
<10m and >80m deal the least damage
10-20 deal mediocre damage
20-80m deal the most damage
I love all the weapons in this game, but I can't decide which is my favorite.
Dagger, Katana, and Heng Sword are the top three, probably ๐ค
fistblades, heng, fan are ๐
and staff
katana is definitely not strong :tjhum
Ayyy! Fistblades are super fun too! I love doing the quick dash and that gust to launch people
for a long time it was considered to be the weakest weapon
Oh and to be clear, I was just talking about which weapons are my favorites ๐ช๐พ
insanely long hold time, fast dash
oh, i see ๐
I don't know about the meta ๐
Oh no, it's all good. That's good info to know ๐๐พ
what are some relevant combos with zai's f3?
only one i found on youtube was a staff uppercut into f3 into focus
i don't think you're supposed to combo with it
zai F3 can combo? ๐ค
I was just wondering if its something you can be comboing or not, mb on phrasing
instead of it just being solely used for burn or escape
This is a good thing ๐ค
Was the bot alive or not here? ๐ค
Nvm, saw it ๐
I can try and look for a few possibilities if you want ๐ค
if you got free time to do so, that'd be pretty cool
I'll see what I can do ๐ค
How do I try to get closer to people with melee weapons cuz I i sometimes donโt feel like using grapple hook to get close or run straight at them... unless Iโm getting the idea wrong since Iโm new to the game....
I would recommend hold dodging ๐
Isnโt that sprinting?
Cuz if I hold shift I would start running
Focus dashing. Hold focus dodge out it into a short sprint repeat
Some weapons get more distance with horizontal focus, some with vertical, some can do either, and some you can just do a normal horizontal or vertical atk instead of holding focus
is there a video to show this cuz im having trouble picturing it out how you would do it and stuff...
my brain is slow..
Timestamps:
Basic Movement 00:00
Types of Dodges 00:25
Rolling 00:41
Sliding 01:03
Focus Dash & Special Dashes 01:25
Scale Rush 03:14
Window Movement 06:24
Ceiling Movement 07:11
Grapple Movement 08:36
Air Walking 09:07
Tree Movement 09:37
Extra & Conclusion 10:50
The segment about focus dash begins at 01:25
But i think the whole video could be usefull for u
It's a shorter dodge; it does also start the running animation, but in the end it's a shorter dash that lets you attack faster compared to the tap dodge ๐ค๐
You can also use some focus atk, not necesarrily with releasing to close the distance
scalerush is also sometimes good
On another note, is it worth confirming with the bow after dagger focus horizontal? I tried and it works with 1 to 2 shots but then I'm pretty close to my enemy
Not worth
Unless they are on the ground
If u hit only headshots u got 3 hits you can do
Shot, dash back, shot instantly again, do it once again
It's going to create the distance you need
Is it possible to do a grapple bump combo on 60 ping
yes
Is it possible on console
Hard
sheeesh
Nice!
Is the fan infinite really patched? I know it was nerved but I was messing around in free training today and got 3 consecutive uppercuts a few times
Fan infinite is patched yeah
I could tell ๐ญ๐ญ
ive been told to counter by clicking both mouse buttons instead of doing quick counter but it doesnt seem to work??
it just normally attacks if i press both
Enable composite parry in settings
thank you!
what is the difference?
from what i understand you cant spam it and perform other counter interactions with the quick one
But why am I able to chain three uppercuts then? I'm struggling again with getting the direction but that's on me.
Are you able to focus at the end of the 3?
yes
I can't do it consistently atm but I was able to do it a few times in free training
what is hold dodge
when i do that it just sprints or tap dodge
no idea if ishould ask here
hold the dodge button instead of tapping it
Shouldn't be possible ๐ค๐ค๐ค
Can you send me a clip if you manage to get one?
๐๐๐
if u just hold the dodge button without directional input, u can see that your character makes a step which, if used with a directional input, goes to a sprint
Problem for console are the FPS, that are too low ๐ค๐
The hold dodge starts the running animation, but the beginning, before the running, it's a short dash, which is in fact the hold dodge
It's more evident when tooth picking ๐
Np
60 fps is not enough?
Not really, no
damn that really sucks
You normally need 75+, but ideally 100+ ๐
so i wont be able to do a grapple bump combo no matter what unless i get more fps
u could do it, but it's insanely precise
I haven't figured out why the enemy sometimes flies in another direction, I think I'm pressing W at the correct time; alongside Q
Yeah, 3 is the max ๐ค๐
Why are more not possible?
cuz 3rd bump won't send enemy high enough
Yep
Already the last one you did is somewhat weird
It looks too low to permit an uppercut ๐ค, but it does, so it's great
Wp for finding it
What is green focus?
the disengage option on the bot
is that also sth for actual players?
@viscid kelp Do you think the combo - cV, g, cV, g, f V - would be consistently possible?
on fan
I doubt it, maybe with ping and a lot of frames
hii so im trying to do the most basic grapple combo. I have no clue what any abbreviations mean or most terminology about fighting games in general, but im not mechanically dumb lol, but i still can't figure out why my last charge atk isnt hitting
either FPS too low, ping too high, grapple too late, wrong grapple position, slow blue charge, or slow blue release
better give us a video of your attempt
i'm at 72 fps or higher, 73ping, and from what i can tell im grappling as early as possible, at the tip of the white circle under the enemy, charging blue as early as needed and releasing as soon as possible
but i did join this server like an hour ago, and it wont let me send a clip :p
the core of the combo is to use grappling hook to cancel the knock up animation
so you don't grapple after the weapon knock up animation finished
you grapple when it just touched target
so i cancel the upper cut animation by grappeling?
Im able to do it once every like 30 times now lol, but even with the animation cancel every time my blue charge doesn't hit most of the time
You need to start charging blue when your grapple bump connects with the bot, i use the audio cue of that bump personally, also if you are performing a roll after your grapple bump youre hitting an input you shouldnt be and the roll delays your focus attack
you can start charging during the grapple animation technically ๐
Iโm aware but for a newer player the audio cue of the bump might help them and then they can play around with earlier timings from there ๐ซก personally anything earlier than that bump for me causes a jump vertical ๐คทโโ๏ธ
๐๐๐
If you use the windup animation for the grapple as a reference, and just keep the mouse button pressed down all the way it will instantly charge focus as soon as it can ๐
Sometimes it also cancels the bump
Is the staff/bow combo - h, cV, aerial h, bow hs, slide V - a true infinite combo?
no? cuz after the bow hs hit target gonna falls into the ground and the slide V won't knock them airborne
actually i doubt that you could even weapon swap fast enough and able to hit a bow hs while target is still airborne after the cV aerial H
U can't ๐ค๐
Everything in this video was performed on ~50 ping
Differences in ping, fps, and multiple other factors can affect how these combos are performed, and how they perform.
Songs:
Pecan Pie - Good Night Breeze
Danger Lion X - The Street Market
Intro - 0:00
Level 1 - 0:34
Level 2 - 1:17
Level 3 - 3:29
Combo Notation:
H - Horizontal
V- Vertical...
It's the last combo in this video
at 5:12
the bot stand up at the end, that's why he's able to pull off the staff cV
if it's real player they just gonna roll away, or they can just stay down and the staff cV won't knock them airborne
The video is 10 months old. They have changed certain mechanics since then , not sure if everything here will still work
it's not even a combo bot lol
thx
You can't do the grapple cancel from staff double charge anymore
please some make a video on how to fight fist blades
Can you knock them out of charging when they are done charging? They have like no color like dual blades?
I havenโt managed to land an attack when they are done charging to prove it personally

An easy way to fight fistblades is by using verticality. That weapon is very grounded so if you are higher up they will have a hard time fighting you
You can, but they can also dodge while charging and punish with 2.0 focus. So it's risky. Trying to fight fistblades head on is generally going to be disadvantagous
So if Iโm in an inclosed space Iโm just done for

Like pengali arena
No. You usually should have enough height to jump or double jump
fistblade user will just abuse their annoying mechanic to bait out your attacks/parries or catching your dodges to then release their attack
but the whole mechanic rely on dashing which consume stamina so try to keep your distance so they have to spend stamina following you
once they're low on stamina it's easier to fight them cuz it limits what they could do next, also easier to catch the gap between their attacks
What if they arenโt dumb enough to let their stammy go that low while close to me
well, theory can only help you that much
there's a reason why everyone finds fistblade annoying to fight against

I guess I just have to get abused by fist blades trying random nonsense until something works
If anything works
Katana/greatsword vs fistsblades hms
hi there im new in this game is there any way to not force blue thingy after i spam mouse button ?
i mean i could dodge to not do it but it will let the enemy run
Don't spam it 
actually enemy can always dodge out of your last blue attack of 3A (3 consecutive attacks ''spam'')
The 3rd atk after you spam horizontal or vertical atk is always a blue focus and easily can be parried or dodged
as for how to not cast that 3rd blue attack you can dodge, jump, crouch, grapple, parry, use your abilities after the first 2
they reset the attacks chain and now you can start from 1st attack again
Once you land a light atk which is a normal "grey" atk you are guaranteed 1 more light atk hit. Just one. Use that to your advantage to uppercut on that 2nd hit to start a combo
Because Naraka, to put it simple, is a combo game. You can't just face roll and expect to win most fights 
grrrr i basically buffer anything as soon as possible but it still doesnt land
it still wont let me send any clips, but istg im doing the combo almost exactly like the pinned video and it only works occaisonally
oh now i can
do longnote's yoto f2 combos still work? I can't tell if I'm bad or if it got removed
I was able to clip one that worked and put it next to a clip that didn't.... wheres the difference T^T
Just out of curiosity, why do you seem locked to ~72 fps
Cause I chose to be lol, I donโt get consistently over 80fps anyway, so Iโd rather be locked at 72 than be jumping between 60-144
Iโm running on an omen gaming laptop, ryzen 5000 and a 3060
Though if a higher frame rate is required to pull off that combo, thatโs kinda insane and I might just go back to regular arena fighters
On players due to netcode the combo will likely work regardless, the free training bot just makes it a lot harder
It cancels desync and is on effectively 0ms, so it dodges things that otherwise can't be dodged
But yes framerate affects the ease of execution on combos
hmmm so if i were to do this combo on someone ingame it would most likely land even if theres a small gap where the combos is lost?
On flat terrain it will likely land on any player if you execute it with good timing
This used to be a bit different, so you might find statements that state otherwise, but atm combos get harder/less consistent/less possible the higher your ping and the lower your framerate
The reason for ping is that it causes hit delay, which means attacks take more time to actually connect and cause stagger. For grapple bumps for example, this causes the enemy to not go as high as they would on lower ping, because your hit delay makes the game think your bump occurred at a later point in time -> enemy had more time to drop low
Regarding framerate, the game is built on Unity engine, which is notorious for being a bit jank. Higher framerate actually causes you to have faster animations. This can allow you to hit/juggle opponents faster and thus keep them airborne more easily/have more time to connect a focus
The reason why I say that it will likely connect on players in real games is because in a real game scenario, ping introduces desync and (more) rubber banding
For roughly 1-2 seconds, a player that has been knocked to the ground cannot perform any action other than the wakeup roll, which is forced upon pressing any movement key. Only abilities that can be used under attack can be used in that state, no other ability, attack or movement input will do anything
So when you do knock somebody on the ground, you will most likely rubber band them out of their wakeup roll back into your focus, allowing it to connect. Nothing else to worry about, since no other action is possible
will try ingame, assuming i dont get combod first T^T
Well... there is something about fistblades that is really stupid
Fistblades tap dodge has couple of frames at the end of their dodge in which they are neither in i-frames or blue focus
But that's something bots can make use of and not real player lmao
A bot hold focus, wait for me to tap dodge backward and stagger me with grapple lmao. This is the whole reason I know this
Given that fistblade focus tap dodging can entirely avoid things like Zai V2 meter drump or aurora burst by continuously tap dodging, I doubt that there is vulnerability frames anywhere in it
In fact I'm pretty sure if somehow it was vulnerable anywhere within its focus tap dodge, people would have long figured it out
Because that would actually make the weapon balanced

Can't have that in Naraka 2024
โฆI knew it
I honestly stay wishing we got the damn chain sword instead of this crap
Wouldโve been way easier to deal with and balance
just a long sword with a focus that has a longer stagger pretty much

It is not anymore since it comes out of test server no?
It can tap dodge things like PS vertical 3rd charge, nunnies horizontal focus but not things like DH/DB
Unless this is another FPS related bs
there was a feedback post about fps cap that the staff replied to but then the server got hacked and all those posts disappeared, i just hope they havent forgotten
U sure about that? 
No vulnerability here
And here the same against DH 2.0 with 55fps
I really wish I can see the video right now, but either my discord or my internet bugged out
I tested it myself and can't never dodge it
Hell yeah
Chain sword wouldโve be vastly easier to fight and balance than fist blades
U don't know what they would've developed it to
They have chain sword in other games they made
Itโs not that bad
I'm not convinced ๐ค
what are the odds of them nerfing the hitstun, iframes, cloudweaver startup, or any other broken features of the weapon
i feel like fistblades are too obviously broken compared to other weapons
Why did it work the second but not the first time?
Basically grapple combo, yeah
Can you take a look at the clip I sent?
Judging by the video stutter, I would say it's a FPS problem ๐ค
Aside from that the grapple distance is different in the two attempts, try working with that ๐ค๐
Np
Mmmh, I'm not sure
I know of some CN top players who also hate that weapon, so there is a chance they might listen and give it clearer weaknesses
On the other hand they've been adjusting it, but in insignificant ways, so maybe they're mostly happy with it
Which would be pathetic, but alas
i think FB issue atm is the flawless blue release and charge while dashing
you are always second guessing what you can and cant do , while they can pretty much just spam
Fistblades break what I consider to be a core mechanic of naraka and when devs start breaking the core mechanics I feel like the game inevitably goes downhill :/
If you force someone to dodge your attack, ability, ult etc they should LOSE the pressure that holding blue gives you. Being able to dodge and maintain/increase your focus attack to the next stage is ridiculous imo
Preach sis
As long as an enemy is free to act (i.e. not animation locked or staggered), essentially everything you do can be punished
If you overhold you can get released on
If you release in any way, you can get parried or caught during recovery frames of your focus depending on which one you released
If you dodge close, you can get hit by a light or focus attack
If you dodge far, you can get chased with a light
If you parry, you can get overheld
If you crouch/jump cancel, you can get hit or grappled
Essentially, whenever you apply pressure but want to adjust your position/state in any way, you take a risk, there's no way around it in this game. As long as the enemy can move freely, very few actions are safe, and those that are usually aren't of aggressive nature
Allowing fistblades to maintain the pressure of a charged focus while also allowing the user to freely choose how much risk they want to take with a low stam cost dodge that has no vulnerable frames just breaks so many rules of that entire idea
The only way a fistblade user can be punished is if they commit to a risky attack and their opponent predicts it well, in all other cases they just don't care about the risky nature of performing actions in this game
I fully agree with this essentially
Fistblades is an abomination that betrays core concepts of this game
and in conjunction with characters getting more and more overpowered, this development does not bode well for Naraka at all imo
The first release was a bit slower than the second
In my case, there is a just so small vulnerability here
Oh f*ck this game, if I spam it fast enough I can i-frames connect 2 dodges
I take it back, this shit has no fucking vulnerability
If there is any, only bot can make use of it
however, for me, the timing is either pretty strict or the rubberbanding do all the horrible stuff. Which I mean it pretty hard to pull off
For me it works with a spam
I cannot
๐โโ๏ธ When a Certified Sweatโข has a moment could they look at this and tell me where I'm going wrong?
I feel like I'm still too slow, yet I'm inputting "sheathe" as my c-V bumbs them up ,shifting, then scrollwheel- vertical as soon as soon I see my staff fade to sheathed.
(forgot to record fps too, but its usually 200+ so I feel like this is a skill issue not hardware limited)
hmm uploaded as a file not video on dc mb ill try to fix
sure, when you got the clip send it ๐
Hi l am Nono from EU Naraka, a solo player, hope you like it.
Twitch: nonoscrybb
#ๆฐธๅซๆ ้ด #narakabladepoint #naraka
0:00 Staff 211 lntroduction
0:16 2 Ways to do it
0:34 Swapping Weapons Step by Step
1:40 Major Highlights
2:17 Switching to Fist Step by Step
3:19 Common Mistakes Demonstration
Watch this guide
There is a dodge input in 211 which you're either not doing at all or doing at wrong timing
I was dodging but it mustโve been at the wrong time. Also I was only dodging without using a movement key (w) unlike her๐
Ty ty๐โโ๏ธ Iโll work on the dodge timing when I can get back on

