#👾┃showdown
1 messages · Page 76 of 1
it does alot of damages, don't want to miss any hits
that's why i fkin hate vinemere spawn
cuz it makes the boss ran away from ur v due to its high value aggro

Hi guys, how to do quick counter using the bow and musket?
the same with counter with your melee
Hmm looks like I had an error anyway, it's definitely a dps increase, but before I didn't even consider the delay from trying to defuse or being frozen
Overall a 0.1% increase from what I had before, but in reality much larger.
I'll frame count the time to be frozen and duration of the freeze later, but it isn't needed for this new parse
Interesting. I usually have my counter mapped on my right stick and for some reason it doesnt register
It's my crouch button
well i mean if you defuse the freeze then you can start attacking with your weapon right away
while if you purposely getting frozen then you'd have to wait for the freeze to be over to start doing anything
Same shit.. in nirriti whenever I try to cast V when boss about go down fkn vinemiere appear doing his charge attack and knocking boss out of my V
ikr
Yeah, but the window to do anything other than her skill is too small
You can do the follow up, but that's about it
Makes sense. I guess I have to counter the manual way
I'm on controller though, so my aim button is the same as my parry usually
Also that skill where they show an animation where they reload the musket while it faces down. I think its during deadeye.. how do I get to that state
Are there better mappings to parrying? Or is it a preference kind of thing
isn't it just the auto reload animation after skyrender shot
Skyrender shot?
That was just what it mapped too, didn't change any settings
Hitting a Weakpoint or Head.
Hmm. I got in that state once unknowingly and I wanted to know how
Ahh gotcha. Thanks
9* doom anybody
Sure, what server?
i can join ur server
NA?
yea
Video guide on Huanye is out: https://www.youtube.com/watch?v=xW-qVQ3MQrY
-# I recommend turning on auto-translate for CC.
0:00 Boss 1
5:00 Boss 2
PC specs:
◾️CPU: Intel Core i5 13400f
◾️VGA: Gigabyte GeForce RTX™ 4070 SUPER GAMING OC 12G
◾️Mainboard: B660M Pro RS
◾️Ram: Corsair Vengeance 16GB x 2 bus 3200mhz
◾️SSD : Samsung 980 PRO 1TB read/write 7000/5000 MB/s
◾️Nguồn (PSU): SuperFlower Leadex III 850W 80 Plus Gold
◾️Màn hình (M...

Yeah the order messes with me a bit. I try to keep my sheets in the same orders they do.
I guess you do have to just wait for the formation to appear to avoid her AoE. That timing is so tight for anyone that's not Justina tbh
Dang Justina is disgusting in Desert Tribulations.
bruh i don't think the rare hard pity is 151
i'm pretty sure i passed that milestone from the last time i got a rare
I have definitely noticed Rares popping up more but the Pity i dont know about. Next time I get one I will keep track of it
i mean last time i kinda got 2 rares back to back
but then comes this time
i'm 15 rolls away from 60
and before this i passed the 60 milestone twice
i'm like 95% sure i rolled more than 150 times from last rare
@fierce light im getting a blast with topaz
30 jades every 60 fatigue
first 600
30 jade fragments*
brown keys?
gold
gold key+ fatigue pot , 4min runs
way better than nituir ruin hard
its jsut a little meh compare to peak
lol gold key + elixir ofc it's better than ruins
Yeah Gold Topaz is only 2nd to Gold Peak in terms of Fragments per Run.
brown key 150%
previous run i used gold key and i got exactly double the drop
compare to this run
so 3k luck make that much of a difference? weird
make me wonder if luck from different sources works different
Gold Key also increases the number of drops
- Other Missions: 1x Souljades
- Enigma Domain (Rune Key): 1.25x Souljades
- Enigma Domain (Legendary Rune Key): 2x Souljades
well just turn them into fragments count
Oh nice, BP gives Flux Jade this week.
Gonna use it to try to get my last windfall on Frost Surge.
Got 2 attempts then
hi dark
is trio topaz much slower than solo topaz?
cuz solo topaz gives like 60% every kill
every boss kill
Generally, yeah. Increased enemy health and less progress gained per kill.
But there's the benefit of Yin-Yang Bonuses and multiple Gold Keys.
Not using any Gold Keys personally till Peak.
Not doing that, it's already maxed, just need the last rare.
in that case i guess makes sense
I'd have to get the first rare right again as well
how much luck does brozne key gives
None.
i mean if u crafting lets say
frostbite chain
u can roll rare on as many as u can
oh bronze key is a must right?
then u take the ones with scorching and trash them
inorder to access topaz?
then u can add 2nd attrib on the ones that are potentially good
and if u fail u can trash it and get 2 shards to try again on another jade
1 more mod to go
not gonna waste more flux trying to fix one last rare
aaaand ofc this could happens
gosh i hate this 0 to 100 variations of drops so much
Recasting Strategy
Every 60 recasts, you will get a guarantee, use these to convert your highest non-rare attributes into ones you want.
- Recast the lowest non-rare attribute into a rare attribute.
- If the rare attribute that appears isn't the one you want, do one of the following:
- IF the build you're aiming for wants more than 1 rare attribute per Souljade, deconstruct the Souljade for Flux Jade Shards.
- IF the build you're aiming for only wants 1 rare attribute per Souljade, Recast the rare attribute until a maxed non-rare attribute or different rare attribute appears.
- Repeat from Step 1 until every Souljade has 1 rare attribute you want.
-# By this point, you have 70-85% of your build's max damage output.
4. Recast a Souljade you don't care about until it gets a rare attribute to deconstruct it into Flux Jade Shards.
5. Imbue your lowest non-rare attribute with Flux Jade (Shards).
6. If the wrong rare attribute appears AND one of your non-rare attributes aren't maxed, Recast it until a maxed attribute appears.
7. Start from Step 5 until all Souljades have 2 maxed non-rare attributes and 2 rare attributes.
-# By this point, you have 90-100% of your build's max damage output.
8. For Souljades with 2 rare attributes you want, Value Recast the non-rare attributes until they're maxed.
9. Imbue the unwanted rare attributes on your Souljades until you get the right ones.
-# Legend Jades allow you to change them to what you want.
8 windfall isnt that important right?
yea i think you can do like everything with a 4 mods 4 windfalls build
tbh for yama
probs is better
to roll all attack
into dmg to boss no?
or there is something im missing
Got the last Windfall. Done with both my ice builds now.
grats
Nope, ideally you want to try to balance your Attack Bonuses and DMG Bonuses.
when ice build is done, can we take a break from showdown?
But there's not much sources of Attack aside from the jades themselves.
Wtf it keeps giving us this Shipwreck map
they are different multipliers?
Lol yeah ig. Ima be stocking up personally. Curios change the meta and they like to add jades mid-season.
which jades arent likely to get replaced?
Yeah:
DMG Multiplier *
Attack *
(1 + Attack Bonus) *
(1 + DMG Bonus) *
(1 + External Buffs)
but we have a bunch of attack already
that would make dmg to boss even better
no?
and its 5 not 4
Not really. ILC only gets 15% from Element Surge and 4.5% from Potential.
FS gets an extra 12% on top of that during Element Surge.
and 12% from hero lvl
Boss DMG good for increasing non-Elemental DMG.
Sorry in an Enigma run so my typing might be sporadic
Yeah, both are DMG Bonuses
Yup
Very diluted
Poison and Thunder kinda like DMG to Boss though.
But not Ice, it doesn't have any large sources of non-Elemental DMG.
Aside from on Matari, who has insane Weapon-based DMG, Ice often makes up 75% or more of the build's total DMG output.
can anyone help me with Doom Speed run ( NA - 2165100100164 )
later btw not now I have some stuff to take care of xd
@fierce light hi bro
do you know when is the new tower floor open at
need that rare cyrstal asap
i tink its in 1 hr?
If i am lvl 43 should i run doom solo?
In 30 minutes.
If you have a strong enough build, sure
Alright
@fierce light 75% cdr(3 mod) feels awful on justina
cant dash spam
lol
need that 4 mod
Yeah 75% usually only enough for Poison/Thunder builds.
Ah Huanye is on Astral 3.
@fierce light hi bro
i have all rare on all my 6th jade now
do i just keep rerolling 1st rare on some random jade now
and disencahnt it once a rare spawns
This a good stage to practice the new boss ngl
Yup if you're going for 2nd rares.
Running Doom/Speedrun. I have endgame builds ready for most heroes if you need to borrow
Managed this so far
Going to try again after maxing my fatigue to put more into my Bow build.
does anyone know how to get moderation on a souljade?
it is random, if you don't have rare attribute in a souljade you can keep recasting till you get one by luck
Okii
@fierce light hi dark
it feels so hard to upgrade the values atm
my attack is 3.1% ,50 frag(25 reroll in) only up to 3.3
Yea there is something weird in the recast value
Yeah it can get quite expensive to Recast Value. Main reason I try to convert bad rares into maxed stats.
The higher the value is, the harder it gets to increase it.
I am struggling, which souljade is the thunderstorm for the katana? or which move is that? lol I can't figure it out I've tried both left hold and right hold moves in two separate matches
I'm working on the Seasonal quests, the ones with souljade+weapon things.
I've tried looking through my souljades for the ones named "thunderstorm" and nothing either.
Showdown doesn't have that 
I think it gets unlocked when you level up Kurumi since she is the one with Katana
Nope this souljade doesn't exist in showdown
Soul Slash gets unlocked at level 2
ooh ok 😊
SO I have to find it in Survival? I mean I can probably do that. lol
Thank alot though. I am trynna do all the survival quests as suggested, to level up before the 12 days are up! 😛
litterly only missing season quests, and maybe like 5-6 weekly quests (mostly ones like revive/moonbane ect ect) I'm like a week and a half back into the game, at level 64. so I'm trynna workl fast xD
https://prnt.sc/mBkJ_PIqA_4j my only weekly quests left!

you can do all of it in bot mode its super easy there
anyone running doom?
only hard part (just tried it) is finding the dang souljade you need xD
I can complete my rares if I get lucky this week
I hope I get 2 more flux shards cos I gave up on bow for now
lets play doom
got 2 flux jade this week now...
time to stockpile them 
Hi

So here the thing if i recast the souljade and didn't get the rare Attribute i want and i recast that rare Attribute , do i still get chance to get the rare Attribute again?
if it's the only rare on that jade, yes
@fierce light what's ur attack on finished FS
@hidden creek should be 650 ish
doesn't sounds right
i'm missing 6% attack and i'm at 607
6% attk on jade make it went 650? 🤔 this doesn't sounds right
did you include mod?
eh no i mean i want to know how much attk you got from a maxed FS which is 4m8w with all 4% attk and 30% ice blast
lv 100 and potential included
cuz rn i got 125% mod, i got 1 mod 2 wf and ice blast dmg on my chain crush, so i'm missing 6% attack
i could roll that exceeded 1 mod into attack and make the build finished
but i kinda wanna keep the jade being 1 mod 2 wf for builds varieties
before june 9th, rerolling value was so easy
just wondering what's the dmg lost from missing that 6% attk
35th pity to guarantee max stat
now thats its taken away, no wonder im like 50 rolls in, and my attack 3.1 went to 3.7% on one of my jade
Shouldn't you roll extra mod?? Unless it takes away one mode from other ice build?
i got 5 mod on ILC and old lotus, my destroyed poison gave me mods and mods 
ye that's what i'm afraid of
cuz trying to perfect a build might cost you alot of flux
and in the end it might ended up not worth it
cuz you can always stock these fluxes
my FS got 4mod 8 windfall but ILC and lotus missing one windfall
so I am thinking if i should perfect it or not
as i m not competing for top 10
it doesnt matter
yea exactly
like if you can get to 95% power of a build and you could potentially save alot of fluxes
that looks like a good deal
am around 91% of max build
did any build ever use scorching at all
i belieave not these days
yamas jade gave me scorch rip
but I got free windall 50% from recasting today too
so it neutrals up i guess
2nd rare is what matters
I m stock piling flux shards/flux jade now
is it me or boss spawning is messed up in topaz trios?
Hi
Topaz it rarely gets messed up unless u kiill too many camps but trios it's messy.
I play trio to have 3k yin yang synergy luck
You'd be roaming the whole map in trios 
% are different trio and solo enigma
I don't think it is that much different
It is annoying in shadowjade mine map
Other 2 are fine though
Ye I hate that map even in soloss
lmao, enigma topaz
anyone tried Astral 3? Im max lvl (5 lvls above recommended) and it feels impossibly difficult compared to anything before
level is just one thing
if your build is bad or you don't know how to fight the boss aka skill issue you will have problem
who is astral 3 boss?
it huanyue... i beat her on hard on holoroth but her stats and time seem crazy in abyss
Learn her skillset and moveset.
- +40 from Showdown Level
- +8 from Seasonal Challenges
637 iirc. Storm knocked my power out
That's irrelevant when a single ability takes 100% of armor + 50% of health and even when I am constantly on her parrying and defusing the timer just runs out
Not to forget poison that she procs + freeze
if you want to keep thinking that it's impossible sure you do you
people are able to clear it under 30s
so let that sink in
yep, and it's easy
Sure
Yeah mainly gotta learn her skill set. Her level in Astral 3 is higher than Nightscream.
Main point is the jump from astral 2 to 3 is higher than bronze 1 to astral 2
Idc about minmaxxing my build and playing it 10000% perfectly. I wouldn't care if the timer was higher either
Everything up to that point is perfectly doable then this boss just becomes thanos
Yeah should be ~637.
372 ×
-# Base Attack @ Lv. 100
(1 + 12% + 15% + 4.5% +
-# Attack Bonus from Hero Level, Souljades and Potential.
4% × (6 + 50% × 8) ) =
-# Attack Bonus from Attributes
637.98
The game rounds down the displayed value.
so 6% attack equals 30 attack on this build
eh
i'll just gonna roll the mod to attack then
About 22.32
that way i got a finished FS and 1 wf away from a finished ILC
Just multiply 372 times whatever attack bonus %
I got kinda lucky that the jades with conflicting rares weren't shared
ye
big issue when you're trying to get 2 builds that share some jades
i got kinda lucky this season with flux imbue also
only 1 scorching so far
in before that one last windfall gonna take me like 10 fluxes lmao
Noice
link
If we had better Attribute options, we could probably make more cheap builds.
idc about leaderboard i wanna see it played
I only managed 38s so far, but I reckon sub-30s is possible.
send douyin link or sm
nah im good
Aegis-DMG is king for this stage
just say u cant find it its k
why should i find it for you lmao
its k i aint asking for it anymore
you want gameplay go look for it yourself, who tf you think you are sitting there pointing fingers?
😂
harassing?
you go in here, saying you find astral 3 impossible while i cleared it 1st try, and there's literally thousands people cleared it
i didnt say impossible
i said impossibly difficult compared to previous ones
learn to read
how about you learn to play? 😂
then when i told you to work on your build and your gameplay you say you don't care?
Got 28s on Trios
😂 👌 i'm mad at someone who find astral 3 ''impossibly difficult'' while i cleared it first try?
yes
Completing Astral 3 will give you the Paragon rank, so I think it's fair for it to be difficult.
i dont mind difficult
i mind needing a specific build or timer runs out
didnt have problem with paragon last season
and i wasnt even overlevelled or had specific tailor made build
and i got showdown onetricks over here saying it's "easy" like those cheese broken reddit builds for elden ring saying the game is "easy"
ah yeah anything but your gameplay 💀
the boss is so hard, her stats are too high, the omens are hard, i don't have the build, the timer is too short, must be the game's fault not because i sucks at it 💀
bro you're stuck astral 3 you don't get to tell anyone that they sucks 💀
Wouldn't call it cheesing, just using a build that's synergistic with your hero.
he's ur father or sum? 💀
want some head pats?
?
not the one who's mad here
there there, good job, want some ice cream? want daddy take you to disneyland?
having a son like you only bring disappoinment
how would you know? asked your absent father?
This person cleared it with a +12 [Scorching] build.
yeah idk what all these things are, i just hit things until they die in this mode i never read even souljades
boring
Kurumi's and Wuchen's clearing with Poison builds
Bow Users with Bow builds, etc.
Mainly just comes down to using a synergistic build that compliments the heroes' abilities.
can i see somewhere the boss weaknesses or smthing
elemental or w/e
site or in-game
There's no specific weaknesses
But mainly if you can break her Aegis to interrupt her Ultimate, you can cut a lot of time.
Isn't it a bit silly then to talk about difficulty if you didn't bother to read what a build does?
there was a video guiude but its in vietnamese i thinkj
https://www.youtube.com/watch?v=xW-qVQ3MQrY
-# I recommend turning on auto-translate for CC.
0:00 Boss 1
5:00 Boss 2
PC specs:
◾️CPU: Intel Core i5 13400f
◾️VGA: Gigabyte GeForce RTX™ 4070 SUPER GAMING OC 12G
◾️Mainboard: B660M Pro RS
◾️Ram: Corsair Vengeance 16GB x 2 bus 3200mhz
◾️SSD : Samsung 980 PRO 1TB read/write 7000/5000 MB/s
◾️Nguồn (PSU): SuperFlower Leadex III 850W 80 Plus Gold
◾️Màn hình (M...
lmao i saw someone going with poison bow build
Should I keep trying to roll my 3.6/3.7 atk and 29.7 ice blast to max, or just give in and get a bow build

idk, everything so far is easily doable, including previous seasons so i never bothered to minmax. i couldnt care less about random buffs in jades that give % dmg buffs or w/e. i wanna fight a boss that's made to be learned and beaten not have to resort to cheesing with broken builds to not even bother playing
You kinda have to when you have a time limit though
and no i dont think bloating hp and dmg is what makes difficulty good
Just did it on a mismashed poison build with Wuchen on Cloud Gaming
im not even shitting on this boss in particular even tho i think its a bit overwhelming
Nah coming from souls/elden ring to this is a downgrade one can't even imagine
The idea is very cool but core mechanics just don't fit this style
If only the mushrooms applied Toxified instead of Corruption. Then Element Surge could activate.
Wasn't shrooms toxified and jellyfish corruption?
Yeah it does, I guess it's cause it doesn't fill the actual meter.
But pretty sure it works off the corruption from the green ghosts too
Yeah it mentions the meter filling.
Unfortunate, another advantage Ice has over it.
FS justina kinda build bad habits tho
If only defusing the freeze wasn't so inconsistent on Xbox
not exactly bad habits but after playing FS justina for awhile when you try other characters again it feels so...
idk, lackluster?
like bro who even walk these days
Yeah they proc Ice Blast so slow in comparison haha
Justina just is so fast
Both with normal attacks and F
Cause she doesn't have phoenix blast
ye imagine need 1 skill and 1 charge attack for ice blast ppftt
Her Charged Attacks are about as fast as Viper Ning's with Phoenix Blast
Has a lot of end-lag
I'm glad Element Surge at least makes up for that extra Accumulation we'd normally get from Lotus.
So when Curios come back out, Feria will be able to proc with just her Skill
Yeah
so picking her in TI is still trolling
Might get a dedicated Curio that fixes that
Then maybe she won't need ult to be godlike
Better to have a good F you can just spam every element proc than an ult, even if you can farm rage back up quickly as you do in inferno
If only they buff viper..
Powercrept into oblivion
Wuchen's Ultimate is actually pretty mediocre now too in comparison to the recently adjusted ones.
Yoto's and Valda's hit 3x as hard. Yueshan and Tianhai are nearly unkillable and have high DPS. Justina's freaking scales off Ice-Wielding and Ice Blast DMG, etc.
Viper's Ultimate probably doesn't even do the most Aegis-DMG anymore.
Wouldn't vipers ult be powercrept by wuchens?
Yeah, to a degree.
Wuchens also softstuns
He gets some of his Rage back from the Ult and final 2 hits stun. But they also move the boss which can be good or bad.
did yueshan skill's element accumulation gets nerfed?
u won't learn anything from them. they have perfect builds
Learn her moveset and skillset since she's def gonna be in paragon.
that my slave
Don't think so, should still be Skill + Stage 1 Vertical.
Nah that's pointless now, better wait until she's actually there and learn what she does as eerie
Mine as well max it before moving on if that's all you need.
Don't have on Element Surge/Tundra Might
wdym
She's the new boss lol
That's half of Ice build's accumulation value
Even if she's not gonna be in paragon 20 she would be inserted somewhere there
even if i equipped tundra + szs combo it still couldn't proc ice blast with 1 skill 1 charge
Still good to get a general idea of her moveset.
Oh right, it's just short with Tundra Might
ye
Yeah u get a general idea in like 5 tries tho
12 + 6.14 = 18.14
-# Skill + Stage 1 Vertical Accumulation Value
1.5 × 1.45 = 2.175
-# Frost Douse + Tundra Might Accumulation Multiplier
1.5 × 1.5 = 2.25
-# Frost Douse + Element Surge Accumulation Multiplier
39.7
-# Accumulation Threshold for Bosses
18.14 × 2.175 = ~39.45 < 39.7
18.14 × 2.25 = ~40.8 > 39.7
Normally, you'd have Lotus Impacts to help with that last 0.25 for Tundra Might.
i vaguely remember they did nerf yueshan F damage
If they did, it wouldn't work with Element Surge either
yea u right
i went through previous patch notes
0 changes for yueshan F from the moment they buffed it
is 2 golden keys per ruins a normal drop?
definitely not lmao
You'd know better than me
I think up to 3 is possible, but certainly not common.
what
i see
sorry i still don't understand ur dmg multiplier equation 🥹
let's say you wanna calculate how much damage a gs charge does then how do you do it
like
Attack * (1 + Attack Bonus) * (1 + DMG Bonus) * (1 + External Buffs)
No idea on when the test servers start
attack is the 120 attack we get from lv 100?
oh, maybe tomorrow
attack bonus is attack % from all sources? (character level, potential, soul jades...)
dmg bonus include what
like can you put the number into the equation for me?
🥹
Yes and no.
The 120 Attack from Lv. 100 is a part of it. We also get 120 Attack from Blue Weapon or 140 Attack from Purple Weapon. There's also an additional 112 Attack the game gives us for free with the change from Sense Levels to Showdown Levels (likely to match the 112 Attack we got from Sense Level 1120 the Season before).
so 120 + 140 + 112
This formula is also missing the DMG Multiplier of the Attack (they call it DMG Coefficient in the patch notes). Outside of Free Training, there's also a Level Suppression multiplier which complicates things.
So it's like this:
Attack *
(1 + Attack Bonus) *
DMG Multiplier *
(1 + DMG Bonus) *
(1 + External Buffs) *
Level Suppression
Yup, at Hero Level 20, Showdown Level 100, we have a (Base) Attack of 372.
I dont understand what's the 1 represent
Without the 1 +, it wouldn't be a Bonus anymore, but rather a multiplier.
For example, +20% Attack from Backfire would become x0.2 Attack.
Huh i always thought they ARE multipliers
Greatsword's Stage 1 Horizontal attack has a DMG Multiplier of 7.04.
With an empty Potential Tree, no Souljades equipped, at Hero Level 20 and Showdown Level 100, you could expect to hit for ~2933 in Free Training.
372 *
-# Attack * = 140 + 112 + (80 + 40)
(1 + 12%) *
-# (1 + Attack Bonus) * ; +12% from Hero Level 20
7.04 *
-# DMG Multiplier * ; Greatsword's Stage 1 Horizontal DMG Multiplier
(1 + 0) *
-# (1 + DMG Bonus) * ; no DMG Bonuses equipped, such as Desperation's +20%
(1 + 0) *
-# (1 + External Buffs) * ; no external buffs active, like Kurumi's Healing Prayer
1
-# Level Suppression = 1 in Free Training since it is inactive.
= ~2933
-# Expected DMG output.
@raw magnet did you complete all the regular story missions?
no I havent. I dont have any Showdown buddy to carry me yet XD
i might not have done any of the hard lvls of these story mode
like nightscream and all
just got to solo with solo Niritti
Let's play then later today if you're free
im free..ping me when you are in game
Who staff?
Okay, I'm in the office until late today :<
They're on SEA, so connection might be rough
im apprentice bro
ah so it could be written as 372 + (12%372) + (372*0) + (372*0) *7.04 right

Yeah, the 1 simplifies it.
i see
wishing they can add use multi for this item
Sorta like the average crit dmg formula:
(1 - Crit Rate) * 1 + Crit Rate * Crit DMG
=
1 + Crit Rate * (Crit DMG - 1)
so on every stats that is a percentage use the 1 to represent the base attack itself
Yup.
do you have a list of what is considered dmg bonus on the equation
you said before that elemental dmg and dmg to boss are 2 of them
Nirriti ruins hard or nightscream anybody Na
DMG Bonuses
Health % (w/ Blazing Flame)
Charged Attack DMG
Uncharged Attack DMG
DMG to Bosses
DMG to non-Bosses
Melee Weapon DMG Bonus
Ranged Weapon DMG Bonus (excluding from the Potential Tree)
Weapon DMG Bonus (from Yang Curio)
Skill DMG Bonus (from Yang Curio)
Ice Blast DMG
Divine Thunder DMG
Poison Blast DMG
DMG Increase (from Desperation & Outrage)
thank youuuuuuuu
Actually, let me exclude Astral Aegis DMG Bonuses, since that has a different, albeit simpler formula.
so everything that are dmg bonus we just add them together cuz they're on the same dmg multiplier layer?
Yup
You're welcome
weird that ranged weapon dmg on jade and on potential are on 2 different multipliers tho
Yeah they like to make the potential a little funky sometimes. Like Aroma Aura being an Attack multiplier last season.
Ranged Weapon DMG from the Potential is an Attack Bonus instead.
bruh it's that inconsistent?
w/o actual testing there's no way anyone would know
Aegis-Break Rage is a separate multiplier as well
Then there's Elemental Accumulation....
Some are additive (Solidification, Defuse - Solidification, etc) while others are multiplicative (Tundra Might, Element Surge, etc).
Poison feels really good with that one Omen boosting accumulation in Yama's cause it's multiplicative.
Although, I think they replaced it with that one from Tempered Inferno.
Haven't even tested that one yet.
Solo'd it with ILC Zippy. 1st Form is much harder for me than second since it was harder to read for Defuse Chains and my ulti wasn't up. Once second form came, I used ulti to tank and brute forced my way through to clear.
now i see why you didn't include the dmg multiplier of the attack itself when calculating
cuz the main point of the equation is to see diminishing returns so we can adjust our stats, and we can't change the dmg mutiplier of the attack itself anyway, it's a fixed value layer
thanks, I beat her but it wasn't any gratifying, just glad it's over
Yeah feels like they gave the 2nd form better telegraphs. Can instinctively dodge its attacks while you have to pay close attention to 1st form's.
Yeah. Much more readable too imo.
Took me 3 tries. I couldn't brute force with FS Justina. I died too quickly and I'm not skilled so I just used good old Zippy.
Don't feel too bad, Hanyue is kind of an arsehole.
2nd Form is much better, but 1st form is very hard to read because she has a lot of baits. You can't quickly combo, have to actually stop for a moment to check if she's going into a counterattack stance.
Honestly that triple dash tech made it easier. The extra Aegis DMG allowed me to down her in time to cancel the ult
Also 1st form has like 2 different non-defusable AoEs. Almost as frustrating as metal form Manticore.
Skill issue on my end then
first form feels like elden ring "ha gotcha"
You could also probably remove Aegis-Break Rage and go for the extra Aegis DMG on the blue path.
If you're not meeting the threshold on Justina
Indeed
also even with this, on ranged build, dmg to boss is still prio?
if dmg to boss, jade ranged weapon dmg and desperation is on the same layer (dmg bonus) while potential ranged weapon dmg and attack is on another layer (attack bonus), isn't it looks like dmg bonus got worse diminishing return?
You get a lot of Attack from the jades themselves so it sorta balances out
The raw Attack+ effects on the jades right?
not the substat Attack+
ah yeah forgot we got 58% attack bonus from jades alone
This from some earlier calcs I did:
There's not enough Diminishing Returns to replace one with the other
nice
I like how we keep critically analyzing Deadeye Bow but can't find any faults
we have basically perfected it
Now Musket...rip Musket
Musket looks like it leans into Elemental DMG for DPS if not using Deadsky.
Musket seems to have a bit of variability
But I definitely think it's worth to put on an Elemental Shot now for the Deadeye generation alone
It also increases the DPS of your spam shots quite a bit, making it viable for mobbing
musket doesn't feels good to play for me
smol pp hitbox
CN is cooking with DT builds
Hitbox needs a fix bad
especially with that Chain Crush swap
Probably Toxin Deadsky is best for bossing/headshot skill damage.
I tried Bow in Immovable. Felt terrible
Dark, do you have the formulas for DT damage?
But I can imagine it being better in Tempered Inferno where they're usually not blitzing past you.
Was thinking about 6x DT DMG on a ThunderEye build
can't wait to try bow as 2nd person bossing on peak
That I'll have to parse to figure out the base spread of damage. I don't think I'll have to frame count, but it's more so finding the number of shots needed to trigger it, etc.
Something like this for Core:
- Thundershot
- Thunderpull
- Thunder Counter
- Elemental Surge
Hopefully my build is complete by the time it releases
I have the dmg multipliers of the stuff though
With 6x Attack, 6x DT DMG, 6x Ranged Weapon Damage.
I'm not sure what to put for the last two
Thunder Surge gives consistent DT stream, but kind of sucks for mobility since you become a literal DT turret.
TChain is good for that melee tech in CN, but it's kinda clunky like Pestilent Pool Musket I cooked before.
Shoulder Shot: 2.95x
Aim (Shot): 5.60x
Skyrender Shot: 14.00x
Musket Counterstrike: 8.6x
Musket Counterstrike (Thunder Smash): 17.2x
Thunder Charge Counter: 3.5x
Actually
This damage may be comparable to Void Destroyer, but the issue is it's a single headshot instead of the 3x Volley
6x Attack, 6x DMG to Bosses, 6x DT DMG is likely core.
I'll have to see how hard I'm hitting at max Bow build, cause those headshots looked like they were hitting a lot harder than they should've been
Ik there's Scarlet Guanyin, but their single headshots are hitting harder than one of my full Void Destroyers (I'm doing like 50k per volley on headshots, but they're doing 160k+)
I'm convinced Scarlet isn't enough anymore, even with the maxed Deadsky build I have.
You maxed it?
Deadsky gives really good/sweaty burst if you can land every single headshot.
Oh nonono, in theory a maxed build that I cooked
I'll have to test and see if Skyrender has a higher base multiplier for headshots or something.
I think it was
- Toxin Surge
- Backfire
- Desperation
- Shattered
- Scarlet
- Toxic Shot
I could probably calc the damage spread of Musket during Thunder Surge rn
Came out to 53k Headshot per hit on Aegis Break. I didn't have the mechanical skill to do the Skyshots which bypass reload times.
This build uses the Bow Deadeye Potential as well
with the Attack + and DMG to Boss +
Thunder was hard for me to calculate since training doesn't let me apply substats
So DT damage was missing
How much does Element Afterglow give again
and that's a big 180%+ DT DMG missing during training
12% iirc
I'm pretty sure you'd take Afterglow/Fury with DT builds
also @fierce light forest peril chests gives 1 souljade gift each chest, and you can get like 0 actual jades from them
The DT DMG
Lol what
yea
????
why would 24E do this
did it once, opened 5 chests then leave, i get 4 small jade fragments
💀
the same with DITD
forgor
have to look at patch notes
Potential [Element Afterglow] gains 20% Divine Thunder damage bonus.
So 20% plus
so that's like 200% DT Bonus damage from potentials and SJ substats
which is a lot
with Afterglow/Fury, I'm thinking ThunderEye Musket actually might deal more damage than raw damage Backfire/Desp
For last two jades its either Desperation/Backfire OR Thunder Charge/TProof
TCharge if DT damage/Thunder Crush makes up most of the ThunderEye DPS and you need the consistent DTs.
Desperation/Backfire if the raw headshots are similar to DMG to the consistent DTs
I think this is where I'm stuck, it's comparing the DMG boost from DT DMG+ applied to TCharge as well as Thunder Crush to Desperation/Backfire DMG applied to everything: headshots, DTs, AND Thunder Crush.
Dang I thought I listed the buffs somewhere
So 55% from Element Surge & 20% from Afterglow
It's not easy to test in training
yes
plus 180% from substats
you're at a whopping 255% DT DMG+
if they're additive
Ima just do a comparison between Musket Counterstrike and TC for now
In practice it'll favor Ranged DMG, but just looking at the the surge state for now
Yeah that's my thought process too due to practice and general skill
I feel like I'm limited to pilot and truly push the limits
due to my skill issue AND playing on controller
So not worth it??
absolutely not lol
But I was cooking, if someone was truly skilled and could actually pilot both TCharge AND Deadsky then we could more reliably figure out which does more damage

I'm going to assume 50% body shots and 50% weakpoint shots
Though drops at enigma seems okay got like 150 fragments in 12 matches(3 match gold key runs)
Agreed, I would love to test 100% headshots, but in practice unless someone is a truly cracked robot and never experiences ghost bullets, then it's never gonna happen in practice
well topaz drop rate was always just abit worse compare to peak
Here's the stat line for:
- x6 Attack
- x6 DMG to Bosses
- x6 Ranged Weapon DMG
- x6 Divine Thunder DMG
Assumes Element Fury and Afterglow are active as well.
Wow
Ranged DMG and DMG to Bosses get sacked badly
in this build
unironically, it's pushing towards a double Windfall
which is hilarious... not only is ThunderEye difficult to pilot, but its potentially on par in enhancement costs as a regular melee build.
Also
Does health matter? It gives bonus to burn afair, but you can't proc burn with Musket right?
With those stats I got this spread:
-# None of these are frame counted, so I don't have a DPS number.
Just doing:
- x1 Thunder (Charge) Counter
- x1 Musket Counterstrike
Funny enough Attack isn't favored very much so Ima test with 3 Windfalls replacing Attack.
Yeah no way to activate Burn in this build. Reasonably.
Interesting. This is just comparing the DT Bolt that you redirect to enemy and the followup musket bullet after countering right?
Total Damage increased from 34,461 to 35,843 from replacing x3 Attack with x3 Windfalls.
Total Damage increased again from replacing last x3 Attack with x3 Windfalls.
So it's at:
- x6 DMG to Bosses
- x6 Ranged Weapon DMG
- x6 Divine Thunder DMG
- x6 [Windfall]
Oh wait, i forgot to include the 50% Weakpoint Shots.
x6 [Windfall], x6 DMG to Bosses, x6 Ranged Weapon DMG, x6 Divine Thunder DMG
- Thunder Counter: 12,655 DMG
- Musket Counterstrike: 27,131 DMG
-# 50% Body Shots, 50% Weakpoint Shots - Skyrender Shot: 22,083 DMG
-# 50% Body Shots, 50% Weakpoint Shots
x6 Attack, x6 DMG to Bosses, x6 Ranged Weapon DMG, x6 Divine Thunder DMG
- Thunder Counter: 11,327 DMG
- Musket Counterstrike: 26,026 DMG
-# 50% Body Shots, 50% Weakpoint Shots - Skyrender Shot: 21,184 DMG
-# 50% Body Shots, 50% Weakpoint Shots
x3 [Windfall], x3 Attack, x6 DMG to Bosses, x6 Ranged Weapon DMG, x6 Divine Thunder DMG
- Thunder Counter: 12,086 DMG
- Musket Counterstrike: 26,727 DMG
-# 50% Body Shots, 50% Weakpoint Shots - Skyrender Shot: 21,754 DMG
-# 50% Body Shots, 50% Weakpoint Shots
So yeah, it's looking like you want at least 6 Windfalls.
DT isn't dealing that much either
I thought the 255% would be big, but its much smaller than I thought
However.
It's mainly because of Thunder Smash doubling the Counterstrike's damage
Are Musket Counterstrike + Skyrender separate? Like Skyrender's bonus doesn't apply to the CA?
hmm
okay so basically they're 3 separate attacks going consecutively after one another
Hmm ima see with x6 Attack, x6 DMG to Bosses, x6 Ranged Weapon DMG and x6 [Windfall].
I mean if we do this, wouldn't it be better just to go raw Deadsky:
- Toxic Surge
- Toxic Shot
- Backfire
- Desperation
- Shattered Edge
- Scarlet Guanyin/Bolt Mastery/Quick Attack
x6 [Windfall], x6 Attack. x6 DMG to Bosses, & x6 Ranged Weapon DMG
- Thunder Counter: 6,868 DMG
- Musket Counterstrike: 32,793 DMG
-# 50% Body Shots, 50% Weakpoint Shots - Skyrender Shot: 26,692 DMG
-# 50% Body Shots, 50% Weakpoint Shots
I think this might be the play for:
- Thunderpull
- Thunder Counter
- Thunderproof
- Element Surge
- Thunder Charge
- Thunder Shot
Especially when you include Thunder Shot's damage.
Those 3 shots in succession have to be compared to one raw Deadsky shot.
yeah
I feel like this is correct, but it's still not as good as Deadsky
might be like Tabbie's build where it's easier to pilot, but overall deals less damage than raw Deadsky
Yeah definitely.
Ah man, thanks for the calculations Zero
fark DT bonuses are kind of underwhelming for Musket
DT seriously needs some help...it barely does anything compared to Ice Blast.
Thunder Shot makes upkeeping Deadeye much easier, so Thunder Surge Musket loses some value there.
But the fact that the Counterstrikes will hit harder than Skyrender Shot and are easier to repeat makes it more beginner friendly.
There's also the added AoE factor.
Welcome to the mode 👋🏾
Yeah, then this is the easier build for Musket similar to Tabbie's Ice Build for Bow
Think we can post it on your Showdown site along with Deadsky?
o nice
hmm
I wish we had someone who could pilot Deadsky in Yamas
with your Bow Deadeye
I think musket is pretty much "perfected"
eyyy lmao
lol
Yeah I think Deadsky and Desperate Arrows have the highest theortical DPS for their respective weapons
I just wish we had a good Deadsky pilot
so we could compare their damage to yours when you use Desperate Arrows and see if they come out stronger
Those ghost bullets really screw up DPS a LOT
Yeah nothing like half of your shots deciding to not exist.
Felt bro
I'm satisfied the Musket's completely explored, but disappointed at the state of musket
Literally where we're at rn
Musket puts in so much effort, and the damage isn't even that much greater than Bow
It's cool they tried to take the Sniper approach.
The new Element Shots make it viable as a hip shot weapon against mobs.
Just needs hitbox fix.
Felt, think I'm only going to run Topaz for first 600 fatigue though.
yea ig i'll get a gold key topaz pt from next week
need to get my bow build ready when peak comes
Saving all 260 keys I have for Peak next week
Gonna try hard to finish my builds with rares
I almost finished my 4Mod/8WF DT Lotus Chain Crush Matari build
Then I'll work on my actual serious Ice and Bow builds
Is it next week?
Friend said it was 3 weeks, but I didn't check since I wasn't host.
next next reset
Okay, that should be enough time to finish Bow
10 jul
As long as I get this last Windfall.
I think having at least 1 Deadeye build rate is going to be important for missions with intermittent combat.
so it's still likely to be yueshan/zip/tessa/justina?
Justina is a must. Yueshan/Tianhai could be a good tank if someone's running Bow. Ziping is also helpful, they could be the dedicated mobber.
i have a feeling this enigma peak will be a complete joke
probably justina can solo it xd
last time it's kind of a joke already
but i think they're shifting it back to a farming stage rather than some kind of achievement
Only heroes I could see not being that good in there are Viper, Kurumi, & Yoto.
like topaz is equal to ruins hard and peak is equal to ruins nightscream or something
Ruins Nightscream still need a slight bump to the drop rate or something.
i think they kept the bad drop rate on purpose
I would rather them increase the fatigue cost tho tbh
don't want to gives us too many mats on first half of the season
For both Peak and Nightscream Ruins
cuz second half everyone is running TI
first half people are excited cuz new stuffs so we tolerate bad drop rate and slow fatigue consumption
then second half most ppl got finished sj sets already so here comes the curio race
Bro, I've been working on my Matari build for 4 seasons now
I was never in it to rank (at least not yet) I was in it to cook
Yeah it was clever to introduce it for 2nd half, but still with the current system it's likely to lock you down to 1-3 heroes depending on the rolls you get.
For those competing for Yama's at least. I kinda feel bad for CN players in that regard.
This time around, I'm spamming Random Craft till everything is at least Lv. 1. Felt terrible trying to do it with Lv. 4 Curios. Well after I get some of the old Curios Awakened for Yin-Yang Synergy.
I basically could only play Kurumi as I spent everything for her perfect stats
Honestly was the most fun I had, actually cleared Paragon 11 to 20 in one single streak
I'm testing Tessa's Curio when it opens back up, if it works with Bow that'll be my 1st Yang Awakening. Otherwise, probably Bell or Mirror.
360 Frost Damage
Bad RNG here i come !!
Good luck.
thanks I will need it !! this ice set is giving me pain on getting what i want
also whats the best way possible to get these to drop more? please tell me its not Nirriti ;-;
They probably have it on this sheet if you can translate it. They haven't given us any info on the drop rates for it.
i see
Nirrits and Enigma
Every week I burn all my fatigue on Enigma Topaz with Brown Keys. I usually get 1 or two of those Shrouded Jades.
If the drop rate is the same for every mission, then probably Chapter Missions are your best bet since you can fit more runs in.
ID: 10995700090168
SEA LFP Nirriti's Ruins
I'll have to test out Enigma then see what happens
i have 200+brown keys anyway should be fine
Don't expect high rates.
2-0 per week usually with Browns. Rare Attribute drops are worse at 0-1 per week, usually 0
yer, Naraka in general is a game of patience, PvE is no different
just keep chugging along and keep in mind this is a 6 month marathon, not a 1 week sprint
Someone wrote me a PM, but I couldn't see who it was. 
ID: 10995700090168
SEA LFP Nirriti's Ruins
Hello everyone, good afternoon. Does anyone know if there is a way to know exactly which jade is missing? My Narakapedia already shows that all the jades are complete and counting there are a total of 69 legendary jades... Or is it just not possible to get this achievement yet?
It's not possible yet, have to wait till they add an extra Legendary Souljade.
oh sheesh man... Thanks Dark Zero
@fierce light hi dark
for my ice surge set, do you know how much damage im losing
since i have 2x boss damage (7.5% each one including mod) comparing that to 2 windfall
so its like 15% boss damage VS. 4% attack 30% ice blast damage
im losing hope/effort on the last 2 windfalls lol, currently 4 mod 6 windfall
Current / Maxed
- Non-Ice Blast DMG: (+)12.49%
- Ice Blast DMG: (-)5.00%
Maxed / Current
- Non-Ice Blast DMG: (-)11.11%
- Ice Blast DMG: (+)5.26%
so its not too much of a big deal ?
seems like an okay ish tradeoff
what does soft pity means
Average amount of Recasts for a Rare to appear.
With a damage spread of:
25% Non-Ice Blast DMG75% Ice Blast DMG
you're dealing 3.95% less overall DPS.
@fierce light ty so much!
so each windfall is around 2% more DPS than boss damage affix
its not a lot much but itsnot negligble either
Yeah, just needs to be enough to pass certain thresholds and that can cut seconds off a clear time.
Yeah i just went through about 148 recast and yeah this seems true honestly
good to know theres a pity system though s recasting doesnt feel hopeless
Huge
I rolled my first windfall for ice set
got a mod too
3 more mod and 7 windfall to do now lol

Poison Set is pretty cheap too.
It actually wants some DMG to Boss since Toxin Blast isn't considered Poison Blast DMG.
its not lol?
can we pick 3x justina in peak?
@fierce light i think no duplicate heros in peak?
what would be the best comp for peak
like justina/ziping +/kurumi
lol poison and toxin are considered two different elements
Yeah, no duplicates.
@fierce light do people generally spam ice peak?
since everyones build right now is probably ice
Yeah, Ice Blast does more damage there.
niceee
carrry me plzzz
on peak
haha
how many peak runs would you be doing on the opening week
like 40?
if you use fatigue pot, each run is 60 fatigue
First 600 fatigue
niceee
Going to run elixirs though, so probably 10
how many gold keys do you still have left
same, def need to use elxiir pots on peak
88, not using any till it opens
i burnet like 40 of them yesterdya
in topazzz
t.t
still have 70 gold keys left tho
@fierce light first 600 fatigue in peak with triple gold key
i feel like we can get around 600 +jade fragments
ye
typically the best jade person plays justina in peak?
peak without gold key isnt worth the effort imo
Probably so
Don't think it'll be hard to complete if everyone is decently built
2 fails so far on this last Windfall for Bow build.
Thankfully it was on my weakest jade though, so now it has 2 maxed stats.
this feels insane
so at first 600 fatigue, 128.64 *1.5 = 193x4
we can get around 800 frags from the first 600 fatigue in peak?
@fierce light im strugging to get my 1st surge build done haha
ur on your 2nd set already!!!
I had a headstart since half the jades were from old ice build.
Where'd you get the x4 from?
128.64 * 1.5 = ~193
193 fragment from first 600 fatigue in peak feels off
i got around 380 jade fragments from first 600 fatigue in topaz yesterday(10 gold keys with elixir)
That's just the average amount
it's the least amount you can expect before Luck kicks in.
mod again damnit
RIP
Damn it takes a while to farm fatigue from Enigma Trios
did peak open?
Enigma Peak opens <t:1752116400:R>.
I want to know what is mean 3 boss ? Just defeat 3 boss then die ?
Don't really have to die. Just exit game after killing 3bosses
next week reset
nah next next reset Jul 10
any clearing doom?

Tri-Elemental Bow
This is so damn satisfying, and the sound
I assume no way in hell this build is practically good right?
It'll sacrifice some damage, but allow you to use your Skill quickly with a little Moderation.
isn't it you just imbue your jades with 3 elements
Well you have to run:
Thunder Arrows + Element Surge (Ice-Wielding) instead.
-# -5% Attack, -25% Poison Blast DMG
3 Thunder-Wielding, 2 Ice-Wielding, 1 Poison-Wielding.
Potential stays the same though with Hydro's Bound.
i don't understand
But also slotting in Moderation will cost some damage.
isn't it you can just run the ''normal'' backfire desperation build
but imbue your jades with 3 elements
one void destroyer gonna proc them all anyway
Yes, but some will take multiple Void Destroyers to activate.
Honestly, the build isn't worth running anyway.
I love how you're still cooking bow
playing as justina feel so good my god
i know
if chain crush finished 1 boss then the next boss spawn will get hit by it too
unless it's the floating dude
its a thing with many other things too tbh
for example scorching was same
if u soaked enemy
and apply scorching
u would put it on both bosses
Yup, cause of the little animation time for it.
other characters feels so slow for me now after too much of justina gameplay lmfao






