#👾┃showdown
1 messages · Page 68 of 1
It's just one bolt
If you screw up it's not a big deal with the stagger
Also, when in Deadeye a Skyrender Headshot will immediately fill gauge for the Thunder Charge
Desperation applies to all damage right?
Not for the stagger, but rather
the Thundershock cap reduction
Only affects the speed to enter Deadeye
I'm trying to find where I did the math on it, but I remember it being 25%
how is it so impossible to farm a scattershot :c
After that, every Skyrender Shot will proc a DT via Thunder Charge
Ah gotcha
Well I mean
Between Thunder Surges, but it shouldn't be that bad once Deadeye is going
Yeah it's a bit clunky though
You're basically cycling in Surge State: Headshot > Counter > Headshot > Counter > Ad Nauseum
Yuup this is basically how my topaz runs were
You're a turret, but the forward sliding is still an issue, but Skyrender's reload animation AND counter animation will slide you forward significantly
So it gets you pretty close to the boss in a short time
However Dark
Now that we're using DT actually
We can tap into Divine Thunder Damage as well.
Skyrender Shot
- 14x multiplier
Counterstrike - 17.2x multiplier (with Thunder Smash)
With the current build I'm hitting 35k each shot plus DT's 5.8k
Which adds up
Which brings me to my next point
You can do a 6x Attack 6x Ranged DMG, 6x DMG to boss, and 6x DT to boost those DT bolts significantly
You can skip the utility attributes and go
- Attack
- DMG to Bosses
- Divine Thunder DMG
Oh and Windfall it
Ranged Weapon DMG being a placeholder
Yeah that would push the Smash/Skyrender Headshots with the DT procs well over 50k damage
For reference my raw damage build before was 45k
We don't want to give up Desperation since we want all the damage to be amplified
So both Desperation and Backfire will probably stay unless you can think of another way to make it work
It's not too much healing between the counters and Deadeye passive?
Hard to tell in training due to auto healing
But I assume it will be similar to bow as a single shot at 50k to 55k will probably one shot you down to 1HP
Let me try it
Yeah, same as Bow we tested earlier
Yeah your damage per shot might be smaller, but it gives nice AoE as well
The healing from Green Tree and Counterstrike Green Tree can't beat the raw self damage
Yeah with those substats without Windfall (the ranged damage placeholders) I'd estimate the damage per round would be like 40k per headshot for the Counterstrike Bullet
And like 10k for DT bolt if I'm being generous
It's a bit slower though than my raw damage build so may not be able to get rapid shots to burst
But the damage is comparable. Issue is still getting into Deadeye state takes a lot of time
Ah don't forget I'm using Afterglow/Fury here as well
any way to get around the cursed sensitivity change when deadeye procs on rifle?
No idea, this is uncharted waters
You're going to have to fiddle around with settings and see what helps and let us know
Zero I think we pretty much solved Musket as best as we could
Main issue is Deadeye build rate
Even with 6x Deadeye Build Rate it doesn't reduce the amount of shots by that much
And if we do anything to the build to increase the speed to enter Deadeye, we significantly reduce the amount of damage during Deadeye
So there's Raw Damage and DT Charge then.
DT Charge does more damage over longer fights, but has less burst potential vs Raw. Also you have deal with the clunky cycling of DT Counter into headshot
God forbid you get a ghost bullets then the cadence is lost
Deadeye Musket DT Build:
yeah I've been following along
Substats:
6x Attack
6x DMG to Boss
6x Divine Thunder DMG
6x Flex [Windfall Ideal, Ranged Weapon Damage/Deadeye Build Rate placeholders)
do you need to hit aimed shots for the 14 into deadeye? it seems like it's not significantly different to just hipfire to build it
I'll get back to testing in a bit. I'll be able to figure out some breakpoints for Deadeye Rate once I get a more accurate value
Substats:
6x Attack
6x Damage to Boss
6x Ranged Damage
6x Windfall/Deadeye Build Rate
Issue with hipfire is ammo economy and reloading
you'll reload twice which takes time
17 shots vs 14
Skyrender reloads at a rate of 1 bullet per headshot landed
right, I've been ignoring that, forgot that was a problem
17 for body shots, 14 for head shots
yerp
But Zero, I think we got a good rubric, two viable builds with approximately similar DPS values
With DT DMG substats, its possible that DT Deadeye may surpass raw damage
especially with Windfall
is there any way to test max potential in the training range or do I have to go farm first before I can text a full build
You can test everything but substats.
Additionally commemorative jades cannot be freely picked in training, you have to create them through the Narakapedia submenu
no
actually I should add that to my suggestion
It's really upsetting we can't test sub-stats
Or adjust Potential Tree or Showdown level
I posted it here https://discord.com/channels/750237703739539497/1381464911896514751
You can adjust the potential tree
really?
Showdown level doesn't affect much either since the Sense Suppression effect is disabled for Free Training
oh found it
you can change the tree but you can't change it past your current progression
He's asking give max potential tree in Training
would be useful for testing...but tbf
So it just becomes a simple formula:
(252 + Hero Level * 5) * (1 + Attack Bonus) * (1 + DMG Bonus) * Coefficient
we're max potential by 2nd week so it's not that big of a deal
yep this is why I opted to keep Desperation/Backfire
that multiplicative bonus is too good to give up
Yeah I might replace
- Renewed Vigor with Desperation
- Shattered Edge with Element Surge (Poison-Wielding)
in my Bow build.
That way I have more consistent buffs
Because you're taking Craftsmanship right?
Instead of all out damage

Had a 4 minute run against the new boss where I didn't have to reload
Yeah 20% more Ammo and Ammo Regen
I wonder how much reloading impacts DPS. Tabbie didn't feel like it made much of a difference
Plus if I have to reload it's 0.5s less
I was also along those lines of people can drop you Reload Kits since no one is using them
So not sure
Maybe in the builds we can put in a "Flex Slot" for Craftsmanship vs All Out Damage
Just avoids the risk of having to reload during any damage windows
Or we can always math it and test if reload harms the damage end game
Like a boss going down
Ahhh
Yeah that's a big thing
But one can argue you just reload just before Aegis breaks
Tough call honestly
Same i did yesterday. Got full mod new ice build
I destroyed completely
Nlw I can focus on maxing the value

I can have the ice lotus chain build as back up
So, I'm good.
I just need a few jade shroud and prayers
are we talking about the potential perk in the poison tree or something else?
I got both the builds and still 3 chance to get 2 windfalls
Need to fix depths blast. Got 0 crystals
Yes
Anybody up for showdown match's tryna play I'm a beginner-ish in showdown
Void Destroyer's animation and charge is almost 3s long. Craftmanship makes you get 1-2 ammo back every 5s.
Which was why I said maybe reloading or Craftsmanship wasn't 100% necessary
Once you're in that DPS state, you'll burn through that ammo. Skipping stage 0 allows you to fit 2 Void Destroyer's in that 5s window.
Unless you don't, then you're sacrificing 36.6% faster fire rate (DPS).
Same lol
Farming topaz with so bad drops
Are you running 3 boss runs or 9 boss?
if rifle didn't have that weird janky sensitivity switch it would feel so much cleaner
No, I'm running for 8th boss.
9th boss is impossible for me since I'm only level 70
most often Just 7/9 boss
is topaz much worse than peak interms of jade fragment per run?
or is it similar between the two
not being able to defuse on rifle makes it feel super weird against some bosses
but when it works it's actually very fun
Peak drop is better
If u get a trio with gold keys it will stack up
Thou dark said peak is expected to be much harder
I see. So Craftsmanship might be required
Would have to test. If we give you all of our kits at the beginning of the match you probably won't run out of ammo, but reload downtime I wonder if it will sack DPS
We should test together again tomorrow
Between Craftsmanship and all out
Once my fatigue is out can I still get xp?
About 26.5% more Fragments per run in Enigma Peak than Topaz.
Don't use Gold Keys in there especially.
Hero XP I think. Not Showdown Level XP
Welcome to the club 😎
Trying to get exact values for this Deadeye charge is annoying. So many systems of equations I'm going through lol
Understood
Just going to settle with this for now, these are all lower bound so the cut in shots can be higher.
Also I'm thinking, is it worth revisiting DT Surge on Bow? Or is the Counter Multiplier so much weaker than the Scattershot, Frost Arrow, and Void Destroyer coefficient?
I see
Yeah Bow's Counterstrike only has a 8x multiplier.
Thunder Smash brings it up to 16x.
That's so tiny compared to what we found
Void Destroyer without any jades is at 19.09x.
Yer. So yeah no counter build for bow lmao
I'll probably still post the build if anyone really wants to shoehorn or roleplay DT Bow, but no testing is req
We know it's bad
Managed 25s in Yama's with Temulch Bow
Which level?
The latest one. Solar 2 I think
Yeah
Yeah closest Temulch has been to being competitive lol
24s on Tessa
Nice, pulled an extreme for Tianhai
How’d you get to 70 without using all ur fatigue
I only got to lvl 62
XP Boosters
I used them too
I'm 71 and not even maxed yet
Rather maxing my fatigue takes too much time.
Were you failing to full clear some missions?
how would you rate the two ice builds for zipin? would she prefer lotus over spike?
nvm lotus chain is so good ill stick to it
Lotus chain ?
Basically replace sub zero and tundra might with element surge and frostbite chain
I died 500x

Guess I’ll wait until Wensday to my fatigue reset
At least all my fatigue went to nirriti
Not really
I'm maxed fatigue at level 74
I have a bunch of xp boosters from seasons that I never used bc I never thought to use them really
I just have a bunch of xp booster stacks
Like the 200% xp boost
I will just make sure to get to the level needed next week by using my fatigue correctly
same
we shall be smarter next week
Man... I love ranged build
Question, does Windfall increase Moderation by 50% as well?
🎉 | Sugar Spice leveled up!
ℹ | Level up messages can be disabled for the guild with owo level disabletext
no
Shame...

yeah i also want ice blast dmg on this
Turn it into a max attribute

instead of rage dmg
You don't need it
but it's very hard to level these up...
Get attack or element blast
i got a question about this as i read a few times that recasting a maxed rare attribute will make the next ones maxed too but i recently recasted an extra moderation i had (5th one i got in a row) and it didn't do that. It was at 25% but when i recast it to ice blast damage it only gave me 10% instead of the max
Oh ye u see, when recasting a rare into an attribute. It's like a 50/50 rng whether it's maxed or near-maxed
Let's say Ice blast max is 30% so that's a near-maxed attribute
Value-wise
ooh i didn't know it was chance, got it
Ye
it is guaranteed to be atleast 80% of max value
But u see u win one way or another
u should be recasting
yee for sure it was a really low percentage prior to the rare
Cos u see
Maxing an attribute is like 3x more expensive than recasting another rare
Expect 2nd rare
That's why we have been complaining about 2nd rare imbue cos it doesn't make sense
so it's best to always recast the attribute with the lowest percentage then
doesn't apply to rare
when recasting a rare you could get whatever
min or max
or average
100% random
no?
I do lol
well if you don't have any other jades that need right attribute fixing
then sure
but you never want to settle with a 80% from a rare anyway
i only take 95% and up
Recasting another jade is like asking for another rare for a shard no?
Which happens too
no, you use the pity recast (allows you to choose the next non rare attribute)
You won't risk it otherwise
to fix other jades
That's my point
That's why u go for the pity
wot
You recast another jade you'd need to complete the pity and use the pity for that jade that needs fixing
no
we're talking about recasting a rare for a max not recasting a normal for a rare
there's no pity
except for that 60 recast pity that gives you a 80% and up but you shouldn't take that
use that to fix other jades
if only you don't need to fix other jades then use it for a higher chance for a near max-max value attribute
but if 80% pops then it's a waste
That's exactly my point

Since value recast count doesn't apply to attribute recast
that's another story
you said this
make me thought that you meant always use the pity for the rare to max attribute
Ye to recast a rare to get a Max near value or maxed value
Normal attribute
huh
bro
let's say
you recasting a rare to a max
you hit 60 recasts pity (can choose what attribute gonna appear on next recast)
if you use that pity on this rare = guarantee a 80% and up attribute, but you wouldn't want a 80%
if you use that pity on a normal attribute = value remain but you got to choose what's the attribute gonna be, so you use this on a maxed but wrong attribute to fix that attribute, for example armor 200 = ice blast dmg 30%
then back to recasting that rare into a normal, near max/max value
Ye I know that
But u better not waste fragments into another maxed
Just recast another jade into another rare then use that pity to fix that rare into max value
I know that u can fix another attribute by rng of another max
what does this even means
once you hit pity you have to use it
on the next recast
so the story is you recasting a rare aiming for a max, but you haven't got the max, you hit pity now what you gonna do?
Use that pity to fix that rare into a max or near max attribute
i wouldn't do that
i would use that pity to fix a normal maxed value but wrong attribute on a diff jade
turn it into a maxed value, right attribute
that has nothing to do with flux
to be fair you could do it your way, use the pity the chance to get a near max/max attribute from a rare is obviously higher than just random recast it
but if you still got other jades that need attributes fixing, you can do it my way
all of this is just to avoid value recast
When u say pity timer but also say 60, it makes me think you are referring to the guarantee timer instead of the rare attribute pity timer
🎉 | Xilenced leveled up!
is the reccomended souljades the same as before?
ghastbloom, elemental lotus,, successive ice blast, frostbound lotus, Frozen blast, tundra might
check the pins
???
lol
i got 8 scorchings in a row when building poison
i know what it feels like
🤣
Ngl deconstructing that jade would take me to nirvana
i think i will save it for proof
Sorta, but when saying pity it's almost exclusively used in the context of rare pulls. Guarantees has been the name assigned to the 60 pulls. Just better to seperate the 2 like that to avoid confusion yk?
I got excited thinking they changed the rare pity to lower when you were talking
It's not even the wrong term, objectively both are pity timers
No
I think ppl had posted a complaint bout that but never acknowledged
current pity for rare is like what
200?
it's hidden tho
but it does got a hard pity
yea
A guaranteed rare from recast
just player's data
is there any " video clips " or something that i can watch for specific souljades?
also
i kinda need a lot of help in this whole showdown mode, i feel like i am playing it the wrong way
Ngl showdown feels like your daily mmo nowadays
With Deadeye Bow, it's starting to feel like it
lmao
You probably are
Good!
I hope it becomes a whole game
Single player stuff has much more staying power
Pvp stuff is too fragile, even tho it has staying power for naraka
Core issues like fps, ping, and poor balance/cheater prevention decisions ruin pvp right now for anyone hyper aware of those issues. While those affect showdown, it's allot more minor in comparison
Here you go gamer. A caviat to this is this is updated till end of last season
But everyone is figuring out the new builds as we can. Check pins for more recent build ideas
ILC resulted in slightly better DPS than FS for Ziping when I parsed it.
Only non-rare attributes
I'd assume the higher amount of elemental accumulation raises the lotus count high enough to where it out dps's? It makes sense I run lotus on zip for poisen too
When recasting Rare Attributes, whether going into one or out of one it'll generate a random value.
I'd say FS is specifically meant for Justina
No one should run it on other heroes atp
Jesus, what a waste of Flux Shards.
feels better too imo, i usually use her F into insta LMB and start spinning so I can skip holding down RMB, with frostbite surge i sort of have to play around chill spike to maximize dps
ILC has more consistent DPS and benefits more from the self buffs on Ziping since it has lower stat lines. Plus if you mistime any of her Skills during Frost Surge, it'll be quite the DPS loss.
I'll have to parse it on Matari & Yueshan later to get a better idea of how it compares in general
I'd imagine matari will be the same
matari works on Ice lotus chain better
Mhm that's what I suspect
Feels a lot more comfortable on ILC
but limited to Ice is what I hate
No need to interrupt your Skill & Aegis-Break chains with a Defuse. Although you should be spacing out her Skills about every 5.5s.
Had to let go of poison for this season
Matari might be viable on Poison. I'll have to test that too, it's just a lot of tracking the various stacks of Toxified
On zip the poisen lotus is still viable as well
She doesn't benefit at all from Seep or surge
You just replace venomous for chain
Could but we need a graph for that
I think I can math that without parsing
So every 11 Lotus would summon to 1 Chain Crush.
11 toxified in general
O right yes yes
I see what u mean, using lotus as an indicator
Chain Crush
22.4 / 11 = 2.036xmultiplier.
Blossom Blast to Venomous Lotus2.73 - 1.82 = 0.91xadditional multiplier.
So each Toxified application is worth nearly double with Toxified Chain than Venomous Lotus.
There's also the additional accumulation from Chain Crush if it lands on any enemies while Poison Blast is on cooldown + the 50% increased Aegis DMG from the Potential.
Should be pretty decent in Tempered Inferno.
Yupp and for peak jungling
Honestly, it's a buff from last seasons Poison
Since Venomous Lotus was a 1.8x additional multiplier before.
For a farming build poisen definitely is the strongest. It also feels much stronger, chain crush is absurd
thanks man
I'd say you also could do lotus on matari, but I'm pretty sure the new poisen stuff(Seep and surge) on matari might be hidden op
Well nvm still a nerf since Blossom Blast does less overall, but bigger buff from Chain than Venomous was.
Skill, aegis break, mod skill, aegis break, over and over in ele surge seems broken
And the skill gives you allot of immunity to stagger
- curio if they make it as decent as last season
Yeah for Wuchen Toxin Surge pulled ahead all the other Poison options.

Yeah hopefully the universal Curios are for at least Ranged and Chain Crush.
Have a feeling it'll be Surge though
1 shot will summon moonbane area =))
Yes! I'm expecting a Justina sole curio
Ngl range in Inferno won't be bad as long as there's only one
2 has to take upfront like Justina and zip
imagine TI has Bough + Manticore
manticore can be punished with range but if two of em
We gon suffer
why
It'll have bigger AoE with its Thunder Counters
Just unfortunate it can't make use of Chain Crush without switching
did u test it?
Just thought of something, Defuse Aegis-Break increases Counterstrike damage. Wonder if that applies to Ranged Weapons.
Yeah it works quite well, you pop your Skill on a group of mobs to get Thunder Surge going then spam Thunder Counters to build up your Deadeye quickly
Then it's just a matter of going between Skyrender Shots when Thunder Surge is down and Counterstrikes when it's up.
what build thunder musket?

I think they already showed earlier with tabbie and naes
I won't bother with it I have very limited resources
oh, i don't see to read that
Skyforce, mortal defiance, swift heal, guardian, lotus barrier, repair roll
Best build
Yw
You guys do the match I leave the match on my workplace
So I just got back for the new showdown season, they removed souljade levels? Now only the stats on the jade matter?
There's a global level now
that's the "Showdown Level" at the top of my characters?
i just had a stroke after reading this, please not
that's what gives me base hp/atk and stuff now?
Yes
Yep
ach okay
So you don't have to level up each jade to gain level anymore. Still grindy
Thunder Musket Build
Core Souljades
- Thunderpull
- Thunder Counter
- Element Surge (Thunder-Wielding)
- Thunder Charge.
Optional Souljades
- Thunderproof
-
- 25% faster charge.
- Backfire
-
- 20% Attack but damage self.
- Renewed Vigor
-
- 20% Attack during Deadeye & 4s after parrying.
- Desperation
-
- 20% DMG Bonus, must be paired with Backfire.
- Thunder Chain
-
- Attack with a
21.42xDivine Thunder DMG multiplier, will have to use an Uncharged Melee Attack to activate.
- Attack with a
seems like a good change, don't have to level individual jades anymore
yeah, but they were just increasing the jade lvl cap each season
Yeah it saves quite a bit of materials
Especially when you'd have to level multiple builds
new boss looks fun! just about to try it
If you wep swap for thunder chain, make sure to c wep swap to remove end lag on the animations for faster swaps
Also recommending trying range weapon now. Musket and bow just received update and has their own playstyle now
Yeah fun is a word you can use
Tbh tho if you learn to repair walk, you can avoid all the annoying stuff easily
Esp the gold un defusable attacks
Oh i used ice blast musket before this update
so I'm going to try builds focused on them for sure
So what do you do with blue jades now?
What are the glyphs for it tho?
Added the build to the pins. All that's left is to do more testing on Poison and Thunder (melee) builds.
New boss has too much invincibility
Green Path with a little into Blue.
Ignore the nodes that boost things unrelated to Ranged/ Counterstrikes.
Especially, the sneaky one can only defuse
You can hit her during all of her attacks it looks like
I beat the new boss p easily
easily with tls
Ah you're using it still? How's it with Incorporeal?
-# Dodge after parry node.
Its ok I don't really use it that much since wuchen has good fan dodges and a counter attack that is good enough with it
I'd imagine on other chars it's better
I've used it maybe 3 times
Wuchen counter attack gets the full double scorch without having to dodge
Which even tho like
You wanna dodge
In allot of pre soaked situations it's good
But because of that and fan dodge just costing less stam
I havent used incorp that much
Actually guess it could be pretty bad for heroes with a slow start up on their Counterstrikes
Yeah probs mid on gs users
But still free Counter Recovery is nice
It's tech that's there it was useful everytime I used it
They should make it not cost stam
And I'd use it more
Yeah for now it still does good damage and I have it maxed so might as well. Later on its going to fall off pretty hard tho I think
Off-topic, but I'm thinking Ice Lotus Chain going to be the go to for Ziping this time. Just thought about it, Chain Crush's multiplier is just high enough to even cause an Ice Blast in Tempered Inferno
Omg
If it does an Ice Blast on 5 enemies, it'll be ready again
I didn't get around to maxing mine, but that charge up rate did look promising.
I was sure it was gonna be the strongest build so I all inned it last season, but curios was a curve ball and didn't buff it as much as it buffed ice.
Wait, I'll have to test this. It might not count simultaneous Ice Blasts
I got like a 3:30 time on it with solo wuchen, which wasn't bad, highest none ice build, but ice build easily got sub 2 with little effort
Yeah they don't seem to like to stay on one meta too long. Although not sure why they still got us on Ice
New boss?
Nah old yama 20
For new boss it was like 8 mins or so, but I stopped for heals allot
Understandable.
Going in and doing dodges only does seem to help learn attacks
I'm still not sure on that AoE star rain though, how to know where to position
The circles where she charges?
Or the one where she like tries to trick you into thinking she's downed
Yeah, i just go to the edge, but sometimes it extends to the edge and has a safe spot right next to her
That's her parry window when she holds her Fox head up.
Well it doesn't parry like Korvine, but activates a Counterstrike
Oh that one's easy. You just go away from her and the safe spot spawns on her, then you dodge back into the circle around her
If you are close to her it'll spawn far away instead
Depends on your position while she's charging
So it's based on your location when it started?
Yeah exactly
They need to make the indicators appear sooner tbh
That would explain why I was getting destroyed on my solo bow runs lol
Yes,
Blazing Flame
- Decreased from
0.6 × Health Bonus %to
0.25 × Health Bonus %.
Water and Fire Raged - Removed
1.2 × HydroFlare DMG.
Is the 1st blue deadeye node the reason u can keep deadeye up in Yama when restarting?
I haven't tested keeping deadeye without it n I'm not home 2 test it
No, it's just a bug
Works even with the red & green
is it me or there are like way more Vietnamese players on sea server than like thailand or anything else
wdym
like i never see thai people in randoms always Vietnamese (nothing wrong with them its just interesting why so many compared to others
maybe they boring this game
I have a raw damage Musket build as well if you'd like me to post
is the frostbite surge build just for the potential justina dmg boost or the universal higher risk higher reward build
How to obtain frostbite chain?
i believe the new stages
dont remember the name, but top left of the map where you choose what to play
Can't get in, somehow my husband has it but hasn't done that stage
he got it from a random souljade drop then
Damn
It performs worse on other heroes since they can't make good use of Chill Spike's 4s cooldown. Takes around 6s+ for other heroes to spawn it, 8s+ for heroes without a strong Skill.
With a 25s window for Frost Surge, that's
- 5 Ice Thorns for Justina
(2.7s of leeway) - 3 Ice Thorns for other heroes
(3s of leeway)
66.7% more Ice Thorn damage on Justina at the minimum.
so ice lotus chain is the main go-to
I have poisonnon my kurumi, but when I go in it gives me an ice meter not a toxic one
What would cause that. Her tree is also poison
go in where
also do you have Depth's Blast/Sub-Zero Seal equipped?
Naraka ball!
Yeah. I just did the math without having to parse. So for rotations with 5 Ice Blasts (the minimum amount for both builds to activate Chain Crush):
Ice Lotus Chain
Ice Blast Rotation
x1 Successive Ice Blast ->
x3 Blossom Blast (Ice) ->
x1 Successive Ice Blast ->
x3 Blossom Blast (Ice) ->
x1 Successive Ice Blast ->
x3 Blossom Blast (Ice) ->
x1 Successive Ice Blast ->
x3 Blossom Blast (Ice) ->
x1 Successive Ice Blast ->
x3 Blossom Blast (Ice) ->
x1 Chain Crush (Ice) ->
x1 Successive Ice Blast ->
x3 Blossom Blast (Ice)
Ice Blast Attacks
- x6 Successive Ice Blast
- x18 Blossom Blast (Ice)
- x1 Chain Crush (Ice)
Ice Blast Multiplier 6 × 6.85 = 41.118 × 1.96 = 35.286 × 3 ÷ 15 × 32.9 = 39.48
41.1 + 35.28 + 39.48 = 115.86
115.86x Ice Blast DMG Multiplier
Frost Surge
Ice Blast Rotation
x2 Successive Ice Blast ->
[Frost Surge activates] ->
x1 Ice Thorn ->
x1 Successive Ice Blast ->
x1 Ice Thorn ->
x1 Successive Ice Blast ->
x1 Ice Thorn ->
x1 Successive Ice Blast ->
x1 Chain Crush (Ice) ->
x1 Successive Ice Blast ->
[Frost Surge ends]
Ice Blast Attacks
- x6 Successive Ice Blast
- x3 Ice Thorn
- x1 Chain Crush (Ice)
Ice Blast Multiplier 6 × 6.85 = 41.13 × 9.1 = 27.3(5 × 3 + 3) ÷ 15 × 32.9 = 39.48
41.1 + 27.3 + 39.48 = 107.88
107.88x Ice Blast DMG Multiplier
So technically Frost Surge wins over Ice Lotus Chain from Elemental Surge activating a +12% Attack buff and Depths Blast's +60% Ice Blast DMG. However, this is only against single targets and if you're not being frozen.
TL-DR:
Frost Surge beats Ice Lotus Chain for heroes other than Justina against a single target only by stats.
still ILC got 0 penalty and much better AOE
also
when you say ''rotations with 5 Ice Blasts (the minimum amount for both builds to activate Chain Crush)''
You can't go wrong making an ILC build. Especially going to be better in mobbing content.
did you include ice spike?
that thing counted as 1 ice blast too, for frostbite chain stacks
so on ice surge you could get like, 4x ''real'' ice blast (with successive ice blast = 12 ice blasts) and 3x ice spikes for a total of 15 ice blasts = you can trigger ice chain on next melee uncharged attack
does sap count rifle parries?
for poor cringe gamers who don't have the heal perk in the green tree yet
or does the parry have a heal effect re renewed vigor? (or does it just trigger a temp deadeye to activate that perk)
can just go test in training
doesn't training have a self-heal?
only when ur hp reached 0
ah ty
also is deadeye build % remotely worth slotting for comfort acknowledging the catastrophic damage loss?
or is it just like, not remotely enough to be relevant
if for musket ppl still cooking
bow don't need i think
3x 2nd stage charged shots = deadeye already
yeah bow seems fairly solved but I'm missing too many important jades
Yeah.
(6 × 3 + 3) ÷ 15 × 32.9 = 46.06
This line accounts for it. Ice Thorns would occur before Successive Ice Blast. So it would be 4 Successive Ice Blasts + 3 Ice Thorns = 15 Ice Blast instances. You can follow up with a charged attack into to activate the next Ice Blast, followed by an uncharged attack to activate Chain Crush. Chain Crush also guarantees another Successive Ice Blast.
So technically it would do less since a Successive Ice Blast isn't accounted for
So really that line should be
(5 × 3 + 3) ÷ 15 × 32.9 = 39.48
i have no idea what those means lmfao but ok if you already include those ice spikes
just making sure
Basically the 5th Successive Ice Blast isn't considered since you'll want to activate it before Chain Crush
But yeah Ice Thorn = Ice Spike = Chill Spike. Just using the in-game term.
BLessign level 12 at stage 3 xd 😹
🎉 | Darklys / [EU] leveled up!
Muskets are much better for mobbing. Unfortunately even with Deadeye Rate Up, getting into Deadeye is painful if you're not using a high Elemental accumulation skill like Feria F
The issue is getting at least 2 opportunities to counter to boost up your Deadeye Build Rate
The time it takes to get 2 counters headshots with Thunderproof's lowered accumulation roof is significant, but you sack a lot of your damage as a result.
Thunderproof is only useful for initial build into Deadeye, once you're actually in Deadeye you will always pop a DT via Thunder Charge
I figured bow would be better for mobbbing re easier deadeye and building into blasts, interesting
So Thunderproof in essence would be dead once Deadeye is up
As far as Musket, here are the breakpoints for Deadeye Build Rate.
- Ctr = Counterstrike
Sorry let me rephrase that. Musket is better in mobbing situations where you can use Feria F to build up DT
not being able to dodge and the wonky sens makes musket feel so shoehorned into only dueling specific bosses
ah, fair. I didn't think about building dt to proc deadeye faster
Yeah they tried to make a turret build that forces you into Thunder Charge
Which is already clunky with its sliding forward with Skyrender Reload PLUS the counter animation
I mean when it works it's cool but not being able to defuse makes it pretty non-functional at the only think it would do wel?
It's hard to say. It's probably good in Enigma and Nirriti's.
Specifically Trios
but wouldn't fishing for counters be harder in trios?
Enigma because if you have a Frontliner, it doesn't really matter. The boss will always be spawning in the same place so you don't need to be moving.
That's the thing. You ignore Deadeye Build Rate and initial DT Counters before deadeye
You just make the entire Enigma run efficient
Make it so that the bosses keep spawning in the same place
So once Deadeye is up, you are literally a turret that does Skyrender Headshot > DT Counter from Thunder Charge > Counterattack/Skyrender Headshot > Repeat Ad Nauseum
And you do it perched in a safe place so boss doesn't aggro you
that's a good point, I hadn't considered ultra cheese
So you basically use the first 2 boss spawns as Deadeye build up
Then just stay there for the next 7 bosses and just keep blastin
Musket's a sniper essentially
For Yama's it's probably not going to be viable because the buildup takes too long and there's just too much risk
Bow will probably be more viable in Yama's
if the counter also counted as a defuse it would make a very solid bossing weapon
and cheap to build
There's still the crazy PC tech where you fly
Using Repair Walking and Counters to perfectly dodge everything
But I'm not even sure how they pulled that off, unless they removed it
Yerp this is Repair Walking
It still exists
I noticed it still does the back flip when you hit from mid-air
I mean only if the numbers are crazy - surely deadeye doesn't like, outdo the other standard stuff by THAT much?
I'll have to learn flight cheese I guess
The top 20 players in PvP NA constantly pull it off and since you need to swap to ranged pull it off, it's even easier to do
Hoo boi
Dark outdamaged an average Zippy player (myself) by a magnitude of 1 million
I had figured it was both mediocre and also janky ocmpared to top end stuff, which is why it was still under construction
so the continued work is "jank but worth it" - interesting
It's not technically janky
I got a duo run with John earlier
It just uses a lot of unexpected jades because it has limited support
the animation locks are pretty obnoxious idk
Was John also running Deadeye?
Granted we both made lots of mistakes and we probably need a trio to properly test
Or is that normal Ice Surge Justina?
He was running Surge Justina
whats yall level
I bet if someone like Xilenced who has KBM advantage and Repair Walk tech, he could maximize the potential damage
but still being competitive with meta lady goop is pretty big
77
holyyyy
You're not even running Tessa either
Why is it called repair walk?
im stuck at 53 what am i supposed to do to level up, nitri is so boring man @fierce light
I think it's like using a hot swap into a ranged weapon and doing some sort of movement that basically gives you iframes
Gotta trudge through lol
I don't think that was the strat I had in mind
ok which do u refer to spam haha
You'd have to ask @north lynx for some guidance on that tech, I'm a controller player so I can't even do the tech even if I tried
Nirriti's is most efficient
For now
i meant which difficulty or do all give same xp
not me pressing the warframe bullet jump bind >.>
All the same
or what is the difference between the 4
Only drops differ
Nightscream has all available drops
Legend is just for first time clear, season quest, and if you want to challenge yourself
Hard and Normal has same exp rates but significantly worse drop pool in terms of what's offered. The rate stays the same supposedly
Ah a fellow WF player
I enjoy mathing in that game too to make bad frames work like Baruuk
It's why I'm cooking on Deadeye
I ran through Nightscream till I got all the new jades. Then Hard.
gotcha, ty
But yeah, it looks like Musket will be great for Enigma. Then it will be viable for Nirriti's and Tempered Inferno.
baruuk is at least functional - you aren't cooking until you're on "replace mesa 4 with warcry and run muzzle flash" levels of chef
Lmaoooooo
I could make that work, but then I'd have to play solo so mobs don't instantly explode
By my teammates
I haven't played since the big reworks so idk if all my ultra jank tech still works - heat inherit nova was funny for a while
I redid my Trinity after rework. Over 2k energy max gives everyone 1k HP from her new passive, it's silly
But this is Showdown in Naraka not Warframe so steering back
Deadeye Musket will probably not be competitively viable for Yama's or Speedrun
But it probably can be used to complete Peak and Topaz
obnoxious that you can't bind multiple keys to the same function in naraka - a lot of weird tech would be very useful to double bind stuff
It's a good thing they gave musket to heroes with strong abilities ig
Will help build up the charge of the first Thunder Surge
assuming this is the same video I'm looking at, I gather we're not using it to fly b/c slow musket animation and are instead just using it to cancel animations?
Wouldn't be room to fly with Thunder Musket, but I could see it with Deadeye
yeah the video is just built around using it for double jump resets but the slow animation hang on musket doesn't seem to be long enough to enable that - I figure this is just for cancels to increase fire rate instead (re it being a dps conversation)
Gonna be disappointed if they don't cook a Curio up for Ranged Weapons
what's the official position on macros?
also I must be missing something b/c the tech I'm watching does not seem faster than just dash cancel
what am I missing, that's just normal dt parry stuff?
Yeah but I thought you had to use a melee weapon to activate it
Unless that was just in the beta
yeah rifle can parry that's why it's built into dt, afaik?
that's new re the new season
the attack at the end of the vid
Not the parry, the electric swords
that's thunder chain
I guess I'm looking at somethign totally different then - that just seems like normal rifle mechanics?
I'll have to test it
what
Thought the description of Thunder Chain mentioned an uncharged melee attack
do you even know what is a thunder chain
I was talking about the repair walk pc only tech
which afaik is just base mechanics and build independent
I don't know what a Repair Walk looks like
that's what I'm trying to figure out
Ask @north lynx
That's weird. Maybe should test. Maybe there's a translation error
It's a tech that lets you basically skywalk and ignore boss mechanics
Apparently very viable tech on Deadeye builds
isn't it just weapon swap airwalk tech
Where you just somehow float into the air and then ignore most of the attacks by the boss
I guess that might be what I saw from a CN vid
is it? do you have a clip or a sequence of inputs?
I think it is, but Xilenced was touting how it's even better because we don't need to swap back to melee
Should be tested though, maybe we have this in the live version
If we don't then the removal of this feature may be an oversight
so repair airwalk?
Hey, long time no see with a video where I directly talk to you guys.
If you have any questions related to the video, feel free to ask in the comments section.
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...
and I've found a video explaining exactly this and how it's used to airwalk - but rifle has enough animation lag that it holds you out of the dodge until it's too late to hold airtime. if xilenced is doing it I'm obviously missing an input here
yeah that video
but rifle's animation lag doesn't seem to let you float long enough - I'm trying to figure out what I'm missing and why it would be relevant for dps as compared to just dash cancel on the ground
lmao even if you could do that who tf want to play like this for 10 mins
You have to fire first on musket
Not very optimal
But doable!
ah ppl were touting it as your secret sauce - thanks for the clarification
Oh I mean it's just a float tech to ignore the cringe boss mechanics, like you ignore the new bosses ult, the sand wolves when she traps you, the gold focus stuff
It was good vs erie manticore too
also
Yeah that sounds like too much
Ranged is just easier
i think i know where the ghost hits on musket comes from
and get in uptime - I see now
Idk I can do it from muscle memory so it's no big deal cause I've already learned it for pvp
Repair walk is significantly easier than allot of the other airwalks
Don’t worry I doubt it’s doable on 60fps unless you want to give yourself a hand cramp
It is actually!
Repair walk is not barred to fps or ping thankfully
I'm not going to play Musket anyway, but the video I saw of it made it look simple, aside from the aiming.
The others kinda are tho
Sorta, people tell me you can wep swap air walk on any fps or ping
But I can't do it so
And unarmed float is tighter timing
So it’s just tight input timing then for once
Yupp for once. I have 60 to 100 fps in br and I do it all the time. Idk on controller it might be weird but
I saw a clip of someone shooting Skyrender Shots from the air repeatedly
You'd have to try it
Using Feria's ability to get more height
Yeah that’s the hand cramp part if you don’t have a pro controller with paddles on it lol
Tbh showdown was were I would practice it, in the pre setup lobbies
Do tell
The off center position maybe, alongside the weapon bloom.
that was what I thought - plus I'm rasonably sure that the weakspot hitbox gets occluded by arms and stuff
reasonably*
nvm it's not what i thought
also
can't seem to trigger thunder chain with just musket shots
prolly a beta thing only
No because its a poison build i didnt put anything with ice on it
Unfortunate. Probably thought it would be too strong
this happens in which stage?
some omens/bosses's attack could cause ur ice bar to increase also
Entire runs wether its the isles or yamas, holoroth, the bar is ice only not poison like id assume it 100% should be
I had a poison build before season change and it showed the poison bar
Ice meter? Like at the bottom left?
From standing in the Pestilent pools?
So where is the musket build I need it
🥺
I assume they mean this one
Yep that one is it
also
how about this classic tpull/counter build for musket lol
95% attack increase from souljades alone
can even ditch thunderproof for reawakening for another 35% attack
but gonna need to parry all 4 divine thunders
Honestly could work. It'll have a slow start, but once you get Deadeye up, it shouldn't be hard to manage.
Justina gets a skill reset on her f when frozen, and you can get skill cd as a stat.
yeah during deadeye it procs divine thunder in 3 headshots/weakpoint shots if you don't run thunder wielding
thus maintain spring's call and reawakening dmg boost
130% attack boost from soul jades alone
not really slow start if you consider feria can stack up thunder bar super quick with her F
so you go in, F, then shoot
You use a repair to cancel a dodge animation midair so you can reset the jump
Whoa
You can get 2 Counterstrikes off in 1 Thunder Counter with this build
Yeah you parry CA dodge parry CA
nah don't need to
I do it in yamas when I have sheer momentum
if you run thunderproof
can just parry shoot parry
if you don't run thunderproof but go for reawakening gonna need to stay still after parried 1st divine thunder, fire rate will be lower but that 35% dmg boost is something
Doesn't CA do more? Why wouldn't you do it
Can confirm Thunder Chain doesn't work for Musket
Ig it depends on how many shots in an allotted time you can do in comparison to parry ca dodge parry ca?
And if that's more
But the ca should just be more
what ca?
Counterattack
wdym
parry
i'm on musket what counterattack
anyone able to solo nightscream windswept atm?
I have, so has Dark
which char?
zipin best for solo?
Idk. She's probably good tho yeah
i got it to the wolf phase 40%
and then i just got grabbed by the wolf boss
and oneshotted
@fierce light honestly i think this classic tcounter springcall build is the strongest musket build lol
Probably so. Her Ultimate pretty much makes you invincible with how much it heals.
atk , dmg to boss , weapon dmg, divine thunder ? no rare stats interesting
no dthunder dmg, tpull tcounter are there just to active spring's call/reawakening dmg boost
attk dmg to boss ranged weapon dmg
Yeah probably so. Think it's possible to have Spring's Call up constantly.
yeah ik
Possibly Valda since her Skill is decent and her Ultimate is better
afaik faeria if you're running any kind of DT to farm thundershock with her f
can't believe u guys didn't think of it lmao
well if i dont have 1m silk in game
better work overtime irl lol
for that nunnie
lol this time it gonna be much harder than last time to win the bid
since the number of players who got 1m+ silk increased alot
thanks to their previous events
mhmm
Is there any particular mission that's efficient to run for Showdown levels or just any?
any as long as you spend your fatigue
Gotcha
i can solo ruins legend
Still adjusting to coming back to Showdown, the changes are a bit weird
spring call + scarlet guanyin even better
but i cant do nightscream waste wtf
I was used to it scaling by your souljade level
can Frostbite Surge suitable for any hero ?
Well I was thinking along the lines of maximizing Counterstrikes since they hit 23% harder than Skyrender Shots.
They made it simpler tbh. No more having to find tricks to get the most Souljades to level faster. Now you just run what you want since they have essentially the same pay out. If you're running boosters though, lower fatigue missions will consume them faster.
yo should i wait more to change my build
What build did you have
the old meta lotus ice
Then you can move on to Ice Lotus Chain no problem
Just replaces 2 jades
appriciate
@north lynx hi bro
would you say the bombing jade for flying knive is still op in pvp(solo)?
Still gotta grind the same mission over and over for a specific souljade though?
hi dark
Yeah, that process hasn't changed. But you're no longer held back by focusing Sense Levels the first couple weeks.
Hey
I never really had much issue getting my souljades upgraded but we'll see how this works out
Does seem like there's more of an emphasis on getting those counter windows down though
Probably Ruins till I hit 81
nightscream difficulty solo?
nightscraem ruins seems pretty easy atm
just a lil longer than hard difficutly
Yeah it's still very good
Yeah, better drop pool, but takes longer.
weird, my skyrender shots does more damage
Don't have on Thunder Smash?
oh that
hi guys is it scorching build not working anymore?
It still works, it just got nerfed.
thinking of decontruct them to get flux shard lol
now thunder chain build or ice build better?
Ice build for most since Thunder Surge can be unsafe for melee.
Tianhai would like Thunder Surge though
arhhhh
i got thunder chain jade dont have ice chain souljade
so scorching build jz can delete?
I'd wait till you get all the new jades you need at least
oh okok it takes me so long to get scorching build
How do you deconstruct to get flux shards?
Is thundrrshock surge viable on every character? Hard to play? Is there a hybrid version like ice lotus chain? @fierce light
i missed so much
Sorry for all the questions 😅
not even funny
Damn where u been it? Never see u on
i got this great new job lol, just been taking so much time
That's what's up, congrats dude.
i log on i see i made top 5 yamas last season so that was pretty sick haha
can someone tell me whats [deadeye build rate] max value roll?
couldnt quite catch up with the goats @fierce light and @twin ledge
lol
but it was hella fun trying
10% iirc
It's best on Tianhai/Viper off the top of my head. It does have a risky playstyle of repetitive Counterstrikes, but not reliant on Moderation like Ice builds.
As far as hybrid builds though, I don't think so. At most you could replace Thunderproof with something. Thunder Musket would probably be better.
okay thanks, trying to reroll a rare into normal stat 
oof
For in general use for all characters would y recommend it or stick w thunder lotus counter?
Ice Lotus Chain is so easy to use
I want to make a thunder build tho lol
getting into thunder surge then just counter > counter attack > counter > counterattack...
it's dumb ah
and so clunky
As far as Thunder goes, they went the route of extending the counters rather than helping its charge time
Ice still meta.
All while nerfing burn so that thunder never has a chance

At least the musket build is cool
And yeah valda is the best, just because her f doesn't require you to be near the boss like ferias, and better ult
Dang playing that S6 music gives me nostalgia
Last Wednesday
It's almost fatigue reset wdym
77 is pretty much like reaching 1100 the first week from 700
oh word, i havent played much it looked a lil confusing
Damn sucks that thunder sucks or is clunky lol. It has so much potential and is super cool
They need to make a jade like the ring from ruins that adds those 6 Xtra attacks after a counter attack
Best bet is using Musket or Tianhai for Thunder
Yeah you get the rock first then Inferno hero
Yeah ~10-15% Deadeye Build Rate seems to be the sweet spot for Bow.
What are nunnies ? 
nunchucks

with every new build you made, how did you figure it out
im curious
It's a matter of figuring out the core of a build's damage and finding what synergizes with it best Vertically. For Ice Build for example, it wants to do Ice Blast DMG.
- Frostbite Chain, Elemental Lotus + Ghastbloom and Successive Ice Blast all provide additional multipliers to Ice Blast DMG.
- Element Surge & Frozen Blast serve to provide alternative multipliers to increase its DPS.
-
- Element Surge Ice-Wielding increases accumulation rate, multiplying the proc rate.
-
- Frozen Blast reduces the cooldown of Ice Blast, further multiplying the possible activation rate.
If there's no further way to scale Vertically, then I look for the best Horizontal option.
why i can't change aerial rend element in training room
Weird, should be a toggle at the top
even when i checked this it's still ice
i used to prefer thunder builds before showdown season was a thing, then I tried ice builds and never turned back

You unequip and equip it back on?
yes
Weird
meh
thunder is cool
@hidden creek @quaint girder so I did some more test runs with John & Gab:
-# Gab was trolling with their build.
This is with John missing 2 Windfalls from Frost Surge, but otherwise maxed stats. And me with about 50% of the Attributes I need.
Souljades
- Backfire, Desperation, Element Surge, Craftmanship, Toxic Arrows, & Scattershot Enhance.
so bow op?
btw the thunder surge build sucks on literally everyone
maybe monk ok but idc bout monk
Even with Musket?
Oh gotcha
- thunder element surge: give u just 10% attack increase and 40% dthunder dmg ADDITIVELY, if u run 2x wf on each jade that's 360% thunder dmg, +40% it's 400 which means only 10% dthunder dmg increase
- thunder charge: allows you to proc dthunder with 1 counterattack during thunder surge, but you only get 1 dthunder and you need 6 of it to proc thunder chain
it's like thunder charge and thunder chain was made against eachother
Well regular Thunder Counter is kinda overkill for it
4 Thunder Counter + 1 Divine Thunder
So you're pretty much always over shooting it
But yeah it probably is quicker overall.
idk if this is possible
but like
if you can make a rotation
that include 1 divine thunder + 4 thunder counter + 1 divine thunder
that's 6 instances of divine thunder dmg dealt
= thunder chain on next melee uncharged
Unlikely







