#👾┃showdown
1 messages · Page 14 of 1
alright thank youu
one last question: why ice/ poison wielding? does it depent on the hero? wouldnt thunder make more sense because yk THUNDERpull, counter etc? xd
0-600 I did Enigma, 600+ I did the event.
The build's focus is on canceling the Thunder Counter to get Scorching off. So Divine Thunder DMG is the least of your concerns. Furthermore, the more Thunder-Wielding you have, the slower it builds up.
how long have you not recasted anything? :o
2nd week now.
Well 1.5 weeks, cause I finished my Thunder Scorch halfway through.
wow!
ah okay and so do i use ice or poison wielding?
wow congrats!
Thankyou... Great!!! I am at 1005, was little upset as I was not getting enough fragments ...
Now I will farm at the event .. new hope found ✨
Ice, cause there's no benefit of using Poison in the Potential for Hydroflare.
thank you! :D
I pretty much got a better Poison Souljade for all of them in the set. Granted I made my first Poison set with terrible %'s (all around 10-30% of max). So I can convert those later to beef up my Poison build.
Is the current demonkilling event good for souljade farming? For salvaging said souljades?
It's a bit tough to say. It's certainly worse for Crystals, since it's hard capped at 1 per 15 fatigue (vs Nirriti's Ruins who can get 8+ from 45 fatigue). It's also worse at Souljade Fragments than Enigma Domain.
I'd mainly recommend it for farming for high attribute % rolls.
Thx! Yeah for crystal it is definitely bad but Last week my typical nirriti rewards were on normal fatigue between 1 gold+3 purple to 0-1 purple, for 45 fatigue. Plus this game mode takes like half-1 minute to complete (+ loading screens) so I wondered.
Enigma is so nice (when I get more than 1-2 golden souljade at 150% reward with potion), but alas it is limited bc of rune keys.
Thankfully with the last couple of quench crystals I was able to fix the %s of most of my frequently used souljades 🫠
so do i scrap this? dont wanna do something shitty haha
and maybe i should have waited with imbueing the 4th substat?
The event is also good for restocking on Rune Keys.
I wouldn't, you have two high % Attributes (Attack = 75% & Increase DMG to Boss = 96%).
Can reroll it for either a max attribute or a rare that you want.
so what do i do with it, try getting a good 4th one and then value recast? what would be a good 4th one? do i need a rare one?
reroll the rare attribute into a max value attribute
then reroll the defuse trigger recovery into a rare stat
do i automativally get a max value for rerolling?
not automatically
but you have a chance
w/o needing to do value recast
yeah
or the rare that you wanted
that good? xd
can i show max value somehow?
hover your mouse over a jade
then press alt
then you gotta remember them lol
or make a list yourself
kk haha
doesnt it loose the max value when i reroll again?
no
for example if you got a 200 armor stat (max value)
when you reroll that attribute to health it gonna be 15%
okay so values dont change at all when recasting?
yes
ooooh
with the only exception of rare attribute recasting
reroll a rare have a chance to be... whatever
from lowest to highest value attribute, or another rare (with the condition of it being the only rare attribute of the jade)
but like if i have a low stat souldjade i shouldnt even try rerolling
i never knew that xd
you should, if you're aiming for a rare
yeah but i mean if im trying to build a good jade for my build i should start with one that has good stats already
yes
you should get a jade with at least 2 high value stats to even begin rerolling
which is maxed, or close to max, like 80% and up
for example, this one
what i gonna do now is i gonna reroll the rage/dmg stat, aiming for a rare
okay got it
and in the process, if i reached the roll pity w/o getting a rare (which mean i can choose what the next opt gonna be)
i'll reroll the HP into attack
then keep rerolling the rage/dmg for a rare attribute
and if u get a rare one?
yeah but if it isnt the one u want u just reroll
you have to take it first
yeah
then if it's not my desired rare i'll reroll later
to a maxed value attribute
then repeat the process
do u even use value recast?
sometimes
but is shitty?
but try to avoid it
god know hm it gonna takes to even increase a 4.5% dmg to boss to 5%
i think i did like 200 value recast it still couldn't reach 5%
damn
kk
one thing i sill dont get
why is health important?
i remember in earlier seasons u never wanted health
health is important on burn/hydroflare based builds only
just attack and damage etc
bcoz of this potential
why though? cause ur dying easly
ah so cause of potential tree?
yeah
yw
Anyone can help me with buried giant normal , ive no idea whats going on. 
I still have not gotten the useless rock and the red, i always play with viper ning
any tips or tricks please?
Do i need to kill all bosses. Or just kill some quick, quit, then repeat?
I mean if you can clear all bosses in less than 10 minutes or around 10, why not clear it all, it does give more souljades per fatigue spent and time consumed
but if you can't, and you're still raising your sense, they say, the first 3 bosses is enough and just quit
which is stronger generally? mod poison or poison fang?
which is stronger for bosses?
Well i could do it under 10 min. But last time i did it, the reward not significantly better, just much more busy work 
yeah, i think the purple and gold jades don't increase just the blues, i get tons of them i think after i finish all of em
To get the most out of your Rune Keys, I'd say kill as many as you can
Alright, the problem is keys for sure
Legendary Rune Keys increase the quantity of jades the user gets even more
is this just the normal stages? I randomly did 3/5 and cant finish it
yk the ice map on top left
holoroth, the only boss there is matron
also it seems like suffer no demon scales with sense lv but the drops remain the same?
cuz i tried with my viper thats like 800 smt and clear speed is basically the same as my tarka thats 1027
wdym
you're saying it ''scales with sense level'' but then saying ''clear speed is the same between 800 and 1027 sense''
so what are you trying to say 
Yeah believe it says somewhere that it's not affected by sense
Only difference would be the change in your base attack
Probably the fastest I've capped out my fatigue in a while
The poison one is so satisfying
thank you! I haven't done anything there lol, only do event stage to farm up my sense lvl, just started a week ago
Just got a souljade that had [scorching] right away, without recasting. First time ever.
I didn't even know that was possible
wwait but you only get 1 curved crystal per run, it's not fatigue proficient for carved crystal farming though
is it?
Question:
For the Thunderpull / Scorching Build, what would be a better replacement for Copperward if i want to play safer, would it be Defuse-Raging Flame or Incineration? or do you guys have a different suggestion.
is farming Suffer No Demon effective in terms of shards/hour? I feel like I spend more time on getting in/out of the game then on clearing the level itself.
I thought so as well, but then Cyan Fang with [scorching] dropped in Suffer no Demon so now I'm excited
still need to push to 2400 fatigue though if you are min-maxing your jade stats.
unless you already done so, then yeah. lol
still need ye so will try
im still getting decent drop at topaz enigma using normal keys currently at 100% drop reward.
lesser carved crystal vs Niritti, but im currently out of souljade fragments for recasting. so need to farm epic/legendary jades to deconstruct.
weird gonna try more
I’ve been struggling to unlock this anima ring. Is there a way to make it appear more likely?
I know you can increase your chances of getting avarice by getting money type anime rings in the beginning so was wondering if theres a certain way for this ring too
but you unlocked it already?
No this is just a cropped image of a screenshot i took
oh so you don't know?
Nope
Not touching grass this weekend so im up for the challenge
Special thanks to Zhuqi on the official discord for sharing the method.
Source Video: https://www.youtube.com/watch?v=wsb8w8q0VAo
I apologize for the poor audio quality, looks like my mic is going bad again. I added subtitles to help alleviate it.
OK TYSM!
odds of getting lost seem low af now tho so gl with that bro
Oh yh im cooked xD
No it's not. It's mainly if you plan on building a Poison set so you can stock up on good Souljades
bruh i just got the room today and didn't know about the wall
anyway what happens when u get 2 windfull to the stats
Only appears in nightscream and higher now yikes
I got it so many times last season but didn't know how to get the jade lmaoo missed chance
ah that explains why i havent seen it much, havent done much aside normal since we even got the chests
I can't even complete nightscream solo 🤭 had someone help me in trios bless
The chance of getting the room once you get the curse seems noticeably higher though
just got it lol, it was annoying that it only opens with the charging attack
Why none complaining about this shit drop?
Only 150% rewards are good . other rewards are dog shit this week
It takes a lot of hits to break. It'll make a distinct sound whenever it hits it.
Yeah i think they're still experimenting with drop rates
oh i see
I barely did 1110 fatigue Now im done with this shit
I'll try next week
Playing enigma topz with gold keys and its giving me 6-7 normal jades (100% )
Other than thunder scorch, which build fit Kurumi
poison, classic thunder counter, or even classic hydroflare
Cyan fang poison wielding great with kurumi
Builds up poison fast
Thunder counter probably higher dps though
luck in naraka
Guys is it for real 120 needed or again wrong on xbox like 20k-dmg-shot challenge??
It kinda doesn't make sense
🎉 | SchattenBlitz leveled up!
120 needed
it's just 60 runs
how much difference does sense level make for paragon
i'm about 10 levels down to paragon 1 and since i'm fairly new to showdown i'm not sure if i'll get basically one shot either way if i mess up
alot
It'll convert to 6k when you hit it.
any good build in showdown for Feria ?
Standard Thunder Build vs Poison Fang Build (on Kurumi)
Standard Thunder
- Souljades
Thunderpull, Thunder Counter, Thunderproof, Sub-Zero Seal, Ice Break, Spring's Call
- Attributes
Divine Thunder DMG +30%,
Attack +4%,
[Windfall],
[Windfall]
Poison Fang
- Souljades
Noxious Blast, Pestilent Pool, Infectious Touch, Miasma Drive, Cyan Fang · Poison-Wielding, Defuse · Solidification
- Attributes
Attack +4%,
Increase DMG to Boss +5%,
[Windfall],
[Windfall]
There's a surprisingly big gap between Thunder and Poison Build even at max Attributes.
Is using those green boxes the only way to get extra atrib?
yes
That’s kinda dumb
It's slower than before to get 4-Slots, but you're no longer locked to 3-Slots in search of a Rare Attribute.
Ah Arcane Thunder? Nice
Yeah XD
Oh you're running the Thunder Scorch Mod build
Lmao
We need another Hero with a strong ability. Viper hogging all the good builds.
Viper and Tariki are the only hero’s that benefit from their weapon to get thunder in thunder scorch build,other hero’s need to use the fist (punching or slapping) technique to get ur thunder XD
And Tumlech and Toto with Aerial weapons jade as well
Bout other wise this XD
Yeah slap has some pretty high base dps so it can build it rather quickly.
why poison blast not a higher priority
On the graph there, you can see that Element Damage makes up a pretty small percentage of your total damage. Toxin Blast isn't considered Elemental Damage, so Poison Blast DMG ends up being not worth it.
oh i thought it did as i saw the toxin blast dmg was increasing
thx i'll focus on attack then
What would be the 3rd trait to target instead of double windfall?
Then you'd want Poison Blast DMG (better for mobbing) or Melee Weapon DMG (better for bossing).
double wind is 10 --> 17.5 or 20
Wooooooowzzzzaaaa
I’m ready
Does anyone know what the find conditions for the secret anima rings Inferno Hero, Divine Army from the Sky and Useless Rock are? I can't find them or any info on them I want to assume it's all the attack tree for at least the first 2
Divine Army from the Sky
- Get the Lost curse on Nightscream or Legend difficulty.
- Lure Mountain Ghost to the corner that sticks out and have him hit the wall until it breaks.
- There will be an item on the ground to pick up.
Useless Rock
- Random chance it will appear in Nirriti Codex while playing Viper Ning, Temulch, Tarka Ji or Matari.
Inferno Hero
- Random chance of appearing when you have Useless Rock in your inventory.
Holy thank you! I never would have figured those out haha
Disappointed!!! drop rate tooooooo bad 😔
Not sure why they messing up with drop rates!
yoto can get useless rock too right?
Hasn't been confirmed yet.
is poison fang doesn't need poison blast dmg bonus?
@frosty dagger
oh damn
.. thanks sirr
Can anyone carry me showdown nightmare?
Nah i definitely have to build this freaking scorching build, I mean look at the dmg 😭 best for bossing
Not me doing bosses with poison build

is this for thunder scorching?
No thunder shorch use hydro flare potential build
Oh Okhy
@fierce light @hidden creek @short meadow so do you have to get the useless rock in an early stage to get the red secret? like in 1 match?
i am still looking for the red secret xD
yes you need useless rock early then after next zone there is a chance to get red ring
you will get rock in 11 zone mybe
there is a chance to get red on 12/13 zone
i have gotten rock in zone 1
multiple times
and red one never shows up
i am with ning 😦
I also don't get rings because someone said, i am not supposed to get 4/12 combo rings to get the red

is it true?
I have no idea about this to be honest
you still got it even though you took the powerup rings?
All of my friends got rock on 11th and got red on 12/13th
I always go with full hydrofire ring
Also where are you farming this?
No idea if they changed or smthing
Hard is best tbh
Yeah
hope one day it shows up...
Its all about luck
Not true I got 4/12 for Elemental on Pre Stage, then got Useless rock on 2. stage. Got it in Normal and Nighstcream so far. (All during latest patch)
thank you
best hero clear Nirrit Legend?
I'd say any hero except matari
I just played normally and got it, don't think it's affected by your rings. Also got it while farming Normal difficulty a couple of times, but that was before they adjusted it's appearance rate.
me personaly would be Tarka he is good with any anima ring you choose (except maybe yin yang anima)
Kurumi, Wuchen or Viper Ning.
Takeda best solo
No
Best duo/trio
With Kurumi
They are lore-connected after all
Tarka is best for farming Normal/Hard, but for Legend not really.
Who’s tarka
Oh I misread that lmao
Wish they would bring him in, he was my main when I did play PvP.
good luck building that XD
🎉 | NotToxic[EU] leveled up!
That's the Thunder Scorching Mod build. Even more particular.
Honestly would be so cool
But I wonder what his skills would be like
Could make it do lot of Aegis Damage when used against a focus attack
Or damage in general. It should be stronger than Viper's and Feria's ability to be any good
Personally, I'm waiting Justina. Maybe they'll introduce her into PvE before I die of old age, but it's not certain.

She will get dagger mybe
No, no, no. According to history of game world, she's use sword like Viper, even has personal long sword.
Lets see lol
I saw justina using dagger on Hero assmble
It's also funny that the chamber of justice fights have her among bots. It's kind of like PvE content and she's the only one among the participants who isn't in that mode yet.
who knows if they put same thing on main hero
Yes and she got dagger
If so, hope they finally buff Dagger, or she's going to be the worst hero.
I dont understand why they made purple atk on dagger
The right click charge atk . its so cringe
Yeah it's pretty pointless
It would just be most stupid moment possible, giving character an uncharacteristic weapon. Moment Justina has clear image as swordsman.
You cant even dodge or move during this atk
Hope they give her heng sword
So my grandchild will play PvE with shayol
I'm happy for him.
You can dodge cancel out of it. Unless they removed it, cause it used to be a combo in PvP
Still not worth using cause the damage is bad
yeah its kinda different compare to PvE and PvP
dagger is a good tier weapon on PvP tho
Also doesn't help that it's hitbox is so small that you can whiff bosses with a lot of its attacks
I'm six years older. That's okay, maybe we'll get PvE season without new hero, I wouldn't be surprised. I'd be even less surprised if it was Kylin. And I wouldn't be surprised at all if current imbalanced build continues to take down bosses as mobs and beyond.

They're probably going to remove Water and Fire Raged
That would be bad.
Build would still be good though
Is there any tips you guys can give me about defuse/ counter? I can 90% dash away an atack with shift but with defuse/counter I'm always too slow, is it because I was in another animation or I need to react before the attack is right on my face?
https://www.youtube.com/watch?v=rQaoddU4Lo4
this video do give me some thought about it, just wanna make sure since I'm a new player
The start of a new challenge. Seeing how hard it would be to beat all the bosses with strictly defuses and counterstrikes.
- should I always start a combo with defuse? since I'm using defuse solidification
you said it yourself, you're being slow with it, so next time do it abit earlier
That video was before the changes to Defuse Solve, so the positioning and timing may be a bit different. But yeah with Defuse Solidification you want to try to Defuse at least once every 15 seconds. When the boss is being aggro, it's generally a good idea to go for Defuses for the big Aegis damage as well.
Is there a pattern to the next hero to be included in showdown? Based on pvp hero release?
no
I'm practicing this right now, just go in Yama's Abyss and try to learn the boss' move set and react tbf If I cant counter or defuse at all I have no chance to pass this rank, practice make perfect 
I downloaded Naraka to play BR with my friend but ended up just playing Showdown the most, been a couple weeks now but with the event being super convenient ended up grinding to 1010 and Paragon 1, it's a shame the game isn't as promoted as it could be cos having a game within a game is usually always a good thing, Showdown supremacy, Showdown great, Showdown updates soon plsthx 
Yoto Hime broke the pattern iirc, before it was released in the order they appear in the heroes tab.
Yeah it's nice that Yama's gives a chance to practice against bosses without the constant loading screens. Just wish it displayed the enemies on each stage from the menu.
Sorta like this
is this part of the change and do u get it too, defuse neutralize the attack but doesn't trigger it (the click) if i do it abit late or just in time of the attack, it has to be very early to trigger properly
There's always been a delay, especially for Defuse Solve. If you use it as soon as an attack hits you, the initial iframe will ignore it (that's why it consumes stamina cause it has that iframe). Then after that iframe is the Defuse window.
that totally make sense then
Whenever you roll an attribute to a new one, it has a chance of being a rare attribute. There are 3 and scorching is one of them.
It’s very rare though and getting one can take many many rerolls.
Rolling these is a very end-game thing to do
ah i cant send screenshots
You’ll need to talk in the discord more 
Hey dark, is the enigma peak portion in ur guide still up to date
The rewards are out dated, but the strategy is the same.
Percentages the same?
Yes.
how exactly does windfall work?
🎉 | Lumio leveled up!
It increases the non-rare stats on the souljade by the indicated %, like at 50% +4 attack becomes +6.
What game is this,it look nice
Wuthering Waves
heey, is here a way i can farm soul jades for lvling up them faster? because i'm just trying to finish the journey's dawn and it's literally taking forever 
Suffer No Demon is the fastest right now. Particularly if you run it with anyone that has an Elemental build.
oh yeah i had no one to play with so i cleared the challenge one alone because it says that the max sense of dropped jades is 1010
but all i got is a couple of 750~ jades lol idk maybe i got it wrong
It won't drop jades all the way at max right away. It usually goes up by 2-3 Sense Levels per run.

ty anyway! time for grinding i guess lol
It take me a week to go from 700 to 1000 (farming for substats right now), just spam Tarka Ji (whatever lvl you have) with first stage of Suffer No Demon since he can spam skill with his ult
second stage need to kill mobs for explode so it is not as fast if you are new
- if you are in SEA I can join in... 6-7 hrs
check your inventory for x2 drop x2 fatigue too for faster farming
I think it is a yellow bottle
Why do I need Ice blessings on Thunder hydrofire?
oh dang thanks that's a lot of advices
i just need to go from 750 to about 800
so i hope it'll take me less time haha
To proc thunder counter faster
So ice blessings make thunder proc faster?
Yes because thunder wielding makes the elemental accumulation slower
THis is why my thunder proc is slower than others
I have 4ice and 2 thunder blessings
Yeah change it prontooooo
Okhy
What’s the scorching hydroflare potential
Is it just the same as the hydroflare one?
yes
Thanks. Also anyone else getting kicked out of games early?
They just took my fatigue potion too
Yama is a fukin joke . Paragon 2 with 4 phases of the guy that just randomly grabs you....but OH WAIT if you have thunder scorch build you dont have to worry about shi cuz you just 2 tap bosses ||TOTALLY FAIR RIGHT|| No skill and literally no point in even trying for leaderboards when you have people stacked with triple rares on every jade ||All while completed things in under a minute while everyone else is atleast double or triple the time||........ This is why its so hard to get people into this game mode and why its dying/dead.
well I mean you are not gonna compete for leaderboard if you aren't stacked 
Standard hydroflare clears that pretty fast even at 0 scorching, obviously better build should have better times so that cant be that surprising
🎉 | El Chapo Blu leveled up!
Yeah Omnious Rock attacks a lot, so Standard Hydroflare can put out some decent numbers. Also his extra hands turn sandy when he's prepping for a grab so you can defuse those. Other than that it comes down to learning the pattern of the grabs. Triple rares are also just less effective than two rares with Attack and Health.
it actually takes more skill to clear it with thunder scorch than hydroflare xd
I had that issue a week or so ago
Nirriti kept kicking me out as if I had lost
when I had never even died once
in fact im pretty sure thunder scorch is the highest skill build we have right now
what would you say is the best build for noobs
I am so bad at learning the timings, stuck on paragon 2 as well
hydroflare?
i think poison build probably
especially if u have cyan fang on viper
u just spam leftclick till everything dies
even with absolutely 0 stats
oh ye I have that but still struggling
her difuse is difficult for me because I got used to wuchen and feria's
it clears rly fast
I have 50% moderation and lvl 4 scorching on it
u dont really have to defuse much on that build
Dodging it is then xD the bosses on paragon 2 kill me in under a minute
hydroflare is not too hard too as long as u dont take copper ward
but u have to learn to defuse well
takes time to learn all boss patterns
especially eerie bosses 😭
hmm if u wanna clear yama
idk how viable poison is there
hydroflare is prolly easiest to clear it with
I'll give it a shot
u can keep safety with defuse recovery
hydroflare is good with wuchen right?
its kinda iffy with wuchen
his defuse throws him too far back
so its hard to apply soak
but feria for instance should be great
her defuse is really nice if u are struggling in general
its easy to trigger and offers option to chain defuses
This is the biggest cope I have ever seen.
You end the boss fight in 1 minute there fore you dont have to actually go thru the stages like anyone else.
bruh the boss healthbar has hardcap
once he reaches 50% hp he goes next stage
u cant do anything about it
same first dr octopus phase
oh no you cant defeat it as fast as the other stages wahhhhh
if it was possible to kill first stage and skip everything
u;d see times like 15 sec or something
I meant go thru the stages as in a ctually have to fight the boss
not do one fukin counter n go to the next stage
i mean it sounds like u never even tried this build
i played both hydro and thunder on paragon 2
literally first try did it with quite good time on hydro
with thunder it was problematic
it has better potential for fastest clear time, yes
Oh ok
but u have to play perfectly
not sure if u noticed but standing like 5 sec parrying thunders twice is quite a luxury against eerie bosses
also u miss important point
the build damage output is almost 0 outside of counters
so if boss interrupts ur thunder parries
or doesnt release many blues
u do nothing
Oh no
God forbid you might actually have to fight the boss as intended
instead of clearing it in a minute
wahhh
i mean normal hydroflare also clears it in 1minute with some seconds
so like
idk whats ur point xd
ur point is thunder scorch requires no skill, which is just straight up dumb
its hardest build rn im pretty sure. yes sure its most op also
LOL keep huffin that copium
i mean i played hydroflare and skyfire entire last season
they are really not very complicated
please tell me more
once u learn boss patterns to defuse u are gucci
i mean its clear u never played the build, u just hate it coz its OP
which is fair, u can hate its op
but its not easy to play
also was funny how u complain about triple rares on jades xd
its worse than double rares
Thunder Scorch is the hardest build to use right now I agree. Especially if you don't have any healing attributes. You're slowly going to chip your Health down between the Incineration procs and the Divine Thunders you don't counter. Pretty much one mistake or greediness will get you killed.
technically best output is to have 3x scorching on one jade with 15% hp, 4x with 2 windfall, hp 15% and atk 4%, and last jade with 1 windfall 1 scorching 15% hp
though i saw one guy in EU use arcane thunder with 3 x moderation on top of other rares
im not sure how good is this but maybe its secret metabreaker?
Yeah Thunder Scorch Mod is probably the top build
But only if you're aggro enough for it
arcane thunder builds meter quite decently
but he uses this build
on all characters
thats interesting
he is top1 on all chars rn
except viper last i checked
someone beat him
guess when i get moderation on my next shard
You don't want more than 3 rares on a single jade generally. Want Attack & Health on all of them cause they end up being roughly the same damage increase when you account for Diminishing Returns and non-Burn damage.
im not gonna complain
i did some calculation
its worth on 1 jade
3x scorching
u get 157.5% total hp and 38% attack
as opposed to 150% hp and 40% attack normally
7.5% hp should outperform 2% attack
nothing secret about it, it's just bcoz he gonna use it on mod poison build also
so just 3 mod on arcane thunder for both thunderscorching build and poison mod build, the rest he gonna dump into windfall
i mean its not really secret but its interesting he uses it on every char
and has best times with it
well i mean it's not necessary to be bcoz of that 3 mod jade
maybe in actual calculation it won't bring better dps compare to standard thunder scorch setup, it's just that he's good
and his other jades are good
or even top notch
i kinda wonder what i am missing in current stage with matron
i think something like 1:15 or so seems realistic
but less than that dunno
i can kill first stage in about 15 sec or so with right setup
but the ultimate of 2nd stage wastes so much time
someone posted a vid less than 1:15 above
0:59 with yueshan damn
oh, looks like i have too low stats
i need 4 scorchings to kill first phase
he can do in 3
he has every jade 15% hp 4% attack
2 mods
well one jade is
200 counter recovery
with 15% hp
ok i got it now i think
though on feria i still dont know
he used overcomer to trigger full meter quickly
looks like everyone is taking 200 parry recovery and that's it
on feria the boss starts fight before u can build up full meter
shooting during ultimate seems key also
this is some good ideas ngl
the top 1 feria guy has 1.09
with these jades
not even copper ward
kinda crazy
i'm guessing 75% mod too?
yes
ye but i dont think in course of minute u can even break aegis
yeah idk
It nets you around a 1% increase in Burn DMG, however, when you account for non-Burn DMG it ends up being a net loss.
i dont quite get it
if 7.5% hp < 2% attack
then why we dont prioritize attack in general?
also isnt non-burn dmg like idk
5% of total output in thunderscorch?
For example, based off this video and the stats on the 3 Scorching 1 Souljade build, Burn DMG makes up ~90% of your damage output on Thunder Scorch build:
https://media.discordapp.net/attachments/1266668634609025076/1289746921594032161/Untitled_video_-_Made_with_Clipchamp_10.mp4?ex=670526ac&is=6703d52c&hm=716880384869b22ce0f0e80077a6d13a441f378453da33f5555f613bed12899e&
Main issue is that HP has a lot of Diminishing Returns cause you can get so much of it compared to Attack.
yeah so 1% extra burn dmg
would be better
u would need at least 10% non-burn dmg to offset it
i mean net bonus from stats
like i would need to buff non burn dmg by 10% at least
to match 1% burn dmg increase
I have 3 windfalls on thundercounter /3 windfalls on thunderproof and did some comparison
With 8 windfalls in total and 360 atk tou deal 6k dmg by clearing hydro flare alone vs 6.7k with 400atk
the way i see
the 3x scorching option
we gain 4.5% burn dmg extra
which is 1.8% overall burn dmg increase
meanwhile 2% attack extra is 1% overall damage more or less
so essentially we get extra 0.8% burn dmg
at expense of 1% non burn dmg
so essentially 0.7% overall dmg vs about 0.1% overall damage
if we use the 90/10 ratio
Why do you want this 3 scorching option so badly ?
The way you’re going with this you’d need 9 or 10 windfalls to contend with someone who’s on 8
its just theoretical for max dmg
rn im not even close anyway
i have 7 rares rn on thunder scorch
4 scorch 3 windfall
so its quite a long time until i get there
Well from what i see you could still go for 1 single 3 rare attribute jade
But you’d have to compensate with 1 more windfall
More than 1 and you’ll lose too much attack
if i added 1 more
could be pretty nice
but still it will be only worth once I max out rares everywhere
Yeah that too
rn its much more worth to remove defuse recovery for more windfalls
I ended up switching to 1 windfall to max attack
If you’re only using the build for Yama yes you could since you can heal in between phases
i mean the build is not really all that useful if you think about it
u can farm enigma
and speedrun
and yama
thats all
enigma is too easy anyway
and for speedrun, well if u want best time, u need perfect run too
Yeah but if you remove recovery and play anything other than yama you’ll finding really hard
Even impossible actually
think we need one counter recovery
Thunder will kill you
yeah
Incineration will kill you
i agree
i didnt really calculate much
the counter recovery
how would it shape the damage
That’s what CN does they remove all recovery for yama
Depends on which jade you put it
If it’s a double scorching you wouldn’t lose much atk
yeah probably double scorching jade is ideal
A double windfall on the other hand
maybe single scorching
is not too bad either
little extra heal
for 6% attack i guess
well
2%
diff
to be precise
Once again it’ll be ll depend on the top builds in your server
rn i kinda realized i have too low stats
The reason why that guy with 3 mods on his thunder scorch is first is because no body is contesting it
This stage is low stat friendly
I have double windfall on a jade
do I just deconstruct it
Matron can throw a lot of blues
i have overall quite good stats
4 to 5 if you’re lucky
Depends on what jade
I need to check I think one of the gold poison jades
I doubt you’d have invested that much on a useless jade
It’s good the priority is attack now
You need at least 390 attack on thunder scorch
Okay I redid the math from scratch with no bonuses at all to see the base %'s. Burn/Hydroflare Damage makes up 77.5% of your total damage before multipliers. That's assuming you have a perfect rotation where you execute Thunder Counter as soon as it's ready without interruption.
The 3x Scorching on one Jade build does pull ahead, but the difference is so negligible, it's not really worth the extra 2 Flux Jade Shards to go for. Talking a 0.5% increase in overall damage. Now of course this may vary more if you get more parries and the like, but is still very negligible.
ye i mean its just purely theoretical anyway
and i didnt consider option when one stat is 200 counter recovery
in that case i dont know which is best
its probably best to have 200 counter recovery on jade with 2x scorching 15% hp
i have 380 attack rn on thunder scorch
That’s high
I got 383 because of the three windfalls I have on thundercounter
At 7 windfalls our attacks are almost the same lol
Nice, averaging slightly above 4% Attack per Jade.
and ye i need to switch one of them to counter recovery
i died a lot of times from incineration due to not having it
Yeah it's a good thing they got rid of burn immunity from Hydroflare build at least.
Pretty troll making it burn your Armor first with Armor Guard though
As if they saw this build coming you mean ?
same 
i got just 3 windfalls though
I doubt it, but they did buff the regular Hydroflare build as well. So it's kinda compensation for it.
same
i did little test
raised attack on draco from 3.4 to 3.6
and it still displays 380
has to remove scorching 2 times bcoz they exceeded 12 
Believe it rounds down
btw i dont think its even diminshing returns
its actually constant returns no?
diminishing returns would be something like softcap or something
Less than 0.2% increase in total attack
like imagine after reaching 100% attack, each 1% after that would count for just 0.5%
i dont think it works like this
the function output would represent total damage increase
and input would be % attack
f(40% attack) = 40% damage increase
f(80% attack)=80 % damage increase
but the sources are independent from each other
Base Attack at Sense Level 1030 & Hero Level 20 is 272. 140 + 103 = 243 * 1.12 = 272.
Equip Untouchable Talent and it increases to ~292. 243 * (1.12 + 0.08) = 291.6.
If it was constant returns, equipping Untouchable Talent would net you ~294 Attack. 243 * 1.12 * 1.08 = 293.9.
That's due to a change they made a couple years back.
yeah but untouchable talent is just generic attack buff, same as stat on jade no?
Yeah
so its constant returns no?
it just adds more to the bag of generic attack bonuses
its like u sell 10 apples a day for 10$ profit
and next day u sell 12 apples for 12$ profit
now if u have too many apples and sell 20 a day at full price, but another 10 are getting old and you need to sell them for 0.5$ otherwise nobody wants them
that would be diminishing returns
or alternatively if there was massive demand on apples and u could jack up prices to 2$ for last 5 apples in stock, u would have increasing returns
but as long as each apple sells for 1$, its constant returns, even if they come from different supplier or something
Diminishing Returns doesn't mean you're getting less from the same amount. It just increases your total less the more you have.
An example of constant returns in Showdown are the Demon Elixirs. They multiply your attack by that value, so 38% Attack means you have 38% more total Attack. Attributes and Potentials have Diminishing Returns since it adds to your Attack. So say you have +50% Attack already. Getting an extra 4% Attack will only be a 2.67% increase in your total attack. 1.54 / 1.5 = ~1.0267
but in this case we would need to define the function as:
overall_damage_increase (attack %) = x
but this would complicate the function a lot, since you would need to include previous state at this moment
because it will be different function every time basically
Yeah
The damage formula is pretty complicated
Zhuqi had the entire formula up before the server got hacked
but we can only talk about diminishing/constant/increasing returns within realm of one function
every time u change the initial state (% accumulated attack) its new function basically
It's something like this:
Google Sheets let me create a custom formula so all I need are those values and it calculates it for me
I'm not really sure what you mean exactly. But you can even test it in Free Training. Go in with Untouchable Talent for +20% total Attack and then try equipping Backfire. You'll see around a 16.67% increase in your damage rather than 20%.
i mean this i all agree with this
im kinda just discussing semantics really
I think the rule of diminishing returns is just different in gaming anyway
Hey guys, how would I go about getting a rare attribute? I have a souljade with max value so do I just keep rerolling it until it hits a rare attribute? And is there an estimation for how much material needed
🎉 | Infinity leveled up!
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if u're aiming for rare, roll the lowest % attribute
@hidden creek How come? 😮
cuz the chance for a rare to appear is random
how do u change attributes in training
sure, but then I would have my rare attribute in my lowest %. Wouldn't I want it on my highest?
Yeah you don't want to get rid of your max attribute for a rare. It's harder to get a max than a rare
Oh, so getting a rare recasts the % value?
It'll be a random value when it turns into a rare
this isn't true
a min stat attribute could still be a maxed rare
Got it, thanks 🙂
and even if you got a min rare it's still easier to get it to max since it's just 3 lv
compare to getting other attributes to max
value recast is pain
I am getting the impression. Reminds me of playing Monster Hunter lol
With this in mind, how do I most efficiently spend my Flux Jades?
only use flux jade on a jade that already has a rare attribute
cuz it's the only way to get the second rare on a jade
And use it on your lowest proportion attribute
Okay. Thank you very much guys 🙏
oh new update coming again?
Should be, it's been 2 weeks
I got my first flux jade and this is the only like good jade I've gotten so far, should I roll the last one and prayge for mod for viper, worth it since I don't have any other jades really built up yet to care about double rares on them (since they don't have single rares either lel)? and if it's scorch would it still be usable with the poison builds or wind/mod just best option?
You could try to reroll windfall for mod and then use the flux jade. Might take some time but will result in less disappointment imho.
or try to get mod on the rest of your poison souljades and only return to this once all of them have one and you still need mod.
hmmm that's true, might be better to see what other rares drop from the rest before really committing to using flux since it's a lot more limited atm, don't really have anything I need to push immediately to worry about immediate powerups compared to just getting the build up and running
Scorching is pretty much just a placeholder for the other rares on this build. Pretty much only want to keep it if it's a HydroFlare focused build.
anybody else having connection issues
i was queueing for a game> got a game> disconnected> wont let me rejoin said game but says game is currently in progress would you like to join> hit yes but nothing
close the game and try to restart> still says game in progress and wont let me rejoin
finally after 10min it lets me back in the game
why does renewed vigor drop in the poison suffer no demon
It works if you're using Cyan Fang in particular
Occasionally, yeah it happens.
what were they thinking changing drop rate to this, its just the worst
30+ runs and not a single legendary
How many Windfalls on one Jade? It seems like it kind of is bad if you get more than one since it scales off of how many other stats you have
Unless you want Element Burst to hurt a lot lmao
2 rares is ideal per jade at the most.
Thanks Zero 🙏
Follow-up. I'm kind of cooking my own custom build to make Abyssal work (fools errand I know), but can you give me a general rundown of why someone would take Scorching or Moderation?
I know Windfall is a generally good all rounder since it just increases all your stats by 50% but Moderation and Scorch seem a bit more specific
If you're not running a Hydroflare build, then ignore Scorching.
Moderation tends to go hand-in-hand with Arcane Thunder. Both are less effective without the other. Viper Ning and Tarka are the main ones that should consider it. Matari can consider it somewhat because of her Ultimate, but it's a bit awkward without it.
i think scorching would be good in skyfire build too no?
i even saw interesting build
where they replace defuse attack buff jades with thunder counter + pull
to proc scorching more
It could work if you're mobbing maybe. It has a really long duration though, so chances are you're just going to be overwriting it.
Interesting. I was thinking about it too since I just rerolled one of my moderations into Windfall and it's a bit more clunky. I have to be more deliberate with my Blinks so I keep the Arcane Thunder and attack up. Ulti is generally used either as emergency healing comeback which is unoptimal or as continuation of the Arcane Thunder/Attack Buff
But the benefit is that I'm never overcapped for blinks which is actually better since I don't have to keep blinking and losing DPS
Hmm, then I think probably 2-3 jades with Windfall should have Moderation as well
Well her Backstab does pretty good DPS now, especially in combination with Arcane Thunder. If you're using Abyssal though I'd assume you're running Thunder? The damage on it isn't terrible, but the hitbox is.
Yes I'm doing a Thunderbolt/Divine Thunder build. Hitbox is awful because it considers boss leg gap as empty space
It's half a skill issue, need to aim directly at the leg when you're done with a throw.
Half is like...why is it coded like this
Yeah I'm thinking I fudged the ratio. I think it's 6 Windfalls, and 3 moderations
3 Moderations are doubled up on Windfalls.
Yeah Moderation generally works better on Ice and Poison cause of their boosted accumulation.
From my experience I overcapped on some Dashes, but the CD to reduce the dash by 60% is important to keep attack/Thunderous Power Uptime close to 100%
Hmm
Yeah, then my goal next is to do Moderation on one more Jade with Windfall, then add Windfall to the rest of my Moderation Souljades
That's what I was thinking too, but Matari is a bit special due to her two dash charges and her ulti giving her 3-5 additional Dashes depending on Skill CD Passive and Moderation and player skill
But also she has Cyan Fang now which is just her best option out of the Wielding Jades for her. DPS is slightly lower than Abyssal, but it allows you to work for Poison.
So I'm trying to make her work with Abyssal, so far I'm having pretty good success, but after consulting with you the 3 Moderations plus 6 Windfalls will probably push her DPS enough to be viable in Speedrun and Peak. Definitely not competitive though even with skill she can't compare with Pyroblast Wuchen or more consistent poison builds.
For sure. I really like Abyssal's animation though. Which is why I'm cooking so hard.
I know it's not ideal, but I want to play with what I enjoy and make it at the very least viable
I gave it a try when it first came out and dropped it since lol. Hitbox just sucked too bad, especially against Omnious Aureate which was like the main boss at the time.
Was sad though, cause I thought it was going to be her Blue Moon equivalent, but it's no where near.
I'm trying to get skilled enough to get around the hitbox issue
I might submit it to feedback and pray it gets noticed
Anyway thanks Zero I think I cooked a build. It's double Windfall on 3 Jade's with Divine Thunder and Attack and then a Moderation/Windfall with again Divine Thunder and Attack on the last 3
This going to take a while to build, but I'm excited to see how it turns out. I'll probably play around with Moderation though since Arcane Thunder and Attack Buff uptime is key
Need a lot of Flux Crystals though to get this up to snuff
Yeah I getcha. It's a struggle for sure.
Not sure on the activation rate for Divine Thunder for it, but yeah she does have a lengthy cooldown on her skill.
DT's activation rate is ass, maybe a bigger Moderation modifer is better to make that one Divine Thunder proc in a while value where she'll always have 3 Blinks that she can cast
Or that's my working theory, hardest thing to test is how much is too much Moderation before you start gimping DPS
This is my experience, trying to make the boss part a bit less painful
Thunder Counter doesn't count for it, so it's really iffy on Thunder builds.
No way to boost accumulation rate other than Defuse · Solidification.
It's pretty rough since a Lightning DT build dictates a lot of Lightning
I'll show my build after this ED run
Playing around the reroll on Moderation did hurt my boss fights a bit. Makes the timings a lot tighter. 3 Moderations I think is the minimum for this Abyssal build I'm doing
Still working on Fire Forge for Untouchable Talent, but this is the DT/Lighting setup I'm trying to make Abyssal work
This season is just rough for Lightning and DT builds in general
Wait, so you're not even running Thunderpull + Thunder Counter? Missing out on like all the major damage sources tbh. Thunderbolt isn't strong enough on its own since it lacks an attribute for it.
Stormstride and Stormstride Sword kinda contradict it's playstyle as well since you're not really going to dodge cancel out of Abyssal, more so just dodge if you need to. Also won't be using Uncharged Attacks much so Stormstride Sword has minimal use.
But isn't it good for stacking when using Thunderous Power?
I was going for a full Lightning build trying to abuse Thunderous Power
Yeah, but it's only an additive increase in top of Divine Storm. Ends up being around a 15% increase to Thunderbolt damage which is very negligible on a Weapon that doesn't hit very often.
Not worth sacrificing the +20% Attack and damage from Thunder Counter + Thunderpull
Oh wow, that additive increase is pretty bad. I'll swap out and then work on the other SJs then
You have to against Omnious Void because he only be hit by the final stab/pull out of Abyssal during his Aegis Down stance and his attacking stances hunched over.
Most of the time against him in particular I'm boomeranging the dagger and cancelling to dodge/defuse attacks
Well 1 Stormstride is roughly equal to 6 + 2/3 Thunder Swords in damage.
wow
Thats acutally alot
Yeah and one Thunder Counter is roughly equal to 8.2 Stormstrides. With the added fact it scales off of Divine Thunder DMG
Then actually its better to use Stormstride over Thundersword just because you have to break animation for Abyssal for a lot of bosses where the hitbox doesn't work
like Void
Yeah
They made Thunder Sword really weak some reason
Even only Kurumi really can take good advantage of it
I think Matari would have found use if it proc'd on Dreadful Wail properly
That's an Uncharged Attack
Game counts DW as a normal attack even though its by all means a charged attack in both PvP and PvE
I mean you can counter it because it goes from blue into gold focus, I think that's just spaghetti
Yeah Blue Focus doesn't necessarily mean it's charged
My personal opinion, it should count toward TS
Same for the third strike in any uncharged combo
Stormstride Sword is slightly stronger than Thunder Sword, so it's not really a detriment in that regard
It's DPS in Showdown though is pitiful, so generally not worth using Dreadful Wail
Dancing Leaves is clunky how they combined it with Wail
really wish it was separated
That's if you hold it. It's mainly so you can defuse while airborne. It was fun when Matari's Aegis-Break was actually strong.
I'm trying to do some math for my thunderscorch build and I got stuck.
What'll deal more damage: +2% attack and +7.5% health, or +6% attack? Anyone know for sure?
Hello! ive been quing for about 15+ minutes in showdown. are qu's always that long or?
Most queues in showdown don't have people in them, since there're so many modes to queue. Most people play in premade groups.
The Suffer No Evil mode that's out for a couple more days has queues that pop most of the time, and the doom modes pop pretty easily early in the week as well, but that's about it most of the time.
awww, i see
thank u for the reply
matchmaking in naraka is hella ded in general when it isn't peak play time 😔 having a team or at least a duo consistently does wonders for your mental health while waiting to queue up
Solo most lmao
Well now deals no damage lol
🎉 | JustNaes leveled up!
@fierce light Also. Swapping out Thundersword and Stormstride Sword for Thunderpull and Thundercounter actually solved my F rotation problems. Apparently it counts as elemental proc when you counter Divine Thunder.
So I always had F up when I needed it for rotation. I'll have to experiment if 2 is the magic number for Moderations or if I can go less
Or I just didn't notice my F CD since I was too busy countering DT
Either way, I just need to get Windfall on my Thunderpull and Thunder Counter
idk i watched video above
viper was countering thunder and didnt get proc
had moderation for sure tho
Hmm, then maybe I just didn't notice because I was less reliant on Blinks for Attack Up buff/Arcane Thunder damage.
Also focused on countering
I thought the Moderation proc'd more often because it felt like Omnius Aureate got summoned every time after a DT proc plus 4 DT Counters
I assumed the Aureate summon counted the countered DT as DT similar to how DT damage on Jades also count the countered thunder for damage calculations
Counterstrike does a lot of accumulation if you're landing that, but it doesn't count as an Elemental Burst for Mod.
6% Attack.
Aureate summon could help against multiple enemies, but against a boss it often summons while your DT is on cooldown.
Thunder Counter itself also accumulates element, so that could help.
Gotcha, then the Element Burst is just proccing more often due to DT Counter which then fuels the Moderation machine. 2 Moderations seem like enough, but I'll have to build the Thunderpull/Thunder Counter Souljades first since I haven't built them yet.
To do further testing
This helps a lot. I basically solidified a build. Running Arcane Thunder, Thunder Mastery, Stormstride, Thunderpull, Thunder Counter, and Thunder Mastery
Thundersword's damage is pretty bad and since you're cancelling animation a lot against bosses whose hitboxes Abyssal's final stab and pull misses a lot, you use Stormstride to deal that damage. Thunder Mastery for additional Thunderbolt but more importantly 15% Attack and Arcane Thunder is juicy with Matari's F
I still have to get used to Matari's defuse to properly avoid damage, but Abyssal is a super technical build that requires really good mechanical play to just get it to viable numbers not even meta or ideal DPS
But it looks soooo cool throwing boomerang dagger
Hopefully this build is the one that will remain stable when seasons change.
Thunder build hasn't really changed since release
Sub-Zero Seal and Spring's Call just made it better
Hmm. I see your Thunderwielding build just stuff Abyssal in there, but it feels a lil sad. Trying to make different builds that take on different traits
I miss Season 1 where pure Thunderbolt was an actual build because the Potential tree allowed for it
they probably need to expand potential tree
instead of replacing it
they want to fit too many things in very few slots
Thunderbolt builds were still a tier behind element ones. Simply cause it lacks a main attribute for its damage. Element builds have Element DMG attributes while Burn builds have Health %.
That combined with the generally low base damage on Thunderbolts makes them rather underpowered. Probably why they placed their Potential Glyphs where they did in the potential tree cause they're usually just sub-components of a build.
Like Skyfire Storm or Poison Storm.
Gotcha. Makes me a bit sad. Maybe one day the system will be reworked and we can get pure builds
Even in Nirriti's Ruins it's a bit underpowered unless you absolutely stack on Awakening Rings. Doesn't scale quite like the other options.
@fierce light why does the potential tree for poison mod go to the left side of blue vs the right side like in poison fang?
i think its pretty good lvl 4 blessing
there arent many ways in nirriti to boost ur focus attack damage
part of problem is they are scaling slowly
since they synergize with each other
and u need the ring with up to 120% thunderbolt dmg bonus
Yeah it scales much slower than the other collections
yin yang also scales very slowly
but is quite strong when u get like 15+ rings
some of the bonuses are in 500+%
Yin Yang is very easy to build up cause they improved the algorithm for it
its very slow to scale though
u need all the dmg rings that can offer 500+% dmg bonus
Yeah
They usually show up right after you get it
But Awakening, it's rare that you'll get theirs
Thunder Array is a waste of Anima Ring space
at least something like defuse bolt
im starting to think
hydroflare is actually goated
HydroFlare got a big buff
with the last change to cloudscorch on lvl 4 blessing
u can oneshot trash mobs with 1 focus attack
and just let them burn
thundercounter is nice for boss but its subpar on mobs
Thunder Element + Yin Yang
HydroFlare
Are probably the strongest builds
Cause Yin Yang has high damage coefficients, it builds Thunder Counter up quickly.
HydroFlare works well on its own, but they need to remove that Anima Ring that limits HydroFlares to every 4 seconds
ye that ring should just be
hydroflare no longer clears soaked but reduces soak duration by 1 or 2 sec
and thats all
anyone can explain how to get this achievement? i dont get it. i believe i was top 10 on seasonal score last season but i did not get it.
Hmm
I’m not too into leaderboards and stuff but
Were u top 10 in ur chamber or were u top 10 in like the leaderboard area for individual chamber score
If there even is one
I think the wording is off and this might be the chamber leaderboard itself not your seasonal score
but I am not 100% sure
Yeah that sounds like your ranking among your chamber
Im curious lol is it normal to think I'm doing okay at this game only to have my dreams and future uninstalled by players who don't use the normal alphabet in their name and is there any way to not que with players on the other side of the planet?
I don't see why that would be an issue in Showdown tbh.
It isn't as much of an issue as it is disheartening. I almost never see players who can understand me so it's hard to communicate
if you reached top 10 with chember score then you will get this badge ( must need to be a money whale )
around 1500 $ worth spending is enough for top 10

really weird... pretty sure i was 3rd place last season on chamber because i had this before it ends.
so was thinking you need to be on top 10 for each character here in yama abyss leaderboard. lol\
you are not even in top 500 with this chamber score

it's new season and that's not mine. i only use it as reference for 3rd place. sorry.
where to check this?
No no you have to make sure than you got 10th place on Chamber score
Rank- chember score - personal
jesus christ, yeah this is impossible. lol

Yeah
like i said
spend 1500$
Thank you for the answer/inputs everyone. 🙂 ❤️
Bro how much money did you spended for Chember score? @lone umbra

He is on top 6 mybe

Didnt know theres badge and now my heart aches that I finished at 11th place instead of going for top 10 💀 🤡
None even know about that before
Hopefully Oneday they will make a popularity rank to
Fml lmao. Now im too inactive to any badge 
i think a normal player can get 16k chamber score if they complete 2000 chember score each week
still its not enough to make top 100
That question is not a valid question 
it is
In another way it is'nt
@fierce light will u b adding poison cannon to the site along with potential tree?
or is ice cannon better?
Ice Cannon is simpler to use, but yeah less potential damage output than Poison. Figured if you're going Poison anyway, you'll have enough AoE.
I reroll my lowest attribute out of the 4 to be my rare, right? :D
damn i switched from ice cannon to poison already. welp i still have some of those jades so i'll make another ice cannon set. thanx
I was also wondering why does the potential tree for poison mod go to the left side of blue vs the right side like in poison fang?
Potential is the top-right one among the 4 in the pins.
Cause of Arcane Thunder. No Thunderbolts in Poison Fang build.
ah
what are those slaps o_O
it sucks that the drop rate was changed for the poison Suffer No Demon chapter
Yeah, guess they didn't want people getting good poison sets too quick
But really how does one do unarmed attack with weapons equipped (Why neither dagger nor pistol are highlighted) and how does it build so much lightning meter? O.o
cuz unarmed attack(fist) have faster and higher dmg than dagger which will result in faster thunder accumulation since they made dagger have weak dmg long time ago
Yeah it clearly shows in your video but how do you do you turn off your weapons and do unarmed attacks?
by pressing 0
Yeah Slap has a Base DPS of 993 which is way above anything Dagger has. Thunderpull generates faster based on the Base DPS of an Attack. Only issue is it doesn't benefit from the +140 Base Attack from having a Purple Weapon so it ends up dealing less than half it's actual damage.
Hah! Found it, sheath weapon and it was mapped to something else for me
Thanks!
how many stages of matron is in paragon 3? just the 2?
Yeah
Rock just had 4 cause they're mimicking the fights on their stage.
