I've seen during the last few months many requests for this feature, so here's my solution, made of a single component you add to the character prefab(s).
UPDATED #1021444621882101780 message
It has tooltips in editor but there are a few things worth mentioning.
1. This addon requires the standard RPGB controller
2. Falling Damage Formula
Character Mass x Falling Velocity / Falling Damage Resistance.
"Character Mass" and "Falling Damage Resistance" can optionally be set via RPGB Stats, but doing so (while interesting) will likely increase the complexity of your setup exponentially. You should think carefully before going that route.
Stats if present have priority (you could change the mass at runtime but it would be reset)
By default, Character Mass is set at 70 (overrideable in the editor) and Falling Damage Resistance is set to the value of Jump Speed in RPGBThirdPersonController. 70 kgs seemed a reasonable default value and I figured the stronger you jump the better you land.
Falling Velocity is the vertical speed of the character as defined by RPGBThirdPersonController. I am not touching it since my goal was to make a component that would work with RPGB out of the box, and to toy with it I should ask you to modify at least one of the core files.
3. Falling Time Threshold
I wanted to add a threshold below which your character is able to ignore any falling damage. My first thought was a distance, but I found out a timer would be functionally equivalent and MUCH simpler to setup and use.
4. Falling Effect
Create and add an Effect in the RPGB Editor for when the character takes falling damage but doesn't die. Use this to trigger anything you wish.
Quality
The code works, but is to be considered little more than a proof of concept. It could be refactored and improved, feel free to share tips, they're all welcome.