#Custom Persona model crashing when viewed in Compendium

17 messages Β· Page 1 of 1 (latest)

bronze goblet
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Hello! I'm having trouble with a model import for a custom persona, which I'm testing to go over Siegfried, for the moment. Everything seems fine when preparing the model, I've even checked the .gms file that gmoconv outputs and everything seems in order, yet when I open the Compendium and check the Persona's 3d model, my game crashes. When I tried to view the log file that Reloaded II makes, nothing really tells me what's wrong. I've tried importing it without textures to check if that was the problem, but to no avail.

Here are the last lines of my log file, as well as the .GMO file for the model itself, just in case anyone wants to try it out themselves.

Thanks in advance!

hoary pier
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chud dove is crazy

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I can't open p3p to test but maybe this will fix? I do recall crashing errors with higher poly models in compendium but this doesn't look high poly so thinkfall

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If it still crashes you could test with materials with just diffuse enabled maybe, instead of what you have here.

bronze goblet
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still crashes sadly πŸ₯² maybe im packing the .GMO wrong? this is what im doing

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checked with both the .GMO you sent and the .GMO with only diffuse enabled

hoary pier
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That should def work, I'll take a closer look at the gmo when I'm free thinkfall

bronze goblet
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alright, thank you for your help so far!!

hoary pier
bronze goblet
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still crashing.... i checked the log file again and it's looking for these files. they have appeared before, but they were named "diss_xx.dds" so i just assumed they were dummy files included in the game's cpk file, but maybe its looking for files that aren't there? should i dummy those files in a hrestex/dummy/ folder?

hoary pier
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no those are just the game looking for "hd" files for the model (it does this with vanilla models too), I thought a simple re-export might fix but guess not PensiveCombee. Hypothetically are your textures properly divisible by 4? I remember running into that error before but I'm not in a place to be able to check texture sizes atm naolurk

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As in, they need to be divisible by 4

bronze goblet
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yes, though they're not all the same size (ex: 5 being 256x256, 2 being 64x64 and 1 being 128x128). could this be related to the crashing?

hoary pier
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I see a couple being 254 x 254 as opposed to 256 x 256

bronze goblet
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sorry about that!! i checked and they were indeed 254x254 😭 i did resize them to 256x256 though and did the whole process again, yet the game is still crashing
this is the new gmo i used

hoary pier
bronze goblet
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still crashes πŸ˜”
in my last hope i made all the textures into a 1024x1024 atlas with CATS, i hope it works 😭 again im very thankful for your help!!