#Can Arsene function like other party personas?

24 messages · Page 1 of 1 (latest)

strong merlin
#

Hello everyone, This is the first time I've tried to mod a game and I was trying to see if Arsene can be edited to be like other party personas. I want to change him to:

  1. Earn exp based on Joker's internal level
  2. Learn more than 15 skills
  3. Still be able to be fusable and keep the other wild card components intact
  4. Have set stat level ups like the rest of the party

So far, I've been messing around with persona.tbl but I've been making poor progress as I cannot get the game to recognize any changes I've made.

The editor I've been using is the haru editor as well.

I would really appreciate any sort of help or guidance on if this is possible and if so where to go from here.

Thanks!

glossy sparrow
strong merlin
#

Ah okay

#

Imma take a look at this

#

Ah the 15 skill limit thing really sucks ive been trying to think of workarounds

#

And his exp gain is still like the main issue cause it starts to become really hard to level arsene toward kaneshiro's palace

manic basalt
#

you could try adding Joker to the last segment of PERSONA.TBL that has all the data for the party members skills and stuff

#

but idk if it'd work

#

even if it did, you can't actually define the persona there

strong merlin
#

Yeah in the first section I triggered the flag for Arsene to be a party persona but it didnt have any effects

#

I wonder if I'd have to make a new script calling Arsene to function like that

manic basalt
#

yeah I have no clue what that flag does

strong merlin
#

Hm..is there a way to edit the persona's internal level exp gain?

#

I could edit that and make it match Joker's

#

Only issue would then be the randomized stats

lavish locust
#

exp gain for Joker is separate from persona exp gains and its a bit complex

#

Joker himself has set exp goals defined in the game's code (meaning not editable without code patches)

#

and the exp requirement for Joker personas use a formula that uses the persona's base level to calculate the exp requirement

#

furthermore party member personas are different because I believe the personas themselves dont use the same formula joker or his personas use

#

and i believe instead use a section in a TBL (i forget offhand if its in PLAYER or PERSONA)

manic basalt
#

the exp thresholds for party members is PLAYER

manic basalt
strong merlin
#

I'm under the novice impression that I may be able to create the code patches that way?