#New to modding, how do I customise/replace bustups for characters? (64 bit)

11 messages · Page 1 of 1 (latest)

balmy vale
#

Since i'm completely new to modding, I was wondering on how I could put custom sprites/images for the bustups on characters while they talk.

fallow geode
#

amicitia's your best friend. Here you can see what each bustup is called (for example that one specifically is b3_1_3)

https://amicitia.miraheze.org/wiki/Persona_4_Golden/data.cpk/bustup

Amicitia Wiki

Bustups are displayed alongside dialog boxes. They are either 2D images or 3D models of characters, depending on the game. In Persona 3 and Persona 4, these take the form of TMX files inside BINs. In Persona 5, they are DDS files inside BINs. In Persona Q and Persona Q2, they are CGFX models inside BAMs.

#

And lastly you'd make a mod to get it in game following this guide

When you have the image(s) you want to use you'd make the folder path FEmulator/PAK/bustup/whatevername.bin/whatevername.tmx (everything has to have the same name as the ones in the game)
So like to change that one chie bustup, your mod would have to be: FEmulator/PAK/bustup/b3_1_3.bin/b3_1_3.tmx and m3_1_3.tmx

https://reloaded-project.github.io/Reloaded-II/CreatingMods/

balmy vale
#

Thank you so much 🙏

rich cosmos
# fallow geode And lastly you'd make a mod to get it in game following this guide When you hav...

Sorry to barge in but I have a question related to this (and related with Chie too chiesamurai ) Is possible to change the name of a portrait showed on an event? I'm asking this because on the spanish translation there's a mistake on this line that shows Chie's portrait with Yukiko's name when Naoto accepts her shadow. Would be possible to change the name displayed on this specific dialogue so it would match with Chie's portrait? The event is the E307_001 on the data_es.cpk file

fallow geode