we achieved peak. its only downhill from here
https://www.youtube.com/watch?v=wi30Jxe2XtY
Persona PSP OST - Battle Tesso
1 messages · Page 22 of 1
we achieved peak. its only downhill from here
https://www.youtube.com/watch?v=wi30Jxe2XtY
Persona PSP OST - Battle Tesso
should i add this one to that mementos nekomata boss? lmao
mermaid my beloved
(for comparison, Malaqua is 50 x1-3 times. these are after squareroot already)
hopefully i can get this all done by tomorrow
i think that they should all scandalously hold hands
😭 they did my boy shinji dirty
what is the point of this??
🤨
to fist enemies of course.
my specialty
difference in base power = x3.33
difference in final, actual damage = x1.8

i heavily dislike this squareroot system
got the descriptions for fire, ice, and elec down so far
Why am i starting to like this idea more and more by the second
what if p4 but everyone is trans haha jk unless...
Except Naoto, ironically enough.
Whos the big spoon
5
5
1
yukiko
967512336644595762
yukikohd
no votes for chie lol
Whos the big spoon?
6
7
2
blahaj
🦈
Blahaj sweep
But fr rn i only plan for yukiko. If i ever have another vision, well...
Gn gays
Oh gosh, more messages than the kasumi as protag thread already
too much yuri...
wind, psy, and nuke now 
oh thank goodness i'd already done for curse and bless
time to design the almighty skills now ig
yusuke's signature skill
(this means we wont be seeing this on the first demo)
you'll unlock this after defeating the madarame palace and he confesses, so by the second demo you wont be having much opportunity to use this either :p
artist's grace in action (also a showing of the new hama)
while yusuke is quite fast, he's more on the average side, so you'll probably want to use equips that increase his ag so he can use artist's before anyone else acts
I am intrigued by the idea of FtM Kotone. reminds me I need to go back to Naoto ThemC for P3P whn I get a chance
Neko da no da!!!
okumura's palace, maybe?
https://youtu.be/ZFUfnX4hk4M
okay, so... i've reworked spirit drain
i want these skills to actually be good, so a flat drain wont cut it. but i also want to avoid making them too good to the point that you can just spam them against a trash mob to get infinite sp back
i'll probs have to tweak the numbers a little, but yeah this is spirit drain, it costs 10% of your max sp, but in return, the amount of sp it drains scales off of your mag stat
as you can see by the price discrepancy between level 1 jonkle and haru
while we are at it. welcome back, unused skill
i forgor to add 'Base 20.' at the end oops
oh yeah this is old news by now, but the spirit skills also deal damage. it wont drain hp tho
also, the life drain skills
they are decent almighty damage with hp draining based on the damage dealt. thats it
(it is 40 sp cost. just halved here)
He shoots the sword out of the bow like an arrow.
i was thinking that it could be interesting to have loki able to learn it, but it would've to be through levelup if we dont want other crit options to be overshadowed
Odd that Hereward still has RH on his chest instead of HW.
idk what would be hereward's skill tho
huh, indeed
same thing as
>robin hood is known for his archery skills
>robin hood persona has a big ass bow
>when using a phys skill, the animation is of an arrow being shot
>megaton raid 
at least you can make a case that this is on purpose because the true akechi, loki, has a bigass sword, and this is just a front
but why hereward got no arrow themed skill 
dw kechi, your hereward will get something useful for the boss (freikugel, colossal gun skill with debilitate)
tho it'd be interesting to have a unique skill themed after him like rebellion blade instead, since i want ann's ultimate skill to also be freikugel
they give it to loki in p3r
lmao
im not as fussed by the weirdness, its a reminder that hereward is a fusion of robin and loki, but they still def shouldve given him something arrow themed lol
tbh im not really as fussed as i act
ugh ai ruined cat gifs 
did ella always had these thicc outlines?
shadow madarame's demon name(Azazel) is kinda genius
look rn im low on words and my brain hurts, so this will be undercooked
Azazel, basically, "represents a desolate place where a scapegoat bearing the sins of the Jews was sent" (wikipedia), which is very fitting to madarame's whole system of using up the disciples he takes in, and then discarding them. (Azazel is also known as a fallen angel that introduced forbidden knowledge to humans that advanced civilization, while introducing bloodshed. i wonder if that's the 'mentor' part here?)
specially a 'mentor' that ends up causing more harm to those he takes in
there's no prince of hell associated with vanity by the looks of it? so they had to get creative here
a bunch of the ruler demon epithets are directly demons of their respective sins but not all, about half of them break the pattern lol
mainly when the most obvious demon to use is also a persona lol
wrath (satan), pride(lucifer), and sloth(abaddon/belphegor) are examples
shido is pride? in his case they used samael instead
that ones actually kinda clever lol since samael is identified with yaldabaoth in gnosticism
the other thing is vanity isnt one of the deadly sins (as in, recognized as one of the 7 deadly sins by the catholic church, because its folded in with pride) but has an adjacency to it, something something eastern orthodox church i dont fully remember but its the same deal with despair [sorrow]
was wakaba wrath and futaba sloth? wakaba is closest to sphinx but idk how related to the actual mythos she is, and we dont see belphegor futaba at all (maybe for the best...)
futaba is weird because her card (at least in english) says sloth but literally everything else gives it as wrath
funnily enough, couldn't you kinda also have used sloth for madarame?
honestly the whole deadly sins were always kinda loose and not adhered to a t (royal adding will seeds just make it more obvious how messy it kinda is)
the average american christian conceptualizes sloth as laziness but iirc historically it was something closer to doomerism? or "god has left us" but unironically
so despair has a similar relationship to it that vanity has to pride
strikers is even wobblier with the whole sin thing
tbf you are getting it from the fandom wiki
yeah but as far as i remember this is about right
you expected every pt to have a corresponding antagonist, but we got ann and alice's homoerotic tension, that random book plagiarism guy and yusuke, and then the president and haru, after this the plot kinda does its own thing, and tbh, im glad it did lmao
mayor yeah
btw ann and alice should kiss i dont make the rules
(deadass why every rival she has looks like they have the big gay for her?) (...im not biased nu uh)
they were really spraining themselves to try and get gluttony to work lol
then again haha vore boss
well she def was the kaneshiro of strikers (derogatory)
the weird thing is ider how much the deadly sins even come up in the game itself, would i even know if not for the achievemnts lol
i dont remember much of the story, so why is akane wrath again?
Tbf, Ann is clearly into that sort of thing 🤭
||shes pissed at the politician who hit and ran her mom and made his secretary take the fall for it||
...is akane a mirror of futaba's arc?
||and at her dad for not doing more to prosecute the guy (he was threatened into cowing down to protect her)||
considering the kind of women that was the inspiration for her pt outfit... 
||just saying, ann might like bondage more than she lets on||
Even Shiho won her over by being a little mean 🤭
i feel like shes more an impact play girl actually >:v
The Hasegawas are a narrative mix of the Sakuras and Dojimas.
what about temperature play?
i can believe it :v
That's why ice is her weakness.
atlus cant keep getting away with single dads with daughters in which the mother died on a car accident
"accident"
(well, wakaba was the only one premeditated)
oh yes and the culprit evades justice initially
(what happened to the guy in akane's case?)
arrested at the end of the game for conspiracy bullshit
man i absolutely love only being able to either work all day or play games all day, no inbetween
mood except half the time when i work its not even the specific thing i need to get done that moment lmao
hmmm should i use ghastly wail's slot for a completely different skill... (if i want bosses to be hit by fear without being instakillable, i have to remove ghastly wail because it just bypasses the instakill affinity check iirc? instakills default to looking at curse affinity if the skill is not bless)
well, one extra skill id slot for me
fortunately for me, i seem to only be able to work on one thing at a time (but its always a big project, and i never get to finish it
)
tbf all of these times i was just doing stuff by myself, which after the novelty spell fades out, you lose interest. i tend to stick better to projects if im sharing them, because then i dont wanna be a major disappointment
i dont have consistent control over what the thing is smh
by now i think i would've already stopped a while ago if i wasnt here tbh
last time it was just like that, until i pick this up again a year later
oh right i should publish cinema select since its basically done
yknow in between homework, homework, my desire to vacuum the house, and some extracurricular mixup i have to sort out
did you remember your homework?

if i understand this correctly, a magatsu mandala would be a map(mandala) of calamity gods?(magatsu)
ig i can find use for that beyond just magatsu izanagi
the only pt i can think that'd make sense to learn this tho is third sem kechi
||this gave me an idea...||
The others punching her Shadow was an awakening in more ways than one.
i was like 'i dont remember this...' but then 'oh! this mod!'
omg finally its time for me to work on the ailments
i have some ideas i'll experiment with...
man the mementos overview map looks so sick
too bad the actual dungeon is even more samey than tartarus
why does it even look like that. doesn't look like that in the base game...sometimes.
(tbh im not expecting anyone here to remember the stuff i do. specially since i have no tangible demos atm)
an italian made this
reminds me of these types of paintings (that teleporter section in madarame references that)
actually that does make me curious
(yknow, chances are that the 'dont check very often' people are not gonna see this lmao)
i feel like i check often enough that with most mods i'd be up to date but there's too much yapping in here lol
selection bias uwu
hmmm this is just a prototype
i guess i can use an early save to test this in a normal run, see how i feel
i'm using % for sp because i dont want ailments to be too expensive early on, but also not free late game
the idea is for the action economy to continue smoothly even when you missed an ailment (and that also goes for the enemy
)
there are still the affinities, so if an enemy nulls an ailment, then that'll not even be able to reduce the stats. debuffs still have a place in being very reliable way to reduce stats, while costing a flat amount of sp
the exceptions in dormina, taunt, and marin karin have a reason
dormina is much cheaper than the rest because it puts enemies to sleep, and every turn you stall an enemy with sleep, they recover hp and sp back (specially bad with bosses, since it's %based
). however, that should make it a somewhat reliable tech generator for the longer haul simply because of the 3% sp cost, and the reasonable 60% base (although, maybe it should just be 70%. sleep is quite balanced)
taunt is an ailment that you can use if you wanna inflict something without spending sp. taunt was chosen because it is extremely all or nothing, and needing to sacrifice some hp against an enemy to taunt them can be somewhat risky, since taunted enemies have more strength. it is on the higher end of the ailments at 70% chance (also, enemies often have different types for their basic attack, so you cant rely on null phys)
marin karin im still torn on, because i fear 60% will make it too unreliable for dungeon crawling, but i fear 70% is too good against bosses. marin karin gives you one of the stronger ailments, while costing a fortune through all stages of the game. its designed to be used less against mobs, and more in important fights (specially if you know the enemy is weak), since the 12% sp adds up quickly
this is all theory tho, and i'll probably be playtesting this tomorrow in a mock run
you should have marin karin almost always miss as a tribute to p3
marin karin hits very often tho
I've only seen clips of it missing, same with yukari always missing while saying I won't miss
because what gets clipped is the funny stuff, not the things working
then make it a high chance of missing for funnies
no.
anyway, good night ya bunch of homosexs (affectionate)
plz answer this poll i'm quite curious
tbh my yukari critted way more than she missed. maybe use the toy bow instead? there's no point in using higher damage bows with low hit when all you want is either an ailment or a crit from her basic attack
Btw I really like the concept of a FeMC Makoto/Sakuya. Kotone is very much her own character as a Female person. if you take the basics of MC P3 and make them a Female it changes the dynamics quite a bit. MC in P3 is dour and goth/emo and doesn’t talk much and as female person that gives her a decidedly different dynamic with every character. Both if she is mtf or afab.
Looking forward to everything
Yuki is a great name because since yer not using Kanji it can mean Snow and Courage. I had a character choose that name to remember her best friend who was a Yukineko and to give herself courage.
It’s a great name! Also since Ki can mean soul it’s like giving Yu another soul… the soul of a woman.
This will have me finally play the Makoto route on p3p. It has me wanting to have a serious talk with someone about reviving the Naoto mod for Reloded as well.
Ken being trans would explain his crush on Kotone; He doesn’t want to be with her she wants to be her… and then when He(Kotone) transitions She(Kxx) realizes that she saw something in Kotone that was like herself. (not saying keep the crush(no) just that Ken being trans explains it)
Asumi Kana’s stage Kotone is very butch in personality so I can see the path.
I need to stop writing novels on here and work on my own instead of watching time travel kdramas on viki
——-
But thank u Girlkisser and Raven you are the superheros us trans people need
Morning homosexs
hola
lmao the coincidence
Im out today so i was playtestint through remote play when i had some time.
Ngl its kinda surreal seeing my new events this way.
example of some of the reworked ailments
i was gonna playtest them, but better to use that time to also playtest every other change i wanna make, meaning i still have to finish the other skills
..right i still dont know how i'll handle tarukaja and co. 
one thing is that i originally made buffs cost hp, and debuffs cost sp, because its such a wide gap in how efficient one tarunda is vs 4 rakukajas
the problem is that the script flips once we go to the multitarget skills
multitarget debuff can often be worse than multi. in vanilla i always avoid giving my allies a ma- kunda skill, because it's way more expensive for something i'll ever use for bosses that rarely have more than 1 target, meanwhile multitarget buffs are extremely efficient
i could swap around so multi debuf cost hp, and multi buff cost sp, but im not a fan of the 180 switcheroo from the single target versions. feels messy ig?
the idea i had to kinda balance multi buff in these cases, is having most multi-ally skills (even media) not affect the user, but only your allies, and i think this is the most solid plan i came up with?
im trying to think of other ways but so far that has been the best
actual downgrade. i always keep tarunda instead
24 sp what were they thinking 🫠
not to mention how the fights you expect multi target debuffs to excel at, mobs, its actually even worse than against single target bosses
1 - more often than not, hordes of enemies are easily delt with. wasting a sizeable chunk of sp to debuff them is stupid
2 - in the occassion you defeat them and another wave of enemies appear, preventing the battle to end, it would've been better to buff yourself instead, since that'd carry over to the second enemy wave
point 2 is kind of similar reason to why debuffs are sucky in pokemon
so yeah, 99% of the time i see literally 0 zero to keep multi target debuffs in hand
(good thing most of my bosses will have adds)
-# well, at least against players. but even against bots its more efficient(and broken) to setup sweep
now im imagining a universe where you can stack 6 buffs in smt...
the insurmountable gap between screech and swords dance
(why can that even miss lmao)
debuffs tend to work better in doubles tho i think?
i watch too much wolfey for someone who doesnt actually play and theyre not bad though i still dont see anyone run screech
85% acc
incin parting shot to debuff and fuck off
tbf that is more than just the debuff (and intimidate is auto)
but single buffs are technically worse than multi debuffs in doubles at least
thinking about it i tend to see debuffs in vgc more as an effect of a move rather than the only effect (parting shot, drawback of a strong attacking move etc)
abilities that debuff are good though lol
also the literal only times debuffs have been usable in singles is for degenerate pp stalling ||
|| gimmicky sets
(or memento too but that is also a pivot like parting shot)
icy wind in doubles is nice for speed control
holy shit is that a p5 reference?????????????
I am a big believer in Debuffs Need To Be Designed Better... secondary effects, more stacking... like they just need to be nastier and more efficient/turn-economical and more like status conditions to be anything at all.
honestly if string shot had better distribution (-2 speed, both enemies), i wouldnt be surprised if it appeared more often even if it doesnt do much else
(icy wind still better for turn efficiency in damage + control)
pokemon or perperone 5?
Basically any RPG.
I even include tabletop in that. Debuffs on their own are almost never a good use of turn economy.
what if there were no debuffs and that function was tied to ailments instead (like how pokemon burn halves atk, para speed, p5 dizzy reduces acc, etc) 🤔
I think that's the better way to do it, yeah.
(well i'd have to do that in my own selfmade game, 'cause i cant really here. but good food for thought)
True, lol, but if we're talking general design stuff.
etrian odyssey kinda has something like that with binds right? except you can also debuff for the more guarantee effect (at least in the q games)
i swear sometimes even stacking tarunda with another atk reducing effect barely does anything
and i have no idea how much defense debuffs are helping me
actually isnt the okumura boss the second example at its most extreme?
sure, technically multitarget debuffs would be nice, but its a waste of your limited turns, and that doesnt carry over to new bot waves
ig marakunda could have a use
it is kinda useful at the green guys actually just because theyre hard to break through fast enough, they seem to be the main chokepoint i see people get stuck on
i include myself in 2020 in people lol
my main chokepoint is the final bigass bots
||i was gonna say 'big black bots', but that just sounds... wrong||
i was confused cus you put that in plural when theres only one
oh that one is singular?
then probably the green ones then
oh yeah they are the ones weak to psy
its orange then blue then green then the black one then cognitive haru (😭)
??
cognitive haru was truly the boss of all time
||cognitive shiho 2.0||
im psure that ones just to make you feel bad lol
but can still kill if youre stupid apparently (i was stupid)
... you can lose to her?
i got blown up by the selfdestruct lmao
im looking at everything i can possibly do in the skill.tbl for alternatives, but i honestly can't find anything besides making the kajas 'all allies but self' and the ma-kajas 'all allies'
doesnt feel like much of an upgrade this way tho
honestly worth a try, and the ma-kajas could end up being the reliable option to buff everyone, but have sidegrades that affect multiple stats like in other smt games (eg power breath) that can afflict all your allies but yourself 
that way it would be reasonable to have kajas cost sp again no?
(tho i do like the dynamic of the buffer turning more fragile as they lose hp in bosses...)

dont ask why im shouting
honestly, even if most bosses had adds, single target debuffs are still more efficient than single target buffs mathematically speaking (unless we are talking like, a tanky character using taunting aura + rakukaja, which fair point here, that one defense buff is better than multiple tarundas... unless the boss uses aoe
)
this just sounds more equal tbh
i'll experiment alongside my new ailments and see
is it possible to apply two buffs with a single skill in P5R?
i want to say yea but idr for sure
right, bc hit/eva right
yeah they are handled separately even tho i dont think they are ever used separately
it's funny that there isn't the ability to make tarukaja/makakaja in p5r
maybe with cadenza?
wouldn't be surprised if it's never though
p5 makes it both
earlier discussion: personally I find that AOE debuff is still pretty useful in persona games although it depends what debuff
generally by the time you get them, SP isn't a big factor
yeah but it still feels bad to use so much on a single -attack against a boss
it also depends how frequently you run into difficult enemy encounters consisting of >1 target
I didn't really mind at all haha the cost wasn't really a big factor for me

I think in P4G you'd feel the cost but that's bc you can get AOE buff/debuff sooner
if you ignore magician card then I think it's the same deal
magician restores sp?
it upgrades skills
oooh you mean that
yeah shuffle time
shuffle time is the source of 95% of P4G's balance issues lol
ok maybe 90%
p3p at least has nothing gamebreaking so far in the shuffle times
P3P has its own problems though
"you must be tired" says fuuka
we are not tired
funny holdovers from fes lmao
the combo of the new 1-more system and keeping more or less the same difficulty/balance from P3/P3F (tactics only games) makes for a very disappointing experience
nah that one has a purpose
it means when you leave Tartarus, x character will be tired
they just prevent tiredness from applying while in dungeons (which is dumb but whatever)
true ig(even if it just reminds me of what we lost)
something that would be closer to your point is fuuka oracle
the text is just completely wrong
lol
is this the description in portable?(this only showed p3/fes/reload)
you can look back at every persona game after P3F and see where each one starts causing issues lol
it's when the effect is applied
for example one of the random effects in fes is that your HP can be set to 1
portable removes all negative effects (and also changed the text), but they didn't update the text
oh
yeah
completely different yet they don't update the text
pretty awesome
note that portable oracle can also only be used once a day so it's kind of a nerf lol
reload oracle fixed this but then becomes overtuned
even though fuuka is at her strongest in reload I do still think P4G rise is a stronger navi
hmm
futaba P5R would probably be stronger but she doesn't act nearly as much as rise
also it's very easy to manipulate the rise support ai
gaslighting
yeah so I think if it retained the P3P effects that would be acceptable, but reload brings back the HP/SP restoration
hopefully you can see the issue here
again: rise still stronger lol
but
im honestly unsure how to feel about navis in general
I think they have a purpose
sure they can create cinematic comebacks, but also the 'im going to do x next turn— navi does for you' is kinda disappointing
later persona games tend to make them do more stuff which yeah
I still think the best implementation of navis in persona is Q/Q2
I was hoping P3R would do something closer to that but it does its own thing that is worse lol
who would've thunk that the game strategically benefits more from being able to decide when to use the navi skills, instead of being random get-out-of-jail cards
i wish we had more of that in mainline
note P4 rise also kinda sucks ass too as a Navi but "bad" navis just mean they don't provide much support buffs wise
yeah that's why I think Q/Q2 are the best. their Navi bars work like theurgy if you think about it but bc they have the different costs, it ends up being really interesting
Rise is not the best Navi in Q, Fuuka is better. imo she's the best in Q2 though given Fuuka's nerfs
(btw is it just me or 2 whole points for the underwhelming baton pass effect is a bit too much in pq2?)
i think itd be cool if you could slap an accessory on futaba and that becomes a skill you can call sometimes
but alas futaba equipment doesnt matter
remind me what that does
eh, i didnt find the navi bar hard to charge
move boosts from one character to another
also yeah I think Q style navis in any mainline would require substantial code/RE bullshit
but it would be cool as hell
yeah its like, okayish for using free mediaramas ig? but 2 points for that feels too much
otherwise spotlight just works better lol
ahhh
me wanting to give wrath ring because its from her palace but theres no point mechanically 
imagine if wrath ring gave a navi-useable passive smh
also I think the other thing is that Q navi skills don't cost anything permanent which I actually think is good
it'd be cool if some passives worked with futaba because of the accessory system
if there is a navi skill i should not allow futaba to have, what would those be 🤔
these honestly feel quite balanced
ultimate support
explosive scheme trait tho... like, it doesnt matter in base game, but here with higher enemy hp, that is just too much cheese
maybe have subrecover sp ex instead? 🤔
hmmm
i forget treasure reboot is there 99% of the time lol
should be an early rank ability, not 7
i feel like emergency shift is more forgettable when you rarely have half your party deadge lol
cus i definitely did get treasure reboot procs
the issue with ultimate support is the combination ridiculous power + no restriction to when it procs
active support's effect for max rank instead? (or maybe position hack, with how often you are forced into surrounded)
i mean it probably does, i just forget it even is a thing
mementos scan can go right
okay but what if i renamed it to 'trans rights' /j
if ultimate support could only activate once per battle then it wouldn't be an issue anyways
it'd be strong but it's intended to be strong, its a 3rd semester skill
hmm i wonder if for my p3p idea, having the first name be a forced makoto/kotone with editable surname would be interesting, and you get to choose the first name post the plot-induced transition part 🤔 idk would that drive the theming home? (lets ignore the potential pain that could be to include for now)
the more i think about it, the more this makes sense
you dont get to choose your birth name, and that is a big part of the struggles trans people face.
sure no one gets to choose their birth name, but i think there's more thematic significance here at least
that mod would probably be a bit dysphoric for some, i think? but if i want to depict the egg struggle there's no way of avoiding that unfortunately
like i dont wanna shy away from showing the reality of how kamoshida would react to this femc for example
idk is that a good idea?
just slap a content warning somewhere its fine
true
hmm thoughts?
patra: 12 sp, cures dizzy/forget/hunger/sleep, removes debuffs
baisudi: 16 sp, cures burn/freeze/shock, heals target by 50% of their max HP
energy drop: 14 sp, cures downed, cures Rage/Despair/Brainwash/Confuse/Fear, increases target's crit rate by 7%
amrita drop: 18 sp, cures all non-special ailments
any of these effects only apply to the targeted ally
hmm maybe baisudi can get the down cure, energy drop already has plenty enough reason to be with you just by the strong ailments it cures
hmmm
tetraja and rebellion/revolution will be buffed in other ways to compensate energy shower having their effects (they needed to be buffed anyway, since they are kinda terrible in the action economy department)
i think having useful effects (dekunda, fixed % healing, and crit rate + instakill shield) tied to skills that can cure a few of status effects as well will just increase the skill expression
instead of carrying around niche effects that occupy a whole skill slot
talking about it, dekunda at least will need a bit more to compete with me patra here
one example would be, for example, in a tcg like idk, yugioh
there are cards that only do one specific thing, and there are cards that have multiple possible effects (either you choose, or all of them can apply if you do x thing, etc), and not only i find the multiple effect stuff more fun, but also feels better to slot in a deck than some silver bullet that might or might not be useful
(speaking as someone that only plays the retro singleplayer games lol)
welp its getting late. will probably finish the necessary basics and test drive this new combast system to see if it holds up tomorrow
my opinion: patra is probably the most useful skill of these in early game. (amrita drop is not an early game skill, we can ignore that)
with that in mind I kinda feel like patra becomes rather strong here even considering the increased SP cost. me patra would directly conflict with dekunda too (this is bad)
baisudi doing 50% heal is too strong. if it cured down I think that would be fine.
energy drop increasing crit rate is only useful for phys party members and it feels a bit random too.
honestly all of these are early game skills, I understand they quickly become too niche and I am not against giving them secondary effects but you do have to be careful with them too
fucking double tap reacts...
also, harissen is gone and most of maruki's bs as well. so this is def a welcome thing
hmmm (btw every party member has viable crit options lol. and this is why i gave ik shield too)
thematically, energy drop would be revitalizing your spirit, so increased crit rate(the ik shield is mostly a last minute addition lmao)
well what if I decided to not build my party members as crit bc they were better suited as magic for example
what are your options to cure or avoid ailments in battle rn? since you removed some options altogether
thats the funny part, everyone here is designed to work well with phys/gun (even almighty with crit)
anyway what could be a good other effect instead? 🤔
your options are the skills. thats kinda the point of removing the options, so you engage with these systems
also, your party members have their own ailment affinities
some armor will null certain ailments, weapons, etc
im just rewarding more planning rather than tanking ailments headon like in vanilla
even the lowest str stats (mona and sumi) also have some of the highest luck stats, meaning they naturally crit very often as well (mona would deal triple damage on crit btw. if i can get the trait stuff to work)
welp, i have a whole night's rest to sit on this and see if there are better things i can comeup with
and if i do proceed with dekunda patra, then i'll also redesign dekunda and dekaja to see if those would work
btw IK shields are very useful here, since enemies will be spamming hama/mudo (that have been buffed as well)
so what, then no character has a specific niche they specialize in?
cuz that's what I'm hearing
no? some are better than others at certain niches
they are just more flexible, but for example, ryuji is not a good magic caster
well for example you're saying everyone works well with phys/gun
yes, well. ann has multiple ways to inflict ailments while also fishing for crits in phys and gun skills, but she'll not hit as hard as ryuji's ungabunga big phys
yusuke will be a jack of all trades more offensivelly, while makoto is a jack of all trades more defensively
mona is the healer and crit spammer, only sumi has higher luck
that's fine I'm just curious what you left (ex: did you leave items as an option?)
yes. i decided that i'll not be substituting every item skill
leave stuff for weaker things like soda
cuz honestly I would probably just use items lol
well that's the problem aint it. thats one of the goals in having these have actually useful effects after all
I think then the issue you run into is that you use the items primarily for their secondary effects with the primary intended role (ailment curing) becoming secondary
yeah i dont think i'll have patra/baisudi/energy items anymore
like for example, 50% curing is pretty strong, why would I use dedicated healing skills or items when I can just use an anti ailment skill
i have more skill slots than i thought i needed. i scrapped that idea
eh 50% is very relative. it has two problems:
or you'd think 33% is better?
(also, the point is that they are not exclusively 'anti-ailment skills' anymore. they are for the situations that can use them)
(btw baisudi will be more present at madarame for joker. it is exclusive to ryuji for a while, and he doesnt have the best sp to abuse it)
no, 50% is strong period. if you are insisting on having the healing I would cut the amount down
think about when you get it really
fine. but legitimally i havent had any issues with it feeling op(maybe because it is stuck on ryuji)
I think the main balancing factor is that SP cost but the skill is basically relevant all the way until you get diarahan
that was the idea at least
there's going to be a few points where your healing skills will probably heal around 50% or greater but while it won't be a spammed skill due to the cost it will still be a lot stronger than it probably should be.
I would use that for healing period, the ailment cure is a bonus. also if I wanted to cure the ailment it would be really annoying to have to spend 16 SP if I don't need the HP heal too at the same time
my opinion? drop the cost, drop the healing effectiveness
i mean yeah i designed for it to be used mostly as a healing skill
(or I would just be leaning even more on items)
at 50% it's a skill I think I would be using regularly for strong enemies
rather than my dedicated dia skills
also the idea of healer Ryuji feels. really weird lol
really really weird
he can only heal one specific way and you do not wanna use most of his sp for that
the point is for it to be a backup option on him
the more I think about it the more I think that maybe 50% isn't as broken as it seemed but I do still think it's very strong. maybe do some play testing and see what works best
well, at kamoshida 50% feels fine, but i'll see 33%
just its relevance throughout the game is the reason why I'm like mmmmmm idk
and then if I am in a position where I want to cure baisudi stuff but I don't need the 50% heal, 16 SP hurts
yeah uh there's nothing i can do about that. the characters are meant to be multifaceted in combat and not be strict archetypes
well there's something you can do about that technically lmao it's more than that's not your design philosophy (which is fine)
i just dont see why i have to follow what vanilla set their movesets to be
like, sorry but vanilla party members are super boring
honestly I think my issue with vanilla party members is that they all kinda follow a similar template with few changes. they all get ma-dynes of their specific element and then whatever specialization
my philosophy is throwing curveballs 
like literally look at p3/4 and it's like this is so much more interesting
Chie only gets weak magic for example. you have to go out of your way to get bufudyne on her and it's gonna be ass anyways so why bother. she never gets mabufula or ma-dyne
most of the P5 characters also get boost + amp for their respective magic skills
lame
yeah im gonna avoid having access to all variants of their element. some characters will simply get madynes, others will simply get dynes. not to mention all the weirder off-branch skills i have
furthermore I think the fact that you can just cover weaknesses of party members (not elemental weaknesses, archetypal) by just. getting accessories or going to the jazz jin or whatever is so so lame
wait you can cover weakness in jazz club?
see the thing in parentheses but I don't think you can cover elemental weaknesses
oh the passives to half sp and hp costs...
like, idk think about vanilla balance for a second here
they do not help on the boring moveset department
should Ann ever get access to gods hand?
no and she wont
I think not, but P5R thinks yes
furthermore due to the ability to boost stats permanently in p5r, gods hand is her best single target skill
tbf you are sacrificing an accessory slot
yeah you are but a gods hand equip is pretty nice lol
so it's just things like that where I'm like ??????
now Ann's vanilla design, ignoring factors like magic falling off or level, etc: she's built as a mage who also has a secondary role as an ailment dealer/healer
I think she's roughly fine, I'd probably try to keep her ailments relevant but Persona in general kinda struggles with that one. her biggest weakness besides ice is that you only have 4 tiers of magic (one of which sucks ass in this game) and then boost + amp
and they're all kinda samey as you know. a single target and a multi target skill that hits once with high accuracy
now you could say, ok, let's go bring in some interesting skills from SMT, but honestly such a design on Ann isn't as offensive to me as what they do with Ryuji for example. why does he get ma-dynes????
ryuji actually fits madynes if you take it as him having little control, but then he shouldnt get the single target versions past zio
point is moreso he just gets the same magic as Ann up until tier 4
yeah that is pretty boring
Ann gets only two unique skills. aoe severe (it's not severe but whatever) and amp
ok then why wouldn't I just bench Ann and use magic Ryuji
(hint: there is no good reason to keep Ann outside of early game. unless you like her, which is valid but also not relevant for balance discussions)
honestly, the levelup movesets will mostly be quite archetypical, but in an interesting way that plays to each characters' strengths. the weirder skills are parts of confidants/books
now this is reasonable enough logic to use except that he already resists elec and later nulls it, so then the AOE elec will just be an upgrade really
i dont get the correlation there
if the game had press turn or the P3F AOE 1-more, it would be more of a downside
you don't use single target magic after a certain point bc the ma variants are superior
in modern persona outside of P3/P3F, AOE is generally going to be better outside of very niche situations that don't come up often
i just checked, and the only colossal str-scaling phys/gun skill ann should get without accessories is grand tack, if i even decide she should get that. the rest of her str skills are more tricky, ailment/crit inducing stuff (her other colossal gun skill, freikugel, is mag-based)
this is where I think it would be really nice if modern persona used the P3F 1-more system with AOE skills
unfortunately, to do that I'm sure would require a lot of code CBT
but then i'd have to thunk
honestly though I don't really understand why they changed it
in P3 you actually had a reason to use your single target skills over AOE
meanwhile, ryuji should get the majority of the big non-sword phys/gun skills
the point is that im always thinking about how a skill ties back to the character, and they still have clear outlines of what they can learn. if anything they'll be more unique from each other than base p5 lol
i also have materazio skills for str-scaling electricity, which will be ryuji's main focus tbh
fox will be more storm themed, so he does end up learning a bit of zio
anyway i'll think more throughly about the ailment-healing trio
(after i sleep)
i think my design philosophy has been quite consistently about increasing expression and options, rather than constrictive, set-in-stone simple systems
tbh that is quite different from how smt usually does it. but if anything i think that's what makes exploring this new perspective more interesting, even if quite experimental
i actually liked a lot when smt3 had some offensive mind and curse skills. it broke the formula just enough i found enjoyable
I think leaning into st/ma based skills like that should be interesting
they are also always two very distinctive families with their unique functions
so its not just 'repainted agi, but phys'
im also justifying enough thematic diversity. fire is magna/agi, ice is bufu/aqua, electric is teraz/zio, wind and psy have limited str options and no str family, and nuke has frei/gry
curse and bless have eiga and kouha being mag, but their strongest skills (divine judgement, abyssal wings, etc) swap to str
finally, phys/gun have rare mag-scaling skills, but there's enough of them for diversity while not removing their identity
(thematically, magna is more about magma/hell, while teraz is more about earth and nature. tera is earth in dds, and magna is earth in p2)
I still dont know what fits best thematically
Ann learning agi line for the single target fire, and magna line for aoe fire
Or Ann learning the magna line for single target fire, and agi line for aoe fire 
(Gameplaywise, aoe magna justifies itself on ann more, since there isnt as much incentive to replace it with agi, but aoe agi plays onto ann's strongest stat more. Her str stat is still her second highest btw)
Talking about stats, im on bed rn so i cant check, but iirc each pt's strongest stats is...
Ryuji: St > Ag > En
Mona: Ag > Ma > Lu
Ann: Ma > St > Ag
Yusuke: balanced in all except En
Makoto: balanced in all except luck
Haru: En > St > Ma (she's chunky)
Akechi: balance with focus on st/ma/ag
Sumi: balance with focus on ma/ag/lu
Futaba: 99 cuteness
(Im just vagueling guessing)
Anyway this is nerdy shit lets talk of the real pressing matter
Good night
bgk is sleeping. Quick, post het without her knowing!
none, junpei/chidori, but only because kannao is theories of nonbinary heterosexuality to me
Im so rofl on my floor laughing you have no idea
Btw het is certified offtopic here
kanji is the enby one right
We just achieved an incredibly, hugely important, not at all frivolous monumental milestone of 20
reactions
what if... investigation team but everyone is not of binary haha jk... unless...?
Somewhat related. What if p5 makoto asked rei about the whole 'guy clothing' thing, and ended up learning about butch culture, and slowly taking a liking to it 
(I hate having to say p3/5 makoto. It sounds like 'sans undertale' or 'minecraft steve' 😭 )
why i say bluekoto or minato 
But what if someone thinks im talking of p3 when i say makoto, i'd need a nickname for her too
Copkoto
how closely are you following this?
5
9
2
i know a bit / check sometimes
929268845112332288
jacksexohd
Subkoto
Who's the big spoon?
girlkisser O
oceanstuck O
i was gonna say "first time i've seen you post a straight ship" then i realized it was ocean and not girlkisser
idk why i first registeredyou as girlkisser. brain things
anyway my favorite ehet ship of all time is
i love them
i have other het ships but this one seemed funniest for the chat :v
i wont explain, read umineko for that
🙄
Not a joke btw
Is it so hard to just... talk about this anywhere else?
I am already bombarded enough with this just by existing. I'd like at least one place to retreat a bit and i dont think its unreasonable for me to want that to be my own mod thread
||the joke is that beato is trans but i didnt want to say it because its part of the main mystery|| <== large umineko spoiler
ok /gen
Thank you
Ugh the day didnt even start and my mood is already sour. Idk if i'm going to be able to go back to sleep
Im not that much of a stickler but this just felt targeted(because it was)
Im just specially annoyed because of the poll. This shit is gonna be posted again automatically when it closes. Its spammy as hell and its the only thing i'd remove from here if i could
"you know what this very gay chat needs? heterosexuality that you can find literally anywhere else"
sorry im still fucking pissed
i'll be pivoting this back on topic right after this.
everywhere the eyes can fucking see, you can get het. you can talk about this literally anywhere, you can find people to talk about this literally anywhere, most media you'll ever consume in your lifetime will be about this
can't i be a fucking lesbian in goddamn peace in my own space? is it really that funny to purposefully post about something you know i'm not a fan of in my own damn chat? im not even that much against het, fuck, i play persona, so thats not the fucking issue in the first place.
its just, urgh. im so tired
anyway, this is what i'll be going with for the ailment-cures
i'll be testing this shortly
the basic phys skills
lunge represents the line of inaccurate, low crit phys skills with a lot of damage
headbutt represents the 'tamer' version of the lunge line, focused on increased consistency
dream fist represents the more punch-themed line(tho not strict to that), that focus on consistency and trickery like ailments or stat debuffs
lucky punch represents the low acc, guaranteed crit line
cleave represents the sword line, that consists of high crit rate skills
terror claw represents the claw line, which usually apply ailments and is buffed when surrounded
double fans represents the fang line, which are very consistent, high crit rate skills that decrease agility on hit and also are powered up if surrounded
Managed to get some shut-eye
My apologies. Poll removed.
and apologies for jumping to the worst interpretation
the basic gun skills
needle/arrows have high ailment and crit rates, but bad accuracy (they are the cheapest gun skills sp-wise too)
snap is the gun of the gun skills. the actual gun line all inflict burn or shock
cruel attack is part of the cruel attack(gun) > beatdown(phys) > vile assault(gun) line, and this one is representing the gun skills that cost HP (the other hp gun skills are all midgame ownwards)
i think i got all the basics down? i should be able to start playtesting these changes soonish
just have to edit the first party members, enemies and personas
🤔 the plan so far
also, for the story skills:
Snap for Ryuji after awakening battle, Frei for Ryuji after auto chariot Rank 1, and Eiha for Ryuji after auto Fool rank 1.
Tarukaja for mona after auto magician rank 1, and Concealment for Mona after Fool auto rank 2
Double Fangs for Ann after awakening battle, Psi for Ann after auto lovers rank 1, and Mazan for ann after the shadow ann fight
ig i'll start with this first. then once i reach a good enough point i rework joker's personas and the enemies
the setup is complete
(ignore the down shot. thats just filler)
lets see how this fares against the perils of kamoshida's keep
they should kiss
some of the new gameplay in action (ignore zan's animations and sound effects. i havent added them yet)
||makoto wishes she was hit by ann's double fangs—||
ngl zan is much stronger than i thought it would be
pft
hopefully the mod page is out this month. i think im close to finishing the basics
Who's the big spoon?
4
7
1
ann
btw im a big spoon
hmm so far i like what i got, but i'll need to properly design the personas and enemies to fit this to be sure
his name is galaxy destroyer.
he already destroyed 19 galaxies and 5 universes.
devourer*
devoured*
Morning to all gay people
say what you will 'bout him, but this satan fella keeps his word
Ahhhhh okay okay
i havent tried. but its worth a shot
Yes please
the problem would be the description in the battle screen tho
idk if the wrap around is hardcoded
Oh I was referring to
"
Attack down
"
When casting Tarunda
Yes that one. The border hehe
it could be in this file. just have to find a similar shape
Lemme know soon if you got it
well that's fitting
must not... get... yuri...
i have to finish the demo before anything
my adhd testing was postponed 
okay it has been an actual struggle to focus today. i barely got anything done
btw the docs will have this thing for you to see the actual data of any enemy by inputting their persona name
fancy
hmmm maybe now would be a good time /||h||j
the juvenile urge to just add one more letter here
might as well use this as an opportunity to elaborate on my design choices
why am i giving hidden modifiers that don't actually show in the game?
gun's 150% dmg bonus: gun skills cost SP here, so i want the player to feel good about using them on the first few enemies, so i made them vulnerable to gun without actually being weak to it (this is called: gaslighting /j).
curse 75% dmg, instead of 50%. to make hitting this resistance less punishing rn because we are quite early on and you barely have tools (you fight many jack o lanterns before you can fuse arsene for example)
confuse 75% modifier: garu skills now apply confuse, and i don't want the confuse rate to be too high from the garus you'll be using anyway
freeze and shock being about x2 times more likely: to give instant feedback early on and encourage fishing for these ailments by making the first few uses actually proc them often
in the same vein: bless being 125%. for players experimenting with hama at this point to be rewarded more often
this will almost completely phase out once i get to the second palace. i just feel like this is necessary for better gamefeel early on
the 125% almighty modifier: makes AOAs feel better, specially before you even get ann, and rewards the player for dealing neutral almighty hits
i got the yuri
oh god i hate that if i want to see adult-only content on steam, i have to put up with hetslop on my front page 🫠
thank you steam. very cool
||this is really annoying me||
everyone knows that adults that can handle adult-only topics all objectify women. there's no middle ground according to steam
yeah today brain failed. hopefully tomorrow i can do more progress
(ryo vanished from the member list rip)
i was thinking if there's anything about maruki that could be worked on
hetslop?
poorly produced content aimed at straight audiences
rumi is not that much developed, so thats something to consider
80% of all Eroge games
99%
Unf, that's Japan
i mean thats not unique to japan ppl just find it more cringe when its anime for whatever reason
honestly i find more cringe when its those poorly made 'realistic' models of completely disproportionate women
understandable have a nice day
hmmm i think i could work more on not making the 'breaking out of reality' so... quick? like, we talk to one person a day and then we go straight to sleep for whatever reason, and that is enough to get them to come to their senses
idk i felt that was a bit not that well executed
hmmm is there something else her character needs?
i know, rumi breaks up with maruki because she found herself a lesbian /j
Sort like how Barbie made their dolls? Where their torso/abdomen to leg ratio was all messed up
i mean u could add like...stuff expanding her, like how she is outside of the whole plot thing or how she responds to having the delusion suddenly break, but i feel like the issue there is it risks becoming a plot tumor
last i heard, barbie didnt have giga bazoongas
hmmm i c
Obv, but their legs are soo much longer than what is normally possible.
Its just soo cursed
Not to anime females with INSANE hourglass proportions… which is a whole other can of worms
I think someone accidentally used the Aspect ratio…
i think this is something i could think over more 
fors stuff more in the immediate future, is there much to change about madarame?
kamoshida's changes here focused more on his different behavior towards rei compared to ren
but im unsure if madarame has another angle for me to explore...
also, is yusuke the last remaining disciple? i have always been confused about his home life actually
yes
I would say there can be more scenes with Madarame and Yusuke.
But there's also Natsuhiko Nakanohara, the previous pupil that we fought his Shadow and then he told us about Madarame.
code geass legs....
i have enough new yuri to last 3 whole days!!
can you consider yuri an addiction when its just part of my sexuality
Hmmm an inside look into their situation similarly to makoto/sae interludes? 🤔
Hmmm talking of the sisters...
I was thinking about my concept of adding birthdays to characters through the year
Makoto's birthday could be in the period between madarame and kaneshiro, and that'd be another day were she's working herself to the bone as the prez all day. She goes back to the niijima residenc, and her sister is still out at work, and when she comes back, sae forgets about makoto's birthday
I think could be an interesting way to explore more the core issues makoto faces, a few days before her awakening
(Also im not a huge fan in how they handled sae getting angry at makoto and saying something bad? Like i dont remember exactly, but couldve been done less heavyhandedly i think)
When the humans go to bed Sophie follows and goes right up to her bed to get tucked in. IG @sophielovestuna
Good night yall
universe destroyer.
She rests after 7 universes were completely destroyed
Hm i have yet to like a way to refer to me. 'Girl' is terrible. Girlkisser is funny but not the best for every situation. 'Butch' is just... what 💀 (happened at least once). Butch is an adjective not a name (well, girlkisser is too...). Nothing from my @ handle works as well...
GK is the closest, but it makes me feel like a bad british writer posting shitty takes on twitter
Also, GK is confusing. How can you tell what it really means? ||What if someone mistakes it for gock kisse—||
||...would they be wrong?||
Uh anyway
Anyone has thoughts aboutthis idea
she called makoto useless. "All you do is eat away at my life."
Yeah so i think that could have had some more buildup or smth?
We haven't really seen her past, so maybe try to make some up?
Would be best for the sae will see
for THE sae? is sae just a animal?
Will seed*
No but she can make me into one
butch is a name though 
Yeah but not in this case
GK Bowling:
rights are human rights
[Reply to:](#1440097821834612838 message) GK is the closest, ~~but it makes me feel like a bad british writer posting shitty takes on...
The good version
almost thought that said 'bowling rights are human rights'
I love trans bowling!
Random thought but: full metal alchemist, but edward is an egg(it is now yuri)
... How would the kids at the end work tho? I mean, i heard that E kinda screws over your uh... 'swimmers'. Lets put it that way
Why i overthink so much
I think ill take this as an yes. This idea is brilliant
Neglected birthday makoto
"its magic i aint gotta explain shit"
Equivalent exchange or whatever
Makes me wonder how many people actually celebrate their birthdays
Cause i sure as heck dont
I think my last birthday was legit in middle school
i usually do a small thing with my mom, not like a party or anything
Yeah, I dont see the point in celebrating a birthday. Especially with regards to a subjective measurement of time like our Gregorian Calendar..
Why celebrate one day? And not ALL of your life?
Cause a party every day would be tiring
I dont even mean a party
You will, one day.
Its like the quote by Mark Twain,
"There are two truly important days in your life. The day you are born, and the day you find out why."
I was born cause my parents banged
Mmk
purpose is made up you gotta decide that shit for yourself 
I'd probably have something of a party for my kids, but it'd be up to them if they want or not at the end of the day. I myself asked for no more parties to my parents
Glad you stepped up to it
I just know one thing: i'd never have a gender reveal party
That shit is so stupid
A bunch of grown ass people celebrating the downstairs configuration of an infant and assigning strict binary social roles before they even have a conscious mind
i needed to vent sry
the lady who started it was just happy to have babies that survived long enough to tell the sex after a string of miscarriages and then White Cishets™ had to ruin it 
even she kinda cringes at what it became iirc one of her kids turned out to be nonbinary and she was cool with it
Let alone the ones that do craazy parties, even ones that have literally killed people
Well, have enough parties and eventually one will have a body count
Just need a closed, flammable space
Had no idea this was this recent
Tho i imagine the idea is very old
It clearly stands for Grilled Kcheese.
The sex of your baby was very important through humanity after all (for dumb reasons)
See the royalty
Hmmm kcheese
tbf for most of human history you couldnt tell the sex until after the baby crawled its ass out of the vagina
Yeah but you could still make it a secret. Its not like newborns look much gender after all
🤔 now im wondering about how c sections were through history
I imagine high mortality rate if ever attempted
Well, if i ever have to poop a fecker out, i'd like it to be through this. I def do not wanna know how painful childbirth really is 🫠
Do men still unironically compared kick-in-the-balls pain to childbirth pain?
Okay now im really sleepy gn for reals
Gn
i mean theres a plot point in macb*th about that :v
but also infant mortality in general used to be pretty bad so probably not if you could help it before modern medical science
Guess it is morning
how
I did a lot yesterday and also did not get much sleep that night before
man, take your time sure takes its time loading
best girl is done
a showcase of some late game skills
(they still have the old descriptions 'cause i havent retouched them)
How did steel needle miss??
Enemy was standing still and there was like 10 projectiles surrounding it? XD
and the cycle of either working all day or being distracted all day continues 
NOW ROBIN
Well happy Val to you too
May this year have a bountiful harvest of yuri
Man, events like valentine's will be miserable to make to accomodate a varying-length polycule
It is possible without creating a version for each tho. But if i want more character interaction, it'll be even more complexity on top
Well, i have more than enough time until our first 'date' event. And the player shouldnt be able to date anyone by that point anyway
Ig i'll have the beach trip be about choosing a friend to spend time with instead
Operation babe hunt will be eradicated here. Sorry not sorry(doesnt even make sense here in the first place)
The hawaii trip is right before okumura's?
yo it's been a while since I checked in on this, what palace are we on?
Kamoshida lmao
LOL?
Yeah im changing basically everything
it's been a while since I checked in I thought we would've been on Sae or smth lol
Dont expect to be done soon
Sae????
Im not a superhuman
speedrun trust /j
If i were to guestimate the interactions based on pure vibes my plans for the slink timegates...
Ann & Makoto: both at once ||
||. They are dating, and they still haven't thought about poly stuff. so you'll be kind of a third wheel here lmao (tho, maybe makoto might need to step away for a bit to deal with prez things, and you can choose to either stay with ann or help makoto out? Would be interesting)
Haru: this'll probably be close to when she confesses her feelings in the story, so probably a bit flirty and awkward
Ryuji and Yusuke: shenanigans
Kawakami: probably only available after a certain point in the slink? She'd be probably dating Takemi here, from one of her confidant ranks (not to mention that she's in teacher mode rn), so mayne just hanging out and chatting (while kawakami wonders why are you not hanging out with friends your age, like sakamoto or takamaki)
Wait, could you spend time with the shogi girl here?
She's in yusuke's high school right
(Originally haru was not here yet so im sure you couldnt spend time with her. Now she's present through the entire story, so...)
Oh yeah, hanging out with 'kasumi' would also be interesting
yes
hmm i still dont know what i have planned for her 🤔
"Sorry... But I'm a lesbian, Harold—"
"Phew! That's a relief."
"what"
~~ Also, damn. Congrats on the transition
~~
hmmm once i finish recharging, i should probably do an overhaul of the ai code
ideally i'd have a common flowscript that every ai takes from
this way i should be able to easily update my custom logic across all enemies as well
one thing that im still unsure of is how 'dumb' should the ai of common enemies be, and how 'smart'?
i guess i can also use that as an opportunity to be able to have different 'levels' of ai i can just quickly set in their init
ig it'd be best to have enemies that appear in 'swarms' to have low levels of ai, but those that generally only have 1 or 2 of per encounter to have higher ai
🤔 should every level of ai have a 'blunder' chance tho...?
what im doing rn is that there are chances that the ai will just target jonke no matter if there are better option, which can be good or bad depending on the situation
i think i like this? maybe low level ai has a chance to just target at random, and med or higher substitute that for a joker chance? (so swarms of low level ais dont just, instakill you lol)
hmmm much to think about... much to think about...
i do like this, because it feels nice to nosell the enemies' attack, but if they always targeted weaknesses and avoided nulls, then you'd barely see this mechanic. % to target joker instead feels like a good compromise to reward good persona usage, while still punishing you anyway sometimes

ai somnium files mentioned
(ngl this is a mouthful)
aitsf mentioned!!
Good shit
btw i love women
Hmmm for the possible future server of my stuff(which would include this mod), i should probably find a discord alternative if they go through the age id thing
Idk how much that would affect the server tho
Like, i want it to be adults-only, but i maybe shouldn't need to set everything to that? Just have it in the rules? Idk
Holy shit its late
Good night
s
Morning tops
Hm i wonder if i wasnt in my pyjamas all day i'd be able to focus more on this 🤔
I heard about how this can influence your mindset for work or smth
when is that taking affect again

next month
i did it before it was cool smh
I started playing a few months ago and now I'm obsessed 
I got taken in by those "$8 for kaname date" posts and then I bought the other 2 during the recent sale
I did after learning about this being the most recent game by the writer of 999/zero escape series
I wanted to support him because i liked the series but their sales haven't gone well
This was back when there was only 1 somnium
yayyyy
it's peak
sorry you had to meet kaname date though
you like uchikoshi? play hundo line he was a co-writer
I loved kaname date with all my heart and then I met ryuki and I am forever changed
I love my mentally ill son
he's so normal...
my friends were surprised to find that date was my favorite character lol, they assumed it would be iris because I like rise
iris is cute but I always found her overbearing
Eh i'll skip on danganronpa stuff (at least it looks like it?)
it's very much not
it's written by kodaka (danganronpa writer) but it's nothing like danganronpa
and it's very much both kodaka and uchikoshi's brain child
Eh i have a lot of stuff in my backlog, and like fantasio i wont give something im unsure of a chance because i have a bazillion other games to do
my understanding of 100line from my friends who have more of this sort of VN experience is that 100line leans more kodaka than uchikoshi... game is long as hell anyways
I went from liking her to realizing that ||what I liked about her wasn't actually her... it was just everyone's favorite body swapping serial killer||
might have to replay the original one day 'cause i forgot most of the specifics
I only played ai1 once but I've experienced it many many times through other people's playthroughs
conforitalbal
ngl designing a persona, then its enemy version, feels quite cumbersome. i wonder if first designing a range of personas, then the enemies feels better
they are quite different, so ping-ponging between them can get confusing ig
i already did up to pixie. i think stopping at mermaid is a good call for now
btw is there any reason why bicorn is 'wind'????
it feels there just for the sake of having wind somewhere ngl
and like, kelpie is two levels later anyway
the elemental distribution at the start in general is terrible holy
base p5 didnt have cait sith and saki mitama im pretty sure
at least with cait they used that to give us an agi option besides level 2 jacko
cait sith it didnt idr with saki mitama
oh p5 has the mitamas
ig i got confused because they moved kushi mitama to councillor
holy shit phoenix was hierophant in base p5
why i thought it was originally sun?
damn, surt was level 59 in og
in royal its 83
in general they seemed to have risen the level of the top personas
saito </3
'yo my dawg pulled a mandrake and he didnt die'
'must've been a fake mandrake'
'understandable'
funny how easily verifiable some of the ~spoopy~ folklore is, but ig no one wanted to try it
theres a whole joke in dunmeshi about this where marcille learned the thing with the dog but never tried it because she felt bad for the dog lol, and also its not even the only way to harvest them in dunmeshi you can just behead them before picking (or have some random monster do it)
(btw since were in the yuri thread--)
I know nothing about dunmeshi but the yuri shipping
Omg im just thinking of a possible adorable interaction in a pq2 mod in this au
Transfem futaba and transfem ken friendship
The more i think about it the more i like the ken idea i wanna adopt her
HER??
Read the comment literally on top of this one
~~maybe i should finally get a cat or smth. maybe that should help with my maternal urges?
~~
(why some cats do this 💀 )
blep
and the comment says transform futaba and ken relationship for q2.
then you saying I like the ken idea I wanna adpot her, making it sound like your calling ken a her
transfem
how did you read transform
sigh... i lost a bit of the progress 
oh well, tomorrow i'll continue
good night home of sexuals
||im just trying to sleep but the baby fever hit hard rn and now im struggling to sleep 🥲 ||
Stupid... hormones, or smth
uy78888888888888888888 n bp-[ml,
thanks cat
I had a feeling
... why is @ called an 'at' sign, when its more like an 'a' being devoured by a 'C'
how about we call it a Ca sign
I'm always saying this
kiby just wants to feel included uwu
stats
(phys weakness now doesnt take extra damage. the weakness part is just for downing and baton pass purposes. i'll be testing to see how i feel about it)
btw arent techs and crits overridden by weakness?
They are yeah
so naturally in vanilla, being weak to an element already makes you take less damage from crit/tech focused builds lol
weakness is 125%
@potent geyser did you ever port Erthys/Aeros/Aquans/Flaemis to p5? judging by the p5r2 documentation, i assume that's a 'no'?
ig i can learn a bit of smt5 modding, since their models are there
relatable

every cow tit i touch turns the milk impure ig 
this sounds stupid even for its time but what would i know
the compendium entries for agathion only ever mentions it being a term for familiars, so idk where they got this inspiration from
i have a feeling this is just a coincidence because they use the same name
bruh this demon only showed in the raidou games, smt4 and persona q (which are png games so they have more demons anyway), demikids, then desu 2, persona 1 and 2, and finally, persona 5 ig
honestly, i think smt5 only has agathion because p5 (same with cait sith)
it feels more of an staple than it actually is lol
I don't get the symbolism of a cow being milked by a woman being unacceptable
what are other randomass demons that p5 brought back because they were in p1 and 2 that are not smt staples?
ig its gay for a woman to touch another's breasts
yknow, despite kirijo group being namedropped in p3, and the whole maya/tatsuya thing in the 'innocent sin online' hermit slink, it still feels like p5 calls back on the first games more for some reason
btw should i fix the hermit slink by making 'maya' actually jun, and the ||teacher|| is just a fushoji? /hj
something interesting is how they kinda mixed the raidou agathion with the p2 agathion
p2 has agi/dormina/rakukaja/dia
raidou has zio
p5's has zio/rakukaja/dia
i think p5 even influenced the raidou remaster, since they gave it patra there
smt5 has zio/dia/sukukaja, so i'd say that p5 influenced agathion's depiction there too
number of people that care about any of this: 1
oh its late
gn
my only progress all day 😭
atleast you MADE progress.
my only "progress" was showing off dialogue I made yesterday!
You should fix it by undoing the localization and restoring it to Y-Ko and Devil Busters Online.
average ai advice
Reminds me of the one that says you should eat 10 grams of rocks a day.
wait you dont?
You don’t?
No cause their models are boring 😅 and you gotta attach epl too. So it's double work
But yeah it's easy to port hehe
epl?
The particle effect
Like fire, Light
For example
hell biker has fire on wheels
Sati as fire on her own body
is it difficult?
Model alone doesn't have that EPL
Easy
Already have the tutorial on it
You can take a look
The only problem is
I don't think there's a Water, thunder, Wind EPL in p5r
I only see Fire and Light EPL
Fire from Baphomet
Light from Horus
smt5 doesnt use epl?
No I'm afraid not
Different engine
Ahhhh
Thunderbird has Thunder epl
So that leaves Water and Wind
ig worse comes to worst its fine to not have them
But it's very possible to create custom EPL
@rain locust created it from scratch using p5 emulator beta
i've heard of smth like that
honestly im more interested in how one would make a .bed for the skill animations
3 wooden planks, 3 wool blocks
okay its late ig i'll just look into this tomorrow
Mornin
yo
hey guys i got this new anime plot. basically theres this high school girl except shes got huge boobs. i mean some serious honkers. a real set of badonkers. packin some dobonhonkeros. massive dohoonkabhankoloos. big old tonhongerekoogers
and then, a transfer student shows up one day with even bigger bonkhonagahoogs. humungous hungolomghnonoloughongous
that one good omens meme voice yeah yeah the dobonhonkeroos copypasta weve all seen it
i thought this was a project thread
thats the project obviously
early psi (pixie already gave us both zio AND dia, so agathion feels redundant in vanilla)
agathion feels so pointless and a waste of an arsene in vanilla
pixie already gave you dia
baisudi in vanilla is straightup useless 99% of the time
the next skill you learn is... lunge? oh wait bicorn already learns lunge natively