#Want to extract a .USM file

80 messages · Page 1 of 1 (latest)

safe pebble
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I tried after reading "Amicitia," I was able to extract the video part well, but I couldn't extract the sound. No sound is produced even when output .adx(.hca) file.
I used "crid_mod.exe."
I want to extract MOV021.USM

Used command line
"crid_mod.exe -b xxxxxxxx -a xxxxxxxx -v -x -s 0 -c -i "(..folder path)\MOV021.USM""

cobalt talon
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I think most of the USMs don't have any embedded sounds, except maybe for the opening ones.

safe pebble
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I was using the Ryo Framework's Developer Mode to monitor the sound files that are called when a movie is played, but it seems that nothing is being called. Is this something I can't check?

safe pebble
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If loading audio from an external source, where is it stored?
The MOV021.USM file I want to extract is a 2D animation movie

safe pebble
cunning plaza
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The audio should be in the USM

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The only USM videos that have external audio are prerendered 3D cutscenes that have an event ID

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Make sure you're using the correct encryption key

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So your command should be crid_mod.exe -b 00234168 -a 3D2FDBA6 -v -x -s 0 "(..folder path)\MOV021.USM"

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@safe pebble

safe pebble
cunning plaza
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can you send the ADX file

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the one it output

safe pebble
cunning plaza
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Yeah there's something up with it

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after -s 0 add -c

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just before the path

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that will convert the ADX to WAV

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-s 0 is the audio track you have selected. If that still doesn't work you can try changing it to 1 (this is how they put both voice languages in one USM)

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After that you'll want to do this command ffmpeg.exe -i "Location of Video File.m2v" -i "Location of Audio File.wav/.adx" -c copy "Outputfile.mkv" so you can merge the video and audio together (or you can keep it seperate)

safe pebble
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When I output to .wav, the file is 0 bytes for some reason.

cunning plaza
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interesting

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can you send the USM

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I'll see if it works for me

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(if it's too big just zip it)

safe pebble
cunning plaza
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Yeah it's happening to me too

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At least the video extracted

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must be something with the encryption

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I'm not actually sure why that isn't working

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It's definitely the right key too because the video works

safe pebble
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I'm glad to know that this isn't a problem related to my environment.

cunning plaza
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Yeah that's why I wanted to test it on my PC

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I just extracted the USM myself too from the CPK and the same issue happened

safe pebble
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I wanted to change the voice of the news anchor in this movie.

cunning plaza
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I tried another USM too and the same issue occurred

safe pebble
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Is it impossible to extract USM from 2D animation?

cunning plaza
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No it should work

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but it isn't

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I can give you the audio from the PS4 USM file

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it'd be the same thing

safe pebble
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I see, so with 2D animation the platform doesn't matter.

cunning plaza
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No

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I'm only doing this because using this program to extract USM files on the PS4 files works

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on PC it doesn't

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And I have no idea why

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they are different files with different encryption keys though

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It doesn't matter what the USM file contains, it's all just video and audio

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like an MP4

safe pebble
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Does this have anything to do with subtitles data?

cunning plaza
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I doubt it

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Also it seems the PS4 audio from the USM uses 6ch surround sound

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idk if PC uses that or not

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0 is English and 1 is Japanese

safe pebble
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Is this PS4 Ver?

cunning plaza
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yes

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It should line up with the video from PC though

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they didn't change it

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It sounds like all the dialogue is in the left ear though

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probably the way foobar is playing back 6 channel audio

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Yeah it is

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Well it seems like all the voiceover is in one channel in the audio file, should make it easier to replace

safe pebble
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If i change the extension of the output .adx to .hca, convert it to wav using Foobar2000, and open it in Audacity, you'll see that there are 6 channels.

cunning plaza
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Don't change the name

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it is an ADX file

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you'll need to convert it to WAV from an ADX to edit it

cunning plaza
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there is a track in there for dialogue

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so if PC needs stereo audio you should be able to just export it as stereo when you're done editing and then convert it to HCA or whatever the PC version of the game needs

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Ok so PC uses HCA 6ch

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PS4 uses ADX 6ch

safe pebble
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If I were to incorporate this audio into a video, would it be better to leave it at 6ch?

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If the PS4 version is .adx and the PC version is .hca, do I need to convert them?

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The PC version is .hca, but I extracted it as .adx, so the audio file was corrupted...?

cunning plaza
cunning plaza
cunning plaza
safe pebble
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Ok, I'll try it.