#Extracting and Replacing Audio in 2D Cinematic .usm Files

1 messages · Page 1 of 1 (latest)

turbid olive
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I'd like to replace the voice lines of all the 2D cinematics, but for what I see, these cinematics are .usm files, and I can't find their .awb file. I used Ryo to localize the cinematics.
How can I edit the voices of this kind of file? Here a screenshot of the names of the cinematics

cobalt turtle
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Configue Ryo in developermode.
Then in the console you can see where sound that plays ingame is stored

umbral kestrel
#
#

For Animated movies

turbid olive
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Oki! Thanks for the information! I was able to get all the material, but now I have another problem, I have the audios I want to replace, but I have to convert it to HCA by using Yona, but this message appears when I try to build. Idk If i have to configurate other stuff first. How can I fix this?

cobalt turtle
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@grave mango

grave mango
turbid olive
grave mango
turbid olive
grave mango
turbid olive
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Oki, the new voices sound ingame, the last thing I need to fix is the volume, it sound super low, where can I find a way to configurate the sound volumen for the new audios (I compared them to the original ones and the volumen is the same)

cobalt turtle
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Make a config.yaml in your acb folder
Make sure you match the same catagory ids as the vanilla sound when it triggers ingame
And if the volume is still off then you can play around with the volume value

#
player_id: -1
category_ids: [10, 15]
volume: 0.7```
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You can also set the volume induvidually for each sound file, by making a .yaml with matching file name in the cue folder

turbid olive
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Oki so to configurate the general volume of all the audios should be something like this right? I'm so sorry for asking too much, I'm a newbie with mods ^^"

turbid olive
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Oki the changes are done, I have to do the option of going each sound file, but it works. Thank you so much for the help! I think we can put this chat as solved