#Extracting and Replacing Audio in 2D Cinematic .usm Files
1 messages · Page 1 of 1 (latest)
Configue Ryo in developermode.
Then in the console you can see where sound that plays ingame is stored
https://sourceforge.net/projects/vgmtoolbox/ @turbid olive
Download VGMToolbox for free. VGMToolbox is a C# based tool to assist VGM collectors and dumpers. It includes tools to extract, optimize, and build VGM formats as well as auditing and exploration utilities.
For Animated movies
Oki! Thanks for the information! I was able to get all the material, but now I have another problem, I have the audios I want to replace, but I have to convert it to HCA by using Yona, but this message appears when I try to build. Idk If i have to configurate other stuff first. How can I fix this?
@grave mango
rexport the wav files to wav using audacity 
Oki now it works! Thank youu! 
So i'm preparing the acb folder on the mod folder, should I rename the audio files adding the corresponding cue right?
you can do that or create a cue folder too CUE_NAME.cue and toss in the file(s)
Oki doki! So for example this should work right? And I only have to play the game with ryo and the mod on with reloaded ii to check that the changes are done?
Oki, the new voices sound ingame, the last thing I need to fix is the volume, it sound super low, where can I find a way to configurate the sound volumen for the new audios (I compared them to the original ones and the volumen is the same)
Make a config.yaml in your acb folder
Make sure you match the same catagory ids as the vanilla sound when it triggers ingame
And if the volume is still off then you can play around with the volume value
player_id: -1
category_ids: [10, 15]
volume: 0.7```
You can also set the volume induvidually for each sound file, by making a .yaml with matching file name in the cue folder
Oki so to configurate the general volume of all the audios should be something like this right? I'm so sorry for asking too much, I'm a newbie with mods ^^"
Oki the changes are done, I have to do the option of going each sound file, but it works. Thank you so much for the help! I think we can put this chat as solved
