#P5X Model Exporting

1 messages · Page 2 of 1

spiral pendant
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I mean I figured it was for a valentine's thing, just confused as to why they needed a separate Animator for it

random hornet
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i dont know if thats an actual entity model

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at least, its not listed in ConfCharacterModel

spiral pendant
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huh

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unity is so weird

random hornet
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well p5x also does everything in a very non standard way

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but yeah unity sucks

restive basalt
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so i obviously copy the contents of script into script and the p5xfashion into the asset folder. i start up unity and add to scene. i go to build settings and do LZ4 and press build. I save the build in an external folder call build (out is the folder with the assetripper assets), i open AssetStudio and drag data.unity3d into it and get this

random hornet
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whats the build settings like

restive basalt
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i also tried doing the build and run like you mentioned

random hornet
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oh wait are you deleting the camera and light from the scene?

restive basalt
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no

random hornet
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oh oke

restive basalt
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Main Camera and Directional Light are there

random hornet
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thats fine then

restive basalt
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so i literally just have no clue why this is happening

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PT Katayama exported first time
Katayama and Akashi took multiple times tho (which, ultimately, sent me to bed earlier from the mental fatigue lol)

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i'd re-rip and re-copy/paste scripts
or i'd just re-copy/paste scripts to the existing rip

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Unity does not like me™

random hornet
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is there anything else in ur build directory with the data.unity3d file

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like any other assets or bundles

restive basalt
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nope

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just .dll stuff, the ocassional json

random hornet
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have you tried running it

restive basalt
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i have tried build and run

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when it ran, he was nowhere to be seen

random hornet
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did you see the character in the scene

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oh

restive basalt
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i checked that data.unity3d as well, but still nothing

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this is what the whole window looks like

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(hiding for character spoilers)

random hornet
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wait where did you save your scene

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it doesnt look like its in the project

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i think you saved it somewhere outside your project

restive basalt
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i built the game and set the output of the game to a folder named 'build' which resides in the folder with the bundles and another folder called 'out' (which holds the assetripper dump)

random hornet
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also given its named "SampleScene"

restive basalt
random hornet
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i think you saved in the plugins dir or something

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create a new scene in your assets, double click it to open

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and add the mesh there

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then save and build

restive basalt
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what will making a new scene even do

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it's just a lil asset here

random hornet
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open it

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and then put the model there and save it

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you saved to a scene thats outside the project so unity doesnt build it or its dependencies (the model)

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idk how you did it but

restive basalt
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should I save the build to the default output

random hornet
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yeah

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build dir doesnt matter really tho

restive basalt
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because I was putting the build into that folder called build

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i set that as the folder for unity to export the build

spiral pendant
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I'd just move that folder that you're pointing towards in the actual project directory

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that's what I did

restive basalt
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i made the build folder because i find it a pain trying to locate the actual project folder tbh

random hornet
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well you can save the build wherever

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the main problem is that the scene that has the model isnt in the assets directory at all

restive basalt
random hornet
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did you open the new scene you made

restive basalt
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yes

random hornet
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and put the model there

restive basalt
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i added the asset and double clicked the new scene + added the model to said scene

random hornet
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and saved and built?

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and you're looking in the right build dir

restive basalt
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i didn't save the project
i just built

random hornet
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save the scene

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with ctrl s

restive basalt
random hornet
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yeah i just downloaded ur project, opened in unity, made the scene, ran p5x char importer, and built

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and its all there

restive basalt
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I fucking hate unity

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i'll start a new project from scratch and try again with what you did

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i knew this was a skill issue
there was just something i was missing

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okay, assets added in unity. so don't add the model yet. first right click in the asset area and make a new scene. double click on scene to enter the scene

random hornet
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yeah but unity normally makes a new scene on its own

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and then when you save it it prompts you where you want to save it

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thats why i didnt mention it

restive basalt
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deep breaths, neo

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i don't even know how i can possibly be fucking up something so simple

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maybe take screenshots of every step (in unity) so I can follow without error?

spiral pendant
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is Mitsuru in the files yet?

random hornet
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yeah

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you just have to open the cn version for it to download the files

spiral pendant
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I just did it last night but didn't see any of her stuff when I was finding the other Riko outfits

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weird

random hornet
spiral pendant
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they should be there then because I just let it run overnight since it was downloading at like 8mb/s

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oh well

random hornet
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nah you have to open the game itself

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not just the launcher

spiral pendant
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oh right they do the in-game download thing too

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the _thief outfits are such a pain btw

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they can never just put the masks in one place

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xd

restive basalt
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😔
No screenshots then?

spiral pendant
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I'd say just import the project that assetripper spits out, that way everything is already there

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only thing you have to do is drop in scripts

restive basalt
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I did......

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It's the project building part

random hornet
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well also the fashion part is named very unlike the rest

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i.e winds mask is bs_wind_mianju.prefab while body is wind_thief_body_wholeexport_rig.prefab

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also it might not use a skinned mesh renderer and instead directly attaches to a bone (i.e root_megane)

restive basalt
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P sure that like Akashi's glasses that it's probably just weighted to the head in game

spiral pendant
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even so, it's not like the mask has to move with anything other than the head or something like that

random hornet
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yeah glasses and mask are the same body part

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all the body parts

restive basalt
# restive basalt 😔 No screenshots then?

What's the oddest part is that I got Blitz to export, but ||shadow akashi|| is being fussy, along with other models
I just did the same as before with her and she exported first attempt

spiral pendant
# restive basalt 😔 No screenshots then?

this is what I'm doing;

Add the ExportedProject that AssetRipper gives to the Unity Hub then open it

Copy the scripts into the Assets folder, replacing whatever it tells me to

Run the Character Importer, saving the scene somewhere in the Assets folder

Then making an Out folder in ExportedProject and that's where I build it

restive basalt
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so you p much keep it in the default save area

spiral pendant
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yeah

restive basalt
spiral pendant
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yeah I create my Out folder there

restive basalt
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....annndddd i still get this

random hornet
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could u like, record your process?

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if thats not too much

restive basalt
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no it's cool

spiral pendant
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yeah I'm not really sure what you could be messing up here or if Unity is just being moody lol

restive basalt
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personally i think unity hates me, but that's just me

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shit the stupid channel name doxxed my name

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there, changed the name

random hornet
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im confusd why it didnt prompt you to save the scene

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like when you add anything to a scene usually it changes the name with an asterisk

spiral pendant
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yeah it definitely is supposed to be

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it straight up won't let me build if I don't save beforehand

restive basalt
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are you using the same unity version as P5X or a different one?

random hornet
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im using the same version as p5x

spiral pendant
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same

restive basalt
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same here

random hornet
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although i dont have the account controls or unity version control at the top like yours does

restive basalt
random hornet
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i do too

restive basalt
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interesting

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maybe because i have an account?

random hornet
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unity hub requires an account to use

restive basalt
random hornet
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yeah save the scene

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and then try building?

restive basalt
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YES

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weird that I was able to export Blitz without doing that tho

random hornet
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i just never noticd

spiral pendant
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I wonder, is it possible to get these to export with intact materials even if they don't have anything in them? Riko has 2 different hair models that end up with jacked UVs because they keep the front part of her hair UV'd to her default hair texture even if the rest is different. and I've had to manually separate it to fix it

restive basalt
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perhaps delete the materials when you import her into blender?

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'Just weight transfer from the Aigis robot suit for his armor, it'll work'
no it won't and this model fucking proves it
HE HAS BONES FOR THE ARM AREA OF THE SUIT + BONES FOR HIS ACTUAL ARMS

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i know it wasn't so simple

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that shit doesn't bend like rubber

spiral pendant
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I mean that wouldn't be too helpful. It'd just be nice if they could keep the separation on import so I can easily just select the part of her hair that has that other material assigned to it and change it. I was able to do that when I tried exporting her with that one Wonder animator method Mortyy did

restive basalt
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time to update the guide

random hornet
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manually assign materials to the skinned mesh before building?

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it tries to find the materials in the project but if not it ends up with the default unity material

spiral pendant
spiral pendant
random hornet
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thats what dagong fu translates to

spiral pendant
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ah

random hornet
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the pinyin is ambiguous tho so google translate gets confused

restive basalt
spiral pendant
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oh I don't doubt it

random hornet
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but yeah each fashion part has a name in the table

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if you wanna look at these tbls get DBBrowser, open DBBrowser for SQLCipher, open ConfDataDevelop.bytes, and use the password

spiral pendant
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what is this for exactly?

random hornet
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idk if it might be helpful but these dbs have lists of every model and its prefab name

spiral pendant
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ah

restive basalt
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Okay, I updated the guide

restive basalt
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turns out all those huge bones at ||shadow akashi's|| feet are for ||his jetpack. They're for the cables connected to the jetpack||

spiral pendant
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were you able to figure out the shapekey thing?

random hornet
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not all chars even have shape keys

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im p sure

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OH

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the face models without _bs_ dont have blend shapes

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thats what bs means

spiral pendant
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ohh

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huh

random hornet
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not sure why this is the case

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so yeah basically import the bs ones everytime if you want blendshapes

spiral pendant
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usually I see faces in game use either bones or shape keys

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dunno that I've ever seen one use both before

random hornet
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apparently the face and mask can both have "blend shape" variants

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altho idk any p5x chars where their mask would need to animate with the face

restive basalt
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Guess i'm gonna be going back to see if I can find the bs meshes instead....

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But that's for another day
Now that i've finally figured things out, I'm spending tomorrow working on my Katayama Dancing meshmod

restive basalt
random hornet
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that actually reminds me of something kinda silly, before 2.0 riko's face model was in the game but pretty much nothing else

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and her persona was a dummy model

restive basalt
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Did you also know that they changed her hair model?

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It used to be completely straight, but now her hair is fanned out at the bottom

random hornet
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also mont figure skater variant has been in the files of global since 1.0

restive basalt
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Well, yeah

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Global is a modified build of 3.0

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Cherish is actually supposed to be in the files, as he dropped before 3.0

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Yet in the files, there's only a few models relating to him and they're all for a skill

spiral pendant
restive basalt
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Type 'frost' and filter by mesh?

restive basalt
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I doubt you're looking in global, but if you are, i heavily reccomend datamining CN instead. sd_mingshi and sd_wutian's animators were monobehaviors in global for some reason while in the CN files they had both animators of the same name, but as animators.

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Btw does anybody plan to test out exporting the 'bs' meshes to confirm the current theory?

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Today i'm getting back to my katayama meshmod, as i'd put it on hold when aaron posted the script and shifted my attention to learning how to use it

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And i don't feel like testing it myself 🗿

spiral pendant
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I mean I'm looking in CN because the things I'm still trying to find are only in CN as far as I know

restive basalt
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@random hornet @torn kindle your guy's suspicions (spl?) were correct
bs face has shapekeys

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i wanted to comfirm myself because I was curious

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i deleted the face assets that didn't have bs in the name

random hornet
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yeah the game also calls them "morph" faces

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i didnt check, do these blend shape faces still have rigging to the face bones or just shape keys?

restive basalt
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he has face rigging

random hornet
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thats interesting

restive basalt
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akashi has them too

random hornet
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im not sure what context the game uses one or the other

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for thiefs i assume that they use the bones in the menu, and blend shapes in battle

restive basalt
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Morty said once that the shapekeys are used for expressions the model makes a lot

restive basalt
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he's made this face multiple times. he's rather socially awkward and doesn't always pick up on social cues, so wonder has to let him know he's being weird lmao

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i remember an instance where he made this face. A customer at the flower shop was trying to pick a fight with Wonder and he stepped in to take care of the angry customer. He has his small ways of showing he cherishes his friends greatly

zinc dirge
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I've ran into a issue in unity after importing the P5X character importer won't appear in the window settings

random hornet
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if theres any errors in your project it wont show

restive basalt
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pretty much they put in all the assets but isn't seeing the p5x importer options from the window tab. they followed the steps in the guide I updated last night

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i asked them the questions if they put the scripts in and they have

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and added the assets to the asset area

zinc dirge
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Do you mean errors in unity it's self?

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These are the errors I'm getting

random hornet
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yeah

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delete those asmdef files

restive basalt
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I should add that to the guide under an FAQ or something lmao

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i'm updating it everytime something comes up so the process and troubleshooting is as easy as pie

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and believe me, i'm making it very, very easy to follow

zinc dirge
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Oh I should ask in the guide it says to save a specific way do I have to do it like that or can I save with control S

random hornet
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you should be able to save with ctrl s

zinc dirge
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Okay just checking

random hornet
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ok yeah the faces with blendshapes are only used in battle and the photo mode

restive basalt
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really? i figured they were also expressions they made in game often enough to warrant it (to save time)

random hornet
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it might be used in cutscenes, im not sure yet

restive basalt
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i've seen instances where I recognized these shape keys
there's a cutscene in Akashi's intro where he uses the same smiling expression
and I believe the sad/pained looking one

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i know for sure the smiling one

restive basalt
random hornet
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btw the emotion on the face is directly tied to the dialog sprite being used

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which is interesting

zinc dirge
zinc dirge
random hornet
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the one that was imported

zinc dirge
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Okay it's there now

restive basalt
zinc dirge
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Man I love learning about game development lol

restive basalt
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so remember! if you want a face with shape keys, use the face models (face, eyes, eyelid) with 'bs' in the name

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before dragging and dropping the assets into unity, delete the assets for the face that don't have 'bs' in the name

restive basalt
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hey aaron, how does it feel knowing you created something for unity (despite being a newbie in c#) 3 days ago that everyone is losing their minds over

random hornet
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at least i didnt

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just make sure to use the bs prefab in the importer only

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or import them both, it doesnt mattr u can always delete the models from the scene later

restive basalt
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when I imported them, they deleted copies of the face, eyes, eyelids, hair, and body

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they only kept one copy of each

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so it was either delete the non-bs assets or, as you said, only import those assets for the face (as in face, eyes, and eyelids)

spiral pendant
random hornet
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theyre in outerpackage

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not in the extractor filecontentout

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and outerpackage bundles need to be fixed to be openable in assetstudio or assetripper

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you place it in P5X/client/OuterPackage/Bundles (contrary to the comment) and run

random hornet
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i can put both face prefabs in the character importer

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nothing gets deleted

restive basalt
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Not when i imported

random hornet
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importer shouldnt delete anything

restive basalt
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There was only one copy of the face meshes

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And i dragged and dropped everything

random hornet
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every char ive seen have 2 face meshes

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4 actually

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face, face lod, face blend shape, face blend shape lod

restive basalt
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Yeah
But when i imported the assets into the asset area, only one was there

random hornet
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what char

restive basalt
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All the ones i've done (akashi, katayama, blitz)

random hornet
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well i know for a fact normal akashi has both meshes

restive basalt
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Well, yeah
But when i imported the assets, only the face was there, not the other 3 face types

random hornet
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what do you mean by imported the assets

restive basalt
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The drag and drop into tje asset area in unity

random hornet
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and you're saying the meshes just, disappear?

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oh in my akashi files i only have his blendshape face

restive basalt
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Unless I somehow missed some bundle

random hornet
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that doesnt make sense

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but yeah for akashi his blend shape face and non blend shape face are in different bundles

restive basalt
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That's probably why
I typically search for the regular resolution face

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I figured that the other face models were lumped together

random hornet
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oh wait my rip has n_Mingshi_jq_head_wholeexport_rig_bs.prefab

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idk what the jq is

restive basalt
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Neither do eye

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Never seen that before

random hornet
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oh its for a seperate model on the same skeleton, n_Mingshi_jq

random hornet
restive basalt
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OH THAT ONE

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it's from ||flashbacks in Akashi's part of the palace revealing how he became the way he is. Everything is dark in every scene and you can't see the characters clearly due to the lighting. But you can still easily tell who is who||

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Although unlike Kiuchi's, his are actually written 100 times better

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it actually looks like this in game

lofty wolf
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I'm gonna say, thank you Aaron for writing the exportation script!

random hornet
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i think the toughest in p5x reversing is yet to come

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i still wanna figure out how it knows where to find assets

lofty wolf
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You did God's work here, and opened a whole new wormhole of P5X stuff

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You're aiming higher? Damn, much respect!

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But once again, thank you so much! I was waiting for this moment for so long, as did others

hasty talon
spiral pendant
random hornet
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whatr you looking for

fringe kite
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ooh

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i've opened unity like twice (failed both times) and haven't touched assetripper, so this'll be fun xD

spiral pendant
restive basalt
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glad that my guide will be of some use lol

fringe kite
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like this

restive basalt
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Did you copy/paste the contents of the script folder (that's in the export script zip) into the assetripper script folder?

fringe kite
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this is before i did

restive basalt
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You gotta copy/paste the contents into script
It will add 1 file and replace 2

fringe kite
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yeah i did, im figuring out unity now

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i guess i have to do these 4 individually

restive basalt
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Yes

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Window > P5X Character Importer

fringe kite
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i dont seem to have this one, maybe i got the wrong bundle yanfeithink

restive basalt
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The blue cubes are what you drag and drop on that window

fringe kite
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these are all i have

restive basalt
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Add the cubes 😅

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The solid blue ones, hard to miss

fringe kite
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they're _rig ones though, your thing has just n_WuTian03

restive basalt
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Because that's the name of the character's animator
The rest have n_WuTian03 in the name as well, but belong to her head and body

fringe kite
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i found the issue, when i was searching for his bundles there was no animator

restive basalt
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I'm not 100% sure what to do with Wonder tbh
I don't bother with him

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Look up just wonder_normal

fringe kite
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time to go on a hunt to see what these are named

restive basalt
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See if there's an animator simply called wonder_normal

random hornet
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its wonder_uniform.prefab

fringe kite
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does that cover all of them?

random hornet
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thats his overworld skeleton

fringe kite
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i see

random hornet
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and then the _rig prefabs are fashion elements that are put on that skeleton

fringe kite
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its a shame that the models seem to largely rely on normalmaps for normals

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well atleast marking things as sharp is relaxing

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is there a reason that textures dont export or is that just a limitation

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i can just add it manually so it's not a big deal, just wondering

random hornet
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textures are usually in a different bundle

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im p sure

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materials should link if they can be found though

fringe kite
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i thought there'd be more unused bones tbh

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if they all share the same skeleton

random hornet
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wonder does have a few diff skeletons but most outfits use wonder_uniform

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wonder_uniform.prefab
wonder_thief.prefab
wonder_bianlidian.prefab (convenience store)
wonder_weiqun.prefab (apron)
wonder_niudongdian.prefab (beef bowl)
wonder_uniform_paozao.prefab (bath towel)
wonder_gamer.prefab
wonder_yingyuan.prefab ("cheer suit"?)
wonder_uniform_swimsuit.prefab
wonder_thief_swimsuit.prefab
wonder_ergate.prefab (full model, no fashion system)
wonder_dinergate.prefab (full model, no fashion system)
wonder_dollant.prefab (full model, no fashion system)```
fringe kite
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lolll this big one is for his butt

fringe kite
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this is why i love normal editing, i think it looks so much better for the work required

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you can really see it with the shoes

restive basalt
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What're you gonna do with the model?

fringe kite
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i already put it on tartaglia in genshin, it was just the first model that came to mind

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i was also thinking of doing this but i'm currently waiting to release a mod for him

random hornet
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each fashion part has a chinese description associated with it,so for fun heres them translated with DeepL. hope theres not anything abhorrently wrong in it

fringe kite
random hornet
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is it imported with 3dmigoto?

fringe kite
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in genshin modding you cant add bones for animations so i wasn't too bothered about losing the jacket physics

fringe kite
random hornet
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just write a custom vertex shader to simulate the physics smh

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joke ofc

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idk how one would even begin to do that

fringe kite
random hornet
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too bad 3dmigoto doesnt work with p5x

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well, it does but you cant replace character models because skinning is not GPU based
also the blender script doesnt like p5x for some reason

fringe kite
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same person also figured out how to mod faces, which was impossible before because they were CPU posed

random hornet
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oh yeah custom shader i see

fringe kite
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can't change UVs, weights, shapekeys or anything

random hornet
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thats interesting

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i guess it offsets it in the vertex shader

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you should be able to change position and uvs, but not weights or shapekeys then

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altho uv changes would be awkward to do

fringe kite
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on genshin the eyes are apart of the hair mesh so they can be modded normally, but in other hoyo games they're apart of the face so it'd be good for doing heterochromic eyes

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well, hsr can be modded normally, nobody touches hi3, and zzz is a wip for face modding

restive basalt
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With this exporter we have opened the door for P5X model meshmodding
Although tbh I'm probably the only one crazy enough to want to do it

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I did it before with an auto-rigged swimsuit motoha I edited into a base

fringe kite
restive basalt
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Yes
Meshmodding

fringe kite
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im sure that p5x hair models will get used a bunch by hoyo modders

spiral pendant
fringe kite
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i'll see if i can get it with migoto

fringe kite
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it'll dump everything onscreen so if there isnt one then it probably just doesnt exist

fringe kite
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competely different hairstyle

restive basalt
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Wdym

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These models are from public release, not beta

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Hmmm

fringe kite
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oh wait that includes it

restive basalt
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Actually, you know what you could do

fringe kite
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oh theres no button to see her outfit since i dont have her

restive basalt
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Copy the UVs of the hair model from this (the linked model) and paste it onto the one you have

spiral pendant
fringe kite
restive basalt
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The link i sent has all the maps

spiral pendant
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yes, that's what I'm looking at

restive basalt
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Hair usually only has shadows, specular, and diffuse

spiral pendant
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and like I've said, there doesn't seem to be a shadow map for this one

restive basalt
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Interesting
Might have missed it

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It's midnight over here tho, so I am not getting up and spending a half hour of loading bundles + looking

fringe kite
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is it this

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nvm doesnt match the uv of this

random hornet
#

(unity textures are upside down in directx for Reasons)

spiral pendant
#

that's just her normal hair shadow map but upside down

fringe kite
#

im thinking she just doesnt use one, it would show up if it was being used on the model

restive basalt
#

Which model specifically

fringe kite
spiral pendant
#

weird

restive basalt
#

If you want flat, look at katayama's hair without her shadow map applied lmao

fringe kite
#

you'll probably just have to paint one manually

#

or gradientmap seems to work well

restive basalt
#

Whoa that's cool
What's that from?

restive basalt
#

The gradient mapping thing

fringe kite
#

you can also do it in blender

#

and bake it to a texture

#

using a ramp node

restive basalt
#

In an image editor you can make a new multiply layer, paste the shadow into that layer, and adjust opacity

#

It's how i got the shadows for Katayama's old hair texture

fringe kite
#

basically set up like this, make sure the bake texture is selected (make a new texture at the size you want), switch to cycles, change your bake settings to this and then press bake

#

this also works for recolors

#

@spiral pendant you should be able to use this

#

i think it looks nicer

restive basalt
#

Looks a little too dark (the shadows)

fringe kite
#

i didnt use a darkcol texture

restive basalt
#

I know

#

Remember how I said you could do that image overlay thing with multiply? You can change opacity of the layer to determine how strong the shadow is

fringe kite
#

my node setup just multiplies the texture with itself, it's more versatile that way and better for my needs

restive basalt
#

I'm just remarking it looks too dark (to me)

fringe kite
#

i see

#

it's not as nice as game accurate shading, but still good enough for me

restive basalt
#

As the game continues updating and more characters are introduced, it feels like they're starting to rely on shaders and shadow maps more over actual shadows already on the diffuse

#

I think the biggest drastic i've seen is with musubi
They updated most of her model for her confidant

#

Katayama was kinda drastic for her dress. Instead of being one solid color, it's now two separate ones

#

The game updates textures for characters on a need-to basis
Musubi only showed up at the end of Yui's confidant
And ||katayama|| got a new face model for chapter 3 because ||her shadow|| had a different face model. Idk when, but they ended replacing her old one with the one ||her shadow uses||. Which makes sense for consistency.
But since Musubi got a confidant, they gave her the glow-up treatment. They did the same to Katayama's hair and clothes textures

#

It also appears that with musubi's confidant they updated the mmo yui model

spiral pendant
restive basalt
#

I only know about these model changes since I unintentionally have ended up becoming the helper of p5x-theories on tumblr haha. They datamime assets and if I find something missing model wise, I let them know. Sometimes i'll find the assets myself and pass them on. They have me make model comparisons to see if there were any model changes so the models are up to date

#

I actually found a very silly one today
Cherish's model used to be T-posed. Now he's A-posed. Nothing changed mesh wise other than he is A-posed. Textures are exactly the same

random hornet
#

i saw p5x theories a few times when i was looking into p5x dumping originally

#

i saw them mention izanagi having an icon but idk if they know izanagi's model is in the game too, same for asterius

restive basalt
#

They do

#

They've been datamining since the first closed beta

#

Fun fact: Masaki (Cherish) actually used to be Take-kun, the kid being bullied in Kiyoshi's confidant

random hornet
#

did they know abt blitz being mentioned in the files before announcement

restive basalt
#

But i guess BWS decided to repurpose him and the model and made Masaki
And Take-kun's model was replaced with a generic npc

restive basalt
random hornet
#

they said they didnt know the password to the ConfData files iirc

restive basalt
#

They datamine the game on updates

#

And they only touch bundles, so that makes sense

random hornet
#

yeah the password is in one of the lua scripts

restive basalt
random hornet
restive basalt
#

Makes sense
I wasn't 100% certain mainly because there's those models in the game's bundles for a skill that uses his codename

random hornet
#

yeah it seems like they mostly use his codename in the files besides his model

restive basalt
#

I have a lot of the phantom idol IDs memorized for searching by now

#

My favs are Fleuret and Cherish, so i know them by heart
I'm a sucker for pretty boys....
Akashi is an odd outlier tho

random hornet
#

comte

restive basalt
#

I love Katayama well, as you can tell
I'm also a sucker for characters who are kind and compassionate like her and Maruki (excluding his actions, more so his personality)

fringe kite
#

daichi playable when </3

restive basalt
#

Real tho
Daichi is super hot

#

I like enco (aka Shoki, Luce) hair, but he lost me with the eyebrows
He also has the haru forehead

#

When i saw Daichi, it had me going

fringe kite
#

and for my next trick i'll spend an hour doing custom normals on daichi just to never use the model

restive basalt
#

Lmao
What use do the custom normals have, anyway?

fringe kite
#

looks pretty LOL

restive basalt
#

Do you mean normal maps or the actual normals of the model (how it reacts to light)

fringe kite
#

a lot of genshin characters dont support normalmaps so it looks ugly without it

restive basalt
#

Inchresting

#

I wonder if I could make Akashi, Katayama, Seiji, and Masaki look prettier....

#

Although i have no clue how the hell you make custom normals

fringe kite
#

its basically just selecting edgesand marking them as sharp

#

p5x topology really confuses me also

spiral pendant
#

was kinda proud of it, but at the same time I just kinda cringe when looking at it now lol

fringe kite
#

most of my stuff is just putting A's outfit on B, this is probably the closest i've gotten

#

i replaced all the small details with ones from lynette, like this

restive basalt
fringe kite
#

then when you shade auto smooth it'll show

#

you may have to do this first

#

im still working on it but you can see a huge difference already

restive basalt
#

Oh, that is very nice

fringe kite
#

it's time consuming but for me it's worth it

restive basalt
#

Did you de-triangulate it first?

fringe kite
#

yes, you can do alt + left click to select multiple things that way

#

it dies when you reach a tri, i haven't found a way around that yet

restive basalt
#

My friend told me to just select it all and do alt + j to detriangulate them

fringe kite
#

thats what i did

restive basalt
#

Ahh

fringe kite
#

make sure to select these (specifically uvs) so it doesnt break the model

random hornet
restive basalt
#

And you mark every edge as sharp, or just parts that'd give it some finer detail

fringe kite
random hornet
#

i think 3dmigoto has like, shader regex but the docs on it are so poor

restive basalt
fringe kite
random hornet
#

you could also autosmooth as a baseline maybe

restive basalt
#

I'm still curious about p5x's shaders
Dwine already knows how they work, but hasn't really elaborated

fringe kite
#

i think i have a tiny bit of documentation somewhere

random hornet
#

i couldnt get them to work in the unity editor at least

restive basalt
#

One day....

fringe kite
restive basalt
#

His hair and skin look like they're glowing

fringe kite
#

thats because i didnt configure bloom at all lol

#

PK
R = metal
G = idk, some shading thing
B = shadows

spiral pendant
restive basalt
#

The models look nice with dwine's p5 shader, but in the end, it isn't accurate to p5x's shader and shading style

spiral pendant
#

Dniwe also has a .bat in his batch collection that fixes them

#

I think Green is roughness?

fringe kite
#

shadow
red = painted shadows (i think these get excluded for rimlight?)
green = some painted shadow thing
blue = unused

spiral pendant
#

I've not messed with it too much, my shader is more P5S-adjacent than P5X lol

restive basalt
fringe kite
#

this version i did a bit more recently looks nicer

restive basalt
fringe kite
#

it's still a mess and so incomplete i wouldn't share it though

random hornet
#

also unity shaders are hard to decompile because you have like a billion variants of the same shader based on the settings of a given material

restive basalt
#

Such crisp edges...

fringe kite
#

do you mean the outlines?

spiral pendant
fringe kite
#

i couldnt figure out how they handle material IDs so i just split the mesh manually and made outline colors out of that lol

random hornet
restive basalt
#

Rip joker

fringe kite
restive basalt
fringe kite
fringe kite
#

i remember some characters usedthem

#

and others didnt

restive basalt
#

I can see his chin! He had one all along....

restive basalt
fringe kite
#

i think im happy with this, there's no glaring issues (that i know how to fix atleast)

#

i immediately noticed like 5 things to fix

#

wait daichi just straight up has a hole in his model

#

thats better

#

wtf is this uv1

#

some kind of shading thing?

spiral pendant
fringe kite
#

ah they also use color R for metal

restive basalt
spiral pendant
#

I still wanna know what the _stroke textures are about

fringe kite
#

thats outline color

#

i found my most recent attempt at the shader

#

its basically just dniwes p3re shader but with some stuff changed

restive basalt
#

It's so guys like him have a chin...

spiral pendant
restive basalt
#

I still wanna know what the darkcolor textures are for

fringe kite
#

shadow

restive basalt
#

Huh??? How is the dark color shadow when the body already has a shadow map?

fringe kite
#

what do you mean

#

by shadow i mean the actual color used for dark parts

#

like white is the normal color and black is the darkcol

spiral pendant
#

is that just done through curves or something

fringe kite
restive basalt
#

I know the actual shadow map is within one of the color channels of the shadow texture

fringe kite
#

this is what i do to convert the p5x normalmaps into usual ones

restive basalt
#

But in some cases you can just make the shadow texture black and white and it'll work well

restive basalt
fringe kite
#

yes

restive basalt
#

I see...i thought that shader didn't have nodes for pk

fringe kite
#

i had to make some edits to it

#

actually the one i did doesnt even use the pk except for the shadows

zinc dirge
#

Ooo are we learning on how to recreate the materials the best we can?

restive basalt
#

I think more so dabbling
We've known for a bit what textures go to what

restive basalt
#

Specular, shadow, and pk can all be combined into one texture with an image editor but yeah

fringe kite
restive basalt
#

Neither am i lmao

#

Dniwetamp knows but he doesn't really talk much of his shaders

fringe kite
#

this was my attempt at recreating hi3's p2 shader, as you can see ingame is very different

zinc dirge
#

Lmao fair enough I don't really make them game accurate just the best I can seeing as I'm putting them into vrchat

zinc dirge
#

Did anyone get Yui yet?

random hornet
#

i tried looking at decompiled shader code but its hard to understand

#

i see what part does rim light but rim light is relatively simple

#

its just 2 dot products, one between the normal and the camera, and one between the normal and the light direction (i thinks)

spiral pendant
torn kindle
zinc dirge
torn kindle
#

.

zinc dirge
torn kindle
#

straight rips

#

exported from this 70gb unity project i made

zinc dirge
torn kindle
#

they're exported as ascii fbx's

zinc dirge
#

How do I open them?

spiral pendant
#

you can import fbx's into blender

zinc dirge
#

ascii isn't supported

zinc dirge
torn kindle
#

oh wait yeah mb

zinc dirge
#

lol all good do you have her and not added her to the list? or you just don't have her at all?

torn kindle
#

she's in the project just not exported yet

#

i skipped a couple of characters

zinc dirge
#

Okay if you get around to it could you do her thief

torn kindle
#

yeah sure

zinc dirge
#

Aswome thank you I would do it myself but my pc is so old looking through the files takes ages if my Pc doesn't freeze

zinc dirge
#

Idk if this is a mess up on my end but frost is all kinds of messed up

random hornet
#

what are the files you used

#

like prefabs

zinc dirge
#

Sorry that was meant for mortyyyy in the pack they gave me

random hornet
#

ohh

zinc dirge
#

Sorry about that

random hornet
#

its fine

zinc dirge
restive basalt
#

70gbs is a pretty big project, y'know

random hornet
#

it seems like p5x uses 2 albedo textures and mixes them, one for light and one for dark

random hornet
#

an attempt at shader-ing

zinc dirge
restive basalt
#

The game itself is 70gb or so

restive basalt
#

Better than what i could do

random hornet
#

the hair rim lighting didnt work but i think the hair uses very diff parameters

#

if not an entirely different shader

zinc dirge
#

What's the node set up for it?

restive basalt
#

Yeah, hook us us! (Please) chieheart

#

Motivating me to get off my ass to re-rip katayama and some new characters for a meshmod tomorrow

restive basalt
#

Still need to ask Morty how to bake that sdf into the normals also

random hornet
#

yeah, bc and darkcolor

restive basalt
#

I thought you were talking about some mystery maps hidden somewhere lol

#

That reminds me that i need to do my dailies rip

zinc dirge
random hornet
#

and textures are packd inside

#

some shaders are a bit of a mess of experimenting, mainly the eyes

zinc dirge
#

Man I have no idea how you figured this all out

restive basalt
#

@random hornet i have assetstudio up and just wondering of you know what the name if queen's animator for her swimsuit outfit is

#

i see queen_thief, queen_uniform, and model-fashion-queen-swimsuit (exactly like that)

random hornet
#

its probably just queen_thief

zinc dirge
#

@random hornet did you do the color attributes or did it come with the model?

random hornet
#

the model had the color attribute

zinc dirge
#

Hm interesting the tomoko I have didn't

restive basalt
#

color attribute?

random hornet
#

i.e the eyesockets of chars have it at 0 so they dont get an outline

restive basalt
#

makes sense

#

have eye outlines sinces kinda weird lol

random hornet
#

oh yeah and mouth

#

yeah this is my outline nodes without and with using vertex colors on the face

#

the mouth is also an area that has outlines pretty much disabled

#

because it already has modeled on and textured outlines

restive basalt
#

Do the models come with all this info in them because we aren't just directly porting the mesh files from assetstudio?

random hornet
#

its because assetstudio exports models that arent skinned as obj and puts like 0 information

restive basalt
#

So then yes

zinc dirge
#

Also I noticed that the eyes have a normal map is there a normal map from them I've been missing?

restive basalt
#

A normal map for the eyes?

#

Never heard of that

zinc dirge
#

I think og P5 might have used them but it's been awhile since I've looked at them

restive basalt
#

I don't think they did

random hornet
#

eyes do have a normal map

#

its not important tho

zinc dirge
#

Is it one shared normal?

random hornet
#

i think so

zinc dirge
#

Interesting

random hornet
#

and then theres this gradient map, i assumed its for rimlight but im not sure

restive basalt
#

Who knows right now
Atm you're the only one dissecting this game actively

zinc dirge
#

Definitely a ramp of some kind

#

Ik there's some matcaps as well

random hornet
#

theres a few other eye textures i noticed when i was using 3dmigoto

zinc dirge
#

They kinda look like the white part of the eye

#

The one that's attached to the body

random hornet
#

theres the white circle thats a part of the face mesh, but yeah at some angles another white circle can appear

#

i tried to make a shader to mimick it but it didnt come out well

zinc dirge
#

Oh have you found the cheek texture?

random hornet
#

huh

zinc dirge
#

For the cheekred mesh

#

I saw the texture but my gooby ah didn't save it

random hornet
#

i didnt see anything like that on wonder

zinc dirge
#

This is kotomo's cheekred texture idk if you found them for anyone else

#

He has the mesh for it

random hornet
#

oh i see it

restive basalt
#

The cheekred is, i'm sure, for blushing

random hornet
#

oh i see it

#

its the same texture as the one you posted

zinc dirge
#

and the more silly eye stuff

random hornet
#

i didnt realize it was a seperate mesh

zinc dirge
#

same idea for what they did in og p5 for mona and everyone in pq

restive basalt
#

Yeah
It's a silly little mesh called cheekred

#

P5D and P3D have a little mesh they use for blushing as well

random hornet
#

the models weird though, it doesnt really line up with wonders face

restive basalt
#

I don't think we ever see Wonder blush, tbh
I could be wrong

#

Wonder doesn't have a lot of facial variety....

spiral pendant
#

P5S blush my goat

restive basalt
#

That's P5D bro

spiral pendant
#

thank you, I can tell

restive basalt
#

You said P5S dark

spiral pendant
#

just saying I like the P5S blush

zinc dirge
#

How do you do cutout in blender?

restive basalt
#

But anyway
It's nice to know what texture goes to cheekred

#

Huh?

zinc dirge
#

Removing the black

#

it's called cutout in unity and unreal

random hornet
restive basalt
#

Ohhh

random hornet
#

put a material like this

#

and change Render Method in the material tab on the right to "Blended"

#

otherwise it might loook odd

spiral pendant
#

eevee next 😰

restive basalt
#

You can also imput the texture into principled bsdf and plug the alpha from the texture into the alpha of the shader and change the blend mode to alpha blend

random hornet
#

oh yeah principled has it builtin

#

also in object settings you should disable Shadow in Ray Visibility

random hornet
zinc dirge
#

I'm in 4.5

random hornet
#

ok then it should look the same

restive basalt
#

I am perpetually using 3.6 unless i'm forced to otherwise

random hornet
#

a lot of addons are broken because blender loves adding breaking changes to their apis

spiral pendant
#

eevee next is the prime reason I'm still on 4.1

random hornet
#

oh i should probably disable shadow casting on the eyeballs too

#

minor spelling mistake

zinc dirge
random hornet
#

also its interesting p3r models use an entirely different eye style because they're basically straight ports from p3r

zinc dirge
#

I don't think it's used like this but its funny

zinc dirge
#

I've come to the realization that I have not found Tomokos mask BC I only have the Dark color

random hornet
#

for a lot of models i have darkcolor but only lodlow_bc

restive basalt
#

Sad...

#

If you check out my DA (NecroNeos) for the unrigged models I posted, you may be able to supplement the textures you can't find

#

So the og PT only uses one irl (uniform) outfit, right?

#

I'm trying to create a button up but it's been looking impossible with the closest being Musubi. But she doesn't have a very clean (aka messy and unbuttoned) collar

spiral pendant
#

yeah pretty sure it's just their Shujin outfits

restive basalt
#

Shoot

#

I can nab sleeves off of Ritsuka, but the problem is the main body part (the chest)

#

MASAKI

#

Duh

#

His work uniform

#

Thank you, aaron, for making something i've been wanting to do a reality

restive basalt
# random hornet

It's weird that the blush isn't even red or pink
It looks more skin tone

random hornet
#

yeah, when i put it over wonders face i could barely see it

restive basalt
#

There's so many interesting things this game does
Or at least I think so
And your findings satisfy my near inquenchable curiosity

#

Since getting into 3d and grasping some modding stuff (but being uninvolved), its opened up a pandora box. Whenever I play a game, I start to ask what they did to achieve a look and all sorts of other stuff

random hornet
#

oh ic,
for the shadow map, red channel is a mask for light, green channel is a mask for rimlight
the other 2 channels seem to do nothing

#

also outlines can use their own stroke texture but most materials seem to opt to just use a solid color

restive basalt
#

Yeah
I've played with the shadow map
For a more simplistic shadow, it's an option to just make the texture provided black and white

#

I used the dotstroke for Akashi when I was learning how to make outlines
I made a custom one for his hair, too (which isn't shown here)

#

The grid obscures the outline on his jacket tho

#

(The custom hair dotstroke)

random hornet
#

messed with eye shader more

spiral pendant
#

I'm curious as to what they've got going on with the face

random hornet
#

face_f seems to be like a normal map but only one component of it

restive basalt
#

it's a texture you bake into the normals of the model's face

#

It gives you that face shadow that changes in appearance according to things like camera angles, movement, light

torn kindle
#

i hate unity sm

zinc dirge
restive basalt
#

No clue!
I just know because Morty told me

restive basalt
torn kindle
#

yeah although it's not exactly going so well

restive basalt
#

But yikes

torn kindle
#

i mean tbh it is to do w model exporting

#

bc asset studio just exports empties

restive basalt
#

True
But that's if you didn't build it and straight up exported it

#

And ercar used this when he exported the build holding the model

#

Become one of us morty
Don't fight it

torn kindle
#

oh my god

#

i didn't have all nodes cast to bone bc i had to reinstall asset studio mod bc i accidentally deleted it yesterday

restive basalt
#

Btw @random hornet
To save me some time, are Haru's assets in global?
For some reason Cherish's aren't, and he dropped before 3.0, same with Haru

zinc dirge
#

Here's tomoko in vrchat

#

rude that was supposed to be mp4

random hornet
restive basalt
#

i checked but it was the other way around

#

thief was there, but not uniform

random hornet
#

there is the crossroads of fate model

#

but i think that one is a port

restive basalt
#

over to CN i go 😔 ....
well, i have to get mayumi and masaki from CN anyway
so i guess i'll get noir from there

zinc dirge
#

There we go

#

Wish I could make her look better but I'm still trying to figure out how to plug these textures in unity with the VRvhat shaders

restive basalt
#

yeah, i was gonna say
the pink looked awfully bright

#

i wonder how some people will react to seeing a p5x model, knowing how unpopular the game is

zinc dirge
#

So what exactly are the mask textures for?

restive basalt
#

idk
probably some kind of look or effect like a mask on a regular piece of art

zinc dirge
#

I'm working on Berry what's the key for?

restive basalt
#

Her outfit

zinc dirge
#

Did it go somewhere specific or is it just an item she uses sometimes in her animations

restive basalt
#

no clue, tbh
i don't like Berry at all
the only thing i use related to her is this sticker

#

(tbh i love to use this in response to Akashi because the reactions are hilarious)

zinc dirge
#

I don't know to much as I stopped playing on TW around when she dropped/not on global yet

restive basalt
#

Jirai Kei girl

#

@random hornet does Haru use her thief animator for her normal outfit too? I don't see an animator for her normal outfit

zinc dirge
restive basalt
# restive basalt Jirai Kei girl

it's sort of because she's jirai kei but not because i dislike jirai kei in particular
i just have bad memories of it due to negative association with somebody i really dislike

restive basalt
# zinc dirge What does that mean?
Aesthetics Wiki

Jirai Kei (地雷系), which translates to "landmine type," is a subculture from Japan. It is primarily associated with young people frequenting the nightlife of Kabukichō. Initially, the style closely...

Japanese Fashion Wikia

WARNING: This page discusses suicide, violence, and other negative/illegal behaviors. Although not graphic, this may be triggering for some readers. Please read and participate with caution. Jirai...

#

better to read for yourself than describe it here and get in trouble

random hornet
restive basalt
#

that's so weird
i guess i'll have to open the first 100 bundles again 💀

#

i saw noir_thief in the 100-199

#

her uniform mesh was all in 101-199 tho

#

i wish my comp could handle loading all the bundles instead of half

random hornet
#

maybe its not in a role_ bundle 🤔

#

which would be insane

restive basalt
#

i'd rip my hair out if it was a monobehavior

random hornet
#

well the asset list will list it as both an animator and a monobehavior

#

because entities have both

restive basalt
#

with ||shadow akashi|| (in global at least) he only had the monobehavior and not the animator
I had to jump into CN for that

random hornet
#

that still doesnt make any sense

#

i feel like you mustve missed something

restive basalt
#

i didn't
trust me, I didn't
if i missed it though, then that's literally insane

random hornet
#

idk why you guys look for the animator anyway

restive basalt
#

because it's separate from the mesh?

random hornet
#

as long as it has the main model prefab (i.e joker_thief.prefab) file its in that bundle

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it doesnt matter if it has an animator or a monobehavior

spiral pendant
#

I just use the search bar and sort by type, so Animator is usually one of the first things I see

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plus I don't trust it with how separated some of the parts seem to be sometimes

restive basalt
#

it is indeed a monobehaviorfemcmad

restive basalt
#

oh well, i have everything gathered, and that's what matters atm

restive basalt
#

sad face I can't use it 😔

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it looks like I can't use the haru_uniform

torn kindle
restive basalt
#

i shall take that because I only need her for her shoes anyway

restive basalt
#

@random hornet this is weird
for some reason I can't get the bs to import

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like i can add the assets

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but when I add the prefab rig stuff, it doesn't grab the face
i intentionally didn't import the face with no blendshapes

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i only need her face with blendshapes
maybe I missed a face rig prefab...?

spiral pendant
#

how up to date is this?

restive basalt
#

up to date
whenever I discover something or learn something, i update it

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so it's always the same link, just updated every so often

spiral pendant
#

was just wondering because I don't see Ichigo on there

zinc dirge
#

Do we know what rainbow textures are for

restive basalt
#

yeah I need to add a few

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Ichigo isn't hard to find, she just goes by 'berry' in the files

spiral pendant
#

yeah I just noticed when I saw her in Mortyy's fbx dump and was like "berry? who tf"

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and didn't see it on there lol

restive basalt
#

sorry, just a little distracted since i'm datamining violet
I didn't get the pieces I wanted when I did it the first time
I missed something with her face

spiral pendant
#

all g, just wasn't sure if you were aware

restive basalt
#

beautiful.....
(i exported her so she had her shapekeys this time)

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she doesn't have a lot of facial variety, unfortunately

zinc dirge
restive basalt
#

it literally should also be under berry

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as for her persona, that's different

spiral pendant
#

the weapon and gun should still have her code name on it

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it'll just be like berry_gun/weaponxx or something like that

restive basalt
#

her persona should just be the name of the persona, unless there's a little mispell

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berry's persona is Thelxiepeia

restive basalt
zinc dirge
#

it's a pain to go through cuz my pc is so old loading more than 5 some times can freezers my computer

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I'll do it myself but if you happen to come across any of them lemme know what folder they are in if not no problem

spiral pendant
#

I wasn't actually looking for her

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just noticed she was missing from Neo's list thing

zinc dirge
#

oop lmao alright lol

restive basalt
#

i still need to add ||Shimotsuna's parents||, Ichigo, and the new Yui alt

restive basalt
#

cheekred asset is ass

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it...doesn't blend quite smoothly with the skin?

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regardless of color

spiral pendant
#

is that supposed to be Sumi?

restive basalt
#

Yes

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I was looking at the shape keys
The original model of my self-insert used Sumi's face as a face claim
I'm not allowed to use the Dancing style Sumi head (from the creator themselves), so the face I made is just an attempt to look like a sumi face

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Although I think I may change the face claim for my OC since now it looks....too cutesy? She's supposee to be cutesy, but this face now feels like overkill almost

spiral pendant
#

did they change her eye color or did you do that?

restive basalt
#

I did that

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I changed it blue because my self-insert has them, so i wanted a look visually to better get an idea of the face and if i want to use it still

zinc dirge
fringe kite
restive basalt
#

Lmao

restive basalt
#

(Ignore the weird color on the screenshots, it's a blue light filter app)
Lmao guys look 😭

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It low key reads like a google ai overview
Wasn't Tactica ripped pretty quickly?

torn kindle
#

it’s ai

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100% probably a scam

random hornet
#

oops sorry for ping astute

restive basalt
#

Morty teach us your ways
How do we bake that dumb sdf texture to the normals

random hornet
#

wdym by that

restive basalt
#

The black and white texture for the face that looks like a gradient
An sdf texture
You bake it into the normals of the face and it gives you that shadow on the face you see in game that changes depending on the angle

keen grotto
#

hi - is there anything you guys need pinned in this thread since it's looking pretty long at this point?

random hornet
#

this msg would be a good pin

keen grotto
spiral pendant
#

probably the scripts and maybe Mortyy's fbx dump too

spiral pendant
#

what is this outfit?

random hornet
#

the purple outfit and headband from her synergy

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i assume

spiral pendant
#

yeah I just found it

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did not know this was a thing that existed lol

random hornet
#

the game calls it "Cheer Uniform"

spiral pendant
#

good lord, Merope's bundles are a mess lol

restive basalt
#

😔 RIP makoto

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meanwhile, Phoebe's arm with all the arm bones

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i might have to default back to swimsuit motoha, if she ports with her arm twist bones

restive basalt
keen grotto
keen grotto
#

fyi any verified modder should be able to pin messages adachi_true

restive basalt
#

i didn't know that lol

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i was just responding to what you said much earlier on haha

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i didn't see it until literally now

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@random hornet does swimsuit motoha use her thief prefab

keen grotto
#

yeah, I did offer to pin though so I did. just for future reference

random hornet
#

she uses a different animator

restive basalt
#

this one?

random hornet
#

it should be closer_thief_swimsuit.prefab

restive basalt
#

global fails me again

random hornet
#

also i have no idea what the illusion models are but they're not in global

restive basalt
#

hmmm i think at one point they introduced this mode where you could fight against phantom idols?

random hornet
#

that would explain the wind_enemy i saw

restive basalt
#

because there is a boss fight where you go against Yusuke

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i can't remember if this happens for other phantom idols or if it was just some event

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looks like there's also a summer tomoko and motoha fight

random hornet
#

well that lines up with these models

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besides cherish and the persona models

restive basalt
#

awwwww, I found ||ant|| motoha

restive basalt
#

annnddd motoha is worse
i'm gonna have to get very creative
EDIT: swimsuit Marian my savior

random hornet
#

the self shadowing on the eyes is annoying but im not sure what can be done

spiral pendant
#

fyi, the AssetStudioMod link here is kinda old and doesn't have an actual release built

torn kindle
#

ooo this is gonna be useful

zinc dirge
restive basalt
#

I believe that is the room in the museum crossfate where there's that golden statue of people piled atop one another

restive basalt
#

Oooo
Kinda close
Seeing how it's the same room

torn kindle
restive basalt
#

How do you even track down rooms? Do they have something in theie name specifically, like numbers?

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I know ID wise it's useless since they don't follow the same logic as characters

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Btw guys
Since we're bringing up other things aside from just exporting, do you think I should change the name of the thread again? Make it more like 'P5X exporting and game research'? Since aaron likes to post some of his findings in here. It might be better to make this a catchall thread for P5X in general

torn kindle
#

nah p5x model exportings fine

random hornet
#

i dont see the highlight_fox arena in confscene at least

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i do see other highlights

restive basalt
#

maybe it's a shared model?

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for all we know, it's used at another point

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my only guess is that the collab and yusuke's highlight share this model
which does and doesn't make sense
it does because it's the same room, but doesn't because the statue in the museum chapter is different from the one in og p5
maybe they're banking on players not paying attention

random hornet
#

nah the scene in the collab is seperate

restive basalt
#

also, Morty, does separating the role and part files speed up the loading process?
only being able to load half of CN at a time is a pain 🗿

torn kindle
#

yeah it does

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i was able to load them all at the same time

torn kindle
random hornet
#

the numbers what could they mean

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just trying to write a parser for the zeusBundleManifest.txt as that seems like the biggest lead for how the game finds assets

spiral pendant
#

not me losing my mind wondering why I could not find Sumire's mask mesh anywhere

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only to find out they still used her old uzuki name for a lot of her stuff xd

torn kindle
#

oh fun

restive basalt
restive basalt
spiral pendant
restive basalt
#

@torn kindle part_ only being 10gb? P3CopPain this game truly is bloated

torn kindle
#

if it makes you feel any better it is they're compression is p good

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but yeah i don't think im gonna be uploading the project i have anytime soon lmao

restive basalt
#

lol

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i'm not complaining, just kinda going 'oh wow that's a fraction of 70gb, cool'

restive basalt
#

nengliang...

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this has to be the sattelite (spl?) from the dam, right?

#

this was completely on accident lmao
i clicked a name that looked like it may be notable and then searched that word and bam

torn kindle
#

if you could lob me every single one of kuichi's textures i will grately appreciate itmorgantrue

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bc i have them from cbt1

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and they changed the rug texturemaaan

restive basalt
#

tbh...i don't think they change or change much at all
his face texture looks very old
like katayama's before her texture upgrade

torn kindle
#

actually you know what

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i might load up cbt1 in asset ripper

restive basalt
#

oh?

torn kindle
#

they changed a lot since then and i wonder if they removed some stuff or if there's other stuff that's further along in dev that didn't get seen in cbt 1

restive basalt