#Need help replacing Karukozaka outfit bgm
10 messages · Page 1 of 1 (latest)
if youre trying to add context bgm, awb emulation wont cut it, as the awbs for outfits only have one battle and one victory track
what you want is to use the bgme integrations from costume framework (i prefer battle themes for just normal encounter bgm but framework is fine too i guess). do you have your songs in unencrypted hca form already?
Yeah i tried to use Yona but idk if all the songs are documented i even know the ID's thanks to SonicAudioTools
I started with the Battle track by naming him just 1 and it worked but only the victory theme
original dlc bgm id doesnt matter, you wont even be touching dlc awb nor will bgme use it (in fact battle themes will assign its own id altogether)
what you want to do is make an unencrypted hca and build it in yourmodfolder/battle-themes/music, then in the folder for your outfit (Costumes/NameOfCharacter/NameOfOutfit, be sure to set costume framework as a dependency) make a file called battle.theme.pme (its just a text file with the extension changed). in the pme youre gonna put some like
const BATTLE_THEME = battle_victory_set(contextBgm, victoryBgm)```
only instead of `normalTheme` youd put the file name for the track you want (without extension), and likewise for the other tracks
And since i'm using BGM fremework i'll just have to make the BGM_42.awb folder and put a random number in my hca file and then add that number to my .pme file right?
Like for ex: "680" in the pme should look like this "10680"
no the method im giving is for battle themes not framework
you can do that thing you said if you really want framework instead although technically you can also just make a music folder and start your filenames with some id not used by vanilla non-outfit bgm