#Skill help message edit
23 messages · Page 1 of 1 (latest)
Download and install Custom Bonus Tweaks by DeathChaos. Among other helpful features for modders, it lets you set a message in skill.tbl.
I download custom bonus tweaks, there are a bunch of files and folders on it how I can I set a message on skill.tbl?
Are you trying to add an entirely new message or set a skill to use an existing message?
I'm trying to edit the message to neo cadenza, because the skill kinda OP so I edit the effect of the skill and remove all the buff, but when I use it in battle the message of attack up, defense up and accuracy and evasion still appear.
I want to remove that message.
As far as I know, you cannot use CBT to remove a message entirely, only to change it to something else.
If you want to do that, you're probably best off just re-creating Neo Cadenza in a different skill slot that has no message attached.
How can I use CBT to edit skill messages, I don't see an .exe to open? 🤔
Just install the mod. You can then edit the message in skill.tbl
I'm playing on Ryujinx, so CBT doesn't work and I look at the message skill using 010 in skill.tbl, I don't see any message I can edit there.
there's a BMD callled datjyokyohelp.bmd inside battle/message that has all the text for those pop-up messages
if you're playing the switch version though, you're kinda just out of luck
CBT was made for the PC version and since it's primarily a code mod, it's not really going to work for other versions
and without CBT, there's no way for you to really mess with those messages since they're all hardcoded
also like Zjez said, I'm not even sure if you can use CBT to remove those messages entirely from skills that had them originally
I guess passive skill are also hardcoded too, how about the confidant abilities can you change what rank they can be learn?
passive skill functionality is completely hardcoded, yes. the game just runs checks for them in the relevant part of the code. so if for example you have Regenerate, then the game will just check if the unit has the skill ID for it when it runs the part of the code that checks HP values and all that
you can change when you acquire confidant abilities but the functionality themselves is also hardcoded
it's in INIT/CMM.BIN I believe
cmmFunctionTable.ctd
I think you need a special template to edit that one.
I'm trying to use this template, but a lot of confident's abilities are missing on the data table just blank.
https://github.com/tge-was-taken/010-Editor-Templates/blob/master/templates/p5_ftd.bt
https://github.com/godofknife/010-Editor-Templates there should be one in here. p5r_cmmFunctionTable.bt
Thank you I'll try that one hopefully it works! 🤗