#Persona 4 Golden | Clean Balance Tweaks
1 messages · Page 4 of 1
oh right i need to fix severes and heavy magic values
no wonder shio kept insisting almighty was wanked
i didnt update the sheet
yeah haha
no one's commented on the equipment when that was literally how this mod started
i'll assume its therefore fucking flawless and i am master designer
😈
I looked at it, but i didn't see anything too crazy
As in, nothing that was not improved directly from vanilla (all changes I saw were welcome ones).
I definitely neglected daidra during my first playthrought because most equipment was not worth going out of my way to get
And because I just farmed gold hands and avoided most encounters due to being severely outclassed by the hand XP.
The only game I've actively farmed for equipment was P3R
For all the others, I just do the quests/get chests and call it a day, even if im stuck with the same shirt from the first dungeon for 1/5th of the game
for me the main gripe was that daidara was often a downgrade if you opened chests, due to how unlocking purchases works
also, there's cases where the further you progress, the worse the equipment gets
so i reverted those
Yes! I felt the exact same way.
Glad you are addressing that too!
Like why am I going to bother to FARM items and BUY equipment that will just become obsolete in a couple of days.
im actually not sure 650 is that bad for megidolaon when it can't be boosted?
dynes are 220 now but like

As a rule of thumb, I always buff almighty to 1.2-1.3 of the current magic tier.
Yeah, but with megidolaon, it not only hits everything, but it always hits regardless of resistances.
when has that ever been an issue
Yeah that's fine too
With my very reliable formula (and secret calculation tool)
I have calculated that this is the dmg lol
It only takes 1 spot
and it is not only multi-target, but it's almost as strong as severe single-target phys
Whatever it is, I think it's way better than vanilla lol
180 > 400 > 650 for megi then
they butchered megidolaon after p3 idk why
That sounds awesome to me
i dont think all purpose should be actively rewarded
but also not terrible
there's also black viper and morning star
hmm actually... dmg might be too strong for the megidos

the only comment i have is that i like the changes a lot. i think that would also bring you to the same conclusion of, you dont need to change anything lol
I'm thinking.
1 -dyne with amp has ~500 dmg
For naoto, if you give her a boost equipment, the single target -dyne skill is just not worth using over just using megidolaon
you can give her amp too
vows are 50%
oh shit imagine they make vows in p4r too
i can actually remove boost caps in UE4

big commitment to a dyne
Well yeah, but giving her boost and amp
why do that
when you can just use megidolaon and not have to worry
about accessories at all
would it be possible to reorder the skills again btw?
because megidolaon is her last skill unlock? cant judge a party member based only on how they end
it would be helpful for visualization
im still changing
but i will after
gotcha thanks
resorted
Yeah i know, but still. Why use brave blade/vorpal blade when you can just use megidolaon and hit everything
I'm going to try to throw together a ""quick"" chart of damage progression in P4G - just going to use hit*mod*sqrt(power)*sqrt(st/en) because that seems accurate for relative damage
does that seem right at all
there's the gamefaq post that multiplies it by 5 but i dont know if thats accurate and i dont think its relevant anyways for something like this
you can remove st/en from the equation since it's theoretical
you'd always assume 1st and 1en
for party members would you not want to assume different st/ma based on their lvl
i will go with 1en though
yeah i don't know how useful something like that would be but
yeah kinda
maybe this will take longer than expected actually, and it doesnt really do a good job at taking stuff like bike or SL into account
i dont see that much point in that case
anyway other than updating magic on the table what else is glaring
i forgot what herculean strike's problem was again
its flauros only
i can put it at the top of rank 4
higher lvl AOE phys ailment for yosuke would be good to replace blight. rn there is no comparable skill though that's why yosuke and naoto share blight
too weak and too costly compared to its alternatives iirc
cost is now justifiable
megido seems very strong for its rank now
on par with cruel attack and is aoe, while cruel attack is single target but has the down bonus
i think that is good
yeah it really stood out lol

magic is just kinda immune to this rank shit because of how little magic there is in the game
your sheet shows that stock was 120
other than that there are a few cases of rank 5 skills having higher ECS than rank 6 but idk how much you care
what ailment though 
just stronger mind slice?
i think megido should probably be rank 4 or 5 though just to have that discrepancy not be so excessive
probably...
idk
i guess theres the card
true
right now blight is 80% acc poison 30%, think it would be good to have a comparable panic skill at that lvl
aeon rain and arrow rain are rly close to one another in power it's just the multihit and accuracy so i wonder if you could repurpose one of those. but also... neither of those seem to fit a yosuke skill
kunai rain 
this is true
there's also akasha arts as an available option too... I'm also thinking Naoto in this case bc I feel like vorpal blade is a little too strong for her
chance for random status effect 
higher AOE phys than chie AOE phys doesn't sit right with me
is it even possible to have chance of random ailment on a skill?
epic!
you get vorpal blade later than akasha arts for p4mc so I guess it does make sense for it to be stronger than akasha
I think agneyastra should probably beat both though
Chie specializes in phys, Naoto is an all arounder, Naoto shouldn't be beating Chie there
there is the option to give Yosuke ailment boost instead of just confuse boost haha
oh huh, yeah I guess I did do that lol
shio commented on this earlier but there is a big jump between rank 6 and 7 phys skills
aeon/arrow rain at 13.4 damage, then going to blight at 19.0, then akasha at 20.9...
I don't know if you found a way to balance that though without too much work
probably tapping the damage up a bit but like
rank 6 multihits already outdamage rank 7
i think megido is more than fine
like 320 and 650 for meghidora and meghidoraonn is good
like
its still worse than normal magic lol
bet
By the time you get megido, you probably have Boost+Medium
where almighty is dogshit terrible
like fire amp is a level 40 skill
and you can get it earlier with magician card
megido needs it lol
the magic buffs are going to unintentionally (or intentionally) trivialize Lego baby lol
180 is alright
i mean
magic was already better than phys in normal progression
and magic is buffed while phys is nerfed before brave blade
not anymore but yea
Wait he does?
yes by a lot
all bosses have a secret resistance to phys
from mitsuo onwards
50%
Brother that sucks lol
Did you guys touch gold hands at all?
hidden resist such a good mechanic
the other ones don't
are you planning on touching them at all?
no
Okok
Naoto has a hidden weakness to elec, Namatame has his weird gimmick thing and then big eyeball is neutral to everything
but none of them resist phys
I thought that was the biggest form of powercreep in P4G.
the Namatame gimmick is shown at least lol
im a professional gold hand hater
like yeah it's hidden weakness/resist but also it's a part of the boss fight
My gripe is that, if something RESISTS something
it's not arbitrary
true....
oh btw
two questions meovv
I think we should buff brave blade by 2%
so that it counteracts the resist phys of bosses
we removed it
- all you really did was compare Chie to Junpei lol. is she fine
- how do you think Naoto stacks up rn against the rest of the party members excluding Yosuke
its basically impossible to inflict it and she's only able to be barely inflicted at all because mute ray has 100% inflict and can be repelled
chie is fine yes i said no comments
kk
i think naoto actually has a use now that makes choosing her valid
i think yosuke is just cucked on all fronts
Debilitate suggestion lesgoooooo
better healing, evasion, or megidolaon would save him
I was thinking of moving some stuff from naoto to yosuke
debilitate was the plan from day 1
sure
idk how Yosuke could get better evasion without ali dance
better meaningful evasion*
ari dansu fits him more than naoto at least like archetype wise
i think youthful wind is just a joke tbh
although yosuke ironically doesn't have good ag
I'm thinking of moving stuff over to him from Naoto
sukunder
and improved his bike skills
That does not stick well late game unfortunately
i rly don't think she needs it
cus like
although funny
invig 1/2 are terrible skills
especially not with debilitate on naoto
especially for like level 50+ lol
it just feels right when you have Kanji with all 3 haha
well like
regen >>>>> invigorate
and both have the equivalent Master skills
which is parallel
it's only natural
i absolutely will force the invigs into naoto no matter what
are the weird sp regen passives from marie dungeon equipment actual passive skills
they stack
oh true
cus if so you could give naoto the like +20sp per turn one lol
invigorate 4....
invig 5
she's just like Ken reload...
marie dungeon shouldn't be used as an argument since the equipment fully vanishes
tbh invig 3 should be like +24 sp per turn if they wanted me to use it
useful passives 🥴
no meovv i was saying that she should have that passive as base kit
Well
since normal invigs suck lol
I have an idea
she has the karns, the has the funny shield move, practically the same
ah no you cant have it as a skill
unfortunate
true shield of justice should actually repel and also full heal
you can get mage's mark in daidra, which is invigorate 1
make naoto start with invigorate 2
get invigorate 3 in social link
bam, all 3
it is bloat
random level up skill for no reason 
remove tempest slash for invig 1 and remove deathbound for invig 2
Idk about all of you, but I really liked getting invigorate on naoto
since both are outclassed on her now due to meghidora buff
it caused neuron activation every time
another thing to look at lol
sorry man getting all three skills to proc and waste 10 seconds every turn is funny and im not removing it
i hate persona 4
that's why p4 is soulless
p3 also has like fucking 8 seperate regen/invig skills
P4R will be soulless too if they keep this egregious design decision
which is why it rocks
Wait what? They trigger separately?
ahahahahahahahaha
creating a mod menu'd monstrosity with invigorate 1, 2, 3, regenerate 1. 2, 3 and both springs of life to waste literally a whole minute before each turn
that's hilarious lol
Man I think the second worst offender offender of this would be the will seed skills in p5
they take foooreeever to cast
I swear I keep marakukaja on makoto because I despise using vault guardian
i mean
why would you ever give her that lol
its a duplicate of a skill she already has
late-game speccing
give her god's hand lol
god hand equip ahahaha
99 all makoto
factually her best skill

imagine if you could exceed the 99 cap with accessories
its so funny that party members can't get magic ability so god's hand is the best skill on every single character
Also I only have her use marakukaja instead of giving vault guardian to a party member
Wait really?
I didn't know this was a thing lol.
anyways: what if Yosuke got angelic grace as an early bike ride and upgraded to Ali dance B5? would that be stupid
angelic grace feels pointless to include at that rate imo
he would get it too early
early doesnt matter for yosuke if he's always getting outclassed
angelic grace is just a bad skill especially on a character who already has an evade passive and either nulls or resists two magic types already
like ali dance is funny so i think its fine if you want that at b5
I don't really want to give Yosuke megidolaon
but angelic grace feels like a waste
unironically evade phys would fit better
guy who overwrites ali dance for evade elec:
I think that leaves his agility and his healing
idk what else can be done with healing besides AOE heals and I don't think that fits him
i already said my piece before, don't think there is anything else besides that
if you wanna cover all aspects
can you say it again, it's definitely buried at this point
oh right, insta heal
Agree
something I've noticed with bike skills is that they tend to start off with a weak alternate skill
i think every bike skill should be unique
^^^
but it means you can cover less ground
I do like this though
Now the question is
sorry can you compare shio's bikes to brawler's bikes
is getting megidola late better than getting megido early
I think I'd want to tone down Naoto a bit in some way to make Yosuke a viable alternate option
because I think Naoto's biggest buffs here were the support skills
I'm not sure her damage needs to be higher than Yosuke too lol
depends but also what if you just do the bike skills at a later point
i mean
oh
i said better than her
so it got removed
I also am still not a fan of Naoto having stronger AOE phys than Chie
yosuke's damage is always HIGHER than Naoto's
because he has higher stats and gets boosts
what is agayastra's stats rn
oh yeah that shit needs buffed lmao
this is the current version
in comparison to vorpal mid and meghidoraonn
Vorpal blade is goated now
maybe too goated
its much worse than like maragidhain
you guys buffed the crit or no?
i think all aoe phys is 5% crit still
if you make vorpal blade weaker but have a higher crit rate
i think that's kinda lame
i think it would distinguish it a lot from chie's
high crit also doesn't fit naoto
chie is the crit girl lol
i like high crit on deathbound cus that's what it used to do lol
but on vorpal blade it feels forced
I thought vorpal blade always had higher crit %
nope
it was 5% in p3
its gimmick was that it did double damage while you were in great status
so it was the strongest non-fusion spell in the game
currently with Naoto
Ahh i see
I moved ali dance to yosuke so what to give to Naoto in bike rides...
maybe move brave blade to b5 for now and think of something else for b4
cus brave blade's probs the best she'll get if she ain't getting the best skill in the game lol
seems fair
for the record as soon as we settle i think i'm starting a playthrough of p4g lmfao
sounds good haha
you can do that and we can patch things based on your experience
plus you get to play peak again 

im going to completely ignore optimal social activities and play it like a dating sim visual novel
like a true persona fan
no invig 1 though....
that's what i did on my first playthrough at least lol
invig 1 B4
I used to hate the combat
oh thats not what i mean
yes i know
ah
i meant ignoring activities for what they give you and doing them for their content value only
i didnt even join clubs my first time
whaaat really?
I think that's how it's meant to be played.
I stress a lot about being optimal

so I end up wasting a lot of time reloading saves
lmao
i have a stupid idea for b4
it's because i legit cannot think of anything else so dont take this tooooo seriously
unshaken will
a skill you get at lvl 92
I like it
kek
lmao
But that's like
fuck ailments
why? it just straight up says no ailments except poison
oh i forgot there is no shock/freeze
oooohhh you wanna overwrite tempest slash so baaaad~~ oooohhh at its current stats it serves no purpose in her kit due to her higher magic stat, megidola's higher base and the prescence of mind charge ooohhhhh~
but that is an exclusive skill no?
tempest slash is a normal ass skill lol
its from p3
albeit it had its stats demolished in p4
@supple oak if you give me the go ahead i will do this bc it is her only single target phys except brave blade b5
sorry run that by me again
what's being replaced and why
replace tempest slash with invig 1
yessss
shio is saying tempest slash is useless anyways
it's invig so it's automatically absolute cinema
tempest slash on naoto due to it being weaker than megidola while scaling on her weaker stat and being single-target
LMAO ok bet
yeah that would be a nerf
by a lot
but
can we just have tempest slash buffed to about the lvl of gigantic fist
I'd probably say more damage bc lower crit
yesss
they're the same skill rank
ik but 10% vs 25% crit
think tempest slash needs to do a bit more dmg to compensate
what am i doing then fellas
if you give it 160 power you get a nice, round 360
on average
and it has no gimmick unlike vile assault
so i think that's fine
yes
why not make it like in p5?
sqrt 160 x 1.5 (the average hits) is 360
I almost just want to give Naoto heat riser again
nah heat riser's fucking gay bro
it's not a good skill but I'm struggling for skills for B4
instead of getting 1/2 dmg
you would get 3/5 dmg
so it is a bit more consistent
at the minimum
i mean technically but it also means you high roll less often
not really?
kanji's multihits are 1-3 and 2-4
which are either the same or worse odds than tempest slash
and its 1-2 in p3 lol
i'd just keep it the same
cool breeze for naoto B4? im so out of ideas here
so the anim don't look weird
fair
we are really scraping the bottom of the barrel here lol
yeah literally won't be useful bc Rise exists but idk I'm out of ideas
cool breeze is unique enough
Spell Master B3 or B4? Cool Breeze takes the other one
brave blade bike 4 and victory mid at bike 5
spell master is better
you could also do victory cry and slot that into b4/5
but idk if you think that's overtuned or not
I'm not doing victory cry lol
its basically the same thing!
done i am so tired lol
fuck it then, cool breeze it is lmao
not a navi skill
fast heal is obsolete bro
https://aqiu384.github.io/megaten-fusion-tool/p4g/personas/Pazuzu/fissions
https://aqiu384.github.io/megaten-fusion-tool/p4g/personas/Yatagarasu/fissions
https://aqiu384.github.io/megaten-fusion-tool/p4g/personas/Trumpeter/fissions
https://aqiu384.github.io/megaten-fusion-tool/p4g/personas/Isis/fissions
Pazuzu = Ganga x Take-Minakata, Queen Mab x Gdon, High Pixie x Pale Rider, 172 more...
Yatagarasu = Lamia x Samael, Hua Po x Pazuzu, Black Frost x Ares, 210 more...
Trumpeter = Matador x White Rider x Daisoujou x Pabilsag x Taotie x Taowu
Isis = Alice x Horus, Nebiros x Baal Zebul, Odin x Hell Biker, 87 more...
its obsolete because its SHIT
perfect for a tier 1 bike ride lol
and i think at lvl 60 you'll probably get invig 2 before S8 invig 3
why not have invigorate 1 as a phantom skill
that you can get by remembering a skill in a bike ride lol
that way you can theoretically have all 3
she joins at like the end of the game tho lol
idk why you want rid of cool breeze
its like not even good just let her have it
its not a navi skill
if it's fine then ig it's fine
its a base game skill
that gives her sp back
which sustains her in the same with invigs and spell master do
its like
That's nice
better version of invig
why not give it as the first bike skill then
it's worse rise
8% sp back after each fight
i think that can work
but I think it stacks with rise anyways
i think tetraja needs to be bike 1
you could justify making debilitate b3 and cool breeze b2
I agree
You will most likely fight the reaper late in the game
well tetraja is just
yeah leave it as it is then
Tetraja
Debilitate
Cool Breeze
????
Brave Blade
right...
Naoto will never run out of SP
i never had an issue wit hSP
she will be a menace in hollow forest
idk naoto was awesome
i mean
in base game i do think hes more useful than yukiko
and about as useful as yosuke
same with best bro yosuke
it's all about the presence
like piccolo
looks cool af but gets 1 shotted by every enemy ever
yosuke is, naoto is not lol
i mean he is almost dead and he just vibes with his music
while on low hp
Yosuke is the definition of NOT an aura farmer bro drives his bike into a trash can TWICE
yosuke isn't the frail one tho
yukiko is the character with bad defensive stats lol
aura farming is such a funny concept lol
his little tap dancing is awesome tho
i think naoto does count as an aura farmer
it is
in battle
hahahahaha
i can't man
But idk naoto tries her best and is competent most of the time
Junpei is an aura farmer, but the guy actually delivers
naahhhhh
oh wait
early on maybe
wait
what about ken
i think ken has to be the top aura farmer
i still like using him a lot tho, that poor guy went through a lot, and he is ultra solid for pretty much the whole game
every reload character
Junpei's not an aura farmer tho i reject that
^
Yeah you are right
bro doesn't even hold his sword right
he is endearing
like he thinks he's aura farming but he's not aura farming
shinjiro? that mf aurafarming
but also the fact that he is not aura farming
the fucking head tilt shinji does when he summons his persona dude
actual aura MERCHANT
so meovv recommended moving boost and maragion down on yukiko. should I also move those skills down on yosuke?
i think both getting maha-rao at the same level is weird
yeah
it's 39 vs 40 stock
so it's barely any different lol lmao
can i move wind break up to compensate, to fill in that spot?
which one
the good one or reload
oh i forgot about tempest slash
and vorpal still needs nerfed or agneyastra needs buffed
yukiko fire boosta should be like 35 or smth
and their magic?
maharagion at 38-40 works
goatsuke should get boost later but mahagarura around the same time
nerf vorpal blade a bit
average damage of vorpal blade should be a bit lower than agneyastra imo
vorpal blade is worse than megidolaon its not overpowered at all
seems fine
goatsuke's magic struggling a lil is fine because he has phys to cover his ass
can't you move maragion/garula apart a bit
i think power slash needs buffed
130 is rly bad lol
granted his st fucking mogs his ma
but still
same with fatal end?
not a fan of mighty swing bc crits
wish there was something else there
but idt there is rn
fatal end in p3 is obtained around the same level but has 220 power
fatal end rn is 125 lol
Fatal end is horrible
- buff power slash and fatal end
- buff agneyastra
anything else?
buff gigan fist back to its base game stats
buff vile assault back to its base game stats
idk if meovv will agree but like these are my suggestions lol
sonic punch had higher crit rate than skewer/skull cracker
yosuke has always had high crit
well, higher than average ig
he has "high crit" because every phys skill in p4 has high crit
only on one (1) skill
but his lu is fucking terrible
@supple oak
- buff power slash and fatal end as they underperform at mid lvl 30s
- buff agneyastra to be better than vorpal blade
- change something like aeon rain/arrow rain to be more on par with blight?
- buff gigantic fist back to base game stats
- buff vile assault back to base game stats
(those last two are shio's suggestions)
i buffed from 135 to 190
it is also more accurate
than pwoer slash
so even if the dmg jump is not a lot
you get good crit/dmg
and accuracy
basically removes akihiko syndrome
can't rly get that without a full overhaul
and tempest slash
why not?
oh right, you guys added a lot of ailment stuff
i just kept him like akihiko lol
in all honesty makajam and tentarafoo are all he needs
with the ailment boost passive
i think big man goatsuke deserves his aoe phys
even if ailment phys wouldn't be what i'd pick lol
i do think its an improvement
virus wave is redundant
the other two don't count cus they're downgrades
just make him go from mind slice to blight later on
is virus wave the same power as mind slice
not a good upgrade but technically is one lol
so that helps remove the bloat from his kit since he gets a lot of skills that don't really help him in the great scheme of things, i think
Also
is there a limit to how many skills party members can get?
you don't want to run into the issue of adding too many skills
and hitting the 32 skill limit
not sure if bike rides add ot that limit
yeah don't overbloat skill sets imo
so they wont conflict?
I noticed that in p4g
party members dont get a lot of skills
so I wonder if it's because of this 32 skill limit
no just
For example
18 (base yosuke) + 10 = 28
that leaves only 4 new skills to be added
before you reach the 32 skill slots
well it doesnt count with bike/slink
We are good then
i think the 32 skill limit is for the persona learning skills
s.link and bike wouldnt count
nice!
I've made adjustments based on everyone's feedback. the only piece of feedback I did not address was Arms Master on Kanji
this mainly is, I'm not sure what to put on Kanji besides more AOE phys
which I do not tihnk would be good haha
all done except rain, seems sus
reverting those two phys also seems sus, but i'll trust it
Mediarahan?
ik it's dumb
This is how I did all of mine after making several revisions
should yosuke just get blight too then (leave it be)
who had rain?
naoto had myriad arrows B4 so actually i think i gave you the wrong one
so hmm
myriad arrows is the same rank as blight
blight on yosuke is an ailment so i guess it just makes sense if there's no panic phys at higher levels
myriad outdamages blight
considerably
yeah the only other thing I can think of is like replace Blight on Naoto with myriad and nerf it down a bit
but iirc one of your equips gives naoto an ailment booster?
uh no
magatsu kiba is all ailments (high)
not ailment boost
normal attacks trigger any ailment with a high chance
oh i see
so what if you nerf myriad arrows down to the ECS of blight
and then I can give that to Naoto
yosuke gets his niche of ailment phys
naoto gets myriad arrows back
also - what did you buff them to?
Myriad arrows is kind of a high tier skill
same as agneyastra too
wdym, i did everything you requested but didnt touch aeon/arrow rain because i wasn't sure what to do about it
list is re-sorted
vorpal and agneyastra still seem kinda close on average am i missing something?
agneyastra went 120 to 130 because the third hit is absolutely massive if it lands
isn't that how it should be tho?
yeah
gotcha
its on average better with a chance of being WAY better
fair enough
or the same
it just seems only 0.2 better haha
a little bit
i feel like it should be for chie at least
because you are taking a risk
well also
but nothing major
should agneyastra's rank be 8 instead of 7
definitely
that brings us back to the issue of not being able to change ranks?
it should be on par with akasha arts
oh you can't?
you probably can
but then again
i have no clue
the skill mutation for you guys
weird
i dont think this should be a big deal
from zio/zionga instead of zio/mazio
thoughts on this?
that shit suckeeeed
i am still against it personally
wouldnt the skill become absolute trash
its a massive nerf
nooo
it should be strong
an upgrade from deathbound
at the very least
blight is an ailment skill after all
so it should be naturally weaker
the ailment is inflating its ecs a bit actually
lesgoo
im a little uneasy about it tbh
she already has buffed deathbound and megidola
check it again
so you know how yosuke is kind of mid at single target phys
naoto is mid at multi target phys
check what again?
ow lol maybe thats a little low
now?
let me lower the cost.. lmao
oh wow 37% lmao
no?
any final comments?
especially since aeon rain does the same thing
30% chance to do less damage is not "worse" bro lol
especially when there's also an equal chance of doing insane damage
and it usually trends higher
if no one else has any final comments I will try to figure out how to get this ingame
weaker than boosted agidyne and obtained at a time where both amp and +dmg accessories are available
wdym
like edit the tables?
you're arguing against yourself
they're fine on ECS after your suggestion
oh
yeah
i thoght you meant like

reverting to modified
nah your suggestion fits the rank scheme perfectly
idk why i nerfed it so hard
if you need help, i already have the directory set up, all you would have to do is edit the skills
those seem fine even after nerf but like
i dont really have any notes that i can think of at this exact moment?
I tested mine in game and it works
i'd check just to be sure
it's called PANIC boost you fucking chud.
but also easy
yeah I'm gonna do those first
its just copypasting
fixed
lol
i'm waiting on him to speak about it
got you
❤️
then congratulations guys
idk if i helped at all but I'm glad i was part of this discussion at least lol
had a lot of fun lol
fr?
manifesting against that so i can finish p4 fog restoration sooner






