#Failing to export persona 4 golden "static" dungeon floors

11 messages · Page 1 of 1 (latest)

agile flare
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Hello everyone, while i was trying to export p4g dungeon floors (started with magatsu mandala cuz why not), i noticed that the red and black effects under the platform are separated models. how can i export the model properly then? i extracted it from the ".arc" file.

echo sandal
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The model is exporting properly; when the game loads in f029_002.AMD, there is a bone present in the model that essentially says "load the model file m029_022.AMD at this bone's position". Nothing about it is broken. If you want to get the result that you'd have in-game, you would have to load both models into your model-editing software and move m029_022's origin point to the coordinates specified by the bone (should have a name like P3FieldPos_STUFF_HERE).

agile flare
agile flare
echo sandal
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And recombining the model pieces in blender should be possible by exporting everything as .fbx files, importing them one at a time into blender, and then manually correcting the origin of the models that aren't the main map. Some of the game's models don't play nice when exported from Noesis as .fbx files though, unsure if there's a solution for that.

agile flare
echo sandal
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The red is handled by the ENV, so no good way to export it that I'm aware of. One of the other m029 models is the black stripes, just have to match that to the bone.

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Example of what it's like without the red fog, although the lighting is still tinting the models red

agile flare
echo sandal
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Think that's just the ENV's lighting, in-game it usually looks like this;