#Failing to export persona 4 golden "static" dungeon floors
11 messages · Page 1 of 1 (latest)
The model is exporting properly; when the game loads in f029_002.AMD, there is a bone present in the model that essentially says "load the model file m029_022.AMD at this bone's position". Nothing about it is broken. If you want to get the result that you'd have in-game, you would have to load both models into your model-editing software and move m029_022's origin point to the coordinates specified by the bone (should have a name like P3FieldPos_STUFF_HERE).
okay thank you, i have another question though
the sky looks a lot different, why ?
do you think it's possible to do this in blender btw?
The .ENV file present in fd029_002.arc details to the game how fog is to be handled, alongside similar effects like rain and snow. If i were to hazard a guess, what you're looking for is in there. If you're referring to it being a single image, it's a perspective trick, since the player does not have control of the camera in this map
And recombining the model pieces in blender should be possible by exporting everything as .fbx files, importing them one at a time into blender, and then manually correcting the origin of the models that aren't the main map. Some of the game's models don't play nice when exported from Noesis as .fbx files though, unsure if there's a solution for that.
thank you again,
i wonder, would it be easier to get the magatsu mandala skybox?
if so, where is it located ?
The red is handled by the ENV, so no good way to export it that I'm aware of. One of the other m029 models is the black stripes, just have to match that to the bone.
Example of what it's like without the red fog, although the lighting is still tinting the models red
the sky is red as well,
is it related to the ENV ?
Think that's just the ENV's lighting, in-game it usually looks like this;