I have created a branch with preliminary support for Metaphor in the Blender plugin repo.
THIS IS NOT A RELEASE.
I would appreciate any and all help to bugtest this branch before I make a proper release. This branch is basically just YOLO code because I do not currently have a way to test the outputs in the full game, so it is entirely possible that whatever gets exported from the plugin just turbo-fries the game immediately. A few specific things I'm interested in:
- If vanilla import/re-export works (including characters, fields, whatever).
- If various edits of the vanilla models / animations work (including characters, fields, whatever).
- Any bugs encountered using the plugin.
- Any metaphor-specific features / UI updates that would be useful (anything 'big' would need to go into a subsequent release since it's healthier to have smaller and more frequent releases rather than bigger and slower ones).
- Any miscellaneous micro-features that would be nice to see in the metaphor support release, which I might be able to get to in a short timeframe.
A few notes:
- It's slow. If Blender hangs for a few minutes when importing/exporting anything (especially animations), don't panic. It took about two minutes for a character GAP to export on my machine, because there are literally thousands of animations per GAP.
- The material UI is a little bit wonky. Will improve if I can.
- There isn't currently any kind of material library for Metaphor like Mudkip made for P5. Will be investigating a built-in solution in the future. In the meantime consider nontrivial material edits (things beyond changing colors and stuff) to be in ⚠️ danger ⚠️ territory.
- Keep a few GiB of RAM spare to load stuff.
To get the plugin, just click the big green "code" button at this link and download the zip, which you can then install like normal.
Have fun and let me know how badly it breaks the game.
https://github.com/Pherakki/BlenderToolsForGFS/tree/feature/metaphor


